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Game title |
Version |
Latest Report |
Message |
Transformers: The Game |
v1.15.4 |
2023-05-29 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2 |
Transformers: The Game |
v1.15.4 |
2023-05-29 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1 |
Transformers: The Game |
v1.15.3 |
2023-05-25 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r5p0-01rel0 [Revision 96995].
01f74444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f74444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
lightSum0 = clamp(lightSum0, 0.0, 1.0);
v_color0 = lightSum0;
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
if (u_fogcoef.x <= -65535.0 && u_fogcoef.y <= -65535.0) {
v_fogdepth = 1.0;
} else { |
Transformers: The Game |
v1.15.4 |
2023-06-08 |
__KernelStopThread: thread 491 does not exist (helper deleted) |
Transformers: The Game |
v1.9.0 |
2023-05-14 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r5p1-01rel0 [Revision 96995].
01f74444:00000b18 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
Transformers: The Game |
v1.14.4 |
2023-05-13 |
__KernelStopThread: thread 655 does not exist (helper deleted) |
Transformers: The Game |
v1.12.3 |
2023-05-08 |
__KernelStopThread: thread 783 does not exist |
Transformers: The Game |
v1.15.3 |
2023-05-22 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-00dev0 [Revision 96995].
01f74444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f74444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
lightSum0 = clamp(lightSum0, 0.0, 1.0);
v_color0 = lightSum0;
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
if (u_fogcoef.x <= -65535.0 && u_fogcoef.y <= -65535.0) {
v_fogdepth = 1.0;
} els |
Transformers: The Game |
v1.12.3 |
2023-05-06 |
__KernelStopThread: thread 693 does not exist |
Transformers: The Game |
v1.12.3 |
2023-05-06 |
__KernelStopThread: thread 601 does not exist |
Transformers: The Game |
v1.12.3 |
2023-05-06 |
__KernelStopThread: thread 595 does not exist |
Transformers: The Game |
v1.12.3 |
2023-05-04 |
__KernelStopThread: thread 485 does not exist |
Transformers: The Game |
v1.12.3 |
2023-05-03 |
__KernelStopThread: thread 481 does not exist |
Transformers: The Game |
v1.12.3 |
2023-05-03 |
__KernelStopThread: thread 427 does not exist |
Transformers: The Game |
v1.12.3 |
2023-05-03 |
__KernelStopThread: thread 409 does not exist |
Transformers: The Game |
v1.14.4 |
2023-04-18 |
__KernelStopThread: thread 467 does not exist (helper deleted) |
Transformers: The Game |
v1.14.1 |
2023-04-17 |
UI scissor out of bounds in SavedataScreen: 1973,451-0,87 / 1920,1080 |
Transformers: The Game |
v1.14.1 |
2023-04-17 |
UI scissor out of bounds in SavedataScreen: 1973,360-0,87 / 1920,1080 |
Transformers: The Game |
v1.14.1 |
2023-04-17 |
UI scissor out of bounds in SavedataScreen: 1973,269-0,87 / 1920,1080 |
Transformers: The Game |
v1.14.1 |
2023-04-17 |
UI scissor out of bounds in SavedataScreen: 1973,178-0,87 / 1920,1080 |
Transformers: The Game |
v1.14.1 |
2023-04-17 |
UI scissor out of bounds in SavedataScreen: 1973,87-0,87 / 1920,1080 |
Transformers: The Game |
v1.14.1 |
2023-04-17 |
UI scissor out of bounds in SavedataScreen: 2095,451-0,87 / 1920,1080 |
Transformers: The Game |
v1.14.1 |
2023-04-17 |
UI scissor out of bounds in SavedataScreen: 2095,360-0,87 / 1920,1080 |
Transformers: The Game |
v1.14.1 |
2023-04-17 |
UI scissor out of bounds in SavedataScreen: 2095,269-0,87 / 1920,1080 |
Transformers: The Game |
v1.14.1 |
2023-04-17 |
UI scissor out of bounds in SavedataScreen: 2095,178-0,87 / 1920,1080 |
Transformers: The Game |
v1.14.1 |
2023-04-17 |
UI scissor out of bounds in SavedataScreen: 2095,87-0,87 / 1920,1080 |
Transformers: The Game |
v1.14.4 |
2023-03-31 |
__KernelStopThread: thread 319 does not exist (helper deleted) |
Transformers: The Game |
