Recent logs - The Warriors®

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Game title Version Latest Report Message
The Warriors® v1.16.1 2023-09-18 Unexpected mpeg first timestamp: 1f39141a05c / 2145625677916
The Warriors® v1.16.1 2023-09-16 FS shader gen error: Bad replace blend eq (GLES: 0061d002:181c26b6)
The Warriors® v1.16.1 2023-09-16 FS shader gen error: Bad replace blend eq (GLES: 0061d802:181c26b6)
The Warriors® v1.16.1 2023-09-16 FS shader gen error: Bad replace blend eq (GLES: 0041d000:181c26b6)
The Warriors® v1.16.1 2023-09-16 Unknown GE command : ef15007a
The Warriors® v1.16.1 2023-09-16 Imm vertex used clip value, flags=150000
The Warriors® v1.16.1 2023-09-16 FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000000:12180000)
The Warriors® v1.16.1 2023-09-19 FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000082:12180000)
The Warriors® v1.7.4 2023-09-08 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=0, text=0
The Warriors® v1.15.4 2023-09-08 Unknown GE command : 591b7a4c
The Warriors® v1.11.3 2023-09-05 Unexpected mpeg first timestamp: 1fa8f410072 / 2175656853618
The Warriors® v1.15.4 2023-09-01 Unexpected mpeg first timestamp: 4e08641a083 / 5362371633283
The Warriors® v1.11.3 2023-08-29 Unexpected mpeg first timestamp: cd31ec28380 / 14100893696896
The Warriors® v1.15.4 2023-08-29 MIPSCompileOp: Invalid instruction 41357e90
The Warriors® v1.15.3 2023-08-26 Unaligned icache invalidation of bdffaefd (be000000 + -20739) at PC=000103a0
The Warriors® v1.15.3 2023-08-26 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a59374
The Warriors® v1.15.4 2023-08-20 Unexpected mpeg first timestamp: d900bc3add6 / 14912323825110
The Warriors® v1.15.4 2023-08-19 sceKernelCreateThread(name=layout): unsupported attributes 00000006
The Warriors® v1.15.4 2023-08-19 sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006
The Warriors® v1.15.4 2023-08-19 sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006
The Warriors® v1.15.4 2023-08-19 sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006
The Warriors® v1.15.4 2023-08-19 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006
The Warriors® v1.15.4 2023-08-19 sceKernelCreateThread(name=system): unsupported attributes 00000006
The Warriors® v1.15.4 2023-08-19 Waiting thread for 20 that was already waiting for 20
The Warriors® v1.15.4 2023-08-15 Jump to invalid address: 039215c0
The Warriors® v1.15.4 2023-08-08 ReadFromHardware: Invalid address 00000000 near PC 088b0ab0 LR 088b0a84
The Warriors® v1.15.4 2023-08-08 WriteToHardware: Invalid address 00000000 near PC 08b8bd20 LR 08b8bd00
The Warriors® v1.15.4 2023-08-08 Unexpected mpeg first timestamp: 5f70cc28380 / 6558629135232
The Warriors® v1.15.4 2023-07-26 WriteToHardware: Invalid address 00000008 near PC 08aab938 LR 08aab8bc
The Warriors® v1.15.4 2023-07-26 ReadFromHardware: Invalid address 00000008 near PC 08aab8cc LR 08aab8bc
The Warriors® v1.7.4 2023-09-08 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2
The Warriors® v1.15.4 2023-07-09 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1
The Warriors® v1.15.4 2023-07-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
The Warriors® v1.15.4 2023-06-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
The Warriors® v1.15.4 2023-06-09 Video out requested, not supported: mode=0 size=512,272
The Warriors® v1.10.3-1192-g575ae376a 2023-05-30 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:1: '<' : Syntax error: syntax error ERROR: 1 compilation errors. No code generated. thin3d P0_��0_�L_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; void main() { gl_FragColor = oColor0; }
The Warriors® v1.15.4 2023-09-02 ReadFromHardware: Invalid address ffffffff near PC ffffffff LR 088ce330
The Warriors® v1.14.4 2023-04-20 Unknown GetPointerWrite 00000000 PC 08a8912c LR 08a89150
The Warriors® v1.14.4 2023-04-14 ReadFromHardware: Invalid address 183f029b near PC 183f029b LR 088ce330
The Warriors® v1.15.4 2023-05-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
The Warriors® v1.15.4 2023-05-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
The Warriors® v1.6.3 2023-04-06 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0001d802 Tex LM TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; if (v.a < 0.002) discard; fragColor0 = v; } vs: 01070000:00000919 HWX C T LM Tex Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
The Warriors® v1.14.1 2023-04-03 UI scissor out of bounds in TouchControlLayoutScreen: 115,1017-125,1641 / 544,1208
The Warriors® v1.14.1 2023-04-03 UI scissor out of bounds in TouchControlLayoutScreen: 24,0-91,2685 / 544,1208
The Warriors® v1.14.1 2023-04-03 UI scissor out of bounds in TouchControlLayoutScreen: 447,37-2211,202 / 1208,544
The Warriors® v1.14.1 2023-04-02 UI scissor out of bounds in GameSettingsScreen: 282,0-992,544 / 1208,544
The Warriors® v1.14.2 2023-04-02 UI scissor out of bounds in MainScreen: 63,0-1339,817 / 1813,816
