Recent logs - Transformers: The Game

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Game title Version Latest Report Message
Transformers: The Game v1.12.3 2022-09-26 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f74444:00000b38 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Transformers: The Game v1.13.1 2022-09-21 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p1-01rel0 [Revision 96995]. 01f74444:00000b38 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos
Transformers: The Game v1.13.1 2022-08-23 __KernelStopThread: thread 495 does not exist
Transformers: The Game v1.13.2 2022-09-23 sceNetAdhocMatchingInit(32768) at 08a26e84
Transformers: The Game v1.13.1 2022-08-05 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f74444:00000b38 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outP
Transformers: The Game v1.12.3 2022-07-23 __KernelStopThread: thread 469 does not exist
Transformers: The Game v1.12.3 2022-07-22 __KernelStopThread: thread 589 does not exist
Transformers: The Game v1.12.3 2022-07-22 __KernelStopThread: thread 541 does not exist
Transformers: The Game v1.12.3 2022-07-22 __KernelStopThread: thread 399 does not exist
Transformers: The Game v1.12.3 2022-06-30 __KernelStopThread: thread 473 does not exist
Transformers: The Game v1.12.3 2022-06-28 __KernelStopThread: thread 335 does not exist
Transformers: The Game v1.12.3 2022-06-24 __KernelStopThread: thread 445 does not exist
Transformers: The Game v1.12.3 2022-06-24 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 06ad2ac0
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 07880fc0
Transformers: The Game v1.12.3 2022-06-22 MIPSCompileOp: Invalid instruction 437348e2
Transformers: The Game v1.12.3 2022-06-22 MIPSCompileOp: Invalid instruction 4282e31e
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 078cb6c0
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 078531c0
Transformers: The Game v1.12.3 2022-06-22 MIPSCompileOp: Invalid instruction 40b6b1c3
Transformers: The Game v1.12.3 2022-06-22 MIPSCompileOp: Invalid instruction 40519bbe
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 07852ec0
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 07952540
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 06ad33c0
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 0785b2c0
Transformers: The Game v1.12.3 2022-06-22 MIPSCompileOp: Invalid instruction 40cd3120
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 0792ec40
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 07829840
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 0674ad40
Transformers: The Game v1.12.3 2022-06-22 MIPSCompileOp: Invalid instruction 40c0f8a4
Transformers: The Game v1.12.3 2022-06-22 MIPSCompileOp: Invalid instruction 40bf0c52
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 07829540
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 07951fc0
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 069d39c0
Transformers: The Game v1.12.3 2022-06-22 MIPSCompileOp: Invalid instruction 000000ff
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 069d0d80
Transformers: The Game v1.12.3 2022-06-22 MIPSCompileOp: Invalid instruction 402d5915
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 078fa840
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 02ee44c0
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 06a87600
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 07951a40
Transformers: The Game v1.12.3 2022-06-22 __KernelStopThread: thread 349 does not exist
Transformers: The Game v1.12.3 2022-06-09 sceDmacMemcpy(dest=04088000, src=09625f90, size=557056): overlapping read
Transformers: The Game v1.12.3 2022-05-27 __KernelStopThread: thread 638 does not exist
Transformers: The Game v1.12.3 2022-05-27 __KernelStopThread: thread 588 does not exist
Transformers: The Game v1.12.3 2022-05-27 __KernelStopThread: thread 524 does not exist
Transformers: The Game v1.12.3 2022-04-27 __KernelStopThread: thread 347 does not exist
Transformers: The Game v1.12.3 2022-04-25 __KernelStopThread: thread 1151 does not exist
Transformers: The Game v1.12.3 2022-04-09 __KernelStopThread: thread 843 does not exist
Transformers: The Game v1.12.3 2022-04-08 __KernelStopThread: thread 507 does not exist
Transformers: The Game v1.12.3 2022-03-29 Unexpected mpeg first timestamp: 9d818c5fa7a / 10823733213818
