Recent logs - v1.13

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
GTA: Liberty City Stories v1.13 2025-01-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000121, pos=0, access=1, data=2, text=2
vFinal. DFU25 v1.9.4 2025-01-22 Savedata version requested on save: 3
vFinal. DFU25 v1.7.5 2025-01-22 MIPSCompileOp: Invalid instruction 44f2af00
Call of Duty : Roads to Victory™ v1.13 2024-12-26 sceKernelCreateThread(name=PGE Support): unsupported attributes 00001006
vFinal. DFU25 v1.9.4 2025-01-22 Savedata version requested: 3
eFootball 25 Hend Asean New Season v1.9.4 2025-01-22 Savedata version requested on save: 3
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.13 2024-11-17 Jump to invalid address: 07179b00 PC 08802004 LR 088807a4
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.13 2024-11-17 Jump to invalid address: 07179900 PC 08802000 LR 088807a4
MONSTER HUNTER FREEDOM UNITE™ v1.13 2024-10-24 WriteToHardware: Invalid address 0179001b near PC 08000000 LR 08000000
MONSTER HUNTER FREEDOM UNITE™ v1.13 2024-09-28 sceDmacMemcpy(dest=0414e000, src=095db8f0, size=189120): overlapping read
eFootball Chelito 19 v1.9.4 2025-01-22 Savedata version requested: 3
Over the Hedge™ Hammy Goes Nuts v1.13 2024-09-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
EFOOTBALL NEW PATCH SEASON v1.9.4 2025-01-22 Savedata version requested: 3
FIFA 22 By Tutoriales Bendezu v1.13 2024-07-23 Unknown GetPointerWrite 00000000 PC 08808458 LR 08808460
FIFA 22 By Tutoriales Bendezu v1.13 2024-07-23 Direct3D9: Failed to get the device caps!
MYFC 25 MYUNO4U v1.9.4 2025-01-22 Savedata version requested on save: 3
MYFC 25 MYUNO4U v1.9.4 2025-01-22 Savedata version requested: 3
eFootball Euro y Copa America By T. Bendezu v1.18.1-92-gfe6db07f0d 2025-01-22 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
eFootball Euro y Copa America By T. Bendezu v1.18.1-92-gfe6db07f0d 2025-01-22 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
新世紀エヴァンゲリオン バトルオーケストラ PORTABLE v1.13 2024-06-18 __KernelStopThread: thread 391 does not exist
eFootball Euro y Copa America By T. Bendezu v1.9.4 2025-01-22 Savedata version requested on save: 3
eFootball Euro y Copa America By T. Bendezu v1.9.4 2025-01-22 Savedata version requested: 3
eFootball 2024 By Komo Valeri v1.9.4 2025-01-22 Savedata version requested: 3
Marvel™ Ultimate Alliance v1.13 2024-05-17 Branch in RSRTComp delay slot at 0473e724 in block starting at 0473e668
Marvel™ Ultimate Alliance v1.13 2024-05-17 Trying to compile instruction 408b6b59 that can't be interpreted
Marvel™ Ultimate Alliance v1.13 2024-05-17 MIPSCompileOp: Invalid instruction efe8e8e8
Marvel™ Ultimate Alliance v1.13 2024-05-17 MIPSCompileOp: Invalid instruction 6b6d7276
Marvel™ Ultimate Alliance v1.13 2024-05-17 MIPSCompileOp: Invalid instruction eff8546e
Marvel™ Ultimate Alliance v1.13 2024-05-17 MIPSCompileOp 69793f11 failed
Marvel™ Ultimate Alliance v1.13 2024-05-17 MIPSCompileOp: Invalid instruction 04142adb
Marvel™ Ultimate Alliance v1.13 2024-05-17 MIPSCompileOp: Invalid instruction 04142946
Marvel™ Ultimate Alliance v1.13 2024-05-17 MIPSCompileOp: Invalid instruction 04142bf1
Marvel™ Ultimate Alliance v1.13 2024-05-17 MIPSCompileOp: Invalid instruction 0414296a
Marvel™ Ultimate Alliance v1.13 2024-05-17 MIPSCompileOp: Invalid instruction 04142be0
Marvel™ Ultimate Alliance v1.13 2024-05-17 MIPSCompileOp: Invalid instruction 0414291b
Marvel™ Ultimate Alliance v1.13 2024-05-17 Jump to invalid address: 02a97f60 PC 09fb59f8 LR 08a15284
Marvel™ Ultimate Alliance v1.13 2024-05-17 MIPSCompileOp: Invalid instruction 7f800001
Marvel™ Ultimate Alliance v1.13 2024-05-17 Jump to invalid address: 057a7540 PC 09fb59e0 LR 08a15284
eFootball PES 2024 "SN3" v1.18.1-541-g34f3b724cd 2025-01-22 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
eFootball PES 2024 "SN3" v1.9.4 2025-01-22 Savedata version requested on save: 3
eFootball PES 2024 "SN3" v1.9.4 2025-01-22 Savedata version requested: 3
eFootball 24 Mazdy Projects v1.17.1 2024-10-12 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
eFootball 24 Mazdy Projects v1.18.1 2024-12-06 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Yu-Gi-Oh! GX Tag Force 2 v1.13 2024-04-25 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2
Yu-Gi-Oh! GX Tag Force 2 v1.13 2024-04-25 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1
Yu-Gi-Oh! GX Tag Force v1.13 2024-04-21 __KernelStopThread: thread 916 does not exist
EA-Sports FC PC-V v1.9.4 2025-01-22 Savedata version requested on save: 3
EA-Sports FC PC-V v1.9.4 2025-01-22 Savedata version requested: 3
eFootball 24 Mazdy Projects v1.7.4 2025-01-09 Savedata version requested: 3
eFootball 24 Mazdy Projects v1.8.0 2025-01-11 Savedata version requested on save: 3
eFootball PC - V. v1.9.4 2025-01-22 Game install with no files / data
