Recent logs - EA SPORTS™ FIGHT NIGHT Round 3

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Game title Version Latest Report Message
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-02-04 GE Interrupt: newState might be 7
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-02-04 GE Interrupt: newState might be 6
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-02-04 GE Interrupt: newState might be 5
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-02-04 GE Interrupt: newState might be 4
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-02-04 GE Interrupt: newState might be 3
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-02-02 Unknown GE command : 0d0d2dad
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-01-29 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.2 2023-01-16 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:65: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:66: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:67: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:76: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:79: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125: '!=' : wrong o 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 20u)) != 0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 21u)) != 0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 22u)) != 0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(t
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.2 2023-01-16 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:75: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:78: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:124: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:127: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:173: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:176: '==' : wron 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); }
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.2 2023-01-08 Ignoring possible texturing from framebuffer at 04174000 +0x128 / 64x272
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-02-03 Unexpected mpeg first timestamp: 88cc / 35020
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.2 2023-01-04 UI scissor out of bounds in GameSettingsScreen: 238,0-1239,721 / 1488,720
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.1 2022-12-28 __KernelStopThread: thread 500 does not exist (ApctlThread stopped)
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.1 2022-12-28 __KernelStopThread: thread 311 does not exist (ApctlThread stopped)
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.1 2022-12-28 __KernelStopThread: thread 440 does not exist (helper deleted)
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-01-16 __KernelStopThread: thread 441 does not exist (helper deleted)
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-12-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148439040
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.2 2022-12-09 Bad index address 0d204212!
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.2 2022-12-09 Unknown GE command : fefe0212
EA SPORTS™ FIGHT NIGHT Round 3 v1.10-6-g8ac4efd3c 2022-12-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146951248
EA SPORTS™ FIGHT NIGHT Round 3 v1.10-6-g8ac4efd3c 2022-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=1, text=1
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.2 2022-11-14 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.2 2022-11-12 Attempted invert for logic op: 8
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-11-10 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=2, text=2
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.2 2022-11-01 Unknown GetPointerWrite 0a0030bf PC 08cb16f8 LR 08cb1758
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.2 2022-11-12 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-10-18 80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-10-18 80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.2 2022-11-21 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144853504
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.2 2022-11-21 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146692488
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.2 2022-10-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145502672
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.2 2022-10-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145558236
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.2 2022-10-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145549884
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2022-09-25 Unknown GE command : 35272727
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2022-09-24 Bad vertex address 020d0025!
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2022-09-24 Unknown GE command : 11001741
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.2 2022-11-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.1 2022-09-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148355336
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.2 2022-09-20 An uneaten prefix at end of block for 08bbc6a4
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-09-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-09-14 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142957872
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-09-14 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-09-14 Loading file directly instead of using handlers: disc0:/PSP_GAME/USRDIR/MGP.PGF
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-09-14 sceKernelCreateThread(name=jmpFont_Library): unsupported attributes 00000006
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-10-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851792
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.2 2022-09-13 sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=2, text=2
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.2 2022-09-13 sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=1, text=1
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.1 2022-09-08 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.1 2022-09-08 80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.1 2022-09-08 80630007=sceAtracSetData(2, 08d4b180, 00004f20): atracID uses different codec type than data
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.1 2022-09-08 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.1 2022-10-18 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.1 2022-09-08 80630007=sceAtracSetData(2, 08d4b180, 00001600): atracID uses different codec type than data
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.1 2022-09-08 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.1 2022-09-08 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.1 2022-09-08 80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.1 2022-09-08 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.1 2022-09-08 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.1 2022-09-08 80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.1 2022-10-18 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-09-02 Unknown GE command : 39c2a800
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.1-291-g8d0c84bf0 2022-08-17 Unknown GetPointer 00000000 PC 08c427ec LR 08c427ec
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.1 2022-08-14 Unknown GE command : fb9222a0
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.1 2022-08-14 Unimplemented HLE function sceUtilityGetNetParam
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-07-31 Unknown GE command : 03540c00
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-07-30 Unknown GE command : 0d0dcbcb
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-07-29 0 depal unsupported: shift=5 mask=ff offset=0
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-12-08 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 147207088
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-12-08 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 19536
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-12-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145983264
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-12-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145971944
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=2, text=2
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-07-24 Unknown GE command : 59b7b732
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-07-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-07-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-07-10 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-07-10 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-07-10 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-07-10 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-07-09 Unknown GE command : 29bc5b00
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-06-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-06-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.2 2022-09-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.2 2022-09-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-06-17 sceKernelLoadModule: unsupported options size=00000014, flags=08b8c790, pos=0, access=1, data=1, text=1
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.2 2022-05-31 Render to area containing texture at 04162000 +256x0
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-05-29 Unknown GE command : 4f56553a
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-05-12 Unknown GE command : 29290524
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.2 2022-10-28 Unknown GE command : 298209c7
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-05-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144940664
EA SPORTS™ FIGHT NIGHT Round 3 v1.11.3 2022-04-24 sceKernelLoadModule: unsupported options size=00000014, flags=088211c0, pos=0, access=1, data=1, text=1
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2022-04-18 80630006=sceAtracSetDataAndGetID(08baccc0, 80020323): invalid RIFF header
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-04-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -559038737
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-04-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146162440
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-04-17 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 102464
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-04-17 sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid)
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-04-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145477060
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-04-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 2568
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-04-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167509648
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-04-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143464880