Recent logs - Tomb Raider: Anniversary™

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Game title Version Latest Report Message
Tomb Raider: Anniversary™ v1.8.0 2019-10-17 sceDmacMemcpy(dest=041afc00, src=09450640, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-10-17 sceDmacMemcpy(dest=041b4400, src=09167480, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-10-17 sceDmacMemcpy(dest=041a5800, src=09a00bf8, size=2048): overlapping read
Tomb Raider: Anniversary™ v1.9.3 2019-10-16 sceDmacMemcpy(dest=041c6800, src=0972e990, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-10-16 sceDmacMemcpy(dest=0419c400, src=08dbb890, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-10-15 sceDmacMemcpy(dest=041c5000, src=08d2d0a0, size=33792): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-10-15 sceDmacMemcpy(dest=041af000, src=09543720, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.3 2019-10-15 sceDmacMemcpy(dest=041a4400, src=09623aa0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.3 2019-10-15 sceDmacMemcpy(dest=0419c400, src=098af7a0, size=6144): overlapping read
Tomb Raider: Anniversary™ v1.9.3 2019-10-15 sceDmacMemcpy(dest=041a1000, src=0986a400, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.3 2019-10-15 sceDmacMemcpy(dest=041ba800, src=09410e70, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.3 2019-10-15 sceDmacMemcpy(dest=041a7c00, src=09691560, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.3 2019-10-15 sceDmacMemcpy(dest=041a3400, src=092cc050, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.3 2019-10-15 sceDmacMemcpy(dest=041e5400, src=09af0950, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.3 2019-10-14 sceDmacMemcpy(dest=041a7c00, src=08dcc990, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.3 2019-10-14 sceDmacMemcpy(dest=041fac00, src=0989fa80, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.3 2019-10-14 sceDmacMemcpy(dest=041ba800, src=0964cb90, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.3 2019-10-13 sceDmacMemcpy(dest=041ec400, src=09167480, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.9.3 2019-10-13 sceDmacMemcpy(dest=041e4000, src=091674c0, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.9.3 2019-10-13 sceDmacMemcpy(dest=041c8800, src=094d4c80, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.3 2019-10-13 sceDmacMemcpy(dest=041bc400, src=094a81c0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.2 2019-10-13 sceDmacMemcpy(dest=041a2000, src=09bfcf70, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.3 2019-10-12 sceDmacMemcpy(dest=041a4800, src=096092d4, size=3072): overlapping read
Tomb Raider: Anniversary™ v1.9.3 2019-10-12 sceDmacMemcpy(dest=0419e800, src=09154450, size=17408): overlapping read
Tomb Raider: Anniversary™ v1.9.3 2019-10-12 sceDmacMemcpy(dest=041fbc00, src=094417d0, size=17408): overlapping read
Tomb Raider: Anniversary™ v1.7.4 2019-10-12 sceDmacMemcpy(dest=041d6800, src=0963a9d0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.5.4 2019-10-12 ReadFromHardware: Invalid address 00000033 near PC 00000033 LR 08ab4c58
Tomb Raider: Anniversary™ v1.8.0 2019-10-12 sceDmacMemcpy(dest=041ad800, src=08dcc990, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.3 2019-10-11 sceDmacMemcpy(dest=041c7c00, src=0957f880, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.2 2019-10-10 sceDmacMemcpy(dest=041a3400, src=097274e0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.7.4 2019-10-12 sceDmacMemcpy(dest=0419fc00, src=096519d0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.2 2019-10-10 sceDmacMemcpy(dest=041d6c00, src=093679d0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.2 2019-10-09 sceDmacMemcpy(dest=0419e800, src=08dc1770, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.2 2019-10-09 sceDmacMemcpy(dest=041e3c00, src=08df1730, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.3 2019-10-09 sceDmacMemcpy(dest=0419c400, src=09319980, size=66560): overlapping read
Tomb Raider: Anniversary™ v1.9.2 2019-10-09 sceDmacMemcpy(dest=0419c400, src=09a70ab0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.2 2019-10-08 sceDmacMemcpy(dest=0419c400, src=0937fb00, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.2 2019-10-08 sceDmacMemcpy(dest=041a6c00, src=0989eac0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.2 2019-10-08 sceDmacMemcpy(dest=041d6800, src=09541340, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.2 2019-10-08 sceDmacMemcpy(dest=041dd800, src=092a5f30, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.2 2019-10-08 sceDmacMemcpy(dest=041ba400, src=09b36600, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.2 2019-10-07 sceDmacMemcpy(dest=041b3000, src=092fc278, size=2048): overlapping read
Tomb Raider: Anniversary™ v1.9.2 2019-10-07 sceDmacMemcpy(dest=041f2000, src=099e7e84, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.9.2 2019-10-07 sceDmacMemcpy(dest=0419d800, src=0944e320, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.9.2 2019-10-07 sceDmacMemcpy(dest=041a1000, src=099ca1c0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.2 2019-10-07 sceDmacMemcpy(dest=0419c400, src=091e4ed0, size=12288): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-10-07 sceDmacMemcpy(dest=041ad000, src=08e436e0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.2 2019-10-06 sceDmacMemcpy(dest=041a9000, src=09866d10, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.2 2019-10-06 sceDmacMemcpy(dest=0419c400, src=09897f40, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.2 2019-10-06 sceDmacMemcpy(dest=041a4400, src=094c5a80, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.2 2019-10-05 sceDmacMemcpy(dest=041bc000, src=08db6f40, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-10-04 sceDmacMemcpy(dest=041e3400, src=0948c820, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-10-04 sceDmacMemcpy(dest=041fd400, src=0934b0a0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-10-04 sceDmacMemcpy(dest=041fd400, src=08e38b48, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-10-04 sceDmacMemcpy(dest=041ad800, src=0934b0a0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-10-04 