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| Game title |
Version |
Latest Report |
Message |
| 機動戦士ガンダム ギレンの野望 |
v1.15.4-1188-gca40de852 |
2026-01-01 |
ReadFromHardware: Invalid address 0bd0ea84 near PC 08907854 LR 088132d0 |
| 機動戦士ガンダム ギレンの野望 |
v1.15.4-1188-gca40de852 |
2026-01-01 |
ReadFromHardware: Invalid address 0bd0ea84 near PC 08907830 LR 088132d0 |
| 機動戦士ガンダム ギレンの野望 |
v1.15.4-1188-gca40de852 |
2026-01-01 |
ReadFromHardware: Invalid address 534142b3 near PC 088113bc LR 088113bc |
| 機動戦士ガンダム ギレンの野望 |
v1.15.4-1188-gca40de852 |
2026-01-01 |
ReadFromHardware: Invalid address 534142af near PC 08907854 LR 088132d0 |
| 機動戦士ガンダム ギレンの野望 |
v1.15.4-1188-gca40de852 |
2026-01-01 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| TEKKEN DARK RESURRECTION |
v1.15.4-1188-gca40de852 |
2025-12-26 |
Error in shader compilation: info: 0:66: L0001: Unknown character ''(1)
0:67: L0001: Unknown character ''(8)
0:67: L0001: Unknown character '@'(64)
0:67: L0001: Unknown character '�'(128)
0:65: L0002: Undeclared variable 'u_'
0:66: L0002: Undeclared variable 'u_matfiffuwe'
0:67: L0002: Undeclared variable 'u_oat'
0:255: L0001: Expected token '}', found 'end of file'
01000000:80000b21 HWX T N LM Light: LightUberShader Cull
#version 320 es
// Driver: Mali-G31 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b21 HWX T N LM Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_-AtambientAlp(a;
vec3 diffuseColor = u_matfiffuwe.rgb;
vec3 specularColor = u_oat{pecular @u_matemissive�.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + |
| TEKKEN DARK RESURRECTION |
v1.15.4-1188-gca40de852 |
2025-12-26 |
Error in shader compilation: info: 0:31: L0002: Undeclared variable 'u_'
00000000:00000928 HWX C T Cull
#version 320 es
// Driver: Mali-G31 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000928 HWX C T Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_-AtambientAlp(a;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| TEKKEN DARK RESURRECTION |
v1.15.4-1188-gca40de852 |
2025-12-26 |
Error in shader compilation: info: 0:66: L0001: Unknown character ''(1)
0:67: L0001: Unknown character ''(8)
0:67: L0001: Unknown character '@'(64)
0:67: L0001: Unknown character '�'(128)
0:65: L0002: Undeclared variable 'u_'
0:66: L0002: Undeclared variable 'u_matfiffuwe'
0:67: L0002: Undeclared variable 'u_oat'
0:254: L0001: Expected token '}', found 'end of file'
01000000:800d0b20 HWX T N TexProjNrm UVMtx Light: LightUberShader Cull
#version 320 es
// Driver: Mali-G31 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:800d0b20 HWX T N TexProjNrm UVMtx Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_-AtambientAlp(a;
vec3 diffuseColor = u_matfiffuwe.rgb;
vec3 specularColor = u_oat{pecular @u_matemissive�.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
|
| TEKKEN DARK RESURRECTION |
v1.15.4-1188-gca40de852 |
2025-12-26 |
Error in shader compilation: info: 0:65: L0001: Unknown character ''(1)
0:66: L0001: Unknown character ''(8)
0:66: L0001: Unknown character '@'(64)
0:66: L0001: Unknown character '�'(128)
0:64: L0002: Undeclared variable 'u_'
0:65: L0002: Undeclared variable 'u_matfiffuwe'
0:66: L0002: Undeclared variable 'u_oat'
0:253: L0001: Expected token '}', found 'end of file'
01000000:80000b20 HWX T N Light: LightUberShader Cull
#version 320 es
// Driver: Mali-G31 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_-AtambientAlp(a;
vec3 diffuseColor = u_matfiffuwe.rgb;
vec3 specularColor = u_oat{pecular @u_matemissive�.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnor |
| 英雄伝説 空の軌跡FC |
v1.15.4-1188-gca40de852 |
2025-12-25 |
sceDmacMemcpy(dest=0417a800, src=08de7000, size=16384): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.15.4-1188-gca40de852 |
