Recent logs - EA SPORTS™ FIGHT NIGHT Round 3

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Game title Version Latest Report Message
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2025-01-31 Unknown GE command : 4ff5384f
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-01-30 Branch in Jump delay slot at 08d704b0 in block starting at 08d70000
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-01-30 Branch in Jump delay slot at 08d70530 in block starting at 08d70000
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-01-30 Branch in Jump delay slot at 08d70154 in block starting at 08d70000
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-01-30 Jump to invalid address: 0c003fc0
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-01-30 Branch in Jump delay slot at 08d70254 in block starting at 08d70000
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-01-30 Branch in Jump delay slot at 08d70258 in block starting at 08d70000
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-01-30 Jump to invalid address: 0ffc003c
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-01-30 Jump to invalid address: 0fc0003c
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-01-30 Jump to invalid address: 0c000000
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-01-30 Jump to invalid address: 0c3fc000
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-01-30 Jump to invalid address: 0fc03fc0
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-01-30 MIPSCompileOp: Invalid instruction 00ffffff
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-01-30 Jump to invalid address: 0ffffffc
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-01-30 MIPSCompileOp: Invalid instruction 0000ffff
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-01-30 Jump to invalid address: 0fffc000
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-01-30 MIPSCompileOp: Invalid instruction 000fffff
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-01-30 Jump to invalid address: 0fffc3fc
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-01-30 MIPSCompileOp: Invalid instruction 00000fff
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2025-01-24 ReadFromHardware: Invalid address 00000000 near PC 08c3fc58 LR 08000020
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-01-05 Unknown GetPointerWrite 00000098 PC 08cad858 LR 0882d280
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.1 2024-12-27 Bad vertex address 0b68d132!
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.1 2024-12-27 Bad vertex address 0b9eaeb6!
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.1 2024-12-27 Drawing region rate add non-zero: 01da, 0105 of 01df, 010f
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.1 2024-12-27 Unknown GE command : ef0f252e
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2025-02-02 Unknown GE command : 0d002584
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.1 2024-12-21 Unknown GE command : 399f077d
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.1 2024-12-21 Unknown GE command : fcd4d4d4
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2024-12-21 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.1 2024-12-19 Unknown GE command : efefeedd
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.1 2024-12-19 Unknown GE command : fbdcd420
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-12-01 WriteToHardware: Invalid address 00000000 near PC 08b6bdd0 LR 08c37a44
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-12-01 Unknown GE command : fe6c3726
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-12-01 ReadFromHardware: Invalid address 00000080 near PC 08c47e7c LR 08c47ecc
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-12-01 ReadFromHardware: Invalid address 00000100 near PC 08c47ec0 LR 08c47ecc
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-12-01 ReadFromHardware: Invalid address 00000090 near PC 08c47ec0 LR 08c47ecc
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-12-19 ReadFromHardware: Invalid address 00000000 near PC 08c47ec0 LR 08c47ecc
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-12-19 WriteToHardware: Invalid address 00000000 near PC 08c4f1b8 LR 08c37a44
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-11-30 ReadFromHardware: Invalid address 00000090 near PC 08c47e7c LR 08c47ecc
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-12-01 WriteToHardware: Invalid address 00000000 near PC 08c47f44 LR 08c47f90
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-12-01 ReadFromHardware: Invalid address 00000100 near PC 08c47e7c LR 08c47ecc
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-12-19 WriteToHardware: Invalid address 00000000 near PC 08c37a34 LR 08c37a44
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-11-30 ReadFromHardware: Invalid address 00001bc0 near PC 08b6be44 LR 08c47ecc
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-12-01 ReadFromHardware: Invalid address 00000000 near PC 08b6bd24 LR 08c47ecc
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-11-30 WriteToHardware: Invalid address 00000000 near PC 08b6bd38 LR 08c47f90
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2024-11-28 __KernelStopThread: thread 525 does not exist (ApctlThread deleted)
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2024-11-28 __KernelStopThread: thread 525 does not exist (ApctlThread stopped)
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2024-11-26 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1-817-g13506d3d02 2024-11-17 __KernelStopThread: thread 299 does not exist (ApctlThread deleted)
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2024-11-03 Unknown GE command : 11f3f0ca
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-11-02 Bad vertex address 0a09adfb!
