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Game title |
Version |
Latest Report |
Message |
首都高バトル |
v1.7.4 |
2025-06-16 |
Direct3D9: Failed to get the device caps! |
PATCH SPARTAN11 |
v1.7.4 |
2025-06-13 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack
#define th 0.10 //D |
WWE 2K25 BY LETSKIMODZ |
v1.7.4 |
2025-06-02 |
Render to area containing texture at 000cc000 +64x0 |
WWE 2K25 BY LETSKIMODZ |
v1.7.4 |
2025-06-02 |
Rendering to framebuffer offset: 000cc000 +65x0 |
EA-Sports FC PC-V |
v1.7.4 |
2025-05-30 |
Unknown GetPointer 2c5af682 PC 0884d5b0 LR 0884d7d4 |
~ P.P Modds's V.2 Game ~ |
v1.9.4 |
2025-06-16 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
VALKYRIE PROFILE -LENNETH- |
v1.7.4 |
2025-05-19 |
Render to area containing texture at 00088000 +120x0 |
~ P.P Modds's V.2 Game ~ |
v1.9.4 |
2025-06-15 |
Savedata version requested on save: 3 |
eFootball PC - V. |
v1.7.4 |
2025-05-14 |
Jump to invalid address: 0bbba170 |
eFootball PC - V. |
v1.7.4 |
2025-05-14 |
Jump to invalid address: 0bbba270 |
eFootball PC - V. |
v1.7.4 |
2025-05-14 |
Jump to invalid address: 0bbba070 |
eFootball PC - V. |
v1.7.4 |
2025-05-14 |
MIPSCompileOp: Invalid instruction 71e90ca8 |
eFootball PC - V. |
v1.7.4 |
2025-05-14 |
Jump to invalid address: 070b9e60 |
BURNOUT DOMINATOR |
v1.7.4 |
2025-05-08 |
Render to texture with incompatible formats 5 != 3 at 00000000 |
PATCH SPARTAN11 |
v1.9.4 |
2025-06-17 |
MIPSCompileOp: Invalid instruction 46800499 |
~ P.P Modds's V.2 Game ~ |
v1.9.4 |
2025-06-16 |
Savedata version requested: 3 |
PATCH SPARTAN11 |
v1.9.4 |
2025-06-17 |
Savedata version requested: 3 |
Gran Turismo® |
v1.7.4 |
2025-04-28 |
Render to texture with incompatible formats 4 != 1 at 000cc000 |
eFootball RB - V. |
v1.9.4 |
2025-06-16 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
eFootball RB - V. |
v1.9.4 |
2025-06-17 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball RB - V. |
v1.9.4 |
2025-06-17 |
Savedata version requested: 3 |
eFootball RB - V. |
v1.9.4 |
2025-06-17 |
Savedata version requested on save: 3 |
NARUTO: Ultimate Ninja Heroes |
v1.7.4 |
2025-04-24 |
sceDmacMemcpy(dest=04088000, src=0962c6c0, size=557056): overlapping read |
eFootball |
v1.9.4 |
2025-06-16 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball Play-C |
v1.7.4 |
2025-04-18 |
Unknown GetPointer 00000000 PC 08815fc0 LR 08815fd4 |
Pro Evolution Soccer 2009 |
v1.7.4 |
2025-04-16 |
sceDmacMemcpy(dest=040cc000, src=0925aac0, size=557056): overlapping read |
eFootball Bro Game ID |
v1.9.4 |
2025-06-11 |
Savedata version requested: 3 |
PATCH SPARTAN11 |
v1.9.4 |
2025-06-16 |
Savedata version requested: 3 |
eFootball |
v1.9.4 |
2025-06-17 |
Savedata version requested: 3 |
eFootball Chelito 19 |
v1.7.4 |
2025-04-14 |
ReadFromHardware: Invalid address d801cc40 near PC d801cc40 LR 08000018 |
Def Jam® Fight For NY™: The Takeover |
v1.7.4 |
2025-04-13 |
sceDmacMemcpy(dest=095ff5c0, src=08400000, size=72384): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.7.4 |
2025-04-09 |
sceDmacMemcpy(dest=095ae880, src=08400000, size=17792): overlapping read |
EA-Sports FC PC-V |
v1.7.4 |
2025-04-07 |
Jump to invalid address: 01843038 |
EA-Sports FC PC-V |
v1.7.4 |
2025-04-07 |
Jump to invalid address: 07407c40 |
EA-Sports FC PC-V |
