Recent logs - Transformers: The Game

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Game title Version Latest Report Message
Transformers: The Game v1.15.4 2023-05-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
Transformers: The Game v1.15.4 2023-05-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
Transformers: The Game v1.15.3 2023-05-25 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01f74444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f74444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = color0.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; lightSum0 = clamp(lightSum0, 0.0, 1.0); v_color0 = lightSum0; v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); if (u_fogcoef.x <= -65535.0 && u_fogcoef.y <= -65535.0) { v_fogdepth = 1.0; } else {
Transformers: The Game v1.15.4 2023-06-08 __KernelStopThread: thread 491 does not exist (helper deleted)
Transformers: The Game v1.9.0 2023-05-14 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p1-01rel0 [Revision 96995]. 01f74444:00000b18 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Transformers: The Game v1.14.4 2023-05-13 __KernelStopThread: thread 655 does not exist (helper deleted)
Transformers: The Game v1.12.3 2023-05-08 __KernelStopThread: thread 783 does not exist
Transformers: The Game v1.15.3 2023-05-22 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-00dev0 [Revision 96995]. 01f74444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f74444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = color0.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; lightSum0 = clamp(lightSum0, 0.0, 1.0); v_color0 = lightSum0; v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); if (u_fogcoef.x <= -65535.0 && u_fogcoef.y <= -65535.0) { v_fogdepth = 1.0; } els
Transformers: The Game v1.12.3 2023-05-06 __KernelStopThread: thread 693 does not exist
Transformers: The Game v1.12.3 2023-05-06 __KernelStopThread: thread 601 does not exist
Transformers: The Game v1.12.3 2023-05-06 __KernelStopThread: thread 595 does not exist
Transformers: The Game v1.12.3 2023-05-04 __KernelStopThread: thread 485 does not exist
Transformers: The Game v1.12.3 2023-05-03 __KernelStopThread: thread 481 does not exist
Transformers: The Game v1.12.3 2023-05-03 __KernelStopThread: thread 427 does not exist
Transformers: The Game v1.12.3 2023-05-03 __KernelStopThread: thread 409 does not exist
Transformers: The Game v1.14.4 2023-04-18 __KernelStopThread: thread 467 does not exist (helper deleted)
Transformers: The Game v1.14.1 2023-04-17 UI scissor out of bounds in SavedataScreen: 1973,451-0,87 / 1920,1080
Transformers: The Game v1.14.1 2023-04-17 UI scissor out of bounds in SavedataScreen: 1973,360-0,87 / 1920,1080
Transformers: The Game v1.14.1 2023-04-17 UI scissor out of bounds in SavedataScreen: 1973,269-0,87 / 1920,1080
Transformers: The Game v1.14.1 2023-04-17 UI scissor out of bounds in SavedataScreen: 1973,178-0,87 / 1920,1080
Transformers: The Game v1.14.1 2023-04-17 UI scissor out of bounds in SavedataScreen: 1973,87-0,87 / 1920,1080
Transformers: The Game v1.14.1 2023-04-17 UI scissor out of bounds in SavedataScreen: 2095,451-0,87 / 1920,1080
Transformers: The Game v1.14.1 2023-04-17 UI scissor out of bounds in SavedataScreen: 2095,360-0,87 / 1920,1080
Transformers: The Game v1.14.1 2023-04-17 UI scissor out of bounds in SavedataScreen: 2095,269-0,87 / 1920,1080
Transformers: The Game v1.14.1 2023-04-17 UI scissor out of bounds in SavedataScreen: 2095,178-0,87 / 1920,1080
Transformers: The Game v1.14.1 2023-04-17 UI scissor out of bounds in SavedataScreen: 2095,87-0,87 / 1920,1080
Transformers: The Game v1.14.4 2023-03-31 __KernelStopThread: thread 319 does not exist (helper deleted)
Transformers: The Game v1.14.1 2023-03-30 __KernelStopThread: thread 555 does not exist (helper deleted)
Transformers: The Game v1.14.1 2023-03-30 __KernelStopThread: thread 547 does not exist (helper deleted)
Transformers: The Game v1.14.1 2023-03-30 UI scissor out of bounds in GameSettingsScreen: 307,0-1280,720 / 1510,720
Transformers: The Game v1.14.4 2023-03-15 __KernelStopThread: thread 349 does not exist (helper deleted)
Transformers: The Game v1.14.4-615-g34e6dcb28 2023-03-10 __KernelStopThread: thread 335 does not exist (helper deleted)
Transformers: The Game v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 0,1193-375,40 / 600,960
Transformers: The Game v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 0,1150-375,40 / 600,960
Transformers: The Game v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 0,1106-375,40 / 600,960
Transformers: The Game v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 0,1063-375,40 / 600,960
Transformers: The Game v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 0,714-375,822 / 600,960
Transformers: The Game v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 0,662-375,874 / 600,960
Transformers: The Game v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 1288,3-240,372 / 960,600
Transformers: The Game v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 0,0-1280,375 / 960,600
Transformers: The Game v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 0,224-1280,16 / 960,600
Transformers: The Game v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 0,207-1280,16 / 960,600
