Recent logs - SBK-07

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Game title Version Latest Report Message
SBK-07 v1.7.4 2025-12-21 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0945bae0): duplicate handler
SBK-07 v1.18.1 2025-12-21 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ebd080): duplicate handler
SBK-07 v1.7.4 2025-12-16 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0964d560): duplicate handler
SBK-07 v1.7.4 2025-12-16 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 096267a0): duplicate handler
SBK-07 v1.7.4 2025-12-16 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09358760): duplicate handler
SBK-07 v1.7.4 2025-12-15 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ed1bf0): duplicate handler
SBK-07 v1.7.4 2025-12-15 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092942f0): duplicate handler
SBK-07 v1.11.3 2025-12-15 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08fb7a70): duplicate handler
SBK-07 v1.11.3 2025-12-15 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090f1a30): duplicate handler
SBK-07 v1.7.4 2025-12-14 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 096158e0): duplicate handler
SBK-07 v1.7.4 2025-12-11 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 096aeb80): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-12-07 565 depal unsupported: shift=5 mask=ff offset=0
SBK-07 v1.17.1-334-g1786a4ddb 2025-12-07 AT3 header map lacks entry for bpf: 0 channels: 0
SBK-07 v1.7.4 2025-12-04 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09476af0): duplicate handler
SBK-07 v1.7.4 2025-12-04 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ee6430): duplicate handler
SBK-07 v1.11.2-917-g89e70c319 2025-12-03 Error in shader compilation: info: Compile failed. ERROR: 0:58: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 01100000:00000b35 HWX T N LM Fog Tex Light: 0: c:0 t:0 Cull #version 320 es // PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
SBK-07 v1.11.2-917-g89e70c319 2025-12-03 Error in shader compilation: info: Compile failed. ERROR: 0:38: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
SBK-07 v1.11.2-917-g89e70c319 2025-12-03 Error in shader compilation: info: Compile failed. ERROR: 0:42: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000b3c HWX C T N Fog Tex Cull #version 320 es // PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
SBK-07 v1.11.2-917-g89e70c319 2025-12-03 Error in shader compilation: info: Compile failed. ERROR: 0:41: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:0000093c HWX C T Fog Tex Cull #version 320 es // PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
SBK-07 v1.11.2-917-g89e70c319 2025-12-03 Error in shader compilation: info: Compile failed. ERROR: 0:37: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
SBK-07 v1.11.2-917-g89e70c319 2025-12-03 Error in shader compilation: info: Compile failed. ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
SBK-07 v1.11.2-917-g89e70c319 2025-12-03 Error in shader compilation: info: Compile failed. ERROR: 0:59: 'assign' : l-value required (can't modify a vertex in/attribute variable) ERROR: 0:60: 'assign' : l-value required (can't modify a vertex in/attribute variable) 2 compilation errors. No code generated. 01100000:00000b35 HWX T N LM Fog Tex Light: 0: c:0 t:0 Cull #version 320 es // PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = worldnormal*0.5+0.5; }
SBK-07 v1.11.2-917-g89e70c319 2025-12-03 Error in shader compilation: info: Compile failed. ERROR: 0:39: 'assign' : l-value required (can't modify a vertex in/attribute variable) ERROR: 0:40: 'assign' : l-value required (can't modify a vertex in/attribute variable) 2 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
SBK-07 v1.11.2-917-g89e70c319 2025-12-03 Error in shader compilation: info: Compile failed. ERROR: 0:43: 'assign' : l-value required (can't modify a vertex in/attribute variable) ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute variable) 2 compilation errors. No code generated. 00000000:00000b3c HWX C T N Fog Tex Cull #version 320 es // PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = worldnormal*0.5+0.5; }
SBK-07 v1.11.2-917-g89e70c319 2025-12-03 Error in shader compilation: info: Compile failed. ERROR: 0:42: 'assign' : l-value required (can't modify a vertex in/attribute variable) ERROR: 0:43: 'assign' : l-value required (can't modify a vertex in/attribute variable) 2 compilation errors. No code generated. 00000000:0000093c HWX C T Fog Tex Cull #version 320 es // PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
SBK-07 v1.11.2-917-g89e70c319 2025-12-03 Error in shader compilation: info: Compile failed. ERROR: 0:38: 'assign' : l-value required (can't modify a vertex in/attribute variable) ERROR: 0:39: 'assign' : l-value required (can't modify a vertex in/attribute variable) 2 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
SBK-07 v1.11.2-917-g89e70c319 2025-12-03 Error in shader compilation: info: Compile failed. ERROR: 0:17: 'assign' : l-value required (can't modify a vertex in/attribute variable) ERROR: 0:18: 'assign' : l-value required (can't modify a vertex in/attribute variable) 2 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
SBK-07 v1.11.3 2025-11-07 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090a05f0): duplicate handler
SBK-07 v1.11.3 2025-11-07 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093c4740): duplicate handler
SBK-07 v1.11.3 2025-11-07 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0931e4d0): duplicate handler
SBK-07 v1.10.3-1376-g35ca3714e 2025-11-02 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093ac7c0): duplicate handler
SBK-07 v1.10.3-1376-g35ca3714e 2025-11-02 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09210d80): duplicate handler
SBK-07 v1.10.3-1376-g35ca3714e 2025-11-02 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093253a0): duplicate handler
SBK-07 v1.10.3-1376-g35ca3714e 2025-11-02 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09381a60): duplicate handler
SBK-07 v1.10.3-1376-g35ca3714e 2025-11-02 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092ed8d0): duplicate handler
SBK-07 v1.11.3 2025-11-01 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09632f80): duplicate handler
SBK-07 v1.11.3 2025-10-31 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095e2420): duplicate handler
SBK-07 v1.11.3 2025-10-31 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0943e930): duplicate handler
SBK-07 v1.11.3 2025-10-31 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0949c7f0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-29 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 094a8b20): duplicate handler
SBK-07 v1.9.4 2025-10-26 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09457fe0): duplicate handler
SBK-07 v1.9.4 2025-10-26 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093c9aa0): duplicate handler
SBK-07 v1.19.3 2025-10-23 UNTESTED sceNetAdhocctlJoinEnterGameMode(282SsPPS, 6c:98:5e:0a:a4:da, 10000000, 0) at 089add48
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ecace0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09622640): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09622610): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09898850): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0988efb0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098987e0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 094b69f0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095954d0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098b7ba0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 096225b0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09895500): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098b7220): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0959abd0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092366f0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0917f0f0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095b4060): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095954b0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0989aea0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095ae6f0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0961c170): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098b7b80): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095b3db0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0961bf70): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098be020): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09193ff0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098b7a20): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098b1800): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095ae550): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0961c080): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095baef0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0989abb0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098b1810): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098be230): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0961c150): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098b7be0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095b4840): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098b7170): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 094f74a0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0961c0c0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0961c030): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 094f70f0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095ae510): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098baf60): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0981b600): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09237080): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098b16e0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098be050): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0951b2c0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 094c04f0): duplicate handler
SBK-07 v1.18.1 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09512da0): duplicate handler
SBK-07 v1.18.1 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09512e00): duplicate handler
SBK-07 v1.18.1 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09423be0): duplicate handler
SBK-07 v1.18.1 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0900d1e0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0961c0f0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095b7c80): duplicate handler
SBK-07 v1.18.1 2025-10-19 UNTESTED sceNetAdhocctlJoinEnterGameMode(585CxPPS, a0:41:c1:45:ab:fb, 10000000, 0) at 089add48
SBK-07 v1.17.1-334-g1786a4ddb 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09622700): duplicate handler