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Game title |
Version |
Latest Report |
Message |
The Warriors® |
v1.16.1 |
2023-09-18 |
Unexpected mpeg first timestamp: 1f39141a05c / 2145625677916 |
The Warriors® |
v1.16.1 |
2023-09-16 |
FS shader gen error: Bad replace blend eq (GLES: 0061d002:181c26b6) |
The Warriors® |
v1.16.1 |
2023-09-16 |
FS shader gen error: Bad replace blend eq (GLES: 0061d802:181c26b6) |
The Warriors® |
v1.16.1 |
2023-09-16 |
FS shader gen error: Bad replace blend eq (GLES: 0041d000:181c26b6) |
The Warriors® |
v1.16.1 |
2023-09-16 |
Unknown GE command : ef15007a |
The Warriors® |
v1.16.1 |
2023-09-16 |
Imm vertex used clip value, flags=150000 |
The Warriors® |
v1.16.1 |
2023-09-16 |
FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000000:12180000) |
The Warriors® |
v1.16.1 |
2023-09-19 |
FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000082:12180000) |
The Warriors® |
v1.7.4 |
2023-09-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=0, text=0 |
The Warriors® |
v1.15.4 |
2023-09-08 |
Unknown GE command : 591b7a4c |
The Warriors® |
v1.11.3 |
2023-09-05 |
Unexpected mpeg first timestamp: 1fa8f410072 / 2175656853618 |
The Warriors® |
v1.15.4 |
2023-09-01 |
Unexpected mpeg first timestamp: 4e08641a083 / 5362371633283 |
The Warriors® |
v1.11.3 |
2023-08-29 |
Unexpected mpeg first timestamp: cd31ec28380 / 14100893696896 |
The Warriors® |
v1.15.4 |
2023-08-29 |
MIPSCompileOp: Invalid instruction 41357e90 |
The Warriors® |
v1.15.3 |
2023-08-26 |
Unaligned icache invalidation of bdffaefd (be000000 + -20739) at PC=000103a0 |
The Warriors® |
v1.15.3 |
2023-08-26 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a59374 |
The Warriors® |
v1.15.4 |
2023-08-20 |
Unexpected mpeg first timestamp: d900bc3add6 / 14912323825110 |
The Warriors® |
v1.15.4 |
2023-08-19 |
sceKernelCreateThread(name=layout): unsupported attributes 00000006 |
The Warriors® |
v1.15.4 |
2023-08-19 |
sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006 |
The Warriors® |
v1.15.4 |
2023-08-19 |
sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006 |
The Warriors® |
v1.15.4 |
2023-08-19 |
sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006 |
The Warriors® |
v1.15.4 |
2023-08-19 |
sceKernelCreateThread(name=god_menu): unsupported attributes 00000006 |
The Warriors® |
v1.15.4 |
2023-08-19 |
sceKernelCreateThread(name=system): unsupported attributes 00000006 |
The Warriors® |
v1.15.4 |
2023-08-19 |
Waiting thread for 20 that was already waiting for 20 |
The Warriors® |
v1.15.4 |
2023-08-15 |
Jump to invalid address: 039215c0 |
The Warriors® |
v1.15.4 |
2023-08-08 |
ReadFromHardware: Invalid address 00000000 near PC 088b0ab0 LR 088b0a84 |
The Warriors® |
v1.15.4 |
2023-08-08 |
WriteToHardware: Invalid address 00000000 near PC 08b8bd20 LR 08b8bd00 |
The Warriors® |
v1.15.4 |
2023-08-08 |
Unexpected mpeg first timestamp: 5f70cc28380 / 6558629135232 |
The Warriors® |
v1.15.4 |
2023-07-26 |
WriteToHardware: Invalid address 00000008 near PC 08aab938 LR 08aab8bc |
The Warriors® |
v1.15.4 |
2023-07-26 |
ReadFromHardware: Invalid address 00000008 near PC 08aab8cc LR 08aab8bc |
The Warriors® |
v1.7.4 |
2023-09-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2 |
The Warriors® |
v1.15.4 |
2023-07-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1 |
The Warriors® |
v1.15.4 |
2023-07-08 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2 |
The Warriors® |
v1.15.4 |
2023-06-09 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2 |
The Warriors® |
v1.15.4 |
2023-06-09 |
Video out requested, not supported: mode=0 size=512,272 |
The Warriors® |
v1.10.3-1192-g575ae376a |
2023-05-30 |
Error in shader compilation: info: Fragment shader compilation failed.
