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Game title |
Version |
Latest Report |
Message |
Zill O'll ~infinite plus~ |
v1.9.4 |
2024-06-21 |
MIPSCompileOp: Invalid instruction 00152001 |
Zill O'll ~infinite plus~ |
v1.16.6 |
2024-01-18 |
00000000=sceUtilityScreenshotInitStart(09fc5ca0) |
Zill O'll ~infinite plus~ |
v1.12.3-1264-gf8c219b7f |
2023-10-15 |
Failed to read valid video stream data from header |
Zill O'll ~infinite plus~ |
v1.9.0 |
2022-09-18 |
Unknown GetPointer 0d8e5178 PC 088d5ccc LR 088d5cf0 |
Zill O'll ~infinite plus~ |
v1.9.0 |
2022-09-09 |
Jump to invalid address: 029ae1e0 |
Zill O'll ~infinite plus~ |
v1.9.0 |
2022-09-09 |
Unknown GetPointer 0a005964 PC 088d5ccc LR 088d5cf0 |
Zill O'll ~infinite plus~ |
v1.9.0 |
2022-09-09 |
ReadFromHardware: Invalid address 00000010 near PC 00000010 LR 00000010 |
Zill O'll ~infinite plus~ |
v1.16.6 |
2023-10-30 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULJM05410INST/PARAM.SFO, 09c53500, 00000002) |
Zill O'll ~infinite plus~ |
v1.16.6 |
2023-10-30 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULJM05410INST/DATAPA, 09c53500, 00000002) |
Zill O'll ~infinite plus~ |
v1.17.3 |
2024-06-27 |
sceIoChstat: change attr to 0000 requested |
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-09-04 |
D3D error in shader compilation: info: D:\5funGameHall\memory(6,16): error X3018: invalid subscript 'pixelPos'
/ code: struct PS_IN {
float4 v_color0: COLOR0;
};
float4 main( PS_IN In ) : COLOR {
float4 v = In.v_color0 ;
float z = In.pixelPos.z;
z = (1.0/65535.0) * floor(z * 65535.0);
outfragment.depth = z;
return v;
}
|
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-09-04 |
D3D error in shader compilation: info: D:\5funGameHall\memory(12,16): error X3018: invalid subscript 'pixelPos'
/ code: sampler tex : register(s0);
float4 u_texclamp : register(c8);
struct PS_IN {
float3 v_texcoord: TEXCOORD0;
float4 v_color0: COLOR0;
};
float4 main( PS_IN In ) : COLOR {
float2 fixedcoord = float2(clamp(In.v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(In.v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
float4 t = tex2D(tex, fixedcoord.xy);
float4 p = In.v_color0;
float4 v = p * t;
float z = In.pixelPos.z;
z = (floor((z * 16776960.000000) - (1.0 / 2.0)) + (1.0 / 2.0)) * (1.0 / 16776960.000000);
outfragment.depth = z;
return v;
}
|
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-09-04 |
D3D error in shader compilation: info: D:\5funGameHall\memory(12,16): error X3018: invalid subscript 'pixelPos'
/ code: sampler tex : register(s0);
float4 u_texclamp : register(c8);
struct PS_IN {
float3 v_texcoord: TEXCOORD0;
float4 v_color0: COLOR0;
};
float4 main( PS_IN In ) : COLOR {
float2 fixedcoord = float2(clamp(In.v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(In.v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
float4 t = tex2D(tex, fixedcoord.xy);
float4 p = In.v_color0;
float4 v = float4(t.rgb * p.rgb, p.a);
float z = In.pixelPos.z;
z = (floor((z * 16776960.000000) - (1.0 / 2.0)) + (1.0 / 2.0)) * (1.0 / 16776960.000000);
outfragment.depth = z;
return v;
}
|
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-09-04 |
D3D error in shader compilation: info: D:\5funGameHall\memory(12,16): error X3018: invalid subscript 'pixelPos'
/ code: sampler tex : register(s0);
float4 u_texclamp : register(c8);
struct PS_IN {
float3 v_texcoord: TEXCOORD0;
float4 v_color0: COLOR0;
};
float4 main( PS_IN In ) : COLOR {
