Recent logs - v1.4.2-391-g393b3697c

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Game title Version Latest Report Message
ACE COMBAT X2 JOINT ASSAULT v1.4.2-391-g393b3697c 2019-10-13 Wrong magic number 00000000
テイルズ オブ ファンタジア なりきりダンジョンX v1.4.2-391-g393b3697c 2019-07-14 fbo_blit_color failed in blit (00000000 -> 00000000)
テイルズ オブ ファンタジア なりきりダンジョンX v1.4.2-391-g393b3697c 2019-07-14 fbo_blit_color failed in blit (00044000 -> 00044000)
テイルズ オブ ファンタジア なりきりダンジョンX v1.4.2-391-g393b3697c 2019-07-14 fbo_blit_color failed in blit (00100000 -> 00100000)
テイルズ オブ ファンタジア なりきりダンジョンX v1.4.2-391-g393b3697c 2019-07-14 fbo_blit_color failed in blit (00088000 -> 00088000)
テイルズ オブ ファンタジア なりきりダンジョンX v1.4.2-391-g393b3697c 2019-07-14 D3D error in shader compilation: info: E:\PSP\ppsspp_bin\memory(14,55): error X3004: undeclared identifier 'u_proj_through' E:\PSP\ppsspp_bin\memory(14,21): error X3013: 'mul': intrinsic function does not take 2 parameters E:\PSP\ppsspp_bin\memory(14,21): error X3013: Possible intrinsic functions are: E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(float, float) E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(float, floatK) E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(float, floatLxK) E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatM, float) E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatM, floatM) E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatM, floatMxK) E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatNxM, float) E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatNxM, floatM) E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatNxM, floatMxK) / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); struct VS_IN { float4 position : POSITION; float4 color0 : COLOR0; }; struct VS_OUT { float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; Out.v_color0 = In.color0; Out.gl_Position = mul(float4(In.position.xyz, 1.0), u_proj_through); return Out; }
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.4.2-391-g393b3697c 2019-04-20 D3D error in shader compilation: info: E:\PSP\ppsspp_bin\memory(14,55): error X3004: undeclared identifier 'u_proj_through' E:\PSP\ppsspp_bin\memory(14,21): error X3013: 'mul': intrinsic function does not take 2 parameters E:\PSP\ppsspp_bin\memory(14,21): error X3013: Possible intrinsic functions are: E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(float, float) E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(float, floatK) E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(float, floatLxK) E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatM, float) E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatM, floatM) E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatM, floatMxK) E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatNxM, float) E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatNxM, floatM) E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatNxM, floatMxK) / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); struct VS_IN { float4 position : POSITION; float4 color0 : COLOR0; }; struct VS_OUT { float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; Out.v_color0 = In.color0; Out.gl_Position = mul(float4(In.position.xyz, 1.0), u_proj_through); return Out; }
テイルズ オブ ファンタジア なりきりダンジョンX v1.4.2-391-g393b3697c 2018-11-22 Error in shader compilation: info: 0(158) : error C1008: undefined variable "u_proj" 0(159) : error C1008: undefined variable "col" 0(175) : error C1008: undefined variable "col" 0(178) : error C1008: undefined variable "col" 0(179) : error C1008: undefined variable "col" 0(190) : error C1008: undefined variable "col" 0(193) : error C1008: undefined variable "col" 0(194) : error C1008: undefined variable "col" 0(205) : error C1008: undefined variable "col" 0(208) : error C1008: undefined variable "col" 0(209) : error C1008: undefined variable "col" 0(220) : error C1008: undefined variable "col" 0(223) : error C1008: undefined variable "col" 0(224) : error C1008: undefined variable "col" 0(226) : error C1008: undefined variable "tex" / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (pa