Transformers: The Game v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 0,190-1280,16 / 960,600
Transformers: The Game v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 0,173-1280,16 / 960,600
Transformers: The Game v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 0,156-1280,16 / 960,600
Transformers: The Game v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 0,20-1280,355 / 960,600
Transformers: The Game v1.14.4 2023-02-18 __KernelStopThread: thread 495 does not exist (helper deleted)
Transformers: The Game v1.14.4 2023-02-18 __KernelStopThread: thread 355 does not exist (helper deleted)
Transformers: The Game v1.14.4 2023-02-18 __KernelStopThread: thread 493 does not exist (helper deleted)
Transformers: The Game v1.14.4 2023-02-16 __KernelStopThread: thread 383 does not exist (helper deleted)
Transformers: The Game v1.14.4 2023-02-12 Unexpected mpeg first timestamp: 109300000 / 4449107968
Transformers: The Game v1.14.4 2023-02-11 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f74444:00050938 HWX C T Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f74444:00050938 HWX C T Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = color0.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPo
Transformers: The Game v1.14.4 2023-02-06 __KernelStopThread: thread 395 does not exist (helper deleted)
Transformers: The Game v1.14.4 2023-01-25 __KernelStopThread: thread 321 does not exist (helper deleted)
Transformers: The Game v1.14.4 2023-01-16 __KernelStopThread: thread 533 does not exist (helper deleted)
Transformers: The Game v1.14.4 2023-01-14 __KernelStopThread: thread 339 does not exist (helper deleted)
Transformers: The Game v1.14.1 2022-12-29 __KernelStopThread: thread 479 does not exist (helper deleted)
Transformers: The Game v1.14.1 2022-12-29 __KernelStopThread: thread 423 does not exist (helper deleted)
Transformers: The Game v1.15.4 2023-06-06 __KernelStopThread: thread 337 does not exist (helper deleted)
Transformers: The Game v1.10.3 2022-12-24 WriteToHardware: Invalid address 00000000 near PC 08a43e54 LR 08a43c08
Transformers: The Game v1.13.1 2022-12-13 MIPSCompileOp: Invalid instruction 00000001
Transformers: The Game v1.15.3 2023-05-25 __KernelStopThread: thread 317 does not exist (helper deleted)
Transformers: The Game v1.14.4 2023-02-03 No DL ID available to enqueue
Transformers: The Game v1.15.3 2023-05-11 sceNetAdhocMatchingInit(32768) at 08a26e84
Transformers: The Game v1.12.3 2022-06-24 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 06ad2ac0
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 07880fc0
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 078cb6c0
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 078531c0
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 07852ec0
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 07952540
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 06ad33c0
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 0785b2c0
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 0792ec40
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 07829840
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 0674ad40
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 07829540
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 07951fc0
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 069d39c0
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 069d0d80
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 078fa840
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 02ee44c0
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 06a87600
Transformers: The Game v1.12.3 2022-06-22 Jump to invalid address: 07951a40
Transformers: The Game v1.12.3 2022-06-09 sceDmacMemcpy(dest=04088000, src=09625f90, size=557056): overlapping read
Transformers: The Game v1.12.3 2022-03-29 Unexpected mpeg first timestamp: 9d818c5fa7a / 10823733213818
Transformers: The Game v1.12.3 2022-03-29 Unexpected mpeg first timestamp: db307053d56 / 15062568090966
Transformers: The Game v1.12.3 2022-02-13 sceDmacMemcpy(dest=04000000, src=0951aa10, size=557056): overlapping read
Transformers: The Game v1.11.3 2022-02-13 Unknown GetPointer 00000000 PC 08a1b6c4 LR 08a1b6dc
Transformers: The Game v1.10.3 2022-02-04 sceDmacMemcpy(dest=04088000, src=0951a9d0, size=557056): overlapping read
Transformers: The Game v1.11.3 2021-12-30 Unknown GetPointer 00000000 PC 08a2367c LR 08a2367c
Transformers: The Game v1.12.3 2021-12-03 Jump to invalid address: 02e22ae0
Transformers: The Game v1.12.3 2021-12-03 Jump to invalid address: 02e22ac0
Transformers: The Game v1.12.3 2022-12-26 sceDmacMemcpy(dest=04088000, src=0951a990, size=557056): overlapping read
Transformers: The Game v1.12.3 2021-11-05 sceDmacMemcpy(dest=04088000, src=095a2d90, size=557056): overlapping read
Transformers: The Game v1.12.3 2022-02-28 sceDmacMemcpy(dest=04000000, src=0951ab90, size=557056): overlapping read
Transformers: The Game v1.12.2 2021-10-17 ReadFromHardware: Invalid address 42fa42eb near PC 42fa42eb LR 42fa42eb
Transformers: The Game v1.11.3 2021-09-02 Unexpected mpeg first timestamp: af6bd028041 / 12054849290305
Transformers: The Game v1.11.3 2021-09-02 Unexpected mpeg first timestamp: bd2804144f3 / 12998722798835
Transformers: The Game v1.11.3 2021-09-02 Unexpected mpeg first timestamp: 454f353abf6 / 4762906110966