eFootball PC - V. v1.18.1-539-g79940fe58a 2025-01-22 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball PC - V. v1.9.4 2025-01-22 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PC - V. v1.9.4 2025-01-22 Savedata version requested on save: 3
eFootball PC - V. v1.9.4 2025-01-22 Savedata version requested: 3
eFootball PC - V. v1.18.1-635-g41bd984a7e 2025-01-22 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Myuno eFootball 24 v1.9.4 2025-01-20 Savedata version requested on save: 3
Myuno eFootball 24 v1.9.4 2025-01-22 Savedata version requested: 3
SOCOM: U.S. Navy SEALs Portable v1.13 2024-02-29 Unknown GetPointer 2c850014 PC 2c850014 LR 08a77a50
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.13 2024-02-16 80020190=sceKernelStartModule(000003f0, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.13 2024-02-16 80020190=sceKernelStartModule(000002ff, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.13 2024-02-15 80020190=sceKernelStartModule(000006fb, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.13 2024-02-15 80020190=sceKernelStartModule(000006b6, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.13 2024-02-15 80020190=sceKernelStartModule(0000065c, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.16.6 2024-02-10 Unknown GetPointerWrite 00000000 PC 0888cd68 LR 0888cd7c
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.13 2024-02-01 80020190=sceKernelStartModule(00000d48, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.13 2024-02-01 80020190=sceKernelStartModule(0000061d, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested
PES FL 2022 v1.7 2024-12-15 Savedata version requested: 3
EFOOTBALL NEW PATCH SEASON 2024 v1.13 2024-01-26 __KernelStopThread: thread 338 does not exist
Disney•Pixar Cars 2 v1.13 2024-01-10 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f05555:00000325 HWX N LM Fog Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } el
Disney•Pixar Cars 2 v1.13 2024-01-10 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f05955:00000b31 HWX T N LM Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir2) == 0.0 ? 0.0 : dot(normalize(u_lightdir2), toLight); if (angle >= u_lightangle_spotCoef2.x) { lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, dist
Def Jam® Fight For NY™: The Takeover v1.13 2023-12-16 __KernelStopThread: thread 435 does not exist
eFootball 2024 By RH12 Official v1.9.4 2025-01-22 Savedata version requested: 3
EFOOTBALL NEW PATCH SEASON 2024 v1.17.1-980-gabaea0197b 2024-11-09 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
eFootball PES 2021 By GABRIEL v1.13 2023-11-19 Unknown GetPointer a46eabb1 PC 0881c410 LR 0881c420
eFootball Chelito 19 v1.17.1 2024-10-25 ReadFromHardware: Invalid address 0000006c near PC 08220f54 LR 08220f4c
eFootball MP New Season Patch 2024 v1.17.1 2024-12-04 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
eFootball MP New Season Patch 2024 v1.9.4 2024-10-23 Savedata version requested on save: 3
eFootball MP New Season Patch 2024 v1.9.4 2025-01-16 Savedata version requested: 3
MONSTER HUNTER PORTABLE 3rd v1.13 2023-10-31 WriteToHardware: Invalid address 00000246 near PC 088edde8 LR 088edaf4
eFootball By TM ARTS v1.9.4 2024-06-18 sceMp3Init: invalid data: not MPEG v1
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2025-01-21 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
PES ASIA (SeziaMod) v1.13 2023-10-22 MIPSCompileOp: Invalid instruction 04040404
EFOOTBALL NEW PATCH SEASON 2024 v1.18.1 2025-01-22 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2025-01-22 Savedata version requested on save: 3
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2025-01-22 Savedata version requested: 3
ダンボール戦機W v1.13 2023-09-27 __KernelStopThread: thread 737 does not exist
eFootball Chelito 19 v1.9.4 2025-01-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
eFootball Chelito 19 v1.18.1 2025-01-22 Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460
eFootball By TM ARTS v1.9.4 2025-01-22 Savedata version requested: 3
PES LEGENDS BETA VERSION BY OFFICIAL GAMEPLAY PATCH v1.6.3 2025-01-22 Savedata version requested: 3
eFootball Chelito 19 v1.18.1-87-gda0168f41a 2025-01-22 Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4
eFootball Chelito 19 v1.9.4 2025-01-20 Unimplemented HLE function sceKernelDcacheWritebackAll
eFootball Chelito 19 v1.9.4 2025-01-22 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
eFootball Chelito 19 v1.18.1-87-gda0168f41a 2025-01-22 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
eFootball Chelito 19 v1.18.1 2025-01-22 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball Chelito 19 v1.18.1-92-gfe6db07f0d 2025-01-22 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.9.4 2025-01-22 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Chelito 19 v1.9.4 2025-01-22 Savedata version requested on save: 3
eFootball Chelito 19 v1.9.4 2025-01-22 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4