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Game title |
Version |
Latest Report |
Message |
ACE COMBAT X2 JOINT ASSAULT |
v1.4.2-391-g393b3697c |
2019-10-13 |
Wrong magic number 00000000 |
テイルズ オブ ファンタジア なりきりダンジョンX |
v1.4.2-391-g393b3697c |
2019-07-14 |
fbo_blit_color failed in blit (00000000 -> 00000000) |
テイルズ オブ ファンタジア なりきりダンジョンX |
v1.4.2-391-g393b3697c |
2019-07-14 |
fbo_blit_color failed in blit (00044000 -> 00044000) |
テイルズ オブ ファンタジア なりきりダンジョンX |
v1.4.2-391-g393b3697c |
2019-07-14 |
fbo_blit_color failed in blit (00100000 -> 00100000) |
テイルズ オブ ファンタジア なりきりダンジョンX |
v1.4.2-391-g393b3697c |
2019-07-14 |
fbo_blit_color failed in blit (00088000 -> 00088000) |
テイルズ オブ ファンタジア なりきりダンジョンX |
v1.4.2-391-g393b3697c |
2019-07-14 |
D3D error in shader compilation: info: E:\PSP\ppsspp_bin\memory(14,55): error X3004: undeclared identifier 'u_proj_through'
E:\PSP\ppsspp_bin\memory(14,21): error X3013: 'mul': intrinsic function does not take 2 parameters
E:\PSP\ppsspp_bin\memory(14,21): error X3013: Possible intrinsic functions are:
E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(float, float)
E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(float, floatK)
E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(float, floatLxK)
E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatM, float)
E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatM, floatM)
E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatM, floatMxK)
E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatNxM, float)
E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatNxM, floatM)
E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatNxM, floatMxK)
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
struct VS_IN {
float4 position : POSITION;
float4 color0 : COLOR0;
};
struct VS_OUT {
float4 v_color0 : COLOR0;
float4 gl_Position : POSITION;
};
VS_OUT main(VS_IN In) {
VS_OUT Out;
Out.v_color0 = In.color0;
Out.gl_Position = mul(float4(In.position.xyz, 1.0), u_proj_through);
return Out;
}
|
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL |
v1.4.2-391-g393b3697c |
2019-04-20 |
D3D error in shader compilation: info: E:\PSP\ppsspp_bin\memory(14,55): error X3004: undeclared identifier 'u_proj_through'
E:\PSP\ppsspp_bin\memory(14,21): error X3013: 'mul': intrinsic function does not take 2 parameters
E:\PSP\ppsspp_bin\memory(14,21): error X3013: Possible intrinsic functions are:
E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(float, float)
E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(float, floatK)
E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(float, floatLxK)
E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatM, float)
E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatM, floatM)
E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatM, floatMxK)
E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatNxM, float)
E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatNxM, floatM)
E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatNxM, floatMxK)
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
struct VS_IN {
float4 position : POSITION;
float4 color0 : COLOR0;
};
struct VS_OUT {
