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Game title |
Version |
Latest Report |
Message |
Silent Hill®: Origins |
v1.13.1-547-g9f4a84945 |
2025-06-14 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888):
[COLOR seq:273 C:0404c000/512(8888) Z:04000000/512 X:0 Y:0 reint: false]
[COLOR seq:270 C:04000000/512(8888) Z:00000000/0 X:0 Y:152 reint: false]
|
Silent Hill®: Origins |
v1.13.1-547-g9f4a84945 |
2025-06-13 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888):
[COLOR seq:47975 C:0404c000/512(8888) Z:04000000/512 X:0 Y:0 reint: false]
[COLOR seq:47972 C:04000000/512(8888) Z:00000000/0 X:0 Y:152 reint: false]
|
Silent Hill®: Origins |
v1.18.1 |
2025-05-27 |
sceDmacMemcpy(dest=09d05b70, src=09bf5b30, size=557056): overlapping read |
Silent Hill®: Origins |
v1.18.1 |
2025-05-27 |
sceDmacMemcpy(dest=09d051f0, src=09bf51b0, size=557056): overlapping read |
Silent Hill®: Origins |
v1.18.1 |
2025-05-25 |
sceDmacMemcpy(dest=098297e0, src=097197a0, size=557056): overlapping read |
Silent Hill®: Origins |
v1.18.1 |
2025-05-09 |
sceDmacMemcpy(dest=09cf4380, src=09be4340, size=557056): overlapping read |
Silent Hill®: Origins |
v1.18.1 |
2025-05-09 |
sceDmacMemcpy(dest=09868d90, src=09758d50, size=557056): overlapping read |
Silent Hill®: Origins |
v1.18.1 |
2025-04-30 |
Imm vertex used clip value, flags=df7800 |
Silent Hill®: Origins |
v1.17.1 |
2025-04-19 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1 |
Silent Hill®: Origins |
v1.18.1 |
2025-03-08 |
sceDmacMemcpy(dest=09885df0, src=09775db0, size=557056): overlapping read |
Silent Hill®: Origins |
v1.18.1 |
2025-03-08 |
sceDmacMemcpy(dest=098b5f40, src=097a5f00, size=557056): overlapping read |
Silent Hill®: Origins |
v1.18.1 |
2025-03-07 |
sceDmacMemcpy(dest=0988c330, src=0977c2f0, size=557056): overlapping read |
Silent Hill®: Origins |
v1.18.1 |
2025-03-06 |
sceDmacMemcpy(dest=098c3490, src=096b3440, size=557056): overlapping read |
Silent Hill®: Origins |
v1.18.1 |
2025-02-25 |
sceDmacMemcpy(dest=099310d0, src=09821090, size=557056): overlapping read |
Silent Hill®: Origins |
v1.18.1 |
2025-01-26 |
sceDmacMemcpy(dest=096b2d60, src=09547420, size=557056): overlapping read |
Silent Hill®: Origins |
v1.18.1 |
2025-01-22 |
Jump to invalid address: 02666b70 |
Silent Hill®: Origins |
v1.18.1 |
2025-01-22 |
Branch in Jump delay slot at 089ed26c in block starting at 089ed214 |
Silent Hill®: Origins |
v1.18.1 |
2025-01-22 |
Branch in Jump delay slot at 089ed234 in block starting at 089ed214 |
Silent Hill®: Origins |
v1.18.1 |
2025-01-22 |
Branch in Jump delay slot at 089ed228 in block starting at 089ed214 |
Silent Hill®: Origins |
v1.18.1 |
2025-01-22 |
Jump to invalid address: 02666c20 |
Silent Hill®: Origins |
v1.18.1 |
2025-01-22 |
Branch in Jump delay slot at 089ed274 in block starting at 089ed214 |
Silent Hill®: Origins |
v1.18.1 |
2025-01-22 |
Branch in Jump delay slot at 089ed238 in block starting at 089ed214 |
Silent Hill®: Origins |
v1.18.1 |
2025-01-22 |
Branch in Jump delay slot at 089ed230 in block starting at 089ed214 |
Silent Hill®: Origins |
v1.18.1 |
2025-01-22 |
Jump to invalid address: 02666ab0 |
Silent Hill®: Origins |
v1.18.1 |
2025-01-22 |
Jump to invalid address: 026663b0 |
Silent Hill®: Origins |
v1.18.1 |
2025-01-22 |
Branch in Jump delay slot at 089ed22c in block starting at 089ed214 |
Silent Hill®: Origins |
v1.18.1 |
2025-01-22 |
Branch in Jump delay slot at 089ed220 in block starting at 089ed214 |
