Recent logs - Star Wars®: Battlefront II™

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Game title Version Latest Report Message
Star Wars®: Battlefront II™ v1.10.3 2024-05-25 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/MEMST.CPK, 09fff000, 00000002)
Star Wars®: Battlefront II™ v1.17.1 2024-05-23 __KernelStopThread: thread 1040 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-05-25 __KernelStopThread: thread 578 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-05-20 __KernelStopThread: thread 1035 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-05-19 __KernelStopThread: thread 4107 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-05-19 __KernelStopThread: thread 3990 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-05-19 __KernelStopThread: thread 3934 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-05-19 __KernelStopThread: thread 3878 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-05-19 __KernelStopThread: thread 3822 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-05-19 __KernelStopThread: thread 3428 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-05-19 __KernelStopThread: thread 3210 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-05-19 __KernelStopThread: thread 3012 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-05-19 __KernelStopThread: thread 2902 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-05-18 __KernelStopThread: thread 2846 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-05-18 __KernelStopThread: thread 2738 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-05-18 __KernelStopThread: thread 2580 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-05-18 __KernelStopThread: thread 2106 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-05-18 __KernelStopThread: thread 1160 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-05-18 __KernelStopThread: thread 1104 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1-491-g9cdd97c13b 2024-05-17 __KernelStopThread: thread 424 does not exist (ApctlThread deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-05-16 __KernelStopThread: thread 694 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-05-15 __KernelStopThread: thread 612 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-05-15 __KernelStopThread: thread 480 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-05-11 __KernelStopThread: thread 495 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-05-01 __KernelStopThread: thread 712 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-04-19 __KernelStopThread: thread 1140 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-04-11 __KernelStopThread: thread 626 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-04-11 __KernelStopThread: thread 853 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-04-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 01b04044:00050b20 HWX T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01b04044:00050b20 HWX T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Pos
Star Wars®: Battlefront II™ v1.17.1 2024-04-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 01b14044:00050b20 HWX T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01b14044:00050b20 HWX T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww;
Star Wars®: Battlefront II™ v1.17.1 2024-04-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 01f14444:00050b28 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14444:00050b28 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z
Star Wars®: Battlefront II™ v1.17.1 2024-04-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 01b14044:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01b14044:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Star Wars®: Battlefront II™ v1.17.1 2024-04-06 __KernelStopThread: thread 437 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-04-06 __KernelStopThread: thread 504 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.12.2 2024-04-03 __KernelStopThread: thread 2758 does not exist
Star Wars®: Battlefront II™ v1.12.2 2024-04-03 __KernelStopThread: thread 2573 does not exist
Star Wars®: Battlefront II™ v1.12.2 2024-04-02 __KernelStopThread: thread 2277 does not exist
Star Wars®: Battlefront II™ v1.17.1 2024-03-31 __KernelStopThread: thread 477 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-03-25 Truncating vertex count from 22206 to 21845
Star Wars®: Battlefront II™ v1.11.3-1187-g714578a3a 2024-03-22 Savedata version requested on save: 1
Star Wars®: Battlefront II™ v1.17.1 2024-03-19 __KernelStopThread: thread 2458 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-04-09 __KernelStopThread: thread 3402 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.16.6 2024-03-17 sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid)