The Warriors® v1.14.4 2023-03-27 Unknown GetPointer 00000000 PC 00000000 LR 0881458c
The Warriors® v1.6.3 2023-04-02 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
The Warriors® v1.6.3 2023-04-02 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
The Warriors® v1.14.4 2023-03-09 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/MEMST.CPK, 09fff000, 00000002)
The Warriors® v1.14.4 2023-03-09 sceIoChstat: change attr to 0000 requested
The Warriors® v1.6.3 2023-04-06 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00a1d802 Tex LM Fog 2x TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; if (v.a < 0.002) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01070000:0000091d HWX C T LM Fog Tex Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
The Warriors® v1.14.4 2023-02-11 Jump to invalid address: 03a80c40
The Warriors® v1.14.4 2023-02-11 Branch in Jump delay slot at 08e91960 in block starting at 08e91960
The Warriors® v1.14.4 2023-02-11 Jump to invalid address: 030c8960
The Warriors® v1.13.2-1944-g3e481634a 2023-06-15 Failed to read valid video stream data from header
The Warriors® v1.14.4 2023-01-26 Unexpected mpeg first timestamp: df32b43420a / 15338054042122
The Warriors® v1.14.4 2023-01-26 Unexpected mpeg first timestamp: e0c2fbf0000 / 15445503442944
The Warriors® v1.14.4 2023-01-26 Unexpected mpeg first timestamp: e7ebc43f5ad / 15937487238573
The Warriors® v1.14.4 2023-01-23 __KernelStopThread: thread 357 does not exist (helper deleted)
The Warriors® v1.14 2023-01-22 UI scissor out of bounds in GameSettingsScreen: 252,0-1192,720 / 1380,720
The Warriors® v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 1300,20-600,1060 / 1080,1920
The Warriors® v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,128-1280,952 / 1080,1920
The Warriors® v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,0-1280,1080 / 1080,1920
The Warriors® v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,0-1280,128 / 1080,1920
The Warriors® v1.11.2 2023-01-06 An uneaten prefix at end of block: 0840001c
The Warriors® v1.11.2 2023-01-06 Jump to invalid address: 00000080
The Warriors® v1.13.2 2023-01-06 Unknown GetPointer 00000003 PC 00000003 LR 00000003
The Warriors® v1.13.2 2023-01-06 ReadFromHardware: Invalid address 00001600 near PC 00001600 LR 00001600
The Warriors® v1.13.2 2023-01-06 Unknown GetPointer 00000600 PC 00000600 LR 00000600
The Warriors® v1.13.2 2023-01-06 ReadFromHardware: Invalid address 00000600 near PC 00000600 LR 00000600
The Warriors® v1.14.1 2023-01-06 UI scissor out of bounds in GameSettingsScreen: 280,0-1187,720 / 1384,720
The Warriors® v1.14.1 2023-01-02 Unexpected mpeg first timestamp: 9d0b7d3d169 / 10792041959785
The Warriors® v1.14.1 2023-01-02 Unexpected mpeg first timestamp: 2600d21f2d3 / 2611560444627
The Warriors® v1.13.2 2022-12-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1
The Warriors® v1.13.2 2022-12-25 sceNetAdhocMatchingInit(9816) at 088fc4e8
The Warriors® v1.13.2 2022-12-25 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
The Warriors® v1.13.2 2022-12-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2
The Warriors® v1.13.2 2022-12-17 Unknown GE command : fe554e46
The Warriors® v1.13.2 2022-12-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 14
The Warriors® v1.13.2 2022-12-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632
The Warriors® v1.13.2 2022-12-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816
The Warriors® v1.13.2 2022-11-30 Branch in JumpReg delay slot at 08fca08c in block starting at 08fca044
The Warriors® v1.13.2 2022-11-19 Unexpected mpeg first timestamp: 7f9d57afaac / 8769609857708
The Warriors® v1.12.3 2022-11-15 GE Interrupt: newState might be 1
The Warriors® v1.12.3 2022-11-15 GE Interrupt: newState might be 0
The Warriors® v1.13.2 2022-12-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
The Warriors® v1.13.2 2022-12-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280
The Warriors® v1.13.2 2022-10-18 Unknown GetPointer 00000002 PC 00000002 LR 00000002
The Warriors® v1.13.2 2022-10-13 Unexpected mpeg first timestamp: c698b3e9e48 / 13647447236168
The Warriors® v1.15.4 2023-05-31 sceUtilityMsgDialogInitStart: invalid status
The Warriors® v1.13.1 2022-10-02 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
The Warriors® v1.13.1 2022-10-02 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
The Warriors® v1.13.1 2022-10-02 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
The Warriors® v1.13.1 2022-10-02 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
The Warriors® v1.13.1 2022-10-02 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
The Warriors® v1.13.1 2022-09-18 ReadFromHardware: Invalid address 00000a00 near PC 00000a00 LR 00000a00
The Warriors® v1.13.1 2022-09-17 Unexpected mpeg first timestamp: bd06c28380 / 811862229888
The Warriors® v1.11.3 2022-09-16 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088f518c