v1.7.4 |
2025-04-07 |
Branch in RSZeroComp delay slot at 000101d0 in block starting at 000101a8 |
EA-Sports FC PC-V |
v1.7.4 |
2025-04-07 |
MIPSCompileOp: Invalid instruction 00034628 |
EA-Sports FC PC-V |
v1.7.4 |
2025-04-07 |
Jump to invalid address: 030300b8 |
EA-Sports FC PC-V |
v1.7.4 |
2025-04-07 |
MIPSCompileOp: Invalid instruction 74157304 |
''eFootball 2025 New Season By Ardi Css |
v1.9.4 |
2025-06-15 |
Savedata version requested: 3 |
EA FC 2024 BY RA-PATCH |
v1.7.4 |
2025-05-04 |
MIPSCompileOp: Invalid instruction 01010101 |
eFootball PES 2023 "SNE" |
v1.7.4 |
2025-04-03 |
Unknown GetPointer 00ffffff PC 0884d7a4 LR 0884d7c4 |
eFootball 2024 By RH12 Official |
v1.7.4 |
2025-04-03 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
eFootball 2024 By RH12 Official |
v1.7.4 |
2025-04-03 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
EA FC 2024 BY RA-PATCH |
v1.7.4 |
2025-06-04 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
eFootball RB - V. |
v1.9.4 |
2025-06-17 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball RB - V. |
v1.9.4 |
2025-06-17 |
Savedata version requested: 3 |
SpongeBob SquarePants: The Yellow Avenger |
v1.7.4 |
2025-03-29 |
Ignoring possible render to texture at 041a2000 +0x72 / 256x256 |
eFootball PES By HAROUN TECH |
v1.7.4 |
2025-03-28 |
MIPSCompileOp: Invalid instruction 71ebb43c |
eFootball PES By HAROUN TECH |
v1.7.4 |
2025-03-28 |
Jump to invalid address: 070d0560 |
eFootball PES By HAROUN TECH |
v1.7.4 |
2025-03-28 |
Jump to invalid address: 0bbd0770 |
eFootball PES By HAROUN TECH |
v1.7.4 |
2025-03-28 |
Jump to invalid address: 03b7e000 |
eFootball PES By HAROUN TECH |
v1.7.4 |
2025-03-28 |
Jump to invalid address: 0bbd0870 |
eFootball PES By HAROUN TECH |
v1.7.4 |
2025-03-28 |
Jump to invalid address: 0bbd0970 |
eFootball PES By HAROUN TECH |
v1.7.4 |
2025-03-28 |
Jump to invalid address: 0497cd90 |
eFootball PES By HAROUN TECH |
v1.7.4 |
2025-03-28 |
Jump to invalid address: 0497cd80 |
eFootball PC - V. |
v1.9.4 |
2025-06-14 |
sceDmacMemcpy(dest=09054040, src=086ce900, size=1251072): overlapping read |
eFootball 2025 Betway Premiership By Zamani |
v1.8.0 |
2025-04-26 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
EA FC 2024 BY RA-PATCH |
v1.9.4 |
2025-06-17 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Melodie |
v1.7.4 |
2025-03-22 |
Render to texture with different strides 256 != 512 |
eFootball CESAR - PATCH |
v1.9.4 |
2025-06-17 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
WWE 2K21 PRICELESS ALACRITY V3.0.1 |
v1.7.4 |
2025-03-21 |
sceDmacMemcpy(dest=04167520, src=096de5b0, size=65552): overlapping read |
eFootball 2025 by MP |
v1.7.4 |
2025-03-21 |
Jump to invalid address: 03b7e000 |
eFootball 2025 by MP |
v1.7.4 |
2025-03-21 |
Jump to invalid address: 0bbb9770 |
eFootball 2025 by MP |
v1.7.4 |
2025-03-21 |
Jump to invalid address: 0bbb9970 |
eFootball 2025 by MP |
v1.7.4 |
2025-03-21 |
Jump to invalid address: 0497cd80 |
eFootball 2025 by MP |
v1.7.4 |
2025-03-21 |
Jump to invalid address: 0bbb9870 |
eFootball 2025 by MP |
v1.7.4 |
2025-03-21 |
Jump to invalid address: 070b9560 |
eFootball 2025 by MP |
v1.7.4 |
2025-03-21 |
MIPSCompileOp: Invalid instruction 71eabe84 |
eFootball 2025 by MP |
v1.7.4 |
2025-03-21 |
