Recent logs - はじめの一歩 PORTABLE VICTORIOUS SPIRITS

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Game title Version Latest Report Message
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2024-04-23 sceDmacMemcpy(dest=096cced0, src=096aced0, size=131072): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.8.0 2024-04-22 sceDmacMemcpy(dest=095b8e10, src=095b4e10, size=16384): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-24 sceDmacMemcpy(dest=096c8580, src=096c6580, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-21 No DL ID available to enqueue
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-21 sceDmacMemcpy(dest=09722b00, src=09720b00, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-24 sceDmacMemcpy(dest=09701b30, src=096ffb30, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-16 sceDmacMemcpy(dest=09714cc0, src=09712cc0, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-15 sceDmacMemcpy(dest=096a13d0, src=0969f3d0, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-14 sceDmacMemcpy(dest=097a4330, src=097a0330, size=16384): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-13 sceDmacMemcpy(dest=04110000, src=094c3a10, size=557056): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-15 sceDmacMemcpy(dest=096bf740, src=096af740, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-12 sceDmacMemcpy(dest=09519110, src=09518910, size=2048): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-11 80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-11 80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-11 80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-11 80630007=sceAtracSetData(2, 08bd5600, 0000d800): atracID uses different codec type than data
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-11 80630007=sceAtracSetData(2, 08bd5600, 00005000): atracID uses different codec type than data
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-11 80630007=sceAtracSetData(2, 08bd5600, 00018000): atracID uses different codec type than data
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-11 80630007=sceAtracSetData(2, 08bd5600, 00018700): atracID uses different codec type than data
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-11 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-11 sceGeBreak(mode=0, unknown=08b90d1c): unknown ptr (valid)
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-10 sceDmacMemcpy(dest=096f7430, src=096f5430, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-07 sceDmacMemcpy(dest=095ef390, src=095ed390, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-06 sceDmacMemcpy(dest=09778200, src=09777200, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-05 sceDmacMemcpy(dest=096d28b0, src=096d08b0, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-31 sceDmacMemcpy(dest=09676e30, src=09666e30, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.16.6 2024-03-30 sceDmacMemcpy(dest=09747a90, src=09745a90, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.9.3 2024-03-29 sceDmacMemcpy(dest=096f9140, src=096f5140, size=16384): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.16.6 2024-03-29 sceDmacMemcpy(dest=096fad60, src=096f8d60, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.16.6 2024-04-04 sceDmacMemcpy(dest=09706400, src=09704400, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-27 sceDmacMemcpy(dest=0968e9f0, src=0967e9f0, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-02 sceDmacMemcpy(dest=040cc000, src=090df7f0, size=32768): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-24 sceDmacMemcpy(dest=0415c100, src=08eb72a0, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-23 sceDmacMemcpy(dest=0968a4c0, src=0967a4c0, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-23 sceDmacMemcpy(dest=04115a00, src=08e4e7e0, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-29 sceDmacMemcpy(dest=096ecb40, src=096eab40, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.16.6 2024-03-20 sceDmacMemcpy(dest=0975edf0, src=0975ddf0, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-20 sceDmacMemcpy(dest=097b5d20, src=097b4d20, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-19 sceDmacMemcpy(dest=040cc000, src=090c0c40, size=32768): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.8.0 2024-03-18 sceDmacMemcpy(dest=0967fa00, src=0967ba00, size=16384): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-18 sceDmacMemcpy(dest=0969dd20, src=09699d20, size=16384): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.9.3 2024-03-16 D3D error in shader compilation: info: C:\Users\PC\Videos\WWE-2K14-PC-PSP\WWE-2K14-DownloadComputerGames.net\Shader@0x12C5ACA0(122,16-57): error X4505: maximum temp register index exceeded C:\Users\PC\Videos\WWE-2K14-PC-PSP\WWE-2K14-DownloadComputerGames.net\Shader@0x12C5ACA0(122,12-71): error X4505: maximum temp register index exceeded / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float3 