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Game title |
Version |
Latest Report |
Message |
Tomb Raider: Anniversary™ |
v1.17.4-1 |
2024-11-18 |
sceDmacMemcpy(dest=041c9800, src=09ae766c, size=8192): overlapping read |
Tomb Raider: Anniversary™ |
v1.18.1 |
2024-11-18 |
sceDmacMemcpy(dest=041cb800, src=0953f560, size=9216): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-11-18 |
sceDmacMemcpy(dest=041b0c00, src=097dc260, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.18.1 |
2024-11-18 |
sceDmacMemcpy(dest=041fac00, src=091810d0, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.4-1 |
2024-11-17 |
sceDmacMemcpy(dest=0419d800, src=098efb80, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.9.4 |
2024-11-17 |
sceDmacMemcpy(dest=0419e800, src=09837510, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.18.1 |
2024-11-17 |
sceDmacMemcpy(dest=041ef000, src=0936dba0, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.18.1 |
2024-11-16 |
sceDmacMemcpy(dest=0419c400, src=09ae7a10, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.18.1 |
2024-11-16 |
sceDmacMemcpy(dest=041a2000, src=09a04100, size=9216): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-11-16 |
sceDmacMemcpy(dest=041c3800, src=09c02f90, size=9216): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.4-1 |
2024-11-15 |
sceDmacMemcpy(dest=041f9400, src=09c338a0, size=9216): overlapping read |
Tomb Raider: Anniversary™ |
v1.18.1-92-gfe6db07f0d |
2024-11-15 |
sceDmacMemcpy(dest=041f2800, src=08d2acb0, size=33792): overlapping read |
Tomb Raider: Anniversary™ |
v1.18.1 |
2024-11-15 |
sceDmacMemcpy(dest=041a1000, src=0987ffd0, size=9216): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.4-1 |
2024-11-14 |
sceDmacMemcpy(dest=041bc000, src=09a1b700, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.6.3 |
2024-11-14 |
sceDmacMemcpy(dest=041e5800, src=091f2eb8, size=86016): overlapping read |
Tomb Raider: Anniversary™ |
v1.18.1 |
2024-11-14 |
sceDmacMemcpy(dest=041a0c00, src=099da180, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.4-1 |
2024-11-13 |
sceDmacMemcpy(dest=041b7400, src=09bf0970, size=9216): overlapping read |
Tomb Raider: Anniversary™ |
v1.6.3 |
2024-11-13 |
sceDmacMemcpy(dest=041a2000, src=09854010, size=9216): overlapping read |
Tomb Raider: Anniversary™ |
v1.18.1 |
2024-11-13 |
sceDmacMemcpy(dest=041c3000, src=092e8430, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-11-13 |
sceDmacMemcpy(dest=041d6c00, src=093295e0, size=9216): overlapping read |
Tomb Raider: Anniversary™ |
v1.18.1 |
2024-11-13 |
sceDmacMemcpy(dest=041f9000, src=095653b0, size=17408): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.4-1 |
2024-11-12 |
sceDmacMemcpy(dest=041ab400, src=08db6f40, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.18.1 |
2024-11-12 |
sceDmacMemcpy(dest=041b3c00, src=08dc1770, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.18.1 |
2024-11-12 |
sceDmacMemcpy(dest=041b9000, src=09b43000, size=9216): overlapping read |
Tomb Raider: Anniversary™ |
v1.18.1 |
2024-11-11 |
sceDmacMemcpy(dest=041b2c00, src=094df430, size=9216): overlapping read |
Tomb Raider: Anniversary™ |
v1.18.1 |
2024-11-11 |
sceDmacMemcpy(dest=041e9400, src=098ec960, size=33792): overlapping read |
Tomb Raider: Anniversary™ |
v1.18.1 |
2024-11-11 |
sceDmacMemcpy(dest=041bfc00, src=09aeaff0, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.18.1 |
2024-11-11 |
sceDmacMemcpy(dest=041cc800, src=093da850, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.18.1 |
2024-11-11 |
sceDmacMemcpy(dest=0419fc00, src=092a7fc0, size=9216): overlapping read |
Tomb Raider: Anniversary™ |
v1.18.1 |
2024-11-11 |
sceDmacMemcpy(dest=041ea400, src=090801c0, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.13.2 |
2024-11-10 |
sceDmacMemcpy(dest=041d1000, src=09740bc0, size=9216): overlapping read |
Tomb Raider: Anniversary™ |
v1.13.2 |
2024-11-10 |
sceDmacMemcpy(dest=041c4000, src=091810d0, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.4-1 |
2024-11-09 |
sceDmacMemcpy(dest=041a6c00, src=09365f80, size=17408): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.4-1 |
2024-11-08 |
