Recent logs - Star Wars®: Battlefront II™

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Game title Version Latest Report Message
Star Wars®: Battlefront II™ v1.13.2 2022-10-04 __KernelStopThread: thread 1102 does not exist
Star Wars®: Battlefront II™ v1.13.2 2022-09-27 __KernelStopThread: thread 690 does not exist
Star Wars®: Battlefront II™ v1.13.1 2022-09-26 Unimplemented HLE function sceHttpSetRedirectCallback
Star Wars®: Battlefront II™ v1.13.1 2022-09-22 __KernelStopThread: thread 2518 does not exist
Star Wars®: Battlefront II™ v1.13.2 2022-09-22 __KernelStopThread: thread 692 does not exist
Star Wars®: Battlefront II™ v1.13.2 2022-09-18 __KernelStopThread: thread 722 does not exist
Star Wars®: Battlefront II™ v1.13.2 2022-09-18 80630006=sceAtracSetData(0, 08dea960, 000071fc): invalid RIFF header
Star Wars®: Battlefront II™ v1.13.2 2022-09-18 80630006=sceAtracSetData(0, 08dea960, 00009aac): invalid RIFF header
Star Wars®: Battlefront II™ v1.13.2 2022-09-17 __KernelStopThread: thread 594 does not exist
Star Wars®: Battlefront II™ v1.13.2 2022-09-18 __KernelStopThread: thread 318 does not exist
Star Wars®: Battlefront II™ v1.13.2 2022-09-17 Truncating vertex count from 21864 to 21845
Star Wars®: Battlefront II™ v1.13.1 2022-09-15 __KernelStopThread: thread 985 does not exist
Star Wars®: Battlefront II™ v1.11-2-gb539ce8c2 2022-09-03 Bad vertex address 04ef41ff!
Star Wars®: Battlefront II™ v1.11-2-gb539ce8c2 2022-09-03 Unknown GE command : fc000505
Star Wars®: Battlefront II™ v1.11-2-gb539ce8c2 2022-09-03 Bad bounding box data: 034273
Star Wars®: Battlefront II™ v1.13.1 2022-09-03 __KernelStopThread: thread 573 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-08-31 __KernelStopThread: thread 993 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-08-31 80630007=sceAtracSetData(2, 08bd6108, 00007300): atracID uses different codec type than data
Star Wars®: Battlefront II™ v1.12.3 2022-08-31 80630007=sceAtracSetData(2, 08bb6100, 00020000): atracID uses different codec type than data
Star Wars®: Battlefront II™ v1.12.3 2022-08-31 80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header
Star Wars®: Battlefront II™ v1.13.1 2022-09-09 __KernelStopThread: thread 751 does not exist
Star Wars®: Battlefront II™ v1.12.1 2022-08-21 __KernelStopThread: thread 624 does not exist
Star Wars®: Battlefront II™ v1.13.1 2022-08-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144940664
Star Wars®: Battlefront II™ v1.13.1 2022-08-15 __KernelStopThread: thread 4286 does not exist
Star Wars®: Battlefront II™ v1.13.1 2022-08-15 __KernelStopThread: thread 421 does not exist
Star Wars®: Battlefront II™ v1.13.1 2022-09-03 __KernelStopThread: thread 803 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-08-11 __KernelStopThread: thread 1389 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-08-09 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
Star Wars®: Battlefront II™ v1.12.3 2022-08-09 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
Star Wars®: Battlefront II™ v1.13.1 2022-08-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f04440:00050b34 HWX T N Fog Tex TexProjUV UVMtx Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRa
Star Wars®: Battlefront II™ v1.13.1 2022-08-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f14440:00050b34 HWX T N Fog Tex TexProjUV UVMtx Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z <
Star Wars®: Battlefront II™ v1.12.3 2022-08-04 __KernelStopThread: thread 1554 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-08-03 80630006=sceAtracSetData(0, 08dea960, 00005204): invalid RIFF header
Star Wars®: Battlefront II™ v1.12.3 2022-08-03 80630006=sceAtracSetData(0, 08dea960, 0000608c): invalid RIFF header
Star Wars®: Battlefront II™ v1.12.3 2022-08-03 __KernelStopThread: thread 618 does not exist
Star Wars®: Battlefront II™ v1.13.1 2022-08-02 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
Star Wars®: Battlefront II™ v1.12.3 2022-07-31 __KernelStopThread: thread 1491 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-07-30 __KernelStopThread: thread 976 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-07-30 __KernelStopThread: thread 918 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-07-28 __KernelStopThread: thread 900 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-07-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
Star Wars®: Battlefront II™ v1.12.3 2022-07-29 Unknown GE command : fc000005
Star Wars®: Battlefront II™ v1.12.3 2022-07-29 Bad bounding box data: 024283
Star Wars®: Battlefront II™ v1.12.3 2022-07-25 __KernelStopThread: thread 565 does not exist
Star Wars®: Battlefront II™ v1.12.2 2022-07-24 __KernelStopThread: thread 1616 does not exist
Star Wars®: Battlefront II™ v1.12.2 2022-07-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145502672
Star Wars®: Battlefront II™ v1.12.2 2022-07-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145558236
