Recent logs - はじめの一歩 PORTABLE VICTORIOUS SPIRITS

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Game title Version Latest Report Message
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-27 sceDmacMemcpy(dest=098f9550, src=098d9550, size=131072): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-27 sceDmacMemcpy(dest=0978e150, src=0978d150, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-26 sceDmacMemcpy(dest=09817cb0, src=09816cb0, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-25 sceDmacMemcpy(dest=04167200, src=0942d8d0, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-25 sceDmacMemcpy(dest=04105400, src=090bee60, size=2048): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-23 Unknown GetPointerWrite 0a0005d0 PC 089c42cc LR 0897bd40
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1-491-g9cdd97c13b 2024-05-23 sceDmacMemcpy(dest=096aa2d0, src=096a82d0, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1-491-g9cdd97c13b 2024-05-23 sceDmacMemcpy(dest=096cfc20, src=096cdc20, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1-491-g9cdd97c13b 2024-05-22 AT3 header map lacks entry for bpf: 0 channels: 0
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-22 sceDmacMemcpy(dest=098f9410, src=098d9410, size=131072): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-22 sceDmacMemcpy(dest=097a6aa0, src=097a2aa0, size=16384): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-21 sceDmacMemcpy(dest=09712a70, src=09711a70, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-20 sceDmacMemcpy(dest=097a8210, src=097a7210, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-20 sceDmacMemcpy(dest=09631d60, src=0962fd60, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.16.6 2024-05-20 sceDmacMemcpy(dest=04088000, src=094c3a10, size=557056): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.16.6 2024-05-20 sceDmacMemcpy(dest=04124500, src=09153d40, size=32768): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-18 sceDmacMemcpy(dest=0412ff00, src=08e3d030, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.16.6 2024-05-18 sceDmacMemcpy(dest=096f5140, src=096f3140, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-17 sceDmacMemcpy(dest=096b3b60, src=096b1b60, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-17 sceDmacMemcpy(dest=0970d1c0, src=0970b1c0, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-19 Unknown GetPointer 00000000 PC 089c42cc LR 088f7598
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-16 sceDmacMemcpy(dest=0969c550, src=0968c550, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-15 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-15 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-14 sceDmacMemcpy(dest=095dd970, src=095db970, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-12 sceDmacMemcpy(dest=04088000, src=095b29d0, size=557056): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-12 sceDmacMemcpy(dest=0963a260, src=0962a260, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-12 sceDmacMemcpy(dest=09589ab0, src=09579ab0, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-11 sceDmacMemcpy(dest=097ba610, src=097b9610, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-11 sceDmacMemcpy(dest=040cc000, src=0904e4a0, size=32768): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-10 sceDmacMemcpy(dest=040cc000, src=09132590, size=32768): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-09 sceDmacMemcpy(dest=09672d30, src=09662d30, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2024-05-09 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144665236
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2024-05-09 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167509712
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2024-05-09 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08227844, firstSym=082276c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227854, firstSym=082276e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227858, firstSym=082276e8, varData=00000000, extra=00000000
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2024-05-09 Crazy varData address 01011006, skipping rest of module
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1-334-g1786a4ddb 2024-05-06 Error in shader compilation: info: Compile failed. WARNING: 0:64: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:88: 'function_call_constructor@vec3_vec3@99' : used without being initialised WARNING: 0:104: 'function_call_constructor@float_float@141' : used without being initialised WARNING: 3 compilation warnings. 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matsp
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-06 __KernelStopThread: thread 314 does not exist (ApctlThread deleted)
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.2 2024-05-04 sceDmacMemcpy(dest=095a17d0, src=095917d0, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-04 sceDmacMemcpy(dest=0956a070, src=0955a070, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-03 sceDmacMemcpy(dest=097d0b00, src=097cfb00, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.16.6 2024-05-02 sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.16.6 2024-05-01 sceDmacMemcpy(dest=095a5390, src=09595390, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-30 sceKernelLoadModule: unsupported options size=00000014, flags=08bf68e0, pos=0, access=1, data=1, text=1
