Recent logs - v1.11.3-1679-g195662497

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Game title Version Latest Report Message
Call of Duty : Roads to Victory™ v1.11.3-1679-g195662497 2025-10-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296776
WWE SmackDown vs. RAW 2010 v1.11.3-1679-g195662497 2025-10-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1
WWE SmackDown vs. RAW 2010 v1.11.3-1679-g195662497 2025-10-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
DEAD OR ALIVE Paradise v1.11.3-1679-g195662497 2025-10-04 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
Burnout Legends v1.11.3-1679-g195662497 2025-10-03 An uneaten prefix at end of block: 08a73ab0
Burnout Legends v1.11.3-1679-g195662497 2025-10-03 MIPSCompileOp: Invalid instruction 6b7e20f6
Burnout Legends v1.11.3-1679-g195662497 2025-10-03 MIPSCompileOp: Invalid instruction 637c180a
Burnout Legends v1.11.3-1679-g195662497 2025-10-03 MIPSCompileOp: Invalid instruction 67fc180a
Crash® of the Titans v1.11.3-1679-g195662497 2025-10-03 Unknown GetPointer 00003764 PC 08b09d80 LR 08b0d348
God of War: Chains of Olympus v1.11.3-1679-g195662497 2025-10-03 ReadFromHardware: Invalid address 7fffffff near PC 7fffffff LR 7fffffff
Spider-Man 3 v1.11.3-1679-g195662497 2025-09-29 WriteToHardware: Invalid address 00000d40 near PC 08a21370 LR 08a21370
Marvel Nemesis™: Rise of the Imperfects™ v1.11.3-1679-g195662497 2025-09-29 WriteToHardware: Invalid address 000002e4 near PC 08af7d08 LR 08af7d08
eFootball 2026 By Komo Valeri v1.9.4 2025-10-05 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball 2026 By Komo Valeri v1.9.4 2025-10-08 Savedata version requested on save: 3
eFootball 2026 By Komo Valeri v1.9.4 2025-10-08 Savedata version requested: 3
EA FC 2024 BY FUMA GOONERS v1.9.4 2025-10-08 MIPSCompileOp: Invalid instruction 46800499
EA FC 2024 BY FUMA GOONERS v1.9.4 2025-10-08 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
EA FC 2024 BY FUMA GOONERS v1.9.4 2025-10-08 Savedata version requested on save: 3
EA FC 2024 BY FUMA GOONERS v1.9.4 2025-10-08 Savedata version requested: 3
eFootball RB - V. v1.11.3-1679-g195662497 2025-09-07 Unknown GetPointer 00000000 PC 08824cf4 LR 088113dc
eFootball RB - V. v1.9.4 2025-10-07 Unknown GetPointer 00000000 PC 0882bbf4 LR 088113dc
eFootball RB - V. v1.9.4 2025-10-07 Unknown GetPointer 00000000 PC 08824cf4 LR 088113dc
eFootball RB - V. v1.9.4 2025-10-08 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball RB - V. v1.9.4 2025-10-08 Savedata version requested: 3
eFootball RB - V. v1.9.4 2025-10-08 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball RB - V. v1.9.4 2025-10-08 Savedata version requested on save: 3
Spider-Man 3 v1.11.3-1679-g195662497 2025-09-06 WriteToHardware: Invalid address 00000d40 near PC 08a2afc4 LR 08a2b75c
eFootball Mx AP25 v1.19.3-612-g313d1fa390 2025-10-08 Savedata version requested: 3
TEKKEN 6 v1.11.3-1679-g195662497 2025-08-29 WriteToHardware: Invalid address 150e815c near PC 08000000 LR 08000000
Disney•Pixar Cars 2 v1.11.3-1679-g195662497 2025-08-25 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01f05559:00000b31 HWX T N LM Tex Light: 0: c:1 t:2 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot =
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.11.3-1679-g195662497 2025-08-23 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
eFootball 2026 By Komo Valeri v1.9.4 2025-10-08 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball Play-C v1.11.3-1679-g195662497 2025-08-09 __KernelStopThread: thread 314 does not exist
eFootball v1.6.3 2025-09-28 Unknown GetPointer 00000000 PC 08824cf4 LR 088113dc