Silent Hill®: Origins |
v1.18.1 |
2025-01-22 |
Jump to invalid address: 026662a0 |
Silent Hill®: Origins |
v1.18.1 |
2025-01-22 |
Jump to invalid address: 02665c90 |
Silent Hill®: Origins |
v1.18.1 |
2025-01-22 |
Jump to invalid address: 02666b90 |
Silent Hill®: Origins |
v1.18.1 |
2025-01-22 |
Jump to invalid address: 02665f90 |
Silent Hill®: Origins |
v1.18.1 |
2025-01-22 |
Branch in Jump delay slot at 089ed21c in block starting at 089ed214 |
Silent Hill®: Origins |
v1.18.1 |
2025-01-22 |
Jump to invalid address: 02665bf0 |
Silent Hill®: Origins |
v1.18.1 |
2025-01-22 |
Branch in Jump delay slot at 089ed224 in block starting at 089ed214 |
Silent Hill®: Origins |
v1.18.1 |
2025-01-22 |
Branch in Jump delay slot at 089ed218 in block starting at 089ed214 |
Silent Hill®: Origins |
v1.18.1 |
2025-01-22 |
Jump to invalid address: 02665b90 |
Silent Hill®: Origins |
v1.18 |
2025-01-20 |
sceDmacMemcpy(dest=096800e0, src=095f80c0, size=557056): overlapping read |
Silent Hill®: Origins |
v1.18 |
2025-01-08 |
sceDmacMemcpy(dest=09d0b5f0, src=09bfb5b0, size=557056): overlapping read |
Silent Hill®: Origins |
v1.18 |
2025-01-08 |
sceDmacMemcpy(dest=09d05140, src=09bf5100, size=557056): overlapping read |
Silent Hill®: Origins |
v1.18.1 |
2024-12-18 |
sceDmacMemcpy(dest=0914de30, src=09a8c4f0, size=557056): overlapping read |
Silent Hill®: Origins |
v1.18.1 |
2024-12-16 |
sceDmacMemcpy(dest=0986fcc0, src=0959d070, size=557056): overlapping read |
Silent Hill®: Origins |
v1.17.1 |
2024-12-12 |
sceDmacMemcpy(dest=09a65100, src=099550c0, size=557056): overlapping read |
Silent Hill®: Origins |
v1.18.1 |
2024-12-01 |
sceDmacMemcpy(dest=09462820, src=09190de0, size=557056): overlapping read |
Silent Hill®: Origins |
v1.18.1 |
2024-11-27 |
sceDmacMemcpy(dest=0985f1b0, src=097d7190, size=557056): overlapping read |
Silent Hill®: Origins |
v1.18.1 |
2024-11-25 |
sceDmacMemcpy(dest=0988eb80, src=0977eb40, size=557056): overlapping read |
Silent Hill®: Origins |
v1.18.1 |
2025-02-25 |
sceDmacMemcpy(dest=0945b5f0, src=09190de0, size=557056): overlapping read |
Silent Hill®: Origins |
v1.17.4-1 |
2024-11-03 |
sceDmacMemcpy(dest=09883140, src=09773100, size=557056): overlapping read |
Silent Hill®: Origins |
v1.17.1 |
2024-10-29 |
sceDmacMemcpy(dest=0980a770, src=09bbf0c0, size=557056): overlapping read |
Silent Hill®: Origins |
v1.17.1 |
2024-10-22 |
Imm vertex used clip value, flags=ebf800 |
Silent Hill®: Origins |
v1.17.1 |
2024-10-14 |
Unknown GE command : fd77bc73 |
Silent Hill®: Origins |
v1.17.1 |
2024-10-13 |
Unknown GE command : fd7ffc73 |
Silent Hill®: Origins |
v1.7.4 |
2024-08-11 |
Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking
fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = v;
}
vs: 01f04444:00000b14 HWX T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 (failed)
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRan |
Silent Hill®: Origins |
v1.7.4 |
2024-08-11 |
Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking
fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 >
#version 100
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) discard;
gl_FragColor = v;
}
vs: 01f04444:00000b14 HWX T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 (failed)
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cul |
Silent Hill®: Origins |
v1.7.4 |
2024-08-11 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p1-01rel0 [Revision 96995].
