Recent logs - v1.13.2-2494-g6a6ec80f6

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Game title Version Latest Report Message
真・三國無双6 Special v1.13.2-2494-g6a6ec80f6 2023-05-20 UI scissor out of bounds in GameSettingsScreen: 331,0-1425,817 / 1768,816
真・三國無双6 Special v1.13.2-2494-g6a6ec80f6 2023-05-20 UI scissor out of bounds in GameSettingsScreen: 331,0-1425,817 / 1768,816
Midnight Club: L.A. Remix® v1.13.2-2494-g6a6ec80f6 2023-03-22 UI scissor out of bounds in GamePauseScreen: 25,106-942,974 / 1920,1026
Midnight Club: L.A. Remix® v1.13.2-2494-g6a6ec80f6 2023-03-22 Unknown GetPointer 00000000 PC 08ab24bc LR 08ab24c4
eFootball PES 2022 Danilo Gamer v1.13.2-2494-g6a6ec80f6 2023-03-20 ReadFromHardware: Invalid address 00000008 near PC 0886a7e0 LR 0886a7e0
God of War: Chains of Olympus v1.13.2-2494-g6a6ec80f6 2023-03-13 WriteToHardware: Invalid address 10000024 near PC 088119c4 LR 08811aa4
God of War: Chains of Olympus v1.13.2-2494-g6a6ec80f6 2023-03-13 ReadFromHardware: Invalid address 3645c82c near PC 08996754 LR 08994f34
Yu-Gi-Oh! GX Tag Force 3 v1.13.2-2494-g6a6ec80f6 2023-03-11 __KernelStopThread: thread 308 does not exist (helper deleted)
God of War: Chains of Olympus v1.13.2-2494-g6a6ec80f6 2023-03-10 ReadFromHardware: Invalid address 018180bc near PC 08ae1e88 LR 089b75ec
God of War: Chains of Olympus v1.13.2-2494-g6a6ec80f6 2023-03-10 WriteToHardware: Invalid address 0a13d954 near PC 08af207c LR fffff7ff
God of War: Chains of Olympus v1.13.2-2494-g6a6ec80f6 2023-03-10 WriteToHardware: Invalid address 0a13d950 near PC 08af207c LR fffff7ff
God of War: Chains of Olympus v1.13.2-2494-g6a6ec80f6 2023-03-10 ReadFromHardware: Invalid address 0a13d950 near PC 08af207c LR fffff7ff
God of War: Chains of Olympus v1.13.2-2494-g6a6ec80f6 2023-03-10 ReadFromHardware: Invalid address 00000004 near PC 08995ecc LR 08995edc
WRC v1.14.1 2023-03-10 Attempting to texture from current render target (src=04000000 / target=04000000 / flags=1), making a copy
PES CHELITO ASIA 2020 v1.13.2-2494-g6a6ec80f6 2023-02-27 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l3 rate 03
FNaF Help Wanted PSP v2.0 v1.13.2-2494-g6a6ec80f6 2023-02-26 UI scissor out of bounds in MainScreen: 0,0-1078,721 / 1440,720
NAMCO MUSEUM BATTLE COLLECTION v1.13.2-2494-g6a6ec80f6 2023-02-26 UI scissor out of bounds in MainScreen: 0,0-1078,721 / 1440,720
Kenka Bancho: Badass Rumble v1.13.2-2494-g6a6ec80f6 2023-02-21 00000000=sceUtilityScreenshotInitStart(092b96e0)
BREATH OF FIRE Ⅲ v1.13.2-2494-g6a6ec80f6 2023-02-20 UI scissor out of bounds in GameSettingsScreen: 210,0-1700,1041 / 1440,816
BREATH OF FIRE Ⅲ v1.13.2-2494-g6a6ec80f6 2023-02-20 UI scissor out of bounds in GameSettingsScreen: 105,0-850,540 / 480,272
Dragoneer's Aria v1.13.2-2494-g6a6ec80f6 2023-02-16 ReadFromHardware: Invalid address 0000000c near PC 088fb8c8 LR 088fb8c8
JEANNE D'ARC v1.13.2-2494-g6a6ec80f6 2023-02-05 ReadFromHardware: Invalid address 0000006c near PC 088bfc38 LR 088bfc50
