Recent logs - Pro Evolution Soccer 2010

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Game title Version Latest Report Message
Pro Evolution Soccer 2010 v1.13.1 2022-10-13 80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data
Pro Evolution Soccer 2010 v1.13.1 2022-10-13 80630007=sceAtracSetData(2, 08d4b180, 00007bf8): atracID uses different codec type than data
Pro Evolution Soccer 2010 v1.13.1 2022-10-13 80630007=sceAtracSetData(2, 08d4b180, 00002f68): atracID uses different codec type than data
Pro Evolution Soccer 2010 v1.13.1 2022-10-13 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
Pro Evolution Soccer 2010 v1.13.1 2022-10-13 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
Pro Evolution Soccer 2010 v1.13.1 2022-10-13 80630007=sceAtracSetData(2, 08d4b180, 000034e0): atracID uses different codec type than data
Pro Evolution Soccer 2010 v1.13.2 2022-10-09 __KernelStopThread: thread 359 does not exist
Pro Evolution Soccer 2010 v1.13.2 2022-10-07 Unknown GetPointer fe58d890 PC 088158c4 LR 088158d0
Pro Evolution Soccer 2010 v1.13.2 2022-10-07 Unknown GetPointer 793a8c70 PC 088158c4 LR 088158d0
Pro Evolution Soccer 2010 v1.13.2 2022-10-07 Unknown GetPointerWrite 00000000 PC 088158bc LR 088158d0
Pro Evolution Soccer 2010 v1.13.2 2022-09-29 Unknown GetPointerWrite 00000000 PC 088286cc LR 088286d4
Pro Evolution Soccer 2010 v1.10.2 2022-09-26 sceGeBreak(mode=0, unknown=08ce04ac): unknown ptr (valid)
Pro Evolution Soccer 2010 v1.13.2 2022-09-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146370816
Pro Evolution Soccer 2010 v1.13.2 2022-11-24 Unknown GetPointerWrite 00000000 PC 08815980 LR 08815994
Pro Evolution Soccer 2010 v1.11.3 2022-08-29 sceKernelLoadModule: unsupported options size=00000014, flags=08d11560, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 2010 v1.11.3 2022-08-29 sceKernelLoadModule: unsupported options size=00000014, flags=08857c2c, pos=0, access=1, data=1, text=1
Pro Evolution Soccer 2010 v1.13.1 2022-09-21 sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 2010 v1.12.3 2022-08-27 sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1
Pro Evolution Soccer 2010 v1.12.3 2022-08-27 sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 2010 v1.12.3 2022-08-27 sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 2010 v1.13.1 2022-08-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
Pro Evolution Soccer 2010 v1.13.1 2022-08-06 Unknown GetPointer 00000000 PC 0884059c LR 088405b0
Pro Evolution Soccer 2010 v1.13.2 2022-12-02 Unknown GetPointerWrite 00000000 PC 088286c4 LR 088286d4
Pro Evolution Soccer 2010 v1.13.2 2022-11-26 sceNetAdhocMatchingInit(32768) at 089cc0b4
Pro Evolution Soccer 2010 v1.12.3 2022-07-30 Error in shader program link: info: Link Error: Fragment shader is missing. fs: thin3d vs: thin3d #version 310 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
Pro Evolution Soccer 2010 v1.12.3 2022-07-12 __KernelStopThread: thread 308 does not exist
Pro Evolution Soccer 2010 v1.12.3 2022-07-12 Could not setup streams, unexpected stream count: 46230
Pro Evolution Soccer 2010 v1.12.3 2022-07-12 Unexpected mpeg first timestamp: 5579a080000 / 5873804509184
Pro Evolution Soccer 2010 v1.12.3 2022-07-10 Unknown GetPointer 59ba371d PC 0887f8d0 LR 0887f8e0
Pro Evolution Soccer 2010 v1.12.3 2022-07-06 __KernelStopThread: thread 337 does not exist
Pro Evolution Soccer 2010 v1.12.3 2022-09-05 80630006=sceAtracSetDataAndGetID(09902740, 00020000): could not detect codec
Pro Evolution Soccer 2010 v1.12.3 2022-06-16 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000
Pro Evolution Soccer 2010 v1.12.3 2022-06-13 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
Pro Evolution Soccer 2010 v1.12.3 2022-06-13 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Pro Evolution Soccer 2010 v1.12.3 2022-06-13 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Pro Evolution Soccer 2010 v1.12.3 2022-06-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
Pro Evolution Soccer 2010 v1.12.3 2022-06-06 __KernelStopThread: thread 314 does not exist
Pro Evolution Soccer 2010 v1.11.3 2022-06-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144920332