float4 v_color0 : COLOR0;
float4 gl_Position : POSITION;
};
VS_OUT main(VS_IN In) {
VS_OUT Out;
Out.v_color0 = In.color0;
Out.gl_Position = mul(float4(In.position.xyz, 1.0), u_proj_through);
return Out;
}
|
テイルズ オブ ファンタジア なりきりダンジョンX |
v1.4.2-391-g393b3697c |
2018-11-22 |
Error in shader compilation: info: 0(158) : error C1008: undefined variable "u_proj"
0(159) : error C1008: undefined variable "col"
0(175) : error C1008: undefined variable "col"
0(178) : error C1008: undefined variable "col"
0(179) : error C1008: undefined variable "col"
0(190) : error C1008: undefined variable "col"
0(193) : error C1008: undefined variable "col"
0(194) : error C1008: undefined variable "col"
0(205) : error C1008: undefined variable "col"
0(208) : error C1008: undefined variable "col"
0(209) : error C1008: undefined variable "col"
0(220) : error C1008: undefined variable "col"
0(223) : error C1008: undefined variable "col"
0(224) : error C1008: undefined variable "col"
0(226) : error C1008: undefined variable "tex"
/ code: #version 330
#define lowp
#define mediump
#define highp
in mediump vec4 w1, w2;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump float u_lightangle0;
uniform mediump float u_lightspotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump float u_lightangle1;
uniform mediump float u_lightspotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump float u_lightangle2;
uniform mediump float u_lightspotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump float u_lightangle3;
uniform mediump float u_lightspotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
uniform sampler1D u_tess_pos_tex;
uniform sampler1D u_tess_tex_tex;
uniform sampler1D u_tess_col_tex;
uniform int u_spline_count_u;
vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) {
vec2 pos = vec2(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) {
vec3 pos = vec3(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) {
vec4 pos = vec4(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
uniform int u_spline_count_v;
uniform int u_spline_type_u;
uniform int u_spline_type_v;
void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) {
for (int i = 0; i < 6; ++i) {
knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2));
}
if ((type.x & 1) != 0) {
if (patch_pos.x <= 2)
knot[0].x = 0.0;
if (patch_pos.x <= 1)
knot[1].x = 0.0;
}
if ((type.x & 2) != 0) {
if (patch_pos.x >= (num_patches.x - 2))
knot[5].x = float(num_patches.x);
if (pa |
テイルズ オブ ファンタジア なりきりダンジョンX |
v1.4.2-391-g393b3697c |
2018-11-21 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
テイルズ オブ ファンタジア なりきりダンジョンX |
v1.4.2-391-g393b3697c |
2018-11-21 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first |
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL |
v1.4.2-391-g393b3697c |
2018-11-21 |
Error in shader compilation: info: 0(158) : error C1008: undefined variable "u_proj"
0(159) : error C1008: undefined variable "col"
0(175) : error C1008: undefined variable "col"
0(178) : error C1008: undefined variable "col"
0(179) : error C1008: undefined variable "col"
0(190) : error C1008: undefined variable "col"
0(193) : error C1008: undefined variable "col"
