Recent logs - Silent Hill®: Origins

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Silent Hill®: Origins v1.17.4-1 2024-11-03 sceDmacMemcpy(dest=09883140, src=09773100, size=557056): overlapping read
Silent Hill®: Origins v1.17.1 2024-10-29 sceDmacMemcpy(dest=0980a770, src=09bbf0c0, size=557056): overlapping read
Silent Hill®: Origins v1.17.1 2024-10-22 Imm vertex used clip value, flags=ebf800
Silent Hill®: Origins v1.17.1 2024-10-14 Unknown GE command : fd77bc73
Silent Hill®: Origins v1.17.1 2024-10-13 Unknown GE command : fd7ffc73
Silent Hill®: Origins v1.7.4 2024-08-11 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01f04444:00000b14 HWX T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRan
Silent Hill®: Origins v1.7.4 2024-08-11 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 01f04444:00000b14 HWX T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cul
Silent Hill®: Origins v1.7.4 2024-08-11 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p1-01rel0 [Revision 96995]. 01f04444:00000b14 HWX T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Silent Hill®: Origins v1.17.1 2024-07-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000135, pos=0, access=1, data=2, text=2
Silent Hill®: Origins v1.17.1 2024-07-09 Unexpected mpeg first timestamp: 1f9ce3d417d / 2172418605437
Silent Hill®: Origins v1.17.1 2024-07-09 Unexpected mpeg first timestamp: afb443c2339 / 12074297860921
Silent Hill®: Origins v1.17.1 2024-07-23 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
Silent Hill®: Origins v1.17.1 2024-07-09 80630011=sceAtracSetDataAndGetID(08d4f780, 00020000): no data chunk
Silent Hill®: Origins v1.17.1 2024-07-09 RIFF chunk had uneven size
Silent Hill®: Origins v1.17 2024-06-15 Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1
Silent Hill®: Origins v1.17.1-669-gd298c6f6f5 2024-06-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
Silent Hill®: Origins v1.17.1-669-gd298c6f6f5 2024-06-13 Video out requested, not supported: mode=0 size=512,512
Silent Hill®: Origins v1.17.1-669-gd298c6f6f5 2024-06-13 sceKernelRegisterSubIntrHandler(30, 1, 08893958, 00000000): duplicate handler
Silent Hill®: Origins v1.17.1-669-gd298c6f6f5 2024-06-13 sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1
Silent Hill®: Origins v1.17.1-669-gd298c6f6f5 2024-06-13 sceKernelLoadModule: unsupported options size=00000014, flags=08b20000, pos=0, access=1, data=2, text=2
Silent Hill®: Origins v1.17.1-669-gd298c6f6f5 2024-06-13 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
Silent Hill®: Origins v1.17.1 2024-05-07 80630007=sceAtracSetData(2, 08d4b1c0, 00004200): atracID uses different codec type than data
Silent Hill®: Origins v1.17.1 2024-05-07 80630007=sceAtracSetData(2, 08d4b1c0, 000027c0): atracID uses different codec type than data
Silent Hill®: Origins v1.17.1 2024-05-07 80630007=sceAtracSetData(2, 08d4b1c0, 00002018): atracID uses different codec type than data
Silent Hill®: Origins v1.17.1 2024-05-07 80630007=sceAtracSetData(2, 08d4b1c0, 00003c88): atracID uses different codec type than data
Silent Hill®: Origins v1.17.1 2024-05-07 80630007=sceAtracSetData(2, 08d4b1c0, 00003940): atracID uses different codec type than data
Silent Hill®: Origins v1.17.1 2024-05-07 80630007=sceAtracSetData(2, 08d4b1c0, 00001cd0): atracID uses different codec type than data
Silent Hill®: Origins v1.17.1 2024-05-07 80630007=sceAtracSetData(2, 08d4b1c0, 00004890): atracID uses different codec type than data
Silent Hill®: Origins v1.17.1 2024-05-07 sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid)
