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Game title |
Version |
Latest Report |
Message |
Star Wars®: Battlefront II™ |
v1.16.6 |
2023-11-19 |
__KernelStopThread: thread 3223 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2023-11-03 |
__KernelStopThread: thread 549 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2023-11-09 |
__KernelStopThread: thread 1384 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2023-11-19 |
__KernelStopThread: thread 2244 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2023-10-16 |
__KernelStopThread: thread 451 does not exist (ApctlThread deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-10-10 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088f3c2c |
Star Wars®: Battlefront II™ |
v1.16.5 |
2023-10-08 |
Unaligned icache invalidation of 08865647 (08865648 + -1) at PC=088635bc |
Star Wars®: Battlefront II™ |
v1.16.5 |
2023-10-08 |
__KernelStopThread: thread 2086 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.5 |
2023-10-08 |
__KernelStopThread: thread 1790 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-10-07 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2 |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-10-07 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1 |
Star Wars®: Battlefront II™ |
v1.16.5 |
2023-10-07 |
Unknown GetPointerWrite 00001a10 PC 08932fe0 LR 08933028 |
Star Wars®: Battlefront II™ |
v1.15.3 |
2023-10-06 |
00000400=sceGeEdramSetAddrTranslation(00000200) |
Star Wars®: Battlefront II™ |
v1.15.3 |
2023-10-06 |
UNIMPL sceKernelRegisterStdoutPipe(00000118) |
Star Wars®: Battlefront II™ |
v1.15.3 |
2023-10-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b29398, pos=0, access=1, data=2, text=2 |
Star Wars®: Battlefront II™ |
v1.15.3 |
2023-10-06 |
sceFontGetFontInfo(0, 9ffc948): bad font |
Star Wars®: Battlefront II™ |
v1.16.5 |
2023-10-02 |
Unknown GetPointerWrite 00001a10 PC 089339e0 LR 08932d70 |
Star Wars®: Battlefront II™ |
v1.16.5 |
2023-10-07 |
__KernelStopThread: thread 1152 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.3 |
2023-09-26 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088858ec |
Star Wars®: Battlefront II™ |
v1.16.5 |
2023-10-07 |
__KernelStopThread: thread 506 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.3 |
2023-09-25 |
__KernelStopThread: thread 450 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.3 |
2023-09-25 |
__KernelStopThread: thread 540 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.1 |
2023-09-22 |
__KernelStopThread: thread 3144 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.1 |
2023-09-21 |
__KernelStopThread: thread 1505 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.1 |
2023-09-22 |
__KernelStopThread: thread 2794 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.1 |
2023-09-17 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
Star Wars®: Battlefront II™ |
v1.16.1 |
2023-09-17 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Star Wars®: Battlefront II™ |
v1.16.1 |
2023-09-21 |
__KernelStopThread: thread 2088 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-09-11 |
__KernelStopThread: thread 814 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-09-12 |
__KernelStopThread: thread 1190 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-09-07 |
__KernelStopThread: thread 840 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-09-05 |
__KernelStopThread: thread 726 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-09-05 |
__KernelStopThread: thread 532 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-09-04 |
MIPSCompileOp: Invalid instruction 42a1e344 |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-09-04 |
MIPSCompileOp: Invalid instruction 42207d10 |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-09-04 |
MIPSCompileOp: Invalid instruction 42e63562 |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-09-04 |
Unknown GetPointerWrite 00001a10 PC 08932d68 LR 08932d70 |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-09-04 |
Unknown GetPointerWrite 00001a10 PC 089329b4 LR 089329bc |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-09-03 |
__KernelStopThread: thread 2094 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-09-03 |
__KernelStopThread: thread 1862 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-09-03 |
__KernelStopThread: thread 1650 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2023-10-22 |
__KernelStopThread: thread 1448 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-08-31 |
Bad segment number 128 |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-08-31 |
Bad segment number 222 |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-08-31 |
Bad segment number 113 |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-08-30 |
