Recent logs - v1.7.4

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Game title Version Latest Report Message
首都高バトル v1.7.4 2025-06-16 Direct3D9: Failed to get the device caps!
PATCH SPARTAN11 v1.7.4 2025-06-13 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack #define th 0.10 //D
WWE 2K25 BY LETSKIMODZ v1.7.4 2025-06-02 Render to area containing texture at 000cc000 +64x0
WWE 2K25 BY LETSKIMODZ v1.7.4 2025-06-02 Rendering to framebuffer offset: 000cc000 +65x0
EA-Sports FC PC-V v1.7.4 2025-05-30 Unknown GetPointer 2c5af682 PC 0884d5b0 LR 0884d7d4
~ P.P Modds's V.2 Game ~ v1.9.4 2025-06-16 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
VALKYRIE PROFILE -LENNETH- v1.7.4 2025-05-19 Render to area containing texture at 00088000 +120x0
~ P.P Modds's V.2 Game ~ v1.9.4 2025-06-15 Savedata version requested on save: 3
eFootball PC - V. v1.7.4 2025-05-14 Jump to invalid address: 0bbba170
eFootball PC - V. v1.7.4 2025-05-14 Jump to invalid address: 0bbba270
eFootball PC - V. v1.7.4 2025-05-14 Jump to invalid address: 0bbba070
eFootball PC - V. v1.7.4 2025-05-14 MIPSCompileOp: Invalid instruction 71e90ca8
eFootball PC - V. v1.7.4 2025-05-14 Jump to invalid address: 070b9e60
BURNOUT DOMINATOR v1.7.4 2025-05-08 Render to texture with incompatible formats 5 != 3 at 00000000
PATCH SPARTAN11 v1.9.4 2025-06-17 MIPSCompileOp: Invalid instruction 46800499
~ P.P Modds's V.2 Game ~ v1.9.4 2025-06-16 Savedata version requested: 3
PATCH SPARTAN11 v1.9.4 2025-06-17 Savedata version requested: 3
Gran Turismo® v1.7.4 2025-04-28 Render to texture with incompatible formats 4 != 1 at 000cc000
eFootball RB - V. v1.9.4 2025-06-16 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball RB - V. v1.9.4 2025-06-17 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball RB - V. v1.9.4 2025-06-17 Savedata version requested: 3
eFootball RB - V. v1.9.4 2025-06-17 Savedata version requested on save: 3
NARUTO: Ultimate Ninja Heroes v1.7.4 2025-04-24 sceDmacMemcpy(dest=04088000, src=0962c6c0, size=557056): overlapping read
eFootball v1.9.4 2025-06-16 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Play-C v1.7.4 2025-04-18 Unknown GetPointer 00000000 PC 08815fc0 LR 08815fd4
Pro Evolution Soccer 2009 v1.7.4 2025-04-16 sceDmacMemcpy(dest=040cc000, src=0925aac0, size=557056): overlapping read
eFootball Bro Game ID v1.9.4 2025-06-11 Savedata version requested: 3
PATCH SPARTAN11 v1.9.4 2025-06-16 Savedata version requested: 3
eFootball v1.9.4 2025-06-17 Savedata version requested: 3
eFootball Chelito 19 v1.7.4 2025-04-14 ReadFromHardware: Invalid address d801cc40 near PC d801cc40 LR 08000018
Def Jam® Fight For NY™: The Takeover v1.7.4 2025-04-13 sceDmacMemcpy(dest=095ff5c0, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.4 2025-04-09 sceDmacMemcpy(dest=095ae880, src=08400000, size=17792): overlapping read
EA-Sports FC PC-V v1.7.4 2025-04-07 Jump to invalid address: 01843038
EA-Sports FC PC-V v1.7.4 2025-04-07 Jump to invalid address: 07407c40
EA-Sports FC PC-V v1.7.4 2025-04-07 Branch in RSZeroComp delay slot at 000101d0 in block starting at 000101a8
EA-Sports FC PC-V v1.7.4 2025-04-07 MIPSCompileOp: Invalid instruction 00034628
EA-Sports FC PC-V v1.7.4 2025-04-07 Jump to invalid address: 030300b8
EA-Sports FC PC-V v1.7.4 2025-04-07 MIPSCompileOp: Invalid instruction 74157304
''eFootball 2025 New Season By Ardi Css v1.9.4 2025-06-15 Savedata version requested: 3
EA FC 2024 BY RA-PATCH v1.7.4 2025-05-04 MIPSCompileOp: Invalid instruction 01010101
eFootball PES 2023 "SNE" v1.7.4 2025-04-03 Unknown GetPointer 00ffffff PC 0884d7a4 LR 0884d7c4
eFootball 2024 By RH12 Official v1.7.4 2025-04-03 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
eFootball 2024 By RH12 Official v1.7.4 2025-04-03 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
EA FC 2024 BY RA-PATCH v1.7.4 2025-06-04 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
eFootball RB - V. v1.9.4 2025-06-17 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball RB - V. v1.9.4 2025-06-17 Savedata version requested: 3
SpongeBob SquarePants: The Yellow Avenger v1.7.4 2025-03-29 Ignoring possible render to texture at 041a2000 +0x72 / 256x256
eFootball PES By HAROUN TECH v1.7.4 2025-03-28 MIPSCompileOp: Invalid instruction 71ebb43c
eFootball PES By HAROUN TECH v1.7.4 2025-03-28 Jump to invalid address: 070d0560
eFootball PES By HAROUN TECH v1.7.4 2025-03-28 Jump to invalid address: 0bbd0770
eFootball PES By HAROUN TECH v1.7.4 2025-03-28 Jump to invalid address: 03b7e000
eFootball PES By HAROUN TECH v1.7.4 2025-03-28 Jump to invalid address: 0bbd0870
