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Game title |
Version |
Latest Report |
Message |
真・三國無双6 Special |
v1.13.2-2494-g6a6ec80f6 |
2023-05-20 |
UI scissor out of bounds in GameSettingsScreen: 331,0-1425,817 / 1768,816 |
真・三國無双6 Special |
v1.13.2-2494-g6a6ec80f6 |
2023-05-20 |
UI scissor out of bounds in GameSettingsScreen: 331,0-1425,817 / 1768,816 |
Midnight Club: L.A. Remix® |
v1.13.2-2494-g6a6ec80f6 |
2023-03-22 |
UI scissor out of bounds in GamePauseScreen: 25,106-942,974 / 1920,1026 |
Midnight Club: L.A. Remix® |
v1.13.2-2494-g6a6ec80f6 |
2023-03-22 |
Unknown GetPointer 00000000 PC 08ab24bc LR 08ab24c4 |
eFootball PES 2022 Danilo Gamer |
v1.13.2-2494-g6a6ec80f6 |
2023-03-20 |
ReadFromHardware: Invalid address 00000008 near PC 0886a7e0 LR 0886a7e0 |
God of War: Chains of Olympus |
v1.13.2-2494-g6a6ec80f6 |
2023-03-13 |
WriteToHardware: Invalid address 10000024 near PC 088119c4 LR 08811aa4 |
God of War: Chains of Olympus |
v1.13.2-2494-g6a6ec80f6 |
2023-03-13 |
ReadFromHardware: Invalid address 3645c82c near PC 08996754 LR 08994f34 |
Yu-Gi-Oh! GX Tag Force 3 |
v1.13.2-2494-g6a6ec80f6 |
2023-03-11 |
__KernelStopThread: thread 308 does not exist (helper deleted) |
God of War: Chains of Olympus |
v1.13.2-2494-g6a6ec80f6 |
2023-03-10 |
ReadFromHardware: Invalid address 018180bc near PC 08ae1e88 LR 089b75ec |
God of War: Chains of Olympus |
v1.13.2-2494-g6a6ec80f6 |
2023-03-10 |
WriteToHardware: Invalid address 0a13d954 near PC 08af207c LR fffff7ff |
God of War: Chains of Olympus |
v1.13.2-2494-g6a6ec80f6 |
2023-03-10 |
WriteToHardware: Invalid address 0a13d950 near PC 08af207c LR fffff7ff |
God of War: Chains of Olympus |
v1.13.2-2494-g6a6ec80f6 |
2023-03-10 |
ReadFromHardware: Invalid address 0a13d950 near PC 08af207c LR fffff7ff |
God of War: Chains of Olympus |
v1.13.2-2494-g6a6ec80f6 |
2023-03-10 |
ReadFromHardware: Invalid address 00000004 near PC 08995ecc LR 08995edc |
WRC |
v1.14.1 |
2023-03-10 |
Attempting to texture from current render target (src=04000000 / target=04000000 / flags=1), making a copy |
PES CHELITO ASIA 2020 |
v1.13.2-2494-g6a6ec80f6 |
2023-02-27 |
807f00fd=sceMp3Init(00000000): invalid sample rate v3 l3 rate 03 |
FNaF Help Wanted PSP v2.0 |
v1.13.2-2494-g6a6ec80f6 |
2023-02-26 |
UI scissor out of bounds in MainScreen: 0,0-1078,721 / 1440,720 |
NAMCO MUSEUM BATTLE COLLECTION |
v1.13.2-2494-g6a6ec80f6 |
2023-02-26 |
UI scissor out of bounds in MainScreen: 0,0-1078,721 / 1440,720 |
Kenka Bancho: Badass Rumble |
v1.13.2-2494-g6a6ec80f6 |
2023-02-21 |
00000000=sceUtilityScreenshotInitStart(092b96e0) |
BREATH OF FIRE Ⅲ |
v1.13.2-2494-g6a6ec80f6 |
2023-02-20 |
UI scissor out of bounds in GameSettingsScreen: 210,0-1700,1041 / 1440,816 |
BREATH OF FIRE Ⅲ |
v1.13.2-2494-g6a6ec80f6 |
2023-02-20 |
UI scissor out of bounds in GameSettingsScreen: 105,0-850,540 / 480,272 |
Dragoneer's Aria |
v1.13.2-2494-g6a6ec80f6 |
2023-02-16 |
ReadFromHardware: Invalid address 0000000c near PC 088fb8c8 LR 088fb8c8 |
JEANNE D'ARC |
v1.13.2-2494-g6a6ec80f6 |
2023-02-05 |
ReadFromHardware: Invalid address 0000006c near PC 088bfc38 LR 088bfc50 |
TEKKEN 6 |
v1.13.2-2494-g6a6ec80f6 |
2023-02-03 |
Error in shader compilation: info: ERROR: 0:18: 'u_lightControl' : syntax error: syntax error
