Recent logs - Tomb Raider: Anniversary™

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Game title Version Latest Report Message
Tomb Raider: Anniversary™ v1.8.0 2019-05-19 sceDmacMemcpy(dest=041b8000, src=08d2acb0, size=33792): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-19 sceDmacMemcpy(dest=041bcc00, src=095df030, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-18 sceDmacMemcpy(dest=041b3800, src=091654b0, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-17 sceDmacMemcpy(dest=041e8400, src=09520170, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-16 sceDmacMemcpy(dest=041a4400, src=091654b0, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-16 sceDmacMemcpy(dest=041b5c00, src=0998f3f0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-16 sceDmacMemcpy(dest=041a2000, src=0920dca0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-16 sceDmacMemcpy(dest=041b1000, src=0991f130, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-15 sceDmacMemcpy(dest=041f8000, src=098fb670, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-15 sceDmacMemcpy(dest=041c4400, src=09923550, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-14 sceDmacMemcpy(dest=041cb000, src=09609fe0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-14 sceDmacMemcpy(dest=0419d800, src=08dc1770, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-14 sceDmacMemcpy(dest=041f5000, src=09b23700, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-14 sceDmacMemcpy(dest=041c6c00, src=09bbfc9c, size=90112): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-13 sceDmacMemcpy(dest=041ae000, src=0967bb40, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-12 sceDmacMemcpy(dest=041b2800, src=0953bb20, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-10 sceDmacMemcpy(dest=0419d800, src=09578870, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-10 sceDmacMemcpy(dest=041e1000, src=09914df0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-09 ReadFromHardware: Invalid address 38638831 near PC 38638831 LR 08ab4c58
Tomb Raider: Anniversary™ v1.8.0 2019-05-09 ReadFromHardware: Invalid address 54a1f7c2 near PC 54a1f7c2 LR 08ab4c58
Tomb Raider: Anniversary™ v1.8.0 2019-05-09 sceDmacMemcpy(dest=041f5c00, src=09644310, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-09 sceDmacMemcpy(dest=041f6800, src=09541340, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-08 sceDmacMemcpy(dest=041b3c00, src=093b7240, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-08 sceDmacMemcpy(dest=041a4400, src=0966cd00, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-07 sceDmacMemcpy(dest=041ad000, src=09963d30, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-07 sceDmacMemcpy(dest=041e9800, src=091853c0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-06 sceDmacMemcpy(dest=041b9000, src=099e0eb0, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-06 sceDmacMemcpy(dest=041a4400, src=09690f50, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-06 sceDmacMemcpy(dest=041fc800, src=099fc8b0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-06 sceDmacMemcpy(dest=041f3000, src=09542c50, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-06 sceDmacMemcpy(dest=041bdc00, src=09461ba0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-18 sceDmacMemcpy(dest=041b4c00, src=08d2acb0, size=33792): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-05 sceDmacMemcpy(dest=041c1c00, src=0958c3b0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-05 sceDmacMemcpy(dest=041e4c00, src=099c44b0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-05 sceDmacMemcpy(dest=0419e800, src=097cccb0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-05 sceDmacMemcpy(dest=0419c400, src=08fe56a0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-04 sceDmacMemcpy(dest=041dc400, src=09b489b0, size=32768): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-03 sceDmacMemcpy(dest=041a7400, src=09c10630, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-03 sceDmacMemcpy(dest=041ac000, src=0985ad00, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-02 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel0 [Revision 96995]. 03710484:41400b1c HWX C T N Fog Tex Bones:6 Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 MatUp:1 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x >
Tomb Raider: Anniversary™ v1.8.0 2019-05-02 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel0 [Revision 96995]. 03710484:41800b1c HWX C T N Fog Tex Bones:7 Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 MatUp:1 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1; attribute mediump vec3 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || proj
Tomb Raider: Anniversary™ v1.8.0 2019-05-02 sceDmacMemcpy(dest=0419c400, src=0916d1f0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-05-01 sceDmacMemcpy(dest=0419c400, src=09734810, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-30 sceDmacMemcpy(dest=0419c400, src=09549490, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-30 sceDmacMemcpy(dest=041c1400, src=094c5e40, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-30 sceDmacMemcpy(dest=041aec00, src=097a2684, size=3072): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-30 sceDmacMemcpy(dest=041af000, src=0953c4a0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-30 sceDmacMemcpy(dest=041ef000, src=0991e5c0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-29 sceDmacMemcpy(dest=041b9000, src=09b133d0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-28 sceDmacMemcpy(dest=041a6800, src=09023290, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-26 sceDmacMemcpy(dest=041be800, src=0995b940, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-26 ReadFromHardware: Invalid address 000516a8 near PC 000516a8 LR 08ab4c58