eFootball 2026 By Komo Valeri v1.9.4 2025-10-08 Savedata version requested on save: 3
eFootball 2026 By Komo Valeri v1.9.4 2025-10-08 Savedata version requested: 3
EA FC 2024 BY SPARTAN JR 11 v1.9.4 2025-10-08 Unknown GetPointer 00000000 PC 08808448 LR 08808460
EA FC 2024 BY SPARTAN JR 11 v1.9.4 2025-10-08 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball 2026 StaR Patch v1.9.4 2025-10-08 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball 2026 StaR Patch v1.9.4 2025-10-08 Savedata version requested on save: 3
eFootball 2026 StaR Patch v1.9.4 2025-10-08 Savedata version requested: 3
EA FC 2024 BY SPARTAN JR 11 v1.9.4 2025-10-08 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
EA FC 2024 BY SPARTAN JR 11 v1.9.4 2025-10-08 Savedata version requested on save: 3
EA FC 2024 BY SPARTAN JR 11 v1.9.4 2025-10-08 MIPSCompileOp: Invalid instruction 46800499
EA FC 2024 BY SPARTAN JR 11 v1.9.4 2025-10-08 Savedata version requested: 3
eFootball PC - V. v1.11.3-1679-g195662497 2025-07-29 Unknown GetPointer 10b328b7 PC 0884d5b0 LR 0884d7d4
激・戦国無双 v1.11.3-1679-g195662497 2025-07-29 Savedata loading with detected hashmode 3 instead of file's 5
eFootball Chelito 19 v1.19.3 2025-10-01 Savedata version requested: 3
eFootball Lop - Play v1.9.4 2025-10-04 Unknown GetPointer 00000000 PC 08808448 LR 08808460
Yu-Gi-Oh! GX Tag Force 2 v1.11.3-1679-g195662497 2025-07-28 __KernelStopThread: thread 408 does not exist
EA FC 2024 BY SPARTAN JR 11 v1.9.4 2025-10-08 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
EA FC 2024 BY SPARTAN JR 11 v1.9.4 2025-10-08 Savedata version requested on save: 3
EA FC 2024 BY SPARTAN JR 11 v1.9.4 2025-10-08 Savedata version requested: 3
Dragon Ball Z: Tenkaichi BT4 Latina v1.9.4 2025-10-03 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Lop - Play v1.9.4 2025-10-08 sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read
ナルティメットポータブル 無幻城の巻 v1.11.3-1679-g195662497 2025-07-23 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
eFootball Lop - Play v1.9.4 2025-10-08 Savedata version requested: 3
ロコロコデモ v1.11.3-1679-g195662497 2025-07-21 MFIC instruction hit (70020024) at 08aac100
Disney•Pixar Cars 2 v1.11.3-1679-g195662497 2025-07-20 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f05559:00000b31 HWX T N LM Tex Light: 0: c:1 t:2 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldo
eFootball Lop - Play v1.9.4 2025-10-08 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball Lop - Play v1.9.4 2025-10-08 Savedata version requested on save: 3
LEGO Star Wars III - The Clone Wars v1.11.3-1679-g195662497 2025-07-17 WriteToHardware: Invalid address bfcf4934 near PC 08000000 LR 08000000
BURNOUT DOMINATOR v1.11.3-1679-g195662497 2025-07-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
BURNOUT DOMINATOR v1.11.3-1679-g195662497 2025-07-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
BURNOUT DOMINATOR v1.11.3-1679-g195662497 2025-07-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
eFootball 2024 v1.11.3-1679-g195662497 2025-07-11 Unknown GetPointer 00000000 PC 0884d5b0 LR 0884d7d4
FIFA 22 By Tutoriales Bendezu v1.11.3-1679-g195662497 2025-07-09 80630007=sceAtracSetData(2, 08d4b180, 00004890): atracID uses different codec type than data
FIFA 22 By Tutoriales Bendezu v1.11.3-1679-g195662497 2025-07-09 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
FIFA 22 By Tutoriales Bendezu v1.11.3-1679-g195662497 2025-07-09 80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data
FIFA 22 By Tutoriales Bendezu v1.11.3-1679-g195662497 2025-07-09 80630007=sceAtracSetData(2, 08d4b180, 00004100): atracID uses different codec type than data
