To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
Yu-Gi-Oh! GX Tag Force |
v1.13 |
2024-04-21 |
__KernelStopThread: thread 916 does not exist |
Myuno eFootball 24 |
v1.9.4 |
2024-04-23 |
Savedata version requested on save: 3 |
Myuno eFootball 24 |
v1.9.4 |
2024-04-23 |
Savedata version requested: 3 |
SOCOM: U.S. Navy SEALs Portable |
v1.13 |
2024-02-29 |
Unknown GetPointer 2c850014 PC 2c850014 LR 08a77a50 |
TALES OF THE WORLD RADIANT MYTHOLOGY 2 |
v1.13 |
2024-02-16 |
80020190=sceKernelStartModule(000003f0, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested |
TALES OF THE WORLD RADIANT MYTHOLOGY 2 |
v1.13 |
2024-02-16 |
80020190=sceKernelStartModule(000002ff, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested |
TALES OF THE WORLD RADIANT MYTHOLOGY 2 |
v1.13 |
2024-02-15 |
80020190=sceKernelStartModule(000006fb, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested |
TALES OF THE WORLD RADIANT MYTHOLOGY 2 |
v1.13 |
2024-02-15 |
80020190=sceKernelStartModule(000006b6, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested |
TALES OF THE WORLD RADIANT MYTHOLOGY 2 |
v1.13 |
2024-02-15 |
80020190=sceKernelStartModule(0000065c, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested |
TALES OF THE WORLD RADIANT MYTHOLOGY 2 |
v1.16.6 |
2024-02-10 |
Unknown GetPointerWrite 00000000 PC 0888cd68 LR 0888cd7c |
TALES OF THE WORLD RADIANT MYTHOLOGY 2 |
v1.13 |
2024-02-01 |
80020190=sceKernelStartModule(00000d48, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested |
TALES OF THE WORLD RADIANT MYTHOLOGY 2 |
v1.13 |
2024-02-01 |
80020190=sceKernelStartModule(0000061d, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested |
PES FL 2022 |
v1.7 |
2024-03-09 |
Savedata version requested: 3 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.13 |
2024-01-26 |
__KernelStopThread: thread 338 does not exist |
Disney•Pixar Cars 2 |
v1.13 |
2024-01-10 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01f05555:00000325 HWX N LM Fog Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} el |
Disney•Pixar Cars 2 |
v1.13 |
2024-01-10 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01f05955:00000b31 HWX T N LM Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir2) == 0.0 ? 0.0 : dot(normalize(u_lightdir2), toLight);
if (angle >= u_lightangle_spotCoef2.x) {
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, dist |
Def Jam® Fight For NY™: The Takeover |
v1.13 |
2023-12-16 |
__KernelStopThread: thread 435 does not exist |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.13 |
2024-01-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
eFootball PES 2021 By GABRIEL |
v1.13 |
2023-11-19 |
Unknown GetPointer a46eabb1 PC 0881c410 LR 0881c420 |
eFootball Chelito 19 |
v1.13 |
2023-11-13 |
ReadFromHardware: Invalid address 0000006c near PC 08220f54 LR 08220f4c |
MONSTER HUNTER PORTABLE 3rd |
v1.13 |
2023-10-31 |
WriteToHardware: Invalid address 00000246 near PC 088edde8 LR 088edaf4 |
eFootball By TM ARTS |
v1.9.4 |
2024-02-25 |
sceMp3Init: invalid data: not MPEG v1 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.9.4 |
2024-04-21 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
PES ASIA (SeziaMod) |
v1.13 |
2023-10-22 |
MIPSCompileOp: Invalid instruction 04040404 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.17.1-76-g33dca6b24 |
2024-04-23 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.9.4 |
2024-04-23 |
Savedata version requested on save: 3 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.9.4 |
2024-04-23 |
Savedata version requested: 3 |
ダンボール戦機W |
v1.13 |
2023-09-27 |
__KernelStopThread: thread 737 does not exist |
eFootball Chelito 19 |