01f04444:00000b14 HWX T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
gl_Position = outPos;
}
|
Silent Hill®: Origins |
v1.17.1 |
2024-07-20 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000135, pos=0, access=1, data=2, text=2 |
Silent Hill®: Origins |
v1.17.1 |
2024-07-09 |
Unexpected mpeg first timestamp: 1f9ce3d417d / 2172418605437 |
Silent Hill®: Origins |
v1.17.1 |
2024-07-09 |
Unexpected mpeg first timestamp: afb443c2339 / 12074297860921 |
Silent Hill®: Origins |
v1.17.1 |
2024-07-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1 |
Silent Hill®: Origins |
v1.17.1 |
2024-07-09 |
80630011=sceAtracSetDataAndGetID(08d4f780, 00020000): no data chunk |
Silent Hill®: Origins |
v1.17.1 |
2024-07-09 |
RIFF chunk had uneven size |
Silent Hill®: Origins |
v1.17 |
2024-06-15 |
Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1 |
Silent Hill®: Origins |
v1.17.1-669-gd298c6f6f5 |
2024-06-13 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
Silent Hill®: Origins |
v1.17.1-669-gd298c6f6f5 |
2024-06-13 |
Video out requested, not supported: mode=0 size=512,512 |
Silent Hill®: Origins |
v1.17.1-669-gd298c6f6f5 |
2024-06-13 |
sceKernelRegisterSubIntrHandler(30, 1, 08893958, 00000000): duplicate handler |
Silent Hill®: Origins |
v1.17.1-669-gd298c6f6f5 |
2024-06-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1 |
Silent Hill®: Origins |
v1.17.1-669-gd298c6f6f5 |
2024-06-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b20000, pos=0, access=1, data=2, text=2 |
Silent Hill®: Origins |
v1.17.1-669-gd298c6f6f5 |
2024-06-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1 |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 00004200): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 000027c0): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 00002018): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 00003c88): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 00003940): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 00001cd0): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 00004890): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid) |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 000040e8): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 00018000): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 0000fe00): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 0000d800): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 00005000): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 00012e00): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 00015700): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 0000d7d8): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 000034e0): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-04-27 |
sceDmacMemcpy(dest=0978e300, src=0967e2c0, size=557056): overlapping read |
Silent Hill®: Origins |
v1.16.6 |
2024-04-26 |
sceDmacMemcpy(dest=09d20fc0, src=09c10f80, size=557056): overlapping read |
Silent Hill®: Origins |
v1.17.1 |
2024-04-23 |
sceDmacMemcpy(dest=09849290, src=09739250, size=557056): overlapping read |
Silent Hill®: Origins |
v1.17.1 |
2024-04-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1 |
Silent Hill®: Origins |
v1.17.1 |
2024-04-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2 |
Silent Hill®: Origins |
v1.17.1 |
2024-04-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1 |
Silent Hill®: Origins |
v1.17.1 |
2024-03-25 |
Unknown GE command : fcfeeaf0 |
Silent Hill®: Origins |
v1.17.1 |
2024-03-20 |
Imm vertex used clip value, flags=ff7800 |
Silent Hill®: Origins |
v1.17.1 |
2024-03-20 |
Unknown GE command : fdfffefa |
Silent Hill®: Origins |
v1.16.6 |
2024-02-23 |
Unknown GE command : fdff1ee7 |
Silent Hill®: Origins |
v1.17 |
2024-02-23 |
ReadFromHardware: Invalid address 13000001 near PC 0896bd60 LR 0896bc84 |
Silent Hill®: Origins |
v1.11.3-1187-g714578a3a |
2024-02-19 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168 |
Silent Hill®: Origins |
v1.11.3-1187-g714578a3a |
2024-02-19 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536 |
Silent Hill®: Origins |
v1.11.3-1187-g714578a3a |
2024-02-19 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616 |
Silent Hill®: Origins |
v1.15.3 |
2024-02-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=2, text=2 |