2025-12-23 |
sceDmacMemcpy(dest=040d8000, src=08ddf5a0, size=8192): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.15.4-1188-gca40de852 |
2025-12-23 |
sceDmacMemcpy(dest=040dc000, src=08e147e0, size=16384): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.15.4-1188-gca40de852 |
2025-12-23 |
sceDmacMemcpy(dest=0414b000, src=08dfcfd0, size=4096): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.15.4-1188-gca40de852 |
2025-12-22 |
sceDmacMemcpy(dest=0412b800, src=08dfcbb0, size=2048): overlapping read |
| 英雄伝説 空の軌跡FC |
v1.15.4-1188-gca40de852 |
2025-12-22 |
sceDmacMemcpy(dest=04117000, src=08de1250, size=4096): overlapping read |
| RIDGE RACER |
v1.15.4-1188-gca40de852 |
2025-08-12 |
Unknown GE command : fee38e00 |
| Grand Theft Auto: Vice City Stories |
v1.15.4-1188-gca40de852 |
2025-07-17 |
WriteToHardware: Invalid address affab142 near PC 08000000 LR 08000000 |
| Daxter |
v1.15.4-1188-gca40de852 |
2025-06-09 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea8110, 4, 00000000, 0) |
| Ultimate Ghosts'n Goblins |
v1.15.4-1188-gca40de852 |
2025-05-31 |
sceDmacMemcpy(dest=0414e200, src=08eaf7c0, size=1024): overlapping read |
| Mega Man Maverick Hunter X |
v1.15.4-1188-gca40de852 |
2025-04-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2 |
| Mega Man Maverick Hunter X |
v1.15.4-1188-gca40de852 |
2025-04-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=1, text=1 |
| RIDGE RACER |
v1.18.1-353-gcc9a25cffa |
2025-06-13 |
BREAK instruction hit |
| 龙战士Ⅲ |
v1.15.4-1188-gca40de852 |
2025-02-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2 |
| 龙战士Ⅲ |
v1.15.4-1188-gca40de852 |
2025-02-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1 |
| 龙战士Ⅲ |
v1.17.1 |
2025-08-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
| 龙战士Ⅲ |
v1.15.4-1188-gca40de852 |
2025-02-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
| 龙战士Ⅲ |
v1.15.4-1188-gca40de852 |
2025-02-24 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| God of War: Chains of Olympus |
v1.15.4-1188-gca40de852 |
2025-01-04 |
__KernelStopThread: thread 311 does not exist (helper deleted) |
| RIDGE RACER |
v1.15.4-1188-gca40de852 |
2025-11-28 |
sceMpegRingbufferPut(): invalid mpeg data |
| Grand Theft Auto: Vice City Stories |
v1.15.4-1188-gca40de852 |
2024-09-17 |
WriteToHardware: Invalid address 00000148 near PC 08b35600 LR 08b35600 |
| Grand Theft Auto: Vice City Stories |
v1.15.4-1188-gca40de852 |
2024-08-17 |
sceNetAdhocMatchingInit(32768) at 0888b51c |
| Grand Theft Auto: Vice City Stories |
v1.15.4-1188-gca40de852 |
2024-04-28 |
WriteToHardware: Invalid address affaaaea near PC 08b0f210 LR 088337c0 |
| God of War™: Ghost of Sparta |
v1.15.4-1188-gca40de852 |
2024-04-11 |
WriteToHardware: Invalid address 00000029 near PC 08a99124 LR 08a9907c |
| MLB 11 The Show™ |
v1.15.4-1188-gca40de852 |
2024-04-10 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (88c19557), bad data |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2025-08-30 |
WriteToHardware: Invalid address affaaede near PC 08000000 LR 08000000 |
| WWE All Stars |
v1.15.4-1188-gca40de852 |
2024-03-16 |
WriteToHardware: Invalid address 0000038c near PC 08ab62e0 LR 08aaca78 |
| eFootball PC - V. |
v1.9.4 |
2026-01-10 |
Savedata version requested: 3 |
| ARMORED CORE LAST RAVEN Portable |
v1.16.6 |
2024-10-12 |
__KernelStopThread: thread 326 does not exist (helper deleted) |
| ARMORED CORE FORMULA FRONT |
v1.19.3-787-g5aa0856280 |
2025-12-28 |
ELF relocation HI16/4 pair (instead of LO16) at 08a46564 / 08a46574 |
| ARMORED CORE FORMULA FRONT |
v1.19.3-787-g5aa0856280 |
2025-12-28 |