Tomb Raider: Anniversary™ v1.8.0 2019-04-24 ReadFromHardware: Invalid address 40107d1f near PC 40107d1f LR 08ab4c58
Tomb Raider: Anniversary™ v1.8.0 2019-04-24 ReadFromHardware: Invalid address 00035dd0 near PC 00035dd0 LR 08ab4c58
Tomb Raider: Anniversary™ v1.8.0 2019-04-23 sceDmacMemcpy(dest=041ae800, src=09692d10, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-23 sceDmacMemcpy(dest=041cf000, src=08dcc990, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-23 sceDmacMemcpy(dest=0419d800, src=091e1ebc, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-21 sceDmacMemcpy(dest=041c4800, src=08fa5a70, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.7.5 2019-04-21 sceDmacMemcpy(dest=041c1c00, src=0917fc70, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-21 sceDmacMemcpy(dest=041c8c00, src=091ce300, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-21 sceDmacMemcpy(dest=041a6c00, src=091e4ec0, size=12288): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-20 sceDmacMemcpy(dest=041c1800, src=099dab90, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-20 sceDmacMemcpy(dest=041f7800, src=0959d0e0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-20 sceDmacMemcpy(dest=041cc800, src=08dbb920, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-18 sceDmacMemcpy(dest=0419c400, src=08dcc990, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.7.5 2019-04-18 sceDmacMemcpy(dest=041acc00, src=098c26a0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.7.1 2019-04-17 sceDmacMemcpy(dest=041b3000, src=09936240, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.7.1 2019-04-17 MIPSCompileOp: Invalid instruction 42000000
Tomb Raider: Anniversary™ v1.7.1 2019-04-17 sceDmacMemcpy(dest=041a8c00, src=09b17a30, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-17 sceDmacMemcpy(dest=041c2000, src=09278f60, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-16 sceDmacMemcpy(dest=041edc00, src=0961ccf0, size=17408): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-16 sceDmacMemcpy(dest=0419c400, src=09361890, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-16 sceDmacMemcpy(dest=041eb000, src=08dcc990, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-15 sceDmacMemcpy(dest=041ca800, src=092636d0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-15 sceDmacMemcpy(dest=041ac800, src=0950c3b0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-15 sceDmacMemcpy(dest=041c6400, src=096349c0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-15 sceDmacMemcpy(dest=041cf800, src=08e21d00, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-15 sceDmacMemcpy(dest=041e5800, src=09359a40, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-15 sceDmacMemcpy(dest=041cf800, src=09ae7300, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-15 sceDmacMemcpy(dest=041db800, src=09ae7300, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-15 sceDmacMemcpy(dest=0419c400, src=0935ef00, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0-98-gb56c66e88 2019-04-14 sceDmacMemcpy(dest=041b4c00, src=08f388ec, size=231424): overlapping read
Tomb Raider: Anniversary™ v1.7.1 2019-04-17 sceDmacMemcpy(dest=041d2400, src=0971f590, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-14 sceDmacMemcpy(dest=041d3c00, src=09346d60, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.7.1 2019-04-14 sceDmacMemcpy(dest=041af000, src=091cc870, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.7.1 2019-04-14 sceDmacMemcpy(dest=041b8800, src=09a4d110, size=17408): overlapping read
Tomb Raider: Anniversary™ v1.7.1 2019-04-13 sceDmacMemcpy(dest=041e8c00, src=09ae69f0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.7.1 2019-04-13 sceDmacMemcpy(dest=041c8c00, src=097088a0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.7.1 2019-04-13 sceDmacMemcpy(dest=041a2000, src=09bcde10, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-12 sceDmacMemcpy(dest=0419e800, src=08e44af0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.5.4 2019-04-12 sceDmacMemcpy(dest=041cfc00, src=092212a0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-12 sceDmacMemcpy(dest=041d9000, src=099dbcd0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-11 sceDmacMemcpy(dest=041f8000, src=08e44af0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-11 sceDmacMemcpy(dest=041d6c00, src=096c85bc, size=138240): overlapping read
Tomb Raider: Anniversary™ v1.7.1 2019-04-11 sceDmacMemcpy(dest=041cf800, src=08dcc990, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.7.1 2019-04-11 sceDmacMemcpy(dest=041a6c00, src=097fa3a0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-11 sceDmacMemcpy(dest=0419c400, src=093dfbb0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-11 sceDmacMemcpy(dest=041c5400, src=08d2acb0, size=33792): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-04-11 sceDmacMemcpy(dest=0419c400, src=0957ae50, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.5.4 2019-04-11 sceDmacMemcpy(dest=041a7000, src=099b1720, size=5120): overlapping read