float2 fixedcoord = float2(fmod(In.v_texcoord.x, u_texclamp.x), fmod(In.v_texcoord.y, u_texclamp.y));
float4 t = tex2D(tex, fixedcoord.xy);
float4 p = In.v_color0;
float4 v = float4(t.rgb * p.rgb, p.a);
float z = In.pixelPos.z;
z = (floor((z * 16776960.000000) - (1.0 / 2.0)) + (1.0 / 2.0)) * (1.0 / 16776960.000000);
outfragment.depth = z;
return v;
}
|
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-09-04 |
D3D error in shader compilation: info: D:\5funGameHall\memory(10,16): error X3018: invalid subscript 'pixelPos'
/ code: sampler tex : register(s0);
struct PS_IN {
float3 v_texcoord: TEXCOORD0;
float4 v_color0: COLOR0;
};
float4 main( PS_IN In ) : COLOR {
float4 t = tex2D(tex, In.v_texcoord.xy);
float4 p = In.v_color0;
float4 v = float4(t.rgb * p.rgb, p.a);
float z = In.pixelPos.z;
z = (floor((z * 16776960.000000) - (1.0 / 2.0)) + (1.0 / 2.0)) * (1.0 / 16776960.000000);
outfragment.depth = z;
return v;
}
|
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-09-04 |
D3D error in shader compilation: info: D:\5funGameHall\memory(12,16): error X3018: invalid subscript 'pixelPos'
/ code: sampler tex : register(s0);
float4 u_texclamp : register(c8);
struct PS_IN {
float3 v_texcoord: TEXCOORD0;
float4 v_color0: COLOR0;
};
float4 main( PS_IN In ) : COLOR {
float2 fixedcoord = float2(fmod(In.v_texcoord.x, u_texclamp.x), fmod(In.v_texcoord.y, u_texclamp.y));
float4 t = tex2D(tex, fixedcoord.xy);
float4 p = In.v_color0;
float4 v = p * t;
float z = In.pixelPos.z;
z = (1.0/65535.0) * floor(z * 65535.0);
outfragment.depth = z;
return v;
}
|
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-09-04 |
D3D error in shader compilation: info: D:\5funGameHall\memory(12,16): error X3018: invalid subscript 'pixelPos'
/ code: sampler tex : register(s0);
float4 u_texclamp : register(c8);
struct PS_IN {
float3 v_texcoord: TEXCOORD0;
float4 v_color0: COLOR0;
};
float4 main( PS_IN In ) : COLOR {
float2 fixedcoord = float2(fmod(In.v_texcoord.x, u_texclamp.x), fmod(In.v_texcoord.y, u_texclamp.y));
float4 t = tex2D(tex, fixedcoord.xy);
float4 p = In.v_color0;
float4 v = float4(t.rgb * p.rgb, p.a);
float z = In.pixelPos.z;
z = (1.0/65535.0) * floor(z * 65535.0);
outfragment.depth = z;
return v;
}
|
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-09-04 |
D3D error in shader compilation: info: D:\5funGameHall\memory(10,16): error X3018: invalid subscript 'pixelPos'
/ code: float4 u_alphacolorref : register(c1);
float4 u_alphacolormask : register(c2);
float roundAndScaleTo255f(float x) { return floor(x * 255.0f + 0.5f); }
struct PS_IN {
float4 v_color0: COLOR0;
};
float4 main( PS_IN In ) : COLOR {
float4 v = In.v_color0 ;
if (roundAndScaleTo255f(v.a) < u_alphacolorref.a) clip(-1);
float z = In.pixelPos.z;
z = (1.0/65535.0) * floor(z * 65535.0);
outfragment.depth = z;
return v;
}
|
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-09-04 |
D3D error in shader compilation: info: D:\5funGameHall\memory(12,16): error X3018: invalid subscript 'pixelPos'
/ code: sampler tex : register(s0);
float4 u_texclamp : register(c8);
struct PS_IN {
float3 v_texcoord: TEXCOORD0;
float4 v_color0: COLOR0;
};
float4 main( PS_IN In ) : COLOR {
float2 fixedcoord = float2(fmod(In.v_texcoord.x, u_texclamp.x), fmod(In.v_texcoord.y, u_texclamp.y));
float4 t = tex2D(tex, fixedcoord.xy);
float4 p = In.v_color0;
float4 v = float4(t.rgb * p.rgb, p.a);
float z = In.pixelPos.z;
z = (floor((z * 262140.000000) - (1.0 / 2.0)) + (1.0 / 2.0)) * (1.0 / 262140.000000);
