Recent logs - The Warriors®

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
The Warriors® v1.12.2 2021-10-22 ReadFromHardware: Invalid address 0000001c near PC 0896d75c LR 0896d75c
The Warriors® v1.11.3 2021-10-05 MPEG user data found
The Warriors® v1.11.3 2021-09-29 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
The Warriors® v1.11.3 2021-09-25 MFIC instruction hit (70020024) at 08826a54
The Warriors® v1.11.3 2021-09-20 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 089868b8
The Warriors® v1.11.3 2021-09-18 Branch in Jump delay slot at 08f41820 in block starting at 08f3f8fc
The Warriors® v1.11.3 2021-09-18 Branch in Jump delay slot at 08f41750 in block starting at 08f3f8fc
The Warriors® v1.11.3 2021-09-18 Branch in Jump delay slot at 08f41680 in block starting at 08f3f8fc
The Warriors® v1.11.3 2021-09-18 Branch in Jump delay slot at 08f414f0 in block starting at 08f3f8fc
The Warriors® v1.11.3 2021-09-18 Branch in Jump delay slot at 08f410d0 in block starting at 08f3f8fc
The Warriors® v1.11.3 2021-09-18 Branch in Jump delay slot at 08f40d80 in block starting at 08f3f8fc
The Warriors® v1.11.3 2021-09-18 Branch in Jump delay slot at 08f40cb0 in block starting at 08f3f8fc
The Warriors® v1.11.3 2021-09-18 Jump to invalid address: 030c5be0
The Warriors® v1.11.3 2021-09-18 Branch in Jump delay slot at 08f40be0 in block starting at 08f3f8fc
The Warriors® v1.11.3 2021-09-18 Jump to invalid address: 030c5ae0
The Warriors® v1.11.3 2021-09-18 Branch in Jump delay slot at 08f40a50 in block starting at 08f3f8fc
The Warriors® v1.11.3 2021-09-18 MIPSCompileOp: Invalid instruction 00000101
The Warriors® v1.11.3 2021-09-18 Jump to invalid address: 030dcf60
The Warriors® v1.11.3 2021-09-18 Branch in Jump delay slot at 08f40630 in block starting at 08f3f8fc
The Warriors® v1.11.3 2021-09-18 Branch in Jump delay slot at 08f40240 in block starting at 08f3f8fc
The Warriors® v1.11.3 2021-09-18 Branch in Jump delay slot at 08f3fe70 in block starting at 08f3f8fc
The Warriors® v1.11.3 2021-09-18 Jump to invalid address: 030dc4a0
The Warriors® v1.11.3 2021-09-18 Jump to invalid address: 030c20b0
The Warriors® v1.11.3 2021-09-18 Branch in Jump delay slot at 08f3faa0 in block starting at 08f3f8fc
The Warriors® v1.11.3 2021-09-18 Jump to invalid address: 030c1f40
The Warriors® v1.11.3 2021-09-18 An uneaten prefix at end of block: 0001003f
The Warriors® v1.11.3 2021-09-18 MIPSCompileOp: Invalid instruction 0020083a
The Warriors® v1.11.3 2021-09-18 An uneaten prefix at end of block: 0001006f
The Warriors® v1.11.3 2021-09-18 MIPSCompileOp: Invalid instruction 06dd1f3f
The Warriors® v1.11.3 2021-09-18 MIPSCompileOp: Invalid instruction 021dfabe
The Warriors® v1.11.3 2021-09-18 MIPSCompileOp: Invalid instruction ee6feebf
The Warriors® v1.11.3 2021-09-18 Jump to invalid address: 00ebc8f8
The Warriors® v1.11.3 2021-09-18 MIPSCompileOp: Invalid instruction ee5fc8bf
The Warriors® v1.11.3 2021-09-18 Jump to invalid address: 00ebc8fc
The Warriors® v1.11.3 2021-09-18 Branch in Jump delay slot at 0001004b in block starting at 00010003
The Warriors® v1.11.3 2021-09-18 Jump to invalid address: 0c68d0f8
The Warriors® v1.11.3 2021-09-18 Jump to invalid address: 0c77c4fc
The Warriors® v1.11.3 2021-09-18 MIPSCompileOp: Invalid instruction 0000003f
The Warriors® v1.11.3 2021-09-15 80630006=sceAtracSetHalfwayBufferAndGetID(08414400, 0000da20, 00020000): invalid RIFF header
The Warriors® v1.11.3 2021-09-15 80630006=sceAtracSetHalfwayBufferAndGetID(08414400, 00007a10, 00020000): invalid RIFF header
The Warriors® v1.11.3 2021-09-15 80630006=sceAtracSetHalfwayBufferAndGetID(08414400, 00005150, 00020000): invalid RIFF header
The Warriors® v1.11.3 2021-09-15 80630006=sceAtracSetHalfwayBufferAndGetID(08414400, 000075b0, 00020000): invalid RIFF header
The Warriors® v1.11.3 2021-09-15 80630006=sceAtracSetHalfwayBufferAndGetID(08414400, 00004e40, 00020000): invalid RIFF header
The Warriors® v1.11.3 2021-09-15 80630006=sceAtracSetHalfwayBufferAndGetID(08414400, 0000c000, 00020000): invalid RIFF header
The Warriors® v1.11.3 2021-09-15 80630006=sceAtracSetHalfwayBufferAndGetID(08414400, 00010000, 00020000): invalid RIFF header
The Warriors® v1.11.3 2021-09-15 80630006=sceAtracSetHalfwayBufferAndGetID(08414400, 00007b61, 00020000): invalid RIFF header
The Warriors® v1.11.3 2021-09-12 MIPSCompileOp: Invalid instruction 0005ee05
The Warriors® v1.11.3 2021-09-12 MIPSCompileOp: Invalid instruction 00005901
The Warriors® v1.11.3 2021-09-12 MIPSCompileOp: Invalid instruction 01900228
The Warriors® v1.11.3 2021-09-12 MIPSCompileOp: Invalid instruction 043d1f01
