Recent logs - v1.15.4-1188-gca40de852

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Game title Version Latest Report Message
機動戦士ガンダム ギレンの野望 v1.15.4-1188-gca40de852 2026-01-01 ReadFromHardware: Invalid address 0bd0ea84 near PC 08907854 LR 088132d0
機動戦士ガンダム ギレンの野望 v1.15.4-1188-gca40de852 2026-01-01 ReadFromHardware: Invalid address 0bd0ea84 near PC 08907830 LR 088132d0
機動戦士ガンダム ギレンの野望 v1.15.4-1188-gca40de852 2026-01-01 ReadFromHardware: Invalid address 534142b3 near PC 088113bc LR 088113bc
機動戦士ガンダム ギレンの野望 v1.15.4-1188-gca40de852 2026-01-01 ReadFromHardware: Invalid address 534142af near PC 08907854 LR 088132d0
機動戦士ガンダム ギレンの野望 v1.15.4-1188-gca40de852 2026-01-01 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
TEKKEN DARK RESURRECTION v1.15.4-1188-gca40de852 2025-12-26 Error in shader compilation: info: 0:66: L0001: Unknown character ''(1) 0:67: L0001: Unknown character ''(8) 0:67: L0001: Unknown character '@'(64) 0:67: L0001: Unknown character '�'(128) 0:65: L0002: Undeclared variable 'u_' 0:66: L0002: Undeclared variable 'u_matfiffuwe' 0:67: L0002: Undeclared variable 'u_oat' 0:255: L0001: Expected token '}', found 'end of file' 01000000:80000b21 HWX T N LM Light: LightUberShader Cull #version 320 es // Driver: Mali-G31 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b21 HWX T N LM Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_-AtambientAlp(a; vec3 diffuseColor = u_matfiffuwe.rgb; vec3 specularColor = u_oat{pecular @u_matemissive�.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight +
TEKKEN DARK RESURRECTION v1.15.4-1188-gca40de852 2025-12-26 Error in shader compilation: info: 0:31: L0002: Undeclared variable 'u_' 00000000:00000928 HWX C T Cull #version 320 es // Driver: Mali-G31 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000928 HWX C T Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_-AtambientAlp(a; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
TEKKEN DARK RESURRECTION v1.15.4-1188-gca40de852 2025-12-26 Error in shader compilation: info: 0:66: L0001: Unknown character ''(1) 0:67: L0001: Unknown character ''(8) 0:67: L0001: Unknown character '@'(64) 0:67: L0001: Unknown character '�'(128) 0:65: L0002: Undeclared variable 'u_' 0:66: L0002: Undeclared variable 'u_matfiffuwe' 0:67: L0002: Undeclared variable 'u_oat' 0:254: L0001: Expected token '}', found 'end of file' 01000000:800d0b20 HWX T N TexProjNrm UVMtx Light: LightUberShader Cull #version 320 es // Driver: Mali-G31 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:800d0b20 HWX T N TexProjNrm UVMtx Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_-AtambientAlp(a; vec3 diffuseColor = u_matfiffuwe.rgb; vec3 specularColor = u_oat{pecular @u_matemissive�.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (ldot >= 0.0) { if (u_matspecular.a > 0.0) {
TEKKEN DARK RESURRECTION v1.15.4-1188-gca40de852 2025-12-26 Error in shader compilation: info: 0:65: L0001: Unknown character ''(1) 0:66: L0001: Unknown character ''(8) 0:66: L0001: Unknown character '@'(64) 0:66: L0001: Unknown character '�'(128) 0:64: L0002: Undeclared variable 'u_' 0:65: L0002: Undeclared variable 'u_matfiffuwe' 0:66: L0002: Undeclared variable 'u_oat' 0:253: L0001: Expected token '}', found 'end of file' 01000000:80000b20 HWX T N Light: LightUberShader Cull #version 320 es // Driver: Mali-G31 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b20 HWX T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_-AtambientAlp(a; vec3 diffuseColor = u_matfiffuwe.rgb; vec3 specularColor = u_oat{pecular @u_matemissive�.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnor
英雄伝説 空の軌跡FC v1.15.4-1188-gca40de852 2025-12-25 sceDmacMemcpy(dest=0417a800, src=08de7000, size=16384): overlapping read
英雄伝説 空の軌跡FC v1.15.4-1188-gca40de852 2025-12-23 sceDmacMemcpy(dest=040d8000, src=08ddf5a0, size=8192): overlapping read
英雄伝説 空の軌跡FC v1.15.4-1188-gca40de852 2025-12-23 sceDmacMemcpy(dest=040dc000, src=08e147e0, size=16384): overlapping read
英雄伝説 空の軌跡FC v1.15.4-1188-gca40de852 2025-12-23 sceDmacMemcpy(dest=0414b000, src=08dfcfd0, size=4096): overlapping read
英雄伝説 空の軌跡FC v1.15.4-1188-gca40de852 2025-12-22 sceDmacMemcpy(dest=0412b800, src=08dfcbb0, size=2048): overlapping read
英雄伝説 空の軌跡FC v1.15.4-1188-gca40de852 2025-12-22 sceDmacMemcpy(dest=04117000, src=08de1250, size=4096): overlapping read
RIDGE RACER v1.15.4-1188-gca40de852 2025-08-12 Unknown GE command : fee38e00
Grand Theft Auto: Vice City Stories v1.15.4-1188-gca40de852 2025-07-17 WriteToHardware: Invalid address affab142 near PC 08000000 LR 08000000
Daxter v1.15.4-1188-gca40de852 2025-06-09 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea8110, 4, 00000000, 0)
Ultimate Ghosts'n Goblins v1.15.4-1188-gca40de852 2025-05-31 sceDmacMemcpy(dest=0414e200, src=08eaf7c0, size=1024): overlapping read
Mega Man Maverick Hunter X v1.15.4-1188-gca40de852 2025-04-14 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2
Mega Man Maverick Hunter X v1.15.4-1188-gca40de852 2025-04-14 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=1, text=1
RIDGE RACER v1.18.1-353-gcc9a25cffa 2025-06-13 BREAK instruction hit
龙战士Ⅲ v1.15.4-1188-gca40de852 2025-02-24 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
龙战士Ⅲ v1.15.4-1188-gca40de852 2025-02-24 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
龙战士Ⅲ v1.17.1 2025-08-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
龙战士Ⅲ v1.15.4-1188-gca40de852 2025-02-24 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
龙战士Ⅲ v1.15.4-1188-gca40de852 2025-02-24 00000400=sceGeEdramSetAddrTranslation(00000800)
God of War: Chains of Olympus v1.15.4-1188-gca40de852 2025-01-04 __KernelStopThread: thread 311 does not exist (helper deleted)
RIDGE RACER v1.15.4-1188-gca40de852 2025-11-28 sceMpegRingbufferPut(): invalid mpeg data
Grand Theft Auto: Vice City Stories v1.15.4-1188-gca40de852 2024-09-17 WriteToHardware: Invalid address 00000148 near PC 08b35600 LR 08b35600
Grand Theft Auto: Vice City Stories v1.15.4-1188-gca40de852 2024-08-17 sceNetAdhocMatchingInit(32768) at 0888b51c
Grand Theft Auto: Vice City Stories v1.15.4-1188-gca40de852 2024-04-28 WriteToHardware: Invalid address affaaaea near PC 08b0f210 LR 088337c0
God of War™: Ghost of Sparta v1.15.4-1188-gca40de852 2024-04-11 WriteToHardware: Invalid address 00000029 near PC 08a99124 LR 08a9907c
MLB 11 The Show™ v1.15.4-1188-gca40de852 2024-04-10 scePsmfPlayerSetPsmf*: incorrect PSMF magic (88c19557), bad data
Grand Theft Auto: Vice City Stories v1.17.1 2025-08-30 WriteToHardware: Invalid address affaaede near PC 08000000 LR 08000000
WWE All Stars v1.15.4-1188-gca40de852 2024-03-16 WriteToHardware: Invalid address 0000038c near PC 08ab62e0 LR 08aaca78
eFootball PC - V. v1.9.4 2026-01-10 Savedata version requested: 3
ARMORED CORE LAST RAVEN Portable v1.16.6 2024-10-12 __KernelStopThread: thread 326 does not exist (helper deleted)
ARMORED CORE FORMULA FRONT v1.19.3-787-g5aa0856280 2025-12-28 ELF relocation HI16/4 pair (instead of LO16) at 08a46564 / 08a46574
