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Game title |
Version |
Latest Report |
Message |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-09-07 |
sceUtilityOskInitStart: invalid status |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-08-16 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2 |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-08-16 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1 |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-08-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=0001f800, pos=0, access=1, data=2, text=2 |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-08-08 |
__KernelStopThread: thread 2845 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-08-08 |
__KernelStopThread: thread 2843 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-08-08 |
__KernelStopThread: thread 3574 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-08-04 |
__KernelStopThread: thread 613 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-08-04 |
Bad bounding box data: 0042bf |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-08-04 |
Unknown GE command : fc000004 |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-08-04 |
__KernelStopThread: thread 3516 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-08-04 |
Unknown GetPointer ffffffff PC 08bb268c LR 08bb6b44 |
Star Wars®: Battlefront II™ |
v1.13.2 |
2024-08-03 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01f04440:00050b34 HWX T N Fog Tex TexProjUV UVMtx Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
#version 100
// Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRa |
Star Wars®: Battlefront II™ |
v1.13.2 |
2024-08-03 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01f14440:00050b34 HWX T N Fog Tex TexProjUV UVMtx Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-08-03 |
MIPSCompileOp: Invalid instruction 00089454 |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-08-03 |
__KernelStopThread: thread 683 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-08-03 |
__KernelStopThread: thread 606 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-08-02 |
__KernelStopThread: thread 2811 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-08-01 |
__KernelStopThread: thread 2489 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-07-31 |
__KernelStopThread: thread 3199 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-07-31 |
__KernelStopThread: thread 2167 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-07-30 |
__KernelStopThread: thread 1207 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-25 |
An uneaten prefix at end of block: 08ac3ba4 |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-24 |
__KernelStopThread: thread 566 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-07-24 |
__KernelStopThread: thread 922 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-22 |
__KernelStopThread: thread 1918 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-21 |
__KernelStopThread: thread 1746 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-20 |
__KernelStopThread: thread 1616 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-20 |
__KernelStopThread: thread 1551 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-20 |
__KernelStopThread: thread 1482 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-20 |
__KernelStopThread: thread 1394 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-20 |
__KernelStopThread: thread 1336 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-20 |
__KernelStopThread: thread 1269 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-20 |
__KernelStopThread: thread 1144 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-20 |
__KernelStopThread: thread 1081 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-20 |
__KernelStopThread: thread 1016 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-20 |
__KernelStopThread: thread 946 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-20 |
__KernelStopThread: thread 951 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.4-1 |
2024-08-17 |
Can't draw: No current render step. Step count: 0 |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-07-20 |
__KernelStopThread: thread 614 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-19 |
__KernelStopThread: thread 825 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-18 |
__KernelStopThread: thread 762 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-18 |
__KernelStopThread: thread 695 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-18 |
__KernelStopThread: thread 569 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-18 |
__KernelStopThread: thread 1920 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-18 |
__KernelStopThread: thread 1860 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-18 |
__KernelStopThread: thread 1663 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-18 |
__KernelStopThread: thread 1586 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-17 |
__KernelStopThread: thread 1566 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-17 |
__KernelStopThread: thread 1506 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-17 |
__KernelStopThread: thread 1450 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-17 |
__KernelStopThread: thread 1387 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-17 |
__KernelStopThread: thread 1266 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-17 |
__KernelStopThread: thread 1206 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-17 |
__KernelStopThread: thread 1143 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-17 |
__KernelStopThread: thread 963 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-17 |
__KernelStopThread: thread 875 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-17 |
__KernelStopThread: thread 748 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-17 |
__KernelStopThread: thread 687 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-17 |
__KernelStopThread: thread 567 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-07-17 |
WriteToHardware: Invalid address 000002dc near PC 08bccbdc LR 089e429c |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-16 |
__KernelStopThread: thread 593 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-16 |
__KernelStopThread: thread 558 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-14 |
__KernelStopThread: thread 689 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-17 |
__KernelStopThread: thread 628 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-14 |
__KernelStopThread: thread 507 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-08-04 |
__KernelStopThread: thread 555 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-08-04 |
__KernelStopThread: thread 492 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-07-13 |
WriteToHardware: Invalid address 3f3933a6 near PC 08a2c1cc LR 08a2c064 |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-07-13 |
ReadFromHardware: Invalid address 3fb7bb1b near PC 08a2c064 LR 08a2c064 |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-07-13 |
__KernelStopThread: thread 854 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-07-13 |
__KernelStopThread: thread 609 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2024-07-13 |
__KernelStopThread: thread 440 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-07-11 |
80630006=sceAtracSetData(0, 08dea960, 00008654): invalid RIFF header |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-07-10 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-07-09 |
__KernelStopThread: thread 582 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-06-27 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel0 [Revision 96995].
01f14440:00000108 HWX C Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14440:00000108 HWX C Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1
attribute vec3 position;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
gl_Position = outPos;
}
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