v1.14.1 |
2023-03-30 |
__KernelStopThread: thread 555 does not exist (helper deleted) |
Transformers: The Game |
v1.14.1 |
2023-03-30 |
__KernelStopThread: thread 547 does not exist (helper deleted) |
Transformers: The Game |
v1.14.1 |
2023-03-30 |
UI scissor out of bounds in GameSettingsScreen: 307,0-1280,720 / 1510,720 |
Transformers: The Game |
v1.14.4 |
2023-03-15 |
__KernelStopThread: thread 349 does not exist (helper deleted) |
Transformers: The Game |
v1.14.4-615-g34e6dcb28 |
2023-03-10 |
__KernelStopThread: thread 335 does not exist (helper deleted) |
Transformers: The Game |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 0,1193-375,40 / 600,960 |
Transformers: The Game |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 0,1150-375,40 / 600,960 |
Transformers: The Game |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 0,1106-375,40 / 600,960 |
Transformers: The Game |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 0,1063-375,40 / 600,960 |
Transformers: The Game |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 0,714-375,822 / 600,960 |
Transformers: The Game |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 0,662-375,874 / 600,960 |
Transformers: The Game |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 1288,3-240,372 / 960,600 |
Transformers: The Game |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 0,0-1280,375 / 960,600 |
Transformers: The Game |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 0,224-1280,16 / 960,600 |
Transformers: The Game |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 0,207-1280,16 / 960,600 |
Transformers: The Game |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 0,190-1280,16 / 960,600 |
Transformers: The Game |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 0,173-1280,16 / 960,600 |
Transformers: The Game |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 0,156-1280,16 / 960,600 |
Transformers: The Game |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 0,20-1280,355 / 960,600 |
Transformers: The Game |
v1.14.4 |
2023-02-18 |
__KernelStopThread: thread 495 does not exist (helper deleted) |
Transformers: The Game |
v1.14.4 |
2023-02-18 |
__KernelStopThread: thread 355 does not exist (helper deleted) |
Transformers: The Game |
v1.14.4 |
2023-02-18 |
__KernelStopThread: thread 493 does not exist (helper deleted) |
Transformers: The Game |
v1.14.4 |
2023-02-16 |
__KernelStopThread: thread 383 does not exist (helper deleted) |
Transformers: The Game |
v1.14.4 |
2023-02-12 |
Unexpected mpeg first timestamp: 109300000 / 4449107968 |
Transformers: The Game |
v1.14.4 |
2023-02-11 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f74444:00050938 HWX C T Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f74444:00050938 HWX C T Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPo |
Transformers: The Game |
v1.14.4 |
2023-02-06 |
__KernelStopThread: thread 395 does not exist (helper deleted) |
Transformers: The Game |
v1.14.4 |
2023-01-25 |
__KernelStopThread: thread 321 does not exist (helper deleted) |
Transformers: The Game |
v1.14.4 |
2023-01-16 |
__KernelStopThread: thread 533 does not exist (helper deleted) |
Transformers: The Game |
v1.14.4 |
2023-01-14 |
__KernelStopThread: thread 339 does not exist (helper deleted) |
Transformers: The Game |
v1.14.1 |
2022-12-29 |
__KernelStopThread: thread 479 does not exist (helper deleted) |
Transformers: The Game |
v1.14.1 |
2022-12-29 |
__KernelStopThread: thread 423 does not exist (helper deleted) |
Transformers: The Game |
v1.15.4 |
2023-06-06 |
__KernelStopThread: thread 337 does not exist (helper deleted) |
Transformers: The Game |
v1.10.3 |
2022-12-24 |
WriteToHardware: Invalid address 00000000 near PC 08a43e54 LR 08a43c08 |
Transformers: The Game |
v1.13.1 |
2022-12-13 |