outfragment.depth = z;
return v;
}
|
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-09-04 |
D3D error in shader compilation: info: D:\5funGameHall\memory(12,16): error X3018: invalid subscript 'pixelPos'
/ code: sampler tex : register(s0);
float4 u_texclamp : register(c8);
struct PS_IN {
float3 v_texcoord: TEXCOORD0;
float4 v_color0: COLOR0;
};
float4 main( PS_IN In ) : COLOR {
float2 fixedcoord = float2(fmod(In.v_texcoord.x, u_texclamp.x), fmod(In.v_texcoord.y, u_texclamp.y));
float4 t = tex2D(tex, fixedcoord.xy);
float4 p = In.v_color0;
float4 v = p * t;
float z = In.pixelPos.z;
z = (floor((z * 262140.000000) - (1.0 / 2.0)) + (1.0 / 2.0)) * (1.0 / 262140.000000);
outfragment.depth = z;
return v;
}
|
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-09-04 |
D3D error in shader compilation: info: D:\5funGameHall\memory(10,16): error X3018: invalid subscript 'pixelPos'
/ code: float4 u_alphacolorref : register(c1);
float4 u_alphacolormask : register(c2);
float roundAndScaleTo255f(float x) { return floor(x * 255.0f + 0.5f); }
struct PS_IN {
float4 v_color0: COLOR0;
};
float4 main( PS_IN In ) : COLOR {
float4 v = In.v_color0 ;
if (roundAndScaleTo255f(v.a) < u_alphacolorref.a) clip(-1);
float z = In.pixelPos.z;
z = (floor((z * 262140.000000) - (1.0 / 2.0)) + (1.0 / 2.0)) * (1.0 / 262140.000000);
outfragment.depth = z;
return v;
}
|
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-09-04 |
D3D error in shader compilation: info: D:\5funGameHall\memory(10,16): error X3018: invalid subscript 'pixelPos'
/ code: sampler tex : register(s0);
struct PS_IN {
float3 v_texcoord: TEXCOORD0;
float4 v_color0: COLOR0;
};
float4 main( PS_IN In ) : COLOR {
float4 t = tex2D(tex, In.v_texcoord.xy);
float4 p = In.v_color0;
float4 v = float4(t.rgb * p.rgb, p.a);
float z = In.pixelPos.z;
z = (floor((z * 262140.000000) - (1.0 / 2.0)) + (1.0 / 2.0)) * (1.0 / 262140.000000);
outfragment.depth = z;
return v;
}
|
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-09-04 |
D3D error in shader compilation: info: D:\5funGameHall\memory(12,16): error X3018: invalid subscript 'pixelPos'
/ code: sampler tex : register(s0);
float4 u_texclamp : register(c8);
struct PS_IN {
float3 v_texcoord: TEXCOORD0;
float4 v_color0: COLOR0;
};
float4 main( PS_IN In ) : COLOR {
float2 fixedcoord = float2(clamp(In.v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(In.v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
float4 t = tex2D(tex, fixedcoord.xy);
float4 p = In.v_color0;
float4 v = float4(t.rgb * p.rgb, p.a);
float z = In.pixelPos.z;
z = (floor((z * 262140.000000) - (1.0 / 2.0)) + (1.0 / 2.0)) * (1.0 / 262140.000000);
outfragment.depth = z;
return v;
}
|
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-09-04 |
D3D error in shader compilation: info: D:\5funGameHall\memory(12,16): error X3018: invalid subscript 'pixelPos'
/ code: sampler tex : register(s0);
float4 u_texclamp : register(c8);
struct PS_IN {
float3 v_texcoord: TEXCOORD0;
float4 v_color0: COLOR0;
};
float4 main( PS_IN In ) : COLOR {
float2 fixedcoord = float2(clamp(In.v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(In.v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
float4 t = tex2D(tex, fixedcoord.xy);
float4 p = In.v_color0;
float4 v = p * t;
float z = In.pixelPos.z;
z = (floor((z * 262140.000000) - (1.0 / 2.0)) + (1.0 / 2.0)) * (1.0 / 262140.000000);
outfragment.depth = z;
return v;
}
|
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-08-29 |
