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| Game title |
Version |
Latest Report |
Message |
| 英雄伝説 空の軌跡FC |
v1.18.1 |
2026-08-31 |
sceDmacMemcpy(dest=0418b000, src=08df7930, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.18.1 |
2026-07-02 |
sceDmacMemcpy(dest=04153000, src=08de22d0, size=2048): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.4.2-425-g7a7ccee5e |
2026-06-07 |
Error in shader compilation: info: ERROR: 0:158: 'u_proj' : undeclared identifier
ERROR: 0:159: 'col' : undeclared identifier
ERROR: 0:175: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:178: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:179: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:190: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:193: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:194: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:205: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:208: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:209: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:220: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:223: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:224: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:226: 'tex' : undeclared identifier
/ code: #version 330
#define lowp
#define mediump
#define highp
in mediump vec4 w1, w2;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump float u_lightangle0;
uniform mediump float u_lightspotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump float u_lightangle1;
uniform mediump float u_lightspotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump float u_lightangle2;
uniform mediump float u_lightspotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump float u_lightangle3;
uniform mediump float u_lightspotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
uniform sampler1D u_tess_pos_tex;
uniform sampler1D u_tess_tex_tex;
uniform sampler1D u_tess_col_tex;
uniform int u_spline_count_u;
vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) {
vec2 pos = vec2(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) {
vec3 pos = vec3(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) {
vec4 pos = vec4(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i |
| 英雄伝説 空の軌跡FC |
v1.9.0 |
2026-05-17 |
sceDmacMemcpy(dest=04162800, src=08de3b80, size=16384): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.9.0 |
2026-05-17 |
sceDmacMemcpy(dest=040d1000, src=08ddabe0, size=8192): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.17.1 |
2026-04-04 |
sceDmacMemcpy(dest=04120000, src=08e2d9e0, size=8192): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.4.2-425-g7a7ccee5e |
2026-03-24 |
D3D error in shader compilation: info: C:\Windows\system32\memory(14,55): error X3004: undeclared identifier 'u_proj_through'
C:\Windows\system32\memory(14,21): error X3013: 'mul': intrinsic function does not take 2 parameters
C:\Windows\system32\memory(14,21): error X3013: Possible intrinsic functions are:
C:\Windows\system32\memory(14,21): error X3013: mul(float, float)
C:\Windows\system32\memory(14,21): error X3013: mul(float, floatK)
C:\Windows\system32\memory(14,21): error X3013: mul(float, floatLxK)
C:\Windows\system32\memory(14,21): error X3013: mul(floatM, float)
C:\Windows\system32\memory(14,21): error X3013: mul(floatM, floatM)
C:\Windows\system32\memory(14,21): error X3013: mul(floatM, floatMxK)
C:\Windows\system32\memory(14,21): error X3013: mul(floatNxM, float)
C:\Windows\system32\memory(14,21): error X3013: mul(floatNxM, floatM)
C:\Windows\system32\memory(14,21): error X3013: mul(floatNxM, floatMxK)
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
struct VS_IN {
float4 position : POSITION;
float4 color0 : COLOR0;
};
struct VS_OUT {
float4 v_color0 : COLOR0;
float4 gl_Position : POSITION;
};
VS_OUT main(VS_IN In) {
VS_OUT Out;
Out.v_color0 = In.color0;
Out.gl_Position = mul(float4(In.position.xyz, 1.0), u_proj_through);
return Out;
}
|
| 英雄伝説 空の軌跡FC |
v1.4.2-425-g7a7ccee5e |
2026-03-19 |
