Recent logs - はじめの一歩 PORTABLE VICTORIOUS SPIRITS

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はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-07-23 sceDmacMemcpy(dest=09729800, src=09728800, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-07-22 D3D error in shader compilation: info: C:\Program Files\PPSSPP\[email protected](137,16-55): error X4505: maximum temp register index exceeded C:\Program Files\PPSSPP\[email protected](137,12-69): error X4505: maximum temp register index exceeded / code: #define vec2 float2 #define vec3 float3 #define vec4 float4 #define ivec2 int2 #define ivec4 int4 #define mat4 float4x4 #define mat3x4 float4x3 #define splat3(x) vec3(x, x, x) #define lowp #define mediump #define highp #pragma warning( disable : 3571 ) mat4 u_proj : register(c0); vec4 u_matambientalpha : register(c20); mat3x4 u_world : register(c11); mat3x4 u_view : register(c8); vec4 u_uvscaleoffset : register(c17); vec3 u_lightpos0 : register(c24); vec3 u_lightatt0 : register(c32); vec3 u_lightdir0 : register(c28); vec4 u_lightangle_spotCoef0 : register(c36); vec3 u_lightambient0 : register(c48); vec3 u_lightdiffuse0 : register(c40); vec3 u_lightspecular0 : register(c44); vec3 u_lightpos1 : register(c25); vec3 u_lightatt1 : register(c33); vec3 u_lightdir1 : register(c29); vec4 u_lightangle_spotCoef1 : register(c37); vec3 u_lightambient1 : register(c49); vec3 u_lightdiffuse1 : register(c41); vec3 u_lightspecular1 : register(c45); vec3 u_lightpos2 : register(c26); vec3 u_lightatt2 : register(c34); vec3 u_lightdir2 : register(c30); vec4 u_lightangle_spotCoef2 : register(c38); vec3 u_lightambient2 : register(c50); vec3 u_lightdiffuse2 : register(c42); vec3 u_lightspecular2 : register(c46); vec3 u_lightpos3 : register(c27); vec3 u_lightatt3 : register(c35); vec3 u_lightdir3 : register(c31); vec4 u_lightangle_spotCoef3 : register(c39); vec3 u_lightambient3 : register(c51); vec3 u_lightdiffuse3 : register(c43); vec3 u_lightspecular3 : register(c47); vec4 u_ambient : register(c19); vec3 u_matdiffuse : register(c21); vec4 u_matspecular : register(c22); vec3 u_matemissive : register(c23); vec4 u_cullRangeMin : register(c80); vec4 u_cullRangeMax : register(c81); struct VS_IN { vec2 texcoord : TEXCOORD0; vec3 normal : NORMAL; vec3 position : POSITION; }; struct VS_OUT { vec3 v_texcoord : TEXCOORD0; vec4 v_color0 : COLOR0; vec3 v_color1 : COLOR1; vec4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; vec2 texcoord = In.texcoord; vec3 normal = In.normal; vec3 position = In.position; vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-07-20 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-07-22 sceDmacMemcpy(dest=09657be0, src=09655be0, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-07-14 sceDmacMemcpy(dest=040cc000, src=09094490, size=32768): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-07-14 sceDmacMemcpy(dest=096d6e10, src=096d5e10, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-07-13 sceDmacMemcpy(dest=098355b0, src=098255b0, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-07-20 sceDmacMemcpy(dest=0964c5e0, src=0963c5e0, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-07-12 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-07-12 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-07-09 sceDmacMemcpy(dest=040cc000, src=09109310, size=32768): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-07-08 sceDmacMemcpy(dest=040cc000, src=08feb6f0, size=32768): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-07-08 sceDmacMemcpy(dest=0972fc90, src=0972bc90, size=16384): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-07-07 sceDmacMemcpy(dest=0967a110, src=09678110, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-07-13 ReadFromHardware: Invalid address 00000000 near PC 08985c44 LR 08985c44
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-07-20 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-07-03 sceDmacMemcpy(dest=095ecd20, src=095dcd20, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.9.4 2021-07-02 sceDmacMemcpy(dest=09671c70, src=0966dc70, size=16384): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-06-28 sceDmacMemcpy(dest=096f21d0, src=096f11d0, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-06-24 sceDmacMemcpy(dest=0410c500, src=090775d0, size=32768): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-06-23 sceDmacMemcpy(dest=040fc200, src=09077e20, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-07-01 sceDmacMemcpy(dest=096593c0, src=096493c0, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-06-05 Unknown GetPointer 00000000 PC 0898f9f8 LR 08955bc0
