Recent logs - EA SPORTS™ FIGHT NIGHT Round 3

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Game title Version Latest Report Message
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.2 2021-10-20 Unknown GetPointer ffffffff PC 08cb1bfc LR 08cb25a0
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.2 2021-10-17 Branch in Jump delay slot at 09c19dc4 in block starting at 09c19dc0
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.2 2021-10-17 Jump to invalid address: 0717fc00
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.2 2021-10-17 Branch in Jump delay slot at 09c19dc0 in block starting at 09c19dc0
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.2 2021-10-17 Jump to invalid address: 07067a00
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.2 2021-10-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.2 2021-10-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
EA SPORTS™ FIGHT NIGHT Round 3 v1.7.5 2021-10-14 Error in shader program link: info: Link Error: Vertex shader was not successfully compiled. Link Error: Fragment shader was not successfully compiled. fs: postshader (failed) vs: postshader (failed)
EA SPORTS™ FIGHT NIGHT Round 3 v1.7.5 2021-10-14 Error in shader compilation: info: Compile failed. ERROR: Unexpected end of source found 1 compilation errors. No code generated. postshader
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-10-13 An uneaten prefix at end of block: 0893bd34
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-10-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-10-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-09-28 Ignoring possible texturing from framebuffer at 04114000 +0x64 / 128x128
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-09-18 Unknown GetPointer 00000000 PC ab000000 LR 0880c3a4
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2021-09-13 sceKernelLoadModule: unsupported options size=00000014, flags=ffffdeec, pos=0, access=1, data=2, text=2
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2021-09-13 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2021-09-13 80020001=sceKernelCreateMutex(): invalid name
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2021-09-13 Unknown GetPointer 00000000 PC 0887b940 LR 0887b940
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2021-09-13 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2021-09-13 Video out requested, not supported: mode=0 size=0,0
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2021-09-13 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2021-09-13 Ignoring func export scePsmf/0c120e1d, already implemented in HLE.
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2021-09-13 Ignoring func export scePsmf/68d42328, already implemented in HLE.
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2021-09-13 Ignoring func export scePsmf/9553cc91, already implemented in HLE.
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2021-09-13 Ignoring func export scePsmf/5b70fcc1, already implemented in HLE.
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2021-09-13 Ignoring func export scePsmf/5f457515, already implemented in HLE.
EA SPORTS™ FIGHT NIGHT Round 3 v1.9.3-80-g73bf6098e 2021-09-03 __KernelStopThread: thread 550 does not exist
EA SPORTS™ FIGHT NIGHT Round 3 v1.9.3-80-g73bf6098e 2021-09-03 __KernelStopThread: thread 552 does not exist
EA SPORTS™ FIGHT NIGHT Round 3 v1.9.3-80-g73bf6098e 2021-09-03 __KernelStopThread: thread 553 does not exist
EA SPORTS™ FIGHT NIGHT Round 3 v1.9.3-80-g73bf6098e 2021-09-03 __KernelStopThread: thread 1171 does not exist
EA SPORTS™ FIGHT NIGHT Round 3 v1.9.3-80-g73bf6098e 2021-09-03 __KernelStopThread: thread 1159 does not exist
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2021-08-25 Unknown syscall in known module 'sceNpService': 0x78802d5f
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2021-08-25 Unknown syscall in known module 'sceNpService': 0x268c009d
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2021-08-25 Unknown syscall in known module 'sceNpService': 0x1da3e950
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2021-08-25 Unknown syscall in known module 'sceNpService': 0x168b8de5
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2021-08-25 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2021-08-25 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2021-08-25 Unknown syscall in known module 'sceNpAuth': 0x72bb0467
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2021-08-25 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2021-08-25 Unknown syscall in known module 'sceNp': 0xbb069a87
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-08-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145089472
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-08-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 128
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-08-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-08-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146951504
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-08-14 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 147207344
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-08-14 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 19792
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-08-14 __KernelStopThread: thread 681 does not exist
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-08-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059588
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-08-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=2, text=2
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-08-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=1, text=1
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-08-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349424
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-10-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-08-11 Jump to invalid address: 0ffffc00
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-08-11 MIPSCompileOp: Invalid instruction 000000ff
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-08-11 MIPSCompileOp: Invalid instruction 00ff00ff
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-08-11 Jump to invalid address: 0fc00000
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-08-11 Jump to invalid address: 0fc003fc
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-08-09 __KernelStopThread: thread 3366 does not exist
