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| Game title |
Version |
Latest Report |
Message |
| SBK-07 |
v1.7.4 |
2025-12-21 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0945bae0): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-12-21 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ebd080): duplicate handler |
| SBK-07 |
v1.7.4 |
2025-12-16 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0964d560): duplicate handler |
| SBK-07 |
v1.7.4 |
2025-12-16 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 096267a0): duplicate handler |
| SBK-07 |
v1.7.4 |
2025-12-16 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09358760): duplicate handler |
| SBK-07 |
v1.7.4 |
2025-12-15 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ed1bf0): duplicate handler |
| SBK-07 |
v1.7.4 |
2025-12-15 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092942f0): duplicate handler |
| SBK-07 |
v1.11.3 |
2025-12-15 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08fb7a70): duplicate handler |
| SBK-07 |
v1.11.3 |
2025-12-15 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090f1a30): duplicate handler |
| SBK-07 |
v1.7.4 |
2025-12-14 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 096158e0): duplicate handler |
| SBK-07 |
v1.7.4 |
2025-12-11 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 096aeb80): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-12-07 |
565 depal unsupported: shift=5 mask=ff offset=0 |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-12-07 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| SBK-07 |
v1.7.4 |
2025-12-04 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09476af0): duplicate handler |
| SBK-07 |
v1.7.4 |
2025-12-04 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ee6430): duplicate handler |
| SBK-07 |
v1.11.2-917-g89e70c319 |
2025-12-03 |
Error in shader compilation: info: Compile failed.
ERROR: 0:58: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
01100000:00000b35 HWX T N LM Fog Tex Light: 0: c:0 t:0 Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| SBK-07 |
v1.11.2-917-g89e70c319 |
2025-12-03 |
Error in shader compilation: info: Compile failed.
ERROR: 0:38: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| SBK-07 |
v1.11.2-917-g89e70c319 |
2025-12-03 |
Error in shader compilation: info: Compile failed.
ERROR: 0:42: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000b3c HWX C T N Fog Tex Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| SBK-07 |
v1.11.2-917-g89e70c319 |
2025-12-03 |
Error in shader compilation: info: Compile failed.
ERROR: 0:41: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:0000093c HWX C T Fog Tex Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| SBK-07 |
v1.11.2-917-g89e70c319 |
2025-12-03 |
Error in shader compilation: info: Compile failed.
ERROR: 0:37: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| SBK-07 |
v1.11.2-917-g89e70c319 |
2025-12-03 |
Error in shader compilation: info: Compile failed.
ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| SBK-07 |
v1.11.2-917-g89e70c319 |
2025-12-03 |
Error in shader compilation: info: Compile failed.
ERROR: 0:59: 'assign' : l-value required (can't modify a vertex in/attribute variable)
ERROR: 0:60: 'assign' : l-value required (can't modify a vertex in/attribute variable)
2 compilation errors. No code generated.
01100000:00000b35 HWX T N LM Fog Tex Light: 0: c:0 t:0 Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = worldnormal*0.5+0.5;
}
|
| SBK-07 |
v1.11.2-917-g89e70c319 |
2025-12-03 |
Error in shader compilation: info: Compile failed.
ERROR: 0:39: 'assign' : l-value required (can't modify a vertex in/attribute variable)
ERROR: 0:40: 'assign' : l-value required (can't modify a vertex in/attribute variable)
2 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| SBK-07 |
v1.11.2-917-g89e70c319 |
2025-12-03 |
Error in shader compilation: info: Compile failed.
ERROR: 0:43: 'assign' : l-value required (can't modify a vertex in/attribute variable)
ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute variable)
2 compilation errors. No code generated.
00000000:00000b3c HWX C T N Fog Tex Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = worldnormal*0.5+0.5;
}
|
| SBK-07 |
v1.11.2-917-g89e70c319 |
2025-12-03 |
Error in shader compilation: info: Compile failed.
ERROR: 0:42: 'assign' : l-value required (can't modify a vertex in/attribute variable)
ERROR: 0:43: 'assign' : l-value required (can't modify a vertex in/attribute variable)
2 compilation errors. No code generated.
00000000:0000093c HWX C T Fog Tex Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| SBK-07 |
v1.11.2-917-g89e70c319 |
2025-12-03 |
Error in shader compilation: info: Compile failed.
ERROR: 0:38: 'assign' : l-value required (can't modify a vertex in/attribute variable)
ERROR: 0:39: 'assign' : l-value required (can't modify a vertex in/attribute variable)
2 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| SBK-07 |
v1.11.2-917-g89e70c319 |
2025-12-03 |
Error in shader compilation: info: Compile failed.
ERROR: 0:17: 'assign' : l-value required (can't modify a vertex in/attribute variable)
ERROR: 0:18: 'assign' : l-value required (can't modify a vertex in/attribute variable)
2 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| SBK-07 |
v1.11.3 |
2025-11-07 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090a05f0): duplicate handler |
| SBK-07 |
v1.11.3 |
2025-11-07 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093c4740): duplicate handler |
| SBK-07 |
v1.11.3 |
2025-11-07 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0931e4d0): duplicate handler |
| SBK-07 |
v1.10.3-1376-g35ca3714e |
2025-11-02 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093ac7c0): duplicate handler |
| SBK-07 |
v1.10.3-1376-g35ca3714e |
2025-11-02 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09210d80): duplicate handler |
| SBK-07 |
v1.10.3-1376-g35ca3714e |
2025-11-02 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093253a0): duplicate handler |
| SBK-07 |
v1.10.3-1376-g35ca3714e |
2025-11-02 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09381a60): duplicate handler |
| SBK-07 |
v1.10.3-1376-g35ca3714e |
2025-11-02 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092ed8d0): duplicate handler |
| SBK-07 |
v1.11.3 |
2025-11-01 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09632f80): duplicate handler |
| SBK-07 |
v1.11.3 |
2025-10-31 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095e2420): duplicate handler |
| SBK-07 |
v1.11.3 |
2025-10-31 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0943e930): duplicate handler |
| SBK-07 |
v1.11.3 |
2025-10-31 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0949c7f0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-29 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 094a8b20): duplicate handler |
| SBK-07 |
v1.9.4 |
2025-10-26 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09457fe0): duplicate handler |
| SBK-07 |
v1.9.4 |
2025-10-26 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093c9aa0): duplicate handler |
| SBK-07 |
v1.19.3 |
2025-10-23 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(282SsPPS, 6c:98:5e:0a:a4:da, 10000000, 0) at 089add48 |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ecace0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09622640): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09622610): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09898850): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0988efb0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098987e0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 094b69f0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095954d0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098b7ba0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 096225b0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09895500): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098b7220): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0959abd0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092366f0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0917f0f0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095b4060): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095954b0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0989aea0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095ae6f0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0961c170): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098b7b80): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095b3db0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0961bf70): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098be020): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09193ff0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098b7a20): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098b1800): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095ae550): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0961c080): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095baef0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0989abb0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098b1810): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098be230): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0961c150): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098b7be0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095b4840): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098b7170): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 094f74a0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0961c0c0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0961c030): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 094f70f0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095ae510): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098baf60): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0981b600): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09237080): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098b16e0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098be050): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0951b2c0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 094c04f0): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09512da0): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09512e00): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09423be0): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0900d1e0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0961c0f0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095b7c80): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-10-19 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(585CxPPS, a0:41:c1:45:ab:fb, 10000000, 0) at 089add48 |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09622700): duplicate handler |