Recent logs - Tomb Raider: Anniversary™

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Game title Version Latest Report Message
Tomb Raider: Anniversary™ v1.8.0 2019-07-19 sceDmacMemcpy(dest=041b2000, src=093353f0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-07-19 sceDmacMemcpy(dest=0419c400, src=09cf7a80, size=66560): overlapping read
Tomb Raider: Anniversary™ v1.6.3-432-gfd6c3145d 2019-07-19 sceDmacMemcpy(dest=041b0c00, src=09549490, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-07-18 sceDmacMemcpy(dest=041f7400, src=09980570, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-07-16 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r2p1_05rel0 [Revision 96995]. 01f14844:00000b0c HWX C T N Fog Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:2 3: c:0 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir2) == 0.0 ? 0.0 : dot(normalize(u_lightdir2), toLight); if (angle >= u_lightangle_spotCoef2.x) { lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef2.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef2.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Posi
Tomb Raider: Anniversary™ v1.8.0 2019-07-16 sceDmacMemcpy(dest=041fe800, src=09997d00, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-07-14 sceDmacMemcpy(dest=041cf800, src=08db94a0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-07-13 sceDmacMemcpy(dest=041df800, src=095cb0f0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-07-13 sceDmacMemcpy(dest=0419c400, src=09539720, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-07-12 sceDmacMemcpy(dest=041d0400, src=091e4ed0, size=12288): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-07-12 sceDmacMemcpy(dest=041ed000, src=0922d4f0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-07-10 sceDmacMemcpy(dest=0419c400, src=09550b60, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-07-09 sceDmacMemcpy(dest=041fdc00, src=0983d980, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-07-07 ReadFromHardware: Invalid address 0a000000 near PC 08b17760 LR 08b151c0
Tomb Raider: Anniversary™ v1.8.0 2019-07-06 Unknown GetPointer 00000000 PC 08000000 LR 08000010
Tomb Raider: Anniversary™ v1.8.0 2019-07-05 sceDmacMemcpy(dest=041bc800, src=09280bc0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-07-01 sceDmacMemcpy(dest=041af800, src=09539730, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.5.3 2019-07-01 sceDmacMemcpy(dest=041bc800, src=0915d7b0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-07-01 sceDmacMemcpy(dest=041a0c00, src=091df260, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-07-01 sceDmacMemcpy(dest=041cec00, src=099f0f10, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-07-01 sceDmacMemcpy(dest=041cd400, src=097c3f20, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.5.3 2019-07-01 sceDmacMemcpy(dest=041b1000, src=08e436e0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.6.3-432-gfd6c3145d 2019-06-30 sceDmacMemcpy(dest=041cac00, src=091e430c, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-30 sceDmacMemcpy(dest=0419c400, src=09aaec10, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-30 sceDmacMemcpy(dest=041ac400, src=096b3380, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.5.3 2019-06-30 sceDmacMemcpy(dest=041e2400, src=094d9738, size=6144): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-30 sceDmacMemcpy(dest=041a4000, src=0938c1c0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-30 sceDmacMemcpy(dest=0419c400, src=091d6a90, size=12288): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-29 sceDmacMemcpy(dest=0419c400, src=09a3c880, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-29 sceDmacMemcpy(dest=041ad800, src=09aae570, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-29 sceDmacMemcpy(dest=041af000, src=09144770, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-07-18 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r2p1_05rel0 [Revision 96995]. 01f18444:00000b0c HWX C T N Fog Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:2 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir3) == 0.0 ? 0.0 : dot(normalize(u_lightdir3), toLight); if (angle >= u_lightangle_spotCoef3.x) { lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef3.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef3.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Posi
Tomb Raider: Anniversary™ v1.8.0 2019-06-28 sceDmacMemcpy(dest=041a0c00, src=09966f90, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-27 sceDmacMemcpy(dest=041c0000, src=0906f210, size=12288): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-27 sceDmacMemcpy(dest=041af800, src=095d9040, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-27 sceDmacMemcpy(dest=041a2400, src=098df4f8, size=6144): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-26 sceDmacMemcpy(dest=041d7800, src=09942ac0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-26 sceDmacMemcpy(dest=0419ec00, src=098a3d20, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.5.4 2019-06-25 sceDmacMemcpy(dest=041fe000, src=0952e550, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-25 sceDmacMemcpy(dest=041a3400, src=08dbb920, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-24 sceDmacMemcpy(dest=041a1800, src=08dcc990, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.7.5 2019-06-24 sceDmacMemcpy(dest=0419c400, src=096ecd10, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-24 sceDmacMemcpy(dest=0419ec00, src=093895f0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-24 sceDmacMemcpy(dest=0419d800, src=093895f0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-24 sceDmacMemcpy(dest=041a3400, src=091654b0, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-23 sceDmacMemcpy(dest=0419ec00, src=09b5efd8, size=7168): overlapping read