D3D error in shader compilation: info: C:\Program Files (x86)\5funGameHall\memory(14,55): error X3004: undeclared identifier 'u_proj_through'
C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: 'mul': intrinsic function does not take 2 parameters
C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: Possible intrinsic functions are:
C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: mul(float, float)
C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: mul(float, floatK)
C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: mul(float, floatLxK)
C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: mul(floatM, float)
C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: mul(floatM, floatM)
C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: mul(floatM, floatMxK)
C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: mul(floatNxM, float)
C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: mul(floatNxM, floatM)
C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: mul(floatNxM, floatMxK)
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
struct VS_IN {
float4 position : POSITION;
float4 color0 : COLOR0;
};
struct VS_OUT {
float4 v_color0 : COLOR0;
float4 gl_Position : POSITION;
};
VS_OUT main(VS_IN In) {
VS_OUT Out;
Out.v_color0 = In.color0;
Out.gl_Position = mul(float4(In.position.xyz, 1.0), u_proj_through);
return Out;
}
|
| 英雄伝説 空の軌跡FC |
v1.17.1 |
2026-03-03 |
sceDmacMemcpy(dest=041c2000, src=08e01290, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.17.1 |
2026-02-26 |
sceDmacMemcpy(dest=040cc000, src=08dec470, size=65536): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.9.0 |
2026-02-26 |
sceDmacMemcpy(dest=041c7000, src=08ea1d50, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.17.1 |
2026-02-25 |
sceDmacMemcpy(dest=04172800, src=08e03d50, size=2048): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.17.1 |
2026-02-25 |
sceDmacMemcpy(dest=0418a800, src=08df7750, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.17.1 |
2026-02-24 |
sceDmacMemcpy(dest=041ad000, src=08e097e0, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.17.1 |
2026-02-24 |
sceDmacMemcpy(dest=041bd800, src=08ddab30, size=16384): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.17.1 |
2026-01-10 |
sceDmacMemcpy(dest=040d8800, src=08de0e30, size=8192): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.15.4-1188-gca40de852 |
2025-12-25 |
sceDmacMemcpy(dest=0417a800, src=08de7000, size=16384): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.15.4-1188-gca40de852 |
2025-12-23 |
sceDmacMemcpy(dest=040d8000, src=08ddf5a0, size=8192): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.15.4-1188-gca40de852 |
2025-12-23 |
sceDmacMemcpy(dest=040dc000, src=08e147e0, size=16384): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.15.4-1188-gca40de852 |
2025-12-23 |
sceDmacMemcpy(dest=0414b000, src=08dfcfd0, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.15.4-1188-gca40de852 |
2025-12-22 |
sceDmacMemcpy(dest=0412b800, src=08dfcbb0, size=2048): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.15.4-1188-gca40de852 |
2025-12-22 |
sceDmacMemcpy(dest=04117000, src=08de1250, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.9.0 |
2025-12-20 |
sceDmacMemcpy(dest=04197000, src=08df3730, size=2048): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.9.0 |
2025-11-09 |
sceDmacMemcpy(dest=041fea00, src=08ddb510, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.18.1-353-gcc9a25cffa |
2025-11-01 |
MIPSCompileOp: Invalid instruction 00027a5f |
| 英雄伝説 空の軌跡FC |
v1.18.1-353-gcc9a25cffa |
2025-11-01 |
MIPSCompileOp: Invalid instruction 00027a0e |
| 英雄伝説 空の軌跡FC |
v1.18.1-353-gcc9a25cffa |
2025-11-01 |
MIPSCompileOp: Invalid instruction 00027a9f |
| 英雄伝説 空の軌跡FC |
v1.18.1-353-gcc9a25cffa |
2025-11-01 |
MIPSCompileOp: Invalid instruction 00027a77 |
| 英雄伝説 空の軌跡FC |
v1.18.1-353-gcc9a25cffa |
2025-11-01 |
MIPSCompileOp: Invalid instruction 00027abb |
| 英雄伝説 空の軌跡FC |
v1.18.1-353-gcc9a25cffa |
2025-11-01 |
MIPSCompileOp: Invalid instruction 00027a37 |
| 英雄伝説 空の軌跡FC |
v1.18.1-353-gcc9a25cffa |
2025-11-01 |
MIPSCompileOp: Invalid instruction 000279fe |
| 英雄伝説 空の軌跡FC |
