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Game title |
Version |
Latest Report |
Message |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-06-18 |
__KernelStopThread: thread 424 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-06-11 |
__KernelStopThread: thread 413 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18 |
2025-06-09 |
__KernelStopThread: thread 1089 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18 |
2025-06-07 |
__KernelStopThread: thread 911 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18 |
2025-06-06 |
__KernelStopThread: thread 560 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18 |
2025-06-06 |
__KernelStopThread: thread 427 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-05-27 |
__KernelStopThread: thread 858 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-05-27 |
__KernelStopThread: thread 850 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-05-26 |
__KernelStopThread: thread 514 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-05-25 |
__KernelStopThread: thread 534 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-05-21 |
__KernelStopThread: thread 1268 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-05-21 |
__KernelStopThread: thread 1149 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-05-21 |
__KernelStopThread: thread 1088 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-05-20 |
__KernelStopThread: thread 964 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-05-20 |
__KernelStopThread: thread 908 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-05-20 |
__KernelStopThread: thread 730 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-05-20 |
__KernelStopThread: thread 545 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-05-16 |
__KernelStopThread: thread 648 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.3 |
2025-05-13 |
Trying to relocate non-loaded section (null) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-05-09 |
__KernelStopThread: thread 752 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-05-08 |
__KernelStopThread: thread 494 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-05-04 |
__KernelStopThread: thread 2266 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-05-04 |
__KernelStopThread: thread 2365 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.19.1 |
2025-06-18 |
sceKernelCreateThread(name=sceNetAdhocctl_Library): unsupported attributes 00000006, ignoring |
Star Wars®: Battlefront II™ |
v1.19.1 |
2025-06-18 |
sceKernelCreateThread(name=sceNetAdhoc_Library): unsupported attributes 00000006, ignoring |
Star Wars®: Battlefront II™ |
v1.19.1 |
2025-06-18 |
sceKernelCreateThread(name=sceNet_Library): unsupported attributes 00000006, ignoring |
Star Wars®: Battlefront II™ |
v1.19.1 |
2025-06-18 |
sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-04-30 |
__KernelStopThread: thread 674 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-04-30 |
__KernelStopThread: thread 742 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2025-04-08 |
__KernelStopThread: thread 1486 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2025-04-07 |
__KernelStopThread: thread 1544 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-03-24 |
__KernelStopThread: thread 718 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2025-03-19 |
__KernelStopThread: thread 343 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-03-09 |
__KernelStopThread: thread 497 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-03-09 |
__KernelStopThread: thread 562 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.13.2-2494-g6a6ec80f6 |
2025-03-03 |
UI scissor out of bounds in GamePauseScreen: 20,85-945,995 / 960,544 |
Star Wars®: Battlefront II™ |
v1.13.2-2494-g6a6ec80f6 |
2025-03-03 |
ReadFromHardware: Invalid address 00000020 near PC 08a86560 LR 08a86560 |
Star Wars®: Battlefront II™ |
v1.13.2-2494-g6a6ec80f6 |
2025-03-03 |
ReadFromHardware: Invalid address 0000001c near PC 08a86560 LR 08a86560 |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-02-26 |
__KernelStopThread: thread 779 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-02-24 |
__KernelStopThread: thread 1442 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-02-23 |
Unknown GetPointerWrite 00000030 PC 08bb2760 LR 08a02e68 |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-02-22 |
__KernelStopThread: thread 1065 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-02-21 |
__KernelStopThread: thread 943 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-03-25 |
__KernelStopThread: thread 766 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-02-21 |
__KernelStopThread: thread 882 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2025-02-12 |
__KernelStopThread: thread 1029 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-02-09 |
__KernelStopThread: thread 454 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-02-09 |
__KernelStopThread: thread 930 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-02-09 |
__KernelStopThread: thread 866 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-03-28 |
__KernelStopThread: thread 1837 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2025-03-12 |
__KernelStopThread: thread 1174 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2025-02-05 |
__KernelStopThread: thread 1008 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2025-02-05 |
__KernelStopThread: thread 489 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-02-05 |
__KernelStopThread: thread 1585 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-01-31 |
__KernelStopThread: thread 1287 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-01-29 |
__KernelStopThread: thread 1225 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-01-29 |
__KernelStopThread: thread 1167 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2025-01-25 |
__KernelStopThread: thread 631 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2025-01-19 |
__KernelStopThread: thread 904 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2025-01-07 |
ReadFromHardware: Invalid address 00000000 near PC 08a86a68 LR 08a86a3c |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-01-07 |