FIFA 22 By Tutoriales Bendezu v1.11.3-1679-g195662497 2025-07-09 80630007=sceAtracSetData(2, 08d4b180, 00010050): atracID uses different codec type than data
FIFA 22 By Tutoriales Bendezu v1.11.3-1679-g195662497 2025-07-09 80630007=sceAtracSetData(2, 08d4b180, 00007bf8): atracID uses different codec type than data
FIFA 22 By Tutoriales Bendezu v1.11.3-1679-g195662497 2025-07-09 80630007=sceAtracSetData(2, 08d4b180, 0000c428): atracID uses different codec type than data
FIFA 22 By Tutoriales Bendezu v1.11.3-1679-g195662497 2025-07-09 80630007=sceAtracSetData(2, 08d4b180, 000034e0): atracID uses different codec type than data
FIFA 22 By Tutoriales Bendezu v1.11.3-1679-g195662497 2025-07-09 80630007=sceAtracSetData(2, 08d4b180, 0000eb88): atracID uses different codec type than data
FIFA 22 By Tutoriales Bendezu v1.11.3-1679-g195662497 2025-07-09 80630007=sceAtracSetData(2, 08d4b180, 00003fd0): atracID uses different codec type than data
FIFA 22 By Tutoriales Bendezu v1.11.3-1679-g195662497 2025-07-09 80630007=sceAtracSetData(2, 08d4b180, 00008fa8): atracID uses different codec type than data
FIFA 22 By Tutoriales Bendezu v1.11.3-1679-g195662497 2025-07-09 80630007=sceAtracSetData(2, 08d4b180, 00005a10): atracID uses different codec type than data
FIFA 22 By Tutoriales Bendezu v1.11.3-1679-g195662497 2025-07-09 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
FIFA 22 By Tutoriales Bendezu v1.11.3-1679-g195662497 2025-07-09 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
eFootball 26 BY DIWAX GAMING v1.8.0 2025-09-13 Game install with no files / data
Yu-Gi-Oh! GX Tag Force 3 v1.11.3-1679-g195662497 2025-07-07 WriteToHardware: Invalid address 00003308 near PC 0886c618 LR 0886c618
Hellboy™: The Science of Evil v1.11.3-1679-g195662497 2025-07-06 sceGeBreak(mode=1, unknown=09f9af80): unknown ptr (valid)
Mortal Kombat: Unchained v1.11.3-1679-g195662497 2025-07-06 Failed decrypting the PRX (ret = -1, size = 5604780, psp_size = 5605120)!
The Lord of the Rings: Tactics™ v1.11.3-1679-g195662497 2025-07-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
eFootball Edicion Mundial de Clubes By T. Bendezu v1.9.4 2025-10-08 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball Edicion Mundial de Clubes By T. Bendezu v1.9.4 2025-10-08 Savedata version requested on save: 3
eFootball Edicion Mundial de Clubes By T. Bendezu v1.9.4 2025-10-08 Savedata version requested: 3
Darkstalkers Chronicle v1.11.3-1679-g195662497 2025-07-02 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
The Lord of the Rings: Tactics™ v1.11.3-1679-g195662497 2025-07-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936
The Lord of the Rings: Tactics™ v1.11.3-1679-g195662497 2025-07-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
The Lord of the Rings: Tactics™ v1.11.3-1679-g195662497 2025-07-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
The Lord of the Rings: Tactics™ v1.11.3-1679-g195662497 2025-07-02 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
The Lord of the Rings: Tactics™ v1.11.3-1679-g195662497 2025-07-02 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
The Lord of the Rings: Tactics™ v1.11.3-1679-g195662497 2025-07-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
The Lord of the Rings: Tactics™ v1.11.3-1679-g195662497 2025-07-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
EA FC26 By Official Gameplay v1.9.4 2025-10-01 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball 26 BY DIWAX GAMING v1.9.4 2025-10-07 Savedata version requested on save: 3
eFootball 26 BY DIWAX GAMING v1.9.4 2025-10-08 Savedata version requested: 3
eFootball 2025 by Tbose Jama v1.9.4 2025-09-13 Game install with no files / data