Star Wars®: Battlefront II™ v1.12.2 2022-07-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145549884
Star Wars®: Battlefront II™ v1.12.2 2022-07-24 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=0
Star Wars®: Battlefront II™ v1.12.2 2022-07-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147047284
Star Wars®: Battlefront II™ v1.12.3 2022-07-23 __KernelStopThread: thread 750 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-07-22 Bad bounding box data: 0ab3f0
Star Wars®: Battlefront II™ v1.12.3 2022-07-17 __KernelStopThread: thread 748 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-07-17 Unknown GetPointer 00000000 PC 08b90394 LR 08b903a8
Star Wars®: Battlefront II™ v1.12.3 2022-07-13 __KernelStopThread: thread 553 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-07-13 __KernelStopThread: thread 677 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-07-09 __KernelStopThread: thread 380 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-07-07 __KernelStopThread: thread 1320 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-07-06 __KernelStopThread: thread 480 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-07-04 __KernelStopThread: thread 2494 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-07-04 __KernelStopThread: thread 911 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-07-03 __KernelStopThread: thread 3998 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-07-27 No DL ID available to enqueue
Star Wars®: Battlefront II™ v1.12.3 2022-07-23 Unknown GE command : fc000909
Star Wars®: Battlefront II™ v1.12.3 2022-07-23 Bad bounding box data: 0036da
Star Wars®: Battlefront II™ v1.12.3 2022-07-02 __KernelStopThread: thread 3455 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-07-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146370816
Star Wars®: Battlefront II™ v1.12.3 2022-07-02 __KernelStopThread: thread 3118 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-07-02 __KernelStopThread: thread 2755 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-07-02 __KernelStopThread: thread 2448 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-07-02 __KernelStopThread: thread 2204 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-07-02 __KernelStopThread: thread 1970 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-07-01 __KernelStopThread: thread 1309 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-07-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936
Star Wars®: Battlefront II™ v1.12.3 2022-07-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
Star Wars®: Battlefront II™ v1.12.3 2022-07-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
Star Wars®: Battlefront II™ v1.12.3 2022-07-27 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
Star Wars®: Battlefront II™ v1.12.3 2022-07-27 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
Star Wars®: Battlefront II™ v1.12.3 2022-07-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
Star Wars®: Battlefront II™ v1.12.2 2022-07-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Star Wars®: Battlefront II™ v1.12.3 2022-07-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Star Wars®: Battlefront II™ v1.12.3 2022-06-30 __KernelStopThread: thread 505 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-06-30 __KernelStopThread: thread 625 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-06-30 __KernelStopThread: thread 1126 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-06-30 __KernelStopThread: thread 1004 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-06-30 __KernelStopThread: thread 889 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-06-30 __KernelStopThread: thread 711 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-06-30 __KernelStopThread: thread 622 does not exist
Star Wars®: Battlefront II™ v1.13.1 2022-08-26 __KernelStopThread: thread 466 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-06-26 __KernelStopThread: thread 3268 does not exist
Star Wars®: Battlefront II™ v1.13.1 2022-08-24 __KernelStopThread: thread 1772 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-06-26 __KernelStopThread: thread 902 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-06-26 __KernelStopThread: thread 694 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-06-21 __KernelStopThread: thread 2822 does not exist
Star Wars®: Battlefront II™ v1.11.3 2022-06-19 ReadFromHardware: Invalid address 00000024 near PC 08801258 LR 08b42450
Star Wars®: Battlefront II™ v1.11.3 2022-06-19 ReadFromHardware: Invalid address 0000000c near PC 089b8650 LR 089f617c
Star Wars®: Battlefront II™ v1.12.3 2022-08-02 An uneaten prefix at end of block: 08927e70
Star Wars®: Battlefront II™ v1.12.3 2022-08-02 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Star Wars®: Battlefront II™ v1.12.3 2022-06-16 __KernelStopThread: thread 468 does not exist
Star Wars®: Battlefront II™ v1.12.3 2022-06-15 Jump to invalid address: 02d50a00 PC 08bbdc70 LR 08bbdc54