TEKKEN 6 v1.13.2-2494-g6a6ec80f6 2023-02-03 Error in shader compilation: info: ERROR: 0:18: 'u_lightControl' : syntax error: syntax error 01000000:80000918 HWX C T Tex Light: LightUberShader #version 120 #extension GL_EXT_gpu_shader4 : enable // Driver: Apple M1 - GLSL 120 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000918 HWX C T Tex Light: LightUberShader attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 20u)) != 0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 21u)) != 0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 22u)) != 0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 1u) { if (ldot >= 0.0) { ldot = dot(nor
TEKKEN 6 v1.13.2-2494-g6a6ec80f6 2023-02-03 Error in shader compilation: info: ERROR: 0:10: 'uint' : syntax error: syntax error reinterpret #version 120 // Driver: Apple M1 - GLSL 120 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uint packColor(vec2 val) { return uint(val.r * 255.99) | (uint(val.g * 255.99) << 8u); } vec4 unpackColor(uint color) { vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5u) & 0x1FU), float((color >> 10u) & 0x1FU), 0.0); outColor.rgb *= 1.0 / 31.0; outColor.a = float(color >> 15); return outColor; } varying highp vec2 v_texcoord; // TEXCOORD0 uniform vec2 texSize; uniform float scaleFactor; void main() { vec4 val = texture2D(tex, v_texcoord.xy); float u = mod(floor(v_texcoord.x * texSize.x * 2.0), 2.0); vec4 outColor = unpackColor(u == 0.0 ? packColor(val.rg) : packColor(val.ba)); gl_FragColor = outColor; }
TEKKEN 6 v1.13.2-2494-g6a6ec80f6 2023-02-03 Error in shader compilation: info: ERROR: 0:10: 'uint' : syntax error: syntax error reinterpret #version 120 // Driver: Apple M1 - GLSL 120 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uint packColor(vec4 val) { uint color = uint(val.r * 31.99) | (uint(val.g * 31.99) << 5u) | (uint(val.b * 31.99) << 10u); if (val.a >= 0.5) color |= 0x8000U; return color; } vec4 unpackColor(uint colorLeft, uint colorRight) { vec4 outColor = vec4(float(colorLeft & 0xFFu), float((colorLeft >> 8u) & 0xFFu), float(colorRight & 0xFFu), float((colorRight >> 8u) & 0xFFu)); outColor *= 1.0 / 255.0; return outColor; } varying highp vec2 v_texcoord; // TEXCOORD0 uniform vec2 texSize; uniform float scaleFactor; void main() { vec4 valLeft = texture2D(tex, v_texcoord.xy + vec2(-0.25 / texSize.x, 0.0)); vec4 valRight = texture2D(tex, v_texcoord.xy + vec2(0.25 / texSize.x, 0.0)); vec4 outColor = unpackColor(packColor(valLeft), packColor(valRight)); gl_FragColor = outColor; }
TEKKEN 6 v1.13.2-2494-g6a6ec80f6 2023-02-03 Error in shader compilation: info: ERROR: 0:10: 'uint' : syntax error: syntax error reinterpret #version 120 // Driver: Apple M1 - GLSL 120 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uint packColor(vec4 val) { uint color = uint(val.r * 31.99) | (uint(val.g * 31.99) << 5u) | (uint(val.b * 31.99) << 10u); if (val.a >= 0.5) color |= 0x8000U; return color; } vec4 unpackColor(uint color) { vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5u) & 0x3FU), float((color >> 11u) & 0x1FU), 1.0); outColor.rb *= 1.0 / 31.0; outColor.g *= 1.0 / 63.0; return outColor; } varying highp vec2 v_texcoord; // TEXCOORD0 uniform vec2 texSize; uniform float scaleFactor; void main() { vec4 val = texture2D(tex, v_texcoord.xy); vec4 outColor = unpackColor(packColor(val)); gl_FragColor = outColor; }
