Recent logs - FIFA STREET 2

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Game title Version Latest Report Message
FIFA STREET 2 v1.17.1 2024-05-13 Unexpected mpeg first timestamp: 0 / 0
FIFA STREET 2 v1.17.1-334-g1786a4ddb 2024-05-06 ReadFromHardware: Invalid address d9e47298 near PC d9e47298 LR 088176a4
FIFA STREET 2 v1.13.2 2024-05-04 __KernelStopThread: thread 358 does not exist
FIFA STREET 2 v1.17.1-334-g1786a4ddb 2024-04-27 Error in shader compilation: info: Compile failed. WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:87: 'function_call_constructor@vec3_vec3@99' : used without being initialised WARNING: 0:103: 'function_call_constructor@float_float@141' : used without being initialised WARNING: 3 compilation warnings. 01000000:80000b28 HWX C T N Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b28 HWX C T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } dif
FIFA STREET 2 v1.17.1-334-g1786a4ddb 2024-04-22 ReadFromHardware: Invalid address 00000004 near PC 08a57714 LR 08a76158
FIFA STREET 2 v1.17.1-334-g1786a4ddb 2024-04-22 ReadFromHardware: Invalid address 0000653a near PC 08a7619c LR 08a76158
FIFA STREET 2 v1.17.1-334-g1786a4ddb 2024-04-22 MIPSCompileOp: Invalid instruction f3d33126
FIFA STREET 2 v1.17.1-334-g1786a4ddb 2024-04-22 MIPSCompileOp: Invalid instruction 715dcbe7
FIFA STREET 2 v1.17.1-334-g1786a4ddb 2024-04-22 Invalid replacement op 6a8f67d9 at 08a76178
FIFA STREET 2 v1.17.1-334-g1786a4ddb 2024-04-22 MIPSCompileOp: Invalid instruction ee780740
FIFA STREET 2 v1.17.1-334-g1786a4ddb 2024-04-22 ReadFromHardware: Invalid address 000014c1 near PC 08a76160 LR 08a76158
FIFA STREET 2 v1.17.1-334-g1786a4ddb 2024-04-22 MIPSCompileOp: Invalid instruction ee5194bf
FIFA STREET 2 v1.17.1-334-g1786a4ddb 2024-04-22 WriteToHardware: Invalid address 00000000 near PC 08a66ce0 LR 08a66cf0
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2024-04-02 UI scissor out of bounds in GameSettingsScreen: 280,0-1251,720 / 1456,720
FIFA STREET 2 v1.13.2 2024-05-04 FBO created from existing depthbuffer as color, 04198000/00000000 and 04110000/04198000
FIFA STREET 2 v1.13.2 2024-05-04 FBO created from existing depthbuffer as color, 04198000/00000000 and 04088000/04198000
FIFA STREET 2 v1.12.3 2024-01-20 Rendering to framebuffer offset: 040cc000 +65x0
FIFA STREET 2 v1.13.1 2024-01-16 Truncating vertex count from 50288 to 21845
FIFA STREET 2 v1.13.1 2024-01-13 Unknown GetPointer 00000000 PC 00000000 LR 08979fcc
FIFA STREET 2 v1.13.2 2024-05-05 sceUtilityMsgDialogInitStart: invalid status
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-12-13 UI scissor out of bounds in SavedataScreen: 1656,100-0,99 / 1456,720
FIFA STREET 2 v1.17.1 2024-05-11 Can't draw: No current render step. Step count: 0
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-10-22 UI scissor out of bounds in JitCompareScreen: 930,0-606,721 / 1536,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-10-22 UI scissor out of bounds in JitCompareScreen: 314,0-606,721 / 1536,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-10-22 UI scissor out of bounds in JitCompareScreen: 0,0-303,721 / 1536,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-10-12 UI scissor out of bounds in SavedataScreen: 1065,66-0,66 / 960,480
FIFA STREET 2 v1.16.5 2023-10-11 Block transfer invalid: 09e9f210/0 -> 04154000/0, 1024x1024x2 (0,0)->(0,0)
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-10-10 UI scissor out of bounds in ReportFinishScreen: 468,16-240,1540 / 1556,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-10-10 UI scissor out of bounds in ReportFinishScreen: 0,16-456,1536 / 1556,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-10-10 UI scissor out of bounds in ReportFinishScreen: 1304,16-240,704 / 720,1556
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-10-10 UI scissor out of bounds in ReportFinishScreen: 0,16-1292,700 / 720,1556
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-10-08 UI scissor out of bounds in GameSettingsScreen: 280,0-1267,720 / 1491,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2024-04-02 UI scissor out of bounds in GameSettingsScreen: 238,0-1279,721 / 1528,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-09-18 UI scissor out of bounds in GameSettingsScreen: 140,0-878,600 / 1024,552
