Recent logs - FIFA STREET 2

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
FIFA STREET 2 v1.11.2 2021-02-25 Unknown GetPointer 00000000 PC 0899d884 LR 0899d918
FIFA STREET 2 v1.11.2 2021-02-24 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
FIFA STREET 2 v1.11.2 2021-02-24 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
FIFA STREET 2 v1.11.2 2021-02-24 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
FIFA STREET 2 v1.11.2 2021-02-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
FIFA STREET 2 v1.7.4 2021-02-24 Error in shader program link: info: (unknown reason) fs: 00000000:0e00d002 Tex StenToAlphaDual StenKeep TFuncMod AlphaTest > #version 300 es #extension GL_EXT_blend_func_extended : require #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 00080000:00003b18 HWX C T N Tex Spline TessC TessT #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; uniform sampler2D u_tess_pos_tex; uniform sampler2D u_tess_tex_tex; uniform sampler2D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (patch_pos.x == (num_patches.x - 1)) knot[4].x = float(num_patches.x); } if ((type.y & 1) != 0) { if (patch_pos.y <= 2) knot[0].y = 0.0; if (patch_pos.y <= 1) knot[1].y = 0.0; } if ((type.y & 2) != 0) { if (patch_pos.y >= (num_patches.y - 2)) knot[5].y = float(num_patches.y); if (patch_pos.y == (num_patches.y - 1)) knot[4].y = float(num_patches.y); } } void spline_weight(vec2 t, in vec2 knot[6], out vec2 weights[4]) { vec2 t0 = (t - knot[0]); vec2 t1 = (t - knot[1]); vec2 t2 = (t - knot[2]); vec2 f30 = t0 / (knot[3] - knot[0]); vec2 f41 = t1 / (knot[4] - knot[1]); vec2 f52 = t2 / (knot[5] - knot[2]); vec2 f31 = t1 / (knot[3] - knot[1]); vec2 f42 = t2 / (knot[4] - knot[2]); vec2 f32 = t2 / (knot[3] - knot[2]); vec2 a = (1.0 - f30)*(1.0 - f31); vec2 b = (f31*f41); vec2 c = (1.0 - f41)*(1.0 - f42); vec2 d = (f42*f52); weights[0] = a - (a*f32); weights[1] = vec2(1.0) - a - b + ((a + b + c - vec2(1.0))*f32); weights[2] = b + ((vec2(1.0) - b - c - d)*f32); weights[3] = d*f32; } void main() { vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int num_patches_u = u_spline_count_u - 3; int u = int(mod(float(gl_InstanceID), float(num_patches_u))); int v = gl_InstanceID / num_patches_u; ivec2 patch_pos = ivec2(u, v); for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { int index = (i + v) * u_spline_count_u + (j + u); _p
FIFA STREET 2 v1.11.1 2021-02-14 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
FIFA STREET 2 v1.10.3 2021-02-13 Could not setup streams, unexpected stream count: 13414
FIFA STREET 2 v1.10.3 2021-02-13 Unexpected mpeg first timestamp: d59a080000 / 917412249600
FIFA STREET 2 v1.11 2021-02-12 sceKernelCreateThread(name=update_thread): unsupported attributes a0000000
FIFA STREET 2 v1.11 2021-02-11 sceKernelLoadModule: unsupported options size=00000014, flags=08dd5138, pos=0, access=1, data=2, text=2
FIFA STREET 2 v1.11 2021-02-11 sceKernelLoadModule: unsupported options size=00000014, flags=0000a018, pos=0, access=1, data=1, text=1
FIFA STREET 2 v1.10.3 2021-02-11 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
FIFA STREET 2 v1.10.3 2021-02-07 sceSasSetADSRMode(08bbde80, 10, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
FIFA STREET 2 v1.10.3 2021-02-07 sceSasSetADSRMode(08bbde80, 9, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
FIFA STREET 2 v1.10.3 2021-02-07 sceSasSetADSRMode(08bbde80, 8, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
FIFA STREET 2 v1.10.3 2021-02-07 sceSasSetADSRMode(08bbde80, 7, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
FIFA STREET 2 v1.10.3 2021-02-07 sceSasSetADSRMode(08bbde80, 6, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
FIFA STREET 2 v1.10.3 2021-02-07 sceSasSetADSRMode(08bbde80, 5, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
