Recent logs - v1.13

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Game title Version Latest Report Message
Yu-Gi-Oh! GX Tag Force v1.13 2024-04-21 __KernelStopThread: thread 916 does not exist
Myuno eFootball 24 v1.9.4 2024-04-23 Savedata version requested on save: 3
Myuno eFootball 24 v1.9.4 2024-04-23 Savedata version requested: 3
SOCOM: U.S. Navy SEALs Portable v1.13 2024-02-29 Unknown GetPointer 2c850014 PC 2c850014 LR 08a77a50
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.13 2024-02-16 80020190=sceKernelStartModule(000003f0, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.13 2024-02-16 80020190=sceKernelStartModule(000002ff, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.13 2024-02-15 80020190=sceKernelStartModule(000006fb, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.13 2024-02-15 80020190=sceKernelStartModule(000006b6, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.13 2024-02-15 80020190=sceKernelStartModule(0000065c, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.16.6 2024-02-10 Unknown GetPointerWrite 00000000 PC 0888cd68 LR 0888cd7c
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.13 2024-02-01 80020190=sceKernelStartModule(00000d48, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.13 2024-02-01 80020190=sceKernelStartModule(0000061d, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested
PES FL 2022 v1.7 2024-03-09 Savedata version requested: 3
EFOOTBALL NEW PATCH SEASON 2024 v1.13 2024-01-26 __KernelStopThread: thread 338 does not exist
Disney•Pixar Cars 2 v1.13 2024-01-10 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f05555:00000325 HWX N LM Fog Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } el
Disney•Pixar Cars 2 v1.13 2024-01-10 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f05955:00000b31 HWX T N LM Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir2) == 0.0 ? 0.0 : dot(normalize(u_lightdir2), toLight); if (angle >= u_lightangle_spotCoef2.x) { lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, dist
Def Jam® Fight For NY™: The Takeover v1.13 2023-12-16 __KernelStopThread: thread 435 does not exist
EFOOTBALL NEW PATCH SEASON 2024 v1.13 2024-01-04 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
eFootball PES 2021 By GABRIEL v1.13 2023-11-19 Unknown GetPointer a46eabb1 PC 0881c410 LR 0881c420
eFootball Chelito 19 v1.13 2023-11-13 ReadFromHardware: Invalid address 0000006c near PC 08220f54 LR 08220f4c
MONSTER HUNTER PORTABLE 3rd v1.13 2023-10-31 WriteToHardware: Invalid address 00000246 near PC 088edde8 LR 088edaf4
eFootball By TM ARTS v1.9.4 2024-02-25 sceMp3Init: invalid data: not MPEG v1
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2024-04-21 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
PES ASIA (SeziaMod) v1.13 2023-10-22 MIPSCompileOp: Invalid instruction 04040404
EFOOTBALL NEW PATCH SEASON 2024 v1.17.1-76-g33dca6b24 2024-04-23 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2024-04-23 Savedata version requested on save: 3
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2024-04-23 Savedata version requested: 3
ダンボール戦機W v1.13 2023-09-27 __KernelStopThread: thread 737 does not exist
eFootball Chelito 19 v1.9.4 2024-04-17 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
eFootball Chelito 19 v1.17.1 2024-04-22 Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460
eFootball By TM ARTS v1.9.4 2024-04-23 Savedata version requested: 3
eFootball Chelito 19 v1.9.4 2024-04-19 Unimplemented HLE function sceKernelDcacheWritebackAll
eFootball Chelito 19 v1.9.4 2024-04-23 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
eFootball Chelito 19 v1.17.1-74-g39fdba4f6 2024-04-23 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.9.4 2024-04-23 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Chelito 19 v1.9.4 2024-04-23 Savedata version requested on save: 3
eFootball Chelito 19 v1.9.4 2024-04-23 Savedata version requested: 3
MONSTER HUNTER FREEDOM UNITE™ v1.13 2023-09-08 sceDmacMemcpy(dest=041ce680, src=095a0270, size=7920): overlapping read
EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON v1.17.1 2024-04-22 sceNetAdhocMatchingInit(32768) at 08a719b8
METAL SLUG XX™ v1.13 2023-09-06 __KernelStopThread: thread 318 does not exist
God of War®: Ghost of Sparta v1.13 2023-09-05 WriteToHardware: Invalid address 00000029 near PC 08aa8b6c LR 08aa8960
EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON v1.9.4 2024-04-23 Savedata version requested on save: 3
EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON v1.9.4 2024-04-23 Savedata version requested: 3
MONSTER HUNTER FREEDOM UNITE™ v1.13 2023-08-26 sceDmacMemcpy(dest=08c78c80, src=084fac40, size=413696): overlapping read
eFootball By TM ARTS v1.13 2023-08-20 Unknown GetPointer ad1e7e70 PC 0884d7a4 LR 0884d7c4
Street Fighter® Alpha 3 Max v1.13 2023-08-19 Unknown GE command : b7c0c0c0