01000000:80000918 HWX C T Tex Light: LightUberShader
#version 120
#extension GL_EXT_gpu_shader4 : enable
// Driver: Apple M1 - GLSL 120
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000918 HWX C T Tex Light: LightUberShader
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 20u)) != 0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 21u)) != 0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 22u)) != 0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 1u) {
if (ldot >= 0.0) {
ldot = dot(nor |
TEKKEN 6 |
v1.13.2-2494-g6a6ec80f6 |
2023-02-03 |
Error in shader compilation: info: ERROR: 0:10: 'uint' : syntax error: syntax error
reinterpret
#version 120
// Driver: Apple M1 - GLSL 120
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uint packColor(vec2 val) {
return uint(val.r * 255.99) | (uint(val.g * 255.99) << 8u);
}
vec4 unpackColor(uint color) {
vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5u) & 0x1FU), float((color >> 10u) & 0x1FU), 0.0);
outColor.rgb *= 1.0 / 31.0;
outColor.a = float(color >> 15);
return outColor;
}
varying highp vec2 v_texcoord; // TEXCOORD0
uniform vec2 texSize;
uniform float scaleFactor;
void main() {
vec4 val = texture2D(tex, v_texcoord.xy);
float u = mod(floor(v_texcoord.x * texSize.x * 2.0), 2.0);
vec4 outColor = unpackColor(u == 0.0 ? packColor(val.rg) : packColor(val.ba));
gl_FragColor = outColor;
}
|
TEKKEN 6 |
v1.13.2-2494-g6a6ec80f6 |
2023-02-03 |
Error in shader compilation: info: ERROR: 0:10: 'uint' : syntax error: syntax error
reinterpret
#version 120
// Driver: Apple M1 - GLSL 120
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uint packColor(vec4 val) {
uint color = uint(val.r * 31.99) | (uint(val.g * 31.99) << 5u) | (uint(val.b * 31.99) << 10u);
if (val.a >= 0.5) color |= 0x8000U;
return color;
}
vec4 unpackColor(uint colorLeft, uint colorRight) {
vec4 outColor = vec4(float(colorLeft & 0xFFu), float((colorLeft >> 8u) & 0xFFu),
float(colorRight & 0xFFu), float((colorRight >> 8u) & 0xFFu));
outColor *= 1.0 / 255.0;
return outColor;
}
varying highp vec2 v_texcoord; // TEXCOORD0
uniform vec2 texSize;
uniform float scaleFactor;
void main() {
vec4 valLeft = texture2D(tex, v_texcoord.xy + vec2(-0.25 / texSize.x, 0.0));
vec4 valRight = texture2D(tex, v_texcoord.xy + vec2(0.25 / texSize.x, 0.0));
vec4 outColor = unpackColor(packColor(valLeft), packColor(valRight));
gl_FragColor = outColor;
}
|
TEKKEN 6 |
v1.13.2-2494-g6a6ec80f6 |
2023-02-03 |
Error in shader compilation: info: ERROR: 0:10: 'uint' : syntax error: syntax error
reinterpret
#version 120
// Driver: Apple M1 - GLSL 120
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uint packColor(vec4 val) {
uint color = uint(val.r * 31.99) | (uint(val.g * 31.99) << 5u) | (uint(val.b * 31.99) << 10u);
if (val.a >= 0.5) color |= 0x8000U;
return color;
}
vec4 unpackColor(uint color) {
vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5u) & 0x3FU), float((color >> 11u) & 0x1FU), 1.0);
outColor.rb *= 1.0 / 31.0;
outColor.g *= 1.0 / 63.0;
return outColor;
}
varying highp vec2 v_texcoord; // TEXCOORD0
uniform vec2 texSize;
uniform float scaleFactor;
void main() {
vec4 val = texture2D(tex, v_texcoord.xy);
