Recent logs - The Warriors®

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Game title Version Latest Report Message
The Warriors® v1.17.1 2026-07-26 Unexpected mpeg first timestamp: 99575761496 / 10537525449878
The Warriors® v1.17.1 2026-07-26 Unexpected mpeg first timestamp: 4f6beb5c255 / 5457808048725
The Warriors® v1.5.4-956-ga3bbe8791 2026-07-20 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0021d822 Tex TexAlpha LM Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01370000:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
The Warriors® v1.5.4-956-ga3bbe8791 2026-07-20 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0021d822 Tex TexAlpha LM Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770400:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:1 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
The Warriors® v1.14.1 2026-03-01 UI scissor out of bounds in ScreenshotViewScreen: 120,575-600,560 / 1612,720
The Warriors® v1.14.1 2026-03-01 UI scissor out of bounds in ScreenshotViewScreen: 467,179-634,515 / 720,1612
The Warriors® v1.14.1 2026-03-01 UI scissor out of bounds in GamePauseScreen: 433,26-267,1586 / 1612,720
The Warriors® v1.14.1 2026-03-01 UI scissor out of bounds in GamePauseScreen: 80,26-340,1586 / 1612,720
The Warriors® v1.14.1 2026-03-01 UI scissor out of bounds in GamePauseScreen: 1192,106-400,614 / 720,1612
The Warriors® v1.14.1 2026-03-01 UI scissor out of bounds in GamePauseScreen: 0,106-1179,614 / 720,1612
The Warriors® v1.9.4 2026-02-04 WriteToHardware: Invalid address 00000482 near PC 089cc518 LR 08a976f4
The Warriors® v1.19.3 2026-01-02 Unexpected mpeg first timestamp: 1f623c28380 / 2156673532800
The Warriors® v1.18.1 2025-12-10 80420014=__sceSasCore(08f51800, 6ebd4bc0): invalid address
The Warriors® v1.18.1 2025-12-10 80420014=__sceSasCore(08f51800, 6ebd43c0): invalid address
The Warriors® v1.17.1 2025-10-15 Unexpected mpeg first timestamp: cb30bc28380 / 13963135976320
The Warriors® v1.18.1 2025-12-10 Jump to invalid address: 06875a80
The Warriors® v1.18.1 2025-12-10 Branch in JumpReg delay slot at 08bf4e98 in block starting at 08bf4e94
The Warriors® v1.18.1 2025-12-10 Branch in Jump delay slot at 08bf4e94 in block starting at 08bf4e94
The Warriors® v1.18.1 2025-12-10 Jump to invalid address: 025a5130
The Warriors® v1.18.1 2025-10-04 80420014=__sceSasCore(08f51800, 6ebd23c0): invalid address
The Warriors® v1.18.1 2025-10-04 80420014=__sceSasCore(08f51800, 6ebd1bc0): invalid address
The Warriors® v1.19.3 2025-09-29 Unexpected mpeg first timestamp: 8d087412010 / 9691715411984
The Warriors® v1.19.3 2025-07-17 Branch in JumpReg delay slot at 04051000 in block starting at 04050c00
The Warriors® v1.18.1 2025-06-07 Block transfer invalid: 7c222b20/0 -> 15000000/0, 580x952x2 (0,0)->(78,204)
The Warriors® v1.18.1 2025-06-05 Imm vertex used clip value, flags=444000
The Warriors® v1.18.1 2025-06-05 Block transfer invalid: 00000000/0 -> 00000000/0, 334x479x2 (0,0)->(0,0)
The Warriors® v1.18.1 2025-06-05 Imm vertex used fog
The Warriors® v1.18.1 2025-06-05 Drawing region rate add non-zero: 0288, 0255 of 0011, 0062