FIFA STREET 2 v1.16 2023-09-13 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-09-10 UI scissor out of bounds in GameSettingsScreen: 262,0-1279,720 / 720,1540
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-09-10 UI scissor out of bounds in SavedataScreen: 1654,191-0,93 / 1554,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-09-10 UI scissor out of bounds in SavedataScreen: 1654,93-0,93 / 1554,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-09-10 UI scissor out of bounds in SavedataScreen: 1741,191-0,93 / 1554,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-09-10 UI scissor out of bounds in SavedataScreen: 1741,93-0,93 / 1554,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-09-10 UI scissor out of bounds in ReportFinishScreen: 326,25-376,1515 / 1554,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-09-10 UI scissor out of bounds in ReportFinishScreen: 0,25-308,1509 / 1554,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-09-10 UI scissor out of bounds in ReportFinishScreen: 1160,25-375,695 / 720,1540
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-09-10 UI scissor out of bounds in ReportFinishScreen: 0,25-1142,689 / 720,1540
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-09-04 UI scissor out of bounds in GamePauseScreen: 153,67-204,3962 / 816,1813
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-09-04 UI scissor out of bounds in GamePauseScreen: 0,67-147,3962 / 816,1813
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-09-04 UI scissor out of bounds in GamePauseScreen: 339,30-454,1784 / 1813,816
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-09-04 UI scissor out of bounds in GamePauseScreen: 0,30-325,1784 / 1813,816
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-09-04 UI scissor out of bounds in GamePauseScreen: 2971,13-1008,354 / 1813,816
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-09-04 UI scissor out of bounds in GamePauseScreen: 0,13-2938,354 / 1813,816
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-09-03 UI scissor out of bounds in GameSettingsScreen: 238,0-1301,721 / 1550,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-08-29 UI scissor out of bounds in GameSettingsScreen: 224,0-1367,721 / 1601,720
FIFA STREET 2 v1.14 2023-08-17 ReadFromHardware: Invalid address 00000004 near PC 089c3024 LR 089c0124
FIFA STREET 2 v1.14 2023-08-17 ReadFromHardware: Invalid address 00000014 near PC 0896bd94 LR 0896bd7c
FIFA STREET 2 v1.15.4 2023-08-16 Block transfer invalid: 09eb7210/0 -> 04154000/0, 1024x1024x2 (0,0)->(0,0)
FIFA STREET 2 v1.15.4 2023-08-11 An uneaten prefix at end of block: 08abad7c
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-08-09 UI scissor out of bounds in GamePauseScreen: 1378,24-361,787 / 1757,810
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-08-09 UI scissor out of bounds in GamePauseScreen: 0,24-1367,787 / 1757,810
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-08-08 UI scissor out of bounds in GameSettingsScreen: 238,0-1306,721 / 1555,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-08-08 UI scissor out of bounds in CwCheatScreen: 468,0-1022,721 / 1490,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-08-08 UI scissor out of bounds in GameSettingsScreen: 239,0-1239,721 / 1490,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-10-22 UI scissor out of bounds in GameSettingsScreen: 238,0-1287,721 / 1536,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-08-01 UI scissor out of bounds in GamePauseScreen: 1312,28-423,782 / 810,1757
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-28 UI scissor out of bounds in DeveloperToolsScreen: 0,0-1763,712 / 1762,816
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-28 UI scissor out of bounds in ReportFinishScreen: 502,36-551,2271 / 2307,1080
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-28 UI scissor out of bounds in ReportFinishScreen: 0,36-475,2261 / 2307,1080