vec4 outColor = unpackColor(packColor(val));
gl_FragColor = outColor;
}
|
TEKKEN 6 |
v1.13.2-2494-g6a6ec80f6 |
2023-02-03 |
Error in shader compilation: info: ERROR: 0:10: 'uint' : syntax error: syntax error
reinterpret
#version 120
// Driver: Apple M1 - GLSL 120
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uint packColor(vec4 val) {
return uint(val.r * 31.99) | (uint(val.g * 63.99) << 5u) | (uint(val.b * 31.99) << 11u);
}
vec4 unpackColor(uint color) {
vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5u) & 0x1FU), float((color >> 10u) & 0x1FU), 0.0);
outColor.rgb *= 1.0 / 31.0;
outColor.a = float(color >> 15);
return outColor;
}
varying highp vec2 v_texcoord; // TEXCOORD0
uniform vec2 texSize;
uniform float scaleFactor;
void main() {
vec4 val = texture2D(tex, v_texcoord.xy);
vec4 outColor = unpackColor(packColor(val));
gl_FragColor = outColor;
}
|
METAL GEAR SOLID PEACE WALKER |
v1.13.2-2494-g6a6ec80f6 |
2023-02-03 |
UI scissor out of bounds in MainScreen: 515,18-555,2339 / 2357,1088 |
METAL GEAR SOLID PEACE WALKER |
v1.13.2-2494-g6a6ec80f6 |
2023-02-03 |
UI scissor out of bounds in MainScreen: 100,118-397,2239 / 2357,1088 |
METAL GEAR SOLID PEACE WALKER |
v1.13.2-2494-g6a6ec80f6 |
2023-02-03 |
UI scissor out of bounds in MainScreen: 100,0-397,2358 / 2357,1088 |
METAL GEAR SOLID PEACE WALKER |
v1.13.2-2494-g6a6ec80f6 |
2023-02-03 |
UI scissor out of bounds in MainScreen: 3865,8-1201,494 / 2357,1088 |
METAL GEAR SOLID PEACE WALKER |
v1.13.2-2494-g6a6ec80f6 |
2023-02-03 |
UI scissor out of bounds in MainScreen: 218,54-3608,448 / 2357,1088 |
METAL GEAR SOLID PEACE WALKER |
v1.13.2-2494-g6a6ec80f6 |
2023-02-03 |
UI scissor out of bounds in MainScreen: 218,0-3608,503 / 2357,1088 |
Mortal Kombat: Unchained |
v1.15.4 |
2023-05-29 |
__KernelStopThread: thread 443 does not exist (helper deleted) |
Silent Hill: Shattered Memories |
v1.13.2-2494-g6a6ec80f6 |
2023-01-20 |
Ignoring possible texturing from framebuffer at 08bb4780 +192x-14485 / 64x256 |
FlatOut Head On |
v1.13.2-2494-g6a6ec80f6 |
2023-01-19 |
UI scissor out of bounds in CwCheatScreen: 410,0-1510,997 / 960,696 |
Ragnarok Tactics |
v1.13.2-2494-g6a6ec80f6 |
2023-01-17 |
WriteToHardware: Invalid address 00630000 near PC 089ca438 LR 089bfae0 |
Ragnarok Tactics |
v1.13.2-2494-g6a6ec80f6 |
2023-01-17 |
WriteToHardware: Invalid address 00630004 near PC 08a2feac LR 08a2fed0 |
Ragnarok Tactics |
v1.13.2-2494-g6a6ec80f6 |
2023-01-17 |
ReadFromHardware: Invalid address 0000000c near PC 089c0654 LR 089c0654 |
Ragnarok Tactics |
v1.13.2-2494-g6a6ec80f6 |
2023-01-17 |
ReadFromHardware: Invalid address 00000000 near PC 089c0654 LR 089c0654 |
WILDARMS XF |
v1.15.4 |
2023-05-24 |
00000800=sceGeEdramSetAddrTranslation(00000800) |
WILDARMS XF |
v1.15.4 |
2023-05-24 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
ワンピース ROMANCE DAWN 冒険の夜明け |
v1.13.2-2494-g6a6ec80f6 |
2023-01-12 |
WriteToHardware: Invalid address 00000038 near PC 0882f3b4 LR 0882f3b4 |
グランツーリスモ® |
v1.14.2 |
2023-01-07 |
Attempting to texture from current render target (src=04044000 / target=04044000 / flags=7), making a copy |
RIDGE RACER 2 |
v1.14.4 |
2023-01-08 |
Ignoring possible texturing from framebuffer at 041fe000 +0x62 / 64x64 |
