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Game title |
Version |
Latest Report |
Message |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-04-20 |
__KernelStopThread: thread 712 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-04-19 |
__KernelStopThread: thread 1140 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-04-11 |
__KernelStopThread: thread 626 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-04-11 |
__KernelStopThread: thread 853 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-04-06 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p2-01rel0 [Revision 96995].
01b04044:00050b20 HWX T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01b04044:00050b20 HWX T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Pos |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-04-06 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p2-01rel0 [Revision 96995].
01b14044:00050b20 HWX T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01b14044:00050b20 HWX T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
|
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-04-06 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p2-01rel0 [Revision 96995].
01f14444:00050b28 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14444:00050b28 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-04-06 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p2-01rel0 [Revision 96995].
01b14044:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01b14044:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-04-06 |
__KernelStopThread: thread 437 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-04-06 |
__KernelStopThread: thread 504 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.12.2 |
2024-04-03 |
__KernelStopThread: thread 2758 does not exist |
Star Wars®: Battlefront II™ |
v1.12.2 |
2024-04-03 |
__KernelStopThread: thread 2573 does not exist |
Star Wars®: Battlefront II™ |
v1.12.2 |
2024-04-02 |
__KernelStopThread: thread 2277 does not exist |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-03-31 |
__KernelStopThread: thread 477 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-03-25 |
Truncating vertex count from 22206 to 21845 |
Star Wars®: Battlefront II™ |
v1.11.3-1187-g714578a3a |
2024-03-22 |
Savedata version requested on save: 1 |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-03-19 |
__KernelStopThread: thread 2458 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-04-09 |
__KernelStopThread: thread 3402 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-03-17 |
sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-03-15 |
__KernelStopThread: thread 482 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-03-15 |
__KernelStopThread: thread 486 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-03-15 |
__KernelStopThread: thread 1841 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-03-15 |
__KernelStopThread: thread 1785 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-03-15 |
__KernelStopThread: thread 1610 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-03-14 |
__KernelStopThread: thread 936 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-03-15 |
__KernelStopThread: thread 600 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-03-17 |
__KernelStopThread: thread 3254 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-03-12 |
__KernelStopThread: thread 3154 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-03-11 |
__KernelStopThread: thread 1027 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-03-13 |
__KernelStopThread: thread 3134 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-03-09 |
sceGeBreak(mode=1, unknown=09ffd5e0): unknown ptr (valid) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-03-09 |
Failed to read valid video stream data from header |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-03-09 |
Could not setup streams, unexpected stream count: 61637 |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-03-09 |
Unexpected mpeg first timestamp: 2f0a0bb0000 / 3232512016384 |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-03-11 |
__KernelStopThread: thread 1307 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-03-07 |
__KernelStopThread: thread 1191 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-03-07 |
__KernelStopThread: thread 999 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-03-06 |
__KernelStopThread: thread 1327 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-03-10 |
__KernelStopThread: thread 3018 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-03-04 |
__KernelStopThread: thread 816 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-03-04 |
__KernelStopThread: thread 1082 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-03-03 |
__KernelStopThread: thread 710 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-03-03 |
__KernelStopThread: thread 676 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-03-03 |
sceUtilityMsgDialogInitStart: invalid status |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-03-03 |
__KernelStopThread: thread 503 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-03-05 |
__KernelStopThread: thread 2874 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-02-26 |
__KernelStopThread: thread 520 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-02-26 |
__KernelStopThread: thread 3126 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-02-25 |
Unknown GetPointer 00000000 PC 08bb268c LR 08b7d1f4 |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-02-24 |
__KernelStopThread: thread 4256 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-02-29 |
__KernelStopThread: thread 3272 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-02-24 |
__KernelStopThread: thread 2610 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-02-22 |
Bad bounding box data: 000395 |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-03-29 |
Bad bounding box data: 00b230 |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-02-19 |
Unknown GetPointer 00000000 PC 08bb268c LR 08b0609c |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-02-19 |
Unknown GetPointerWrite 00001a10 PC 08bb268c LR 08932d70 |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-02-27 |
__KernelStopThread: thread 2626 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-02-19 |
__KernelStopThread: thread 2530 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-02-18 |
__KernelStopThread: thread 2408 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-02-17 |
__KernelStopThread: thread 910 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-02-17 |
__KernelStopThread: thread 849 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-02-15 |
__KernelStopThread: thread 781 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-02-16 |
__KernelStopThread: thread 4334 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-02-14 |
__KernelStopThread: thread 774 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-02-14 |
__KernelStopThread: thread 754 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-03-03 |
__KernelStopThread: thread 632 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-02-17 |
__KernelStopThread: thread 2318 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17 |
2024-02-11 |
Could not setup streams, unexpected stream count: 13414 |
Star Wars®: Battlefront II™ |
v1.17 |
2024-02-11 |
Unexpected mpeg first timestamp: d59a080000 / 917412249600 |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-01-29 |
Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3 |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-01-29 |
Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2 |
Star Wars®: Battlefront II™ |
v1.11.3-1187-g714578a3a |
2024-01-28 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136 |
Star Wars®: Battlefront II™ |
v1.11.3-1187-g714578a3a |
2024-01-28 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2 |
Star Wars®: Battlefront II™ |
v1.11.3-1187-g714578a3a |
2024-01-28 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1 |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-01-27 |
Unknown GetPointerWrite 00000000 PC 08aeb4d8 LR 08aeb4f0 |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-01-27 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-01-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2 |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-01-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1 |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-01-24 |
__KernelStopThread: thread 722 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-03-15 |
__KernelStopThread: thread 416 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-01-24 |
__KernelStopThread: thread 2164 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.13.1 |
2024-01-24 |
__KernelStopThread: thread 2278 does not exist |
Star Wars®: Battlefront II™ |
v1.13.1 |
2024-01-24 |
__KernelStopThread: thread 716 does not exist |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-01-23 |
__KernelStopThread: thread 410 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6-602-gef149bd9f |
2024-01-19 |
WriteToHardware: Invalid address 000000b8 near PC 08bb2760 LR 08b85030 |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-01-18 |
__KernelStopThread: thread 1332 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-01-18 |
__KernelStopThread: thread 543 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.13.2 |
2024-01-17 |
__KernelStopThread: thread 441 does not exist |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-01-17 |
__KernelStopThread: thread 493 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-01-11 |
__KernelStopThread: thread 856 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-04-22 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-01-09 |
MIPSCompileOp: Invalid instruction 00c6c3c5 |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-01-25 |
__KernelStopThread: thread 2122 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-01-07 |
__KernelStopThread: thread 2050 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-01-06 |
__KernelStopThread: thread 1978 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-01-05 |
__KernelStopThread: thread 329 does not exist (ApctlThread deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-01-06 |
__KernelStopThread: thread 1908 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-01-03 |
__KernelStopThread: thread 1794 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-01-03 |
__KernelStopThread: thread 1619 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-01-03 |
__KernelStopThread: thread 1558 does not exist (helper deleted) |