Recent logs - アンデッドナイツ

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Game title Version Latest Report Message
アンデッドナイツ v1.13.1 2022-09-07 GetFramebufferCandidates(DEPTH): Multiple (3) candidate framebuffers. First will be chosen. texaddr: 04288000 offset: 0 (512x512 stride 512, CLUT16): [C:04000000/512 Z:04088000/512 X:0 Y:0 reint: false] [C:04044000/512 Z:04088000/512 X:0 Y:0 reint: false] [C:040cc000/256 Z:04088000/512 X:0 Y:0 reint: false]
アンデッドナイツ v1.9.0 2022-03-14 Render to texture with incompatible formats 0 != 2 at 040cc000
アンデッドナイツ v1.9.0 2022-03-14 Render to area containing texture at 040cc000 +136x203
アンデッドナイツ v1.4.2-425-g7a7ccee5e 2021-11-10 fbo_blit_color failed in blit (00000000 -> 00000000)
アンデッドナイツ v1.4.2-425-g7a7ccee5e 2021-11-10 fbo_blit_color failed in blit (00044000 -> 00044000)
アンデッドナイツ v1.12.3 2022-08-24 GetFramebufferCandidates(DEPTH): Multiple (3) candidate framebuffers. texaddr: 04288000 offset: 0 (512x512 stride 512, CLUT16)
アンデッドナイツ v1.9.3-251-ga9302c49f 2022-03-21 Unknown GetPointer 00000000 PC 088cdbfc LR 088cdbfc
アンデッドナイツ v1.9.4 2022-11-08 Decoding texture from VRAM mirror at 04288000 swizzle=0
アンデッドナイツ v1.5.2 2021-11-10 Loading module sceFont_Library with version 0101, devkit 05050010