ARMORED CORE FORMULA FRONT v1.19.3-787-g5aa0856280 2025-12-28 ELF relocation HI16/4 pair (instead of LO16) at 08a4652c / 08a4653c
ARMORED CORE FORMULA FRONT v1.19.3-787-g5aa0856280 2025-12-28 ELF relocation HI16/4 pair (instead of LO16) at 08a46168 / 08a46170
ARMORED CORE FORMULA FRONT v1.19.3-787-g5aa0856280 2025-12-28 ELF relocation HI16/4 pair (instead of LO16) at 08a46130 / 08a46134
ARMORED CORE FORMULA FRONT v1.19.3-787-g5aa0856280 2025-12-28 ELF relocation HI16/4 pair (instead of LO16) at 08a460c8 / 08a460cc
ARMORED CORE FORMULA FRONT v1.19.3-787-g5aa0856280 2025-12-28 ELF relocation HI16/4 pair (instead of LO16) at 08a44fd4 / 08a45024
ARMORED CORE FORMULA FRONT v1.19.3-787-g5aa0856280 2025-12-28 ELF relocation HI16/4 pair (instead of LO16) at 08a44d58 / 08a44d68
ARMORED CORE FORMULA FRONT v1.19.3-787-g5aa0856280 2025-12-28 ELF relocation HI16/4 pair (instead of LO16) at 08a44124 / 08a44140
ARMORED CORE FORMULA FRONT v1.19.3-787-g5aa0856280 2025-12-28 ELF relocation HI16/4 pair (instead of LO16) at 08a43b88 / 08a43b94
ARMORED CORE FORMULA FRONT v1.19.3-787-g5aa0856280 2025-12-28 ELF relocation HI16/4 pair (instead of LO16) at 08a3b818 / 08a3b828
ARMORED CORE FORMULA FRONT v1.19.3-787-g5aa0856280 2025-12-28 ELF relocation HI16/4 pair (instead of LO16) at 08a35fc8 / 08a35fdc
LEGO® Batman™: The Videogame v1.17.1-60-g7cddd09e3 2025-12-13 Unaligned icache invalidation of 086cce38 (086cce38 + 0) at PC=089741fc
LEGO® Indiana Jones™: The Original Adventures v1.17.1-770-g1f8a0add2 2026-01-07 Unaligned icache invalidation of 08602438 (08602438 + 0) at PC=0896f274
GTA: Sindacco Chronicles v1.9.4 2026-01-10 Unexpected mpeg first timestamp: 0 / 0
GTA: Sindacco Chronicles v1.9.4 2026-01-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
GTA: Sindacco Chronicles v1.9.4 2026-01-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
GTA: Sindacco Chronicles v1.9.4 2026-01-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
GTA: Sindacco Chronicles v1.9.4 2026-01-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Lego Star Wars II: The Original Trilogy v1.17.1-980-gabaea0197b 2026-01-01 Unaligned icache invalidation of 086047f8 (086047f8 + 0) at PC=088454a0
LEGO® Batman™: The Videogame v1.17.1-980-gabaea0197b 2026-01-09 Unaligned icache invalidation of 086c6e38 (086c6e38 + 0) at PC=089741fc
LEGO® Batman™: The Videogame v1.17.1-980-gabaea0197b 2025-12-20 Unaligned icache invalidation of 086ccc78 (086ccc78 + 0) at PC=089741fc
Tony Hawk's Project 8™ v1.17.1-980-gabaea0197b 2026-01-05 Unaligned icache invalidation of 0889d2f0 (0889d2f0 + 0) at PC=0889ae6c
LEGO® Batman™: The Videogame v1.17.1-980-gabaea0197b 2025-12-09 Unaligned icache invalidation of 0860ce38 (0860ce38 + 0) at PC=089741fc
Tony Hawk's Underground 2 Remix v1.17.1-980-gabaea0197b 2026-01-09 Unaligned icache invalidation of 088655d8 (088655d8 + 0) at PC=08863584
God of War®: Chains of Olympus v1.15.4-717-g56c2974e5 2025-05-16 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
God of War: Chains of Olympus v1.15.4-954-gfabcaf6e0 2026-01-08 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
God of War™: Ghost of Sparta v1.15.4-89-g5d149e379 2026-01-07 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
God of War®: Ghost of Sparta v1.15.4-97-geb872b7a8 2026-01-10 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
God of War®: Ghost of Sparta v1.15.4-97-geb872b7a8 2026-01-06 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