v1.18.1-353-gcc9a25cffa |
2025-11-01 |
MIPSCompileOp: Invalid instruction 00027a7f |
| 英雄伝説 空の軌跡FC |
v1.18.1-353-gcc9a25cffa |
2025-11-01 |
MIPSCompileOp: Invalid instruction 00027a3b |
| 英雄伝説 空の軌跡FC |
v1.18.1-353-gcc9a25cffa |
2025-11-01 |
MIPSCompileOp: Invalid instruction 02228ae8 |
| 英雄伝説 空の軌跡FC |
v1.18.1-353-gcc9a25cffa |
2025-11-01 |
MIPSCompileOp: Invalid instruction 00000881 |
| 英雄伝説 空の軌跡FC |
v1.18.1-353-gcc9a25cffa |
2025-11-01 |
MIPSCompileOp: Invalid instruction 00027abf |
| 英雄伝説 空の軌跡FC |
v1.9.0 |
2025-10-29 |
sceDmacMemcpy(dest=04134000, src=08decbf0, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.9.0 |
2025-10-28 |
sceDmacMemcpy(dest=04146800, src=08deaae0, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.9.0 |
2025-10-27 |
sceDmacMemcpy(dest=04154000, src=08e26e60, size=2048): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.9.0 |
2025-10-26 |
sceDmacMemcpy(dest=041fda00, src=08e1ef90, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.18 |
2025-10-17 |
sceDmacMemcpy(dest=0418b000, src=08e285f0, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.18 |
2025-10-17 |
Unknown GetPointerWrite 00000000 PC 089ce558 LR 089cdc74 |
| 英雄伝説 空の軌跡FC |
v1.18 |
2025-10-17 |
Unknown GetPointer 35e5392c PC 089ce558 LR 089cdc74 |
| 英雄伝説 空の軌跡FC |
v1.9.0 |
2025-10-04 |
sceDmacMemcpy(dest=040d1000, src=08eb4db0, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.17.1 |
2025-09-15 |
sceDmacMemcpy(dest=040cc000, src=08c3fd10, size=16384): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.18.1-353-gcc9a25cffa |
2025-08-23 |
sceDmacMemcpy(dest=0416e000, src=08df01f0, size=2048): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.14.4 |
2025-08-21 |
sceDmacMemcpy(dest=04166000, src=08dec7d0, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.18.1 |
2025-07-19 |
sceDmacMemcpy(dest=040d8000, src=08dde0d0, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.18.1 |
2025-07-13 |
sceDmacMemcpy(dest=040cd800, src=08ddc3f0, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.16.5 |
2025-07-12 |
sceDmacMemcpy(dest=04178000, src=08de33c0, size=16384): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.16.5 |
2025-07-11 |
sceDmacMemcpy(dest=040e0800, src=08de1eb0, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.18.1 |
2025-07-11 |
sceDmacMemcpy(dest=041b5000, src=08dfd3f0, size=65536): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.17.1 |
2025-06-15 |
sceDmacMemcpy(dest=04120000, src=08dd9ed0, size=8192): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.9.0 |
2025-04-13 |
sceDmacMemcpy(dest=040d1800, src=08dda710, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.9.0 |
2025-04-02 |
sceDmacMemcpy(dest=041a3000, src=08df1630, size=2048): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.9.0 |
2025-04-01 |
sceDmacMemcpy(dest=041c9800, src=08ddbfd0, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.9.0 |
2025-04-01 |
sceDmacMemcpy(dest=04129000, src=08dfaa90, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.9.0 |
2025-04-01 |
sceDmacMemcpy(dest=040d9000, src=08ddc3f0, size=2048): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.9.0 |
2025-03-30 |
sceDmacMemcpy(dest=04178800, src=08deecf0, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.18.1 |
2025-03-11 |
Unknown GetPointerWrite 00000000 PC 089cdc6c LR 089cdc74 |
| 英雄伝説 空の軌跡FC |
v1.17.1 |
2025-03-04 |
sceDmacMemcpy(dest=040fc000, src=08dfd810, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.9.0 |
2025-03-03 |
sceDmacMemcpy(dest=041ca000, src=08e83110, size=8192): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.9.0 |
2025-03-03 |
sceDmacMemcpy(dest=04185000, src=08df64f0, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.9.0 |
2025-03-01 |
sceDmacMemcpy(dest=04162800, src=08df28f0, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.9.0 |
2025-03-01 |
sceDmacMemcpy(dest=04196000, src=08e39a70, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.9.0 |
2025-02-28 |
sceDmacMemcpy(dest=04173000, src=08e57320, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.9.0 |
2025-02-28 |