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-11-02 Unknown GE command : fce92469
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-10-29 Normal projection mapping without normal?
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.4-1 2024-10-24 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.4-1 2024-10-12 MIPSCompileOp: Invalid instruction 7bff77de
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.4-1 2024-10-12 MIPSCompileOp: Invalid instruction 4af9677c
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.4-1 2024-10-12 MIPSCompileOp: Invalid instruction 4afa2e34
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-10-11 Drawing region rate add non-zero: 0252, 03d6 of 01df, 010f
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-10-11 Unknown GE command : fc62c563
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-10-11 VTYPE with morph used: THRU=0 TC=0 COL=2 POS=2 NRM=0 WT=3 NW=1 IDX=0 MC=3
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-10-11 Unknown GE command : 29129129
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-10-11 Unknown GE command : ed191d4c
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-09-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=2, text=2
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-09-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-09-11 __KernelStopThread: thread 504 does not exist (ApctlThread deleted)
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4-69-gca75e2015 2024-09-10 00000000=sceDisplaySetHoldMode(00000001): unsupported
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.4-1 2024-09-09 WriteToHardware: Invalid address 6b8f8d88 near PC 08c84ac4 LR 08c8467c
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.4-1 2024-09-07 WriteToHardware: Invalid address 3656b45c near PC 08c84ac4 LR 08c8467c
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.4-1 2024-09-10 WriteToHardware: Invalid address 00000004 near PC 08c84ac4 LR 08c8467c
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-09-03 Unknown GE command : 2914b79e
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-09-03 Unknown GE command : 0db0b02e
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.4-1 2024-09-01 WriteToHardware: Invalid address 0baddbb0 near PC 08c84ac4 LR 08c8467c
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-09-01 Unknown GE command : 35484352
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-08-31 Unknown GE command : 39353347
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.4-1 2024-09-13 WriteToHardware: Invalid address 00000000 near PC 08c84ac4 LR 08c8467c
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.4-1 2024-09-13 WriteToHardware: Invalid address 00000001 near PC 08c84b04 LR 08c8467c
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2024-08-22 Unknown GE command : 52cb44cd
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.4-1 2024-12-01 WriteToHardware: Invalid address 00000000 near PC 08b6be50 LR 08c37a44
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2024-08-10 __KernelStopThread: thread 515 does not exist (ApctlThread deleted)
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2024-08-10 __KernelStopThread: thread 515 does not exist (ApctlThread stopped)
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2024-08-03 Vertices without position found: (06000004) P: ? C: ? (size: 3)
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2024-08-03 Drawing region rate add non-zero: 04f1, 013f of 0002, 0140
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2024-08-03 Bad vertex address 078dde74!
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2024-08-03 Unknown GE command : 11a4012f
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-12-01 ReadFromHardware: Invalid address 00000000 near PC 08c47e7c LR 08c47ecc
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-07-29 WriteToHardware: Invalid address 00000f60 near PC 08c47e7c LR 08c47ecc
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-07-29 WriteToHardware: Invalid address 00000000 near PC 08c47e7c LR 08c47ecc
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.3 2024-07-22 __KernelStopThread: thread 581 does not exist (ApctlThread stopped)
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-07-19 80630007=sceAtracSetData(2, 08d4b180, 00003a58): atracID uses different codec type than data
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-07-15 sceGeListEnqueue: invalid address 40000000
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-07-12 GE Interrupt: newState might be 17
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-07-11 Unknown GE command : 39e12840
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-07-11 Unknown GE command : feea0065
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-07-19 80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-07-19 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-06-23 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
EA SPORTS™ FIGHT NIGHT Round 3 v1.9.4 2024-06-23 RET: Stack empty! ent-Length: 4 Content-Transfer-Encoding: binary true --NATIVE-DATA-BOUNDARY-02c9cd7927e1e0a9-25 Content-Diontent-Transfer-Encoding: binary RET: Stack empty!RET: Stack empty!
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-06-20 Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-06-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-06-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1