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-06-04 sceDmacMemcpy(dest=0959fa70, src=0959da70, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-06-03 sceDmacMemcpy(dest=096842c0, src=096822c0, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-06-02 sceDmacMemcpy(dest=09681060, src=0967f060, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-05-31 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-05-29 sceDmacMemcpy(dest=0986e0c0, src=0986a0c0, size=16384): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-06-09 sceDmacMemcpy(dest=096962a0, src=096942a0, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-06-07 sceDmacMemcpy(dest=097028c0, src=097008c0, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-05-25 sceDmacMemcpy(dest=040cc000, src=08f4f800, size=32768): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-07-24 sceDmacMemcpy(dest=04181900, src=090feab0, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-05-24 sceDmacMemcpy(dest=0959fbf0, src=0959dbf0, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-05-24 sceDmacMemcpy(dest=09673180, src=09671180, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-07-22 sceDmacMemcpy(dest=097228e0, src=097218e0, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-05-20 sceDmacMemcpy(dest=04100200, src=0907f290, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.9.4 2021-05-08 sceDmacMemcpy(dest=095f3310, src=095d3310, size=131072): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.8.0 2021-05-01 sceDmacMemcpy(dest=040cc000, src=09094490, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2021-04-29 sceDmacMemcpy(dest=09712680, src=0970e680, size=16384): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-05-25 sceDmacMemcpy(dest=095dd9f0, src=095db9f0, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-07-01 sceDmacMemcpy(dest=04180900, src=090fc330, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-04-20 D3D error in shader compilation: info: C:\Users\pc\Downloads\PPSSPP\PPSSPP\[email protected](137,16-55): error X4505: maximum temp register index exceeded C:\Users\pc\Downloads\PPSSPP\PPSSPP\[email protected](137,12-69): error X4505: maximum temp register index exceeded / code: #define vec2 float2 #define vec3 float3 #define vec4 float4 #define ivec2 int2 #define ivec4 int4 #define mat4 float4x4 #define mat3x4 float4x3 #define splat3(x) vec3(x, x, x) #define lowp #define mediump #define highp #pragma warning( disable : 3571 ) mat4 u_proj : register(c0); vec4 u_matambientalpha : register(c20); mat3x4 u_world : register(c11); mat3x4 u_view : register(c8); vec4 u_uvscaleoffset : register(c17); vec3 u_lightpos0 : register(c24); vec3 u_lightatt0 : register(c32); vec3 u_lightdir0 : register(c28); vec4 u_lightangle_spotCoef0 : register(c36); vec3 u_lightambient0 : register(c48); vec3 u_lightdiffuse0 : register(c40); vec3 u_lightspecular0 : register(c44); vec3 u_lightpos1 : register(c25); vec3 u_lightatt1 : register(c33); vec3 u_lightdir1 : register(c29); vec4 u_lightangle_spotCoef1 : register(c37); vec3 u_lightambient1 : register(c49); vec3 u_lightdiffuse1 : register(c41); vec3 u_lightspecular1 : register(c45); vec3 u_lightpos2 : register(c26); vec3 u_lightatt2 : register(c34); vec3 u_lightdir2 : register(c30); vec4 u_lightangle_spotCoef2 : register(c38); vec3 u_lightambient2 : register(c50); vec3 u_lightdiffuse2 : register(c42); vec3 u_lightspecular2 : register(c46); vec3 u_lightpos3 : register(c27); vec3 u_lightatt3 : register(c35); vec3 u_lightdir3 : register(c31); vec4 u_lightangle_spotCoef3 : register(c39); vec3 u_lightambient3 : register(c51); vec3 u_lightdiffuse3 : register(c43); vec3 u_lightspecular3 : register(c47); vec4 u_ambient : register(c19); vec3 u_matdiffuse : register(c21); vec4 u_matspecular : register(c22); vec3 u_matemissive : register(c23); vec4 u_cullRangeMin : register(c80); vec4 u_cullRangeMax : register(c81); struct VS_IN { vec2 texcoord : TEXCOORD0; vec3 normal : NORMAL; vec3 position : POSITION; }; struct VS_OUT { vec3 v_texcoord : TEXCOORD0; vec4 v_color0 : COLOR0; vec3 v_color1 : COLOR1; vec4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; vec2 texcoord = In.texcoord; vec3 normal = In.normal; vec3 position = In.position; vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, dis