__KernelStopThread: thread 502 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-09-01 |
__KernelStopThread: thread 1164 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-08-27 |
__KernelStopThread: thread 880 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-08-26 |
__KernelStopThread: thread 542 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-08-26 |
__KernelStopThread: thread 884 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-08-21 |
__KernelStopThread: thread 686 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-08-17 |
__KernelStopThread: thread 484 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-08-15 |
__KernelStopThread: thread 844 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-08-11 |
__KernelStopThread: thread 685 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-08-11 |
__KernelStopThread: thread 624 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-08-11 |
__KernelStopThread: thread 563 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-08-04 |
__KernelStopThread: thread 524 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-08-04 |
__KernelStopThread: thread 496 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2023-11-27 |
__KernelStopThread: thread 476 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.2 |
2023-07-10 |
Unknown GetPointerWrite 00000000 PC 08b7d6a0 LR 08b7d6b8 |
Star Wars®: Battlefront II™ |
v1.15.2 |
2023-07-10 |
Bad bounding box data: 00ceda |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-07-08 |
__KernelStopThread: thread 863 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-06-17 |
__KernelStopThread: thread 1481 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-06-17 |
__KernelStopThread: thread 1422 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-06-17 |
__KernelStopThread: thread 1438 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-06-17 |
__KernelStopThread: thread 888 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-06-17 |
80630006=sceAtracSetData(0, 08dea960, 00007d9c): invalid RIFF header |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-06-16 |
__KernelStopThread: thread 1177 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-06-16 |
__KernelStopThread: thread 852 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-06-16 |
__KernelStopThread: thread 791 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-06-16 |
__KernelStopThread: thread 4351 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-06-16 |
__KernelStopThread: thread 4234 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-06-16 |
__KernelStopThread: thread 4091 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-06-16 |
__KernelStopThread: thread 3969 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-06-16 |
__KernelStopThread: thread 3911 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-06-16 |
__KernelStopThread: thread 3850 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-06-16 |
__KernelStopThread: thread 704 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-06-16 |
__KernelStopThread: thread 3494 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-06-16 |
__KernelStopThread: thread 584 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-06-16 |
__KernelStopThread: thread 3372 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-06-15 |
__KernelStopThread: thread 2806 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-06-15 |
__KernelStopThread: thread 2743 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-06-15 |
__KernelStopThread: thread 2682 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-06-15 |
__KernelStopThread: thread 2246 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-06-14 |
__KernelStopThread: thread 806 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-06-14 |
__KernelStopThread: thread 644 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-06-14 |
__KernelStopThread: thread 474 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-06-14 |
__KernelStopThread: thread 586 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-06-14 |
__KernelStopThread: thread 446 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-05-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=08d984b8, pos=0, access=0, data=2, text=2 |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-05-28 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2 |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-05-28 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1 |
Star Wars®: Battlefront II™ |
v1.15.2 |
2023-05-27 |
__KernelStopThread: thread 512 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.2 |
2023-05-27 |
__KernelStopThread: thread 468 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.15.4 |
2023-08-04 |
__KernelStopThread: thread 464 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.14.4 |
2023-09-20 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01b04044:00050b30 HWX T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01b04044:00050b30 HWX T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
|
Star Wars®: Battlefront II™ |
v1.14.4 |
2023-05-15 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f14444:00050b38 HWX C T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14444:00050b38 HWX C T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (vi |
Star Wars®: Battlefront II™ |
v1.14.4 |
2023-05-15 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01b14044:00050b30 HWX T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01b14044:00050b30 HWX T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax. |
Star Wars®: Battlefront II™ |
v1.15.3 |
2023-05-14 |
Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1 |
Star Wars®: Battlefront II™ |
v1.16.6 |
2023-11-23 |
__KernelStopThread: thread 412 does not exist (helper deleted) |