Recent logs - 魔界戦記ディスガイア2 PORTABLE

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Game title Version Latest Report Message
魔界戦記ディスガイア2 PORTABLE v1.9.4 2020-10-23 80630006=sceAtracSetHalfwayBuffer(2, 08a82f00, 0000c000, 00040000): invalid RIFF header
魔界戦記ディスガイア2 PORTABLE v1.10.3-46-g6009bf7b7 2020-07-19 Ignoring possible render to texture at 04188000 +0x256 / 512x768
魔界戦記ディスガイア2 PORTABLE v1.10.3-46-g6009bf7b7 2020-07-19 Render to area containing texture at 04088000 +0x512
魔界戦記ディスガイア2 PORTABLE v1.10.3-46-g6009bf7b7 2020-07-19 An uneaten prefix at end of block: 08a7036c
魔界戦記ディスガイア2 PORTABLE v1.10.3-46-g6009bf7b7 2020-07-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
魔界戦記ディスガイア2 PORTABLE v1.10.3-46-g6009bf7b7 2020-07-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
魔界戦記ディスガイア2 PORTABLE v1.0.1 2017-05-25 Branch in RSZeroComp delay slot at 0894ae0c in block starting at 0894ade4
魔界戦記ディスガイア2 PORTABLE v1.0.1 2017-05-25 Jump to invalid address: 06840090 PC 0894ae08 LR 08949734
魔界戦記ディスガイア2 PORTABLE v1.0.1 2017-05-25 Jump to invalid address: 0e040000 PC 0894adf8 LR 08949734
魔界戦記ディスガイア2 PORTABLE v1.9.4 2021-05-15 80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first
魔界戦記ディスガイア2 PORTABLE v1.9.4 2021-05-15 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
魔界戦記ディスガイア2 PORTABLE v1.2 2016-06-19 DrawActiveTexture() failed: 8876086c
魔界戦記ディスガイア2 PORTABLE v1.9.4 2021-05-05 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
魔界戦記ディスガイア2 PORTABLE v1.9.4 2020-10-14 Branch in VFPU delay slot at 0882ede0 in block starting at 0882ede0
魔界戦記ディスガイア2 PORTABLE v1.9.4 2020-10-14 Branch in VFPU delay slot at 0882eddc in block starting at 0882ed50
魔界戦記ディスガイア2 PORTABLE v1.9.4 2020-10-14 Branch in VFPU delay slot at 0882ede4 in block starting at 0882ede4
魔界戦記ディスガイア2 PORTABLE v1.9.4 2021-05-15 sceIoIoctl(disc0:/PSP_GAME/USRDIR/SHORTANIMEPACK.DAT, 01010009, 089e0958, 8, 00000000, 0)