The Warriors® v1.18.1 2025-06-04 Block transfer invalid: 00152120/0 -> a1288710/190, 605x688x2 (0,0)->(405,677)
The Warriors® v1.18.1 2025-05-31 sceGeListEnqueue: invalid address 08e8d6a7
The Warriors® v1.18.1 2025-05-31 80420014=__sceSasCoreWithMix(08f51800, 3e484000, 0, 0): invalid address
The Warriors® v1.9.4 2025-05-18 Unexpected mpeg first timestamp: be99ec51de0 / 13098019003872
The Warriors® v1.18 2025-05-17 MIPSCompileOp: Invalid instruction b749ee94
The Warriors® v1.11.3 2025-04-30 Branch in Jump delay slot at 08f41b70 in block starting at 08f3faa8
The Warriors® v1.11.3 2025-04-30 Branch in Jump delay slot at 08f41820 in block starting at 08f3faa8
The Warriors® v1.11.3 2025-04-30 Branch in Jump delay slot at 08f41750 in block starting at 08f3faa8
The Warriors® v1.11.3 2025-04-30 Branch in Jump delay slot at 08f41680 in block starting at 08f3faa8
The Warriors® v1.11.3 2025-04-30 Branch in Jump delay slot at 08f414f0 in block starting at 08f3faa8
The Warriors® v1.11.3 2025-04-30 Branch in Jump delay slot at 08f410d0 in block starting at 08f3faa8
The Warriors® v1.11.3 2025-04-30 Branch in Jump delay slot at 08f40d80 in block starting at 08f3faa8
The Warriors® v1.11.3 2025-04-30 Branch in Jump delay slot at 08f40cb0 in block starting at 08f3faa8
The Warriors® v1.11.3 2025-04-30 Branch in Jump delay slot at 08f40be0 in block starting at 08f3faa8
The Warriors® v1.11.3 2025-04-30 Branch in Jump delay slot at 08f40a50 in block starting at 08f3faa8
The Warriors® v1.11.3 2025-04-30 Branch in Jump delay slot at 08f40630 in block starting at 08f3faa8
The Warriors® v1.11.3 2025-04-30 Branch in Jump delay slot at 08f40240 in block starting at 08f3faa8
The Warriors® v1.11.3 2025-04-30 Branch in Jump delay slot at 08f3fe70 in block starting at 08f3faa8
The Warriors® v1.18.1 2025-04-30 Unexpected mpeg first timestamp: 327000000 / 13539213312
The Warriors® v1.18.1 2025-04-20 Unexpected mpeg first timestamp: debc53d6b2a / 15306277612330
The Warriors® v1.14.2 2025-04-09 UI scissor out of bounds in DisplayLayoutScreen: 0,0-480,721 / 1600,720
The Warriors® v1.14.2 2025-04-09 UI scissor out of bounds in DisplayLayoutScreen: 1201,0-343,721 / 1600,720
The Warriors® v1.11.3 2025-04-08 Unknown GE command : 1195a4a4
The Warriors® v1.18.1 2025-03-28 MIPSCompileOp 696d616e failed
The Warriors® v1.18.1 2025-03-28 Branch in Jump delay slot at 08f884c0 in block starting at 08f884b0
The Warriors® v1.18.1 2025-03-28 Branch in Jump delay slot at 08f884d8 in block starting at 08f884b0
The Warriors® v1.18.1 2025-03-28 MIPSCompileOp: Invalid instruction 74636553
The Warriors® v1.18.1 2025-03-28 Jump to invalid address: 03e213c0
The Warriors® v1.18.1 2025-03-28 Jump to invalid address: 04d43000
The Warriors® v1.18.1 2025-03-28 Jump to invalid address: 03e21240
The Warriors® v1.18.1 2025-03-28 Jump to invalid address: 03d60000
The Warriors® v1.18.1 2025-03-28 Jump to invalid address: 03e20e40
The Warriors® v1.18.1 2025-03-28 Jump to invalid address: 07bb0ffc
The Warriors® v1.18.1 2025-03-28 MIPSCompileOp: Invalid instruction 79442d6c