God of War™: Ghost of Sparta v1.15.4-900-g38357a2c1 2025-12-20 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
DISSIDIA FINAL FANTASY v1.19.3 2025-12-21 Unimplemented HLE function sceKernelExitVSHVSH
魔界戦記ディスガイアPORTABLE v1.18.1-539-g79940fe58a 2025-12-07 00000400=sceGeEdramSetAddrTranslation(00000000)
イレギュラーハンターX v1.18.1-353-gcc9a25cffa 2026-01-09 00000000=sceGeEdramSetAddrTranslation(00000000)
Tony Hawk's Underground 2 Remix v1.17.1-980-gabaea0197b 2025-12-25 Unaligned icache invalidation of 08865647 (08865648 + -1) at PC=088635bc
RIDGE RACER v1.18.1-353-gcc9a25cffa 2026-01-09 sceNetAdhocMatchingInit(32768) at 0888b51c
Mega Man Maverick Hunter X v1.18.1-649-g06b10f54cc 2026-01-03 00000000=sceGeEdramSetAddrTranslation(00000000)
Prinny™ 2: Dawn of Operation Panties, Dood! v1.18.1-141-g21ffc37ebd 2025-10-12 00000400=sceGeEdramSetAddrTranslation(00000000)
MONSTER HUNTER FREEDOM v1.18.1-353-gcc9a25cffa 2026-01-08 00000400=sceGeEdramSetAddrTranslation(00000400)
Disgaea 2: Dark Hero Days v1.18.1 2026-01-06 00000400=sceGeEdramSetAddrTranslation(00000000)
Phineas and Ferb Across the 2nd Dimension v1.18.1 2025-11-19 00000400=sceGeEdramSetAddrTranslation(00000800)
Killzone™: Liberation v1.19.3-757-g2f4b1adc98 2025-12-16 __KernelStopThread: thread 281 does not exist (ApctlThread deleted)
Killzone™: Liberation v1.19.3-757-g2f4b1adc98 2025-12-16 __KernelStopThread: thread 281 does not exist (ApctlThread stopped)
Phineas and Ferb Across the 2nd Dimension v1.18.1-92-gfe6db07f0d 2026-01-10 00000400=sceGeEdramSetAddrTranslation(00000800)
Secret Agent Clank™ v1.18.1-473-g9da80ac8d5 2026-01-09 00000000=sceGeEdramSetAddrTranslation(00000000)
Secret Agent Clank™ v1.18.1-473-g9da80ac8d5 2026-01-09 00000400=sceGeEdramSetAddrTranslation(00000000)
Yu-Gi-Oh! 5D's Tag Force4 v1.18.1-38-g2daca0fedf 2026-01-10 00000400=sceGeEdramSetAddrTranslation(00000800)
Adventures To Go!™ v1.18.1-443-g4a861dfdbe 2025-12-29 00000400=sceGeEdramSetAddrTranslation(00000000)
イレギュラーハンターX v1.18.1-353-gcc9a25cffa 2026-01-09 00000400=sceGeEdramSetAddrTranslation(00000000)
Pro Evolution Soccer 2009 v1.18.1-1247-g5712cf93e9 2025-05-22 sceNetAdhocMatchingInit(4096) at 089bf5e4
Yu-Gi-Oh! 5D's Tag Force5 v1.18.1-38-g2daca0fedf 2026-01-03 00000400=sceGeEdramSetAddrTranslation(00000800)
AngryBirds v1.18.1-745-g0974c17fa3 2026-01-10 00000400=sceGeEdramSetAddrTranslation(00000400)
The Godfather™ Mob Wars v1.18.1-759-gaa752ade6c 2026-01-10 00000400=sceGeEdramSetAddrTranslation(00000800)
Crazy Taxi: Fare Wars v1.18.1 2025-12-24 00000800=sceGeEdramSetAddrTranslation(00000800)
Crazy Taxi: Fare Wars v1.18.1-353-gcc9a25cffa 2026-01-10 00000400=sceGeEdramSetAddrTranslation(00000800)
LITTLE BRITAIN v1.18.1 2025-10-01 00000400=sceGeEdramSetAddrTranslation(00000200)
MLB 11 The Show™ v1.18.1-87-gda0168f41a 2026-01-10 00000400=sceGeEdramSetAddrTranslation(00000400)
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.18.1-846-gab47c3cb1f 2026-01-10 00000400=sceGeEdramSetAddrTranslation(00000400)
Yu-Gi-Oh! GX Tag Force 3 v1.18.1-783-g81015abef7 2026-01-10 00000400=sceGeEdramSetAddrTranslation(00000800)
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.18.1-754-ga986286532 2026-01-08 00000400=sceGeEdramSetAddrTranslation(00000400)
SHReK the THiRD™ v1.18.1-670-g63c7c73fa0 2026-01-06 00000400=sceGeEdramSetAddrTranslation(00000400)
NBA BALLERS REBOUND v1.18.1 2026-01-03 00000400=sceGeEdramSetAddrTranslation(00000400)
Mega Man Powered Up v1.18.1-87-gda0168f41a 2026-01-10 00000400=sceGeEdramSetAddrTranslation(00000000)