ERROR: 0:1: '<' : Syntax error: syntax error
ERROR: 1 compilation errors. No code generated.
thin3d
P0_��0_�L_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
void main() { gl_FragColor = oColor0; }
|
The Warriors® |
v1.15.4 |
2023-09-02 |
ReadFromHardware: Invalid address ffffffff near PC ffffffff LR 088ce330 |
The Warriors® |
v1.14.4 |
2023-04-20 |
Unknown GetPointerWrite 00000000 PC 08a8912c LR 08a89150 |
The Warriors® |
v1.14.4 |
2023-04-14 |
ReadFromHardware: Invalid address 183f029b near PC 183f029b LR 088ce330 |
The Warriors® |
v1.15.4 |
2023-05-25 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2 |
The Warriors® |
v1.15.4 |
2023-05-25 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1 |
The Warriors® |
v1.6.3 |
2023-04-06 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:0001d802 Tex LM TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 01070000:00000919 HWX C T LM Tex Light: MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
The Warriors® |
v1.14.1 |
2023-04-03 |
UI scissor out of bounds in TouchControlLayoutScreen: 115,1017-125,1641 / 544,1208 |
The Warriors® |
v1.14.1 |
2023-04-03 |
UI scissor out of bounds in TouchControlLayoutScreen: 24,0-91,2685 / 544,1208 |
The Warriors® |
v1.14.1 |
2023-04-03 |
UI scissor out of bounds in TouchControlLayoutScreen: 447,37-2211,202 / 1208,544 |
The Warriors® |
v1.14.1 |
2023-04-02 |
UI scissor out of bounds in GameSettingsScreen: 282,0-992,544 / 1208,544 |
The Warriors® |
v1.14.2 |
2023-04-02 |
UI scissor out of bounds in MainScreen: 63,0-1339,817 / 1813,816 |
The Warriors® |
v1.14.4 |
2023-03-27 |
Unknown GetPointer 00000000 PC 00000000 LR 0881458c |
The Warriors® |
v1.6.3 |
2023-04-02 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00000012 THR Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
The Warriors® |
v1.6.3 |
2023-04-02 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:00000022 Tex TexAlpha TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
vs: 00000000:00000012 THR Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
The Warriors® |
v1.14.4 |
2023-03-09 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/MEMST.CPK, 09fff000, 00000002) |
The Warriors® |
v1.14.4 |
2023-03-09 |
sceIoChstat: change attr to 0000 requested |
The Warriors® |
v1.6.3 |
2023-04-06 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:00a1d802 Tex LM Fog 2x TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
if (v.a < 0.002) discard;
v.rgb = v.rgb * 2.0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01070000:0000091d HWX C T LM Fog Tex Light: MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
The Warriors® |
v1.14.4 |
2023-02-11 |
Jump to invalid address: 03a80c40 |
The Warriors® |
v1.14.4 |
2023-02-11 |
Branch in Jump delay slot at 08e91960 in block starting at 08e91960 |
The Warriors® |
v1.14.4 |
2023-02-11 |
Jump to invalid address: 030c8960 |
The Warriors® |
v1.13.2-1944-g3e481634a |
2023-06-15 |
Failed to read valid video stream data from header |
The Warriors® |
v1.14.4 |
2023-01-26 |
Unexpected mpeg first timestamp: df32b43420a / 15338054042122 |
The Warriors® |
v1.14.4 |
2023-01-26 |
Unexpected mpeg first timestamp: e0c2fbf0000 / 15445503442944 |
The Warriors® |
v1.14.4 |
2023-01-26 |
Unexpected mpeg first timestamp: e7ebc43f5ad / 15937487238573 |
The Warriors® |
v1.14.4 |
2023-01-23 |
__KernelStopThread: thread 357 does not exist (helper deleted) |
The Warriors® |
v1.14 |
2023-01-22 |
UI scissor out of bounds in GameSettingsScreen: 252,0-1192,720 / 1380,720 |
