Recent logs - Tomb Raider: Anniversary™

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Game title Version Latest Report Message
Tomb Raider: Anniversary™ v1.17.4-1 2024-11-18 sceDmacMemcpy(dest=041c9800, src=09ae766c, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.18.1 2024-11-18 sceDmacMemcpy(dest=041cb800, src=0953f560, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-11-18 sceDmacMemcpy(dest=041b0c00, src=097dc260, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.18.1 2024-11-18 sceDmacMemcpy(dest=041fac00, src=091810d0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.17.4-1 2024-11-17 sceDmacMemcpy(dest=0419d800, src=098efb80, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2024-11-17 sceDmacMemcpy(dest=0419e800, src=09837510, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.18.1 2024-11-17 sceDmacMemcpy(dest=041ef000, src=0936dba0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.18.1 2024-11-16 sceDmacMemcpy(dest=0419c400, src=09ae7a10, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.18.1 2024-11-16 sceDmacMemcpy(dest=041a2000, src=09a04100, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-11-16 sceDmacMemcpy(dest=041c3800, src=09c02f90, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.17.4-1 2024-11-15 sceDmacMemcpy(dest=041f9400, src=09c338a0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.18.1-92-gfe6db07f0d 2024-11-15 sceDmacMemcpy(dest=041f2800, src=08d2acb0, size=33792): overlapping read
Tomb Raider: Anniversary™ v1.18.1 2024-11-15 sceDmacMemcpy(dest=041a1000, src=0987ffd0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.17.4-1 2024-11-14 sceDmacMemcpy(dest=041bc000, src=09a1b700, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.6.3 2024-11-14 sceDmacMemcpy(dest=041e5800, src=091f2eb8, size=86016): overlapping read
Tomb Raider: Anniversary™ v1.18.1 2024-11-14 sceDmacMemcpy(dest=041a0c00, src=099da180, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.17.4-1 2024-11-13 sceDmacMemcpy(dest=041b7400, src=09bf0970, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.6.3 2024-11-13 sceDmacMemcpy(dest=041a2000, src=09854010, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.18.1 2024-11-13 sceDmacMemcpy(dest=041c3000, src=092e8430, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-11-13 sceDmacMemcpy(dest=041d6c00, src=093295e0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.18.1 2024-11-13 sceDmacMemcpy(dest=041f9000, src=095653b0, size=17408): overlapping read
Tomb Raider: Anniversary™ v1.17.4-1 2024-11-12 sceDmacMemcpy(dest=041ab400, src=08db6f40, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.18.1 2024-11-12 sceDmacMemcpy(dest=041b3c00, src=08dc1770, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.18.1 2024-11-12 sceDmacMemcpy(dest=041b9000, src=09b43000, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.18.1 2024-11-11 sceDmacMemcpy(dest=041b2c00, src=094df430, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.18.1 2024-11-11 sceDmacMemcpy(dest=041e9400, src=098ec960, size=33792): overlapping read
Tomb Raider: Anniversary™ v1.18.1 2024-11-11 sceDmacMemcpy(dest=041bfc00, src=09aeaff0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.18.1 2024-11-11 sceDmacMemcpy(dest=041cc800, src=093da850, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.18.1 2024-11-11 sceDmacMemcpy(dest=0419fc00, src=092a7fc0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.18.1 2024-11-11 sceDmacMemcpy(dest=041ea400, src=090801c0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.13.2 2024-11-10 sceDmacMemcpy(dest=041d1000, src=09740bc0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.13.2 2024-11-10 sceDmacMemcpy(dest=041c4000, src=091810d0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.17.4-1 2024-11-09 sceDmacMemcpy(dest=041a6c00, src=09365f80, size=17408): overlapping read
Tomb Raider: Anniversary™ v1.17.4-1 2024-11-08 sceDmacMemcpy(dest=041dbc00, src=095376f0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.18.1 2024-11-08 sceDmacMemcpy(dest=041fcc00, src=097debf0, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.18.1 2024-11-08 sceDmacMemcpy(dest=041b6000, src=09953e30, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.18.1 2024-11-08 sceDmacMemcpy(dest=041dd400, src=09b8d960, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.18.1 2024-11-08 sceDmacMemcpy(dest=0419ec00, src=09a12b20, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-11-08 sceDmacMemcpy(dest=041a9c00, src=0950a820, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.17.4-1 2024-11-07 sceDmacMemcpy(dest=041a3000, src=097b3a70, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.17.4-1 2024-11-07 sceDmacMemcpy(dest=041dbc00, src=09561f30, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.17.4-1 2024-11-07 sceDmacMemcpy(dest=041b3800, src=092da7d0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.18.1 2024-11-07 sceDmacMemcpy(dest=041a6c00, src=098ce400, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.17.4-1 2024-11-06 sceDmacMemcpy(dest=041adc00, src=091abce0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.17.1-1250-g049dd8bb79 2024-11-06 sceDmacMemcpy(dest=0419c400, src=097cb090, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-11-06 sceDmacMemcpy(dest=041a6c00, src=09b29150, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-11-06 sceDmacMemcpy(dest=041db400, src=09611a30, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.17.1-1250-g049dd8bb79 2024-11-06 sceDmacMemcpy(dest=041a1000, src=091674c0, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.18.1 2024-11-06 sceDmacMemcpy(dest=041aa400, src=093858a0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.17.4-1 2024-11-06 sceDmacMemcpy(dest=041b5000, src=09009740, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.18.1 2024-11-06 sceDmacMemcpy(dest=041a2000, src=09572710, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.17.1-823-g0b76d443e2 2024-11-05 sceDmacMemcpy(dest=041b4c00, src=091e5c00, size=12288): overlapping read