The Warriors® v1.18.1 2025-03-28 Branch in Jump delay slot at 08f884c4 in block starting at 08f884b0
The Warriors® v1.18.1 2025-03-28 Branch in Jump delay slot at 08f884c8 in block starting at 08f884b0
The Warriors® v1.18 2025-03-23 MIPSCompileOp: Invalid instruction b7100448
The Warriors® v1.18 2025-03-23 MIPSCompileOp: Invalid instruction b7d46f5e
The Warriors® v1.18 2025-03-23 MIPSCompileOp: Invalid instruction b7d06f8c
The Warriors® v1.18 2025-03-23 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08be02a8
The Warriors® v1.18.1 2025-03-16 Unexpected mpeg first timestamp: 3ca61c384d4 / 4167758480596
The Warriors® v1.18.1 2025-03-07 ReadFromHardware: Invalid address 00000c00 near PC 00000c00 LR 00000c00
The Warriors® v1.18.1 2025-03-06 Unexpected mpeg first timestamp: 9598341a0f6 / 10280058855670
The Warriors® v1.20.4 2026-05-23 sceKernelCreateThread(name=TheWarriors.PPSSPP.FusionMo): unsupported attributes 00000007, ignoring
The Warriors® v1.18.1 2025-02-11 MIPSCompileOp: Invalid instruction 412cf0a4
The Warriors® v1.18.1 2025-02-11 MIPSCompileOp: Invalid instruction 41072e0f
The Warriors® v1.18.1 2025-02-11 MIPSCompileOp: Invalid instruction 41b009c8
The Warriors® v1.18.1 2025-02-11 MIPSCompileOp: Invalid instruction 41b9d78c
The Warriors® v1.18.1 2025-02-11 MIPSCompileOp: Invalid instruction 4026ac17
The Warriors® v1.18.1 2025-02-11 ReadFromHardware: Invalid address 00001c6c near PC 04086514 LR c0000000
The Warriors® v1.18.1 2025-02-11 MIPSCompileOp: Invalid instruction 41f32e4b
The Warriors® v1.18.1 2025-02-11 MIPSCompileOp: Invalid instruction 40b1e2fa
The Warriors® v1.18.1 2025-02-11 MIPSCompileOp: Invalid instruction 40e9953b
The Warriors® v1.18.1 2025-02-11 MIPSCompileOp: Invalid instruction 4026515d
The Warriors® v1.18.1 2025-02-11 MIPSCompileOp: Invalid instruction 40cc9e6c
The Warriors® v1.18.1 2025-02-11 MIPSCompileOp: Invalid instruction 41bd25c2
The Warriors® v1.18.1 2025-02-11 MIPSCompileOp: Invalid instruction 4110ce2b
The Warriors® v1.18.1 2025-02-11 MIPSCompileOp: Invalid instruction 40f68878
The Warriors® v1.18.1 2025-02-11 MIPSCompileOp: Invalid instruction 40cdf3a6
The Warriors® v1.18.1 2025-02-11 MIPSCompileOp: Invalid instruction 41e96087
The Warriors® v1.18.1 2025-02-11 MIPSCompileOp: Invalid instruction 41e46079
The Warriors® v1.18.1 2025-02-11 MIPSCompileOp: Invalid instruction 41310267
The Warriors® v1.18.1 2025-02-11 MIPSCompileOp: Invalid instruction 40ab2c7a
The Warriors® v1.18.1 2025-02-11 MIPSCompileOp: Invalid instruction 40e2cae6
The Warriors® v1.18.1 2025-02-11 MIPSCompileOp: Invalid instruction 40c75b96
The Warriors® v1.18.1 2025-02-11 MIPSCompileOp: Invalid instruction 40764b74
The Warriors® v1.18.1 2025-02-11 MIPSCompileOp: Invalid instruction 40c09142
The Warriors® v1.18.1 2025-02-11 MIPSCompileOp: Invalid instruction 40553d60
The Warriors® v1.18.1 2025-02-11 MIPSCompileOp: Invalid instruction 4048e296
The Warriors® v1.18.1 2025-02-11 MIPSCompileOp: Invalid instruction 407d53d4
The Warriors® v1.18.1 2025-02-11 MIPSCompileOp: Invalid instruction 4036705c
The Warriors® v1.18.1 2025-02-06 MIPSCompileOp: Invalid instruction 402127a5