v1.9.4 |
2024-04-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
eFootball Chelito 19 |
v1.17.1 |
2024-04-22 |
Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460 |
eFootball By TM ARTS |
v1.9.4 |
2024-04-23 |
Savedata version requested: 3 |
eFootball Chelito 19 |
v1.9.4 |
2024-04-19 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
eFootball Chelito 19 |
v1.9.4 |
2024-04-23 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
eFootball Chelito 19 |
v1.17.1-74-g39fdba4f6 |
2024-04-23 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
eFootball Chelito 19 |
v1.9.4 |
2024-04-23 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball Chelito 19 |
v1.9.4 |
2024-04-23 |
Savedata version requested on save: 3 |
eFootball Chelito 19 |
v1.9.4 |
2024-04-23 |
Savedata version requested: 3 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.13 |
2023-09-08 |
sceDmacMemcpy(dest=041ce680, src=095a0270, size=7920): overlapping read |
EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.17.1 |
2024-04-22 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
METAL SLUG XX™ |
v1.13 |
2023-09-06 |
__KernelStopThread: thread 318 does not exist |
God of War®: Ghost of Sparta |
v1.13 |
2023-09-05 |
WriteToHardware: Invalid address 00000029 near PC 08aa8b6c LR 08aa8960 |
EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.9.4 |
2024-04-23 |
Savedata version requested on save: 3 |
EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.9.4 |
2024-04-23 |
Savedata version requested: 3 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.13 |
2023-08-26 |
sceDmacMemcpy(dest=08c78c80, src=084fac40, size=413696): overlapping read |
eFootball By TM ARTS |
v1.13 |
2023-08-20 |
Unknown GetPointer ad1e7e70 PC 0884d7a4 LR 0884d7c4 |
Street Fighter® Alpha 3 Max |
v1.13 |
2023-08-19 |
Unknown GE command : b7c0c0c0 |
Sega Genesis Collection™ |
v1.13 |
2023-08-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b80000, pos=0, access=1, data=2, text=2 |
Sega Genesis Collection™ |
v1.13 |
2023-08-19 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464 |
Sega Genesis Collection™ |
v1.13 |
2023-08-19 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000 |
PATAPON |
v1.13 |
2023-08-19 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16 |
PATAPON |
v1.13 |
2023-08-19 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520 |
PATAPON |
v1.13 |
2023-08-19 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328 |
Patapon® 3 |
v1.13 |
2023-08-19 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176 |
ダンボール戦機W |
v1.13 |
2023-08-18 |
ReadFromHardware: Invalid address 00000090 near PC 08d66bc4 LR 08d66b0c |
ダンボール戦機W |
v1.13 |
2023-08-18 |
ReadFromHardware: Invalid address 000005e8 near PC 08d678cc LR 08d678cc |
Burnout Legends |
v1.13 |
2023-08-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b50000, pos=0, access=1, data=2, text=2 |
Burnout Legends |
v1.13 |
2023-08-18 |
Unknown GE command : 11ffffff |
ダンボール戦機W |
v1.13 |
2023-08-16 |
Jump to invalid address: 031010f0 |
ダンボール戦機W |
v1.13 |
2023-08-16 |
Jump to invalid address: 02a96fe0 |
ダンボール戦機W |
v1.13 |
2023-08-16 |
Jump to invalid address: 02a96ed0 |
ダンボール戦機W |
v1.13 |
2023-08-16 |
Jump to invalid address: 02a96dc0 |
ダンボール戦機W |
v1.13 |
2023-08-16 |
Jump to invalid address: 02a96da0 |
ダンボール戦機W |
v1.13 |
2023-08-16 |
Jump to invalid address: 02a96d80 |
ダンボール戦機W |
v1.13 |
2023-08-16 |
Jump to invalid address: 02a96cb0 |
ダンボール戦機W |
v1.13 |
2023-08-16 |
Jump to invalid address: 031010a0 |
ダンボール戦機W |
v1.13 |
2023-08-16 |
ReadFromHardware: Invalid address 6000139a near PC 089aa1b4 LR 089aa1b4 |
ダンボール戦機W |
v1.13 |
2023-08-16 |