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-04-20 D3D error in shader compilation: info: C:\Users\pc\Downloads\PPSSPP\PPSSPP\[email protected](137,16-55): error X4505: maximum temp register index exceeded C:\Users\pc\Downloads\PPSSPP\PPSSPP\[email protected](137,12-69): error X4505: maximum temp register index exceeded / code: #define vec2 float2 #define vec3 float3 #define vec4 float4 #define ivec2 int2 #define ivec4 int4 #define mat4 float4x4 #define mat3x4 float4x3 #define splat3(x) vec3(x, x, x) #define lowp #define mediump #define highp #pragma warning( disable : 3571 ) mat4 u_proj : register(c0); vec4 u_matambientalpha : register(c20); mat3x4 u_world : register(c11); mat3x4 u_view : register(c8); vec4 u_uvscaleoffset : register(c17); vec3 u_lightpos0 : register(c24); vec3 u_lightatt0 : register(c32); vec3 u_lightdir0 : register(c28); vec4 u_lightangle_spotCoef0 : register(c36); vec3 u_lightambient0 : register(c48); vec3 u_lightdiffuse0 : register(c40); vec3 u_lightspecular0 : register(c44); vec3 u_lightpos1 : register(c25); vec3 u_lightatt1 : register(c33); vec3 u_lightdir1 : register(c29); vec4 u_lightangle_spotCoef1 : register(c37); vec3 u_lightambient1 : register(c49); vec3 u_lightdiffuse1 : register(c41); vec3 u_lightspecular1 : register(c45); vec3 u_lightpos2 : register(c26); vec3 u_lightatt2 : register(c34); vec3 u_lightdir2 : register(c30); vec4 u_lightangle_spotCoef2 : register(c38); vec3 u_lightambient2 : register(c50); vec3 u_lightdiffuse2 : register(c42); vec3 u_lightspecular2 : register(c46); vec3 u_lightpos3 : register(c27); vec3 u_lightatt3 : register(c35); vec3 u_lightdir3 : register(c31); vec4 u_lightangle_spotCoef3 : register(c39); vec3 u_lightambient3 : register(c51); vec3 u_lightdiffuse3 : register(c43); vec3 u_lightspecular3 : register(c47); vec4 u_ambient : register(c19); vec3 u_matdiffuse : register(c21); vec4 u_matspecular : register(c22); vec3 u_matemissive : register(c23); vec4 u_cullRangeMin : register(c80); vec4 u_cullRangeMax : register(c81); struct VS_IN { vec2 texcoord : TEXCOORD0; vec3 normal : NORMAL; vec3 position : POSITION; }; struct VS_OUT { vec3 v_texcoord : TEXCOORD0; vec4 v_color0 : COLOR0; vec3 v_color1 : COLOR1; vec4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; vec2 texcoord = In.texcoord; vec3 normal = In.normal; vec3 position = In.position; vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, dis
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-04-18 sceDmacMemcpy(dest=096c7e60, src=096c5e60, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2021-04-17 sceDmacMemcpy(dest=04124500, src=090cd570, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.8.0 2021-04-15 sceDmacMemcpy(dest=0971c200, src=09718200, size=16384): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.8.0 2021-04-13 sceDmacMemcpy(dest=095ca8b0, src=095c68b0, size=16384): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.9.0 2021-04-13 sceDmacMemcpy(dest=09894470, src=09892470, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-04-08 sceDmacMemcpy(dest=04105400, src=090397e0, size=2048): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-04-07 sceDmacMemcpy(dest=0962d330, src=0962b330, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-04-07 sceDmacMemcpy(dest=09695cb0, src=09693cb0, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-04-05 sceDmacMemcpy(dest=095c4860, src=095c3860, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-04-05 sceDmacMemcpy(dest=095e63d0, src=095e43d0, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-04-05 sceDmacMemcpy(dest=09690740, src=0968f740, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-04-04 sceDmacMemcpy(dest=09642840, src=09632840, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.2 2021-03-26 sceDmacMemcpy(dest=040e4500, src=08fb70e0, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.2 2021-03-25 sceDmacMemcpy(dest=040cc000, src=090bf6f0, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.8.0 