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Game title |
Version |
Latest Report |
Message |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.11.3 |
2025-01-31 |
Unknown GE command : 4ff5384f |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.18.1 |
2025-01-30 |
Branch in Jump delay slot at 08d704b0 in block starting at 08d70000 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.18.1 |
2025-01-30 |
Branch in Jump delay slot at 08d70530 in block starting at 08d70000 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.18.1 |
2025-01-30 |
Branch in Jump delay slot at 08d70154 in block starting at 08d70000 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.18.1 |
2025-01-30 |
Jump to invalid address: 0c003fc0 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.18.1 |
2025-01-30 |
Branch in Jump delay slot at 08d70254 in block starting at 08d70000 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.18.1 |
2025-01-30 |
Branch in Jump delay slot at 08d70258 in block starting at 08d70000 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.18.1 |
2025-01-30 |
Jump to invalid address: 0ffc003c |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.18.1 |
2025-01-30 |
Jump to invalid address: 0fc0003c |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.18.1 |
2025-01-30 |
Jump to invalid address: 0c000000 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.18.1 |
2025-01-30 |
Jump to invalid address: 0c3fc000 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.18.1 |
2025-01-30 |
Jump to invalid address: 0fc03fc0 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.18.1 |
2025-01-30 |
MIPSCompileOp: Invalid instruction 00ffffff |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.18.1 |
2025-01-30 |
Jump to invalid address: 0ffffffc |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.18.1 |
2025-01-30 |
MIPSCompileOp: Invalid instruction 0000ffff |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.18.1 |
2025-01-30 |
Jump to invalid address: 0fffc000 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.18.1 |
2025-01-30 |
MIPSCompileOp: Invalid instruction 000fffff |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.18.1 |
2025-01-30 |
Jump to invalid address: 0fffc3fc |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.18.1 |
2025-01-30 |
MIPSCompileOp: Invalid instruction 00000fff |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2025-01-24 |
ReadFromHardware: Invalid address 00000000 near PC 08c3fc58 LR 08000020 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.18.1 |
2025-01-05 |
Unknown GetPointerWrite 00000098 PC 08cad858 LR 0882d280 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.13.1 |
2024-12-27 |
Bad vertex address 0b68d132! |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.13.1 |
2024-12-27 |
Bad vertex address 0b9eaeb6! |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.13.1 |
2024-12-27 |
Drawing region rate add non-zero: 01da, 0105 of 01df, 010f |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.13.1 |
2024-12-27 |
Unknown GE command : ef0f252e |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2025-02-02 |
Unknown GE command : 0d002584 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.13.1 |
2024-12-21 |
Unknown GE command : 399f077d |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.13.1 |
2024-12-21 |
Unknown GE command : fcd4d4d4 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2024-12-21 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.13.1 |
2024-12-19 |
Unknown GE command : efefeedd |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.13.1 |
2024-12-19 |
Unknown GE command : fbdcd420 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-12-01 |
WriteToHardware: Invalid address 00000000 near PC 08b6bdd0 LR 08c37a44 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-12-01 |
Unknown GE command : fe6c3726 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-12-01 |
ReadFromHardware: Invalid address 00000080 near PC 08c47e7c LR 08c47ecc |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-12-01 |
ReadFromHardware: Invalid address 00000100 near PC 08c47ec0 LR 08c47ecc |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-12-01 |
ReadFromHardware: Invalid address 00000090 near PC 08c47ec0 LR 08c47ecc |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-12-19 |
ReadFromHardware: Invalid address 00000000 near PC 08c47ec0 LR 08c47ecc |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-12-19 |
WriteToHardware: Invalid address 00000000 near PC 08c4f1b8 LR 08c37a44 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-11-30 |
ReadFromHardware: Invalid address 00000090 near PC 08c47e7c LR 08c47ecc |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-12-01 |
WriteToHardware: Invalid address 00000000 near PC 08c47f44 LR 08c47f90 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-12-01 |
ReadFromHardware: Invalid address 00000100 near PC 08c47e7c LR 08c47ecc |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-12-19 |
WriteToHardware: Invalid address 00000000 near PC 08c37a34 LR 08c37a44 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-11-30 |
ReadFromHardware: Invalid address 00001bc0 near PC 08b6be44 LR 08c47ecc |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-12-01 |
ReadFromHardware: Invalid address 00000000 near PC 08b6bd24 LR 08c47ecc |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-11-30 |
WriteToHardware: Invalid address 00000000 near PC 08b6bd38 LR 08c47f90 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.18.1 |
2024-11-28 |
__KernelStopThread: thread 525 does not exist (ApctlThread deleted) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.18.1 |
2024-11-28 |
__KernelStopThread: thread 525 does not exist (ApctlThread stopped) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.10.3 |
2024-11-26 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1-817-g13506d3d02 |
2024-11-17 |
__KernelStopThread: thread 299 does not exist (ApctlThread deleted) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2024-11-03 |
Unknown GE command : 11f3f0ca |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-11-02 |
Bad vertex address 0a09adfb! |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-11-02 |
Unknown GE command : fce92469 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-10-29 |
Normal projection mapping without normal? |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.4-1 |
2024-10-24 |
80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.4-1 |
2024-10-12 |
MIPSCompileOp: Invalid instruction 7bff77de |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.4-1 |
2024-10-12 |
MIPSCompileOp: Invalid instruction 4af9677c |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.4-1 |
2024-10-12 |
MIPSCompileOp: Invalid instruction 4afa2e34 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-10-11 |
Drawing region rate add non-zero: 0252, 03d6 of 01df, 010f |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-10-11 |
Unknown GE command : fc62c563 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-10-11 |
VTYPE with morph used: THRU=0 TC=0 COL=2 POS=2 NRM=0 WT=3 NW=1 IDX=0 MC=3 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-10-11 |
Unknown GE command : 29129129 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-10-11 |
Unknown GE command : ed191d4c |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-09-20 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=2, text=2 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-09-20 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-09-11 |
__KernelStopThread: thread 504 does not exist (ApctlThread deleted) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4-69-gca75e2015 |
2024-09-10 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.4-1 |
2024-09-09 |
WriteToHardware: Invalid address 6b8f8d88 near PC 08c84ac4 LR 08c8467c |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.4-1 |
2024-09-07 |
WriteToHardware: Invalid address 3656b45c near PC 08c84ac4 LR 08c8467c |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.4-1 |
2024-09-10 |
WriteToHardware: Invalid address 00000004 near PC 08c84ac4 LR 08c8467c |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-09-03 |
Unknown GE command : 2914b79e |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-09-03 |
Unknown GE command : 0db0b02e |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.4-1 |
2024-09-01 |
WriteToHardware: Invalid address 0baddbb0 near PC 08c84ac4 LR 08c8467c |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-09-01 |
Unknown GE command : 35484352 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-08-31 |
Unknown GE command : 39353347 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.4-1 |
2024-09-13 |
WriteToHardware: Invalid address 00000000 near PC 08c84ac4 LR 08c8467c |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.4-1 |
2024-09-13 |
WriteToHardware: Invalid address 00000001 near PC 08c84b04 LR 08c8467c |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.12.3 |
2024-08-22 |
Unknown GE command : 52cb44cd |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.4-1 |
2024-12-01 |
WriteToHardware: Invalid address 00000000 near PC 08b6be50 LR 08c37a44 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2024-08-10 |
__KernelStopThread: thread 515 does not exist (ApctlThread deleted) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2024-08-10 |
__KernelStopThread: thread 515 does not exist (ApctlThread stopped) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2024-08-03 |
Vertices without position found: (06000004) P: ? C: ? (size: 3) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2024-08-03 |
Drawing region rate add non-zero: 04f1, 013f of 0002, 0140 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2024-08-03 |
Bad vertex address 078dde74! |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2024-08-03 |
Unknown GE command : 11a4012f |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-12-01 |
ReadFromHardware: Invalid address 00000000 near PC 08c47e7c LR 08c47ecc |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-07-29 |
WriteToHardware: Invalid address 00000f60 near PC 08c47e7c LR 08c47ecc |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-07-29 |
WriteToHardware: Invalid address 00000000 near PC 08c47e7c LR 08c47ecc |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.3 |
2024-07-22 |
__KernelStopThread: thread 581 does not exist (ApctlThread stopped) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-07-19 |
80630007=sceAtracSetData(2, 08d4b180, 00003a58): atracID uses different codec type than data |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-07-15 |
sceGeListEnqueue: invalid address 40000000 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-07-12 |
GE Interrupt: newState might be 17 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-07-11 |
Unknown GE command : 39e12840 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-07-11 |
Unknown GE command : feea0065 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-07-19 |
80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-07-19 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-06-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.9.4 |
2024-06-23 |
RET: Stack empty!
ent-Length: 4
Content-Transfer-Encoding: binary
true
--NATIVE-DATA-BOUNDARY-02c9cd7927e1e0a9-25
Content-Diontent-Transfer-Encoding: binary
RET: Stack empty!RET: Stack empty! |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-06-20 |
Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-06-20 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-06-20 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1 |