eFootball PES By HAROUN TECH v1.7.4 2025-03-28 Jump to invalid address: 0bbd0970
eFootball PES By HAROUN TECH v1.7.4 2025-03-28 Jump to invalid address: 0497cd90
eFootball PES By HAROUN TECH v1.7.4 2025-03-28 Jump to invalid address: 0497cd80
eFootball PC - V. v1.9.4 2025-06-14 sceDmacMemcpy(dest=09054040, src=086ce900, size=1251072): overlapping read
eFootball 2025 Betway Premiership By Zamani v1.8.0 2025-04-26 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
EA FC 2024 BY RA-PATCH v1.9.4 2025-06-17 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Melodie v1.7.4 2025-03-22 Render to texture with different strides 256 != 512
eFootball CESAR - PATCH v1.9.4 2025-06-17 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
WWE 2K21 PRICELESS ALACRITY V3.0.1 v1.7.4 2025-03-21 sceDmacMemcpy(dest=04167520, src=096de5b0, size=65552): overlapping read
eFootball 2025 by MP v1.7.4 2025-03-21 Jump to invalid address: 03b7e000
eFootball 2025 by MP v1.7.4 2025-03-21 Jump to invalid address: 0bbb9770
eFootball 2025 by MP v1.7.4 2025-03-21 Jump to invalid address: 0bbb9970
eFootball 2025 by MP v1.7.4 2025-03-21 Jump to invalid address: 0497cd80
eFootball 2025 by MP v1.7.4 2025-03-21 Jump to invalid address: 0bbb9870
eFootball 2025 by MP v1.7.4 2025-03-21 Jump to invalid address: 070b9560
eFootball 2025 by MP v1.7.4 2025-03-21 MIPSCompileOp: Invalid instruction 71eabe84
eFootball 2025 by MP v1.7.4 2025-03-21 Jump to invalid address: 0497cd90
eFootball CESAR - PATCH v1.9.4 2025-06-17 Savedata version requested: 3
eFootball CESAR - PATCH v1.9.4 2025-06-17 Savedata version requested on save: 3
WWE 2K25 BY LETSKIMODZ v1.7.4 2025-06-10 80630007=sceAtracSetData(2, 08d4b180, 00004000): atracID uses different codec type than data
EA FC 2024 BY RA-PATCH v1.9.4 2025-06-17 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
EA FC 2024 BY RA-PATCH v1.9.4 2025-06-17 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
EA FC 2024 BY RA-PATCH v1.9.4 2025-06-17 Savedata version requested: 3
EA FC 2024 BY RA-PATCH v1.9.4 2025-06-17 Savedata version requested on save: 3
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-06-17 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
PATCH SPARTAN11 v1.9.4 2025-06-12 Game install with no files / data
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-06-16 Unknown GetPointer 00000000 PC 08bf6830 LR 08bf6840
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-06-17 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
PATCH SPARTAN11 v1.9.4 2025-06-15 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball 25 Hend Asean New Season v1.7.4 2025-03-08 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
eFootball 25 Hend Asean New Season v1.7.4 2025-03-08 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
GTA: Sindacco Chronicles v1.7.4 2025-04-08 Attempting to texture from target (src=00088000 / target=00088000 / flags=7)
Transformers v1.7.4 2025-03-08 sceDmacMemcpy(dest=04000000, src=0959f590, size=557056): overlapping read
PATCH SPARTAN11 v1.9.4 2025-06-16 Savedata version requested on save: 3
PATCH SPARTAN11 v1.9.4 2025-06-17 Savedata version requested: 3
PATCH RAFZPROJECT v1.9.4 2025-06-17 Savedata version requested: 3
FOOTBALL 2025 v1.7.4 2025-03-05 Error in shader program link: info: Error: input v_texcoordNC0 not declared in output from previous stage. Error: Linking failed. fs: postshader //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack #define th 0.10 //Default: 0.10 /outlines sensitivity, recommended from 0.00...0.50 #define bb 0.45 //Default: 0.45 /outlines
eFootball Chelito 19 v1.7.4 2025-03-01 MIPSCompileOp: Invalid instruction 00000a1f
eFootball Chelito 19 v1.7.4 2025-03-01 MIPSCompileOp: Invalid instruction 0000048e
NARUTO Shippuden: Legends: Akatsuki Rising v1.7.4 2025-02-28 Attempting to texture from target (src=00000000 / target=00000000 / flags=7)
eFootball Chelito 19 v1.7.4 2025-02-27 Unknown GetPointer 2c68f342 PC 0884d7b4 LR 0884d7d4
eFootball SM - V. v1.9.4 2025-06-15 Unknown GetPointer 00000000 PC 08808448 LR 08808460
eFootball SM - V. v1.9.4 2025-06-13 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
eFootball 2024 v1.7.4 2025-02-22 MIPSCompileOp: Invalid instruction ceb73a69
eFootball 2024 v1.7.4 2025-06-07 Jump to invalid address: 00ffc000
eFootball 2024 v1.7.4 2025-06-07 Jump to invalid address: 0c000000
eFootball 2024 v1.7.4 2025-02-22 MIPSCompileOp: Invalid instruction cdc7c350
eFootball 2024 v1.7.4 2025-06-07 Jump to invalid address: 00ff8000