Tomb Raider: Anniversary™ v1.7.5 2019-06-23 sceDmacMemcpy(dest=041de000, src=091810d0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-23 sceDmacMemcpy(dest=041c2c00, src=09bec110, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.7.5 2019-06-23 sceDmacMemcpy(dest=041fec00, src=0952b5e0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-23 sceDmacMemcpy(dest=0419fc00, src=094ae9e0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.6.3 2019-06-22 sceDmacMemcpy(dest=0419e800, src=08df3c40, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.6.3 2019-06-22 sceDmacMemcpy(dest=041d4000, src=091e4ed0, size=12288): overlapping read
Tomb Raider: Anniversary™ v1.6.3 2019-06-22 sceDmacMemcpy(dest=041a9400, src=09637e00, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.6.3 2019-06-21 sceDmacMemcpy(dest=041b7400, src=09547440, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-21 sceDmacMemcpy(dest=041a1000, src=08dc1020, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-19 sceDmacMemcpy(dest=041e5c00, src=08e3fab0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-19 sceDmacMemcpy(dest=041e0400, src=0923a780, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.7.4 2019-06-18 sceDmacMemcpy(dest=041e9000, src=09b12660, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.7.4 2019-06-18 sceDmacMemcpy(dest=041a9c00, src=09428f20, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-18 sceDmacMemcpy(dest=041fac00, src=09541350, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-18 sceDmacMemcpy(dest=041d2000, src=09a16c40, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-17 sceDmacMemcpy(dest=041aa000, src=08db94a0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-17 sceDmacMemcpy(dest=041ad400, src=09479a40, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-17 sceDmacMemcpy(dest=0419d800, src=098729d0, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-17 sceDmacMemcpy(dest=041f7800, src=09a6e8a0, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-16 sceDmacMemcpy(dest=041bec00, src=08e36198, size=6144): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-16 sceDmacMemcpy(dest=041ee000, src=096b9540, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-16 sceDmacMemcpy(dest=041d1000, src=0961bd70, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-15 sceDmacMemcpy(dest=041d6c00, src=09556240, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-15 sceDmacMemcpy(dest=041a5400, src=095b8130, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-15 sceDmacMemcpy(dest=041a6800, src=092140e0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-15 sceDmacMemcpy(dest=041f5000, src=09752c80, size=33792): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-15 sceDmacMemcpy(dest=041a6800, src=08e1f610, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-15 sceDmacMemcpy(dest=041fe800, src=095b8130, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-15 sceDmacMemcpy(dest=041da800, src=097f0d70, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-15 sceDmacMemcpy(dest=041dc800, src=091fa430, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-15 sceDmacMemcpy(dest=041b0000, src=094a8980, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-14 sceDmacMemcpy(dest=041bc400, src=08df1730, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-14 sceDmacMemcpy(dest=041a7800, src=08e1f610, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-14 sceDmacMemcpy(dest=041bd000, src=092140e0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-14 sceDmacMemcpy(dest=041d6800, src=08d303b0, size=33792): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-14 sceDmacMemcpy(dest=041ad800, src=09534380, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-14 sceDmacMemcpy(dest=041b5400, src=0921f490, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-14 sceDmacMemcpy(dest=041ce800, src=094dabd0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-14 sceDmacMemcpy(dest=041bac00, src=0991b2b0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-14 sceDmacMemcpy(dest=0419d800, src=08dbb920, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-14 sceDmacMemcpy(dest=041c6800, src=0949aa20, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-13 sceDmacMemcpy(dest=041a7800, src=08dbb920, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-13 sceDmacMemcpy(dest=041c8400, src=095af3f0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-13 sceDmacMemcpy(dest=041f3000, src=08dbb920, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-13 sceDmacMemcpy(dest=041c2800, src=09536db0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-12 sceDmacMemcpy(dest=041a6400, src=09438070, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-12 sceDmacMemcpy(dest=041b8000, src=08e31200, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-12 sceDmacMemcpy(dest=041bcc00, src=08dbb920, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-12 sceDmacMemcpy(dest=041b4800, src=093e4910, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-11 sceDmacMemcpy(dest=041aa400, src=09b17e48, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-11 sceDmacMemcpy(dest=041aec00, src=09794150, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-11 sceDmacMemcpy(dest=041b4000, src=09418560, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-11 sceDmacMemcpy(dest=041c8400, src=093b90e0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-06-11 sceDmacMemcpy(dest=041c1c00, src=094dc910, size=9216): overlapping read