God of War®: Ghost of Sparta |
v1.14.4 |
2023-04-12 |
Ignoring possible texturing from framebuffer at 04162000 +0x63 / 480x272 |
DISGAEA Afternoon of Darkness |
v1.15.4 |
2023-06-05 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
DBZ TTT:The Legacy Of Tenkaichi V2 |
v1.15.4 |
2023-06-10 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
遊戯王デュエルモンスターズGX タッグフォース 3 |
v1.15.4 |
2023-06-10 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
イレギュラーハンターX |
v1.15.4 |
2023-06-09 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
God of War®: Ghost of Sparta |
v1.14.4 |
2023-04-21 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
God of War®: Ghost of Sparta |
v1.15.4 |
2023-06-09 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Yu-Gi-Oh! 5D's Tag Force5 |
v1.15.4 |
2023-06-09 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
幻想水滸伝 紡がれし百年の時 |
v1.15.4 |
2023-06-07 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
ファンタシースターポータブル2インフィニティ |
v1.14.4-133-g77c84f78a |
2023-06-04 |
Ignoring possible texturing from framebuffer at 04154000 +256x56 / 480x272 |
Yu-Gi-Oh! GX Tag Force 3 |
v1.15.4 |
2023-06-10 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
WRC |
v1.14.4-951-gaa66cc03f |
2023-06-05 |
Ignoring possible texturing from framebuffer at 04154000 +0x128 / 128x272 |
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.15.4 |
2023-06-10 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
遊☆戯☆王 5D's タッグフォース6 |
v1.15.4 |
2023-06-10 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Sonic Rivals™ 2 |
v1.14.4-832-g5b711d1ad |
2023-06-07 |
Ignoring possible texturing from framebuffer at 04154000 +0x136 / 256x272 |
WWE'12 |
v1.15.4-76-g2675d6ea4 |
2023-06-10 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
WWE All Stars |
v1.15.4 |
2023-06-09 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Yu-Gi-Oh! GX Tag Force |
v1.15.4 |
2023-06-09 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Worms Open Warfare 2 |
v1.15.4 |
2023-06-09 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Def Jam® Fight For NY™: The Takeover |
v1.15.4 |
2023-06-10 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
God of War: Chains of Olympus |
v1.15.4-69-gca75e2015 |
2023-06-10 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Def Jam® Fight For NY™: The Takeover |
v1.15.4-91-g602226e46 |
2023-06-10 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
God of War™: Ghost of Sparta |
v1.15.4-69-gca75e2015 |
2023-06-09 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Silent Hill: Shattered Memories |
v1.15.4 |
2023-06-09 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
CARS |
v1.14.4-849-gcaab66bc1 |
2023-06-09 |
Ignoring possible texturing from framebuffer at 04174000 +0x64 / 256x128 |
Call of Duty : Roads to Victory™ |
v1.15.4-69-gca75e2015 |
2023-06-10 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Activision Hits Remixed |
v1.14.4 |
2023-05-04 |
Ignoring possible texturing from framebuffer at 04154000 +0x136 / 256x272 |
God of War: Chains of Olympus |
v1.15.4 |
2023-06-09 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
MONSTER HUNTER PORTABLE 2nd G |
v1.15.4-112-g24ebd7699 |