sceDmacMemcpy(dest=041dbc00, src=095376f0, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.18.1 |
2024-11-08 |
sceDmacMemcpy(dest=041fcc00, src=097debf0, size=8192): overlapping read |
Tomb Raider: Anniversary™ |
v1.18.1 |
2024-11-08 |
sceDmacMemcpy(dest=041b6000, src=09953e30, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.18.1 |
2024-11-08 |
sceDmacMemcpy(dest=041dd400, src=09b8d960, size=8192): overlapping read |
Tomb Raider: Anniversary™ |
v1.18.1 |
2024-11-08 |
sceDmacMemcpy(dest=0419ec00, src=09a12b20, size=8192): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-11-08 |
sceDmacMemcpy(dest=041a9c00, src=0950a820, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.4-1 |
2024-11-07 |
sceDmacMemcpy(dest=041a3000, src=097b3a70, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.4-1 |
2024-11-07 |
sceDmacMemcpy(dest=041dbc00, src=09561f30, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.4-1 |
2024-11-07 |
sceDmacMemcpy(dest=041b3800, src=092da7d0, size=9216): overlapping read |
Tomb Raider: Anniversary™ |
v1.18.1 |
2024-11-07 |
sceDmacMemcpy(dest=041a6c00, src=098ce400, size=9216): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.4-1 |
2024-11-06 |
sceDmacMemcpy(dest=041adc00, src=091abce0, size=9216): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1-1250-g049dd8bb79 |
2024-11-06 |
sceDmacMemcpy(dest=0419c400, src=097cb090, size=8192): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-11-06 |
sceDmacMemcpy(dest=041a6c00, src=09b29150, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-11-06 |
sceDmacMemcpy(dest=041db400, src=09611a30, size=9216): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1-1250-g049dd8bb79 |
2024-11-06 |
sceDmacMemcpy(dest=041a1000, src=091674c0, size=8192): overlapping read |
Tomb Raider: Anniversary™ |
v1.18.1 |
2024-11-06 |
sceDmacMemcpy(dest=041aa400, src=093858a0, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.4-1 |
2024-11-06 |
sceDmacMemcpy(dest=041b5000, src=09009740, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.18.1 |
2024-11-06 |
sceDmacMemcpy(dest=041a2000, src=09572710, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1-823-g0b76d443e2 |
2024-11-05 |
sceDmacMemcpy(dest=041b4c00, src=091e5c00, size=12288): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.4-1 |
2024-11-05 |
sceDmacMemcpy(dest=041a2000, src=098d7390, size=9216): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-11-04 |
sceDmacMemcpy(dest=0419c400, src=09553a70, size=9216): overlapping read |
Tomb Raider: Anniversary™ |
v1.14 |
2024-11-04 |
sceDmacMemcpy(dest=041b3000, src=092bd100, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.4-1 |
2024-11-04 |
sceDmacMemcpy(dest=041e5800, src=096b89ec, size=32768): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-11-03 |
sceDmacMemcpy(dest=041f8c00, src=099da180, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-11-03 |
sceDmacMemcpy(dest=041c1400, src=09c65d50, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-11-03 |
sceDmacMemcpy(dest=041c1400, src=094f7390, size=9216): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-11-03 |
sceDmacMemcpy(dest=041a9000, src=09ae1a90, size=9216): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-11-05 |
sceDmacMemcpy(dest=041e8c00, src=09b5e010, size=9216): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-11-03 |
sceDmacMemcpy(dest=041ec400, src=09747820, size=33792): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-11-02 |
sceDmacMemcpy(dest=041bfc00, src=09c45c60, size=9216): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-11-02 |
sceDmacMemcpy(dest=041a2000, src=08fb1ebc, size=7168): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.4-1 |
2024-11-02 |
sceDmacMemcpy(dest=041af000, src=098de4b0, size=8192): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-11-01 |
sceDmacMemcpy(dest=041b0c00, src=093f8830, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.4-1 |
2024-11-01 |
sceDmacMemcpy(dest=041b6400, src=09c7b630, size=8192): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-11-01 |
sceDmacMemcpy(dest=041af800, src=09ab4780, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-11-01 |
sceDmacMemcpy(dest=041fd400, src=09924590, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-11-01 |
sceDmacMemcpy(dest=041b6c00, src=099224e0, size=9216): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-11-01 |
sceDmacMemcpy(dest=041af000, src=09af2d50, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.4-1 |
2024-10-31 |
sceDmacMemcpy(dest=041bec00, src=0919c490, size=17408): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-10-31 |
sceDmacMemcpy(dest=041bb000, src=09392c30, size=9216): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-10-31 |
sceDmacMemcpy(dest=041a9000, src=0905d730, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-11-01 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
03f14444:41c00b28 HWX C T N Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 WScale 1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 03f14444:41c00b28 HWX C T N Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 WScale 1 Cull
attribute mediump vec4 w1, w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6) + mul(w2.w, u_bone7);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightSc |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-10-31 |
sceDmacMemcpy(dest=041bb000, src=09541340, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-10-31 |
sceDmacMemcpy(dest=041a0800, src=08e422d0, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-11-01 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
03710444:41800b28 HWX C T N Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 WScale 1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 03710444:41800b28 HWX C T N Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 WScale 1 Cull
attribute mediump vec4 w1;
attribute mediump vec3 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 pro |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-10-30 |
sceDmacMemcpy(dest=041b5800, src=09b6f380, size=9216): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.4-1 |
2024-10-29 |
sceDmacMemcpy(dest=0419fc00, src=0940d030, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-10-29 |
sceDmacMemcpy(dest=041f3800, src=0952b5e0, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.17 |
2024-10-29 |
Branch in Jump delay slot at 097e4b34 in block starting at 097e4b00 |
Tomb Raider: Anniversary™ |
v1.17 |
2024-10-29 |
Jump to invalid address: 02b713c0 |
Tomb Raider: Anniversary™ |
v1.17 |
2024-10-29 |
Jump to invalid address: 061257c0 |
Tomb Raider: Anniversary™ |
v1.17 |
2024-10-29 |
Branch in Jump delay slot at 097e4b18 in block starting at 097e4b00 |
Tomb Raider: Anniversary™ |
v1.17 |
2024-10-29 |
Jump to invalid address: 06192f40 |
Tomb Raider: Anniversary™ |
v1.17 |
2024-10-29 |
Jump to invalid address: 06193780 |
Tomb Raider: Anniversary™ |
v1.17 |
2024-10-29 |
Branch in Jump delay slot at 097e4b04 in block starting at 097e4b00 |
Tomb Raider: Anniversary™ |
v1.17 |
2024-10-29 |
Jump to invalid address: 05658f00 |
Tomb Raider: Anniversary™ |
v1.17 |
2024-10-29 |
Branch in Jump delay slot at 097e4b00 in block starting at 097e4b00 |
Tomb Raider: Anniversary™ |
v1.17 |
2024-10-29 |
Jump to invalid address: 02dbafc0 |
Tomb Raider: Anniversary™ |
v1.17 |
2024-10-29 |
sceDmacMemcpy(dest=041cc000, src=091810d0, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-10-29 |
sceDmacMemcpy(dest=041ab800, src=09500490, size=9216): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-10-28 |
sceDmacMemcpy(dest=041b2c00, src=091e7de0, size=12288): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-10-28 |
sceDmacMemcpy(dest=041c4000, src=0952d9d0, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-10-28 |
sceDmacMemcpy(dest=041f3000, src=09636db0, size=9216): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.4-1 |
2024-10-27 |
sceDmacMemcpy(dest=041b3400, src=094bb2b0, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-10-27 |
sceDmacMemcpy(dest=041e9c00, src=08dbb920, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-10-27 |
sceDmacMemcpy(dest=041b2400, src=09a6c4c0, size=8192): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1 |
2024-10-26 |
sceDmacMemcpy(dest=041afc00, src=09bb73f0, size=5120): overlapping read |