テイルズ オブ ファンタジア なりきりダンジョンX v1.4.2-391-g393b3697c 2018-11-21 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
テイルズ オブ ファンタジア なりきりダンジョンX v1.4.2-391-g393b3697c 2018-11-21 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.4.2-391-g393b3697c 2018-11-21 Error in shader compilation: info: 0(158) : error C1008: undefined variable "u_proj" 0(159) : error C1008: undefined variable "col" 0(175) : error C1008: undefined variable "col" 0(178) : error C1008: undefined variable "col" 0(179) : error C1008: undefined variable "col" 0(190) : error C1008: undefined variable "col" 0(193) : error C1008: undefined variable "col" 0(194) : error C1008: undefined variable "col" 0(205) : error C1008: undefined variable "col" 0(208) : error C1008: undefined variable "col" 0(209) : error C1008: undefined variable "col" 0(220) : error C1008: undefined variable "col" 0(223) : error C1008: undefined variable "col" 0(224) : error C1008: undefined variable "col" 0(226) : error C1008: undefined variable "tex" / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (pa
KINGDOM HEARTS Birth by Sleep v1.4.2-391-g393b3697c 2018-06-11 Ignoring possible render to texture at 04154000 +64x60 / 128x128
KINGDOM HEARTS Birth by Sleep v1.4.2-391-g393b3697c 2018-06-06 Ignoring possible render to texture at 04154000 +64x61 / 128x128
新紀幻想スペクトラルソウルズⅡアンリミテッドサイド v1.4.2-391-g393b3697c 2018-04-23 sceDmacMemcpy(dest=093f8510, src=08bdf440, size=32768): overlapping read
新紀幻想スペクトラルソウルズⅡアンリミテッドサイド v1.4.2-391-g393b3697c 2018-04-23 sceDmacMemcpy(dest=093c8510, src=08be9730, size=16384): overlapping read
新紀幻想スペクトラルソウルズⅡアンリミテッドサイド v1.4.2-391-g393b3697c 2018-04-23 sceDmacMemcpy(dest=093c8110, src=08bf7020, size=32768): overlapping read
新紀幻想スペクトラルソウルズⅡアンリミテッドサイド v1.4.2-391-g393b3697c 2018-04-23 sceDmacMemcpy(dest=093f9b10, src=08bdf440, size=32768): overlapping read
新紀幻想スペクトラルソウルズⅡアンリミテッドサイド v1.4.2-391-g393b3697c 2018-04-22 sceDmacMemcpy(dest=0932e010, src=08bdf450, size=65536): overlapping read
新紀幻想スペクトラルソウルズⅡアンリミテッドサイド v1.4.2-391-g393b3697c 2018-04-22 sceDmacMemcpy(dest=093d0710, src=08bdf420, size=262144): overlapping read
新紀幻想スペクトラルソウルズⅡアンリミテッドサイド v1.4.2-391-g393b3697c 2018-04-22 sceDmacMemcpy(dest=093bf910, src=08beaf50, size=32768): overlapping read
新紀幻想スペクトラルソウルズⅡアンリミテッドサイド v1.4.2-391-g393b3697c 2018-04-22 sceDmacMemcpy(dest=093ec010, src=08bdf420, size=262144): overlapping read
テイルズ オブ ファンタジア なりきりダンジョンX v1.4.2-391-g393b3697c 2019-07-14 80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first
The Legend Of Heroes: Trails in the Sky v1.4.2-391-g393b3697c 2017-11-11 MIPSCompileOp: Invalid instruction 06f95221
The Sims™ 2 Pets v1.4.2-391-g393b3697c 2017-10-27 Unknown GetPointer 00000000 PC 08b04e64 LR 08b04e6c
God of War®: Ghost of Sparta v1.4.2-391-g393b3697c 2017-09-03 Jump to invalid address: 079d05e0 PC 09fff380 LR 09fff378
God of War®: Ghost of Sparta v1.4.2-391-g393b3697c 2017-09-03 Jump to invalid address: 026f4bd0 PC 09fff378 LR 09fff378
God of War®: Ghost of Sparta v1.4.2-391-g393b3697c 2017-09-03 Jump to invalid address: 03634180 PC 09fff388 LR 09fff378
God of War®: Ghost of Sparta v1.4.2-391-g393b3697c 2017-09-03 Jump to invalid address: 03622280 PC 09fff37c LR 09fff378
God of War®: Ghost of Sparta v1.4.2-391-g393b3697c 2017-09-03 Jump to invalid address: 07997f80 PC 09fff38c LR 09fff378
God of War®: Ghost of Sparta v1.4.2-391-g393b3697c 2017-09-03 Jump to invalid address: 078ad000 PC 09fff390 LR 09fff378
God of War®: Ghost of Sparta v1.4.2-391-g393b3697c 2017-09-03 MIPSCompileOp: Invalid instruction b0fa2d60