2023-06-10 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
God of War®: Ghost of Sparta |
v1.15.4-83-gc533187e2 |
2023-06-10 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
God of War: Chains of Olympus |
v1.15.4-89-g15ec9ad1e |
2023-06-10 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4-76-g2675d6ea4 |
2023-06-10 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.15.4-69-gca75e2015 |
2023-06-10 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.4-89-g15ec9ad1e |
2023-06-10 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
God of War™: Ghost of Sparta |
v1.15.4-69-gca75e2015 |
2023-06-10 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Assassin's Creed: Bloodlines™ |
v1.15.4-69-gca75e2015 |
2023-06-10 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
BRAVE STORY: NEW TRAVELER |
v1.14.4 |
2023-06-02 |
Using texture with dynamic CLUT: texfmt=5, clutfmt=3 |
Silent Hill® Origins |
v1.15.4-87-g7912eef0b |
2023-06-10 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
Silent Hill: Shattered Memories |
v1.15.4-69-gca75e2015 |
2023-06-09 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
God of War: Chains of Olympus |
v1.15.4-69-gca75e2015 |
2023-06-09 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Sonic Rivals™ |
v1.14.4-951-gaa66cc03f |
2023-06-04 |
Ignoring possible texturing from framebuffer at 04154000 +0x136 / 256x272 |
The 3rd Birthday® |
v1.13.2-2494-g6a6ec80f6 |
2023-03-13 |
Unexpected mpeg first timestamp: 6fbcff10f73 / 7678595239795 |
God of War™: Ghost of Sparta |
v1.14.4-98-gb56b28f77 |
2023-06-09 |
Ignoring possible texturing from framebuffer at 04162000 +0x63 / 480x272 |
Sonic Rivals™ |
v1.14.4-951-gaa66cc03f |
2023-06-09 |
Ignoring possible texturing from framebuffer at 04154000 +0x136 / 256x272 |
Midnight Club: L.A. Remix® |
v1.14.4-951-gaa66cc03f |
2023-06-09 |
Ignoring possible texturing from framebuffer at 04154000 +0x64 / 480x272 |
DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.15.4-136-g7519af848 |
2023-06-09 |
Rendering to framebuffer offset at 040cc000 +256x0 (stride 512) |
WWE SmackDown! vs. RAW 2006. |
v1.15.4 |
2023-06-09 |
Rendering to framebuffer offset at 04000000 +480x0 (stride 512) |
BRAVE STORY: NEW TRAVELER |
v1.14.4-719-gc286ecc65 |
2023-06-07 |
Ignoring possible texturing from framebuffer at 04132000 +0x36 / 256x272 |
God of War: Chains of Olympus |
v1.14.4-98-gb56b28f77 |
2023-06-09 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
God of War®: Ghost of Sparta |
v1.14.4-967-gceaaaaeff |
2023-06-08 |
Ignoring possible texturing from framebuffer at 04162000 +0x63 / 480x272 |
God of War®: Ghost of Sparta |
v1.14.4-96-g9953809dc |
2023-06-09 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
God of War™: Ghost of Sparta |
v1.14.4-993-gf03dc23df |
2023-06-10 |
Ignoring possible texturing from framebuffer at 04162000 +0x63 / 480x272 |
God of War™: Ghost of Sparta |
v1.14.4-98-gb56b28f77 |
2023-06-09 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
God of War: Chains of Olympus |
v1.14.4-98-gb56b28f77 |
2023-06-09 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
God of War™: Ghost of Sparta |
v1.14.4-96-g9953809dc |
2023-06-10 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |