Recent logs - Tomb Raider: Anniversary™

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Game title Version Latest Report Message
Tomb Raider: Anniversary™ v1.6.2 2020-02-28 sceDmacMemcpy(dest=0419c400, src=099f3150, size=66560): overlapping read
Tomb Raider: Anniversary™ v1.6.2 2020-02-28 sceDmacMemcpy(dest=041c9c00, src=095b4340, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-28 sceDmacMemcpy(dest=041df000, src=09215be0, size=17408): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-27 sceDmacMemcpy(dest=041d1c00, src=08e451b0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-27 sceDmacMemcpy(dest=041a4800, src=09449a90, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-27 sceDmacMemcpy(dest=0419d800, src=094e8840, size=17408): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-27 sceDmacMemcpy(dest=041bf800, src=091ea5d0, size=12288): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-26 sceDmacMemcpy(dest=041f0c00, src=08dcc990, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.3 2020-02-26 sceDmacMemcpy(dest=041ef800, src=09549490, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-26 sceDmacMemcpy(dest=041a2000, src=09a92460, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-26 sceDmacMemcpy(dest=041ef000, src=09a66740, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.3 2020-02-26 sceDmacMemcpy(dest=041f9800, src=09a033c0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.3 2020-02-26 sceDmacMemcpy(dest=041ba400, src=0953f2f0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-26 sceDmacMemcpy(dest=041a7400, src=08dcc990, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-26 sceDmacMemcpy(dest=041db400, src=09917b60, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-26 sceDmacMemcpy(dest=041a7c00, src=092d5a90, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-26 sceDmacMemcpy(dest=041ba000, src=08db94a0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-25 sceDmacMemcpy(dest=041b4800, src=09ae87b0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-25 sceDmacMemcpy(dest=041f5c00, src=08d2acb0, size=33792): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-25 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel0 [Revision 96995]. 03710484:40c00b1c HWX C T N Fog Tex Bones:4 Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 MatUp:1 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw =
Tomb Raider: Anniversary™ v1.9.4 2020-02-25 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel0 [Revision 96995]. 03710484:41c00b1c HWX C T N Fog Tex Bones:8 Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 MatUp:1 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1, w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6 + w2.w * u_bone7; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRa
Tomb Raider: Anniversary™ v1.9.4 2020-02-25 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel0 [Revision 96995]. 03710484:41000b1c HWX C T N Fog Tex Bones:5 Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 MatUp:1 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1; attribute mediump float w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2 * u_bone4; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullR
Tomb Raider: Anniversary™ v1.9.4 2020-02-25 sceDmacMemcpy(dest=041af000, src=09b13bd0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-25 sceDmacMemcpy(dest=041b3c00, src=08dbb920, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-25 sceDmacMemcpy(dest=041f2000, src=093c93d0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-24 sceDmacMemcpy(dest=0419c400, src=098552b0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-24 sceDmacMemcpy(dest=041a9000, src=09ade3b0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-24 sceDmacMemcpy(dest=041c5400, src=093ea2b0, size=16384): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-24 sceDmacMemcpy(dest=041e0400, src=0966afe8, size=7168): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-24 sceDmacMemcpy(dest=041c7800, src=095707e0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-24 sceDmacMemcpy(dest=041b9800, src=0967b2e0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-24 sceDmacMemcpy(dest=041d2000, src=094c8140, size=17408): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-24 sceDmacMemcpy(dest=041d3c00, src=091ed7d8, size=86016): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-24 sceDmacMemcpy(dest=041f9800, src=099f2be0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-24 sceDmacMemcpy(dest=041b4000, src=08e1f610, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-24 sceDmacMemcpy(dest=0419c400, src=090dea70, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-24 sceDmacMemcpy(dest=041a6400, src=08f73190, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-23 sceDmacMemcpy(dest=041a4c00, src=09b53ad0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-23 sceDmacMemcpy(dest=041ac000, src=09547160, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-23 sceDmacMemcpy(dest=041a1000, src=08e27400, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-23 sceDmacMemcpy(dest=041dd800, src=09b426ac, size=136192): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-23 sceDmacMemcpy(dest=041f9000, src=09543240, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-23 sceDmacMemcpy(dest=041c4000, src=09428110, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-23 sceDmacMemcpy(dest=041e2c00, src=0924b500, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-23 sceDmacMemcpy(dest=041b5400, src=0984c5e0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-23 