Transformers: The Game v1.12.3 2022-03-29 Unexpected mpeg first timestamp: db307053d56 / 15062568090966
Transformers: The Game v1.12.3 2022-03-23 __KernelStopThread: thread 407 does not exist
Transformers: The Game v1.12.3 2022-03-07 __KernelStopThread: thread 675 does not exist
Transformers: The Game v1.12.3 2022-03-07 __KernelStopThread: thread 629 does not exist
Transformers: The Game v1.12.3 2022-03-04 __KernelStopThread: thread 403 does not exist
Transformers: The Game v1.12.3 2022-02-27 __KernelStopThread: thread 905 does not exist
Transformers: The Game v1.12.3 2022-02-27 __KernelStopThread: thread 747 does not exist
Transformers: The Game v1.12.3 2022-02-27 __KernelStopThread: thread 687 does not exist
Transformers: The Game v1.12.3 2022-02-27 __KernelStopThread: thread 685 does not exist
Transformers: The Game v1.12.3 2022-02-26 __KernelStopThread: thread 417 does not exist
Transformers: The Game v1.12.3 2022-02-24 __KernelStopThread: thread 331 does not exist
Transformers: The Game v1.12.3 2022-02-14 __KernelStopThread: thread 769 does not exist
Transformers: The Game v1.12.3 2022-02-13 sceDmacMemcpy(dest=04000000, src=0951aa10, size=557056): overlapping read
Transformers: The Game v1.11.3 2022-02-13 Unknown GetPointer 00000000 PC 08a1b6c4 LR 08a1b6dc
Transformers: The Game v1.10.3 2022-02-04 sceDmacMemcpy(dest=04088000, src=0951a9d0, size=557056): overlapping read
Transformers: The Game v1.12.3 2022-01-23 __KernelStopThread: thread 459 does not exist
Transformers: The Game v1.12.3 2022-01-23 __KernelStopThread: thread 661 does not exist
Transformers: The Game v1.12.3 2022-01-23 __KernelStopThread: thread 771 does not exist
Transformers: The Game v1.12.3 2022-01-25 __KernelStopThread: thread 1059 does not exist
Transformers: The Game v1.12.3 2022-01-22 __KernelStopThread: thread 921 does not exist
Transformers: The Game v1.12.2 2022-01-15 __KernelStopThread: thread 367 does not exist
Transformers: The Game v1.11.3 2021-12-30 Unknown GetPointer 00000000 PC 08a2367c LR 08a2367c
Transformers: The Game v1.12.2 2021-12-27 __KernelStopThread: thread 319 does not exist
Transformers: The Game v1.12.3 2021-12-25 __KernelStopThread: thread 429 does not exist
Transformers: The Game v1.12.3 2021-12-21 __KernelStopThread: thread 517 does not exist
Transformers: The Game v1.12.3 2021-12-19 __KernelStopThread: thread 343 does not exist
Transformers: The Game v1.12.3 2021-12-18 __KernelStopThread: thread 1161 does not exist
Transformers: The Game v1.12.3 2021-12-18 __KernelStopThread: thread 865 does not exist
Transformers: The Game v1.12.3 2021-12-26 __KernelStopThread: thread 705 does not exist
Transformers: The Game v1.12.3 2021-12-18 __KernelStopThread: thread 597 does not exist
Transformers: The Game v1.12.3 2021-12-17 __KernelStopThread: thread 479 does not exist
Transformers: The Game v1.12.3 2021-12-03 Jump to invalid address: 02e22ae0
Transformers: The Game v1.12.3 2021-12-03 Jump to invalid address: 02e22ac0
Transformers: The Game v1.12.3 2021-11-29 __KernelStopThread: thread 431 does not exist
Transformers: The Game v1.12.3 2021-11-09 sceDmacMemcpy(dest=04088000, src=0951a990, size=557056): overlapping read
Transformers: The Game v1.12.3 2021-11-09 __KernelStopThread: thread 435 does not exist
Transformers: The Game v1.12.3 2021-11-05 __KernelStopThread: thread 365 does not exist
Transformers: The Game v1.12.3 2021-11-05 __KernelStopThread: thread 947 does not exist
Transformers: The Game v1.12.3 2021-11-05 __KernelStopThread: thread 827 does not exist
Transformers: The Game v1.12.3 2021-11-05 sceDmacMemcpy(dest=04088000, src=095a2d90, size=557056): overlapping read
Transformers: The Game v1.12.3 2021-11-05 __KernelStopThread: thread 733 does not exist
Transformers: The Game v1.12.3 2021-11-03 __KernelStopThread: thread 679 does not exist
Transformers: The Game v1.12.3 2021-11-02 __KernelStopThread: thread 557 does not exist
Transformers: The Game v1.12.3 2021-11-02 __KernelStopThread: thread 549 does not exist
Transformers: The Game v1.12.3 2021-11-02 __KernelStopThread: thread 443 does not exist
Transformers: The Game v1.12.3 2022-02-26 __KernelStopThread: thread 419 does not exist
Transformers: The Game v1.12.2 2021-10-18 __KernelStopThread: thread 327 does not exist
Transformers: The Game v1.12.2 2021-10-18 __KernelStopThread: thread 374 does not exist
Transformers: The Game v1.12.3 2022-02-27 sceDmacMemcpy(dest=04000000, src=0951ab90, size=557056): overlapping read