Recent logs - Star Wars®: Battlefront II™

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Game title Version Latest Report Message
Star Wars®: Battlefront II™ v1.16.6 2023-11-19 __KernelStopThread: thread 3223 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.16.6 2023-11-03 __KernelStopThread: thread 549 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.16.6 2023-11-09 __KernelStopThread: thread 1384 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.16.6 2023-11-19 __KernelStopThread: thread 2244 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.16.5 2023-10-16 __KernelStopThread: thread 451 does not exist (ApctlThread deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-10-10 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088f3c2c
Star Wars®: Battlefront II™ v1.16.5 2023-10-08 Unaligned icache invalidation of 08865647 (08865648 + -1) at PC=088635bc
Star Wars®: Battlefront II™ v1.16.5 2023-10-08 __KernelStopThread: thread 2086 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.16.5 2023-10-08 __KernelStopThread: thread 1790 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-10-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2
Star Wars®: Battlefront II™ v1.15.4 2023-10-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1
Star Wars®: Battlefront II™ v1.16.5 2023-10-07 Unknown GetPointerWrite 00001a10 PC 08932fe0 LR 08933028
Star Wars®: Battlefront II™ v1.15.3 2023-10-06 00000400=sceGeEdramSetAddrTranslation(00000200)
Star Wars®: Battlefront II™ v1.15.3 2023-10-06 UNIMPL sceKernelRegisterStdoutPipe(00000118)
Star Wars®: Battlefront II™ v1.15.3 2023-10-06 sceKernelLoadModule: unsupported options size=00000014, flags=08b29398, pos=0, access=1, data=2, text=2
Star Wars®: Battlefront II™ v1.15.3 2023-10-06 sceFontGetFontInfo(0, 9ffc948): bad font
Star Wars®: Battlefront II™ v1.16.5 2023-10-02 Unknown GetPointerWrite 00001a10 PC 089339e0 LR 08932d70
Star Wars®: Battlefront II™ v1.16.5 2023-10-07 __KernelStopThread: thread 1152 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.16.3 2023-09-26 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088858ec
Star Wars®: Battlefront II™ v1.16.5 2023-10-07 __KernelStopThread: thread 506 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.3 2023-09-25 __KernelStopThread: thread 450 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.16.3 2023-09-25 __KernelStopThread: thread 540 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.16.1 2023-09-22 __KernelStopThread: thread 3144 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.16.1 2023-09-21 __KernelStopThread: thread 1505 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.16.1 2023-09-22 __KernelStopThread: thread 2794 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.16.1 2023-09-17 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Star Wars®: Battlefront II™ v1.16.1 2023-09-17 00000400=sceGeEdramSetAddrTranslation(00000800)
Star Wars®: Battlefront II™ v1.16.1 2023-09-21 __KernelStopThread: thread 2088 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-09-11 __KernelStopThread: thread 814 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-09-12 __KernelStopThread: thread 1190 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-09-07 __KernelStopThread: thread 840 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-09-05 __KernelStopThread: thread 726 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-09-05 __KernelStopThread: thread 532 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-09-04 MIPSCompileOp: Invalid instruction 42a1e344
Star Wars®: Battlefront II™ v1.15.4 2023-09-04 MIPSCompileOp: Invalid instruction 42207d10
Star Wars®: Battlefront II™ v1.15.4 2023-09-04 MIPSCompileOp: Invalid instruction 42e63562
Star Wars®: Battlefront II™ v1.15.4 2023-09-04 Unknown GetPointerWrite 00001a10 PC 08932d68 LR 08932d70
Star Wars®: Battlefront II™ v1.15.4 2023-09-04 Unknown GetPointerWrite 00001a10 PC 089329b4 LR 089329bc
Star Wars®: Battlefront II™ v1.15.4 2023-09-03 __KernelStopThread: thread 2094 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-09-03 __KernelStopThread: thread 1862 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-09-03 __KernelStopThread: thread 1650 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.16.6 2023-10-22 __KernelStopThread: thread 1448 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-08-31 Bad segment number 128
Star Wars®: Battlefront II™ v1.15.4 2023-08-31 Bad segment number 222
Star Wars®: Battlefront II™ v1.15.4 2023-08-31 Bad segment number 113
Star Wars®: Battlefront II™ v1.15.4 2023-08-30 __KernelStopThread: thread 502 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-09-01 __KernelStopThread: thread 1164 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-08-27 __KernelStopThread: thread 880 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-08-26 __KernelStopThread: thread 542 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-08-26 __KernelStopThread: thread 884 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-08-21 __KernelStopThread: thread 686 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-08-17 __KernelStopThread: thread 484 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-08-15 __KernelStopThread: thread 844 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-08-11 __KernelStopThread: thread 685 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-08-11 __KernelStopThread: thread 624 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-08-11 __KernelStopThread: thread 563 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-08-04 __KernelStopThread: thread 524 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-08-04 __KernelStopThread: thread 496 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.16.6 2023-11-27 __KernelStopThread: thread 476 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.2 2023-07-10 Unknown GetPointerWrite 00000000 PC 08b7d6a0 LR 08b7d6b8
Star Wars®: Battlefront II™ v1.15.2 2023-07-10 Bad bounding box data: 00ceda
Star Wars®: Battlefront II™ v1.15.4 2023-07-08 __KernelStopThread: thread 863 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-06-17 __KernelStopThread: thread 1481 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-06-17 __KernelStopThread: thread 1422 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-06-17 __KernelStopThread: thread 1438 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-06-17 __KernelStopThread: thread 888 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-06-17 80630006=sceAtracSetData(0, 08dea960, 00007d9c): invalid RIFF header
Star Wars®: Battlefront II™ v1.15.4 2023-06-16 __KernelStopThread: thread 1177 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-06-16 __KernelStopThread: thread 852 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-06-16 __KernelStopThread: thread 791 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-06-16 __KernelStopThread: thread 4351 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-06-16 __KernelStopThread: thread 4234 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-06-16 __KernelStopThread: thread 4091 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-06-16 __KernelStopThread: thread 3969 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-06-16 __KernelStopThread: thread 3911 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-06-16 __KernelStopThread: thread 3850 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-06-16 __KernelStopThread: thread 704 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-06-16 __KernelStopThread: thread 3494 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-06-16 __KernelStopThread: thread 584 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-06-16 __KernelStopThread: thread 3372 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-06-15 __KernelStopThread: thread 2806 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-06-15 __KernelStopThread: thread 2743 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-06-15 __KernelStopThread: thread 2682 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-06-15 __KernelStopThread: thread 2246 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-06-14 __KernelStopThread: thread 806 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-06-14 __KernelStopThread: thread 644 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-06-14 __KernelStopThread: thread 474 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-06-14 __KernelStopThread: thread 586 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-06-14 __KernelStopThread: thread 446 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-05-28 sceKernelLoadModule: unsupported options size=00000014, flags=08d984b8, pos=0, access=0, data=2, text=2
Star Wars®: Battlefront II™ v1.15.4 2023-05-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
Star Wars®: Battlefront II™ v1.15.4 2023-05-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
Star Wars®: Battlefront II™ v1.15.2 2023-05-27 __KernelStopThread: thread 512 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.2 2023-05-27 __KernelStopThread: thread 468 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.15.4 2023-08-04 __KernelStopThread: thread 464 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.14.4 2023-09-20 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01b04044:00050b30 HWX T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01b04044:00050b30 HWX T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } }
Star Wars®: Battlefront II™ v1.14.4 2023-05-15 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f14444:00050b38 HWX C T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14444:00050b38 HWX C T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (vi
Star Wars®: Battlefront II™ v1.14.4 2023-05-15 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01b14044:00050b30 HWX T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01b14044:00050b30 HWX T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.
Star Wars®: Battlefront II™ v1.15.3 2023-05-14 Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1
Star Wars®: Battlefront II™ v1.16.6 2023-11-23 __KernelStopThread: thread 412 does not exist (helper deleted)