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Game title |
Version |
Latest Report |
Message |
Tomb Raider: Anniversary |
v1.17.1 |
2024-09-18 |
sceDmacMemcpy(dest=041a6c00, src=099280d0, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-09-15 |
sceDmacMemcpy(dest=041ea400, src=093f7f00, size=17408): overlapping read |
Tomb Raider: Anniversary |
v1.15.3 |
2024-09-12 |
sceDmacMemcpy(dest=041cb400, src=09937bd0, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.15.3 |
2024-09-11 |
sceDmacMemcpy(dest=041b6800, src=09736bcc, size=3072): overlapping read |
Tomb Raider: Anniversary |
v1.15.3 |
2024-09-09 |
sceDmacMemcpy(dest=041a9000, src=097ba700, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-09-07 |
sceDmacMemcpy(dest=041bbc00, src=095c79e0, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-09-06 |
sceDmacMemcpy(dest=041c6400, src=09210210, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-09-05 |
sceDmacMemcpy(dest=041eb400, src=093894a0, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-09-05 |
sceDmacMemcpy(dest=041ea800, src=0953a8f0, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-09-03 |
sceDmacMemcpy(dest=041c0400, src=09bf0080, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-09-03 |
sceDmacMemcpy(dest=041f6800, src=08dcc990, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-09-02 |
sceDmacMemcpy(dest=041c1000, src=098e8e00, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-09-01 |
sceDmacMemcpy(dest=041a1000, src=0953c650, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-31 |
sceDmacMemcpy(dest=041b9400, src=0953c650, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-30 |
sceDmacMemcpy(dest=0419c400, src=099c1cd0, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1-669-gd298c6f6f5 |
2024-08-30 |
sceDmacMemcpy(dest=041b5000, src=08e44af0, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.16.6 |
2024-08-29 |
sceDmacMemcpy(dest=041bc800, src=09636db0, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.10.3 |
2024-08-27 |
sceDmacMemcpy(dest=041c6400, src=0924b9dc, size=8192): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-25 |
sceDmacMemcpy(dest=041af400, src=08fee2e0, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-25 |
sceDmacMemcpy(dest=0419ec00, src=0908cf70, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-25 |
sceDmacMemcpy(dest=041ba000, src=09b06280, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-12 |
sceDmacMemcpy(dest=041f4800, src=091394c0, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-12 |
sceDmacMemcpy(dest=041c5400, src=093a72c0, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-12 |
sceDmacMemcpy(dest=0419fc00, src=095143b0, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-12 |
sceDmacMemcpy(dest=041a9c00, src=08e3af38, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-10 |
sceDmacMemcpy(dest=041fe400, src=097dd310, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-09 |
sceDmacMemcpy(dest=041fa800, src=09bb6b30, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-09 |
sceDmacMemcpy(dest=041cac00, src=08f7c120, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-09 |
sceDmacMemcpy(dest=0419c400, src=0971d060, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-09 |
sceDmacMemcpy(dest=041b6c00, src=094724a0, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1-957-g52cf10274c |
2024-08-08 |
sceDmacMemcpy(dest=041f9800, src=0992a520, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-08 |
sceDmacMemcpy(dest=041fec00, src=097aebd0, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-08 |
sceDmacMemcpy(dest=041f4000, src=0958f2b0, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-08 |
sceDmacMemcpy(dest=041cc800, src=091ff700, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-07 |
sceDmacMemcpy(dest=041b4800, src=08dbb920, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-07 |
sceDmacMemcpy(dest=041e2400, src=093800b0, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-06 |
sceDmacMemcpy(dest=041b2000, src=091bef60, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-06 |
sceDmacMemcpy(dest=041f0000, src=097bc370, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-06 |
sceDmacMemcpy(dest=041ee800, src=096c4920, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-06 |
sceDmacMemcpy(dest=041bf000, src=08f98160, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-05 |
sceDmacMemcpy(dest=041b4000, src=08d24c10, size=33792): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-05 |
sceDmacMemcpy(dest=041d6000, src=09750108, size=3072): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-05 |
sceDmacMemcpy(dest=041a6c00, src=09b556f0, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-04 |
sceDmacMemcpy(dest=041df800, src=0972a870, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-04 |
sceDmacMemcpy(dest=041adc00, src=099e0380, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-03 |
sceDmacMemcpy(dest=0419c400, src=099c1ff0, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.16.5 |
2024-08-03 |
sceDmacMemcpy(dest=041f1000, src=09545030, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-03 |
sceDmacMemcpy(dest=041c7400, src=09ab0c70, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-01 |
sceDmacMemcpy(dest=041ca800, src=0944d7b0, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-08-01 |
sceDmacMemcpy(dest=041bc000, src=09465340, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-31 |
sceDmacMemcpy(dest=041fd400, src=09113710, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-31 |
sceDmacMemcpy(dest=041afc00, src=08dbdd10, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-31 |
sceDmacMemcpy(dest=041b3400, src=092050b0, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-30 |
sceDmacMemcpy(dest=041b2000, src=092e0acc, size=6144): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-30 |
sceDmacMemcpy(dest=041b7400, src=0966cee0, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-30 |
sceDmacMemcpy(dest=0419c400, src=0967db70, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-30 |
