Recent logs - EA SPORTS™ FIGHT NIGHT Round 3

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Game title Version Latest Report Message
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.1 2023-09-20 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.1 2023-09-20 MFIC instruction hit (70020024) at 08224940
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.1 2023-09-20 Unimplemented HLE function sceKernelDcacheWritebackAll
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4 2023-09-17 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ebf890): duplicate handler
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.1 2023-09-16 Branch in Jump delay slot at 09c19dc8 in block starting at 09c19dc0
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4 2023-09-16 Imm vertex used fog
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4 2023-09-16 Imm vertex used clip value, flags=cbc000
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4 2023-09-16 Drawing region rate add non-zero: 0289, 0265 of 01df, 010f
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4 2023-09-16 Block transfer invalid: b3000000/128 -> 00000000/0, 241x413x2 (0,0)->(785,354)
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4 2023-09-16 Unknown GE command : b603c1e0
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4 2023-09-15 Unknown GetPointerWrite 0a00f215 PC 08cb16f8 LR 08cb1758
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.2 2023-09-14 Unexpected mpeg first timestamp: 5579a080000 / 5873804509184
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4 2023-09-10 Unknown GE command : b68400c1
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4 2023-09-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
EA SPORTS™ FIGHT NIGHT Round 3 v1.6.3 2023-09-05 GL ran out of GPU memory; switching to low memory mode
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4 2023-09-05 __KernelStopThread: thread 559 does not exist (ApctlThread deleted)
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4 2023-08-20 sceKernelLoadModule: unsupported options size=00000014, flags=00000003, pos=0, access=1, data=2, text=2
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4 2023-08-13 MIPSCompileOp: Invalid instruction 00010005
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4 2023-08-13 MIPSCompileOp: Invalid instruction 01069701
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4 2023-08-13 MIPSCompileOp: Invalid instruction 00020001
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4 2023-08-13 MIPSCompileOp: Invalid instruction 00100005
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4 2023-08-13 Branch in JumpReg delay slot at 08f6c08c in block starting at 08f6c044
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-08-05 __KernelStopThread: thread 324 does not exist (ApctlThread deleted)
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4 2023-07-30 Game install with no files / data
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4 2023-07-30 VTYPE with morph used: THRU=0 TC=2 COL=4 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=2
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4 2023-07-30 80630006=sceAtracSetDataAndGetID(08acd000, 00001020): invalid RIFF header
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4 2023-07-25 sceIoChstat: change attr to 0000 requested
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4 2023-07-25 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd81d0, 00000002)
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4 2023-07-08 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4 2023-07-08 sceKernelLoadModule: unsupported options size=00000014, flags=0899a92c, pos=0, access=1, data=2, text=2
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4 2023-07-08 sceKernelLoadModule: unsupported options size=00000014, flags=0899a92c, pos=0, access=1, data=1, text=1
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4 2023-07-04 __KernelStopThread: thread 305 does not exist (helper deleted)
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4 2023-08-30 Drawing region rate add non-zero: 0322, 0440 of 01df, 010f
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4 2023-06-23 __KernelStopThread: thread 300 does not exist (ApctlThread deleted)
EA SPORTS™ FIGHT NIGHT Round 3 v1.15.4 2023-06-22 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-06-17 sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-06-17 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-04-27 Replacement rowPitch=256, but w=6144 (level=0)
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.2 2023-04-25 sceKernelLoadModule: unsupported options size=00000014, flags=09fbf910, pos=0, access=1, data=1, text=1
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.2 2023-04-25 sceKernelLoadModule: unsupported options size=00000014, flags=089953c0, pos=0, access=1, data=2, text=2
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.2 2023-04-22 __KernelStopThread: thread 316 does not exist
EA SPORTS™ FIGHT NIGHT Round 3 v1.14 2023-04-15 UI scissor out of bounds in GamePauseScreen: 1254,24-360,793 / 1632,816
EA SPORTS™ FIGHT NIGHT Round 3 v1.14 2023-04-15 UI scissor out of bounds in GamePauseScreen: 0,24-1242,793 / 1632,816
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2023-04-13 Bad bounding box data: cd0735
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2023-04-13 Unknown GE command : 5ae2f1f1
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-04-06 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-04-06 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-04-06 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-04-02 Block transfer invalid: 004ec0a0/0 -> 00000000/0, 1x1x2 (0,0)->(0,0)
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-04-02 Vertices without position found: (07345678) P: ? N: f C: 4444 W: f (2x) I: u16 Morph: 6 (size: 168)
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-04-02 Vertices without position found: (06345678) P: ? N: f C: 4444 W: f (2x) I: u16 Morph: 6 (size: 168)
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-04-02 VTYPE with morph used: THRU=0 TC=0 COL=6 POS=0 NRM=3 WT=3 NW=2 IDX=2 MC=6
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-04-02 Unusual bezier/spline vtype: 12345678, morph: 5, bones: 2
