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| Game title |
Version |
Latest Report |
Message |
| The Warriors® |
v1.17.1 |
2026-07-26 |
Unexpected mpeg first timestamp: 99575761496 / 10537525449878 |
| The Warriors® |
v1.17.1 |
2026-07-26 |
Unexpected mpeg first timestamp: 4f6beb5c255 / 5457808048725 |
| The Warriors® |
v1.5.4-956-ga3bbe8791 |
2026-07-20 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:0021d822 Tex TexAlpha LM Fog TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01370000:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| The Warriors® |
v1.5.4-956-ga3bbe8791 |
2026-07-20 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:0021d822 Tex TexAlpha LM Fog TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01770400:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:1 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| The Warriors® |
v1.14.1 |
2026-03-01 |
UI scissor out of bounds in ScreenshotViewScreen: 120,575-600,560 / 1612,720 |
| The Warriors® |
v1.14.1 |
2026-03-01 |
UI scissor out of bounds in ScreenshotViewScreen: 467,179-634,515 / 720,1612 |
| The Warriors® |
v1.14.1 |
2026-03-01 |
UI scissor out of bounds in GamePauseScreen: 433,26-267,1586 / 1612,720 |
| The Warriors® |
v1.14.1 |
2026-03-01 |
UI scissor out of bounds in GamePauseScreen: 80,26-340,1586 / 1612,720 |
| The Warriors® |
v1.14.1 |
2026-03-01 |
UI scissor out of bounds in GamePauseScreen: 1192,106-400,614 / 720,1612 |
| The Warriors® |
v1.14.1 |
2026-03-01 |
UI scissor out of bounds in GamePauseScreen: 0,106-1179,614 / 720,1612 |
| The Warriors® |
v1.9.4 |
2026-02-04 |
WriteToHardware: Invalid address 00000482 near PC 089cc518 LR 08a976f4 |
| The Warriors® |
v1.19.3 |
2026-01-02 |
Unexpected mpeg first timestamp: 1f623c28380 / 2156673532800 |
| The Warriors® |
v1.18.1 |
2025-12-10 |
80420014=__sceSasCore(08f51800, 6ebd4bc0): invalid address |
| The Warriors® |
v1.18.1 |
2025-12-10 |
80420014=__sceSasCore(08f51800, 6ebd43c0): invalid address |
| The Warriors® |
v1.17.1 |
2025-10-15 |
Unexpected mpeg first timestamp: cb30bc28380 / 13963135976320 |
| The Warriors® |
v1.18.1 |
2025-12-10 |
Jump to invalid address: 06875a80 |
| The Warriors® |
v1.18.1 |
2025-12-10 |
Branch in JumpReg delay slot at 08bf4e98 in block starting at 08bf4e94 |
| The Warriors® |
v1.18.1 |
2025-12-10 |
Branch in Jump delay slot at 08bf4e94 in block starting at 08bf4e94 |
| The Warriors® |
v1.18.1 |
2025-12-10 |
Jump to invalid address: 025a5130 |
| The Warriors® |
v1.18.1 |
2025-10-04 |
80420014=__sceSasCore(08f51800, 6ebd23c0): invalid address |
| The Warriors® |
v1.18.1 |
2025-10-04 |
80420014=__sceSasCore(08f51800, 6ebd1bc0): invalid address |
| The Warriors® |
v1.19.3 |
2025-09-29 |
Unexpected mpeg first timestamp: 8d087412010 / 9691715411984 |
| The Warriors® |
v1.19.3 |
2025-07-17 |
Branch in JumpReg delay slot at 04051000 in block starting at 04050c00 |
| The Warriors® |
v1.18.1 |
2025-06-07 |
Block transfer invalid: 7c222b20/0 -> 15000000/0, 580x952x2 (0,0)->(78,204) |
| The Warriors® |
v1.18.1 |
2025-06-05 |
Imm vertex used clip value, flags=444000 |
| The Warriors® |
v1.18.1 |
2025-06-05 |
Block transfer invalid: 00000000/0 -> 00000000/0, 334x479x2 (0,0)->(0,0) |
| The Warriors® |
v1.18.1 |
2025-06-05 |
Imm vertex used fog |
| The Warriors® |
v1.18.1 |
2025-06-05 |
Drawing region rate add non-zero: 0288, 0255 of 0011, 0062 |
| The Warriors® |
v1.18.1 |
2025-06-04 |