ELF relocation HI16/4 pair (instead of LO16) at 08a4652c / 08a4653c |
| ARMORED CORE FORMULA FRONT |
v1.19.3-787-g5aa0856280 |
2025-12-28 |
ELF relocation HI16/4 pair (instead of LO16) at 08a46168 / 08a46170 |
| ARMORED CORE FORMULA FRONT |
v1.19.3-787-g5aa0856280 |
2025-12-28 |
ELF relocation HI16/4 pair (instead of LO16) at 08a46130 / 08a46134 |
| ARMORED CORE FORMULA FRONT |
v1.19.3-787-g5aa0856280 |
2025-12-28 |
ELF relocation HI16/4 pair (instead of LO16) at 08a460c8 / 08a460cc |
| ARMORED CORE FORMULA FRONT |
v1.19.3-787-g5aa0856280 |
2025-12-28 |
ELF relocation HI16/4 pair (instead of LO16) at 08a44fd4 / 08a45024 |
| ARMORED CORE FORMULA FRONT |
v1.19.3-787-g5aa0856280 |
2025-12-28 |
ELF relocation HI16/4 pair (instead of LO16) at 08a44d58 / 08a44d68 |
| ARMORED CORE FORMULA FRONT |
v1.19.3-787-g5aa0856280 |
2025-12-28 |
ELF relocation HI16/4 pair (instead of LO16) at 08a44124 / 08a44140 |
| ARMORED CORE FORMULA FRONT |
v1.19.3-787-g5aa0856280 |
2025-12-28 |
ELF relocation HI16/4 pair (instead of LO16) at 08a43b88 / 08a43b94 |
| ARMORED CORE FORMULA FRONT |
v1.19.3-787-g5aa0856280 |
2025-12-28 |
ELF relocation HI16/4 pair (instead of LO16) at 08a3b818 / 08a3b828 |
| ARMORED CORE FORMULA FRONT |
v1.19.3-787-g5aa0856280 |
2025-12-28 |
ELF relocation HI16/4 pair (instead of LO16) at 08a35fc8 / 08a35fdc |
| LEGO® Batman™: The Videogame |
v1.17.1-60-g7cddd09e3 |
2025-12-13 |
Unaligned icache invalidation of 086cce38 (086cce38 + 0) at PC=089741fc |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-770-g1f8a0add2 |
2026-01-07 |
Unaligned icache invalidation of 08602438 (08602438 + 0) at PC=0896f274 |
| GTA: Sindacco Chronicles |
v1.9.4 |
2026-01-10 |
Unexpected mpeg first timestamp: 0 / 0 |
| GTA: Sindacco Chronicles |
v1.9.4 |
2026-01-10 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2 |
| GTA: Sindacco Chronicles |
v1.9.4 |
2026-01-10 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1 |
| GTA: Sindacco Chronicles |
v1.9.4 |
2026-01-10 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2 |
| GTA: Sindacco Chronicles |
v1.9.4 |
2026-01-10 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-980-gabaea0197b |
2026-01-01 |
Unaligned icache invalidation of 086047f8 (086047f8 + 0) at PC=088454a0 |
| LEGO® Batman™: The Videogame |
v1.17.1-980-gabaea0197b |
2026-01-09 |
Unaligned icache invalidation of 086c6e38 (086c6e38 + 0) at PC=089741fc |
| LEGO® Batman™: The Videogame |
v1.17.1-980-gabaea0197b |
2025-12-20 |
Unaligned icache invalidation of 086ccc78 (086ccc78 + 0) at PC=089741fc |
| Tony Hawk's Project 8™ |
v1.17.1-980-gabaea0197b |
2026-01-05 |
Unaligned icache invalidation of 0889d2f0 (0889d2f0 + 0) at PC=0889ae6c |
| LEGO® Batman™: The Videogame |
v1.17.1-980-gabaea0197b |
2025-12-09 |
Unaligned icache invalidation of 0860ce38 (0860ce38 + 0) at PC=089741fc |
| Tony Hawk's Underground 2 Remix |
v1.17.1-980-gabaea0197b |
2026-01-09 |
Unaligned icache invalidation of 088655d8 (088655d8 + 0) at PC=08863584 |
| God of War®: Chains of Olympus |
v1.15.4-717-g56c2974e5 |
2025-05-16 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
| God of War: Chains of Olympus |
v1.15.4-954-gfabcaf6e0 |
2026-01-08 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
| God of War™: Ghost of Sparta |
v1.15.4-89-g5d149e379 |
2026-01-07 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
| God of War®: Ghost of Sparta |
v1.15.4-97-geb872b7a8 |
2026-01-10 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
| God of War®: Ghost of Sparta |
v1.15.4-97-geb872b7a8 |
2026-01-06 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
| God of War™: Ghost of Sparta |
v1.15.4-900-g38357a2c1 |
2025-12-20 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