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-24 UI scissor out of bounds in GameSettingsScreen: 224,0-1294,721 / 1528,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-24 UI scissor out of bounds in SavedataScreen: 1659,451-0,87 / 1532,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-24 UI scissor out of bounds in SavedataScreen: 1659,360-0,87 / 1532,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-24 UI scissor out of bounds in SavedataScreen: 1659,269-0,87 / 1532,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-24 UI scissor out of bounds in SavedataScreen: 1659,178-0,87 / 1532,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-24 UI scissor out of bounds in SavedataScreen: 1659,87-0,87 / 1532,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-24 UI scissor out of bounds in SavedataScreen: 1707,451-0,87 / 1532,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-24 UI scissor out of bounds in SavedataScreen: 1707,360-0,87 / 1532,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-24 UI scissor out of bounds in SavedataScreen: 1707,269-0,87 / 1532,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-24 UI scissor out of bounds in SavedataScreen: 1707,178-0,87 / 1532,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-24 UI scissor out of bounds in SavedataScreen: 1707,87-0,87 / 1532,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-23 UI scissor out of bounds in ReportFinishScreen: 300,26-401,1526 / 1555,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-23 UI scissor out of bounds in ReportFinishScreen: 0,26-281,1519 / 1555,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-23 UI scissor out of bounds in ReportFinishScreen: 1134,26-400,694 / 720,1552
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-23 UI scissor out of bounds in ReportFinishScreen: 0,26-1115,687 / 720,1552
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-19 UI scissor out of bounds in SavedataScreen: 1622,112-0,111 / 1550,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-19 UI scissor out of bounds in SavedataScreen: 1706,112-0,111 / 1550,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-19 UI scissor out of bounds in SavedataScreen: 1743,112-0,111 / 1550,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-19 UI scissor out of bounds in SavedataScreen: 1775,112-0,111 / 1550,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-19 UI scissor out of bounds in SavedataScreen: 1772,112-0,111 / 1550,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-19 UI scissor out of bounds in SavedataScreen: 1733,112-0,111 / 1550,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-19 UI scissor out of bounds in SavedataScreen: 1655,112-0,111 / 1550,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-19 UI scissor out of bounds in SavedataScreen: 1747,112-0,111 / 1550,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-18 UI scissor out of bounds in GameSettingsScreen: 280,0-1263,720 / 1460,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-18 UI scissor out of bounds in ReportScreen: 326,25-375,1527 / 1555,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-18 UI scissor out of bounds in ReportScreen: 0,25-308,1520 / 1555,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-18 UI scissor out of bounds in N/AScreen: 8,1635-924,483 / 2312,1088
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-17 UI scissor out of bounds in GameSettingsScreen: 239,0-1256,721 / 1507,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-17 UI scissor out of bounds in ReportFinishScreen: 300,26-400,1514 / 1540,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-17 UI scissor out of bounds in ReportFinishScreen: 0,26-280,1507 / 1540,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-17 UI scissor out of bounds in ReportFinishScreen: 1120,26-400,694 / 720,1540
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-17 UI scissor out of bounds in ReportFinishScreen: 0,26-1100,687 / 720,1540
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-17 UI scissor out of bounds in ReportFinishScreen: 352,23-351,1484 / 1507,720
FIFA STREET 2 v1.12.3-3403-g1c6f491db 2023-07-17 UI scissor out of bounds in ReportFinishScreen: 0,23-336,1478 / 1507,720