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Game title |
Version |
Latest Report |
Message |
Silent Hill®: Origins |
v1.17.4-1 |
2024-11-03 |
sceDmacMemcpy(dest=09883140, src=09773100, size=557056): overlapping read |
Silent Hill®: Origins |
v1.17.1 |
2024-10-29 |
sceDmacMemcpy(dest=0980a770, src=09bbf0c0, size=557056): overlapping read |
Silent Hill®: Origins |
v1.17.1 |
2024-10-22 |
Imm vertex used clip value, flags=ebf800 |
Silent Hill®: Origins |
v1.17.1 |
2024-10-14 |
Unknown GE command : fd77bc73 |
Silent Hill®: Origins |
v1.17.1 |
2024-10-13 |
Unknown GE command : fd7ffc73 |
Silent Hill®: Origins |
v1.7.4 |
2024-08-11 |
Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking
fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = v;
}
vs: 01f04444:00000b14 HWX T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 (failed)
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRan |
Silent Hill®: Origins |
v1.7.4 |
2024-08-11 |
Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking
fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 >
#version 100
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) discard;
gl_FragColor = v;
}
vs: 01f04444:00000b14 HWX T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 (failed)
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cul |
Silent Hill®: Origins |
v1.7.4 |
2024-08-11 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p1-01rel0 [Revision 96995].
01f04444:00000b14 HWX T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
gl_Position = outPos;
}
|
Silent Hill®: Origins |
v1.17.1 |
2024-07-20 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000135, pos=0, access=1, data=2, text=2 |
Silent Hill®: Origins |
v1.17.1 |
2024-07-09 |
Unexpected mpeg first timestamp: 1f9ce3d417d / 2172418605437 |
Silent Hill®: Origins |
v1.17.1 |
2024-07-09 |
Unexpected mpeg first timestamp: afb443c2339 / 12074297860921 |
Silent Hill®: Origins |
v1.17.1 |
2024-07-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1 |
Silent Hill®: Origins |
v1.17.1 |
2024-07-09 |
80630011=sceAtracSetDataAndGetID(08d4f780, 00020000): no data chunk |
Silent Hill®: Origins |
v1.17.1 |
2024-07-09 |
RIFF chunk had uneven size |
Silent Hill®: Origins |
v1.17 |
2024-06-15 |
Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1 |
Silent Hill®: Origins |
v1.17.1-669-gd298c6f6f5 |
2024-06-13 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
Silent Hill®: Origins |
v1.17.1-669-gd298c6f6f5 |
2024-06-13 |
Video out requested, not supported: mode=0 size=512,512 |
Silent Hill®: Origins |
v1.17.1-669-gd298c6f6f5 |
2024-06-13 |
sceKernelRegisterSubIntrHandler(30, 1, 08893958, 00000000): duplicate handler |
Silent Hill®: Origins |
v1.17.1-669-gd298c6f6f5 |
2024-06-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1 |
Silent Hill®: Origins |
v1.17.1-669-gd298c6f6f5 |
2024-06-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b20000, pos=0, access=1, data=2, text=2 |
Silent Hill®: Origins |
v1.17.1-669-gd298c6f6f5 |