sceDmacMemcpy(dest=0419ec00, src=08dbeba0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-23 sceDmacMemcpy(dest=041e0000, src=08df1730, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-23 sceDmacMemcpy(dest=041b4c00, src=09973a40, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-23 sceDmacMemcpy(dest=041e9400, src=0947b220, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-22 sceDmacMemcpy(dest=041d1800, src=09957110, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-22 sceDmacMemcpy(dest=041a9400, src=08dcc990, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-22 sceDmacMemcpy(dest=041e2c00, src=098c6130, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-22 sceDmacMemcpy(dest=041a1000, src=09930130, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-22 sceDmacMemcpy(dest=041a8800, src=098c40e0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-22 sceDmacMemcpy(dest=041a7000, src=097c7560, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-22 sceDmacMemcpy(dest=041cb400, src=0924de30, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-22 sceDmacMemcpy(dest=041fec00, src=08e436e0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.6.3-492-g9fddfff66 2020-02-21 sceDmacMemcpy(dest=041af800, src=0913d340, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.6.3-492-g9fddfff66 2020-02-21 sceDmacMemcpy(dest=041b0c00, src=08f58750, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.6.3-492-g9fddfff66 2020-02-21 sceDmacMemcpy(dest=041a7000, src=08f57c70, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-21 sceDmacMemcpy(dest=041b8c00, src=0992e010, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.6.3-492-g9fddfff66 2020-02-21 sceDmacMemcpy(dest=041ef800, src=0923d240, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-21 sceDmacMemcpy(dest=041a3000, src=08e81d00, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-21 sceDmacMemcpy(dest=0419fc00, src=08f54370, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-20 sceDmacMemcpy(dest=041e8c00, src=0954a3a0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-19 sceDmacMemcpy(dest=041d2000, src=0996c550, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-19 sceDmacMemcpy(dest=041a9c00, src=0941a6a0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-19 sceDmacMemcpy(dest=041e8400, src=08dcc990, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-19 sceDmacMemcpy(dest=041fc400, src=091654c0, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-19 sceDmacMemcpy(dest=041abc00, src=09901788, size=23552): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-19 sceDmacMemcpy(dest=041c0400, src=09841b90, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-19 sceDmacMemcpy(dest=041a4400, src=09313c74, size=3072): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-19 sceDmacMemcpy(dest=041ae000, src=09444020, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-19 sceDmacMemcpy(dest=041a0400, src=09686020, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-18 sceDmacMemcpy(dest=041a2000, src=09687070, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-17 sceDmacMemcpy(dest=041ed400, src=09303430, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.5.4 2020-02-17 sceDmacMemcpy(dest=041c5000, src=096b0980, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-14 sceDmacMemcpy(dest=041f9400, src=092f04c0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-14 sceDmacMemcpy(dest=041a9400, src=0985e1d0, size=66560): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-14 sceDmacMemcpy(dest=041b6c00, src=08e335f0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.5.4 2020-02-13 sceDmacMemcpy(dest=041ad800, src=09413510, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-13 sceDmacMemcpy(dest=041c8000, src=09aac350, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-13 sceDmacMemcpy(dest=041b2000, src=091810d0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.5.4 2020-02-12 sceDmacMemcpy(dest=041fd400, src=098c1e40, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-13 sceDmacMemcpy(dest=041e7800, src=094afda0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.5.4 2020-02-11 sceDmacMemcpy(dest=041a9400, src=09408f60, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-11 sceDmacMemcpy(dest=041c4000, src=0956abc0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-09 sceDmacMemcpy(dest=0419c400, src=09c2d9b0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.3 2020-02-09 sceDmacMemcpy(dest=041ad800, src=08db94a0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-08 sceDmacMemcpy(dest=041b8c00, src=09719370, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-08 sceDmacMemcpy(dest=041dd400, src=096f7a10, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.3 2020-02-08 sceDmacMemcpy(dest=041da400, src=0994b7d0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-08 sceDmacMemcpy(dest=041d7c00, src=092e81bc, size=138240): overlapping read
Tomb Raider: Anniversary™ v1.9.3 2020-02-08 sceDmacMemcpy(dest=041b8800, src=098df390, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9.3 2020-02-08 sceDmacMemcpy(dest=0419fc00, src=096eea00, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.3 2020-02-08 sceDmacMemcpy(dest=041a2000, src=091e1eac, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-12 sceDmacMemcpy(dest=041d2800, src=0930c720, size=17408): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-08 sceDmacMemcpy(dest=041a5800, src=08dcf0b0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.9.4 2020-02-07 sceDmacMemcpy(dest=041b2400, src=092b5800, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.9 2020-02-06 sceDmacMemcpy(dest=041de400, src=094919f0, size=16384): overlapping read