0(194) : error C1008: undefined variable "col"
0(205) : error C1008: undefined variable "col"
0(208) : error C1008: undefined variable "col"
0(209) : error C1008: undefined variable "col"
0(220) : error C1008: undefined variable "col"
0(223) : error C1008: undefined variable "col"
0(224) : error C1008: undefined variable "col"
0(226) : error C1008: undefined variable "tex"
/ code: #version 330
#define lowp
#define mediump
#define highp
in mediump vec4 w1, w2;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump float u_lightangle0;
uniform mediump float u_lightspotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump float u_lightangle1;
uniform mediump float u_lightspotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump float u_lightangle2;
uniform mediump float u_lightspotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump float u_lightangle3;
uniform mediump float u_lightspotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
uniform sampler1D u_tess_pos_tex;
uniform sampler1D u_tess_tex_tex;
uniform sampler1D u_tess_col_tex;
uniform int u_spline_count_u;
vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) {
vec2 pos = vec2(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) {
vec3 pos = vec3(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) {
vec4 pos = vec4(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
uniform int u_spline_count_v;
uniform int u_spline_type_u;
uniform int u_spline_type_v;
void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) {
for (int i = 0; i < 6; ++i) {
knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2));
}
if ((type.x & 1) != 0) {
if (patch_pos.x <= 2)
knot[0].x = 0.0;
if (patch_pos.x <= 1)
knot[1].x = 0.0;
}
if ((type.x & 2) != 0) {
if (patch_pos.x >= (num_patches.x - 2))
knot[5].x = float(num_patches.x);
if (pa |
KINGDOM HEARTS Birth by Sleep |
v1.4.2-391-g393b3697c |
2018-06-11 |
Ignoring possible render to texture at 04154000 +64x60 / 128x128 |
KINGDOM HEARTS Birth by Sleep |
v1.4.2-391-g393b3697c |
2018-06-06 |
Ignoring possible render to texture at 04154000 +64x61 / 128x128 |
新紀幻想スペクトラルソウルズⅡアンリミテッドサイド |
v1.4.2-391-g393b3697c |
2018-04-23 |
sceDmacMemcpy(dest=093f8510, src=08bdf440, size=32768): overlapping read |
新紀幻想スペクトラルソウルズⅡアンリミテッドサイド |
v1.4.2-391-g393b3697c |
2018-04-23 |
sceDmacMemcpy(dest=093c8510, src=08be9730, size=16384): overlapping read |
新紀幻想スペクトラルソウルズⅡアンリミテッドサイド |
v1.4.2-391-g393b3697c |
2018-04-23 |
sceDmacMemcpy(dest=093c8110, src=08bf7020, size=32768): overlapping read |
新紀幻想スペクトラルソウルズⅡアンリミテッドサイド |
v1.4.2-391-g393b3697c |
2018-04-23 |
sceDmacMemcpy(dest=093f9b10, src=08bdf440, size=32768): overlapping read |
新紀幻想スペクトラルソウルズⅡアンリミテッドサイド |
v1.4.2-391-g393b3697c |
2018-04-22 |
sceDmacMemcpy(dest=0932e010, src=08bdf450, size=65536): overlapping read |
新紀幻想スペクトラルソウルズⅡアンリミテッドサイド |
v1.4.2-391-g393b3697c |
2018-04-22 |
sceDmacMemcpy(dest=093d0710, src=08bdf420, size=262144): overlapping read |
新紀幻想スペクトラルソウルズⅡアンリミテッドサイド |
v1.4.2-391-g393b3697c |
2018-04-22 |
sceDmacMemcpy(dest=093bf910, src=08beaf50, size=32768): overlapping read |
新紀幻想スペクトラルソウルズⅡアンリミテッドサイド |
v1.4.2-391-g393b3697c |
2018-04-22 |
sceDmacMemcpy(dest=093ec010, src=08bdf420, size=262144): overlapping read |
テイルズ オブ ファンタジア なりきりダンジョンX |
v1.4.2-391-g393b3697c |
2019-07-14 |
80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first |
The Legend Of Heroes: Trails in the Sky |
v1.4.2-391-g393b3697c |
2017-11-11 |
MIPSCompileOp: Invalid instruction 06f95221 |
The Sims™ 2 Pets |
v1.4.2-391-g393b3697c |
2017-10-27 |
Unknown GetPointer 00000000 PC 08b04e64 LR 08b04e6c |
God of War®: Ghost of Sparta |
v1.4.2-391-g393b3697c |
2017-09-03 |
Jump to invalid address: 079d05e0 PC 09fff380 LR 09fff378 |
God of War®: Ghost of Sparta |
v1.4.2-391-g393b3697c |
2017-09-03 |
Jump to invalid address: 026f4bd0 PC 09fff378 LR 09fff378 |
God of War®: Ghost of Sparta |
v1.4.2-391-g393b3697c |
2017-09-03 |
Jump to invalid address: 03634180 PC 09fff388 LR 09fff378 |
God of War®: Ghost of Sparta |
v1.4.2-391-g393b3697c |
2017-09-03 |
Jump to invalid address: 03622280 PC 09fff37c LR 09fff378 |
God of War®: Ghost of Sparta |
v1.4.2-391-g393b3697c |
2017-09-03 |
Jump to invalid address: 07997f80 PC 09fff38c LR 09fff378 |
God of War®: Ghost of Sparta |
v1.4.2-391-g393b3697c |
2017-09-03 |
Jump to invalid address: 078ad000 PC 09fff390 LR 09fff378 |
God of War®: Ghost of Sparta |
v1.4.2-391-g393b3697c |
2017-09-03 |
MIPSCompileOp: Invalid instruction b0fa2d60 |
God of War®: Ghost of Sparta |
v1.4.2-391-g393b3697c |
2017-09-03 |
Jump to invalid address: 07934900 PC 09fff384 LR 09fff378 |
God of War®: Ghost of Sparta |
v1.4.2-391-g393b3697c |
2017-09-03 |
Branch in JumpReg delay slot at 046cfeb0 in block starting at 046cfd00 |
God of War®: Ghost of Sparta |
v1.4.2-391-g393b3697c |
2017-09-03 |
Unknown GetPointer 00000000 PC 00000000 LR 83eebfbf |
God of War®: Ghost of Sparta |
v1.4.2-391-g393b3697c |
2017-09-03 |
MIPSCompileOp: Invalid instruction 00040305 |
I Simpson™ Il Videogioco |
v1.4.2-391-g393b3697c |
2017-08-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbe638, pos=0, access=1, data=2, text=2 |
I Simpson™ Il Videogioco |
v1.4.2-391-g393b3697c |
2017-08-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbe838, pos=0, access=1, data=2, text=2 |
(homebrew) |
v1.4.2-391-g393b3697c |
2017-08-28 |
Unsupported Vertex Secondary Color Value : f97a1365 |
(homebrew) |
v1.4.2-391-g393b3697c |
2017-08-28 |
Unknown GE command : 036c9eae |
(homebrew) |
v1.4.2-391-g393b3697c |
2017-08-28 |
Unsupported Vertex Screen Coordinate X : f0830374 |
(homebrew) |
v1.4.2-391-g393b3697c |
2017-08-28 |
Unsupported Vertex Alpha and Primitive : f7410000 |
SpongeBob SquarePants: The Yellow Avenger |
v1.4.2-391-g393b3697c |
2017-08-27 |
Ignoring possible render to texture at 041c6000 +128x143 / 256x256 |
SpongeBob SquarePants: The Yellow Avenger |
v1.4.2-391-g393b3697c |
2017-08-27 |
Render to texture with incompatible formats 5 != 3 at 041bc000 |
SpongeBob SquarePants: The Yellow Avenger |
v1.4.2-391-g393b3697c |
2017-08-27 |
Ignoring possible render to texture at 041b6000 +0x40 / 128x128 |
FINAL FANTASY 零式 ディスク1 |
v1.4.2-391-g393b3697c |
2017-08-24 |
sceDmacMemcpy(dest=086a3000, src=092b8d40, size=294784): overlapping read |
Manhunt 2 |
v1.4.2-391-g393b3697c |
2017-08-23 |
Unknown GetPointer 0acbfc01 PC 08a38258 LR 08a35668 |