ReadFromHardware: Invalid address 3e4907c6 near PC 089aa0fc LR 08a920ec |
ダンボール戦機W |
v1.13 |
2023-08-16 |
WriteToHardware: Invalid address 3e49080a near PC 089aa0d4 LR 08a920ec |
ダンボール戦機W |
v1.13 |
2023-08-16 |
WriteToHardware: Invalid address 3e4907db near PC 089aa0bc LR 08a920ec |
ダンボール戦機W |
v1.13 |
2023-08-16 |
ReadFromHardware: Invalid address 3e4907db near PC 089aa0b0 LR 08a920ec |
ダンボール戦機W |
v1.13 |
2023-09-08 |
An uneaten prefix at end of block: 08a93e24 |
eFootball Play-C |
v1.9.4 |
2024-04-23 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.17.1 |
2024-04-07 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
ダンボール戦機W |
v1.13 |
2023-08-06 |
Branch in Jump delay slot at 09008f0c in block starting at 09008e30 |
ダンボール戦機W |
v1.13 |
2023-08-06 |
WriteFCR: Unexpected reg 19 (value 090e92a0) |
ダンボール戦機W |
v1.13 |
2023-08-06 |
Branch in RSRTComp delay slot at 090200b8 in block starting at 090200a0 |
ダンボール戦機W |
v1.13 |
2023-08-06 |
MIPSCompileOp: Invalid instruction 05fdbfcd |
EFOOTBALL 2023 BY TEGA GAMING |
v1.17.1 |
2024-04-21 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.13 |
2023-07-23 |
ReadFromHardware: Invalid address 2ede97cc near PC 0885eaf0 LR 089a6f00 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.13 |
2023-07-22 |
sceDmacMemcpy(dest=0414e000, src=095d20a0, size=193808): overlapping read |
TALES OF THE WORLD RADIANT MYTHOLOGY 2 |
v1.13 |
2023-07-20 |
80020190=sceKernelStartModule(0000081a, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested |
TALES OF THE WORLD RADIANT MYTHOLOGY 2 |
v1.13 |
2023-07-20 |
80020190=sceKernelStartModule(00000432, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested |
SBK-07 |
v1.13 |
2023-07-18 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0962af20): duplicate handler |
eFootball Play-C |
v1.9.4 |
2024-04-23 |
Savedata version requested on save: 3 |
EFOOTBALL 2023 BY TEGA GAMING |
v1.9.4 |
2024-04-23 |
Savedata version requested on save: 3 |
EFOOTBALL 2023 BY TEGA GAMING |
v1.9.4 |
2024-04-23 |
Savedata version requested: 3 |
God of War®: Ghost of Sparta |
v1.13 |
2023-07-12 |
80631003=sceAtracSetAA3DataAndGetID(08c5f6c0, 0001e000, 00157994, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
TALES OF THE WORLD RADIANT MYTHOLOGY 2 |
v1.13 |
2023-07-08 |
80020190=sceKernelStartModule(00000ccf, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested |
eFootball PES PPSSPP Mazdy Official |
v1.9.4 |
2024-04-20 |
Savedata version requested: 3 |
eFootball Play-C |
v1.9.4 |
2024-04-23 |
Savedata version requested: 3 |
EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.9.4 |
2024-04-21 |
Savedata version requested on save: 3 |
Tom Clancy's Splinter Cell® Essentials |
v1.13 |
2023-07-05 |
MIPSCompileOp: Invalid instruction 0007dc3c |
EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.16.6 |
2024-02-11 |
Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0 |
EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.9.4 |
2024-04-23 |
Savedata version requested: 3 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.13 |
2023-07-03 |
sceDmacMemcpy(dest=0414e000, src=095e0010, size=210944): overlapping read |
Yu-Gi-Oh! GX Tag Force 2 |
v1.13 |
2023-06-30 |
__KernelStopThread: thread 3322 does not exist |
ドラゴンボールZ 真武道会2 |
v1.13 |
2023-06-30 |
sceNetAdhocMatchingInit(32768) at 088ceba4 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.13 |
2023-06-28 |
sceDmacMemcpy(dest=08c78c80, src=084f72b0, size=634880): overlapping read |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1-317-g4d52e9a10 |
2024-04-23 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2024-04-23 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |