Recent logs - NEED FOR SPEED™ MOST WANTED 5-1-0

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Game title Version Latest Report Message
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.13.2 2023-06-04 WriteToHardware: Invalid address 00000290 near PC 089e07b8 LR 089e07c8
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-05-31 __KernelStopThread: thread 310 does not exist (helper deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.3 2023-05-24 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f01111:00040121 HWX LM Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f01111:00040121 HWX LM Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 Cull attribute vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = po
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-05-24 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.3 2023-05-22 sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfcf0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.3 2023-05-22 sceKernelCreateThread(name=ScePafJob): unsupported attributes 00000008
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.3 2023-05-22 sceKernelCreateThread(name=ScePafThread): unsupported options parameter 09fbfd20
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.10-19-g9aab3d986 2023-05-20 UNTESTED sceKernelReleaseWaitThread() might not do the right thing in a callback
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.10-19-g9aab3d986 2023-05-20 Unknown syscall in known module 'sceNpService': 0x90e4db6a
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.2 2023-05-07 sceKernelLoadModule: unsupported options size=00000014, flags=09fffec0, pos=0, access=1, data=2, text=2
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.2 2023-05-07 sceKernelLoadModule: unsupported options size=00000014, flags=09fffec0, pos=0, access=1, data=1, text=1
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.2 2023-05-07 sceSasSetADSRMode(08acd140, 30, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.2 2023-05-07 sceSasSetADSRMode(08acd140, 29, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.2 2023-05-07 sceSasSetADSRMode(08acd140, 28, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.2 2023-05-07 sceSasSetADSRMode(08acd140, 27, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.2 2023-05-07 sceSasSetADSRMode(08acd140, 26, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.2 2023-05-07 sceSasSetADSRMode(08acd140, 25, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.2 2023-05-07 sceSasSetADSRMode(08acd140, 24, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.2 2023-05-07 sceSasSetADSRMode(08acd140, 23, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.2 2023-05-07 sceSasSetADSRMode(08acd140, 22, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.3 2023-05-07 Unknown GetPointer a8c098d5 PC 0889192c LR 08891990
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2023-05-07 sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14 2023-05-01 UI scissor out of bounds in GameSettingsScreen: 300,0-1209,721 / 1520,720
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14 2023-04-30 UI scissor out of bounds in SavedataScreen: 1768,84-0,84 / 1600,720
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14 2023-04-30 UI scissor out of bounds in GameSettingsScreen: 282,0-1307,720 / 1521,720
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14 2023-04-30 UI scissor out of bounds in SavedataScreen: 1335,262-0,63 / 1208,544
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14 2023-04-30 UI scissor out of bounds in SavedataScreen: 1335,196-0,63 / 1208,544
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14 2023-04-30 UI scissor out of bounds in SavedataScreen: 1335,130-0,63 / 1208,544
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14 2023-04-30 UI scissor out of bounds in SavedataScreen: 1335,63-0,63 / 1208,544
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.2 2023-04-26 UI scissor out of bounds in CwCheatScreen: 492,0-1108,721 / 1600,720
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-04-26 WriteToHardware: Invalid address 00000038 near PC 089fad18 LR 089f6fb0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.3 2023-05-09 00000400=sceGeEdramSetAddrTranslation(00000400)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-04-15 __KernelStopThread: thread 995 does not exist (ApctlThread deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-04-09 WriteToHardware: Invalid address 00000038 near PC 08a0fea0 LR 08a0fbec
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.13.2 2023-04-08 WriteToHardware: Invalid address 00000038 near PC 08a0f808 LR 08a1ab78
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-04-08 WriteToHardware: Invalid address 00000038 near PC 0883973c LR 08839710
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.1 2023-04-03 UI scissor out of bounds in MainScreen: 63,0-1339,817 / 1813,816
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-04-02 __KernelStopThread: thread 647 does not exist (ApctlThread deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-04-02 __KernelStopThread: thread 647 does not exist (ApctlThread stopped)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-04-01 WriteToHardware: Invalid address 00000038 near PC 0894ff78 LR 0894ffa8
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.2 2023-03-25 UI scissor out of bounds in GamePauseScreen: 476,22-227,1498 / 1520,720
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.2 2023-03-25 UI scissor out of bounds in GamePauseScreen: 53,22-412,1498 / 1520,720
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-05-24 00000400=sceGeEdramSetAddrTranslation(00000800)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-03-21 sceKernelLoadModule: unsupported options size=00000014, flags=08bdd350, pos=0, access=1, data=2, text=2
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-03-21 sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-03-19 WriteToHardware: Invalid address 00000038 near PC 0882fa10 LR 0882fa10
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.3 2023-03-17 WriteToHardware: Invalid address 00000038 near PC 08ad0e18 LR 08840574
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.3 2023-03-15 WriteToHardware: Invalid address 00000038 near PC 088401b4 LR 08abd934
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3-1276-g192a43c1c 2023-03-13 WriteToHardware: Invalid address 00000038 near PC 088401b4 LR 08abbad0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-03-12 __KernelStopThread: thread 1131 does not exist (ApctlThread deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.10.3 2023-03-10 80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.10.3 2023-03-10 sceGeBreak(mode=0, unknown=08b90d1c): unknown ptr (valid)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-03-08 __KernelStopThread: thread 308 does not exist (helper deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-03-01 sceKernelRegisterSubIntrHandler(30, 0, 08840dd4, 00000000): duplicate handler