2024-06-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1 |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 00004200): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 000027c0): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 00002018): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 00003c88): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 00003940): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 00001cd0): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 00004890): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid) |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 000040e8): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 00018000): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 0000fe00): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 0000d800): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 00005000): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 00012e00): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 00015700): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 0000d7d8): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-05-07 |
80630007=sceAtracSetData(2, 08d4b1c0, 000034e0): atracID uses different codec type than data |
Silent Hill®: Origins |
v1.17.1 |
2024-04-27 |
sceDmacMemcpy(dest=0978e300, src=0967e2c0, size=557056): overlapping read |
Silent Hill®: Origins |
v1.16.6 |
2024-04-26 |
sceDmacMemcpy(dest=09d20fc0, src=09c10f80, size=557056): overlapping read |
Silent Hill®: Origins |
v1.17.1 |
2024-04-23 |
sceDmacMemcpy(dest=09849290, src=09739250, size=557056): overlapping read |
Silent Hill®: Origins |
v1.17.1 |
2024-04-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1 |
Silent Hill®: Origins |
v1.17.1 |
2024-04-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2 |
Silent Hill®: Origins |
v1.17.1 |
2024-04-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1 |
Silent Hill®: Origins |
v1.17.1 |
2024-03-25 |
Unknown GE command : fcfeeaf0 |
Silent Hill®: Origins |
v1.17.1 |
2024-03-20 |
Imm vertex used clip value, flags=ff7800 |
Silent Hill®: Origins |
v1.17.1 |
2024-03-20 |
Unknown GE command : fdfffefa |
Silent Hill®: Origins |
v1.16.6 |
2024-02-23 |
Unknown GE command : fdff1ee7 |
Silent Hill®: Origins |
v1.17 |
2024-02-23 |
ReadFromHardware: Invalid address 13000001 near PC 0896bd60 LR 0896bc84 |
Silent Hill®: Origins |
v1.11.3-1187-g714578a3a |
2024-02-19 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168 |
Silent Hill®: Origins |
v1.11.3-1187-g714578a3a |
2024-02-19 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536 |
Silent Hill®: Origins |
v1.11.3-1187-g714578a3a |
2024-02-19 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616 |
Silent Hill®: Origins |
v1.15.3 |
2024-02-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=2, text=2 |
Silent Hill®: Origins |
v1.15.3 |
2024-02-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1 |
Silent Hill®: Origins |
v1.17-105-g6deb29fdd |
2024-02-03 |
Unknown GE command : fdc6a400 |
Silent Hill®: Origins |
v1.16.6-949-g9fdcef9a0 |
2024-01-26 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2 |
Silent Hill®: Origins |
v1.12.3 |
2024-01-18 |
sceDmacMemcpy(dest=09460200, src=09190de0, size=557056): overlapping read |
Silent Hill®: Origins |
v1.16.6 |
2023-12-31 |
Unknown GE command : fd7f778b |
Silent Hill®: Origins |
v1.16.6 |
2023-12-22 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1 |
Silent Hill®: Origins |
v1.14.4 |
2023-12-22 |
Ignoring possible texturing from framebuffer at 09547640 +0x-31834 / 32x128 |
Silent Hill®: Origins |
v1.16.6 |
2023-11-29 |
Unable to allocate kernel object, too many objects slots in use. |
Silent Hill®: Origins |
v1.16.6 |
2023-11-28 |
sceDmacMemcpy(dest=099087c0, src=097f8780, size=557056): overlapping read |
Silent Hill®: Origins |
v1.16.5 |
2023-11-24 |
sceDmacMemcpy(dest=0980c7c0, src=096fc780, size=557056): overlapping read |
Silent Hill®: Origins |
v1.10.2 |
2023-11-19 |
Unknown syscall in known module 'sceNpCommerce2': 0x80a7afdb |
