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Game title |
Version |
Latest Report |
Message |
Dragon Ball Z: Tenkaichi Tag Team |
v1.7.4 |
2024-04-27 |
ReadFromHardware: Invalid address ac082a50 near PC ac082a50 LR 08000018 |
eFootball Chelito 19 |
v1.7.4 |
2024-04-26 |
Unknown GetPointer 00220000 PC 0884d7b4 LR 0884d7d4 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.7.4 |
2024-04-24 |
WriteToHardware: Invalid address f886546c near PC 0880dcc8 LR 0880dcc8 |
Mortal Kombat: Unchained |
v1.7.4 |
2024-04-19 |
Render to area containing texture at 00162000 +256x0 |
X-Men Legends 2: Rise of Apocalypse |
v1.7.4 |
2024-04-19 |
Render to area containing texture at 00162000 +256x0 |
X-Men Legends 2: Rise of Apocalypse |
v1.7.4 |
2024-04-19 |
Rendering to framebuffer offset: 00162000 +256x0 |
Killzone™: Liberation |
v1.7.4 |
2024-04-16 |
sceDmacMemcpy(dest=041c2800, src=098abb20, size=8240): overlapping read |
Formula One 2006 Portable |
v1.7.4 |
2024-04-16 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08861f78 |
ロコロコデモ |
v1.7.4 |
2024-04-09 |
Switching audio frequency to 32000 |
SBK®08 Superbike World Championship |
v1.7.4 |
2024-04-09 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0971e800): duplicate handler |
SBK®08 Superbike World Championship |
v1.7.4 |
2024-04-09 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 095fefe0): duplicate handler |
SBK® Superbike World Championship |
v1.7.4 |
2024-04-08 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0947fe90): duplicate handler |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.7.4 |
2024-04-07 |
00000000=sceUtilityScreenshotInitStart(09cadec8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.7.4 |
2024-04-07 |
00000000=sceUtilityScreenshotInitStart(09cade88) |
SBK®08 Superbike World Championship |
v1.7.4 |
2024-04-06 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 096dcea0): duplicate handler |
SBK®08 Superbike World Championship |
v1.7.4 |
2024-04-06 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 095dadc0): duplicate handler |
Grand Theft Auto®: Chinatown Wars™ |
v1.7.4 |
2024-04-06 |
WriteToHardware: Invalid address 00000000 near PC 08804040 LR 00000000 |
Grand Theft Auto: San Andreas |
v1.7.4 |
2024-04-01 |
WriteToHardware: Invalid address 00a420c1 near PC 08000000 LR 08000000 |
PES MY 2024 |
v1.7.5 |
2024-04-27 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
WWE 2K22 By CRAFTER GAMING MODDER |
v1.7.4 |
2024-03-29 |
80630007=sceAtracSetData(2, 08d4b180, 000097ec): atracID uses different codec type than data |
WWE 2K22 By CRAFTER GAMING MODDER |
v1.7.4 |
2024-03-29 |
80630007=sceAtracSetData(2, 08d4b180, 0000db20): atracID uses different codec type than data |
WWE 2K22 By CRAFTER GAMING MODDER |
v1.7.4 |
2024-03-29 |
80630007=sceAtracSetData(2, 08d4b180, 00009adc): atracID uses different codec type than data |
WWE 2K22 By CRAFTER GAMING MODDER |
v1.7.4 |
2024-03-29 |
80630007=sceAtracSetData(3, 08d4b180, 0000e958): atracID uses different codec type than data |
WWE 2K22 By CRAFTER GAMING MODDER |
v1.7.4 |
2024-03-29 |
80630007=sceAtracSetData(2, 08d4b180, 00007f40): atracID uses different codec type than data |
WWE 2K22 By CRAFTER GAMING MODDER |
v1.7.4 |
2024-03-29 |
80630007=sceAtracSetData(3, 08d4b180, 00006a64): atracID uses different codec type than data |
WWE 2K22 By CRAFTER GAMING MODDER |
v1.7.4 |
2024-03-29 |
80630007=sceAtracSetData(2, 08d4b180, 00007f00): atracID uses different codec type than data |
WWE 2K22 By CRAFTER GAMING MODDER |
v1.7.4 |
2024-03-29 |
80630007=sceAtracSetData(2, 08d4b180, 0000893c): atracID uses different codec type than data |
WWE 2K22 By CRAFTER GAMING MODDER |
v1.7.4 |
2024-03-29 |
80630007=sceAtracSetData(2, 08d4b180, 0000fd08): atracID uses different codec type than data |
WWE 2K22 By CRAFTER GAMING MODDER |
v1.7.4 |
2024-03-29 |
80630007=sceAtracSetData(2, 08d4b180, 00002130): atracID uses different codec type than data |
WWE 2K22 By CRAFTER GAMING MODDER |
v1.7.4 |
2024-03-29 |
80630007=sceAtracSetData(2, 08d4b180, 0000a0bc): atracID uses different codec type than data |