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2024-04-29 sceDmacMemcpy(dest=040e4500, src=08fb0f10, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-26 sceDmacMemcpy(dest=09753ba0, src=09752ba0, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-26 sceDmacMemcpy(dest=0417fa00, src=0945cfe0, size=2048): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.9.4 2024-05-27 sceDmacMemcpy(dest=095354c0, src=095344c0, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-25 sceDmacMemcpy(dest=09658600, src=09656600, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-25 80630007=sceAtracSetData(1, 08d29808, 00010000): atracID uses different codec type than data
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2024-04-23 sceDmacMemcpy(dest=096cced0, src=096aced0, size=131072): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.8.0 2024-04-22 sceDmacMemcpy(dest=095b8e10, src=095b4e10, size=16384): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-26 sceDmacMemcpy(dest=096c8580, src=096c6580, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-21 No DL ID available to enqueue
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-21 sceDmacMemcpy(dest=09722b00, src=09720b00, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-24 sceDmacMemcpy(dest=09701b30, src=096ffb30, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-16 sceDmacMemcpy(dest=09714cc0, src=09712cc0, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-15 sceDmacMemcpy(dest=096a13d0, src=0969f3d0, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-14 sceDmacMemcpy(dest=097a4330, src=097a0330, size=16384): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-13 sceDmacMemcpy(dest=04110000, src=094c3a10, size=557056): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-15 sceDmacMemcpy(dest=096bf740, src=096af740, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-12 sceDmacMemcpy(dest=09519110, src=09518910, size=2048): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-11 80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-11 80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-11 80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-11 80630007=sceAtracSetData(2, 08bd5600, 0000d800): atracID uses different codec type than data
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-11 80630007=sceAtracSetData(2, 08bd5600, 00005000): atracID uses different codec type than data
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-11 80630007=sceAtracSetData(2, 08bd5600, 00018000): atracID uses different codec type than data
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-11 80630007=sceAtracSetData(2, 08bd5600, 00018700): atracID uses different codec type than data
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-11 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-11 sceGeBreak(mode=0, unknown=08b90d1c): unknown ptr (valid)
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-10 sceDmacMemcpy(dest=096f7430, src=096f5430, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-07 sceDmacMemcpy(dest=095ef390, src=095ed390, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-06 sceDmacMemcpy(dest=09778200, src=09777200, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-05 sceDmacMemcpy(dest=096d28b0, src=096d08b0, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-31 sceDmacMemcpy(dest=09676e30, src=09666e30, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.16.6 2024-03-30 sceDmacMemcpy(dest=09747a90, src=09745a90, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.9.3 2024-03-29 sceDmacMemcpy(dest=096f9140, src=096f5140, size=16384): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.16.6 2024-03-29 sceDmacMemcpy(dest=096fad60, src=096f8d60, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.16.6 2024-04-04 sceDmacMemcpy(dest=09706400, src=09704400, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-27 sceDmacMemcpy(dest=0968e9f0, src=0967e9f0, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-02 sceDmacMemcpy(dest=040cc000, src=090df7f0, size=32768): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-19 sceDmacMemcpy(dest=0415c100, src=08eb72a0, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-23 sceDmacMemcpy(dest=0968a4c0, src=0967a4c0, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-23 sceDmacMemcpy(dest=04115a00, src=08e4e7e0, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-29 sceDmacMemcpy(dest=096ecb40, src=096eab40, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.16.6 2024-03-20 sceDmacMemcpy(dest=0975edf0, src=0975ddf0, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-20 sceDmacMemcpy(dest=097b5d20, src=097b4d20, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-19 