D3D error in shader compilation: info: C:\Windows\system32\memory(10,16): error X3018: invalid subscript 'pixelPos'
/ code: sampler tex : register(s0);
struct PS_IN {
float3 v_texcoord: TEXCOORD0;
float4 v_color0: COLOR0;
};
float4 main( PS_IN In ) : COLOR {
float4 t = tex2D(tex, In.v_texcoord.xy);
float4 p = In.v_color0;
float4 v = float4(t.rgb * p.rgb, p.a);
float z = In.pixelPos.z;
z = (floor((z * 16776960.000000) - (1.0 / 2.0)) + (1.0 / 2.0)) * (1.0 / 16776960.000000);
outfragment.depth = z;
return v;
}
|
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-08-29 |
D3D error in shader compilation: info: C:\Windows\system32\memory(12,16): error X3018: invalid subscript 'pixelPos'
/ code: sampler tex : register(s0);
float4 u_texclamp : register(c8);
struct PS_IN {
float3 v_texcoord: TEXCOORD0;
float4 v_color0: COLOR0;
};
float4 main( PS_IN In ) : COLOR {
float2 fixedcoord = float2(clamp(In.v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(In.v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
float4 t = tex2D(tex, fixedcoord.xy);
float4 p = In.v_color0;
float4 v = float4(t.rgb * p.rgb, p.a);
float z = In.pixelPos.z;
z = (floor((z * 16776960.000000) - (1.0 / 2.0)) + (1.0 / 2.0)) * (1.0 / 16776960.000000);
outfragment.depth = z;
return v;
}
|
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-08-29 |
D3D error in shader compilation: info: C:\Windows\system32\memory(10,16): error X3018: invalid subscript 'pixelPos'
/ code: float4 u_alphacolorref : register(c1);
float4 u_alphacolormask : register(c2);
float roundAndScaleTo255f(float x) { return floor(x * 255.0f + 0.5f); }
struct PS_IN {
float4 v_color0: COLOR0;
};
float4 main( PS_IN In ) : COLOR {
float4 v = In.v_color0 ;
if (roundAndScaleTo255f(v.a) < u_alphacolorref.a) clip(-1);
float z = In.pixelPos.z;
z = (floor((z * 16776960.000000) - (1.0 / 2.0)) + (1.0 / 2.0)) * (1.0 / 16776960.000000);
outfragment.depth = z;
return v;
}
|
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-08-25 |
D3D error in shader compilation: info: C:\Windows\system32\memory(14,16): error X3018: invalid subscript 'pixelPos'
/ code: sampler tex : register(s0);
float4 u_alphacolorref : register(c1);
float4 u_alphacolormask : register(c2);
float roundAndScaleTo255f(float x) { return floor(x * 255.0f + 0.5f); }
struct PS_IN {
float3 v_texcoord: TEXCOORD0;
float4 v_color0: COLOR0;
};
float4 main( PS_IN In ) : COLOR {
float4 t = tex2D(tex, In.v_texcoord.xy).bgra;
float4 p = In.v_color0;
float4 v = float4(t.rgb * p.rgb, p.a);
if (roundAndScaleTo255f(v.a) < u_alphacolorref.a) clip(-1);
float z = In.pixelPos.z;
z = (1.0/65535.0) * floor(z * 65535.0);
outfragment.depth = z;
return v;
}
|
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-08-25 |
D3D error in shader compilation: info: C:\Windows\system32\memory(6,16): error X3018: invalid subscript 'pixelPos'
/ code: struct PS_IN {
float4 v_color0: COLOR0;
};
float4 main( PS_IN In ) : COLOR {
float4 v = In.v_color0 ;
float z = In.pixelPos.z;
z = (floor((z * 16776960.000000) - (1.0 / 2.0)) + (1.0 / 2.0)) * (1.0 / 16776960.000000);
outfragment.depth = z;
return v;
}
|
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-08-25 |
D3D error in shader compilation: info: C:\Windows\system32\memory(10,16): error X3018: invalid subscript 'pixelPos'
/ code: float4 u_alphacolorref : register(c1);
float4 u_alphacolormask : register(c2);
float roundAndScaleTo255f(float x) { return floor(x * 255.0f + 0.5f); }
struct PS_IN {
