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Game title |
Version |
Latest Report |
Message |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.13.2 |
2023-06-04 |
WriteToHardware: Invalid address 00000290 near PC 089e07b8 LR 089e07c8 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-05-31 |
__KernelStopThread: thread 310 does not exist (helper deleted) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.3 |
2023-05-24 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel1 [Revision 96995].
01f01111:00040121 HWX LM Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f01111:00040121 HWX LM Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 Cull
attribute vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = po |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-05-24 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.3 |
2023-05-22 |
sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfcf0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.3 |
2023-05-22 |
sceKernelCreateThread(name=ScePafJob): unsupported attributes 00000008 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.3 |
2023-05-22 |
sceKernelCreateThread(name=ScePafThread): unsupported options parameter 09fbfd20 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.10-19-g9aab3d986 |
2023-05-20 |
UNTESTED sceKernelReleaseWaitThread() might not do the right thing in a callback |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.10-19-g9aab3d986 |
2023-05-20 |
Unknown syscall in known module 'sceNpService': 0x90e4db6a |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.2 |
2023-05-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffec0, pos=0, access=1, data=2, text=2 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.2 |
2023-05-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffec0, pos=0, access=1, data=1, text=1 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.2 |
2023-05-07 |
sceSasSetADSRMode(08acd140, 30, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.2 |
2023-05-07 |
sceSasSetADSRMode(08acd140, 29, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.2 |
2023-05-07 |
sceSasSetADSRMode(08acd140, 28, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.2 |
2023-05-07 |
sceSasSetADSRMode(08acd140, 27, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.2 |
2023-05-07 |
sceSasSetADSRMode(08acd140, 26, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.2 |
2023-05-07 |
sceSasSetADSRMode(08acd140, 25, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.2 |
2023-05-07 |
sceSasSetADSRMode(08acd140, 24, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.2 |
2023-05-07 |
sceSasSetADSRMode(08acd140, 23, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.2 |
2023-05-07 |
sceSasSetADSRMode(08acd140, 22, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.3 |
2023-05-07 |
Unknown GetPointer a8c098d5 PC 0889192c LR 08891990 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.11.3 |
2023-05-07 |
sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14 |
2023-05-01 |
UI scissor out of bounds in GameSettingsScreen: 300,0-1209,721 / 1520,720 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14 |
2023-04-30 |
UI scissor out of bounds in SavedataScreen: 1768,84-0,84 / 1600,720 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14 |
2023-04-30 |
UI scissor out of bounds in GameSettingsScreen: 282,0-1307,720 / 1521,720 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14 |
2023-04-30 |
UI scissor out of bounds in SavedataScreen: 1335,262-0,63 / 1208,544 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14 |
2023-04-30 |
UI scissor out of bounds in SavedataScreen: 1335,196-0,63 / 1208,544 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14 |
2023-04-30 |
UI scissor out of bounds in SavedataScreen: 1335,130-0,63 / 1208,544 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14 |
2023-04-30 |
UI scissor out of bounds in SavedataScreen: 1335,63-0,63 / 1208,544 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.2 |
2023-04-26 |
UI scissor out of bounds in CwCheatScreen: 492,0-1108,721 / 1600,720 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-04-26 |
WriteToHardware: Invalid address 00000038 near PC 089fad18 LR 089f6fb0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.3 |
2023-05-09 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-04-15 |
__KernelStopThread: thread 995 does not exist (ApctlThread deleted) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-04-09 |
WriteToHardware: Invalid address 00000038 near PC 08a0fea0 LR 08a0fbec |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.13.2 |
2023-04-08 |
WriteToHardware: Invalid address 00000038 near PC 08a0f808 LR 08a1ab78 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-04-08 |
WriteToHardware: Invalid address 00000038 near PC 0883973c LR 08839710 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.1 |
2023-04-03 |
UI scissor out of bounds in MainScreen: 63,0-1339,817 / 1813,816 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-04-02 |
__KernelStopThread: thread 647 does not exist (ApctlThread deleted) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-04-02 |
__KernelStopThread: thread 647 does not exist (ApctlThread stopped) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-04-01 |
WriteToHardware: Invalid address 00000038 near PC 0894ff78 LR 0894ffa8 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.2 |
2023-03-25 |
UI scissor out of bounds in GamePauseScreen: 476,22-227,1498 / 1520,720 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.2 |
2023-03-25 |
UI scissor out of bounds in GamePauseScreen: 53,22-412,1498 / 1520,720 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-05-24 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-03-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=08bdd350, pos=0, access=1, data=2, text=2 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-03-21 |
sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-03-19 |
WriteToHardware: Invalid address 00000038 near PC 0882fa10 LR 0882fa10 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.3 |
2023-03-17 |
WriteToHardware: Invalid address 00000038 near PC 08ad0e18 LR 08840574 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.3 |
2023-03-15 |
WriteToHardware: Invalid address 00000038 near PC 088401b4 LR 08abd934 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.11.3-1276-g192a43c1c |
2023-03-13 |
WriteToHardware: Invalid address 00000038 near PC 088401b4 LR 08abbad0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-03-12 |
__KernelStopThread: thread 1131 does not exist (ApctlThread deleted) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.10.3 |
2023-03-10 |
80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.10.3 |
2023-03-10 |
sceGeBreak(mode=0, unknown=08b90d1c): unknown ptr (valid) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-03-08 |