u_lightpos0 : register(c24); float3 u_lightatt0 : register(c32); float3 u_lightdir0 : register(c28); float4 u_lightangle_spotCoef0 : register(c36); float3 u_lightambient0 : register(c48); float3 u_lightdiffuse0 : register(c40); float3 u_lightspecular0 : register(c44); float3 u_lightpos1 : register(c25); float3 u_lightatt1 : register(c33); float3 u_lightdir1 : register(c29); float4 u_lightangle_spotCoef1 : register(c37); float3 u_lightambient1 : register(c49); float3 u_lightdiffuse1 : register(c41); float3 u_lightspecular1 : register(c45); float3 u_lightpos2 : register(c26); float3 u_lightatt2 : register(c34); float3 u_lightdir2 : register(c30); float4 u_lightangle_spotCoef2 : register(c38); float3 u_lightambient2 : register(c50); float3 u_lightdiffuse2 : register(c42); float3 u_lightspecular2 : register(c46); float3 u_lightpos3 : register(c27); float3 u_lightatt3 : register(c35); float3 u_lightdir3 : register(c31); float4 u_lightangle_spotCoef3 : register(c39); float3 u_lightambient3 : register(c51); float3 u_lightdiffuse3 : register(c43); float3 u_lightspecular3 : register(c47); float4 u_ambient : register(c19); float3 u_matdiffuse : register(c21); float4 u_matspecular : register(c22); float3 u_matemissive : register(c23); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float3 v_color1 : COLOR1; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world); float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world)); float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0); float4 outPos = mul(viewPos, u_proj); float4 lightSum0 = u_ambient * u_matambientalpha + float4(u_matemissive, 0.0); float3 lightSum1 = 0; float3 toLight; float3 diffuse; float distance; float lightScale; float ldot; float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.9.3 2024-03-16 D3D error in shader compilation: info: C:\Users\PC\Videos\WWE-2K14-PC-PSP\WWE-2K14-DownloadComputerGames.net\Shader@0x0AB9AFC8(122,16-57): error X4505: maximum temp register index exceeded C:\Users\PC\Videos\WWE-2K14-PC-PSP\WWE-2K14-DownloadComputerGames.net\Shader@0x0AB9AFC8(122,12-71): error X4505: maximum temp register index exceeded / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float3 u_lightpos0 : register(c24); float3 u_lightatt0 : register(c32); float3 u_lightdir0 : register(c28); float4 u_lightangle_spotCoef0 : register(c36); float3 u_lightambient0 : register(c48); float3 u_lightdiffuse0 : register(c40); float3 u_lightspecular0 : register(c44); float3 u_lightpos1 : register(c25); float3 u_lightatt1 : register(c33); float3 u_lightdir1 : register(c29); float4 u_lightangle_spotCoef1 : register(c37); float3 u_lightambient1 : register(c49); float3 u_lightdiffuse1 : register(c41); float3 u_lightspecular1 : register(c45); float3 u_lightpos2 : register(c26); float3 u_lightatt2 : register(c34); float3 u_lightdir2 : register(c30); float4 u_lightangle_spotCoef2 : register(c38); float3 u_lightambient2 : register(c50); float3 u_lightdiffuse2 : register(c42); float3 u_lightspecular2 : register(c46); float3 u_lightpos3 : register(c27); float3 u_lightatt3 : register(c35); float3 u_lightdir3 : register(c31); float4 u_lightangle_spotCoef3 : register(c39); float3 u_lightambient3 : register(c51); float3 u_lightdiffuse3 : register(c43); float3 u_lightspecular3 : register(c47); float4 u_ambient : register(c19); float3 u_matdiffuse : register(c21); float4 u_matspecular : register(c22); float3 u_matemissive : register(c23); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float3 v_color1 : COLOR1; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world); float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world)); float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0); float4 outPos = mul(viewPos, u_proj); float4 lightSum0 = u_ambient * u_matambientalpha + float4(u_matemissive, 0.0); float3 lightSum1 = 0; float3 toLight; float3 diffuse; float distance; float lightScale; float ldot; float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-16 sceDmacMemcpy(dest=09767900, src=09765900, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-14 sceDmacMemcpy(dest=09733860, src=09732860, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.15.4 2024-03-13 sceDmacMemcpy(dest=040e4500, src=08f70720, size=32768): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-17 sceDmacMemcpy(dest=096d3110, src=096d1110, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-12 sceDmacMemcpy(dest=09668870, src=09666870, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.2 2024-03-11 sceDmacMemcpy(dest=09687d20, src=09683d20, size=16384): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-11 sceDmacMemcpy(dest=09736fc0, src=09735fc0, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-11 80630006=sceAtracSetHalfwayBufferAndGetID(08b90dc0, 00010000, 00020000): invalid RIFF header
