Recent logs - Tomb Raider: Anniversary

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Game title Version Latest Report Message
Tomb Raider: Anniversary v1.17.1 2024-07-25 ReadFromHardware: Invalid address 46399815 near PC 46399815 LR 08ab4c58
Tomb Raider: Anniversary v1.17.1 2024-07-23 sceDmacMemcpy(dest=041ba800, src=08e47a20, size=5120): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-07-22 sceDmacMemcpy(dest=0419fc00, src=09a46000, size=9216): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-07-22 sceDmacMemcpy(dest=041df000, src=09291bd0, size=33792): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-07-23 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 03f14444:41c00b28 HWX C T N Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 WScale 1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 03f14444:41c00b28 HWX C T N Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 WScale 1 Cull attribute mediump vec4 w1, w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6) + mul(w2.w, u_bone7); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * light
Tomb Raider: Anniversary v1.17.1 2024-07-23 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f14484:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14484:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = dot(u_lightdir1, toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); li
Tomb Raider: Anniversary v1.17.1 2024-07-24 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 03710444:41800b28 HWX C T N Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 WScale 1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 03710444:41800b28 HWX C T N Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 WScale 1 Cull attribute mediump vec4 w1; attribute mediump vec3 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 p
Tomb Raider: Anniversary v1.17.1 2024-07-16 sceDmacMemcpy(dest=0419c400, src=099c2d20, size=5120): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-07-14 sceDmacMemcpy(dest=0419d800, src=093b1da0, size=5120): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-07-14 sceDmacMemcpy(dest=041cb000, src=0915fc30, size=5120): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-07-14 sceDmacMemcpy(dest=041f1c00, src=09634d60, size=9216): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-07-14 sceDmacMemcpy(dest=041ecc00, src=09578ee0, size=33792): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-07-14 sceDmacMemcpy(dest=041fec00, src=08e83620, size=5120): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-07-13 sceDmacMemcpy(dest=041fb800, src=08e3af38, size=9216): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-07-13 sceDmacMemcpy(dest=041aec00, src=090781e0, size=9216): overlapping read
Tomb Raider: Anniversary v1.16.6 2024-07-11 sceDmacMemcpy(dest=041a8000, src=0932e330, size=5120): overlapping read
Tomb Raider: Anniversary v1.17.1-669-gd298c6f6f5 2024-07-11 sceDmacMemcpy(dest=041ac400, src=0964c8d0, size=9216): overlapping read
Tomb Raider: Anniversary v1.17.1-669-gd298c6f6f5 2024-07-19 sceDmacMemcpy(dest=041ac400, src=09bec720, size=9216): overlapping read
Tomb Raider: Anniversary v1.17.1-669-gd298c6f6f5 2024-07-11 sceDmacMemcpy(dest=041c6800, src=09940370, size=9216): overlapping read
Tomb Raider: Anniversary v1.17.1-669-gd298c6f6f5 2024-07-11 sceDmacMemcpy(dest=041c6800, src=08d2acb0, size=33792): overlapping read
Tomb Raider: Anniversary v1.17.1-669-gd298c6f6f5 2024-07-11 sceDmacMemcpy(dest=041c7000, src=096854d0, size=9216): overlapping read
Tomb Raider: Anniversary v1.17.1-669-gd298c6f6f5 2024-07-11 sceDmacMemcpy(dest=041a6800, src=0967dd60, size=9216): overlapping read
Tomb Raider: Anniversary v1.17.1-669-gd298c6f6f5 2024-07-11 sceDmacMemcpy(dest=041dcc00, src=0968cb90, size=5120): overlapping read
Tomb Raider: Anniversary v1.17.1-669-gd298c6f6f5 2024-07-11 sceDmacMemcpy(dest=041afc00, src=093c9580, size=5120): overlapping read
Tomb Raider: Anniversary v1.17.1-669-gd298c6f6f5 2024-07-11 sceDmacMemcpy(dest=041a6800, src=09bf2b80, size=9216): overlapping read
Tomb Raider: Anniversary v1.17.1-669-gd298c6f6f5 2024-07-11 sceDmacMemcpy(dest=041a6800, src=09940370, size=9216): overlapping read
Tomb Raider: Anniversary v1.17.1-669-gd298c6f6f5 2024-07-11 sceDmacMemcpy(dest=041d0800, src=096435d0, size=9216): overlapping read
