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Game title |
Version |
Latest Report |
Message |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.1 |
2023-09-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.1 |
2023-09-20 |
MFIC instruction hit (70020024) at 08224940 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.1 |
2023-09-20 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-09-17 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ebf890): duplicate handler |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.1 |
2023-09-16 |
Branch in Jump delay slot at 09c19dc8 in block starting at 09c19dc0 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-09-16 |
Imm vertex used fog |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-09-16 |
Imm vertex used clip value, flags=cbc000 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-09-16 |
Drawing region rate add non-zero: 0289, 0265 of 01df, 010f |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-09-16 |
Block transfer invalid: b3000000/128 -> 00000000/0, 241x413x2 (0,0)->(785,354) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-09-16 |
Unknown GE command : b603c1e0 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-09-15 |
Unknown GetPointerWrite 0a00f215 PC 08cb16f8 LR 08cb1758 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.13.2 |
2023-09-14 |
Unexpected mpeg first timestamp: 5579a080000 / 5873804509184 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-09-10 |
Unknown GE command : b68400c1 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-09-09 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.6.3 |
2023-09-05 |
GL ran out of GPU memory; switching to low memory mode |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-09-05 |
__KernelStopThread: thread 559 does not exist (ApctlThread deleted) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-08-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000003, pos=0, access=1, data=2, text=2 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-08-13 |
MIPSCompileOp: Invalid instruction 00010005 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-08-13 |
MIPSCompileOp: Invalid instruction 01069701 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-08-13 |
MIPSCompileOp: Invalid instruction 00020001 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-08-13 |
MIPSCompileOp: Invalid instruction 00100005 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-08-13 |
Branch in JumpReg delay slot at 08f6c08c in block starting at 08f6c044 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-08-05 |
__KernelStopThread: thread 324 does not exist (ApctlThread deleted) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-07-30 |
Game install with no files / data |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-07-30 |
VTYPE with morph used: THRU=0 TC=2 COL=4 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=2 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-07-30 |
80630006=sceAtracSetDataAndGetID(08acd000, 00001020): invalid RIFF header |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-07-25 |
sceIoChstat: change attr to 0000 requested |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-07-25 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd81d0, 00000002) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-07-08 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-07-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a92c, pos=0, access=1, data=2, text=2 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-07-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a92c, pos=0, access=1, data=1, text=1 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-07-04 |
__KernelStopThread: thread 305 does not exist (helper deleted) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-08-30 |
Drawing region rate add non-zero: 0322, 0440 of 01df, 010f |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-06-23 |
__KernelStopThread: thread 300 does not exist (ApctlThread deleted) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-06-22 |
80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-06-17 |
sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-06-17 |
sceKernelCreateThread(name=god_menu): unsupported attributes 00000006 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-04-27 |
Replacement rowPitch=256, but w=6144 (level=0) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.13.2 |
2023-04-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbf910, pos=0, access=1, data=1, text=1 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.13.2 |
2023-04-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=089953c0, pos=0, access=1, data=2, text=2 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.13.2 |
2023-04-22 |
__KernelStopThread: thread 316 does not exist |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14 |
2023-04-15 |
UI scissor out of bounds in GamePauseScreen: 1254,24-360,793 / 1632,816 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14 |
2023-04-15 |
UI scissor out of bounds in GamePauseScreen: 0,24-1242,793 / 1632,816 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.12.3 |
2023-04-13 |
Bad bounding box data: cd0735 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.12.3 |
2023-04-13 |
Unknown GE command : 5ae2f1f1 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-04-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-04-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-04-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-04-02 |
Block transfer invalid: 004ec0a0/0 -> 00000000/0, 1x1x2 (0,0)->(0,0) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-04-02 |
Vertices without position found: (07345678) P: ? N: f C: 4444 W: f (2x) I: u16 Morph: 6 (size: 168) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-04-02 |
Vertices without position found: (06345678) P: ? N: f C: 4444 W: f (2x) I: u16 Morph: 6 (size: 168) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-04-02 |
VTYPE with morph used: THRU=0 TC=0 COL=6 POS=0 NRM=3 WT=3 NW=2 IDX=2 MC=6 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-04-02 |
Unusual bezier/spline vtype: 12345678, morph: 5, bones: 2 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-04-02 |