sceDmacMemcpy(dest=040d7000, src=08e4a690, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.9.0 |
2025-02-27 |
sceDmacMemcpy(dest=0416ca00, src=08dffd70, size=512): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.9.0 |
2025-02-27 |
sceDmacMemcpy(dest=0418a800, src=08dea6d0, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.9.0 |
2025-02-27 |
sceDmacMemcpy(dest=04195000, src=08e61670, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.9.0 |
2025-02-27 |
sceDmacMemcpy(dest=0412e000, src=08e179d0, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.9.0 |
2025-02-25 |
sceDmacMemcpy(dest=041fda00, src=08dd9ab0, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.12.3-491-gcc767622d |
2025-02-23 |
sceDmacMemcpy(dest=040cc000, src=08ddb5c0, size=65536): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.12.3 |
2025-02-08 |
sceDmacMemcpy(dest=041cb000, src=08df7b90, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.12.3 |
2025-02-08 |
sceDmacMemcpy(dest=04165000, src=08e040d0, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.12.3 |
2025-02-07 |
sceDmacMemcpy(dest=040ce000, src=08ecf0e0, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.12.3 |
2025-02-07 |
sceDmacMemcpy(dest=040eb000, src=08e4aca0, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.12.3 |
2025-02-01 |
sceDmacMemcpy(dest=04141000, src=08de2f80, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.12.3 |
2025-01-27 |
sceDmacMemcpy(dest=040e0000, src=08e89ec0, size=8192): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.12.3-491-gcc767622d |
2025-01-25 |
sceDmacMemcpy(dest=04170000, src=08e3aca0, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.12.3-491-gcc767622d |
2025-01-19 |
sceDmacMemcpy(dest=041fe200, src=08de1490, size=2048): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.12.3-491-gcc767622d |
2025-01-17 |
sceDmacMemcpy(dest=0411f000, src=08deaaf0, size=16384): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.12.3-491-gcc767622d |
2025-01-10 |
sceDmacMemcpy(dest=040d6800, src=08e175f0, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.12.3-491-gcc767622d |
2025-01-10 |
sceDmacMemcpy(dest=041fca00, src=08de0410, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.12.3-491-gcc767622d |
2025-01-09 |
sceDmacMemcpy(dest=0415f800, src=08e00790, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.12.3-491-gcc767622d |
2025-01-07 |
sceDmacMemcpy(dest=041b4800, src=08df2ef0, size=2048): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.9.4 |
2024-12-19 |
sceDmacMemcpy(dest=04154000, src=08df19d0, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.18.1 |
2024-12-14 |
sceDmacMemcpy(dest=04193800, src=08e5b290, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.18.1 |
2024-12-14 |
Can't draw: No current render step. Step count: 0 |
| 英雄伝説 空の軌跡FC |
v1.17.1 |
2024-12-13 |
sceDmacMemcpy(dest=04117000, src=08e06d00, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.17.1 |
2024-12-11 |
sceDmacMemcpy(dest=0416f000, src=08e01be0, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.17.1 |
2024-12-10 |
sceDmacMemcpy(dest=04191000, src=08de9e90, size=2048): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.18.1 |
2024-12-07 |
sceDmacMemcpy(dest=04127800, src=08dde4e0, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.18.1 |
2024-12-04 |
sceDmacMemcpy(dest=0417c000, src=08ec8d80, size=8192): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.18.1 |
2024-12-04 |
sceDmacMemcpy(dest=04148800, src=08de7550, size=2048): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.18.1 |
2024-12-03 |
sceDmacMemcpy(dest=04113800, src=08dec040, size=8192): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.12.3 |
2024-12-02 |
sceDmacMemcpy(dest=041a7800, src=08df6ae0, size=2048): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.18.1 |
2024-12-01 |
sceDmacMemcpy(dest=041ff200, src=08e79fb0, size=2048): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.18.1 |
2024-11-20 |
sceDmacMemcpy(dest=041fca00, src=08ddf150, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.9.0 |
2024-11-14 |
sceDmacMemcpy(dest=041cb800, src=08ddc810, size=2048): overlapping read |