The Warriors® v1.11.3 2021-09-12 MIPSCompileOp: Invalid instruction 041b0100
The Warriors® v1.11.3 2021-09-12 MIPSCompileOp: Invalid instruction 00001801
The Warriors® v1.11.3 2021-09-09 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
The Warriors® v1.11.3 2021-09-09 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
The Warriors® v1.11.3 2021-09-08 Unexpected mpeg first timestamp: 8f21d411f85 / 9835965915013
The Warriors® v1.11.3 2021-09-08 Unexpected mpeg first timestamp: f8f0422382 / 1069182755714
The Warriors® v1.11.3 2021-09-08 Unexpected mpeg first timestamp: 59ac2080000 / 6162238406656
The Warriors® v1.11.3 2021-09-08 Unexpected mpeg first timestamp: f8f042016d / 1069182746989
The Warriors® v1.11.3 2021-09-02 sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1
The Warriors® v1.12.2 2021-10-11 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888)
The Warriors® v1.12.2 2021-10-11 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
The Warriors® v1.11.3 2021-08-18 Unexpected mpeg first timestamp: e746b064460 / 15893174568032
The Warriors® v1.11.3 2021-08-10 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088fcfd8
The Warriors® v1.11.3 2021-08-09 ReadFromHardware: Invalid address 001857ea near PC 001857ea LR 088eb528
The Warriors® v1.11.3 2021-07-31 Branch in Jump delay slot at 08804dfc in block starting at 08804df4
The Warriors® v1.11.3 2021-07-31 MIPSCompileOp: Invalid instruction 00000005
The Warriors® v1.11.3 2021-07-31 Jump to invalid address: 03eef940
The Warriors® v1.11.3 2021-07-31 Branch in Jump delay slot at 08ec23c8 in block starting at 08ec23a0
The Warriors® v1.11.3 2021-07-31 Jump to invalid address: 03eef1c0
The Warriors® v1.11.3 2021-07-31 Jump to invalid address: 0e5df3e4
The Warriors® v1.11.3 2021-07-31 Jump to invalid address: 030d6280
The Warriors® v1.11.3 2021-07-31 Branch in Jump delay slot at 08804f54 in block starting at 08804f28
The Warriors® v1.11.3 2021-07-23 Unknown GE command : fe080808
The Warriors® v1.11.3 2021-07-21 Jump to invalid address: 03a3fe40
The Warriors® v1.11.3 2021-07-21 Jump to invalid address: 00474000
The Warriors® v1.11.3 2021-10-03 MIPSCompileOp: Invalid instruction 000000ff
The Warriors® v1.11.3 2021-09-18 ReadFromHardware: Invalid address 00000003 near PC 00000003 LR 00000003
The Warriors® v1.11 2021-07-16 Unknown GetPointer 00000000 PC 08938384 LR 0893837c
The Warriors® v1.11.3 2021-09-27 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 089d43d8
The Warriors® v1.10 2021-07-07 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
The Warriors® v1.10 2021-07-07 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
The Warriors® v1.10 2021-07-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
The Warriors® v1.11.3 2021-06-23 Unknown GE command : 03c02021
The Warriors® v1.9.4 2021-06-16 Render to area containing texture at 04161800 +64x0
The Warriors® v1.9.4 2021-06-16 Rendering to framebuffer offset: 04161800 +64x0
The Warriors® v1.6.3-432-gfd6c3145d 2021-06-12 Error in shader program link: info: (unknown reason) fs: 00000000:0021d822 Tex TexAlpha LM Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770400:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:1 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
The Warriors® v1.6.3-432-gfd6c3145d 2021-06-12 Error in shader program link: info: (unknown reason) fs: 00000000:0021d822 Tex TexAlpha LM Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01f74400:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
The Warriors® v1.11.3 2021-10-22 Unknown GetPointer 00000000 PC 088e0708 LR 08aac414
The Warriors® v1.11.3 2021-05-26 Unexpected mpeg first timestamp: df37441e0c8 / 15339278688456
The Warriors® v1.11.3 2021-05-20 Unknown GE command : 4f6b636f
The Warriors® v1.11.3 2021-05-06 Unknown GetPointer 00000000 PC 08aab8bc LR 08aab8bc
The Warriors® v1.11.3 2021-05-04 Unexpected mpeg first timestamp: e2c2fbf0000 / 15582942396416
The Warriors® v1.11.3 2021-05-04 Unexpected mpeg first timestamp: 9f308c28380 / 10939428668288
The Warriors® v1.11.3 2021-05-01 Unexpected mpeg first timestamp: bfa8341206c / 13170571812972
The Warriors® v1.11.3 2021-04-27 Jump to invalid address: 012e8cfc
The Warriors® v1.11.3 2021-04-27 Branch in Jump delay slot at 08e90174 in block starting at 08e90000
The Warriors® v1.11.3 2021-04-27 Branch in Jump delay slot at 08e90170 in block starting at 08e90000
The Warriors® v1.11.3 2021-04-27 Jump to invalid address: 03a40740
The Warriors® v1.11.3 2021-04-27 Jump to invalid address: 0117f640
The Warriors® v1.11.3 2021-04-27 Branch in Jump delay slot at 08e90144 in block starting at 08e90000