Recent logs - Tomb Raider: Anniversary

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Game title Version Latest Report Message
Tomb Raider: Anniversary v1.11.3 2021-08-04 sceDmacMemcpy(dest=0419c400, src=0981b210, size=8192): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-08-01 sceDmacMemcpy(dest=041af000, src=09544cb0, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-29 sceDmacMemcpy(dest=0419f400, src=08dbfd30, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-29 sceDmacMemcpy(dest=041f0000, src=09366600, size=9216): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-29 sceDmacMemcpy(dest=041b2400, src=08e5d3b0, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-29 sceDmacMemcpy(dest=041ab800, src=095544b0, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-29 sceDmacMemcpy(dest=041a4400, src=09353870, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-28 sceDmacMemcpy(dest=0419e800, src=097f9220, size=9216): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-28 sceDmacMemcpy(dest=041df800, src=092c1990, size=9216): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-25 sceDmacMemcpy(dest=041b6000, src=0953b030, size=9216): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-24 sceDmacMemcpy(dest=041a0c00, src=09460140, size=9216): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-24 sceDmacMemcpy(dest=041cb000, src=09680d80, size=9216): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-21 sceDmacMemcpy(dest=041fa800, src=08e46ee0, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-21 sceDmacMemcpy(dest=041d5000, src=096f1430, size=17408): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-21 sceDmacMemcpy(dest=041c5000, src=0978bcb0, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-20 sceDmacMemcpy(dest=041b7000, src=08dbb890, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-20 sceDmacMemcpy(dest=041ab000, src=0985b540, size=9216): overlapping read
Tomb Raider: Anniversary v1.11.2-214-ga64737f7f 2021-07-20 sceDmacMemcpy(dest=041c5000, src=09b15860, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-20 sceDmacMemcpy(dest=041b8000, src=09799a20, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-19 sceDmacMemcpy(dest=041a6400, src=095bf430, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-19 sceDmacMemcpy(dest=041f5800, src=09a38110, size=9216): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-19 sceDmacMemcpy(dest=041a3c00, src=08e38588, size=6144): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-19 sceDmacMemcpy(dest=041b9800, src=097abff0, size=9216): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-19 sceDmacMemcpy(dest=041e3000, src=09275d24, size=8192): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-18 sceDmacMemcpy(dest=041a7000, src=0954dd40, size=9216): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-18 sceDmacMemcpy(dest=041eec00, src=09441bb0, size=9216): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-18 sceDmacMemcpy(dest=041b2000, src=09b44050, size=16384): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-18 sceDmacMemcpy(dest=0419f400, src=097aa100, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-18 sceDmacMemcpy(dest=0419c400, src=09b521a0, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-13 sceDmacMemcpy(dest=041b6c00, src=09877820, size=9216): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-12 sceDmacMemcpy(dest=041b0400, src=0923fde0, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-10 sceDmacMemcpy(dest=041c8000, src=094c9310, size=9216): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-10 sceDmacMemcpy(dest=041c5c00, src=0957d930, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-10 sceDmacMemcpy(dest=041b4c00, src=08f388ec, size=231424): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
Tomb Raider: Anniversary v1.11.3 2021-07-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
Tomb Raider: Anniversary v1.11.3 2021-07-08 sceDmacMemcpy(dest=041b1400, src=09536da0, size=9216): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-08 sceDmacMemcpy(dest=041b8000, src=09542c50, size=9216): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-08 sceDmacMemcpy(dest=041be000, src=096d0e60, size=17408): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-06 sceDmacMemcpy(dest=041cac00, src=0963b760, size=9216): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-06 sceDmacMemcpy(dest=041f3400, src=091e7e20, size=12288): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480
Tomb Raider: Anniversary v1.11.3 2021-07-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776
Tomb Raider: Anniversary v1.11.3 2021-07-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2
Tomb Raider: Anniversary v1.11.3 2021-07-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=1, text=1
Tomb Raider: Anniversary v1.11.2-214-ga64737f7f 2021-07-05 sceDmacMemcpy(dest=041f9000, src=096b4790, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-05 sceDmacMemcpy(dest=041ec400, src=096682a0, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-04 sceDmacMemcpy(dest=0419c400, src=09550b50, size=9216): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-06 sceDmacMemcpy(dest=0419c400, src=093c5df0, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-07-03 sceDmacMemcpy(dest=041d7c00, src=0953bb10, size=9216): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-06-29 sceDmacMemcpy(dest=041b4c00, src=091810b0, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-06-28 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 03710844:41800b3c HWX C T N Fog Tex Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:2 MatUp:1 WScale 1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute mediump vec4 w1; attribute mediump vec3 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalize(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir2) == 0.0 ? 0.0 : dot(normalize(u_lightdir2), toLight); if (angle >= u_lightangle_spotCoef2.x) { lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef2.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef2.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos
Tomb Raider: Anniversary v1.11.3 2021-06-27 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Tomb Raider: Anniversary v1.10.2 2021-06-25 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 03f18444:41c00b1c HWX C T N Fog Tex Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:2 MatUp:1 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1, w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6 + w2.w * u_bone7; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir3) == 0.0 ? 0.0 : dot(normalize(u_lightdir3), toLight); if (angle >= u_lightangle_spotCoef3.x) { lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef3.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef3.y)); } else { lightScale = 0.0;
Tomb Raider: Anniversary v1.10.2 2021-06-25 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 03f14484:41c00b1c HWX C T N Fog Tex Bones:8 Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1, w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6 + w2.w * u_bone7; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.