MIPSCompileOp: Invalid instruction 00000001 |
Transformers: The Game |
v1.15.3 |
2023-05-25 |
__KernelStopThread: thread 317 does not exist (helper deleted) |
Transformers: The Game |
v1.14.4 |
2023-02-03 |
No DL ID available to enqueue |
Transformers: The Game |
v1.15.3 |
2023-05-11 |
sceNetAdhocMatchingInit(32768) at 08a26e84 |
Transformers: The Game |
v1.12.3 |
2022-06-24 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
Transformers: The Game |
v1.12.3 |
2022-06-22 |
Jump to invalid address: 06ad2ac0 |
Transformers: The Game |
v1.12.3 |
2022-06-22 |
Jump to invalid address: 07880fc0 |
Transformers: The Game |
v1.12.3 |
2022-06-22 |
Jump to invalid address: 078cb6c0 |
Transformers: The Game |
v1.12.3 |
2022-06-22 |
Jump to invalid address: 078531c0 |
Transformers: The Game |
v1.12.3 |
2022-06-22 |
Jump to invalid address: 07852ec0 |
Transformers: The Game |
v1.12.3 |
2022-06-22 |
Jump to invalid address: 07952540 |
Transformers: The Game |
v1.12.3 |
2022-06-22 |
Jump to invalid address: 06ad33c0 |
Transformers: The Game |
v1.12.3 |
2022-06-22 |
Jump to invalid address: 0785b2c0 |
Transformers: The Game |
v1.12.3 |
2022-06-22 |
Jump to invalid address: 0792ec40 |
Transformers: The Game |
v1.12.3 |
2022-06-22 |
Jump to invalid address: 07829840 |
Transformers: The Game |
v1.12.3 |
2022-06-22 |
Jump to invalid address: 0674ad40 |
Transformers: The Game |
v1.12.3 |
2022-06-22 |
Jump to invalid address: 07829540 |
Transformers: The Game |
v1.12.3 |
2022-06-22 |
Jump to invalid address: 07951fc0 |
Transformers: The Game |
v1.12.3 |
2022-06-22 |
Jump to invalid address: 069d39c0 |
Transformers: The Game |
v1.12.3 |
2022-06-22 |
Jump to invalid address: 069d0d80 |
Transformers: The Game |
v1.12.3 |
2022-06-22 |
Jump to invalid address: 078fa840 |
Transformers: The Game |
v1.12.3 |
2022-06-22 |
Jump to invalid address: 02ee44c0 |
Transformers: The Game |
v1.12.3 |
2022-06-22 |
Jump to invalid address: 06a87600 |
Transformers: The Game |
v1.12.3 |
2022-06-22 |
Jump to invalid address: 07951a40 |
Transformers: The Game |
v1.12.3 |
2022-06-09 |
sceDmacMemcpy(dest=04088000, src=09625f90, size=557056): overlapping read |
Transformers: The Game |
v1.12.3 |
2022-03-29 |
Unexpected mpeg first timestamp: 9d818c5fa7a / 10823733213818 |
Transformers: The Game |
v1.12.3 |
2022-03-29 |
Unexpected mpeg first timestamp: db307053d56 / 15062568090966 |
Transformers: The Game |
v1.12.3 |
2022-02-13 |
sceDmacMemcpy(dest=04000000, src=0951aa10, size=557056): overlapping read |
Transformers: The Game |
v1.11.3 |
2022-02-13 |
Unknown GetPointer 00000000 PC 08a1b6c4 LR 08a1b6dc |
Transformers: The Game |
v1.10.3 |
2022-02-04 |
sceDmacMemcpy(dest=04088000, src=0951a9d0, size=557056): overlapping read |
Transformers: The Game |
v1.11.3 |
2021-12-30 |
Unknown GetPointer 00000000 PC 08a2367c LR 08a2367c |
Transformers: The Game |
v1.12.3 |
2021-12-03 |
Jump to invalid address: 02e22ae0 |
Transformers: The Game |
v1.12.3 |
2021-12-03 |
Jump to invalid address: 02e22ac0 |
Transformers: The Game |
v1.12.3 |
2022-12-26 |
sceDmacMemcpy(dest=04088000, src=0951a990, size=557056): overlapping read |
Transformers: The Game |
v1.12.3 |
2021-11-05 |
sceDmacMemcpy(dest=04088000, src=095a2d90, size=557056): overlapping read |
Transformers: The Game |
v1.12.3 |
2022-02-28 |
sceDmacMemcpy(dest=04000000, src=0951ab90, size=557056): overlapping read |
Transformers: The Game |
v1.12.2 |
2021-10-17 |
ReadFromHardware: Invalid address 42fa42eb near PC 42fa42eb LR 42fa42eb |
Transformers: The Game |
v1.11.3 |
2021-09-02 |
Unexpected mpeg first timestamp: af6bd028041 / 12054849290305 |
Transformers: The Game |
v1.11.3 |
2021-09-02 |
Unexpected mpeg first timestamp: bd2804144f3 / 12998722798835 |
Transformers: The Game |
v1.11.3 |
2021-09-02 |
Unexpected mpeg first timestamp: 454f353abf6 / 4762906110966 |