sceDmacMemcpy(dest=041c8400, src=0930c8f0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-10-03 sceDmacMemcpy(dest=041a8000, src=0952b5d0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-10-02 sceDmacMemcpy(dest=041a3000, src=09ab4320, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-10-02 sceDmacMemcpy(dest=041a3000, src=099733b0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-10-02 sceDmacMemcpy(dest=041cac00, src=094c4a70, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-10-02 sceDmacMemcpy(dest=041eec00, src=09541340, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-10-02 sceDmacMemcpy(dest=041ae800, src=096ea384, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-10-02 sceDmacMemcpy(dest=041b1400, src=09539730, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-10-02 sceDmacMemcpy(dest=041fa800, src=09acb1f0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-09-30 sceDmacMemcpy(dest=041a1400, src=09bb7ae0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-09-29 sceDmacMemcpy(dest=041a5400, src=096fb340, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-09-28 sceDmacMemcpy(dest=0419e800, src=0940a830, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-09-27 sceDmacMemcpy(dest=041af800, src=09918ec0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-09-26 sceDmacMemcpy(dest=041d6800, src=08df3c40, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-09-25 sceDmacMemcpy(dest=0419c400, src=09628120, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-09-24 sceDmacMemcpy(dest=041aa800, src=09426380, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-09-24 sceDmacMemcpy(dest=0419e800, src=08dbb920, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-09-23 sceDmacMemcpy(dest=041c1800, src=096f1f70, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-09-22 sceDmacMemcpy(dest=041fc000, src=08df1730, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-09-22 sceDmacMemcpy(dest=041a7800, src=094b5160, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-09-22 sceDmacMemcpy(dest=041f2000, src=091e4ed0, size=12288): overlapping read
Tomb Raider: Anniversary™ v1.6.3 2019-09-21 sceDmacMemcpy(dest=041fb000, src=09818d50, size=17408): overlapping read
Tomb Raider: Anniversary™ v1.6.3 2019-09-21 sceDmacMemcpy(dest=0419c400, src=091bd510, size=66560): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-09-21 sceDmacMemcpy(dest=041b2c00, src=0933f550, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-09-21 sceDmacMemcpy(dest=041df400, src=09495670, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-09-20 sceDmacMemcpy(dest=0419c400, src=08e36198, size=6144): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-09-20 sceDmacMemcpy(dest=0419e800, src=099b90b0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-09-19 sceDmacMemcpy(dest=041b9800, src=098c4890, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-09-19 sceDmacMemcpy(dest=041f8c00, src=092f2030, size=16384): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-09-19 sceDmacMemcpy(dest=041a8c00, src=09b3c4e0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-09-18 sceDmacMemcpy(dest=041f1c00, src=09566f20, size=17408): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-09-18 sceDmacMemcpy(dest=0419fc00, src=095d6de0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-09-18 sceDmacMemcpy(dest=041fe000, src=09544ca0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-09-17 sceDmacMemcpy(dest=041b4000, src=099329b0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-09-16 sceDmacMemcpy(dest=041ddc00, src=09276250, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-09-16 sceDmacMemcpy(dest=0419f800, src=097d7610, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-10-02 sceDmacMemcpy(dest=041a9000, src=08dbb920, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2019-09-15 sceDmacMemcpy(dest=041a5000, src=0931da50, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.6.3-492-g9fddfff66 2019-09-15 Error in shader program link: info: (unknown reason) fs: 00000000:00000000 #version 300 es precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Tomb Raider: Anniversary™ v1.6.3-492-g9fddfff66 2019-09-15 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Tomb Raider: Anniversary™ v1.6.3-492-g9fddfff66 2019-09-15 Error in shader program link: info: (unknown reason) fs: 00000000:0120d022 Tex TexAlpha Fog StenToAlpha StenUniform TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; uniform float u_stencilReplaceValue; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 03710484:41800b1c HWX C T N Fog Tex Bones:7 Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 MatUp:1 WScale 1 #version 300 es precision highp float; in mediump vec4 w1; in mediump vec3 w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); angle = dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * pow(angle, u_lightangle_spotCoef1.y); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy *
Tomb Raider: Anniversary™ v1.6.3-492-g9fddfff66 2019-09-15 Error in shader program link: info: (unknown reason) fs: 00000000:01200002 Tex Fog StenToAlpha StenUniform TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 03710484:41800b1c HWX C T N Fog Tex Bones:7 Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 MatUp:1 WScale 1 #version 300 es precision highp float; in mediump vec4 w1; in mediump vec3 w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); angle = dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * pow(angle, u_lightangle_spotCoef1.y); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cu
Tomb Raider: Anniversary™ v1.6.3-492-g9fddfff66 2019-09-15 Error in shader program link: info: (unknown reason) fs: 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Tomb Raider: Anniversary™ v1.6.3-492-g9fddfff66 2019-09-15 Error in shader program link: info: (unknown reason) fs: 00000000:0000d002 Tex TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Tomb Raider: Anniversary™ v1.6.3-492-g9fddfff66 2019-09-15 Error in shader program link: info: (unknown reason) fs: 00000000:00000001 Clear #version 300 es precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }