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Game title |
Version |
Latest Report |
Message |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2024-12-09 |
UI scissor out of bounds in GameSettingsScreen: 238,0-1299,721 / 1548,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2024-12-08 |
UI scissor out of bounds in GameSettingsScreen: 245,0-1296,720 / 1468,720 |
FIFA STREET 2 |
v1.18.1 |
2024-12-02 |
Block transfer invalid: 00000010/0 -> 04000000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA STREET 2 |
v1.18.1 |
2024-11-11 |
Unknown GetPointerWrite 00000014 PC 08ac9f90 LR 08a5cb58 |
FIFA STREET 2 |
v1.14.1 |
2024-11-07 |
UI scissor out of bounds in GameSettingsScreen: 337,0-1397,720 / 1600,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2024-09-25 |
UI scissor out of bounds in GameSettingsScreen: 201,0-1294,720 / 1435,720 |
FIFA STREET 2 |
v1.17.1-545-g26ab2b77d |
2024-08-16 |
ReadFromHardware: Invalid address 00000018 near PC 08817018 LR 08817018 |
FIFA STREET 2 |
v1.17.1-545-g26ab2b77d |
2024-08-16 |
ReadFromHardware: Invalid address 000003ba near PC 08830bc4 LR 08830bc4 |
FIFA STREET 2 |
v1.17.1-545-g26ab2b77d |
2024-08-16 |
ReadFromHardware: Invalid address 00000004 near PC 088470fc LR 088470fc |
FIFA STREET 2 |
v1.18.1 |
2025-02-12 |
Block transfer invalid: 00000010/0 -> 04000000/0, 1024x736x2 (0,0)->(0,0) |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2024-07-30 |
UI scissor out of bounds in LogConfigScreen: 0,0-1557,720 / 1556,720 |
FIFA STREET 2 |
v1.12.3 |
2024-07-10 |
80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data |
FIFA STREET 2 |
v1.10.3 |
2024-10-24 |
80020001=sceKernelCreateSema(): invalid name |
FIFA STREET 2 |
v1.10.2 |
2024-06-26 |
Unknown GetPointer 00000000 PC 089e3840 LR 089e3840 |
FIFA STREET 2 |
v1.17.1 |
2024-05-13 |
Unexpected mpeg first timestamp: 0 / 0 |
FIFA STREET 2 |
v1.17.1-334-g1786a4ddb |
2024-05-06 |
ReadFromHardware: Invalid address d9e47298 near PC d9e47298 LR 088176a4 |
FIFA STREET 2 |
v1.13.2 |
2024-05-04 |
__KernelStopThread: thread 358 does not exist |
FIFA STREET 2 |
v1.17.1-334-g1786a4ddb |
2024-04-27 |
Error in shader compilation: info: Compile failed.
WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:87: 'function_call_constructor@vec3_vec3@99' : used without being initialised
WARNING: 0:103: 'function_call_constructor@float_float@141' : used without being initialised
WARNING: 3 compilation warnings.
01000000:80000b28 HWX C T N Light: LightUberShader Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b28 HWX C T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
dif |
FIFA STREET 2 |
v1.17.1-334-g1786a4ddb |
2024-04-22 |
ReadFromHardware: Invalid address 00000004 near PC 08a57714 LR 08a76158 |
FIFA STREET 2 |
v1.17.1-334-g1786a4ddb |
2024-04-22 |
ReadFromHardware: Invalid address 0000653a near PC 08a7619c LR 08a76158 |
FIFA STREET 2 |
v1.17.1-334-g1786a4ddb |
2024-04-22 |
MIPSCompileOp: Invalid instruction f3d33126 |
FIFA STREET 2 |
v1.17.1-334-g1786a4ddb |
2024-04-22 |
MIPSCompileOp: Invalid instruction 715dcbe7 |
FIFA STREET 2 |
v1.17.1-334-g1786a4ddb |
2024-04-22 |
Invalid replacement op 6a8f67d9 at 08a76178 |
FIFA STREET 2 |
v1.17.1-334-g1786a4ddb |
2024-04-22 |
MIPSCompileOp: Invalid instruction ee780740 |
FIFA STREET 2 |
v1.17.1-334-g1786a4ddb |
2024-04-22 |
ReadFromHardware: Invalid address 000014c1 near PC 08a76160 LR 08a76158 |
FIFA STREET 2 |
v1.17.1-334-g1786a4ddb |
2024-04-22 |
MIPSCompileOp: Invalid instruction ee5194bf |
FIFA STREET 2 |
v1.17.1-334-g1786a4ddb |
2024-04-22 |
WriteToHardware: Invalid address 00000000 near PC 08a66ce0 LR 08a66cf0 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2024-04-02 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1251,720 / 1456,720 |
FIFA STREET 2 |
v1.13.2 |
2024-05-04 |
FBO created from existing depthbuffer as color, 04198000/00000000 and 04110000/04198000 |
FIFA STREET 2 |
v1.13.2 |
2024-05-04 |
FBO created from existing depthbuffer as color, 04198000/00000000 and 04088000/04198000 |
FIFA STREET 2 |
v1.12.3 |
2024-07-10 |
Rendering to framebuffer offset: 040cc000 +65x0 |
FIFA STREET 2 |
v1.13.1 |
2024-01-16 |
Truncating vertex count from 50288 to 21845 |
FIFA STREET 2 |
v1.13.1 |
2024-01-13 |
Unknown GetPointer 00000000 PC 00000000 LR 08979fcc |