Unknown GE command : b7af71b5 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-03-23 |
Suspicious address af401328, skipping reloc, type = 12 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-03-23 |
Suspicious address 0a706c00, skipping reloc, type = 11 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-03-23 |
ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 09ed5c00, type=8 : addiu sp, sp, -0x10 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-03-23 |
ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 09ed5c00, type=12 : addiu sp, sp, -0x10 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-03-23 |
Suspicious address b92d5f80, skipping reloc, type = 0 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-03-23 |
Suspicious address 00000001, skipping reloc, type = 8 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-03-23 |
Bad segment number 242 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-03-23 |
Suspicious address af400380, skipping reloc, type = 0 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-03-23 |
Suspicious address b56279dd, skipping reloc, type = 8 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-03-23 |
Bad segment number 121 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-03-14 |
Replacement rowPitch=512, but w=1024 (level=0) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-03-09 |
Replacement rowPitch=256, but w=4096 (level=0) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.1 |
2023-03-06 |
UI scissor out of bounds in GameSettingsScreen: 420,0-1720,1080 / 2016,1080 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.1 |
2023-03-03 |
UI scissor out of bounds in GamePauseScreen: 965,20-300,700 / 960,544 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.1 |
2023-03-03 |
UI scissor out of bounds in GamePauseScreen: 0,20-955,700 / 960,544 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.10.3 |
2023-02-25 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 48 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-02-22 |
__KernelStopThread: thread 595 does not exist (ApctlThread deleted) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-02-22 |
Unknown GE command : fdffffab |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-02-17 |
Unknown GE command : fe76004e |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-02-17 |
Immediate draw: Unexpected primitive 7 at count 1 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-02-17 |
Unknown GE command : fc391128 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-02-17 |
Unusual bezier/spline vtype: 1201431c, morph: 0, bones: 6 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.1 |
2023-02-16 |
UI scissor out of bounds in SliderFloatPopupScreen: 299,265-400,43 / 480,888 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.1 |
2023-02-16 |
UI scissor out of bounds in DisplayLayoutScreen: 588,0-300,480 / 480,888 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-02-04 |
GE Interrupt: newState might be 7 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-02-04 |
GE Interrupt: newState might be 6 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-02-04 |
GE Interrupt: newState might be 5 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-02-04 |
GE Interrupt: newState might be 4 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-02-04 |
GE Interrupt: newState might be 3 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-02-02 |
Unknown GE command : 0d0d2dad |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-02-18 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.2 |
2023-01-16 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:65: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:66: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:67: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:76: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:79: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:125: '!=' : wrong o
01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 20u)) != 0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 21u)) != 0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 22u)) != 0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(t |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.2 |
2023-01-16 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:75: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:78: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:124: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:127: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:173: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:176: '==' : wron
01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
|
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.13.2 |
2023-01-08 |
Ignoring possible texturing from framebuffer at 04174000 +0x128 / 64x272 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.1 |
2023-09-24 |
Unexpected mpeg first timestamp: 88cc / 35020 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in GameSettingsScreen: 238,0-1239,721 / 1488,720 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.1 |
2022-12-28 |
__KernelStopThread: thread 500 does not exist (ApctlThread stopped) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.1 |
2022-12-28 |
__KernelStopThread: thread 311 does not exist (ApctlThread stopped) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-03-17 |
__KernelStopThread: thread 440 does not exist (helper deleted) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-01-16 |
__KernelStopThread: thread 441 does not exist (helper deleted) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.12.3 |
2022-12-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148439040 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.13.2 |
2022-12-09 |
Bad index address 0d204212! |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.13.2 |
2022-12-09 |
Unknown GE command : fefe0212 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.10-6-g8ac4efd3c |
2022-12-08 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146951248 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.10-6-g8ac4efd3c |
2022-12-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=1, text=1 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.13.2 |
2022-11-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1 |