TEKKEN 6 v1.13.2-2494-g6a6ec80f6 2023-02-03 Error in shader compilation: info: ERROR: 0:10: 'uint' : syntax error: syntax error reinterpret #version 120 // Driver: Apple M1 - GLSL 120 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uint packColor(vec4 val) { return uint(val.r * 31.99) | (uint(val.g * 63.99) << 5u) | (uint(val.b * 31.99) << 11u); } vec4 unpackColor(uint color) { vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5u) & 0x1FU), float((color >> 10u) & 0x1FU), 0.0); outColor.rgb *= 1.0 / 31.0; outColor.a = float(color >> 15); return outColor; } varying highp vec2 v_texcoord; // TEXCOORD0 uniform vec2 texSize; uniform float scaleFactor; void main() { vec4 val = texture2D(tex, v_texcoord.xy); vec4 outColor = unpackColor(packColor(val)); gl_FragColor = outColor; }
METAL GEAR SOLID PEACE WALKER v1.13.2-2494-g6a6ec80f6 2023-02-03 UI scissor out of bounds in MainScreen: 515,18-555,2339 / 2357,1088
METAL GEAR SOLID PEACE WALKER v1.13.2-2494-g6a6ec80f6 2023-02-03 UI scissor out of bounds in MainScreen: 100,118-397,2239 / 2357,1088
METAL GEAR SOLID PEACE WALKER v1.13.2-2494-g6a6ec80f6 2023-02-03 UI scissor out of bounds in MainScreen: 100,0-397,2358 / 2357,1088
METAL GEAR SOLID PEACE WALKER v1.13.2-2494-g6a6ec80f6 2023-02-03 UI scissor out of bounds in MainScreen: 3865,8-1201,494 / 2357,1088
METAL GEAR SOLID PEACE WALKER v1.13.2-2494-g6a6ec80f6 2023-02-03 UI scissor out of bounds in MainScreen: 218,54-3608,448 / 2357,1088
METAL GEAR SOLID PEACE WALKER v1.13.2-2494-g6a6ec80f6 2023-02-03 UI scissor out of bounds in MainScreen: 218,0-3608,503 / 2357,1088
Mortal Kombat: Unchained v1.15.4 2023-05-29 __KernelStopThread: thread 443 does not exist (helper deleted)
Silent Hill: Shattered Memories v1.13.2-2494-g6a6ec80f6 2023-01-20 Ignoring possible texturing from framebuffer at 08bb4780 +192x-14485 / 64x256
FlatOut Head On v1.13.2-2494-g6a6ec80f6 2023-01-19 UI scissor out of bounds in CwCheatScreen: 410,0-1510,997 / 960,696
Ragnarok Tactics v1.13.2-2494-g6a6ec80f6 2023-01-17 WriteToHardware: Invalid address 00630000 near PC 089ca438 LR 089bfae0
Ragnarok Tactics v1.13.2-2494-g6a6ec80f6 2023-01-17 WriteToHardware: Invalid address 00630004 near PC 08a2feac LR 08a2fed0
Ragnarok Tactics v1.13.2-2494-g6a6ec80f6 2023-01-17 ReadFromHardware: Invalid address 0000000c near PC 089c0654 LR 089c0654
Ragnarok Tactics v1.13.2-2494-g6a6ec80f6 2023-01-17 ReadFromHardware: Invalid address 00000000 near PC 089c0654 LR 089c0654
WILDARMS XF v1.15.4 2023-05-24 00000800=sceGeEdramSetAddrTranslation(00000800)
WILDARMS XF v1.15.4 2023-05-24 00000400=sceGeEdramSetAddrTranslation(00000800)
ワンピース ROMANCE DAWN 冒険の夜明け v1.13.2-2494-g6a6ec80f6 2023-01-12 WriteToHardware: Invalid address 00000038 near PC 0882f3b4 LR 0882f3b4
グランツーリスモ® v1.14.2 2023-01-07 Attempting to texture from current render target (src=04044000 / target=04044000 / flags=7), making a copy