FIFA STREET 2 v1.10.3 2021-02-07 sceSasSetADSRMode(08bbde80, 4, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
FIFA STREET 2 v1.10.3 2021-02-07 sceSasSetADSRMode(08bbde80, 3, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
FIFA STREET 2 v1.10.3 2021-02-07 sceSasSetADSRMode(08bbde80, 2, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
FIFA STREET 2 v1.10.3 2021-02-07 sceSasSetADSRMode(08bbde80, 1, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
FIFA STREET 2 v1.10.3 2021-02-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148119992
FIFA STREET 2 v1.10.3 2021-02-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143639068
FIFA STREET 2 v1.10.3 2021-02-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143640460
FIFA STREET 2 v1.10.3 2021-02-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=ffffabcd, pos=0, access=1, data=2, text=2
FIFA STREET 2 v1.10.3 2021-02-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147747272
FIFA STREET 2 v1.10.3 2021-02-02 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 92160
FIFA STREET 2 v1.10.3 2021-02-02 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146538036
FIFA STREET 2 v1.10.3 2021-02-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146728056
FIFA STREET 2 v1.10.3 2021-02-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146720128
FIFA STREET 2 v1.10.3 2021-02-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143598036
FIFA STREET 2 v1.10.3 2021-02-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148111360
FIFA STREET 2 v1.10.3 2021-02-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
FIFA STREET 2 v1.10.3 2021-02-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468
FIFA STREET 2 v1.10.3 2021-02-01 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544
FIFA STREET 2 v1.10.3 2021-02-01 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
FIFA STREET 2 v1.10.3 2021-02-01 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
FIFA STREET 2 v1.10.3 2021-02-01 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
FIFA STREET 2 v1.10.3 2021-01-31 Unimplemented HLE function Kprintf
FIFA STREET 2 v1.10.3 2021-01-31 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
FIFA STREET 2 v1.10.3 2021-01-31 Unknown syscall in known module 'SysMemForKernel': 0x7b749390
FIFA STREET 2 v1.10.3 2021-01-29 sceKernelLoadModule: unsupported options size=00000014, flags=08826398, pos=0, access=1, data=2, text=2
FIFA STREET 2 v1.10.3 2021-01-26 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308628
FIFA STREET 2 v1.10.3 2021-01-20 Game install with no files / data
FIFA STREET 2 v1.9.3-80-g73bf6098e 2021-01-20 __KernelStopThread: thread 954 does not exist
FIFA STREET 2 v1.9.3-80-g73bf6098e 2021-01-20 __KernelStopThread: thread 850 does not exist
FIFA STREET 2 v1.9.3-80-g73bf6098e 2021-01-20 __KernelStopThread: thread 848 does not exist
FIFA STREET 2 v1.9.3-80-g73bf6098e 2021-01-20 __KernelStopThread: thread 852 does not exist
FIFA STREET 2 v1.9.3-80-g73bf6098e 2021-01-20 __KernelStopThread: thread 846 does not exist
FIFA STREET 2 v1.10.3-1552-g19313aaab 2021-01-27 Unknown GetPointer 00000018 PC 08a95e8c LR 08a95e9c
FIFA STREET 2 v1.10.3 2021-01-15 An uneaten prefix at end of block: 08ac3ba4
FIFA STREET 2 v1.10.3 2021-01-07 Load/Save function 9 not coded. Title: ULES01098 Save: ULES01098 File:
FIFA STREET 2 v1.9.3-80-g73bf6098e 2021-01-06 __KernelStopThread: thread 1513 does not exist
FIFA STREET 2 v1.9.3-80-g73bf6098e 2021-01-06 __KernelStopThread: thread 1964 does not exist
FIFA STREET 2 v1.9.3-80-g73bf6098e 2021-01-06 __KernelStopThread: thread 1865 does not exist
FIFA STREET 2 v1.9.3-80-g73bf6098e 2021-01-06 __KernelStopThread: thread 1455 does not exist
FIFA STREET 2 v1.9.3-80-g73bf6098e 2021-01-06 __KernelStopThread: thread 1882 does not exist