__KernelStopThread: thread 308 does not exist (helper deleted) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-03-01 |
sceKernelRegisterSubIntrHandler(30, 0, 08840dd4, 00000000): duplicate handler |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.3 |
2023-02-27 |
__KernelStopThread: thread 431 does not exist |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-26 |
__KernelStopThread: thread 643 does not exist (ApctlThread deleted) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-24 |
__KernelStopThread: thread 336 does not exist (helper deleted) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=0, text=0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-04-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-21 |
MIPSCompileOp: Invalid instruction 006101f5 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-21 |
MIPSCompileOp: Invalid instruction 006103e9 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.1 |
2023-02-19 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1147,720 / 1344,720 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14 |
2023-02-18 |
UI scissor out of bounds in GameSettingsScreen: 228,0-806,544 / 967,544 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.2 |
2023-02-17 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:77: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:78: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:79: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:80: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:126: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:127
01000000:80090b31 HWX T N LM Tex TexProjNNrm UVMtx Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 320 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80090b31 HWX T N LM Tex TexProjNNrm UVMtx Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 2u) {
if (u_matspecular.a <= 0.0) {
|
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.2 |
2023-02-17 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:77: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:78: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:79: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:80: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:126: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:127
01000000:80050b31 HWX T N LM Tex TexProjUV UVMtx Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 320 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80050b31 HWX T N LM Tex TexProjUV UVMtx Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 2u) {
if (u_matspecular.a <= 0.0) {
|
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.2 |
2023-02-17 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:76: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:77: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:78: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:79: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:125: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:126
01000000:80050b30 HWX T N Tex TexProjUV UVMtx Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 320 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80050b30 HWX T N Tex TexProjUV UVMtx Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
|
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.2 |
2023-02-17 |
UI scissor out of bounds in GameSettingsScreen: 0,114-306,1472 / 544,967 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-15 |
WriteToHardware: Invalid address 00000038 near PC 0882d620 LR 088132b4 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Branch in Jump delay slot at 08eba780 in block starting at 08eba6d0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Jump to invalid address: 038ee400 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Branch in Jump delay slot at 08eba77c in block starting at 08eba6d0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Jump to invalid address: 038edfc0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Branch in Jump delay slot at 08eba778 in block starting at 08eba6d0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Jump to invalid address: 038ef000 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Branch in Jump delay slot at 08eba774 in block starting at 08eba6d0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Jump to invalid address: 038eee00 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Branch in Jump delay slot at 08eba770 in block starting at 08eba6d0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Jump to invalid address: 038ef4c0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Branch in Jump delay slot at 08eba76c in block starting at 08eba6d0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Jump to invalid address: 038ef1c0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Branch in Jump delay slot at 08eba768 in block starting at 08eba6d0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Jump to invalid address: 038efa40 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Branch in Jump delay slot at 08eba764 in block starting at 08eba6d0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Jump to invalid address: 038f0e00 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Branch in Jump delay slot at 08eba760 in block starting at 08eba6d0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Jump to invalid address: 038f1040 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Branch in Jump delay slot at 08eba75c in block starting at 08eba6d0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Jump to invalid address: 038f12c0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Branch in Jump delay slot at 08eba758 in block starting at 08eba6d0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Jump to invalid address: 038f1540 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Branch in Jump delay slot at 08eba754 in block starting at 08eba6d0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Jump to invalid address: 038f1840 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Branch in Jump delay slot at 08eba750 in block starting at 08eba6d0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Jump to invalid address: 038f1ac0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Branch in Jump delay slot at 08eba74c in block starting at 08eba6d0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Jump to invalid address: 03940140 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Branch in Jump delay slot at 08eba748 in block starting at 08eba6d0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Jump to invalid address: 03929840 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Branch in Jump delay slot at 08eba744 in block starting at 08eba6d0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-12 |
Jump to invalid address: 03940480 |