Recent logs - Ever17 -the out of infinity- Premium Edition
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Game title |
Version |
Latest Report |
Message |
Ever17 -the out of infinity- Premium Edition |
v1.4.2-425-g7a7ccee5e |
2025-08-16 |
Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier
/ code: #version 130
#define lowp
#define mediump
#define highp
attribute vec3 position;
attribute mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
Ever17 -the out of infinity- Premium Edition |
v1.17 |
2024-05-11 |
sceDmacMemcpy(dest=04088000, src=094ee730, size=557056): overlapping read |
Ever17 -the out of infinity- Premium Edition |
v1.12.3 |
2023-09-09 |
fbo_blit_color failed in blit (04000000 -> 04110000) |
Ever17 -the out of infinity- Premium Edition |
v1.12.3 |
2023-09-09 |
fbo_blit_color failed in blit (04088000 -> 04110000) |
Ever17 -the out of infinity- Premium Edition |
v1.9.3 |
2020-12-05 |
sceDmacMemcpy(dest=04000000, src=099397a0, size=557056): overlapping read |
Ever17 -the out of infinity- Premium Edition |
v1.9.4 |
2022-06-25 |
Unknown GetPointer 00000000 PC 0880ba24 LR 08000020 |
Ever17 -the out of infinity- Premium Edition |
v1.8.0 |
2025-05-28 |
Unexpected mpeg first timestamp: 0 / 0 |
Ever17 -the out of infinity- Premium Edition |
v1.9.4 |
2025-06-25 |
sceDmacMemcpy(dest=04000000, src=09466720, size=557056): overlapping read |
Ever17 -the out of infinity- Premium Edition |
v1.8.0 |
2019-07-25 |
GL ran out of GPU memory; switching to low memory mode |
Ever17 -the out of infinity- Premium Edition |
v1.4.2-425-g7a7ccee5e |
2023-11-02 |
sceDmacMemcpy(dest=04000000, src=09466720, size=557056): overlapping read |
Ever17 -the out of infinity- Premium Edition |
v1.9.4 |
2023-10-20 |
Texture cache ran out of GPU memory; switching to low memory mode |