The Warriors® |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 1300,20-600,1060 / 1080,1920 |
The Warriors® |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,128-1280,952 / 1080,1920 |
The Warriors® |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,0-1280,1080 / 1080,1920 |
The Warriors® |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,0-1280,128 / 1080,1920 |
The Warriors® |
v1.11.2 |
2023-01-06 |
An uneaten prefix at end of block: 0840001c |
The Warriors® |
v1.11.2 |
2023-01-06 |
Jump to invalid address: 00000080 |
The Warriors® |
v1.13.2 |
2023-01-06 |
Unknown GetPointer 00000003 PC 00000003 LR 00000003 |
The Warriors® |
v1.13.2 |
2023-01-06 |
ReadFromHardware: Invalid address 00001600 near PC 00001600 LR 00001600 |
The Warriors® |
v1.13.2 |
2023-01-06 |
Unknown GetPointer 00000600 PC 00000600 LR 00000600 |
The Warriors® |
v1.13.2 |
2023-01-06 |
ReadFromHardware: Invalid address 00000600 near PC 00000600 LR 00000600 |
The Warriors® |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1187,720 / 1384,720 |
The Warriors® |
v1.14.1 |
2023-01-02 |
Unexpected mpeg first timestamp: 9d0b7d3d169 / 10792041959785 |
The Warriors® |
v1.14.1 |
2023-01-02 |
Unexpected mpeg first timestamp: 2600d21f2d3 / 2611560444627 |
The Warriors® |
v1.13.2 |
2022-12-25 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1 |
The Warriors® |
v1.13.2 |
2022-12-25 |
sceNetAdhocMatchingInit(9816) at 088fc4e8 |
The Warriors® |
v1.13.2 |
2022-12-25 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136 |
The Warriors® |
v1.13.2 |
2022-12-25 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2 |
The Warriors® |
v1.13.2 |
2022-12-17 |
Unknown GE command : fe554e46 |
The Warriors® |
v1.13.2 |
2022-12-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 14 |
The Warriors® |
v1.13.2 |
2022-12-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632 |
The Warriors® |
v1.13.2 |
2022-12-15 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816 |
The Warriors® |
v1.13.2 |
2022-11-30 |
Branch in JumpReg delay slot at 08fca08c in block starting at 08fca044 |
The Warriors® |
v1.13.2 |
2022-11-19 |
Unexpected mpeg first timestamp: 7f9d57afaac / 8769609857708 |
The Warriors® |
v1.12.3 |
2022-11-15 |
GE Interrupt: newState might be 1 |
The Warriors® |
v1.12.3 |
2022-11-15 |
GE Interrupt: newState might be 0 |
The Warriors® |
v1.13.2 |
2022-12-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488 |
The Warriors® |
v1.13.2 |
2022-12-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280 |
The Warriors® |
v1.13.2 |
2022-10-18 |
Unknown GetPointer 00000002 PC 00000002 LR 00000002 |
The Warriors® |
v1.13.2 |
2022-10-13 |
Unexpected mpeg first timestamp: c698b3e9e48 / 13647447236168 |
The Warriors® |
v1.15.4 |
2023-05-31 |
sceUtilityMsgDialogInitStart: invalid status |
The Warriors® |
v1.13.1 |
2022-10-02 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
The Warriors® |
v1.13.1 |
2022-10-02 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
The Warriors® |
v1.13.1 |
2022-10-02 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
The Warriors® |
v1.13.1 |
2022-10-02 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
The Warriors® |
v1.13.1 |
2022-10-02 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
The Warriors® |
v1.13.1 |
2022-09-18 |
ReadFromHardware: Invalid address 00000a00 near PC 00000a00 LR 00000a00 |
The Warriors® |
v1.13.1 |
2022-09-17 |
Unexpected mpeg first timestamp: bd06c28380 / 811862229888 |
The Warriors® |
v1.11.3 |
2022-09-16 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088f518c |