Recent logs - Call of Duty : Roads to Victory™

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Game title Version Latest Report Message
Call of Duty : Roads to Victory™ v1.9.3 2020-01-14 ReadFromHardware: Invalid address 00000123 near PC 089e73e4 LR 089e73e4
Call of Duty : Roads to Victory™ v1.9.3 2020-01-14 WriteToHardware: Invalid address 00000008 near PC 089e7418 LR 089e73e4
Call of Duty : Roads to Victory™ v1.4.2 2019-12-25 Wrong magic number 65646f6d
Call of Duty : Roads to Victory™ v1.4.2 2019-12-25 Wrong magic number 554f422d
Call of Duty : Roads to Victory™ v1.9.4 2019-12-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.9.4 2019-12-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000165, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.9.4 2019-12-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.9.4 2019-12-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.9.4 2019-11-11 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-00dev0 [Revision 96995]. 03f10444:40c00b14 HWX T N Fog Tex Bones:4 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w);
Call of Duty : Roads to Victory™ v1.9.3 2019-10-27 Savedata version requested: 3
Call of Duty : Roads to Victory™ v1.9.3 2019-10-27 Savedata version requested on save: 3
Call of Duty : Roads to Victory™ v1.9.4 2019-10-24 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r2p1_05rel0 [Revision 96995]. 01f14444:00050b54 HWX T N Fog Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Call of Duty : Roads to Victory™ v1.8.0 2019-07-24 Unknown GetPointer 00000000 PC 0899a238 LR 0899a238
Call of Duty : Roads to Victory™ v1.8.0 2019-07-11 ReadFromHardware: Invalid address 94bcef96 near PC 94bcef96 LR 94bcef96
Call of Duty : Roads to Victory™ v1.8.0 2019-11-15 ReadFromHardware: Invalid address 91bcef91 near PC 91bcef91 LR 91bcef91
Call of Duty : Roads to Victory™ v1.7.2 2019-06-29 ReadFromHardware: Invalid address 727abb35 near PC 0898a1d4 LR 0898989c
Call of Duty : Roads to Victory™ v1.8.0 2019-06-22 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed
Call of Duty : Roads to Victory™ v1.7.5 2019-06-18 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
Call of Duty : Roads to Victory™ v1.8.0 2019-05-30 Texture with unexpected bufw (full=14705)
Call of Duty : Roads to Victory™ v1.9.4 2019-12-14 Unknown GetPointer 00000000 PC 089ae630 LR 08000020
Call of Duty : Roads to Victory™ v1.8.0-454-g492df41b7 2019-09-28 GL ran out of GPU memory; switching to low memory mode
Call of Duty : Roads to Victory™ v1.8.0 2019-08-25 Failed decrypting the PRX (ret = -1, size = 3687805, psp_size = 3688144)!
Call of Duty : Roads to Victory™ v1.9.4 2020-01-24 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Call of Duty : Roads to Victory™ v1.9.4 2020-01-24 Unknown GetPointer 00000000 PC 088d7688 LR 08000030
Call of Duty : Roads to Victory™ v1.8.0 2019-03-31 Trying to write block exit to illegal destination 98d6ef97: pc = 98d5ef97
Call of Duty : Roads to Victory™ v1.8.0 2019-03-31 Trying to write block exit to illegal destination 98d5ef97: pc = 98d4ef97
Call of Duty : Roads to Victory™ v1.8.0 2019-03-31 Trying to write block exit to illegal destination 98d4ef97: pc = 98d3ef97
Call of Duty : Roads to Victory™ v1.8.0 2019-03-31 Trying to write block exit to illegal destination 98d3ef97: pc = 98d2ef97
Call of Duty : Roads to Victory™ v1.8.0 2019-03-31 Trying to write block exit to illegal destination 98d2ef97: pc = 98d1ef97
Call of Duty : Roads to Victory™ v1.8.0 2019-03-31 Trying to write block exit to illegal destination 98d1ef97: pc = 98d0ef97
Call of Duty : Roads to Victory™ v1.8.0 2019-03-31 Trying to write block exit to illegal destination 98d0ef97: pc = 98cfef97
Call of Duty : Roads to Victory™ v1.8.0 2019-03-31 Trying to write block exit to illegal destination 98cfef97: pc = 98ceef97
Call of Duty : Roads to Victory™ v1.8.0 2019-03-31 Trying to write block exit to illegal destination 98ceef97: pc = 98cdef97
Call of Duty : Roads to Victory™ v1.8.0 2019-03-31 Trying to write block exit to illegal destination 98cdef97: pc = 98ccef97
Call of Duty : Roads to Victory™ v1.8.0 2019-03-31 Trying to write block exit to illegal destination 98ccef97: pc = 98cbef97
Call of Duty : Roads to Victory™ v1.8.0 2019-03-31 Trying to write block exit to illegal destination 98cbef97: pc = 98caef97
Call of Duty : Roads to Victory™ v1.8.0 2019-03-31 Trying to write block exit to illegal destination 98caef97: pc = 98c9ef97
Call of Duty : Roads to Victory™ v1.8.0 2019-03-31 Trying to write block exit to illegal destination 98c9ef97: pc = 98c8ef97
Call of Duty : Roads to Victory™ v1.8.0 2019-03-31 Trying to write block exit to illegal destination 98c8ef97: pc = 98c7ef97