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-04-02 Unknown GE command : b7af71b5
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-03-23 Suspicious address af401328, skipping reloc, type = 12
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-03-23 Suspicious address 0a706c00, skipping reloc, type = 11
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-03-23 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 09ed5c00, type=8 : addiu sp, sp, -0x10
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-03-23 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 09ed5c00, type=12 : addiu sp, sp, -0x10
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-03-23 Suspicious address b92d5f80, skipping reloc, type = 0
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-03-23 Suspicious address 00000001, skipping reloc, type = 8
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-03-23 Bad segment number 242
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-03-23 Suspicious address af400380, skipping reloc, type = 0
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-03-23 Suspicious address b56279dd, skipping reloc, type = 8
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-03-23 Bad segment number 121
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-03-14 Replacement rowPitch=512, but w=1024 (level=0)
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-03-09 Replacement rowPitch=256, but w=4096 (level=0)
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.1 2023-03-06 UI scissor out of bounds in GameSettingsScreen: 420,0-1720,1080 / 2016,1080
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.1 2023-03-03 UI scissor out of bounds in GamePauseScreen: 965,20-300,700 / 960,544
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.1 2023-03-03 UI scissor out of bounds in GamePauseScreen: 0,20-955,700 / 960,544
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2023-02-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 48
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-02-22 __KernelStopThread: thread 595 does not exist (ApctlThread deleted)
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-02-22 Unknown GE command : fdffffab
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-02-17 Unknown GE command : fe76004e
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-02-17 Immediate draw: Unexpected primitive 7 at count 1
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-02-17 Unknown GE command : fc391128
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-02-17 Unusual bezier/spline vtype: 1201431c, morph: 0, bones: 6
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.1 2023-02-16 UI scissor out of bounds in SliderFloatPopupScreen: 299,265-400,43 / 480,888
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.1 2023-02-16 UI scissor out of bounds in DisplayLayoutScreen: 588,0-300,480 / 480,888
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-02-04 GE Interrupt: newState might be 7
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-02-04 GE Interrupt: newState might be 6
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-02-04 GE Interrupt: newState might be 5
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-02-04 GE Interrupt: newState might be 4
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-02-04 GE Interrupt: newState might be 3
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-02-02 Unknown GE command : 0d0d2dad
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-02-18 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.2 2023-01-16 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:65: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:66: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:67: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:76: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:79: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125: '!=' : wrong o 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 20u)) != 0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 21u)) != 0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 22u)) != 0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(t
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.2 2023-01-16 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:75: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:78: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:124: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:127: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:173: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:176: '==' : wron 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); }
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.2 2023-01-08 Ignoring possible texturing from framebuffer at 04174000 +0x128 / 64x272
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.1 2023-09-24 Unexpected mpeg first timestamp: 88cc / 35020
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.2 2023-01-04 UI scissor out of bounds in GameSettingsScreen: 238,0-1239,721 / 1488,720
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.1 2022-12-28 __KernelStopThread: thread 500 does not exist (ApctlThread stopped)
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.1 2022-12-28 __KernelStopThread: thread 311 does not exist (ApctlThread stopped)
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-03-17 __KernelStopThread: thread 440 does not exist (helper deleted)
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-01-16 __KernelStopThread: thread 441 does not exist (helper deleted)
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2022-12-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148439040
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.2 2022-12-09 Bad index address 0d204212!
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.2 2022-12-09 Unknown GE command : fefe0212
EA SPORTS™ FIGHT NIGHT Round 3 v1.10-6-g8ac4efd3c 2022-12-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146951248
EA SPORTS™ FIGHT NIGHT Round 3 v1.10-6-g8ac4efd3c 2022-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=1, text=1
EA SPORTS™ FIGHT NIGHT Round 3 v1.13.2 2022-11-14 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1