sceDmacMemcpy(dest=041a8400, src=09a55160, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-29 |
sceDmacMemcpy(dest=041b2400, src=09ab3260, size=16384): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-29 |
sceDmacMemcpy(dest=041a5800, src=09167890, size=8192): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-29 |
sceDmacMemcpy(dest=041f5c00, src=08e45ad0, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-29 |
sceDmacMemcpy(dest=041d3400, src=09bcbde0, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-28 |
sceDmacMemcpy(dest=041b9000, src=08dbdd10, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-28 |
sceDmacMemcpy(dest=0419c400, src=099e4930, size=66560): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-28 |
sceDmacMemcpy(dest=041d8400, src=092981c0, size=17408): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-25 |
ReadFromHardware: Invalid address 46399815 near PC 46399815 LR 08ab4c58 |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-23 |
sceDmacMemcpy(dest=041ba800, src=08e47a20, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-22 |
sceDmacMemcpy(dest=0419fc00, src=09a46000, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-22 |
sceDmacMemcpy(dest=041df000, src=09291bd0, size=33792): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-23 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
03f14444:41c00b28 HWX C T N Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 WScale 1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 03f14444:41c00b28 HWX C T N Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 WScale 1 Cull
attribute mediump vec4 w1, w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6) + mul(w2.w, u_bone7);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * light |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-23 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f14484:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14484:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = dot(u_lightdir1, toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
li |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-24 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
03710444:41800b28 HWX C T N Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 WScale 1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 03710444:41800b28 HWX C T N Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 WScale 1 Cull
attribute mediump vec4 w1;
attribute mediump vec3 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 p |
Tomb Raider: Anniversary |
v1.17.1 |
2024-09-17 |
sceDmacMemcpy(dest=0419c400, src=099c2d20, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-14 |
sceDmacMemcpy(dest=0419d800, src=093b1da0, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-14 |
sceDmacMemcpy(dest=041cb000, src=0915fc30, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-14 |
sceDmacMemcpy(dest=041f1c00, src=09634d60, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-14 |
sceDmacMemcpy(dest=041ecc00, src=09578ee0, size=33792): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-14 |
sceDmacMemcpy(dest=041fec00, src=08e83620, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-13 |
sceDmacMemcpy(dest=041fb800, src=08e3af38, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-13 |
sceDmacMemcpy(dest=041aec00, src=090781e0, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.16.6 |
2024-07-11 |
sceDmacMemcpy(dest=041a8000, src=0932e330, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1-669-gd298c6f6f5 |
2024-07-11 |
sceDmacMemcpy(dest=041ac400, src=0964c8d0, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1-669-gd298c6f6f5 |
2024-07-19 |
sceDmacMemcpy(dest=041ac400, src=09bec720, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1-669-gd298c6f6f5 |
2024-07-11 |
sceDmacMemcpy(dest=041c6800, src=09940370, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1-669-gd298c6f6f5 |
2024-07-11 |
sceDmacMemcpy(dest=041c6800, src=08d2acb0, size=33792): overlapping read |
Tomb Raider: Anniversary |
v1.17.1-669-gd298c6f6f5 |
2024-07-11 |
sceDmacMemcpy(dest=041c7000, src=096854d0, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1-669-gd298c6f6f5 |
2024-07-11 |
sceDmacMemcpy(dest=041a6800, src=0967dd60, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1-669-gd298c6f6f5 |
2024-07-11 |
sceDmacMemcpy(dest=041dcc00, src=0968cb90, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1-669-gd298c6f6f5 |
2024-07-11 |
sceDmacMemcpy(dest=041afc00, src=093c9580, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1-669-gd298c6f6f5 |
2024-07-11 |
sceDmacMemcpy(dest=041a6800, src=09bf2b80, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1-669-gd298c6f6f5 |
2024-07-11 |
sceDmacMemcpy(dest=041a6800, src=09940370, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1-669-gd298c6f6f5 |
2024-07-11 |
sceDmacMemcpy(dest=041d0800, src=096435d0, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1-669-gd298c6f6f5 |
2024-07-11 |
sceDmacMemcpy(dest=0419fc00, src=0963c020, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1-669-gd298c6f6f5 |
2024-07-11 |
sceDmacMemcpy(dest=041d3800, src=08dbb920, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1-669-gd298c6f6f5 |
2024-07-11 |
sceDmacMemcpy(dest=041b9c00, src=091e4ed0, size=12288): overlapping read |
Tomb Raider: Anniversary |
v1.17.1-669-gd298c6f6f5 |
2024-07-11 |
sceDmacMemcpy(dest=0419c400, src=0968aaf0, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1-669-gd298c6f6f5 |
2024-07-11 |
sceDmacMemcpy(dest=041e7000, src=08df1730, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.17.1 |
2024-07-11 |
sceDmacMemcpy(dest=041aac00, src=09abb610, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1-669-gd298c6f6f5 |
2024-07-11 |
sceDmacMemcpy(dest=041d6c00, src=091674c0, size=8192): overlapping read |
Tomb Raider: Anniversary |
v1.17.1-669-gd298c6f6f5 |
2024-07-11 |
sceDmacMemcpy(dest=041b3400, src=098e5dc0, size=9216): overlapping read |
Tomb Raider: Anniversary |
v1.17.1-669-gd298c6f6f5 |
2024-07-10 |
sceDmacMemcpy(dest=041bdc00, src=095f0fe0, size=9216): overlapping read |