Call of Duty : Roads to Victory™ v1.8.0 2019-03-31 Trying to write block exit to illegal destination 98c7ef97: pc = 98c6ef97
Call of Duty : Roads to Victory™ v1.8.0 2019-03-31 Trying to write block exit to illegal destination 98c6ef97: pc = 98c5ef97
Call of Duty : Roads to Victory™ v1.8.0 2019-03-31 Trying to write block exit to illegal destination 98c5ef97: pc = 98c4ef97
Call of Duty : Roads to Victory™ v1.8.0 2019-03-31 Trying to write block exit to illegal destination 98c4ef97: pc = 98c3ef97
Call of Duty : Roads to Victory™ v1.8.0 2019-03-31 Trying to write block exit to illegal destination 98c3ef97: pc = 98c2ef97
Call of Duty : Roads to Victory™ v1.8.0 2019-03-31 Trying to write block exit to illegal destination 98c2ef97: pc = 98c1ef97
Call of Duty : Roads to Victory™ v1.8.0 2019-03-31 Trying to write block exit to illegal destination 98c1ef97: pc = 98c0ef97
Call of Duty : Roads to Victory™ v1.8.0 2019-03-31 Trying to write block exit to illegal destination 98c0ef97: pc = 98bfef97
Call of Duty : Roads to Victory™ v1.8.0 2019-03-31 Trying to write block exit to illegal destination 98bfef97: pc = 98beef97
Call of Duty : Roads to Victory™ v1.8.0 2019-03-31 Trying to write block exit to illegal destination 98beef97: pc = 98bdef97
Call of Duty : Roads to Victory™ v1.8.0 2019-03-31 Trying to write block exit to illegal destination 98bdef97: pc = 98bcef97
Call of Duty : Roads to Victory™ v1.8.0 2019-03-31 ReadFromHardware: Invalid address 98bcef97 near PC 98bcef97 LR 98bcef97
Call of Duty : Roads to Victory™ v1.9.4 2020-01-05 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Call of Duty : Roads to Victory™ v1.9.4 2020-01-18 Unknown GetPointer 00000000 PC 089b3bc8 LR 089b3bc8
Call of Duty : Roads to Victory™ v1.6.3 2019-02-20 MIPSCompileOp: Invalid instruction 00000068
Call of Duty : Roads to Victory™ v1.7.1 2018-11-20 ReadFromHardware: Invalid address 97bdef97 near PC 97bdef97 LR 97bdef97
Call of Duty : Roads to Victory™ v1.9.4 2019-12-16 An uneaten prefix at end of block for 08a68160
Call of Duty : Roads to Victory™ v1.6.3 2018-09-30 Unknown GetPointer 00000002 PC 089f4300 LR 089f3f74
Call of Duty : Roads to Victory™ v1.7.5 2019-02-24 Attempting to texture from target (src=00110000 / target=00110000 / flags=7)
Call of Duty : Roads to Victory™ v1.6.3-492-g9fddfff66 2019-12-18 WriteToHardware: Invalid address 00000000 near PC 088ed9e0 LR 088ed9e0
Call of Duty : Roads to Victory™ v1.9.4 2020-01-01 An uneaten prefix at end of block: 08a682a4
Call of Duty : Roads to Victory™ v1.6.3 2018-07-24 ReadFromHardware: Invalid address 93bcef93 near PC 93bcef93 LR 93bcef93
Call of Duty : Roads to Victory™ v1.6.3 2018-06-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148119992
Call of Duty : Roads to Victory™ v1.6.3 2018-06-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167509648
Call of Duty : Roads to Victory™ v1.6.3 2018-06-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143639068
Call of Duty : Roads to Victory™ v1.6.3 2018-06-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143640460
Call of Duty : Roads to Victory™ v1.4.2 2018-05-24 Wrong magic number 02000401
Call of Duty : Roads to Victory™ v1.4.2 2018-05-24 Wrong magic number 5b7f0168
Call of Duty : Roads to Victory™ v1.4.2 2018-05-24 Wrong magic number 5b7f0230
Call of Duty : Roads to Victory™ v1.4.2 2018-05-24 Wrong magic number 5b66b8f8
Call of Duty : Roads to Victory™ v1.4.2 2018-05-24 Wrong magic number 5beda038
Call of Duty : Roads to Victory™ v1.4.2 2018-05-24 Wrong magic number 5bd25f44
Call of Duty : Roads to Victory™ v1.4.2 2018-05-24 Wrong magic number 5bed3448
Call of Duty : Roads to Victory™ v1.4.2 2018-05-24 Wrong magic number 6e69646f
Call of Duty : Roads to Victory™ v1.4.2 2018-05-24 Wrong magic number 5bed32f0
Call of Duty : Roads to Victory™ v1.4.2 2018-05-24 Wrong magic number 5bf0a000
Call of Duty : Roads to Victory™ v1.9.4 2020-01-26 An uneaten prefix at end of block: 08a68174
Call of Duty : Roads to Victory™ v1.4.2 2018-05-13 Wrong magic number 916f5ff0
Call of Duty : Roads to Victory™ v1.4.2 2018-05-13 Wrong magic number 91684d40
Call of Duty : Roads to Victory™ v1.4.2 2019-12-25 Wrong magic number 00000000
Call of Duty : Roads to Victory™ v1.6.3 2019-11-11 scePowerSetBusClockFrequency(111)
Call of Duty : Roads to Victory™ v1.9.4 2020-01-25 BREAK instruction hit
Call of Duty : Roads to Victory™ v1.6.3-492-g9fddfff66 2019-11-15 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
Call of Duty : Roads to Victory™ v1.9.4 2020-01-26 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.5.2 2019-12-30 Loading module sceFont_Library with version 0101, devkit 00000000