FIFA STREET 2 |
v1.13.2 |
2024-05-05 |
sceUtilityMsgDialogInitStart: invalid status |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-12-13 |
UI scissor out of bounds in SavedataScreen: 1656,100-0,99 / 1456,720 |
FIFA STREET 2 |
v1.17.1-334-g1786a4ddb |
2024-12-31 |
Can't draw: No current render step. Step count: 0 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-10-22 |
UI scissor out of bounds in JitCompareScreen: 930,0-606,721 / 1536,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-10-22 |
UI scissor out of bounds in JitCompareScreen: 314,0-606,721 / 1536,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-10-22 |
UI scissor out of bounds in JitCompareScreen: 0,0-303,721 / 1536,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-10-12 |
UI scissor out of bounds in SavedataScreen: 1065,66-0,66 / 960,480 |
FIFA STREET 2 |
v1.16.5 |
2023-10-11 |
Block transfer invalid: 09e9f210/0 -> 04154000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-10-10 |
UI scissor out of bounds in ReportFinishScreen: 468,16-240,1540 / 1556,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-10-10 |
UI scissor out of bounds in ReportFinishScreen: 0,16-456,1536 / 1556,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-10-10 |
UI scissor out of bounds in ReportFinishScreen: 1304,16-240,704 / 720,1556 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-10-10 |
UI scissor out of bounds in ReportFinishScreen: 0,16-1292,700 / 720,1556 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-10-08 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1267,720 / 1491,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2024-04-02 |
UI scissor out of bounds in GameSettingsScreen: 238,0-1279,721 / 1528,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-09-18 |
UI scissor out of bounds in GameSettingsScreen: 140,0-878,600 / 1024,552 |
FIFA STREET 2 |
v1.16 |
2023-09-13 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-09-10 |
UI scissor out of bounds in GameSettingsScreen: 262,0-1279,720 / 720,1540 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-09-10 |
UI scissor out of bounds in SavedataScreen: 1654,191-0,93 / 1554,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-09-10 |
UI scissor out of bounds in SavedataScreen: 1654,93-0,93 / 1554,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-09-10 |
UI scissor out of bounds in SavedataScreen: 1741,191-0,93 / 1554,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-09-10 |
UI scissor out of bounds in SavedataScreen: 1741,93-0,93 / 1554,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-09-10 |
UI scissor out of bounds in ReportFinishScreen: 326,25-376,1515 / 1554,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-09-10 |
UI scissor out of bounds in ReportFinishScreen: 0,25-308,1509 / 1554,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-09-10 |
UI scissor out of bounds in ReportFinishScreen: 1160,25-375,695 / 720,1540 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-09-10 |
UI scissor out of bounds in ReportFinishScreen: 0,25-1142,689 / 720,1540 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-09-04 |
UI scissor out of bounds in GamePauseScreen: 153,67-204,3962 / 816,1813 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-09-04 |
UI scissor out of bounds in GamePauseScreen: 0,67-147,3962 / 816,1813 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-09-04 |
UI scissor out of bounds in GamePauseScreen: 339,30-454,1784 / 1813,816 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-09-04 |
UI scissor out of bounds in GamePauseScreen: 0,30-325,1784 / 1813,816 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-09-04 |
UI scissor out of bounds in GamePauseScreen: 2971,13-1008,354 / 1813,816 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-09-04 |
UI scissor out of bounds in GamePauseScreen: 0,13-2938,354 / 1813,816 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-09-03 |
UI scissor out of bounds in GameSettingsScreen: 238,0-1301,721 / 1550,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-08-29 |
UI scissor out of bounds in GameSettingsScreen: 224,0-1367,721 / 1601,720 |
FIFA STREET 2 |
v1.14 |
2023-08-17 |
ReadFromHardware: Invalid address 00000004 near PC 089c3024 LR 089c0124 |