MIPSCompileOp: Invalid instruction 00000ca8 |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-01-07 |
MIPSCompileOp: Invalid instruction 00000b9e |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-01-07 |
MIPSCompileOp: Invalid instruction 000110c5 |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-01-07 |
MIPSCompileOp: Invalid instruction 00000a8e |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-01-07 |
MIPSCompileOp: Invalid instruction 000013de |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-01-07 |
MIPSCompileOp: Invalid instruction 00000fbc |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-01-07 |
MIPSCompileOp: Invalid instruction 00000a94 |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-01-07 |
MIPSCompileOp: Invalid instruction 00000a95 |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-01-07 |
MIPSCompileOp: Invalid instruction 00000885 |
Star Wars®: Battlefront II™ |
v1.17 |
2025-01-05 |
__KernelStopThread: thread 544 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17 |
2025-01-07 |
__KernelStopThread: thread 646 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-12-21 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p0-01rel1 [Revision 96995].
01b14044:00050b20 HWX T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01b14044:00050b20 HWX T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
|
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-12-21 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p0-01rel1 [Revision 96995].
01b14044:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01b14044:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
Star Wars®: Battlefront II™ |
v1.10.2 |
2024-12-13 |
80020001=sceKernelCreateSema(): invalid name |
Star Wars®: Battlefront II™ |
v1.18.1 |
2024-12-07 |
__KernelStopThread: thread 505 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2024-12-07 |
__KernelStopThread: thread 1260 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-03-29 |
__KernelStopThread: thread 3964 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-11-27 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p0-01rel1 [Revision 96995].
01f14444:00050b28 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14444:00050b28 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z |
Star Wars®: Battlefront II™ |
v1.16.6 |
2024-12-21 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p0-01rel1 [Revision 96995].
01b04044:00050b20 HWX T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01b04044:00050b20 HWX T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Pos |
Star Wars®: Battlefront II™ |
v1.18.1 |
2024-11-23 |
__KernelStopThread: thread 2754 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2024-11-23 |
__KernelStopThread: thread 2396 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2024-11-21 |
__KernelStopThread: thread 2140 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18.1 |
2024-11-20 |
__KernelStopThread: thread 1530 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.14.4 |
2024-10-31 |
__KernelStopThread: thread 2194 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.18 |
2025-06-09 |
__KernelStopThread: thread 1696 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.14.4 |
2024-10-31 |
__KernelStopThread: thread 2032 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.13.1 |
2024-10-30 |
Unknown GE command : fee38e00 |
Star Wars®: Battlefront II™ |
v1.14.4 |
2024-10-28 |
__KernelStopThread: thread 914 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-10-24 |
__KernelStopThread: thread 1414 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-10-10 |
__KernelStopThread: thread 3142 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1-1220-g16d97aa810 |
2024-10-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=08811ccc, pos=0, access=1, data=2, text=2 |
Star Wars®: Battlefront II™ |
v1.17.1-1220-g16d97aa810 |
2024-10-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=08ce0820, pos=0, access=1, data=1, text=1 |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-10-03 |
__KernelStopThread: thread 4102 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-10-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2 |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-10-02 |
Unknown GetPointerWrite 0a001ec0 PC 08bb268c LR 08a7f138 |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-10-02 |
Unknown GetPointer d0084e6e PC 08bb268c LR 08a7f138 |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-09-30 |
__KernelStopThread: thread 2128 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.14.4 |
2024-09-28 |
80630006=sceAtracSetData(0, 08dea960, 00010c04): invalid RIFF header |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-09-27 |
__KernelStopThread: thread 1275 does not exist (helper deleted) |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-09-21 |
WriteToHardware: Invalid address 000002dc near PC 08b4d2ec LR 08a7f170 |