Star Wars®: Battlefront II™ v1.17.1 2024-03-15 __KernelStopThread: thread 482 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-03-15 __KernelStopThread: thread 486 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-03-15 __KernelStopThread: thread 1841 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-03-15 __KernelStopThread: thread 1785 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-03-15 __KernelStopThread: thread 1610 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-03-14 __KernelStopThread: thread 936 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-03-15 __KernelStopThread: thread 600 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-03-17 __KernelStopThread: thread 3254 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-03-12 __KernelStopThread: thread 3154 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-03-11 __KernelStopThread: thread 1027 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-03-13 __KernelStopThread: thread 3134 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-03-09 sceGeBreak(mode=1, unknown=09ffd5e0): unknown ptr (valid)
Star Wars®: Battlefront II™ v1.17.1 2024-03-09 Failed to read valid video stream data from header
Star Wars®: Battlefront II™ v1.17.1 2024-03-09 Could not setup streams, unexpected stream count: 61637
Star Wars®: Battlefront II™ v1.17.1 2024-03-09 Unexpected mpeg first timestamp: 2f0a0bb0000 / 3232512016384
Star Wars®: Battlefront II™ v1.16.6 2024-03-11 __KernelStopThread: thread 1307 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.16.6 2024-03-07 __KernelStopThread: thread 1191 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.16.6 2024-03-07 __KernelStopThread: thread 999 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.16.6 2024-03-06 __KernelStopThread: thread 1327 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-03-10 __KernelStopThread: thread 3018 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.16.6 2024-03-04 __KernelStopThread: thread 816 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.16.6 2024-03-04 __KernelStopThread: thread 1082 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.16.6 2024-03-03 __KernelStopThread: thread 710 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-03-03 __KernelStopThread: thread 676 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-03-03 sceUtilityMsgDialogInitStart: invalid status
Star Wars®: Battlefront II™ v1.17.1 2024-03-03 __KernelStopThread: thread 503 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-03-05 __KernelStopThread: thread 2874 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-02-26 __KernelStopThread: thread 520 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.16.6 2024-02-26 __KernelStopThread: thread 3126 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-02-25 Unknown GetPointer 00000000 PC 08bb268c LR 08b7d1f4
Star Wars®: Battlefront II™ v1.16.6 2024-02-24 __KernelStopThread: thread 4256 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.16.6 2024-02-29 __KernelStopThread: thread 3272 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-02-24 __KernelStopThread: thread 2610 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-02-22 Bad bounding box data: 000395
Star Wars®: Battlefront II™ v1.17.1 2024-03-29 Bad bounding box data: 00b230
Star Wars®: Battlefront II™ v1.17.1 2024-02-19 Unknown GetPointer 00000000 PC 08bb268c LR 08b0609c
Star Wars®: Battlefront II™ v1.17.1 2024-02-19 Unknown GetPointerWrite 00001a10 PC 08bb268c LR 08932d70
Star Wars®: Battlefront II™ v1.17.1 2024-02-27 __KernelStopThread: thread 2626 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-02-19 __KernelStopThread: thread 2530 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-02-18 __KernelStopThread: thread 2408 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-02-17 __KernelStopThread: thread 910 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-02-17 __KernelStopThread: thread 849 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-02-15 __KernelStopThread: thread 781 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.16.6 2024-02-16 __KernelStopThread: thread 4334 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-02-14 __KernelStopThread: thread 774 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-02-14 __KernelStopThread: thread 754 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-03-03 __KernelStopThread: thread 632 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17.1 2024-02-17 __KernelStopThread: thread 2318 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.17 2024-02-11 Could not setup streams, unexpected stream count: 13414
Star Wars®: Battlefront II™ v1.17 2024-02-11 Unexpected mpeg first timestamp: d59a080000 / 917412249600
Star Wars®: Battlefront II™ v1.16.6 2024-01-29 Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3
Star Wars®: Battlefront II™ v1.16.6 2024-01-29 Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2
Star Wars®: Battlefront II™ v1.11.3-1187-g714578a3a 2024-01-28 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
Star Wars®: Battlefront II™ v1.11.3-1187-g714578a3a 2024-01-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2
Star Wars®: Battlefront II™ v1.11.3-1187-g714578a3a 2024-01-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1
Star Wars®: Battlefront II™ v1.16.6 2024-01-27 Unknown GetPointerWrite 00000000 PC 08aeb4d8 LR 08aeb4f0
Star Wars®: Battlefront II™ v1.16.6 2024-01-27 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006