God of War®: Ghost of Sparta v1.4.2-391-g393b3697c 2017-09-03 Jump to invalid address: 07934900 PC 09fff384 LR 09fff378
God of War®: Ghost of Sparta v1.4.2-391-g393b3697c 2017-09-03 Branch in JumpReg delay slot at 046cfeb0 in block starting at 046cfd00
God of War®: Ghost of Sparta v1.4.2-391-g393b3697c 2017-09-03 Unknown GetPointer 00000000 PC 00000000 LR 83eebfbf
God of War®: Ghost of Sparta v1.4.2-391-g393b3697c 2017-09-03 MIPSCompileOp: Invalid instruction 00040305
I Simpson™ Il Videogioco v1.4.2-391-g393b3697c 2017-08-28 sceKernelLoadModule: unsupported options size=00000014, flags=09fbe638, pos=0, access=1, data=2, text=2
I Simpson™ Il Videogioco v1.4.2-391-g393b3697c 2017-08-28 sceKernelLoadModule: unsupported options size=00000014, flags=09fbe838, pos=0, access=1, data=2, text=2
(homebrew) v1.4.2-391-g393b3697c 2017-08-28 Unsupported Vertex Secondary Color Value : f97a1365
(homebrew) v1.4.2-391-g393b3697c 2017-08-28 Unknown GE command : 036c9eae
(homebrew) v1.4.2-391-g393b3697c 2017-08-28 Unsupported Vertex Screen Coordinate X : f0830374
(homebrew) v1.4.2-391-g393b3697c 2017-08-28 Unsupported Vertex Alpha and Primitive : f7410000
SpongeBob SquarePants: The Yellow Avenger v1.4.2-391-g393b3697c 2017-08-27 Ignoring possible render to texture at 041c6000 +128x143 / 256x256
SpongeBob SquarePants: The Yellow Avenger v1.4.2-391-g393b3697c 2017-08-27 Render to texture with incompatible formats 5 != 3 at 041bc000
SpongeBob SquarePants: The Yellow Avenger v1.4.2-391-g393b3697c 2017-08-27 Ignoring possible render to texture at 041b6000 +0x40 / 128x128
FINAL FANTASY 零式 ディスク1 v1.4.2-391-g393b3697c 2017-08-24 sceDmacMemcpy(dest=086a3000, src=092b8d40, size=294784): overlapping read
Manhunt 2 v1.4.2-391-g393b3697c 2017-08-23 Unknown GetPointer 0acbfc01 PC 08a38258 LR 08a35668
テイルズ オブ ファンタジア なりきりダンジョンX v1.4.2-391-g393b3697c 2019-07-14 Render to area containing texture at 04044000 +0x272
(homebrew) v1.4.2-391-g393b3697c 2017-08-26 ReadFromHardware: Invalid address 07ffffbf near PC 08000000 LR 08000000
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J v1.4.2-391-g393b3697c 2017-08-21 Unknown syscall in known module 'sceNpCommerce2': 0xceab1829
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J v1.4.2-391-g393b3697c 2017-08-21 Unknown syscall in known module 'sceNpCommerce2': 0x54fe8871
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J v1.4.2-391-g393b3697c 2017-08-21 Unknown syscall in known module 'sceNpCommerce2': 0xdd6758fa
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J v1.4.2-391-g393b3697c 2017-08-21 Unknown syscall in known module 'sceNpCommerce2': 0x5d8c2d99
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J v1.4.2-391-g393b3697c 2017-08-21 Unknown syscall in known module 'sceNpCommerce2': 0xb0d7aa90
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J v1.4.2-391-g393b3697c 2017-08-21 Unknown syscall in known module 'sceNpCommerce2': 0x05e7afbc
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J v1.4.2-391-g393b3697c 2017-08-21 Unknown syscall in known module 'sceNpCommerce2': 0x80a7afdb
Mana Khemia~Student Alliance~ v1.4.2-391-g393b3697c 2017-10-25 Render to texture with different strides 256 != 512
ときめきメモリアル4 v1.4.2-391-g393b3697c 2017-08-23 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
ときめきメモリアル4 v1.4.2-391-g393b3697c 2017-08-23 Unknown syscall in known module 'sceNpAuth': 0x72bb0467
ときめきメモリアル4 v1.4.2-391-g393b3697c 2017-08-23 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
ときめきメモリアル4 v1.4.2-391-g393b3697c 2017-08-23 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
ときめきメモリアル4 v1.4.2-391-g393b3697c 2017-08-23 Unknown syscall in known module 'sceNp': 0xbb069a87
Atari Classics Evolved v1.4.2-391-g393b3697c 2017-08-23 00000000=sceDisplaySetHoldMode(00000001): unsupported
討鬼伝 極 v1.4.2-391-g393b3697c 2017-08-23 Unknown syscall in known module 'sceNp': 0x633b5f71