Silent Hill®: Origins v1.17.1 2024-05-07 80630007=sceAtracSetData(2, 08d4b1c0, 000040e8): atracID uses different codec type than data
Silent Hill®: Origins v1.17.1 2024-05-07 80630007=sceAtracSetData(2, 08d4b1c0, 00018000): atracID uses different codec type than data
Silent Hill®: Origins v1.17.1 2024-05-07 80630007=sceAtracSetData(2, 08d4b1c0, 0000fe00): atracID uses different codec type than data
Silent Hill®: Origins v1.17.1 2024-05-07 80630007=sceAtracSetData(2, 08d4b1c0, 0000d800): atracID uses different codec type than data
Silent Hill®: Origins v1.17.1 2024-05-07 80630007=sceAtracSetData(2, 08d4b1c0, 00005000): atracID uses different codec type than data
Silent Hill®: Origins v1.17.1 2024-05-07 80630007=sceAtracSetData(2, 08d4b1c0, 00012e00): atracID uses different codec type than data
Silent Hill®: Origins v1.17.1 2024-05-07 80630007=sceAtracSetData(2, 08d4b1c0, 00015700): atracID uses different codec type than data
Silent Hill®: Origins v1.17.1 2024-05-07 80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data
Silent Hill®: Origins v1.17.1 2024-05-07 80630007=sceAtracSetData(2, 08d4b1c0, 0000d7d8): atracID uses different codec type than data
Silent Hill®: Origins v1.17.1 2024-05-07 80630007=sceAtracSetData(2, 08d4b1c0, 000034e0): atracID uses different codec type than data
Silent Hill®: Origins v1.17.1 2024-04-27 sceDmacMemcpy(dest=0978e300, src=0967e2c0, size=557056): overlapping read
Silent Hill®: Origins v1.16.6 2024-04-26 sceDmacMemcpy(dest=09d20fc0, src=09c10f80, size=557056): overlapping read
Silent Hill®: Origins v1.17.1 2024-04-23 sceDmacMemcpy(dest=09849290, src=09739250, size=557056): overlapping read
Silent Hill®: Origins v1.17.1 2024-04-10 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1
Silent Hill®: Origins v1.17.1 2024-04-10 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2
Silent Hill®: Origins v1.17.1 2024-04-10 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1
Silent Hill®: Origins v1.17.1 2024-03-25 Unknown GE command : fcfeeaf0
Silent Hill®: Origins v1.17.1 2024-03-20 Imm vertex used clip value, flags=ff7800
Silent Hill®: Origins v1.17.1 2024-03-20 Unknown GE command : fdfffefa
Silent Hill®: Origins v1.16.6 2024-02-23 Unknown GE command : fdff1ee7
Silent Hill®: Origins v1.17 2024-02-23 ReadFromHardware: Invalid address 13000001 near PC 0896bd60 LR 0896bc84
Silent Hill®: Origins v1.11.3-1187-g714578a3a 2024-02-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
Silent Hill®: Origins v1.11.3-1187-g714578a3a 2024-02-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
Silent Hill®: Origins v1.11.3-1187-g714578a3a 2024-02-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
Silent Hill®: Origins v1.15.3 2024-02-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=2, text=2
Silent Hill®: Origins v1.15.3 2024-02-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1
Silent Hill®: Origins v1.17-105-g6deb29fdd 2024-02-03 Unknown GE command : fdc6a400
Silent Hill®: Origins v1.16.6-949-g9fdcef9a0 2024-01-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Silent Hill®: Origins v1.12.3 2024-01-18 sceDmacMemcpy(dest=09460200, src=09190de0, size=557056): overlapping read
Silent Hill®: Origins v1.16.6 2023-12-31 Unknown GE command : fd7f778b
Silent Hill®: Origins v1.16.6 2023-12-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
Silent Hill®: Origins v1.14.4 2023-12-22 Ignoring possible texturing from framebuffer at 09547640 +0x-31834 / 32x128
Silent Hill®: Origins v1.16.6 2023-11-29 Unable to allocate kernel object, too many objects slots in use.