Block transfer invalid: 00152120/0 -> a1288710/190, 605x688x2 (0,0)->(405,677) |
| The Warriors® |
v1.18.1 |
2025-05-31 |
sceGeListEnqueue: invalid address 08e8d6a7 |
| The Warriors® |
v1.18.1 |
2025-05-31 |
80420014=__sceSasCoreWithMix(08f51800, 3e484000, 0, 0): invalid address |
| The Warriors® |
v1.9.4 |
2025-05-18 |
Unexpected mpeg first timestamp: be99ec51de0 / 13098019003872 |
| The Warriors® |
v1.18 |
2025-05-17 |
MIPSCompileOp: Invalid instruction b749ee94 |
| The Warriors® |
v1.11.3 |
2025-04-30 |
Branch in Jump delay slot at 08f41b70 in block starting at 08f3faa8 |
| The Warriors® |
v1.11.3 |
2025-04-30 |
Branch in Jump delay slot at 08f41820 in block starting at 08f3faa8 |
| The Warriors® |
v1.11.3 |
2025-04-30 |
Branch in Jump delay slot at 08f41750 in block starting at 08f3faa8 |
| The Warriors® |
v1.11.3 |
2025-04-30 |
Branch in Jump delay slot at 08f41680 in block starting at 08f3faa8 |
| The Warriors® |
v1.11.3 |
2025-04-30 |
Branch in Jump delay slot at 08f414f0 in block starting at 08f3faa8 |
| The Warriors® |
v1.11.3 |
2025-04-30 |
Branch in Jump delay slot at 08f410d0 in block starting at 08f3faa8 |
| The Warriors® |
v1.11.3 |
2025-04-30 |
Branch in Jump delay slot at 08f40d80 in block starting at 08f3faa8 |
| The Warriors® |
v1.11.3 |
2025-04-30 |
Branch in Jump delay slot at 08f40cb0 in block starting at 08f3faa8 |
| The Warriors® |
v1.11.3 |
2025-04-30 |
Branch in Jump delay slot at 08f40be0 in block starting at 08f3faa8 |
| The Warriors® |
v1.11.3 |
2025-04-30 |
Branch in Jump delay slot at 08f40a50 in block starting at 08f3faa8 |
| The Warriors® |
v1.11.3 |
2025-04-30 |
Branch in Jump delay slot at 08f40630 in block starting at 08f3faa8 |
| The Warriors® |
v1.11.3 |
2025-04-30 |
Branch in Jump delay slot at 08f40240 in block starting at 08f3faa8 |
| The Warriors® |
v1.11.3 |
2025-04-30 |
Branch in Jump delay slot at 08f3fe70 in block starting at 08f3faa8 |
| The Warriors® |
v1.18.1 |
2025-04-30 |
Unexpected mpeg first timestamp: 327000000 / 13539213312 |
| The Warriors® |
v1.18.1 |
2025-04-20 |
Unexpected mpeg first timestamp: debc53d6b2a / 15306277612330 |
| The Warriors® |
v1.14.2 |
2025-04-09 |
UI scissor out of bounds in DisplayLayoutScreen: 0,0-480,721 / 1600,720 |
| The Warriors® |
v1.14.2 |
2025-04-09 |
UI scissor out of bounds in DisplayLayoutScreen: 1201,0-343,721 / 1600,720 |
| The Warriors® |
v1.11.3 |
2025-04-08 |
Unknown GE command : 1195a4a4 |
| The Warriors® |
v1.18.1 |
2025-03-28 |
MIPSCompileOp 696d616e failed |
| The Warriors® |
v1.18.1 |
2025-03-28 |
Branch in Jump delay slot at 08f884c0 in block starting at 08f884b0 |
| The Warriors® |
v1.18.1 |
2025-03-28 |
Branch in Jump delay slot at 08f884d8 in block starting at 08f884b0 |
| The Warriors® |
v1.18.1 |
2025-03-28 |
MIPSCompileOp: Invalid instruction 74636553 |
| The Warriors® |
v1.18.1 |
2025-03-28 |
Jump to invalid address: 03e213c0 |
| The Warriors® |
v1.18.1 |
2025-03-28 |
Jump to invalid address: 04d43000 |
| The Warriors® |
v1.18.1 |
2025-03-28 |
Jump to invalid address: 03e21240 |
| The Warriors® |
v1.18.1 |
2025-03-28 |
Jump to invalid address: 03d60000 |
| The Warriors® |
v1.18.1 |
2025-03-28 |
Jump to invalid address: 03e20e40 |
| The Warriors® |
v1.18.1 |
2025-03-28 |
Jump to invalid address: 07bb0ffc |
| The Warriors® |
v1.18.1 |
2025-03-28 |
MIPSCompileOp: Invalid instruction 79442d6c |
| The Warriors® |
v1.18.1 |
2025-03-28 |
Branch in Jump delay slot at 08f884c4 in block starting at 08f884b0 |