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-08-07 D3D error in shader compilation: info: F:\PPSSPP\[email protected](137,16-55): error X4505: maximum temp register index exceeded F:\PPSSPP\[email protected](137,12-69): error X4505: maximum temp register index exceeded F:\PPSSPP\[email protected](159,16-55): error X4505: maximum temp register index exceeded F:\PPSSPP\[email protected](159,12-69): error X4505: maximum temp register index exceeded / code: #define vec2 float2 #define vec3 float3 #define vec4 float4 #define ivec2 int2 #define ivec4 int4 #define mat4 float4x4 #define mat3x4 float4x3 #define splat3(x) vec3(x, x, x) #define lowp #define mediump #define highp #pragma warning( disable : 3571 ) mat4 u_proj : register(c0); vec4 u_matambientalpha : register(c20); mat3x4 u_world : register(c11); mat3x4 u_view : register(c8); vec4 u_uvscaleoffset : register(c17); vec3 u_lightpos0 : register(c24); vec3 u_lightatt0 : register(c32); vec3 u_lightdir0 : register(c28); vec4 u_lightangle_spotCoef0 : register(c36); vec3 u_lightambient0 : register(c48); vec3 u_lightdiffuse0 : register(c40); vec3 u_lightspecular0 : register(c44); vec3 u_lightpos1 : register(c25); vec3 u_lightatt1 : register(c33); vec3 u_lightdir1 : register(c29); vec4 u_lightangle_spotCoef1 : register(c37); vec3 u_lightambient1 : register(c49); vec3 u_lightdiffuse1 : register(c41); vec3 u_lightspecular1 : register(c45); vec3 u_lightpos2 : register(c26); vec3 u_lightatt2 : register(c34); vec3 u_lightdir2 : register(c30); vec4 u_lightangle_spotCoef2 : register(c38); vec3 u_lightambient2 : register(c50); vec3 u_lightdiffuse2 : register(c42); vec3 u_lightspecular2 : register(c46); vec3 u_lightpos3 : register(c27); vec3 u_lightatt3 : register(c35); vec3 u_lightdir3 : register(c31); vec4 u_lightangle_spotCoef3 : register(c39); vec3 u_lightambient3 : register(c51); vec3 u_lightdiffuse3 : register(c43); vec3 u_lightspecular3 : register(c47); vec4 u_ambient : register(c19); vec3 u_matdiffuse : register(c21); vec4 u_matspecular : register(c22); vec3 u_matemissive : register(c23); vec4 u_cullRangeMin : register(c80); vec4 u_cullRangeMax : register(c81); struct VS_IN { vec2 texcoord : TEXCOORD0; vec3 normal : NORMAL; vec3 position : POSITION; }; struct VS_OUT { vec3 v_texcoord : TEXCOORD0; vec4 v_color0 : COLOR0; vec3 v_color1 : COLOR1; vec4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; vec2 texcoord = In.texcoord; vec3 normal = In.normal; vec3 position = In.position; vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-08-14 Module linking debug info: sceNetIfhandle_driver ver=0000, flags=0009, size=5, numVars=0, numFuncs=10, nidData=0822f114, firstSym=0822ee1c, varData=00000000, extra=00000000 sceMemab_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=11, nidData=0822f0e8, firstSym=0822edc4, varData=00000000, extra=00000000 SysclibForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=3, nidData=0822f098, firstSym=0822ed24, varData=00000000, extra=00000000 ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=17, nidData=0822f0a4, firstSym=0822ed3c, varData=00000000, extra=00000000 InterruptManagerForKernel ver=0000, flags=0009, size=5, numVars=0, numFuncs=2, nidData=0822f090, firstSym=0822ed14, varData=00000000, extra=00000000
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-07-14 Bad bounding box data: 07452a
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-07-14 Unknown GE command : ededb0e8
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-07-12 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-06-30 Unknown GetPointer 00000000 PC 09c0f0ac LR 09c0f098
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-06-30 Jump to invalid address: 0362dbf0 PC 09c0f0b0 LR 09c0f098
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-06-30 Jump to invalid address: 0703c340 PC 09c0f0a4 LR 09c0f098
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.2 2021-06-29 Branch in RSRTComp delay slot at 09a0fc69 in block starting at 09a0fc55
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.2 2021-06-29 MIPSCompileOp: Invalid instruction 02028c05
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.2 2021-06-29 MIPSCompileOp: Invalid instruction 0285fd7f
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-06-24 Unknown GE command : 11111111
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2021-06-24 Render to area containing texture at 04114000 +0x32
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-08-21 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-09-01 Unknown GetPointer 00000000 PC 08b59724 LR 08b59724
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-06-20 Unknown GE command : 348b8b34
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-10-02 Unknown GE command : 293a0000
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-06-04 __KernelStopThread: thread 312 does not exist
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-05-25 Unknown GE command : b6129701
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2021-05-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2021-05-21 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=1, text=1
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2021-05-21 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=2, text=2
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-05-17 Using texture with rendered CLUT: texfmt=5, clutfmt=3
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-05-17 sceMpegRingbufferPut(): invalid mpeg data
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2021-05-15 Ignoring possible render to texture at 04174000 +0x128 / 64x272
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2021-05-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
EA SPORTS™ FIGHT NIGHT Round 3 v1.9.3-80-g73bf6098e 2021-05-15 __KernelStopThread: thread 556 does not exist
EA SPORTS™ FIGHT NIGHT Round 3 v1.9.3-80-g73bf6098e 2021-05-15 __KernelStopThread: thread 516 does not exist
EA SPORTS™ FIGHT NIGHT Round 3 v1.9.3-80-g73bf6098e 2021-05-15 __KernelStopThread: thread 518 does not exist
EA SPORTS™ FIGHT NIGHT Round 3 v1.9.3-80-g73bf6098e 2021-05-15 __KernelStopThread: thread 344 does not exist
EA SPORTS™ FIGHT NIGHT Round 3 v1.9.3-80-g73bf6098e 2021-05-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308628
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-05-13 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA.DNS, 09f919b0, 00000002)
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-08-03 sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid)
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-05-10 Unknown GE command : d1a44a87
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-04-25 sceKernelLoadModule: unsupported options size=00000014, flags=08a0e0f8, pos=0, access=1, data=1, text=1
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-04-25 sceKernelLoadModule: unsupported options size=00000014, flags=08cd1630, pos=0, access=1, data=1, text=1
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-04-22 Unknown GE command : 52848452
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-04-22 Bad bounding box data: 3d073a
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-04-18 Unknown GetPointer 10eab858 PC 08b7e4bc LR 08b7e4fc
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-05-30 MIPSCompileOp: Invalid instruction 4076f601
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-05-30 Jump to invalid address: 05a450c0 PC 08d9f308 LR 089a4cb0
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2021-05-30 Jump to invalid address: 03764b40 PC 08d9f2d0 LR 089a4cb0