Silent Hill®: Origins |
v1.10.2 |
2023-11-19 |
Unknown syscall in known module 'sceNpCommerce2': 0x6a2ae572 |
Silent Hill®: Origins |
v1.10.2 |
2023-11-19 |
Unknown syscall in known module 'sceNpCommerce2': 0x6592fe83 |
Silent Hill®: Origins |
v1.10.2 |
2023-11-19 |
Unknown syscall in known module 'sceNpCommerce2': 0x5d8c2d99 |
Silent Hill®: Origins |
v1.10.2 |
2023-11-19 |
Unknown syscall in known module 'sceNpCommerce2': 0x490210e0 |
Silent Hill®: Origins |
v1.10.2 |
2023-11-19 |
Unknown syscall in known module 'sceNpCommerce2': 0x05e7afbc |
Silent Hill®: Origins |
v1.16.6 |
2023-11-09 |
Imm vertex used clip value, flags=86f000 |
Silent Hill®: Origins |
v1.16.6 |
2023-11-09 |
Unknown GE command : fdbfb7d2 |
Silent Hill®: Origins |
v1.16.6 |
2023-11-01 |
sceDmacMemcpy(dest=0985a860, src=0974a820, size=557056): overlapping read |
Silent Hill®: Origins |
v1.16.5 |
2023-10-15 |
__KernelStopThread: thread 414 does not exist (helper deleted) |
Silent Hill®: Origins |
v1.13.2 |
2023-10-15 |
Truncating vertex count from 22131 to 21845 |
Silent Hill®: Origins |
v1.17.1-817-g13506d3d02 |
2024-09-17 |
Can't draw: No current render step. Step count: 0 |
Silent Hill®: Origins |
v1.16.5 |
2023-10-09 |
__KernelStopThread: thread 317 does not exist (helper deleted) |
Silent Hill®: Origins |
v1.16.5 |
2023-10-09 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
Silent Hill®: Origins |
v1.16.5 |
2023-10-09 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2 |
Silent Hill®: Origins |
v1.16.5 |
2023-10-09 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1 |
Silent Hill®: Origins |
v1.16.6 |
2023-12-30 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
Silent Hill®: Origins |
v1.17.1 |
2024-04-10 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Silent Hill®: Origins |
v1.15.4-717-g56c2974e5 |
2023-10-06 |
Unknown GE command : fcffbca8 |
Silent Hill®: Origins |
v1.16.1 |
2023-09-22 |
sceDmacMemcpy(dest=09847f00, src=097bfee0, size=557056): overlapping read |
Silent Hill®: Origins |
v1.15.4 |
2023-08-19 |
sceDmacMemcpy(dest=0981c260, src=0970c220, size=557056): overlapping read |
Silent Hill®: Origins |
v1.15.4 |
2023-08-19 |
Unknown GE command : fc196419 |
Silent Hill®: Origins |
v1.15.4 |
2023-07-28 |
sceDmacMemcpy(dest=09aaf150, src=0999f110, size=557056): overlapping read |
Silent Hill®: Origins |
v1.15.4 |
2023-07-25 |
Unknown GE command : fcff9184 |
Silent Hill®: Origins |
v1.14.4 |
2023-07-16 |
Imm vertex used clip value, flags=30e800 |
Silent Hill®: Origins |
v1.15.4 |
2023-07-08 |
sceUtilityMsgDialogInitStart: invalid status |
Silent Hill®: Origins |
v1.15.4 |
2023-06-12 |
sceDmacMemcpy(dest=09867060, src=09757020, size=557056): overlapping read |
Silent Hill®: Origins |
v1.13.2 |
2023-06-12 |
Truncating vertex count from 31437 to 21845 |
Silent Hill®: Origins |
v1.15.4 |
2023-06-11 |
Unknown GE command : fde6d5f6 |
Silent Hill®: Origins |
v1.14.4 |
2023-06-10 |
Ignoring possible texturing from framebuffer at 08f18350 +224x-13522 / 64x256 |
Silent Hill®: Origins |
v1.15.4 |
2023-06-10 |
Unknown GE command : fdc73c11 |
Silent Hill®: Origins |
v1.15.4 |
2023-06-10 |
Imm vertex used clip value, flags=fee000 |
Silent Hill®: Origins |
v1.17.1 |
2024-10-22 |
Imm vertex used fog |
Silent Hill®: Origins |
v1.15.4 |
2023-06-14 |
Imm vertex used clip value, flags=56e000 |
Silent Hill®: Origins |
v1.15.4 |
2023-06-02 |
Unknown GE command : fefe95e8 |
Silent Hill®: Origins |
v1.16.5 |
2023-10-09 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2 |