| The Warriors® |
v1.18.1 |
2025-03-28 |
Branch in Jump delay slot at 08f884c8 in block starting at 08f884b0 |
| The Warriors® |
v1.18 |
2025-03-23 |
MIPSCompileOp: Invalid instruction b7100448 |
| The Warriors® |
v1.18 |
2025-03-23 |
MIPSCompileOp: Invalid instruction b7d46f5e |
| The Warriors® |
v1.18 |
2025-03-23 |
MIPSCompileOp: Invalid instruction b7d06f8c |
| The Warriors® |
v1.18 |
2025-03-23 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08be02a8 |
| The Warriors® |
v1.18.1 |
2025-03-16 |
Unexpected mpeg first timestamp: 3ca61c384d4 / 4167758480596 |
| The Warriors® |
v1.18.1 |
2025-03-07 |
ReadFromHardware: Invalid address 00000c00 near PC 00000c00 LR 00000c00 |
| The Warriors® |
v1.18.1 |
2025-03-06 |
Unexpected mpeg first timestamp: 9598341a0f6 / 10280058855670 |
| The Warriors® |
v1.20.4 |
2026-05-23 |
sceKernelCreateThread(name=TheWarriors.PPSSPP.FusionMo): unsupported attributes 00000007, ignoring |
| The Warriors® |
v1.18.1 |
2025-02-11 |
MIPSCompileOp: Invalid instruction 412cf0a4 |
| The Warriors® |
v1.18.1 |
2025-02-11 |
MIPSCompileOp: Invalid instruction 41072e0f |
| The Warriors® |
v1.18.1 |
2025-02-11 |
MIPSCompileOp: Invalid instruction 41b009c8 |
| The Warriors® |
v1.18.1 |
2025-02-11 |
MIPSCompileOp: Invalid instruction 41b9d78c |
| The Warriors® |
v1.18.1 |
2025-02-11 |
MIPSCompileOp: Invalid instruction 4026ac17 |
| The Warriors® |
v1.18.1 |
2025-02-11 |
ReadFromHardware: Invalid address 00001c6c near PC 04086514 LR c0000000 |
| The Warriors® |
v1.18.1 |
2025-02-11 |
MIPSCompileOp: Invalid instruction 41f32e4b |
| The Warriors® |
v1.18.1 |
2025-02-11 |
MIPSCompileOp: Invalid instruction 40b1e2fa |
| The Warriors® |
v1.18.1 |
2025-02-11 |
MIPSCompileOp: Invalid instruction 40e9953b |
| The Warriors® |
v1.18.1 |
2025-02-11 |
MIPSCompileOp: Invalid instruction 4026515d |
| The Warriors® |
v1.18.1 |
2025-02-11 |
MIPSCompileOp: Invalid instruction 40cc9e6c |
| The Warriors® |
v1.18.1 |
2025-02-11 |
MIPSCompileOp: Invalid instruction 41bd25c2 |
| The Warriors® |
v1.18.1 |
2025-02-11 |
MIPSCompileOp: Invalid instruction 4110ce2b |
| The Warriors® |
v1.18.1 |
2025-02-11 |
MIPSCompileOp: Invalid instruction 40f68878 |
| The Warriors® |
v1.18.1 |
2025-02-11 |
MIPSCompileOp: Invalid instruction 40cdf3a6 |
| The Warriors® |
v1.18.1 |
2025-02-11 |
MIPSCompileOp: Invalid instruction 41e96087 |
| The Warriors® |
v1.18.1 |
2025-02-11 |
MIPSCompileOp: Invalid instruction 41e46079 |
| The Warriors® |
v1.18.1 |
2025-02-11 |
MIPSCompileOp: Invalid instruction 41310267 |
| The Warriors® |
v1.18.1 |
2025-02-11 |
MIPSCompileOp: Invalid instruction 40ab2c7a |
| The Warriors® |
v1.18.1 |
2025-02-11 |
MIPSCompileOp: Invalid instruction 40e2cae6 |
| The Warriors® |
v1.18.1 |
2025-02-11 |
MIPSCompileOp: Invalid instruction 40c75b96 |
| The Warriors® |
v1.18.1 |
2025-02-11 |
MIPSCompileOp: Invalid instruction 40764b74 |
| The Warriors® |
v1.18.1 |
2025-02-11 |
MIPSCompileOp: Invalid instruction 40c09142 |
| The Warriors® |
v1.18.1 |
2025-02-11 |
MIPSCompileOp: Invalid instruction 40553d60 |
| The Warriors® |
v1.18.1 |
2025-02-11 |
MIPSCompileOp: Invalid instruction 4048e296 |
| The Warriors® |
v1.18.1 |
2025-02-11 |
MIPSCompileOp: Invalid instruction 407d53d4 |
| The Warriors® |
v1.18.1 |
2025-02-11 |
MIPSCompileOp: Invalid instruction 4036705c |
| The Warriors® |
v1.18.1 |
2025-02-06 |
MIPSCompileOp: Invalid instruction 402127a5 |