float4 v_color0: COLOR0;
};
float4 main( PS_IN In ) : COLOR {
float4 v = In.v_color0 ;
if (roundAndScaleTo255f(v.a) < u_alphacolorref.a) clip(-1);
float z = In.pixelPos.z;
z = (1.0/65535.0) * floor(z * 65535.0);
outfragment.depth = z;
return v;
}
|
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-08-25 |
D3D error in shader compilation: info: C:\Windows\system32\memory(12,16): error X3018: invalid subscript 'pixelPos'
/ code: sampler tex : register(s0);
float4 u_texclamp : register(c8);
struct PS_IN {
float3 v_texcoord: TEXCOORD0;
float4 v_color0: COLOR0;
};
float4 main( PS_IN In ) : COLOR {
float2 fixedcoord = float2(clamp(In.v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(In.v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
float4 t = tex2D(tex, fixedcoord.xy);
float4 p = In.v_color0;
float4 v = float4(t.rgb * p.rgb, p.a);
float z = In.pixelPos.z;
z = (1.0/65535.0) * floor(z * 65535.0);
outfragment.depth = z;
return v;
}
|
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-08-25 |
D3D error in shader compilation: info: C:\Windows\system32\memory(10,16): error X3018: invalid subscript 'pixelPos'
/ code: sampler tex : register(s0);
struct PS_IN {
float3 v_texcoord: TEXCOORD0;
float4 v_color0: COLOR0;
};
float4 main( PS_IN In ) : COLOR {
float4 t = tex2D(tex, In.v_texcoord.xy);
float4 p = In.v_color0;
float4 v = float4(t.rgb * p.rgb, p.a);
float z = In.pixelPos.z;
z = (1.0/65535.0) * floor(z * 65535.0);
outfragment.depth = z;
return v;
}
|
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-08-25 |
D3D error in shader compilation: info: C:\Windows\system32\memory(12,16): error X3018: invalid subscript 'pixelPos'
/ code: sampler tex : register(s0);
float4 u_texclamp : register(c8);
struct PS_IN {
float3 v_texcoord: TEXCOORD0;
float4 v_color0: COLOR0;
};
float4 main( PS_IN In ) : COLOR {
float2 fixedcoord = float2(fmod(In.v_texcoord.x, u_texclamp.x), fmod(In.v_texcoord.y, u_texclamp.y));
float4 t = tex2D(tex, fixedcoord.xy);
float4 p = In.v_color0;
float4 v = float4(t.rgb * p.rgb, p.a);
float z = In.pixelPos.z;
z = (1.0/65535.0) * floor(z * 65535.0);
outfragment.depth = z;
return v;
}
|
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-08-25 |
D3D error in shader compilation: info: C:\Windows\system32\memory(6,16): error X3018: invalid subscript 'pixelPos'
/ code: struct PS_IN {
float4 v_color0: COLOR0;
};
float4 main( PS_IN In ) : COLOR {
float4 v = In.v_color0 ;
float z = In.pixelPos.z;
z = (1.0/65535.0) * floor(z * 65535.0);
outfragment.depth = z;
return v;
}
|
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-08-23 |
D3D error in shader compilation: info: D:\5funGameHall\memory(12,16): error X3018: invalid subscript 'pixelPos'
/ code: sampler tex : register(s0);
float4 u_texclamp : register(c8);
struct PS_IN {
float3 v_texcoord: TEXCOORD0;
float4 v_color0: COLOR0;
};
float4 main( PS_IN In ) : COLOR {
float2 fixedcoord = float2(fmod(In.v_texcoord.x, u_texclamp.x), fmod(In.v_texcoord.y, u_texclamp.y));
float4 t = tex2D(tex, fixedcoord.xy);
float4 p = In.v_color0;
float4 v = p * t;
float z = In.pixelPos.z;
z = (floor((z * 16776960.000000) - (1.0 / 2.0)) + (1.0 / 2.0)) * (1.0 / 16776960.000000);
outfragment.depth = z;
return v;
}
|
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-09-04 |
D3D error in shader compilation: info: D:\5funGameHall\memory(14,16): error X3018: invalid subscript 'pixelPos'
/ code: sampler tex : register(s0);
float4 u_alphacolorref : register(c1);