Sega Genesis Collection™ v1.13 2023-08-19 sceKernelLoadModule: unsupported options size=00000014, flags=08b80000, pos=0, access=1, data=2, text=2
Sega Genesis Collection™ v1.13 2023-08-19 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
Sega Genesis Collection™ v1.13 2023-08-19 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
PATAPON v1.13 2023-08-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
PATAPON v1.13 2023-08-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
PATAPON v1.13 2023-08-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
Patapon® 3 v1.13 2023-08-19 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
ダンボール戦機W v1.13 2023-08-18 ReadFromHardware: Invalid address 00000090 near PC 08d66bc4 LR 08d66b0c
ダンボール戦機W v1.13 2023-08-18 ReadFromHardware: Invalid address 000005e8 near PC 08d678cc LR 08d678cc
Burnout Legends v1.13 2023-08-18 sceKernelLoadModule: unsupported options size=00000014, flags=08b50000, pos=0, access=1, data=2, text=2
Burnout Legends v1.13 2023-08-18 Unknown GE command : 11ffffff
ダンボール戦機W v1.13 2023-08-16 Jump to invalid address: 031010f0
ダンボール戦機W v1.13 2023-08-16 Jump to invalid address: 02a96fe0
ダンボール戦機W v1.13 2023-08-16 Jump to invalid address: 02a96ed0
ダンボール戦機W v1.13 2023-08-16 Jump to invalid address: 02a96dc0
ダンボール戦機W v1.13 2023-08-16 Jump to invalid address: 02a96da0
ダンボール戦機W v1.13 2023-08-16 Jump to invalid address: 02a96d80
ダンボール戦機W v1.13 2023-08-16 Jump to invalid address: 02a96cb0
ダンボール戦機W v1.13 2023-08-16 Jump to invalid address: 031010a0
ダンボール戦機W v1.13 2023-08-16 ReadFromHardware: Invalid address 6000139a near PC 089aa1b4 LR 089aa1b4
ダンボール戦機W v1.13 2023-08-16 ReadFromHardware: Invalid address 3e4907c6 near PC 089aa0fc LR 08a920ec
ダンボール戦機W v1.13 2023-08-16 WriteToHardware: Invalid address 3e49080a near PC 089aa0d4 LR 08a920ec
ダンボール戦機W v1.13 2023-08-16 WriteToHardware: Invalid address 3e4907db near PC 089aa0bc LR 08a920ec
ダンボール戦機W v1.13 2023-08-16 ReadFromHardware: Invalid address 3e4907db near PC 089aa0b0 LR 08a920ec
ダンボール戦機W v1.13 2023-09-08 An uneaten prefix at end of block: 08a93e24
eFootball Play-C v1.9.4 2024-04-23 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.17.1 2024-04-07 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
ダンボール戦機W v1.13 2023-08-06 Branch in Jump delay slot at 09008f0c in block starting at 09008e30
ダンボール戦機W v1.13 2023-08-06 WriteFCR: Unexpected reg 19 (value 090e92a0)
ダンボール戦機W v1.13 2023-08-06 Branch in RSRTComp delay slot at 090200b8 in block starting at 090200a0
ダンボール戦機W v1.13 2023-08-06 MIPSCompileOp: Invalid instruction 05fdbfcd
EFOOTBALL 2023 BY TEGA GAMING v1.17.1 2024-04-21 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Dragon Ball Z: Tenkaichi Tag Team v1.13 2023-07-23 ReadFromHardware: Invalid address 2ede97cc near PC 0885eaf0 LR 089a6f00
MONSTER HUNTER FREEDOM UNITE™ v1.13 2023-07-22 sceDmacMemcpy(dest=0414e000, src=095d20a0, size=193808): overlapping read
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.13 2023-07-20 80020190=sceKernelStartModule(0000081a, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.13 2023-07-20 80020190=sceKernelStartModule(00000432, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested
SBK-07 v1.13 2023-07-18 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0962af20): duplicate handler
eFootball Play-C v1.9.4 2024-04-23 Savedata version requested on save: 3
EFOOTBALL 2023 BY TEGA GAMING v1.9.4 2024-04-23 Savedata version requested on save: 3
EFOOTBALL 2023 BY TEGA GAMING v1.9.4 2024-04-23 Savedata version requested: 3
God of War®: Ghost of Sparta v1.13 2023-07-12 80631003=sceAtracSetAA3DataAndGetID(08c5f6c0, 0001e000, 00157994, 09fbba6c[ffffffff]): invalid ea3 magic bytes
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.13 2023-07-08 80020190=sceKernelStartModule(00000ccf, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested
eFootball PES PPSSPP Mazdy Official v1.9.4 2024-04-20 Savedata version requested: 3
eFootball Play-C v1.9.4 2024-04-23 Savedata version requested: 3
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.9.4 2024-04-21 Savedata version requested on save: 3
Tom Clancy's Splinter Cell® Essentials v1.13 2023-07-05 MIPSCompileOp: Invalid instruction 0007dc3c
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.16.6 2024-02-11 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.9.4 2024-04-23 Savedata version requested: 3
MONSTER HUNTER FREEDOM UNITE™ v1.13 2023-07-03 sceDmacMemcpy(dest=0414e000, src=095e0010, size=210944): overlapping read
Yu-Gi-Oh! GX Tag Force 2 v1.13 2023-06-30 __KernelStopThread: thread 3322 does not exist
ドラゴンボールZ 真武道会2 v1.13 2023-06-30 sceNetAdhocMatchingInit(32768) at 088ceba4
MONSTER HUNTER FREEDOM UNITE™ v1.13 2023-06-28 sceDmacMemcpy(dest=08c78c80, src=084f72b0, size=634880): overlapping read
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1-317-g4d52e9a10 2024-04-23 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2024-04-23 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7