FIFA STREET 2 v1.9.3-80-g73bf6098e 2021-01-06 __KernelStopThread: thread 1986 does not exist
FIFA STREET 2 v1.9.3-80-g73bf6098e 2021-01-06 __KernelStopThread: thread 1863 does not exist
FIFA STREET 2 v1.10.3 2021-01-05 Ignoring possible render to texture at 04174000 +0x214 / 64x272
FIFA STREET 2 v1.10.3 2021-01-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349424
FIFA STREET 2 v1.10.3 2021-01-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=1, text=1
FIFA STREET 2 v1.10.3 2020-12-25 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
FIFA STREET 2 v1.10.3 2020-12-21 Ignoring possible render to texture at 04173200 +0x184 / 64x272
FIFA STREET 2 v1.10.3 2020-12-09 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149305684
FIFA STREET 2 v1.10.3 2020-12-07 Bad video stream 1
FIFA STREET 2 v1.10.3 2021-01-16 GE Interrupt: newState might be 7
FIFA STREET 2 v1.10.3 2021-01-16 GE Interrupt: newState might be 6
FIFA STREET 2 v1.10.3 2021-01-16 GE Interrupt: newState might be 5
FIFA STREET 2 v1.10.3 2021-01-16 GE Interrupt: newState might be 4
FIFA STREET 2 v1.10.3 2021-01-16 GE Interrupt: newState might be 3
FIFA STREET 2 v1.11.1 2021-02-14 GE Interrupt: newState might be 1
FIFA STREET 2 v1.11.1 2021-02-14 GE Interrupt: newState might be 0
FIFA STREET 2 v1.10.3 2020-12-04 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
FIFA STREET 2 v1.10.3 2020-12-04 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
FIFA STREET 2 v1.10.3 2021-02-06 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
FIFA STREET 2 v1.10.3 2020-12-04 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
FIFA STREET 2 v1.10.3 2020-12-04 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
FIFA STREET 2 v1.10.3 2020-12-02 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
FIFA STREET 2 v1.10.3 2020-12-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
FIFA STREET 2 v1.10.3 2020-11-28 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
FIFA STREET 2 v1.10.3 2020-11-22 sceKernelLoadModule: unsupported options size=00000014, flags=0899a92c, pos=0, access=1, data=1, text=1
FIFA STREET 2 v1.10.3 2020-11-21 Render to area containing texture at 04110000 +0x136
FIFA STREET 2 v1.10.3 2020-11-21 sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006
FIFA STREET 2 v1.10.3 2020-11-21 Ignoring func export sceParseHttp/ad7bfdef, already implemented in HLE.
FIFA STREET 2 v1.10.3 2020-11-21 Ignoring func export sceParseHttp/8077a433, already implemented in HLE.
FIFA STREET 2 v1.10.3 2020-11-21 sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006
FIFA STREET 2 v1.10.3 2020-11-21 Ignoring func export sceParseUri/7ee318af, already implemented in HLE.
FIFA STREET 2 v1.10.3 2020-11-21 Ignoring func export sceParseUri/568518c9, already implemented in HLE.
FIFA STREET 2 v1.10.3 2020-11-21 Ignoring func export sceParseUri/062bb07e, already implemented in HLE.
FIFA STREET 2 v1.10.3 2020-11-21 Ignoring func export sceParseUri/49e950ec, already implemented in HLE.
FIFA STREET 2 v1.10.3 2020-11-21 sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006
FIFA STREET 2 v1.10.3 2020-11-21 sceKernelLoadModule: unsupported options size=00000014, flags=4e49422e, pos=0, access=1, data=2, text=2
FIFA STREET 2 v1.10.3 2020-11-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 33144
FIFA STREET 2 v1.11.2 2021-02-20 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
FIFA STREET 2 v1.10.3 2020-11-09 sceKernelLoadModule: unsupported options size=00000014, flags=089e8b88, pos=0, access=1, data=1, text=1
FIFA STREET 2 v1.10.3 2020-11-02
FIFA STREET 2 v1.10.3-1106-gbd066b4e5 2020-11-02 Error in shader compilation: info: Compile failed. ERROR: main() function is missing. 1 compilation errors. No code generated. 00000000:0020d022 Tex TexAlpha Fog TFuncMod AlphaTest > #version 300 es #define DISCARD discard