float4 u_alphacolormask : register(c2);
float roundAndScaleTo255f(float x) { return floor(x * 255.0f + 0.5f); }
struct PS_IN {
float3 v_texcoord: TEXCOORD0;
float4 v_color0: COLOR0;
};
float4 main( PS_IN In ) : COLOR {
float4 t = tex2D(tex, In.v_texcoord.xy).bgra;
float4 p = In.v_color0;
float4 v = p * t;
clip(v.a - 0.002);
float z = In.pixelPos.z;
z = (floor((z * 16776960.000000) - (1.0 / 2.0)) + (1.0 / 2.0)) * (1.0 / 16776960.000000);
outfragment.depth = z;
return v;
}
|
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-08-23 |
D3D error in shader compilation: info: D:\5funGameHall\memory(14,16): error X3018: invalid subscript 'pixelPos'
/ code: sampler tex : register(s0);
float4 u_alphacolorref : register(c1);
float4 u_alphacolormask : register(c2);
float roundAndScaleTo255f(float x) { return floor(x * 255.0f + 0.5f); }
struct PS_IN {
float3 v_texcoord: TEXCOORD0;
float4 v_color0: COLOR0;
};
float4 main( PS_IN In ) : COLOR {
float4 t = tex2D(tex, In.v_texcoord.xy).bgra;
float4 p = In.v_color0;
float4 v = float4(t.rgb * p.rgb, p.a);
clip(v.a - 0.002);
float z = In.pixelPos.z;
z = (floor((z * 16776960.000000) - (1.0 / 2.0)) + (1.0 / 2.0)) * (1.0 / 16776960.000000);
outfragment.depth = z;
return v;
}
|
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-09-04 |
D3D error in shader compilation: info: D:\5funGameHall\memory(10,16): error X3018: invalid subscript 'pixelPos'
/ code: float4 u_alphacolorref : register(c1);
float4 u_alphacolormask : register(c2);
float roundAndScaleTo255f(float x) { return floor(x * 255.0f + 0.5f); }
struct PS_IN {
float4 v_color0: COLOR0;
};
float4 main( PS_IN In ) : COLOR {
float4 v = In.v_color0 ;
if (roundAndScaleTo255f(v.a) < u_alphacolorref.a) clip(-1);
float z = In.pixelPos.z;
z = (floor((z * 16776960.000000) - (1.0 / 2.0)) + (1.0 / 2.0)) * (1.0 / 16776960.000000);
outfragment.depth = z;
return v;
}
|
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2021-09-21 |
fbo_blit_color failed in blit (001e6000 -> 001e6000) |
Zill O'll ~infinite plus~ |
v1.11.2 |
2021-04-17 |
Unknown GetPointer 00000000 PC 08962e2c LR 08962e3c |
Zill O'll ~infinite plus~ |
v1.17.3 |
2024-06-27 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULJM05410INST/PARAM.SFO, 09f95830, 00000002) |
Zill O'll ~infinite plus~ |
v1.17.3 |
2024-06-27 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULJM05410INST/DATAPA, 09f95d10, 00000002) |
Zill O'll ~infinite plus~ |
v1.17.3 |
2024-06-27 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULJM05410INST/PARAM.SFO, 09f95cd0, 00000002) |
Zill O'll ~infinite plus~ |
v1.8.0 |
2020-10-06 |
An uneaten prefix at end of block: 08a1defc |
Zill O'll ~infinite plus~ |
v1.6.3-492-g9fddfff66 |
2020-03-09 |
GL ran out of GPU memory; switching to low memory mode |
Zill O'll ~infinite plus~ |
v1.6.3-492-g9fddfff66 |
2020-01-29 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed |
Zill O'll ~infinite plus~ |
v1.6.3-492-g9fddfff66 |
2020-01-29 |
BREAK instruction hit |
Zill O'll ~infinite plus~ |
v1.9.4 |
2020-04-21 |
00000000=sceUtilityScreenshotInitStart(09fc5ca0) |
Zill O'll ~infinite plus~ |
v0.9.9.1-824-g76469de |
2015-02-21 |
Ignoring possible render to texture at 001e6000 +0x63 / 254x126 |
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2024-07-10 |
Loading module scePsmf_library with version 0101, devkit 03090510 |
Zill O'll ~infinite plus~ |
v1.4.2-425-g7a7ccee5e |
2024-07-10 |
Loading module scePsmfP_library with version 0101, devkit 03090510 |