Tomb Raider: Anniversary v1.17.1-669-gd298c6f6f5 2024-07-11 sceDmacMemcpy(dest=0419fc00, src=0963c020, size=9216): overlapping read
Tomb Raider: Anniversary v1.17.1-669-gd298c6f6f5 2024-07-11 sceDmacMemcpy(dest=041d3800, src=08dbb920, size=5120): overlapping read
Tomb Raider: Anniversary v1.17.1-669-gd298c6f6f5 2024-07-11 sceDmacMemcpy(dest=041b9c00, src=091e4ed0, size=12288): overlapping read
Tomb Raider: Anniversary v1.17.1-669-gd298c6f6f5 2024-07-11 sceDmacMemcpy(dest=0419c400, src=0968aaf0, size=5120): overlapping read
Tomb Raider: Anniversary v1.17.1-669-gd298c6f6f5 2024-07-11 sceDmacMemcpy(dest=041e7000, src=08df1730, size=5120): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-07-11 sceDmacMemcpy(dest=041aac00, src=09abb610, size=9216): overlapping read
Tomb Raider: Anniversary v1.17.1-669-gd298c6f6f5 2024-07-11 sceDmacMemcpy(dest=041d6c00, src=091674c0, size=8192): overlapping read
Tomb Raider: Anniversary v1.17.1-669-gd298c6f6f5 2024-07-11 sceDmacMemcpy(dest=041b3400, src=098e5dc0, size=9216): overlapping read
Tomb Raider: Anniversary v1.17.1-669-gd298c6f6f5 2024-07-10 sceDmacMemcpy(dest=041bdc00, src=095f0fe0, size=9216): overlapping read
Tomb Raider: Anniversary v1.17.1-669-gd298c6f6f5 2024-07-10 sceDmacMemcpy(dest=0419c400, src=091654b0, size=8192): overlapping read
Tomb Raider: Anniversary v1.17.1-669-gd298c6f6f5 2024-07-10 sceDmacMemcpy(dest=041f3c00, src=0954c470, size=9216): overlapping read
Tomb Raider: Anniversary v1.17.1-669-gd298c6f6f5 2024-07-10 sceDmacMemcpy(dest=041ad000, src=09a857b0, size=5120): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-07-10 sceUtilityMsgDialogInitStart: invalid status
Tomb Raider: Anniversary v1.17.1 2024-07-10 sceDmacMemcpy(dest=041a0c00, src=094519b0, size=9216): overlapping read
Tomb Raider: Anniversary v1.16.6 2024-07-08 sceDmacMemcpy(dest=0419e800, src=0957c070, size=5120): overlapping read
Tomb Raider: Anniversary v1.17.1-669-gd298c6f6f5 2024-07-08 sceDmacMemcpy(dest=041efc00, src=091e4ed0, size=12288): overlapping read
Tomb Raider: Anniversary v1.17.1-669-gd298c6f6f5 2024-07-08 sceDmacMemcpy(dest=041eec00, src=09541350, size=5120): overlapping read
Tomb Raider: Anniversary v1.17.1-669-gd298c6f6f5 2024-07-08 sceDmacMemcpy(dest=041c2800, src=09914e20, size=9216): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-07-08 sceDmacMemcpy(dest=041a4800, src=08e77150, size=8192): overlapping read
Tomb Raider: Anniversary v1.16.6 2024-07-08 sceDmacMemcpy(dest=041b1000, src=09c373e0, size=9216): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-07-08 sceDmacMemcpy(dest=041abc00, src=08e21a00, size=5120): overlapping read
Tomb Raider: Anniversary v1.10.3 2024-07-07 sceDmacMemcpy(dest=041ad400, src=091e4e4c, size=8192): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-07-07 sceDmacMemcpy(dest=041f7000, src=08dced80, size=5120): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-07-07 sceDmacMemcpy(dest=041fe400, src=08dc1770, size=5120): overlapping read
Tomb Raider: Anniversary v1.16.6 2024-07-04 sceDmacMemcpy(dest=041a9c00, src=096b5628, size=3072): overlapping read
Tomb Raider: Anniversary v1.14.4 2024-07-05 sceDmacMemcpy(dest=041d1000, src=0914e6a0, size=5120): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-07-03 sceDmacMemcpy(dest=041f8c00, src=08dbdd10, size=5120): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-07-03 sceDmacMemcpy(dest=041af000, src=0952f510, size=5120): overlapping read
Tomb Raider: Anniversary v1.16.6 2024-07-02 sceDmacMemcpy(dest=041cb800, src=098b30e4, size=10240): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-07-02 sceDmacMemcpy(dest=041bf000, src=09451bdc, size=14336): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-07-02 sceDmacMemcpy(dest=041ab400, src=08dc1770, size=5120): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-07-01 sceDmacMemcpy(dest=041a0c00, src=094cc230, size=5120): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-07-01 sceDmacMemcpy(dest=041abc00, src=093fb740, size=12288): overlapping read
Tomb Raider: Anniversary v1.16.6 2024-07-01 sceDmacMemcpy(dest=041bb000, src=09924250, size=5120): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-06-30 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
Tomb Raider: Anniversary v1.14.4 2024-06-30 sceDmacMemcpy(dest=041e5000, src=091aa290, size=9216): overlapping read