Silent Hill®: Origins v1.16.6 2023-11-28 sceDmacMemcpy(dest=099087c0, src=097f8780, size=557056): overlapping read
Silent Hill®: Origins v1.16.5 2023-11-24 sceDmacMemcpy(dest=0980c7c0, src=096fc780, size=557056): overlapping read
Silent Hill®: Origins v1.10.2 2023-11-19 Unknown syscall in known module 'sceNpCommerce2': 0x80a7afdb
Silent Hill®: Origins v1.10.2 2023-11-19 Unknown syscall in known module 'sceNpCommerce2': 0x6a2ae572
Silent Hill®: Origins v1.10.2 2023-11-19 Unknown syscall in known module 'sceNpCommerce2': 0x6592fe83
Silent Hill®: Origins v1.10.2 2023-11-19 Unknown syscall in known module 'sceNpCommerce2': 0x5d8c2d99
Silent Hill®: Origins v1.10.2 2023-11-19 Unknown syscall in known module 'sceNpCommerce2': 0x490210e0
Silent Hill®: Origins v1.10.2 2023-11-19 Unknown syscall in known module 'sceNpCommerce2': 0x05e7afbc
Silent Hill®: Origins v1.16.6 2023-11-09 Imm vertex used clip value, flags=86f000
Silent Hill®: Origins v1.16.6 2023-11-09 Unknown GE command : fdbfb7d2
Silent Hill®: Origins v1.16.6 2023-11-01 sceDmacMemcpy(dest=0985a860, src=0974a820, size=557056): overlapping read
Silent Hill®: Origins v1.16.5 2023-10-15 __KernelStopThread: thread 414 does not exist (helper deleted)
Silent Hill®: Origins v1.13.2 2023-10-15 Truncating vertex count from 22131 to 21845
Silent Hill®: Origins v1.17.1-817-g13506d3d02 2024-09-17 Can't draw: No current render step. Step count: 0
Silent Hill®: Origins v1.16.5 2023-10-09 __KernelStopThread: thread 317 does not exist (helper deleted)
Silent Hill®: Origins v1.16.5 2023-10-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Silent Hill®: Origins v1.16.5 2023-10-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
Silent Hill®: Origins v1.16.5 2023-10-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
Silent Hill®: Origins v1.16.6 2023-12-30 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Silent Hill®: Origins v1.17.1 2024-04-10 00000400=sceGeEdramSetAddrTranslation(00000800)
Silent Hill®: Origins v1.15.4-717-g56c2974e5 2023-10-06 Unknown GE command : fcffbca8
Silent Hill®: Origins v1.16.1 2023-09-22 sceDmacMemcpy(dest=09847f00, src=097bfee0, size=557056): overlapping read
Silent Hill®: Origins v1.15.4 2023-08-19 sceDmacMemcpy(dest=0981c260, src=0970c220, size=557056): overlapping read
Silent Hill®: Origins v1.15.4 2023-08-19 Unknown GE command : fc196419
Silent Hill®: Origins v1.15.4 2023-07-28 sceDmacMemcpy(dest=09aaf150, src=0999f110, size=557056): overlapping read
Silent Hill®: Origins v1.15.4 2023-07-25 Unknown GE command : fcff9184
Silent Hill®: Origins v1.14.4 2023-07-16 Imm vertex used clip value, flags=30e800
Silent Hill®: Origins v1.15.4 2023-07-08 sceUtilityMsgDialogInitStart: invalid status
Silent Hill®: Origins v1.15.4 2023-06-12 sceDmacMemcpy(dest=09867060, src=09757020, size=557056): overlapping read
Silent Hill®: Origins v1.13.2 2023-06-12 Truncating vertex count from 31437 to 21845
Silent Hill®: Origins v1.15.4 2023-06-11 Unknown GE command : fde6d5f6
Silent Hill®: Origins v1.14.4 2023-06-10 Ignoring possible texturing from framebuffer at 08f18350 +224x-13522 / 64x256
Silent Hill®: Origins v1.15.4 2023-06-10 Unknown GE command : fdc73c11
Silent Hill®: Origins v1.15.4 2023-06-10 Imm vertex used clip value, flags=fee000
Silent Hill®: Origins v1.17.1 2024-10-22 Imm vertex used fog
Silent Hill®: Origins v1.15.4 2023-06-14 Imm vertex used clip value, flags=56e000
Silent Hill®: Origins v1.15.4 2023-06-02 Unknown GE command : fefe95e8
Silent Hill®: Origins v1.16.5 2023-10-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2