2021-03-24 sceDmacMemcpy(dest=096a63e0, src=096863e0, size=131072): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.8.0 2021-03-24 sceDmacMemcpy(dest=097a1890, src=0979f890, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.8.0 2021-03-24 sceDmacMemcpy(dest=097915b0, src=0978f5b0, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-06-28 sceDmacMemcpy(dest=040fa200, src=09075230, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-06-15 sceDmacMemcpy(dest=09640760, src=0963e760, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.7.4 2021-04-21 sceDmacMemcpy(dest=095f9bf0, src=095e9bf0, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.7.4 2021-06-14 sceDmacMemcpy(dest=096b6960, src=096a6960, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-07-09 sceDmacMemcpy(dest=0960b900, src=095fb900, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-03-08 80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2021-03-05 An uneaten prefix at end of block: 08928874
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2021-03-02 sceDmacMemcpy(dest=0960a800, src=09606800, size=16384): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.9.4 2021-02-25 sceDmacMemcpy(dest=097a5ac0, src=097a3ac0, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.2 2021-02-18 sceDmacMemcpy(dest=096d2f60, src=096d0f60, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.2 2021-02-17 00000000=sceDisplaySetHoldMode(00000001): unsupported
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.1 2021-02-14 sceDmacMemcpy(dest=09683eb0, src=09681eb0, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.1 2021-02-13 sceDmacMemcpy(dest=096314c0, src=0962f4c0, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.9.4 2021-03-19 sceDmacMemcpy(dest=096b2510, src=096ae510, size=16384): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.6.3 2021-01-31 sceDmacMemcpy(dest=09700ea0, src=096fcea0, size=16384): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.6.3 2021-01-31 sceDmacMemcpy(dest=097cc4f0, src=097ca4f0, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2021-01-28 sceDmacMemcpy(dest=096898f0, src=096798f0, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.9.4 2021-01-17 sceDmacMemcpy(dest=04119200, src=08df6c90, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2021-01-14 sceKernelLoadModule: unsupported options size=00000014, flags=08d11560, pos=0, access=1, data=2, text=2
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2021-01-14 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2021-01-14 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2021-01-14 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2021-01-14 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2021-01-14 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2021-01-14 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2021-01-14 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2021-01-14 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2021-01-14 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2021-07-20 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2021-01-14 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2021-01-14 sceKernelLoadModule: unsupported options size=00000014, flags=08857c2c, pos=0, access=1, data=1, text=1
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2021-01-04 sceDmacMemcpy(dest=097b75f0, src=097b55f0, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2021-01-04 sceDmacMemcpy(dest=096082b0, src=096042b0, size=16384): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2021-01-03 sceDmacMemcpy(dest=0965fe90, src=0965be90, size=16384): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2020-12-29 sceDmacMemcpy(dest=09754480, src=09752480, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2020-12-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2020-12-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.6.3 2020-12-23 sceDmacMemcpy(dest=096b5700, src=096b1700, size=16384): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.6.3 2020-12-21 sceDmacMemcpy(dest=097a9020, src=097a5020, size=16384): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.6.3 2020-12-19 sceDmacMemcpy(dest=09773a30, src=0976fa30, size=16384): overlapping read