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.3 2023-02-27 __KernelStopThread: thread 431 does not exist
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-26 __KernelStopThread: thread 643 does not exist (ApctlThread deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-24 __KernelStopThread: thread 336 does not exist (helper deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-24 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=0, text=0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-04-01 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-21 MIPSCompileOp: Invalid instruction 006101f5
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-21 MIPSCompileOp: Invalid instruction 006103e9
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.1 2023-02-19 UI scissor out of bounds in GameSettingsScreen: 280,0-1147,720 / 1344,720
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14 2023-02-18 UI scissor out of bounds in GameSettingsScreen: 228,0-806,544 / 967,544
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.2 2023-02-17 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:77: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:78: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:79: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:80: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:126: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:127 01000000:80090b31 HWX T N LM Tex TexProjNNrm UVMtx Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 320 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80090b31 HWX T N LM Tex TexProjNNrm UVMtx Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 2u) { if (u_matspecular.a <= 0.0) {
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.2 2023-02-17 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:77: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:78: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:79: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:80: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:126: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:127 01000000:80050b31 HWX T N LM Tex TexProjUV UVMtx Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 320 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80050b31 HWX T N LM Tex TexProjUV UVMtx Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 2u) { if (u_matspecular.a <= 0.0) {
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.2 2023-02-17 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:76: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:77: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:78: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:79: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:126 01000000:80050b30 HWX T N Tex TexProjUV UVMtx Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 320 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80050b30 HWX T N Tex TexProjUV UVMtx Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else {
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.2 2023-02-17 UI scissor out of bounds in GameSettingsScreen: 0,114-306,1472 / 544,967
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-15 WriteToHardware: Invalid address 00000038 near PC 0882d620 LR 088132b4
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Branch in Jump delay slot at 08eba780 in block starting at 08eba6d0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Jump to invalid address: 038ee400
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Branch in Jump delay slot at 08eba77c in block starting at 08eba6d0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Jump to invalid address: 038edfc0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Branch in Jump delay slot at 08eba778 in block starting at 08eba6d0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Jump to invalid address: 038ef000
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Branch in Jump delay slot at 08eba774 in block starting at 08eba6d0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Jump to invalid address: 038eee00
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Branch in Jump delay slot at 08eba770 in block starting at 08eba6d0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Jump to invalid address: 038ef4c0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Branch in Jump delay slot at 08eba76c in block starting at 08eba6d0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Jump to invalid address: 038ef1c0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Branch in Jump delay slot at 08eba768 in block starting at 08eba6d0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Jump to invalid address: 038efa40
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Branch in Jump delay slot at 08eba764 in block starting at 08eba6d0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Jump to invalid address: 038f0e00
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Branch in Jump delay slot at 08eba760 in block starting at 08eba6d0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Jump to invalid address: 038f1040
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Branch in Jump delay slot at 08eba75c in block starting at 08eba6d0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Jump to invalid address: 038f12c0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Branch in Jump delay slot at 08eba758 in block starting at 08eba6d0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Jump to invalid address: 038f1540
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Branch in Jump delay slot at 08eba754 in block starting at 08eba6d0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Jump to invalid address: 038f1840
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Branch in Jump delay slot at 08eba750 in block starting at 08eba6d0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Jump to invalid address: 038f1ac0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Branch in Jump delay slot at 08eba74c in block starting at 08eba6d0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Jump to invalid address: 03940140
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Branch in Jump delay slot at 08eba748 in block starting at 08eba6d0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Jump to invalid address: 03929840
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Branch in Jump delay slot at 08eba744 in block starting at 08eba6d0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-02-12 Jump to invalid address: 03940480