WWE 2K22 By CRAFTER GAMING MODDER |
v1.7.4 |
2024-03-29 |
80630007=sceAtracSetData(3, 08d4b180, 00003fd0): atracID uses different codec type than data |
WWE 2K22 By CRAFTER GAMING MODDER |
v1.7.4 |
2024-03-29 |
80630007=sceAtracSetData(3, 08d4b180, 00007bf8): atracID uses different codec type than data |
WWE 2K22 By CRAFTER GAMING MODDER |
v1.7.4 |
2024-03-29 |
80630007=sceAtracSetData(2, 08d4b180, 00007914): atracID uses different codec type than data |
WWE 2K22 By CRAFTER GAMING MODDER |
v1.7.4 |
2024-03-29 |
Render to area containing texture at 000cc000 +64x0 |
WWE 2K22 By CRAFTER GAMING MODDER |
v1.7.4 |
2024-03-29 |
GL ran out of GPU memory; switching to low memory mode |
WWE 2K22 By CRAFTER GAMING MODDER |
v1.7.4 |
2024-03-29 |
Rendering to framebuffer offset: 000cc000 +65x0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.7.4 |
2024-03-29 |
Jump to invalid address: 02096a80 |
EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.7.4 |
2024-03-26 |
sceDmacMemcpy(dest=04154000, src=0948f230, size=557056): overlapping read |
eFootball Chelito 19 |
v1.9.4 |
2024-04-04 |
__KernelStopThread: thread 367 does not exist |
GTA: Sindacco Chronicles |
v1.7.4 |
2024-04-06 |
Unknown GetPointer 000002d0 PC 08ae9e4c LR 00000000 |
GTA: Sindacco Chronicles |
v1.7.4 |
2024-04-06 |
WriteToHardware: Invalid address 000003c0 near PC 08ae9e4c LR 00000000 |
GTA: Sindacco Chronicles |
v1.7.4 |
2024-04-06 |
WriteToHardware: Invalid address 00000000 near PC 08ae9e4c LR 00000000 |
GTA: Sindacco Chronicles |
v1.7.4 |
2024-04-06 |
Unable to allocate stack for root thread. |
Dragon Ball Z: Tenkaichi Tag Team |
v1.7.4 |
2024-03-18 |
MIPSCompileOp: Invalid instruction 4531c190 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.7.4 |
2024-03-18 |
MIPSCompileOp: Invalid instruction cf8ec610 |
Tomb Raider: Anniversary |
v1.7.4 |
2024-03-18 |
sceDmacMemcpy(dest=041bdc00, src=0900bdc0, size=5120): overlapping read |
PES MY 2024 |
v1.8.0 |
2024-04-26 |
Savedata version requested on save: 3 |
PES MY 2024 |
v1.9.4 |
2024-04-27 |
Savedata version requested: 3 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.7.4 |
2024-03-16 |
MIPSCompileOp: Invalid instruction 422d51bb |
Dragon Ball Z: Tenkaichi Tag Team |
v1.7.4 |
2024-03-16 |
MIPSCompileOp: Invalid instruction 422d8452 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.7.4 |
2024-03-16 |
MIPSCompileOp: Invalid instruction 40fdb845 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.7.4 |
2024-03-16 |
MIPSCompileOp: Invalid instruction 422d2e54 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.7.4 |
2024-03-16 |
MIPSCompileOp: Invalid instruction 422d8b40 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.7.4 |
2024-03-16 |
MIPSCompileOp: Invalid instruction 422d5010 |
MLB 11 The Show™ |
v1.7.4 |
2024-03-14 |
Unknown GetPointer 00000000 PC 00000000 LR 00000000 |
MLB 11 The Show™ |
v1.7.4 |
2024-03-14 |
WriteToHardware: Invalid address 0a000000 near PC 098043d4 LR 0986a664 |
MLB 11 The Show™ |
v1.7.4 |
2024-03-14 |
ReadFromHardware: Invalid address 3f7f7f00 near PC 0986b1f0 LR 0986a664 |
God of War®: Ghost of Sparta |
v1.7.4 |
2024-03-13 |
WriteToHardware: Invalid address 3f800368 near PC 08a68900 LR 08a68900 |
Myuno eFootball 24 |
v1.9.4 |
2024-04-26 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball PC - V. |
v1.9.4 |
2024-04-27 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball PC - V. |
v1.9.4 |
2024-04-27 |
Savedata version requested on save: 3 |
eFootball PC - V. |
v1.9.4 |
2024-04-27 |
Savedata version requested: 3 |
Myuno eFootball 24 |
v1.9.4 |
2024-04-27 |
Savedata version requested on save: 3 |
Myuno eFootball 24 |
v1.9.4 |
2024-04-27 |
Savedata version requested: 3 |
Assassin's Creed: Bloodlines™ |
v1.7.4 |
2024-03-06 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bb1ec4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.7.4 |
2024-03-06 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bb1ec4, 4, 00000000, 0) |
Cars: Race-O-Rama |
v1.7.4 |
2024-03-05 |
Ignoring possible render to texture at 041ae000 +0x66 / 128x128 |
eFootball Chelito 19 |
v1.7.4 |
2024-03-01 |
