To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Message |
| Pirates of the Caribbean: At World's End |
v1.11.3-1679-g195662497 |
2025-10-31 |
Waiting thread for 20 that was already waiting for 20 |
| FIFA STREET 2 |
v1.11.3-1679-g195662497 |
2025-10-29 |
Unexpected mpeg first timestamp: fffffffffff / 17592186044415 |
| Manhunt 2® |
v1.11.3-1679-g195662497 |
2025-10-23 |
MIPSCompileOp: Invalid instruction 00000fff |
| Manhunt 2® |
v1.11.3-1679-g195662497 |
2025-10-23 |
Jump to invalid address: 057dc3c0 |
| Burnout™ Dominator |
v1.11.3-1679-g195662497 |
2025-10-17 |
__KernelStopThread: thread 1312 does not exist |
| God of War®: Ghost of Sparta |
v1.11.3-1679-g195662497 |
2025-10-14 |
WriteToHardware: Invalid address 00000029 near PC 08a62e2c LR 08a636cc |
| Transformers 2 |
v1.11.3-1679-g195662497 |
2025-10-13 |
Unknown GetPointer 00000031 PC 08a05f0c LR 08a05f20 |
| PATCH SPARTAN11 |
v1.11.3-1679-g195662497 |
2025-10-12 |
Waiting thread for 20 that was already waiting for 20 |
| eFootball RB - V. |
v1.9.4 |
2025-11-02 |
Savedata version requested: 3 |
| Call of Duty : Roads to Victory™ |
v1.11.3-1679-g195662497 |
2025-10-06 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296776 |
| WWE SmackDown vs. RAW 2010 |
v1.11.3-1679-g195662497 |
2025-10-04 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1 |
| WWE SmackDown vs. RAW 2010 |
v1.11.3-1679-g195662497 |
2025-10-04 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064 |
| DEAD OR ALIVE Paradise |
v1.11.3-1679-g195662497 |
2025-10-04 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176 |
| Burnout Legends |
v1.11.3-1679-g195662497 |
2025-10-03 |
An uneaten prefix at end of block: 08a73ab0 |
| Burnout Legends |
v1.11.3-1679-g195662497 |
2025-10-03 |
MIPSCompileOp: Invalid instruction 6b7e20f6 |
| Burnout Legends |
v1.11.3-1679-g195662497 |
2025-10-03 |
MIPSCompileOp: Invalid instruction 637c180a |
| Burnout Legends |
v1.11.3-1679-g195662497 |
2025-10-03 |
MIPSCompileOp: Invalid instruction 67fc180a |
| Crash® of the Titans |
v1.11.3-1679-g195662497 |
2025-10-03 |
Unknown GetPointer 00003764 PC 08b09d80 LR 08b0d348 |
| God of War: Chains of Olympus |
v1.11.3-1679-g195662497 |
2025-10-03 |
ReadFromHardware: Invalid address 7fffffff near PC 7fffffff LR 7fffffff |
| Spider-Man 3 |
v1.11.3-1679-g195662497 |
2025-09-29 |
WriteToHardware: Invalid address 00000d40 near PC 08a21370 LR 08a21370 |
| Marvel Nemesis™: Rise of the Imperfects™ |
v1.11.3-1679-g195662497 |
2025-09-29 |
WriteToHardware: Invalid address 000002e4 near PC 08af7d08 LR 08af7d08 |
| e Football pes 2026 patch Barcelona v2 by aryzz project |
v1.11.3-1679-g195662497 |
2025-11-02 |
Savedata version requested on save: 3 |
| eFootball 2026 By Komo Valeri |
v1.9.4 |
2025-10-28 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball 2026 By Komo Valeri |
v1.9.4 |
2025-11-02 |
Savedata version requested on save: 3 |
| eFootball 2026 By Komo Valeri |
v1.9.4 |
2025-11-02 |
Savedata version requested: 3 |
| eFootball RB - V. |
v1.9.4 |
2025-11-02 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| EA FC 2024 BY FUMA GOONERS |
v1.9.4 |
2025-11-02 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| eFootball RB - V. |
v1.9.4 |
2025-11-02 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
| EA FC 2024 BY FUMA GOONERS |
v1.9.4 |
2025-11-02 |
MIPSCompileOp: Invalid instruction 46800499 |
| EA FC 2024 BY FUMA GOONERS |
v1.9.4 |
2025-10-31 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| EA FC 2024 BY FUMA GOONERS |
v1.9.4 |
2025-11-02 |
Savedata version requested on save: 3 |
| EA FC 2024 BY FUMA GOONERS |
v1.9.4 |
2025-11-02 |
Savedata version requested: 3 |
| eFootball RB - V. |
v1.11.3-1679-g195662497 |
2025-09-07 |
Unknown GetPointer 00000000 PC 08824cf4 LR 088113dc |
| eFootball RB - V. |
v1.9.4 |
2025-11-02 |
Unknown GetPointer 00000000 PC 0882bbf4 LR 088113dc |
| eFootball RB - V. |
v1.9.4 |
2025-10-30 |