Tomb Raider: Anniversary™ v1.17.4-1 2024-11-05 sceDmacMemcpy(dest=041a2000, src=098d7390, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-11-04 sceDmacMemcpy(dest=0419c400, src=09553a70, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.14 2024-11-04 sceDmacMemcpy(dest=041b3000, src=092bd100, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.17.4-1 2024-11-04 sceDmacMemcpy(dest=041e5800, src=096b89ec, size=32768): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-11-03 sceDmacMemcpy(dest=041f8c00, src=099da180, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-11-03 sceDmacMemcpy(dest=041c1400, src=09c65d50, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-11-03 sceDmacMemcpy(dest=041c1400, src=094f7390, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-11-03 sceDmacMemcpy(dest=041a9000, src=09ae1a90, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-11-05 sceDmacMemcpy(dest=041e8c00, src=09b5e010, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-11-03 sceDmacMemcpy(dest=041ec400, src=09747820, size=33792): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-11-02 sceDmacMemcpy(dest=041bfc00, src=09c45c60, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-11-02 sceDmacMemcpy(dest=041a2000, src=08fb1ebc, size=7168): overlapping read
Tomb Raider: Anniversary™ v1.17.4-1 2024-11-02 sceDmacMemcpy(dest=041af000, src=098de4b0, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-11-01 sceDmacMemcpy(dest=041b0c00, src=093f8830, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.17.4-1 2024-11-01 sceDmacMemcpy(dest=041b6400, src=09c7b630, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-11-01 sceDmacMemcpy(dest=041af800, src=09ab4780, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-11-01 sceDmacMemcpy(dest=041fd400, src=09924590, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-11-01 sceDmacMemcpy(dest=041b6c00, src=099224e0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-11-01 sceDmacMemcpy(dest=041af000, src=09af2d50, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.17.4-1 2024-10-31 sceDmacMemcpy(dest=041bec00, src=0919c490, size=17408): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-10-31 sceDmacMemcpy(dest=041bb000, src=09392c30, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-10-31 sceDmacMemcpy(dest=041a9000, src=0905d730, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-11-01 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 03f14444:41c00b28 HWX C T N Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 WScale 1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 03f14444:41c00b28 HWX C T N Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 WScale 1 Cull attribute mediump vec4 w1, w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6) + mul(w2.w, u_bone7); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightSc
Tomb Raider: Anniversary™ v1.17.1 2024-10-31 sceDmacMemcpy(dest=041bb000, src=09541340, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-10-31 sceDmacMemcpy(dest=041a0800, src=08e422d0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-11-01 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 03710444:41800b28 HWX C T N Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 WScale 1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 03710444:41800b28 HWX C T N Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 WScale 1 Cull attribute mediump vec4 w1; attribute mediump vec3 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 pro
Tomb Raider: Anniversary™ v1.17.1 2024-10-30 sceDmacMemcpy(dest=041b5800, src=09b6f380, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.17.4-1 2024-10-29 sceDmacMemcpy(dest=0419fc00, src=0940d030, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-10-29 sceDmacMemcpy(dest=041f3800, src=0952b5e0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.17 2024-10-29 Branch in Jump delay slot at 097e4b34 in block starting at 097e4b00
Tomb Raider: Anniversary™ v1.17 2024-10-29 Jump to invalid address: 02b713c0
Tomb Raider: Anniversary™ v1.17 2024-10-29 Jump to invalid address: 061257c0
Tomb Raider: Anniversary™ v1.17 2024-10-29 Branch in Jump delay slot at 097e4b18 in block starting at 097e4b00
Tomb Raider: Anniversary™ v1.17 2024-10-29 Jump to invalid address: 06192f40
Tomb Raider: Anniversary™ v1.17 2024-10-29 Jump to invalid address: 06193780
Tomb Raider: Anniversary™ v1.17 2024-10-29 Branch in Jump delay slot at 097e4b04 in block starting at 097e4b00
Tomb Raider: Anniversary™ v1.17 2024-10-29 Jump to invalid address: 05658f00
Tomb Raider: Anniversary™ v1.17 2024-10-29 Branch in Jump delay slot at 097e4b00 in block starting at 097e4b00
Tomb Raider: Anniversary™ v1.17 2024-10-29 Jump to invalid address: 02dbafc0
Tomb Raider: Anniversary™ v1.17 2024-10-29 sceDmacMemcpy(dest=041cc000, src=091810d0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-10-29 sceDmacMemcpy(dest=041ab800, src=09500490, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-10-28 sceDmacMemcpy(dest=041b2c00, src=091e7de0, size=12288): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-10-28 sceDmacMemcpy(dest=041c4000, src=0952d9d0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-10-28 sceDmacMemcpy(dest=041f3000, src=09636db0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.17.4-1 2024-10-27 sceDmacMemcpy(dest=041b3400, src=094bb2b0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-10-27 sceDmacMemcpy(dest=041e9c00, src=08dbb920, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-10-27 sceDmacMemcpy(dest=041b2400, src=09a6c4c0, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.17.1 2024-10-26 sceDmacMemcpy(dest=041afc00, src=09bb73f0, size=5120): overlapping read