sceDmacMemcpy(dest=040cc000, src=090c0c40, size=32768): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-05-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.8.0 2024-03-18 sceDmacMemcpy(dest=0967fa00, src=0967ba00, size=16384): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-18 sceDmacMemcpy(dest=0969dd20, src=09699d20, size=16384): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.9.3 2024-03-16 D3D error in shader compilation: info: C:\Users\PC\Videos\WWE-2K14-PC-PSP\WWE-2K14-DownloadComputerGames.net\Shader@0x12C5ACA0(122,16-57): error X4505: maximum temp register index exceeded C:\Users\PC\Videos\WWE-2K14-PC-PSP\WWE-2K14-DownloadComputerGames.net\Shader@0x12C5ACA0(122,12-71): error X4505: maximum temp register index exceeded / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float3 u_lightpos0 : register(c24); float3 u_lightatt0 : register(c32); float3 u_lightdir0 : register(c28); float4 u_lightangle_spotCoef0 : register(c36); float3 u_lightambient0 : register(c48); float3 u_lightdiffuse0 : register(c40); float3 u_lightspecular0 : register(c44); float3 u_lightpos1 : register(c25); float3 u_lightatt1 : register(c33); float3 u_lightdir1 : register(c29); float4 u_lightangle_spotCoef1 : register(c37); float3 u_lightambient1 : register(c49); float3 u_lightdiffuse1 : register(c41); float3 u_lightspecular1 : register(c45); float3 u_lightpos2 : register(c26); float3 u_lightatt2 : register(c34); float3 u_lightdir2 : register(c30); float4 u_lightangle_spotCoef2 : register(c38); float3 u_lightambient2 : register(c50); float3 u_lightdiffuse2 : register(c42); float3 u_lightspecular2 : register(c46); float3 u_lightpos3 : register(c27); float3 u_lightatt3 : register(c35); float3 u_lightdir3 : register(c31); float4 u_lightangle_spotCoef3 : register(c39); float3 u_lightambient3 : register(c51); float3 u_lightdiffuse3 : register(c43); float3 u_lightspecular3 : register(c47); float4 u_ambient : register(c19); float3 u_matdiffuse : register(c21); float4 u_matspecular : register(c22); float3 u_matemissive : register(c23); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float3 v_color1 : COLOR1; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world); float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world)); float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0); float4 outPos = mul(viewPos, u_proj); float4 lightSum0 = u_ambient * u_matambientalpha + float4(u_matemissive, 0.0); float3 lightSum1 = 0; float3 toLight; float3 diffuse; float distance; float lightScale; float ldot; float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.9.3 2024-03-16 D3D error in shader compilation: info: C:\Users\PC\Videos\WWE-2K14-PC-PSP\WWE-2K14-DownloadComputerGames.net\Shader@0x0AB9AFC8(122,16-57): error X4505: maximum temp register index exceeded C:\Users\PC\Videos\WWE-2K14-PC-PSP\WWE-2K14-DownloadComputerGames.net\Shader@0x0AB9AFC8(122,12-71): error X4505: maximum temp register index exceeded / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float3 u_lightpos0 : register(c24); float3 u_lightatt0 : register(c32); float3 u_lightdir0 : register(c28); float4 u_lightangle_spotCoef0 : register(c36); float3 u_lightambient0 : register(c48); float3 u_lightdiffuse0 : register(c40); float3 u_lightspecular0 : register(c44); float3 u_lightpos1 : register(c25); float3 u_lightatt1 : register(c33); float3 u_lightdir1 : register(c29); float4 u_lightangle_spotCoef1 : register(c37); float3 u_lightambient1 : register(c49); float3 u_lightdiffuse1 : register(c41); float3 u_lightspecular1 : register(c45); float3 u_lightpos2 : register(c26); float3 u_lightatt2 : register(c34); float3 u_lightdir2 : register(c30); float4 u_lightangle_spotCoef2 : register(c38); float3 u_lightambient2 : register(c50); float3 u_lightdiffuse2 : register(c42); float3 u_lightspecular2 : register(c46); float3 u_lightpos3 : register(c27); float3 u_lightatt3 : register(c35); float3 u_lightdir3 : register(c31); float4 u_lightangle_spotCoef3 : register(c39); float3 u_lightambient3 : register(c51); float3 u_lightdiffuse3 : register(c43); float3 u_lightspecular3 : register(c47); float4 u_ambient : register(c19); float3 u_matdiffuse : register(c21); float4 u_matspecular : register(c22); float3 u_matemissive : register(c23); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float3 v_color1 : COLOR1; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world); float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world)); float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0); float4 outPos = mul(viewPos, u_proj); float4 lightSum0 = u_ambient * u_matambientalpha + float4(u_matemissive, 0.0); float3 lightSum1 = 0; float3 toLight; float3 diffuse; float distance; float lightScale; float ldot; float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-16 sceDmacMemcpy(dest=09767900, src=09765900, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-14 sceDmacMemcpy(dest=09733860, src=09732860, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.15.4 2024-03-13 sceDmacMemcpy(dest=040e4500, src=08f70720, size=32768): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-17 sceDmacMemcpy(dest=096d3110, src=096d1110, size=8192): overlapping read