Unknown GetPointer 00000000 PC 08824cf4 LR 088113dc |
| eFootball RB - V. |
v1.9.4 |
2025-11-02 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball RB - V. |
v1.9.4 |
2025-11-02 |
Savedata version requested: 3 |
| eFootball RB - V. |
v1.9.4 |
2025-11-02 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball RB - V. |
v1.9.4 |
2025-11-02 |
Savedata version requested on save: 3 |
| Spider-Man 3 |
v1.11.3-1679-g195662497 |
2025-09-06 |
WriteToHardware: Invalid address 00000d40 near PC 08a2afc4 LR 08a2b75c |
| "eFootball Mod Full Asia Musim 2024 by TRMD" |
v1.9.4 |
2025-11-02 |
Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0 |
| Dragon Ball : Sparking Zero |
v1.9.4 |
2025-11-02 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball Mx AP25 |
v1.19.3-791-g8509e951a7 |
2025-11-02 |
Savedata version requested: 3 |
| TEKKEN 6 |
v1.11.3-1679-g195662497 |
2025-08-29 |
WriteToHardware: Invalid address 150e815c near PC 08000000 LR 08000000 |
| Disney•Pixar Cars 2 |
v1.11.3-1679-g195662497 |
2025-08-25 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r5p0-01rel0 [Revision 96995].
01f05559:00000b31 HWX T N LM Tex Light: 0: c:1 t:2 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
#version 100
// Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = |
| SOCOM: U.S. Navy SEALs Fireteam Bravo |
v1.11.3-1679-g195662497 |
2025-08-23 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
| eFootball 2026 By Komo Valeri |
v1.9.4 |
2025-10-27 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball Play-C |
v1.11.3-1679-g195662497 |
2025-08-09 |
__KernelStopThread: thread 314 does not exist |
| eFootball |
v1.6.3 |
2025-10-10 |
Unknown GetPointer 00000000 PC 08824cf4 LR 088113dc |
| eFootball 2026 By Komo Valeri |
v1.9.4 |
2025-10-31 |
Savedata version requested on save: 3 |
| eFootball 2026 By Komo Valeri |
v1.9.4 |
2025-11-02 |
Savedata version requested: 3 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.9.4 |
2025-10-31 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2025-11-02 |
Savedata version requested: 3 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2025-11-02 |
Savedata version requested on save: 3 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.9.4 |
2025-11-01 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball 2026 StaR Patch |
v1.9.4 |
2025-11-01 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball 2026 StaR Patch |
v1.9.4 |
2025-11-02 |
Savedata version requested on save: 3 |
| eFootball 2026 StaR Patch |
v1.9.4 |
2025-11-02 |
Savedata version requested: 3 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.9.4 |
2025-11-02 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| EA FC 2024 BY SPARTAN JR 11 |
v1.9.4 |
2025-11-02 |
Savedata version requested on save: 3 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.9.4 |
2025-11-02 |
MIPSCompileOp: Invalid instruction 46800499 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.9.4 |
2025-11-02 |
Savedata version requested: 3 |
| eFootball PC - V. |
v1.11.3-1679-g195662497 |
2025-07-29 |
Unknown GetPointer 10b328b7 PC 0884d5b0 LR 0884d7d4 |
| "eFootball Mod Full Asia Musim 2024 by TRMD" |
v1.9.4 |
2025-11-02 |
Savedata version requested on save: 3 |
| 激・戦国無双 |
v1.11.3-1679-g195662497 |
2025-07-29 |
Savedata loading with detected hashmode 3 instead of file's 5 |
| "eFootball Mod Full Asia Musim 2024 by TRMD" |
v1.9.4 |
2025-11-02 |
Savedata version requested: 3 |
| eFootball Chelito 19 |
v1.19.3 |
2025-10-01 |
Savedata version requested: 3 |
| eFootball Lop - Play |
v1.9.4 |
2025-11-02 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
| Yu-Gi-Oh! GX Tag Force 2 |
v1.11.3-1679-g195662497 |
2025-07-28 |
__KernelStopThread: thread 408 does not exist |
| EA FC 2024 BY SPARTAN JR 11 |
v1.9.4 |
2025-11-02 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| EA FC 2024 BY SPARTAN JR 11 |
v1.9.4 |
2025-11-02 |