RIDGE RACER 2 v1.14.4 2023-01-08 Ignoring possible texturing from framebuffer at 041fe000 +0x62 / 64x64
God of War®: Ghost of Sparta v1.14.4 2023-04-12 Ignoring possible texturing from framebuffer at 04162000 +0x63 / 480x272
DISGAEA Afternoon of Darkness v1.15.4 2023-06-05 00000400=sceGeEdramSetAddrTranslation(00000000)
DBZ TTT:The Legacy Of Tenkaichi V2 v1.15.4 2023-06-10 00000400=sceGeEdramSetAddrTranslation(00000800)
遊戯王デュエルモンスターズGX タッグフォース 3 v1.15.4 2023-06-10 00000400=sceGeEdramSetAddrTranslation(00000800)
イレギュラーハンターX v1.15.4 2023-06-09 00000400=sceGeEdramSetAddrTranslation(00000000)
God of War®: Ghost of Sparta v1.14.4 2023-04-21 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War®: Ghost of Sparta v1.15.4 2023-06-09 00000400=sceGeEdramSetAddrTranslation(00000800)
Yu-Gi-Oh! 5D's Tag Force5 v1.15.4 2023-06-09 00000400=sceGeEdramSetAddrTranslation(00000800)
幻想水滸伝 紡がれし百年の時 v1.15.4 2023-06-07 00000400=sceGeEdramSetAddrTranslation(00000000)
ファンタシースターポータブル2インフィニティ v1.14.4-133-g77c84f78a 2023-06-04 Ignoring possible texturing from framebuffer at 04154000 +256x56 / 480x272
Yu-Gi-Oh! GX Tag Force 3 v1.15.4 2023-06-10 00000400=sceGeEdramSetAddrTranslation(00000800)
WRC v1.14.4-951-gaa66cc03f 2023-06-05 Ignoring possible texturing from framebuffer at 04154000 +0x128 / 128x272
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.15.4 2023-06-10 00000400=sceGeEdramSetAddrTranslation(00000800)
遊☆戯☆王 5D's タッグフォース6 v1.15.4 2023-06-10 00000400=sceGeEdramSetAddrTranslation(00000800)
Sonic Rivals™ 2 v1.14.4-832-g5b711d1ad 2023-06-07 Ignoring possible texturing from framebuffer at 04154000 +0x136 / 256x272
WWE'12 v1.15.4-76-g2675d6ea4 2023-06-10 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
WWE All Stars v1.15.4 2023-06-09 00000400=sceGeEdramSetAddrTranslation(00000400)
Yu-Gi-Oh! GX Tag Force v1.15.4 2023-06-09 00000400=sceGeEdramSetAddrTranslation(00000800)
Worms Open Warfare 2 v1.15.4 2023-06-09 00000400=sceGeEdramSetAddrTranslation(00000400)
Def Jam® Fight For NY™: The Takeover v1.15.4 2023-06-10 00000400=sceGeEdramSetAddrTranslation(00001000)
God of War: Chains of Olympus v1.15.4-69-gca75e2015 2023-06-10 00000400=sceGeEdramSetAddrTranslation(00000800)
Def Jam® Fight For NY™: The Takeover v1.15.4-91-g602226e46 2023-06-10 00000400=sceGeEdramSetAddrTranslation(00001000)
God of War™: Ghost of Sparta v1.15.4-69-gca75e2015 2023-06-09 00000400=sceGeEdramSetAddrTranslation(00000800)
Silent Hill: Shattered Memories v1.15.4 2023-06-09 00000400=sceGeEdramSetAddrTranslation(00001000)
CARS v1.14.4-849-gcaab66bc1 2023-06-09 Ignoring possible texturing from framebuffer at 04174000 +0x64 / 256x128
Call of Duty : Roads to Victory™ v1.15.4-69-gca75e2015 2023-06-10 00000400=sceGeEdramSetAddrTranslation(00000400)
Activision Hits Remixed v1.14.4 2023-05-04 Ignoring possible texturing from framebuffer at 04154000 +0x136 / 256x272
God of War: Chains of Olympus v1.15.4 2023-06-09 00000400=sceGeEdramSetAddrTranslation(00000800)
MONSTER HUNTER PORTABLE 2nd G v1.15.4-112-g24ebd7699 2023-06-10 00000400=sceGeEdramSetAddrTranslation(00000400)