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-11 80630006=sceAtracSetHalfwayBufferAndGetID(08bb0e00, 00010000, 00020000): invalid RIFF header
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-11 Unexpected mpeg first timestamp: 0 / 0
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-11 sceDmacMemcpy(dest=0977d2d0, src=0977c2d0, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-10 sceDmacMemcpy(dest=0953d900, src=0952d900, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.13.2 2024-03-10 sceDmacMemcpy(dest=0959ec80, src=0959e480, size=2048): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.15.4 2024-03-10 sceDmacMemcpy(dest=096bdab0, src=096adab0, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-10 sceDmacMemcpy(dest=09654560, src=09652560, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.6.3 2024-03-08 sceDmacMemcpy(dest=041fb080, src=094f2950, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.2 2024-03-07 sceDmacMemcpy(dest=096837a0, src=0967f7a0, size=16384): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-05 sceDmacMemcpy(dest=040cc000, src=09067ce0, size=32768): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-04 sceDmacMemcpy(dest=096741d0, src=096721d0, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-04 sceDmacMemcpy(dest=097b27a0, src=097b17a0, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-16 Unknown GetPointerWrite 0a007be0 PC 089c42cc LR 0897bd40
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.6.3 2024-02-29 sceDmacMemcpy(dest=097edd40, src=097ebd40, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-02-29 sceDmacMemcpy(dest=09628450, src=09626450, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-02-29 sceDmacMemcpy(dest=096aaac0, src=096a8ac0, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.16.6 2024-02-27 sceDmacMemcpy(dest=09673c60, src=09671c60, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-04 sceDmacMemcpy(dest=0966ffb0, src=0965ffb0, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.9.4 2024-02-27 sceDmacMemcpy(dest=09793810, src=09791810, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-02-26 sceDmacMemcpy(dest=096a52a0, src=096a32a0, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-02-26 sceDmacMemcpy(dest=096a0900, src=09690900, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-17 Unknown GetPointerWrite 00000000 PC 089c42cc LR 0897bd40
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-02-26 sceDmacMemcpy(dest=096b30e0, src=096b10e0, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-02-25 sceDmacMemcpy(dest=09705cb0, src=09703cb0, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-02-21 sceDmacMemcpy(dest=097bf8f0, src=097bb8f0, size=16384): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-02-21 sceDmacMemcpy(dest=097adbb0, src=097acbb0, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-02-21 sceDmacMemcpy(dest=096bc690, src=096ac690, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-02-20 sceDmacMemcpy(dest=09701f50, src=09700f50, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-02-20 sceDmacMemcpy(dest=096ce3e0, src=096be3e0, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-02-20 sceDmacMemcpy(dest=0962a8f0, src=096288f0, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-07 Unknown GetPointerWrite 0a004f10 PC 089c42cc LR 0897bd40
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-17 Unknown GetPointer 00000000 PC 089c42cc LR 0897bd40
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.13.2 2024-02-17 sceDmacMemcpy(dest=09654480, src=09644480, size=65536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-02-17 sceDmacMemcpy(dest=09608800, src=09606800, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-02-17 sceDmacMemcpy(dest=096ed300, src=096eb300, size=8192): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-04-04 sceDmacMemcpy(dest=04110000, src=0941a9d0, size=557056): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-03-10 sceDmacMemcpy(dest=09729c10, src=09728c10, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-02-14 sceDmacMemcpy(dest=0976e480, src=0976d480, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-02-11 sceDmacMemcpy(dest=040fcd00, src=0939d660, size=32768): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.16.6 2024-02-16 sceDmacMemcpy(dest=04110000, src=095d3a10, size=557056): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.16.6 2024-02-09 sceDmacMemcpy(dest=0955b240, src=0953b240, size=131072): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.15.3 2024-02-07 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17 2024-02-07 sceDmacMemcpy(dest=09796ff0, src=09795ff0, size=4096): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.16.6 2024-02-06 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17 2024-02-04 sceDmacMemcpy(dest=040ec500, src=08fcfe00, size=32768): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.16.6 2024-02-03 sceDmacMemcpy(dest=095a52a0, src=095952a0, size=65536): overlapping read