Savedata version requested on save: 3 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.9.4 |
2025-11-02 |
Savedata version requested: 3 |
| Dragon Ball Z: Tenkaichi BT4 Latina |
v1.9.4 |
2025-10-31 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball Lop - Play |
v1.9.4 |
2025-11-02 |
sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read |
| ナルティメットポータブル 無幻城の巻 |
v1.11.3-1679-g195662497 |
2025-07-23 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000 |
| eFootball Lop - Play |
v1.9.4 |
2025-11-02 |
Savedata version requested: 3 |
| ロコロコデモ |
v1.11.3-1679-g195662497 |
2025-07-21 |
MFIC instruction hit (70020024) at 08aac100 |
| Disney•Pixar Cars 2 |
v1.11.3-1679-g195662497 |
2025-07-20 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f05559:00000b31 HWX T N LM Tex Light: 0: c:1 t:2 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldo |
| eFootball Lop - Play |
v1.9.4 |
2025-11-02 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball Lop - Play |
v1.9.4 |
2025-11-02 |
Savedata version requested on save: 3 |
| LEGO Star Wars III - The Clone Wars |
v1.11.3-1679-g195662497 |
2025-07-17 |
WriteToHardware: Invalid address bfcf4934 near PC 08000000 LR 08000000 |
| BURNOUT DOMINATOR |
v1.11.3-1679-g195662497 |
2025-07-16 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000 |
| BURNOUT DOMINATOR |
v1.11.3-1679-g195662497 |
2025-07-16 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000 |
| BURNOUT DOMINATOR |
v1.11.3-1679-g195662497 |
2025-07-16 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000 |
| eFootball 2024 |
v1.11.3-1679-g195662497 |
2025-07-11 |
Unknown GetPointer 00000000 PC 0884d5b0 LR 0884d7d4 |
| FIFA 22 By Tutoriales Bendezu |
v1.11.3-1679-g195662497 |
2025-07-09 |
80630007=sceAtracSetData(2, 08d4b180, 00004890): atracID uses different codec type than data |
| FIFA 22 By Tutoriales Bendezu |
v1.11.3-1679-g195662497 |
2025-07-09 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
| FIFA 22 By Tutoriales Bendezu |
v1.11.3-1679-g195662497 |
2025-07-09 |
80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data |
| FIFA 22 By Tutoriales Bendezu |
v1.11.3-1679-g195662497 |
2025-07-09 |
80630007=sceAtracSetData(2, 08d4b180, 00004100): atracID uses different codec type than data |
| FIFA 22 By Tutoriales Bendezu |
v1.11.3-1679-g195662497 |
2025-07-09 |
80630007=sceAtracSetData(2, 08d4b180, 00010050): atracID uses different codec type than data |
| FIFA 22 By Tutoriales Bendezu |
v1.11.3-1679-g195662497 |
2025-07-09 |
80630007=sceAtracSetData(2, 08d4b180, 00007bf8): atracID uses different codec type than data |
| FIFA 22 By Tutoriales Bendezu |
v1.11.3-1679-g195662497 |
2025-07-09 |
80630007=sceAtracSetData(2, 08d4b180, 0000c428): atracID uses different codec type than data |
| FIFA 22 By Tutoriales Bendezu |
v1.11.3-1679-g195662497 |
2025-07-09 |
80630007=sceAtracSetData(2, 08d4b180, 000034e0): atracID uses different codec type than data |
| FIFA 22 By Tutoriales Bendezu |
v1.11.3-1679-g195662497 |
2025-07-09 |
80630007=sceAtracSetData(2, 08d4b180, 0000eb88): atracID uses different codec type than data |
| FIFA 22 By Tutoriales Bendezu |
v1.11.3-1679-g195662497 |
2025-07-09 |
80630007=sceAtracSetData(2, 08d4b180, 00003fd0): atracID uses different codec type than data |
| FIFA 22 By Tutoriales Bendezu |
v1.11.3-1679-g195662497 |
2025-07-09 |
80630007=sceAtracSetData(2, 08d4b180, 00008fa8): atracID uses different codec type than data |
| FIFA 22 By Tutoriales Bendezu |
v1.11.3-1679-g195662497 |
2025-07-09 |
80630007=sceAtracSetData(2, 08d4b180, 00005a10): atracID uses different codec type than data |
| FIFA 22 By Tutoriales Bendezu |
v1.11.3-1679-g195662497 |
2025-07-09 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
| FIFA 22 By Tutoriales Bendezu |
v1.11.3-1679-g195662497 |
2025-07-09 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
| eFootball 26 BY DIWAX GAMING |
v1.8.0 |
2025-10-20 |
Game install with no files / data |