God of War®: Ghost of Sparta v1.15.4-83-gc533187e2 2023-06-10 00000400=sceGeEdramSetAddrTranslation(00000800)
God of War: Chains of Olympus v1.15.4-89-g15ec9ad1e 2023-06-10 00000400=sceGeEdramSetAddrTranslation(00000800)
Dragon Ball Z: Tenkaichi Tag Team v1.15.4-76-g2675d6ea4 2023-06-10 00000400=sceGeEdramSetAddrTranslation(00000800)
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.15.4-69-gca75e2015 2023-06-10 00000400=sceGeEdramSetAddrTranslation(00000400)
MONSTER HUNTER FREEDOM UNITE™ v1.15.4-89-g15ec9ad1e 2023-06-10 00000400=sceGeEdramSetAddrTranslation(00000400)
God of War™: Ghost of Sparta v1.15.4-69-gca75e2015 2023-06-10 00000400=sceGeEdramSetAddrTranslation(00000800)
Assassin's Creed: Bloodlines™ v1.15.4-69-gca75e2015 2023-06-10 00000400=sceGeEdramSetAddrTranslation(00000400)
BRAVE STORY: NEW TRAVELER v1.14.4 2023-06-02 Using texture with dynamic CLUT: texfmt=5, clutfmt=3
Silent Hill® Origins v1.15.4-87-g7912eef0b 2023-06-10 00000400=sceGeEdramSetAddrTranslation(00001000)
Silent Hill: Shattered Memories v1.15.4-69-gca75e2015 2023-06-09 00000400=sceGeEdramSetAddrTranslation(00001000)
God of War: Chains of Olympus v1.15.4-69-gca75e2015 2023-06-09 00000400=sceGeEdramSetAddrTranslation(00000800)
Sonic Rivals™ v1.14.4-951-gaa66cc03f 2023-06-04 Ignoring possible texturing from framebuffer at 04154000 +0x136 / 256x272
The 3rd Birthday® v1.13.2-2494-g6a6ec80f6 2023-03-13 Unexpected mpeg first timestamp: 6fbcff10f73 / 7678595239795
God of War™: Ghost of Sparta v1.14.4-98-gb56b28f77 2023-06-09 Ignoring possible texturing from framebuffer at 04162000 +0x63 / 480x272
Sonic Rivals™ v1.14.4-951-gaa66cc03f 2023-06-09 Ignoring possible texturing from framebuffer at 04154000 +0x136 / 256x272
Midnight Club: L.A. Remix® v1.14.4-951-gaa66cc03f 2023-06-09 Ignoring possible texturing from framebuffer at 04154000 +0x64 / 480x272
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.15.4-136-g7519af848 2023-06-09 Rendering to framebuffer offset at 040cc000 +256x0 (stride 512)
WWE SmackDown! vs. RAW 2006. v1.15.4 2023-06-09 Rendering to framebuffer offset at 04000000 +480x0 (stride 512)
BRAVE STORY: NEW TRAVELER v1.14.4-719-gc286ecc65 2023-06-07 Ignoring possible texturing from framebuffer at 04132000 +0x36 / 256x272
God of War: Chains of Olympus v1.14.4-98-gb56b28f77 2023-06-09 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War®: Ghost of Sparta v1.14.4-967-gceaaaaeff 2023-06-08 Ignoring possible texturing from framebuffer at 04162000 +0x63 / 480x272
God of War®: Ghost of Sparta v1.14.4-96-g9953809dc 2023-06-09 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War™: Ghost of Sparta v1.14.4-993-gf03dc23df 2023-06-10 Ignoring possible texturing from framebuffer at 04162000 +0x63 / 480x272
God of War™: Ghost of Sparta v1.14.4-98-gb56b28f77 2023-06-09 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War: Chains of Olympus v1.14.4-98-gb56b28f77 2023-06-09 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War™: Ghost of Sparta v1.14.4-96-g9953809dc 2023-06-10 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)