討鬼伝 極 v1.4.2-391-g393b3697c 2017-08-23 Unknown syscall in known module 'sceNpService': 0x506c318d
討鬼伝 極 v1.4.2-391-g393b3697c 2017-08-23 Unknown syscall in known module 'sceNpService': 0xbe22eea3
討鬼伝 極 v1.4.2-391-g393b3697c 2017-08-23 Unknown syscall in known module 'sceNpService': 0x58251346
討鬼伝 極 v1.4.2-391-g393b3697c 2017-08-23 Unknown syscall in known module 'sceNpService': 0x66c64821
討鬼伝 極 v1.4.2-391-g393b3697c 2017-08-23 Unknown syscall in known module 'sceNpService': 0x4e851b10
討鬼伝 極 v1.4.2-391-g393b3697c 2017-08-23 Unknown syscall in known module 'sceNpService': 0xa01443aa
戦国無双3 Z Special v1.4.2-391-g393b3697c 2017-08-21 Unknown syscall in known module 'sceNp': 0x633b5f71
ファンタシースターポータブル2 v1.4.2-391-g393b3697c 2017-08-21 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
ファンタシースターポータブル2 v1.4.2-391-g393b3697c 2017-08-21 Unknown syscall in known module 'sceNpService': 0x168b8de5
ファンタシースターポータブル2 v1.4.2-391-g393b3697c 2017-08-21 Unknown syscall in known module 'sceNpService': 0x1da3e950
ファンタシースターポータブル2 v1.4.2-391-g393b3697c 2017-08-21 Unknown syscall in known module 'sceNpAuth': 0x72bb0467
ファンタシースターポータブル2 v1.4.2-391-g393b3697c 2017-08-21 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
ファンタシースターポータブル2 v1.4.2-391-g393b3697c 2017-08-21 Unknown syscall in known module 'sceNp': 0x633b5f71
ファンタシースターポータブル2 v1.4.2-391-g393b3697c 2017-08-21 Unknown syscall in known module 'sceNpService': 0x78802d5f
ファンタシースターポータブル2 v1.4.2-391-g393b3697c 2017-08-21 Unknown syscall in known module 'sceNp': 0xbb069a87
ファンタシースターポータブル2 v1.4.2-391-g393b3697c 2017-08-21 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
ファンタシースターポータブル2 v1.4.2-391-g393b3697c 2017-08-21 Unknown syscall in known module 'sceNp': 0x1d60ae4b
(homebrew) v1.4.2-391-g393b3697c 2017-08-25 MFIC instruction hit (70020024) at 08933650
Tom Clancy's Rainbow Six Vegas v1.4.2-391-g393b3697c 2017-09-03 scePowerSetBusClockFrequency(111)
Juiced: Eliminator v1.4.2-391-g393b3697c 2017-08-22 scePowerSetBusClockFrequency(111)
SpongeBob SquarePants: The Yellow Avenger v1.4.2-391-g393b3697c 2017-08-27 Ignoring possible render to texture at 041e4000 +0x48 / 128x128
(homebrew) v1.4.2-391-g393b3697c 2017-09-04 Unknown syscall in known module 'SysMemForKernel': 0xb2c7aa36
Colin McRae Rally 2005 Plus v1.4.2-391-g393b3697c 2017-08-21 scePowerSetBusClockFrequency(111)
WipEout® Pulse v1.4.2-391-g393b3697c 2017-08-24 Unknown syscall in known module 'sceNpService': 0xbe22eea3
WipEout® Pulse v1.4.2-391-g393b3697c 2017-08-24 Unknown syscall in known module 'sceNpService': 0x66c64821
WipEout® Pulse v1.4.2-391-g393b3697c 2017-08-24 Unknown syscall in known module 'sceNpService': 0x58251346
WipEout® Pulse v1.4.2-391-g393b3697c 2017-08-24 Unknown syscall in known module 'sceNpService': 0x506c318d
WipEout® Pulse v1.4.2-391-g393b3697c 2017-08-24 Unknown syscall in known module 'sceNpService': 0xa01443aa
WipEout® Pulse v1.4.2-391-g393b3697c 2017-08-24 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
WipEout® Pulse v1.4.2-391-g393b3697c 2017-08-24 Unknown syscall in known module 'sceNp': 0x633b5f71
WipEout® Pulse v1.4.2-391-g393b3697c 2017-08-24 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
WipEout® Pulse v1.4.2-391-g393b3697c 2017-08-24 Unknown syscall in known module 'sceNpService': 0x788f2b5e
WipEout® Pulse v1.4.2-391-g393b3697c 2017-08-24 Unknown syscall in known module 'sceNpService': 0x4e851b10
無双OROCHI2 Special v1.4.2-391-g393b3697c 2017-08-21 Unknown syscall in known module 'sceNp': 0xbb069a87
無双OROCHI2 Special v1.4.2-391-g393b3697c 2017-08-21 Unknown syscall in known module 'sceNp': 0x1d60ae4b
SpongeBob SquarePants: The Yellow Avenger v1.4.2-391-g393b3697c 2017-08-27 scePowerSetBusClockFrequency(111)
God of War(R): Chains of Olympus Demo v1.4.2-391-g393b3697c 2017-08-24 Render to area containing texture at 00162000 +256x0