FIFA STREET 2 |
v1.14 |
2023-08-17 |
ReadFromHardware: Invalid address 00000014 near PC 0896bd94 LR 0896bd7c |
FIFA STREET 2 |
v1.15.4 |
2023-08-16 |
Block transfer invalid: 09eb7210/0 -> 04154000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA STREET 2 |
v1.15.4 |
2023-08-11 |
An uneaten prefix at end of block: 08abad7c |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-08-09 |
UI scissor out of bounds in GamePauseScreen: 1378,24-361,787 / 1757,810 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-08-09 |
UI scissor out of bounds in GamePauseScreen: 0,24-1367,787 / 1757,810 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-08-08 |
UI scissor out of bounds in GameSettingsScreen: 238,0-1306,721 / 1555,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-08-08 |
UI scissor out of bounds in CwCheatScreen: 468,0-1022,721 / 1490,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-08-08 |
UI scissor out of bounds in GameSettingsScreen: 239,0-1239,721 / 1490,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-10-22 |
UI scissor out of bounds in GameSettingsScreen: 238,0-1287,721 / 1536,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-08-01 |
UI scissor out of bounds in GamePauseScreen: 1312,28-423,782 / 810,1757 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-07-28 |
UI scissor out of bounds in DeveloperToolsScreen: 0,0-1763,712 / 1762,816 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-07-28 |
UI scissor out of bounds in ReportFinishScreen: 502,36-551,2271 / 2307,1080 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-07-28 |
UI scissor out of bounds in ReportFinishScreen: 0,36-475,2261 / 2307,1080 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-07-24 |
UI scissor out of bounds in GameSettingsScreen: 224,0-1294,721 / 1528,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-07-24 |
UI scissor out of bounds in SavedataScreen: 1659,451-0,87 / 1532,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-07-24 |
UI scissor out of bounds in SavedataScreen: 1659,360-0,87 / 1532,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-07-24 |
UI scissor out of bounds in SavedataScreen: 1659,269-0,87 / 1532,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-07-24 |
UI scissor out of bounds in SavedataScreen: 1659,178-0,87 / 1532,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-07-24 |
UI scissor out of bounds in SavedataScreen: 1659,87-0,87 / 1532,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-07-24 |
UI scissor out of bounds in SavedataScreen: 1707,451-0,87 / 1532,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-07-24 |
UI scissor out of bounds in SavedataScreen: 1707,360-0,87 / 1532,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-07-24 |
UI scissor out of bounds in SavedataScreen: 1707,269-0,87 / 1532,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-07-24 |
UI scissor out of bounds in SavedataScreen: 1707,178-0,87 / 1532,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-07-24 |
UI scissor out of bounds in SavedataScreen: 1707,87-0,87 / 1532,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-07-23 |
UI scissor out of bounds in ReportFinishScreen: 300,26-401,1526 / 1555,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-07-23 |
UI scissor out of bounds in ReportFinishScreen: 0,26-281,1519 / 1555,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-07-23 |
UI scissor out of bounds in ReportFinishScreen: 1134,26-400,694 / 720,1552 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-07-23 |
UI scissor out of bounds in ReportFinishScreen: 0,26-1115,687 / 720,1552 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-07-19 |
UI scissor out of bounds in SavedataScreen: 1622,112-0,111 / 1550,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-07-19 |
UI scissor out of bounds in SavedataScreen: 1706,112-0,111 / 1550,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-07-19 |
UI scissor out of bounds in SavedataScreen: 1743,112-0,111 / 1550,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-07-19 |
UI scissor out of bounds in SavedataScreen: 1775,112-0,111 / 1550,720 |
FIFA STREET 2 |
v1.12.3-3403-g1c6f491db |
2023-07-19 |
UI scissor out of bounds in SavedataScreen: 1772,112-0,111 / 1550,720 |