Tomb Raider: Anniversary v1.10.2 2021-06-25 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 03f18444:41800b1c HWX C T N Fog Tex Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:2 MatUp:1 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1; attribute mediump vec3 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir3) == 0.0 ? 0.0 : dot(normalize(u_lightdir3), toLight); if (angle >= u_lightangle_spotCoef3.x) { lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef3.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef3.y)); } else { lightScale = 0.0; } diffuse =
Tomb Raider: Anniversary v1.8.0 2021-06-24 sceDmacMemcpy(dest=0419c400, src=099b9350, size=9216): overlapping read
Tomb Raider: Anniversary v1.10.2 2021-06-24 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 03710484:41c00b1c HWX C T N Fog Tex Bones:8 Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 MatUp:1 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1, w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6 + w2.w * u_bone7; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRa
Tomb Raider: Anniversary v1.11.3 2021-06-23 sceDmacMemcpy(dest=041b3000, src=08dbdd10, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-06-22 sceDmacMemcpy(dest=041c2400, src=08dcc990, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-06-22 sceDmacMemcpy(dest=041b9400, src=08e3fab0, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-06-22 sceDmacMemcpy(dest=041c1400, src=09774110, size=9216): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-06-21 sceDmacMemcpy(dest=041b8800, src=0972f8b0, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-06-20 sceDmacMemcpy(dest=0419c400, src=0950a0c0, size=9216): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-06-19 sceDmacMemcpy(dest=041e2800, src=091efbc8, size=86016): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-06-15 sceDmacMemcpy(dest=041e7800, src=0999c660, size=9216): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-06-13 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
Tomb Raider: Anniversary v1.11.3 2021-06-13 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2
Tomb Raider: Anniversary v1.11.3 2021-06-13 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
Tomb Raider: Anniversary v1.11.3 2021-06-13 Video out requested, not supported: mode=0 size=0,0
Tomb Raider: Anniversary v1.11.3 2021-06-11 sceDmacMemcpy(dest=0419ec00, src=094920d0, size=8192): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-06-11 sceDmacMemcpy(dest=041ab000, src=09a01100, size=9216): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-06-11 sceDmacMemcpy(dest=041c8000, src=0940f9a0, size=8192): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-06-11 sceDmacMemcpy(dest=041ae000, src=09ae47b0, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3-742-g084f97c6c 2021-06-08 sceDmacMemcpy(dest=041a3c00, src=09552f30, size=9216): overlapping read
Tomb Raider: Anniversary v1.10.3 2021-06-06 sceDmacMemcpy(dest=041aac00, src=09312990, size=9216): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-06-06 sceDmacMemcpy(dest=041d9400, src=08e22540, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-06-04 sceDmacMemcpy(dest=041e6800, src=0933ee54, size=8192): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-06-03 sceDmacMemcpy(dest=041cbc00, src=0954c2b0, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-06-01 sceDmacMemcpy(dest=041f5400, src=08e47a20, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-05-30 sceDmacMemcpy(dest=041d1400, src=095b4660, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-05-29 sceDmacMemcpy(dest=041a5c00, src=094479d0, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-05-29 sceDmacMemcpy(dest=041fe400, src=0917fc80, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-05-28 sceKernelSetCompiledSdkVersion600_602 unknown SDK: 5000010
Tomb Raider: Anniversary v1.11.3 2021-05-26 sceDmacMemcpy(dest=0419e800, src=09100310, size=9216): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-05-25 sceDmacMemcpy(dest=041c0400, src=09723570, size=9216): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-05-25 sceDmacMemcpy(dest=041ab000, src=099df078, size=3072): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-05-24 sceDmacMemcpy(dest=041eb000, src=095362a0, size=9216): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-05-23 sceDmacMemcpy(dest=041b9400, src=091810d0, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-05-22 MIPSCompileOp: Invalid instruction ec7d1398
Tomb Raider: Anniversary v1.11.3 2021-05-22 sceDmacMemcpy(dest=041a5c00, src=09b0dca0, size=9216): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-05-21 Unknown GetPointer 00000000 PC 89eab2a8 LR 08ab4c58
Tomb Raider: Anniversary v1.10.3 2021-05-19 sceDmacMemcpy(dest=041f6400, src=093ce7b0, size=5120): overlapping read
Tomb Raider: Anniversary v1.10.3 2021-05-19 sceDmacMemcpy(dest=041b2000, src=0977e5e0, size=9216): overlapping read
Tomb Raider: Anniversary v1.11.3 2021-05-14 sceDmacMemcpy(dest=041e2800, src=098d35b0, size=9216): overlapping read
Tomb Raider: Anniversary v1.10.3 2021-05-14 sceDmacMemcpy(dest=041d2000, src=09757370, size=9216): overlapping read
Tomb Raider: Anniversary v1.10.3 2021-05-14 sceDmacMemcpy(dest=041b8c00, src=093cf840, size=5120): overlapping read
Tomb Raider: Anniversary v1.10.3 2021-05-13 sceDmacMemcpy(dest=0419ec00, src=0952c6b0, size=9216): overlapping read
Tomb Raider: Anniversary v1.10.3 2021-05-13 sceDmacMemcpy(dest=041b0800, src=09458850, size=5120): overlapping read
Tomb Raider: Anniversary v1.10.3 2021-05-13 sceDmacMemcpy(dest=041bf000, src=091e72e0, size=12288): overlapping read