テイルズ オブ ファンタジア なりきりダンジョンX |
v1.4.2-391-g393b3697c |
2019-07-14 |
Render to area containing texture at 04044000 +0x272 |
(homebrew) |
v1.4.2-391-g393b3697c |
2017-08-26 |
ReadFromHardware: Invalid address 07ffffbf near PC 08000000 LR 08000000 |
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J |
v1.4.2-391-g393b3697c |
2017-08-21 |
Unknown syscall in known module 'sceNpCommerce2': 0xceab1829 |
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J |
v1.4.2-391-g393b3697c |
2017-08-21 |
Unknown syscall in known module 'sceNpCommerce2': 0x54fe8871 |
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J |
v1.4.2-391-g393b3697c |
2017-08-21 |
Unknown syscall in known module 'sceNpCommerce2': 0xdd6758fa |
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J |
v1.4.2-391-g393b3697c |
2017-08-21 |
Unknown syscall in known module 'sceNpCommerce2': 0x5d8c2d99 |
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J |
v1.4.2-391-g393b3697c |
2017-08-21 |
Unknown syscall in known module 'sceNpCommerce2': 0xb0d7aa90 |
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J |
v1.4.2-391-g393b3697c |
2017-08-21 |
Unknown syscall in known module 'sceNpCommerce2': 0x05e7afbc |
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J |
v1.4.2-391-g393b3697c |
2017-08-21 |
Unknown syscall in known module 'sceNpCommerce2': 0x80a7afdb |
Mana Khemia~Student Alliance~ |
v1.4.2-391-g393b3697c |
2017-10-25 |
Render to texture with different strides 256 != 512 |
ときめきメモリアル4 |
v1.4.2-391-g393b3697c |
2017-08-23 |
Unknown syscall in known module 'sceNpAuth': 0xcd86a656 |
ときめきメモリアル4 |
v1.4.2-391-g393b3697c |
2017-08-23 |
Unknown syscall in known module 'sceNpAuth': 0x72bb0467 |
ときめきメモリアル4 |
v1.4.2-391-g393b3697c |
2017-08-23 |
Unknown syscall in known module 'sceNpAuth': 0xd99455dd |
ときめきメモリアル4 |
v1.4.2-391-g393b3697c |
2017-08-23 |
Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70 |
ときめきメモリアル4 |
v1.4.2-391-g393b3697c |
2017-08-23 |
Unknown syscall in known module 'sceNp': 0xbb069a87 |
Atari Classics Evolved |
v1.4.2-391-g393b3697c |
2017-08-23 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
討鬼伝 極 |
v1.4.2-391-g393b3697c |
2017-08-23 |
Unknown syscall in known module 'sceNp': 0x633b5f71 |
討鬼伝 極 |
v1.4.2-391-g393b3697c |
2017-08-23 |
Unknown syscall in known module 'sceNpService': 0x506c318d |
討鬼伝 極 |
v1.4.2-391-g393b3697c |
2017-08-23 |
Unknown syscall in known module 'sceNpService': 0xbe22eea3 |
討鬼伝 極 |
v1.4.2-391-g393b3697c |
2017-08-23 |
Unknown syscall in known module 'sceNpService': 0x58251346 |
討鬼伝 極 |
v1.4.2-391-g393b3697c |
2017-08-23 |
Unknown syscall in known module 'sceNpService': 0x66c64821 |
討鬼伝 極 |
v1.4.2-391-g393b3697c |
2017-08-23 |
Unknown syscall in known module 'sceNpService': 0x4e851b10 |
討鬼伝 極 |
v1.4.2-391-g393b3697c |
2017-08-23 |
Unknown syscall in known module 'sceNpService': 0xa01443aa |
戦国無双3 Z Special |
v1.4.2-391-g393b3697c |
2017-08-21 |
Unknown syscall in known module 'sceNp': 0x633b5f71 |
ファンタシースターポータブル2 |
v1.4.2-391-g393b3697c |
2017-08-21 |
Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70 |
ファンタシースターポータブル2 |
v1.4.2-391-g393b3697c |
2017-08-21 |
Unknown syscall in known module 'sceNpService': 0x168b8de5 |
ファンタシースターポータブル2 |
v1.4.2-391-g393b3697c |
2017-08-21 |
Unknown syscall in known module 'sceNpService': 0x1da3e950 |
ファンタシースターポータブル2 |
v1.4.2-391-g393b3697c |
2017-08-21 |
Unknown syscall in known module 'sceNpAuth': 0x72bb0467 |
ファンタシースターポータブル2 |
v1.4.2-391-g393b3697c |
2017-08-21 |
Unknown syscall in known module 'sceNpAuth': 0xd99455dd |
ファンタシースターポータブル2 |
v1.4.2-391-g393b3697c |
2017-08-21 |
Unknown syscall in known module 'sceNp': 0x633b5f71 |
ファンタシースターポータブル2 |
v1.4.2-391-g393b3697c |
2017-08-21 |
Unknown syscall in known module 'sceNpService': 0x78802d5f |
ファンタシースターポータブル2 |
v1.4.2-391-g393b3697c |
2017-08-21 |
Unknown syscall in known module 'sceNp': 0xbb069a87 |
ファンタシースターポータブル2 |
v1.4.2-391-g393b3697c |
2017-08-21 |
Unknown syscall in known module 'sceNpAuth': 0xcd86a656 |
ファンタシースターポータブル2 |
v1.4.2-391-g393b3697c |
2017-08-21 |
Unknown syscall in known module 'sceNp': 0x1d60ae4b |
(homebrew) |
v1.4.2-391-g393b3697c |
2017-08-25 |
MFIC instruction hit (70020024) at 08933650 |
Tom Clancy's Rainbow Six Vegas |
v1.4.2-391-g393b3697c |
2017-09-03 |
scePowerSetBusClockFrequency(111) |
Juiced: Eliminator |
v1.4.2-391-g393b3697c |
2017-08-22 |
scePowerSetBusClockFrequency(111) |
SpongeBob SquarePants: The Yellow Avenger |
v1.4.2-391-g393b3697c |
2017-08-27 |
Ignoring possible render to texture at 041e4000 +0x48 / 128x128 |
(homebrew) |
v1.4.2-391-g393b3697c |
2017-09-04 |
Unknown syscall in known module 'SysMemForKernel': 0xb2c7aa36 |
Colin McRae Rally 2005 Plus |
v1.4.2-391-g393b3697c |
2017-08-21 |
scePowerSetBusClockFrequency(111) |
WipEout® Pulse |
v1.4.2-391-g393b3697c |
2017-08-24 |
Unknown syscall in known module 'sceNpService': 0xbe22eea3 |
WipEout® Pulse |
v1.4.2-391-g393b3697c |
2017-08-24 |
Unknown syscall in known module 'sceNpService': 0x66c64821 |
WipEout® Pulse |
v1.4.2-391-g393b3697c |
2017-08-24 |
Unknown syscall in known module 'sceNpService': 0x58251346 |
WipEout® Pulse |
v1.4.2-391-g393b3697c |
2017-08-24 |
Unknown syscall in known module 'sceNpService': 0x506c318d |
WipEout® Pulse |
v1.4.2-391-g393b3697c |
2017-08-24 |
Unknown syscall in known module 'sceNpService': 0xa01443aa |
WipEout® Pulse |
v1.4.2-391-g393b3697c |
2017-08-24 |
Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70 |
WipEout® Pulse |
v1.4.2-391-g393b3697c |
2017-08-24 |
Unknown syscall in known module 'sceNp': 0x633b5f71 |
WipEout® Pulse |
v1.4.2-391-g393b3697c |
2017-08-24 |
Unknown syscall in known module 'sceNpAuth': 0xcd86a656 |
WipEout® Pulse |
v1.4.2-391-g393b3697c |
2017-08-24 |
Unknown syscall in known module 'sceNpService': 0x788f2b5e |
WipEout® Pulse |
v1.4.2-391-g393b3697c |
2017-08-24 |
Unknown syscall in known module 'sceNpService': 0x4e851b10 |
無双OROCHI2 Special |
v1.4.2-391-g393b3697c |
2017-08-21 |
Unknown syscall in known module 'sceNp': 0xbb069a87 |
無双OROCHI2 Special |
v1.4.2-391-g393b3697c |
2017-08-21 |
Unknown syscall in known module 'sceNp': 0x1d60ae4b |
SpongeBob SquarePants: The Yellow Avenger |
v1.4.2-391-g393b3697c |
2017-08-27 |
scePowerSetBusClockFrequency(111) |
God of War(R): Chains of Olympus Demo |
v1.4.2-391-g393b3697c |
2017-08-24 |
Render to area containing texture at 00162000 +256x0 |