Jump to invalid address: 0497cd90 |
eFootball CESAR - PATCH |
v1.9.4 |
2025-06-17 |
Savedata version requested: 3 |
eFootball CESAR - PATCH |
v1.9.4 |
2025-06-17 |
Savedata version requested on save: 3 |
WWE 2K25 BY LETSKIMODZ |
v1.7.4 |
2025-06-10 |
80630007=sceAtracSetData(2, 08d4b180, 00004000): atracID uses different codec type than data |
EA FC 2024 BY RA-PATCH |
v1.9.4 |
2025-06-17 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
EA FC 2024 BY RA-PATCH |
v1.9.4 |
2025-06-17 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
EA FC 2024 BY RA-PATCH |
v1.9.4 |
2025-06-17 |
Savedata version requested: 3 |
EA FC 2024 BY RA-PATCH |
v1.9.4 |
2025-06-17 |
Savedata version requested on save: 3 |
WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-06-17 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
PATCH SPARTAN11 |
v1.9.4 |
2025-06-12 |
Game install with no files / data |
WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-06-16 |
Unknown GetPointer 00000000 PC 08bf6830 LR 08bf6840 |
WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-06-17 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
PATCH SPARTAN11 |
v1.9.4 |
2025-06-15 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball 25 Hend Asean New Season |
v1.7.4 |
2025-03-08 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
eFootball 25 Hend Asean New Season |
v1.7.4 |
2025-03-08 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
GTA: Sindacco Chronicles |
v1.7.4 |
2025-04-08 |
Attempting to texture from target (src=00088000 / target=00088000 / flags=7) |
Transformers |
v1.7.4 |
2025-03-08 |
sceDmacMemcpy(dest=04000000, src=0959f590, size=557056): overlapping read |
PATCH SPARTAN11 |
v1.9.4 |
2025-06-16 |
Savedata version requested on save: 3 |
PATCH SPARTAN11 |
v1.9.4 |
2025-06-17 |
Savedata version requested: 3 |
PATCH RAFZPROJECT |
v1.9.4 |
2025-06-17 |
Savedata version requested: 3 |
FOOTBALL 2025 |
v1.7.4 |
2025-03-05 |
Error in shader program link: info: Error: input v_texcoordNC0 not declared in output from previous stage.
Error: Linking failed.
fs: postshader
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack
#define th 0.10 //Default: 0.10 /outlines sensitivity, recommended from 0.00...0.50
#define bb 0.45 //Default: 0.45 /outlines |
eFootball Chelito 19 |
v1.7.4 |
2025-03-01 |
MIPSCompileOp: Invalid instruction 00000a1f |
eFootball Chelito 19 |
v1.7.4 |
2025-03-01 |
MIPSCompileOp: Invalid instruction 0000048e |
NARUTO Shippuden: Legends: Akatsuki Rising |
v1.7.4 |
2025-02-28 |
Attempting to texture from target (src=00000000 / target=00000000 / flags=7) |
eFootball Chelito 19 |
v1.7.4 |
2025-02-27 |
Unknown GetPointer 2c68f342 PC 0884d7b4 LR 0884d7d4 |
eFootball SM - V. |
v1.9.4 |
2025-06-15 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
eFootball SM - V. |
v1.9.4 |
2025-06-13 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
eFootball 2024 |
v1.7.4 |
2025-02-22 |
MIPSCompileOp: Invalid instruction ceb73a69 |
eFootball 2024 |
v1.7.4 |
2025-06-07 |
Jump to invalid address: 00ffc000 |
eFootball 2024 |
v1.7.4 |
2025-06-07 |
Jump to invalid address: 0c000000 |
eFootball 2024 |
v1.7.4 |
2025-02-22 |
MIPSCompileOp: Invalid instruction cdc7c350 |
eFootball 2024 |
v1.7.4 |
2025-06-07 |
Jump to invalid address: 00ff8000 |