| DISSIDIA FINAL FANTASY |
v1.19.3 |
2025-12-21 |
Unimplemented HLE function sceKernelExitVSHVSH |
| 魔界戦記ディスガイアPORTABLE |
v1.18.1-539-g79940fe58a |
2025-12-07 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| イレギュラーハンターX |
v1.18.1-353-gcc9a25cffa |
2026-01-09 |
00000000=sceGeEdramSetAddrTranslation(00000000) |
| Tony Hawk's Underground 2 Remix |
v1.17.1-980-gabaea0197b |
2025-12-25 |
Unaligned icache invalidation of 08865647 (08865648 + -1) at PC=088635bc |
| RIDGE RACER |
v1.18.1-353-gcc9a25cffa |
2026-01-09 |
sceNetAdhocMatchingInit(32768) at 0888b51c |
| Mega Man Maverick Hunter X |
v1.18.1-649-g06b10f54cc |
2026-01-03 |
00000000=sceGeEdramSetAddrTranslation(00000000) |
| Prinny™ 2: Dawn of Operation Panties, Dood! |
v1.18.1-141-g21ffc37ebd |
2025-10-12 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| MONSTER HUNTER FREEDOM |
v1.18.1-353-gcc9a25cffa |
2026-01-08 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Disgaea 2: Dark Hero Days |
v1.18.1 |
2026-01-06 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| Phineas and Ferb Across the 2nd Dimension |
v1.18.1 |
2025-11-19 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Killzone™: Liberation |
v1.19.3-757-g2f4b1adc98 |
2025-12-16 |
__KernelStopThread: thread 281 does not exist (ApctlThread deleted) |
| Killzone™: Liberation |
v1.19.3-757-g2f4b1adc98 |
2025-12-16 |
__KernelStopThread: thread 281 does not exist (ApctlThread stopped) |
| Phineas and Ferb Across the 2nd Dimension |
v1.18.1-92-gfe6db07f0d |
2026-01-10 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Secret Agent Clank™ |
v1.18.1-473-g9da80ac8d5 |
2026-01-09 |
00000000=sceGeEdramSetAddrTranslation(00000000) |
| Secret Agent Clank™ |
v1.18.1-473-g9da80ac8d5 |
2026-01-09 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| Yu-Gi-Oh! 5D's Tag Force4 |
v1.18.1-38-g2daca0fedf |
2026-01-10 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Adventures To Go!™ |
v1.18.1-443-g4a861dfdbe |
2025-12-29 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| イレギュラーハンターX |
v1.18.1-353-gcc9a25cffa |
2026-01-09 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| Pro Evolution Soccer 2009 |
v1.18.1-1247-g5712cf93e9 |
2025-05-22 |
sceNetAdhocMatchingInit(4096) at 089bf5e4 |
| Yu-Gi-Oh! 5D's Tag Force5 |
v1.18.1-38-g2daca0fedf |
2026-01-03 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| AngryBirds |
v1.18.1-745-g0974c17fa3 |
2026-01-10 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| The Godfather™ Mob Wars |
v1.18.1-759-gaa752ade6c |
2026-01-10 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Crazy Taxi: Fare Wars |
v1.18.1 |
2025-12-24 |
00000800=sceGeEdramSetAddrTranslation(00000800) |
| Crazy Taxi: Fare Wars |
v1.18.1-353-gcc9a25cffa |
2026-01-10 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| LITTLE BRITAIN |
v1.18.1 |
2025-10-01 |
00000400=sceGeEdramSetAddrTranslation(00000200) |
| MLB 11 The Show™ |
v1.18.1-87-gda0168f41a |
2026-01-10 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.18.1-846-gab47c3cb1f |
2026-01-10 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Yu-Gi-Oh! GX Tag Force 3 |
v1.18.1-783-g81015abef7 |
2026-01-10 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| 機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.18.1-754-ga986286532 |
2026-01-08 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| SHReK the THiRD™ |
v1.18.1-670-g63c7c73fa0 |
2026-01-06 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| NBA BALLERS REBOUND |
v1.18.1 |
2026-01-03 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Mega Man Powered Up |
v1.18.1-87-gda0168f41a |
2026-01-10 |
00000400=sceGeEdramSetAddrTranslation(00000000) |