Pro Evolution Soccer 2010 v1.11.3 2022-06-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144908724
Pro Evolution Soccer 2010 v1.11.3 2022-06-02 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153294704
Pro Evolution Soccer 2010 v1.11.3 2022-06-02 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316352
Pro Evolution Soccer 2010 v1.11.3 2022-06-02 sceKernelLoadModule: unsupported options size=00000014, flags=08987780, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 2010 v1.12.3 2022-05-27 sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid)
Pro Evolution Soccer 2010 v1.12.3 2022-05-25 __KernelStopThread: thread 1257 does not exist
Pro Evolution Soccer 2010 v1.12.3 2022-05-12 ReadFromHardware: Invalid address 00000000 near PC 089afd48 LR 08b37200
Pro Evolution Soccer 2010 v1.13.1 2022-08-09 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
Pro Evolution Soccer 2010 v1.13.1 2022-08-09 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
Pro Evolution Soccer 2010 v1.13.1 2022-08-09 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
Pro Evolution Soccer 2010 v1.12.3 2022-04-03 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
Pro Evolution Soccer 2010 v1.13.1 2022-10-13 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
Pro Evolution Soccer 2010 v1.12.3 2022-04-03 80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data
Pro Evolution Soccer 2010 v1.13.1 2022-10-13 80630007=sceAtracSetData(2, 08d4b180, 00010200): atracID uses different codec type than data
Pro Evolution Soccer 2010 v1.12.3 2022-04-03 80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data
Pro Evolution Soccer 2010 v1.13.1 2022-10-13 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
Pro Evolution Soccer 2010 v1.12.3 2022-04-03 80630007=sceAtracSetData(2, 08d4b180, 00007f00): atracID uses different codec type than data
Pro Evolution Soccer 2010 v1.12.3 2022-04-03 80630007=sceAtracSetData(2, 08d4b180, 00002e50): atracID uses different codec type than data
Pro Evolution Soccer 2010 v1.12.3 2022-04-03 80630007=sceAtracSetData(2, 08d4b180, 000033c8): atracID uses different codec type than data
Pro Evolution Soccer 2010 v1.10.3-1192-g575ae376a 2022-04-03 VTYPE with morph used: THRU=0 TC=0 COL=0 POS=3 NRM=0 WT=0 NW=1 IDX=2 MC=2
Pro Evolution Soccer 2010 v1.10.3-1192-g575ae376a 2022-04-03 sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfde0
Pro Evolution Soccer 2010 v1.10.3-1192-g575ae376a 2022-04-03 sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfda0
Pro Evolution Soccer 2010 v1.10.3-1192-g575ae376a 2022-04-03 sceKernelCreateThread(name=ScePafJob): unsupported attributes 00000008
Pro Evolution Soccer 2010 v1.10.3-1192-g575ae376a 2022-04-03 sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfcf0
Pro Evolution Soccer 2010 v1.11.3 2022-03-22 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
Pro Evolution Soccer 2010 v1.11.3 2022-03-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 2010 v1.11.3 2022-03-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1
Pro Evolution Soccer 2010 v1.12.3 2022-02-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 4259907
Pro Evolution Soccer 2010 v1.12.3 2022-03-11 Unknown GetPointer 00000020 PC 088158bc LR 088158d0
Pro Evolution Soccer 2010 v1.12.3 2022-02-11 800200d2=scePsmfPlayerSetPsmf(09b0bf3c, disc0:/PSP_GAME/USRDIR/fmv/namco.pmf): too many streams in PSMF video, bogus data
Pro Evolution Soccer 2010 v1.10.3 2022-02-06 Error in shader program link: info: --From Vertex Shader: Warning: varying v_texcoordNC0 is written in the vertex shader but not read in the fragment shader or bound for Transform Feedback. Warning: varying v_texcoordNC1 is written in the vertex shader but not read in the fragment shader or bound for Transform Feedback. Warning: varying v_texcoordNC2 is written in the vertex shader but not read in the fragment shader or bound for Transform Feedback. Warning: varying v_texcoordNC3 is written in the vertex shader but not read in the fragment shader or bound for Transform Feedback. Error: Symbol u_texelDelta defined with different precision in vertex and fragment shaders. --From Fragment Shader: Warning: varying v_texcoordNC0 is written in the vertex shader but not read in the fragment shader or bound for Transform Feedback. Warning: varying v_texcoordNC1 is written in the vertex shader but not read in the fragment shader or bound for Transform Feedback. Warning: varying v_texcoordNC2 is written in the vertex shader but not read in the fragment s fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed. //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordp
Pro Evolution Soccer 2010 v1.10.3 2022-02-06 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:354: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right op postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //neg
Pro Evolution Soccer 2010 v1.12.3 2021-12-13 Jump to invalid address: 05685160
Pro Evolution Soccer 2010 v1.12.3 2021-12-13 Jump to invalid address: 03887360
Pro Evolution Soccer 2010 v1.12.3 2021-12-12 Unknown GetPointer 000001c0 PC 08824a44 LR 088111b4
Pro Evolution Soccer 2010 v1.12.3 2021-12-08 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
Pro Evolution Soccer 2010 v1.12.2 2021-12-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 14
Pro Evolution Soccer 2010 v1.11.3 2021-12-02 Unexpected mpeg first timestamp: 5525a4a504f / 5851260276815
Pro Evolution Soccer 2010 v1.12.3 2021-12-01 WriteToHardware: Invalid address deadc06b near PC 088c59f4 LR 088c59f4
Pro Evolution Soccer 2010 v1.11.3 2021-12-01 Unexpected mpeg first timestamp: 4d000000000 / 5291399708672
Pro Evolution Soccer 2010 v1.12.3 2021-11-13 FBO created from existing depthbuffer as color, 04120000/00000000 and 04000000/04120000
Pro Evolution Soccer 2010 v1.12.3 2021-11-13 FBO created from existing depthbuffer as color, 04120000/00000000 and 04090000/04120000
Pro Evolution Soccer 2010 v1.12.3 2021-11-04 Unknown GetPointer 0000a490 PC 08990a04 LR 08990a5c
Pro Evolution Soccer 2010 v1.12.3 2021-10-31 80630007=sceAtracSetData(2, 08d4b1c0, 00005000): atracID uses different codec type than data
Pro Evolution Soccer 2010 v1.12.3 2021-10-31 80630007=sceAtracSetData(2, 08d4b1c0, 00015700): atracID uses different codec type than data
Pro Evolution Soccer 2010 v1.12.3 2021-10-31 80630007=sceAtracSetData(2, 08d4b1c0, 00005b00): atracID uses different codec type than data
Pro Evolution Soccer 2010 v1.12.3 2021-10-31 80630007=sceAtracSetData(2, 08d4b1c0, 0000d800): atracID uses different codec type than data
Pro Evolution Soccer 2010 v1.12.3 2021-10-31 80630007=sceAtracSetData(2, 08d4b1c0, 00020000): atracID uses different codec type than data
Pro Evolution Soccer 2010 v1.12.3 2021-10-31 sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid)
Pro Evolution Soccer 2010 v1.12.3 2021-10-31 80630007=sceAtracSetData(2, 08d4b1c0, 0001d480): atracID uses different codec type than data
Pro Evolution Soccer 2010 v1.12.3 2021-10-31 80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data
Pro Evolution Soccer 2010 v1.12.3 2021-10-31 80630007=sceAtracSetData(2, 08d4b1c0, 00018700): atracID uses different codec type than data
Pro Evolution Soccer 2010 v1.12.3 2021-10-31 80630007=sceAtracSetData(2, 08d4b1c0, 0000fe00): atracID uses different codec type than data
Pro Evolution Soccer 2010 v1.12.3 2021-10-31 80630007=sceAtracSetData(2, 08d4b1c0, 00012e00): atracID uses different codec type than data
Pro Evolution Soccer 2010 v1.12.3 2021-10-31 80630007=sceAtracSetData(2, 08d4b1c0, 00002f00): atracID uses different codec type than data
Pro Evolution Soccer 2010 v1.12.3 2021-10-31 80630007=sceAtracSetData(3, 08d4b1c0, 00012e00): atracID uses different codec type than data
Pro Evolution Soccer 2010 v1.12.3 2021-12-08 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
Pro Evolution Soccer 2010 v1.12.1 2021-10-11 Unknown GetPointer 0cbfdfc3 PC 0881bcb8 LR 0881bcc8
Pro Evolution Soccer 2010 v1.11.3 2021-10-11 Unknown GetPointer a9268596 PC 0881bcb8 LR 0881bcc8
Pro Evolution Soccer 2010 v1.11.3 2021-10-11 Unknown GetPointer 151fc64b PC 0881bcb8 LR 0881bcc8
Pro Evolution Soccer 2010 v1.11.3 2021-10-09 Unknown GetPointer 13dd2fd0 PC 0881bcb8 LR 0881bcc8
Pro Evolution Soccer 2010 v1.11.3 2021-10-09 Unknown GetPointer 34010413 PC 0881bcb8 LR 0881bcc8