Tomb Raider: Anniversary v1.17.3 2024-06-30 sceDmacMemcpy(dest=041e9400, src=0957eb50, size=33792): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-06-29 sceDmacMemcpy(dest=041a2c00, src=095302d0, size=9216): overlapping read
Tomb Raider: Anniversary v1.14.4 2024-06-29 sceDmacMemcpy(dest=041c8c00, src=09b56bc0, size=5120): overlapping read
Tomb Raider: Anniversary v1.14.4 2024-06-29 sceDmacMemcpy(dest=041b4400, src=091a5b40, size=5120): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-06-29 sceDmacMemcpy(dest=0419d800, src=08dbb890, size=5120): overlapping read
Tomb Raider: Anniversary v1.14.4 2024-06-29 sceDmacMemcpy(dest=041f6000, src=09876850, size=5120): overlapping read
Tomb Raider: Anniversary v1.17.3 2024-06-28 sceDmacMemcpy(dest=041ed800, src=096bb930, size=5120): overlapping read
Tomb Raider: Anniversary v1.14.4 2024-06-27 sceDmacMemcpy(dest=0419d800, src=0927c6b0, size=5120): overlapping read
Tomb Raider: Anniversary v1.14.4 2024-06-26 sceDmacMemcpy(dest=041ea400, src=09670c58, size=3072): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-06-26 sceDmacMemcpy(dest=041a4000, src=091e8040, size=5120): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-06-25 sceDmacMemcpy(dest=041bac00, src=09c0be30, size=9216): overlapping read
Tomb Raider: Anniversary v1.14.4 2024-06-24 sceDmacMemcpy(dest=041a1000, src=09717370, size=9216): overlapping read
Tomb Raider: Anniversary v1.16.5 2024-06-24 sceDmacMemcpy(dest=041a9c00, src=0953bb10, size=9216): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-06-24 sceDmacMemcpy(dest=041a9c00, src=094782b0, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2024-06-23 sceDmacMemcpy(dest=041b2800, src=09544260, size=5120): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-06-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
Tomb Raider: Anniversary v1.14.4 2024-06-23 sceDmacMemcpy(dest=0419c400, src=0971e7e0, size=5120): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-06-23 sceDmacMemcpy(dest=0419c400, src=08dcc990, size=5120): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-06-22 sceDmacMemcpy(dest=041acc00, src=095331bc, size=11264): overlapping read
Tomb Raider: Anniversary v1.14.4 2024-06-22 sceDmacMemcpy(dest=041b2400, src=094907b0, size=17408): overlapping read
Tomb Raider: Anniversary v1.14.4 2024-06-22 sceDmacMemcpy(dest=0419fc00, src=09709110, size=5120): overlapping read
Tomb Raider: Anniversary v1.15.4 2024-06-16 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2
Tomb Raider: Anniversary v1.16.5 2024-06-15 sceDmacMemcpy(dest=041ed000, src=090aeab0, size=9216): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-06-11 sceDmacMemcpy(dest=041f2400, src=098da380, size=9216): overlapping read
Tomb Raider: Anniversary v1.16.5 2024-06-11 sceDmacMemcpy(dest=041c7800, src=095ee920, size=5120): overlapping read
Tomb Raider: Anniversary v1.16.5 2024-06-11 sceDmacMemcpy(dest=0419e800, src=0958b890, size=5120): overlapping read
Tomb Raider: Anniversary v1.16.5 2024-06-10 sceDmacMemcpy(dest=0419c400, src=09358b80, size=66560): overlapping read
Tomb Raider: Anniversary v1.17.1-669-gd298c6f6f5 2024-06-10 sceDmacMemcpy(dest=041b9000, src=09543720, size=5120): overlapping read
Tomb Raider: Anniversary v1.16.5 2024-06-10 sceDmacMemcpy(dest=041a6800, src=09181090, size=5120): overlapping read
Tomb Raider: Anniversary v1.16.5 2024-06-09 sceDmacMemcpy(dest=041c1c00, src=097f5428, size=8192): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-06-09 sceDmacMemcpy(dest=041b5800, src=09544ca0, size=5120): overlapping read
Tomb Raider: Anniversary v1.16.5 2024-06-09 sceDmacMemcpy(dest=041d4400, src=091e1ecc, size=8192): overlapping read
Tomb Raider: Anniversary v1.16.5 2024-06-09 sceDmacMemcpy(dest=041f7800, src=0948aa40, size=5120): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-06-08 sceDmacMemcpy(dest=041b1800, src=09542210, size=9216): overlapping read
Tomb Raider: Anniversary v1.16.5 2024-06-08 sceDmacMemcpy(dest=041c5400, src=08dbb920, size=5120): overlapping read
Tomb Raider: Anniversary v1.17.1 2024-06-04 sceDmacMemcpy(dest=041a3400, src=092e3850, size=17408): overlapping read
Tomb Raider: Anniversary v1.17.1-491-g9cdd97c13b 2024-06-04 sceDmacMemcpy(dest=041af400, src=098aaca0, size=9216): overlapping read