MIPSCompileOp: Invalid instruction 00003b94 |
eFootball Chelito 19 |
v1.7.4 |
2024-03-01 |
MIPSCompileOp: Invalid instruction 461929e0 |
Prince of Persia - Rival Swords |
v1.7.4 |
2024-02-19 |
Vertices without position found: (00200005) P: s8 C: ? T: u8 (size: 3) |
Prince of Persia - Rival Swords |
v1.7.4 |
2024-02-19 |
Vertices without position found: (00260004) P: s8 C: ? Morph: 2 (size: 6) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.7.4 |
2024-02-15 |
WriteToHardware: Invalid address 00000038 near PC 08a1aacc LR 08a0f9bc |
eFootball Chelito 19 |
v1.7.4 |
2024-02-08 |
Unknown GetPointer 0221468a PC 0884d5b0 LR 0884d7d4 |
Grand Theft Auto: San Andreas |
v1.7.4 |
2024-02-08 |
WriteToHardware: Invalid address 00000004 near PC 08b54dc0 LR 00000000 |
eFootball PES 2023 By ESTEEM GAMING |
v1.7.4 |
2024-02-07 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000 |
eFootball Chelito 19 |
v1.7.4 |
2024-02-05 |
ReadFromHardware: Invalid address f311c124 near PC f311c124 LR 08000018 |
EA SPORTS FC 24 BY BENDEZU (DEJEN DE ROBAR MIS MODS) |
v1.9.4 |
2024-04-27 |
Savedata version requested on save: 3 |
eFootball PES 2023 "SNE" |
v1.7.4 |
2024-01-28 |
__KernelStopThread: thread 367 does not exist |
Dragon Ball Z: Tenkaichi Tag Team |
v1.7.4 |
2024-01-26 |
Branch in RSZeroComp delay slot at 04000054 in block starting at 04000040 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.7.4 |
2024-01-26 |
Branch in RSZeroComp delay slot at 040000f4 in block starting at 040000c0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.7.4 |
2024-01-26 |
Branch in RSZeroComp delay slot at 040003b4 in block starting at 0400035c |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.9.4 |
2024-04-24 |
Savedata version requested on save: 3 |
eFootball PES 2021 DraycEM "C19" |
v1.7.4 |
2024-01-17 |
MIPSCompileOp: Invalid instruction 07cf007e |
eFootball PES 2021 DraycEM "C19" |
v1.7.4 |
2024-01-17 |
MIPSCompileOp: Invalid instruction d0ccc4c0 |
eFootball PES 2021 DraycEM "C19" |
v1.7.4 |
2024-01-17 |
MIPSCompileOp: Invalid instruction 07cf0036 |
eFootball PES 2021 DraycEM "C19" |
v1.7.4 |
2024-01-17 |
MIPSCompileOp: Invalid instruction 4ccc0000 |
eFootball PES 2021 DraycEM "C19" |
v1.7.4 |
2024-01-17 |
MIPSCompileOp: Invalid instruction 0606d0a7 |
eFootball PES 2021 DraycEM "C19" |
v1.7.4 |
2024-01-17 |
ReadFromHardware: Invalid address ffffd773 near PC 040e0c9c LR 00000000 |
eFootball PES 2021 DraycEM "C19" |
v1.7.4 |
2024-01-17 |
MIPSCompileOp: Invalid instruction 9e088554 |
eFootball PES 2021 DraycEM "C19" |
v1.7.4 |
2024-01-17 |
MIPSCompileOp: Invalid instruction ccddd1d1 |
eFootball PES 2021 DraycEM "C19" |
v1.7.4 |
2024-01-17 |
MIPSCompileOp: Invalid instruction 07cf00b0 |
eFootball PES 2021 DraycEM "C19" |
v1.7.4 |
2024-01-17 |
MIPSCompileOp: Invalid instruction 07cf0082 |
WWE'12 |
v1.7.4 |
2024-01-16 |
sceDmacMemcpy(dest=04132a40, src=095cbd20, size=65552): overlapping read |
Resistance: Retribution™ |
v1.7.4 |
2024-01-13 |
Render to texture with different strides 32 != 512 |
EFOOTBALL 2023 BY TEGA GAMING |
v1.7.4 |
2024-01-28 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
eFootball PES 2023 "SNE" |
v1.7.4 |
2024-01-12 |
Unknown GetPointer 95ea61f3 PC 0884d5a0 LR 0884d7c4 |
eFootball |
v1.9.4 |
2024-04-16 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball |
v1.9.4 |
2024-04-27 |
Savedata version requested: 3 |
eFootball Chelito 19 |
v1.7.4 |
2024-01-05 |
Unknown GetPointer 2c5c5e42 PC 0884d5b0 LR 0884d7d4 |
God of War™: Ghost of Sparta |
v1.7.4 |
2024-01-03 |
Error in shader program link: info: Link Error: Vertex shader was not successfully compiled.
fs: 00000000:00a00822 Tex TexAlpha LM Fog 2x TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01330011:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:0 MatUp:3 (failed)
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * ldot;
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) );
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * ldot;
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) );
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
ou |