Recent logs - Sonic Rivals™ 2

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Game title Version Latest Report Message
Sonic Rivals™ 2 v1.6.3 2020-06-30 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:0020f822 Tex TexAlpha LM Fog TFuncMod AlphaTest >= #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01010000:00050b55 HWX T N LM Fog Tex TexProjUV UVMtx Light: MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Sonic Rivals™ 2 v1.9.3-601-g31f4caeb2 2020-06-23 __KernelStopThread: thread 295 does not exist
Sonic Rivals™ 2 v1.9.4 2020-04-26 ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000
Sonic Rivals™ 2 v1.9.3-230-g113fc17e6 2020-03-21 __KernelStopThread: thread 311 does not exist
Sonic Rivals™ 2 v1.9.4 2020-05-13 Unknown GetPointer 00000000 PC 08804128 LR 08000030
Sonic Rivals™ 2 v1.9.3-80-g73bf6098e 2020-02-12 __KernelStopThread: thread 369 does not exist
Sonic Rivals™ 2 v1.9.3-80-g73bf6098e 2020-02-07 __KernelStopThread: thread 423 does not exist
Sonic Rivals™ 2 v1.9.3-80-g73bf6098e 2020-02-07 __KernelStopThread: thread 348 does not exist
Sonic Rivals™ 2 v1.9.3-80-g73bf6098e 2020-02-06 __KernelStopThread: thread 381 does not exist
Sonic Rivals™ 2 v1.8.0 2020-01-10 Error in shader compilation: info: 0(2) : error C7555: 'varying' is deprecated, use 'in/out' instead 0(8) : error C7533: global variable gl_FragColor is deprecated after version 120 depal #version 330 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.g * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Sonic Rivals™ 2 v1.8.0 2020-01-10 Error in shader compilation: info: 0(2) : error C7555: 'varying' is deprecated, use 'in/out' instead 0(8) : error C7533: global variable gl_FragColor is deprecated after version 120 depal #version 330 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Sonic Rivals™ 2 v1.8.0 2020-01-10 Error in shader compilation: info: 0(2) : error C7555: 'varying' is deprecated, use 'in/out' instead 0(8) : error C7533: global variable gl_FragColor is deprecated after version 120 depal #version 330 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.b * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Sonic Rivals™ 2 v1.8.0 2020-01-10 Error in shader compilation: info: 0(6) : error C7555: 'attribute' is deprecated, use 'in/out' instead 0(7) : error C7555: 'attribute' is deprecated, use 'in/out' instead 0(8) : error C7555: 'varying' is deprecated, use 'in/out' instead depal #version 330 #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Sonic Rivals™ 2 v1.9.4 2019-12-18 sceKernelSetCompiledSdkVersion600_602 unknown SDK: 5000010
Sonic Rivals™ 2 v1.9.4 2019-12-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
Sonic Rivals™ 2 v1.9.3-80-g73bf6098e 2019-11-13 __KernelStopThread: thread 275 does not exist
Sonic Rivals™ 2 v1.9.3-80-g73bf6098e 2019-11-13 __KernelStopThread: thread 982 does not exist
Sonic Rivals™ 2 v1.9.4 2019-10-28 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
Sonic Rivals™ 2 v1.9.4 2019-10-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146370816
Sonic Rivals™ 2 v1.9.4 2019-10-28 CALL to illegal address 00000000 - ignoring! data=000000
Sonic Rivals™ 2 v1.9.4 2019-10-28 BlockTransfer: Bad source transfer address 00000000!
Sonic Rivals™ 2 v1.9.4 2019-10-28 BREAK instruction hit
Sonic Rivals™ 2 v1.9.4 2019-10-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
Sonic Rivals™ 2 v1.9.4 2019-10-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
Sonic Rivals™ 2 v1.9.4 2019-10-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1
Sonic Rivals™ 2 v1.9.4 2019-10-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
Sonic Rivals™ 2 v1.9.4 2019-10-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
Sonic Rivals™ 2 v1.9.4 2019-10-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
Sonic Rivals™ 2 v1.8.0 2019-07-22 Corrupt shader cache: Both IS_THROUGH and USE_HW_TRANSFORM set.
Sonic Rivals™ 2 v1.8.0 2019-05-21 Bad bounding box data: 0d796e
Sonic Rivals™ 2 v1.8.0 2019-05-21 Render to texture with incompatible formats 7 != 1 at 040cc000
Sonic Rivals™ 2 v1.8.0 2019-05-21 Bad index address 04bf7316!
Sonic Rivals™ 2 v1.8.0 2019-05-21 Unknown GE command : 5a99df14
Sonic Rivals™ 2 v1.8.0 2019-05-21 Render to texture with different formats 3 != 1
Sonic Rivals™ 2 v1.8.0 2019-05-21 Bad vertex address 04febbfc!
Sonic Rivals™ 2 v1.8.0 2019-05-21 Bad vertex address 03d9cb74!
Sonic Rivals™ 2 v1.7.5-488-g13c85b127 2019-04-10 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Sonic Rivals™ 2 v1.9.4 2020-04-27 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:176: 'outerProduct' : no matching overloaded function found ERROR: 0:176: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 00080000:00007b1c HWX C T N Fog Tex Spline TessC TessT TessRevN #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z); ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_cou
Sonic Rivals™ 2 v1.9.4 2020-04-08 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Sonic Rivals™ 2 v1.9.4 2020-06-23 Unknown GetPointer 00000000 PC 0880b57c LR 08000020
Sonic Rivals™ 2 v1.6.3 2019-01-19 Error in shader compilation: info: ERROR: 0:1: '' : Version number not supported by OGL driver ERROR: 0:8: 'in' : supported in GLSL 1.30 or later ERROR: 0:9: 'out' : supported in GLSL 1.30 or later ERROR: 0:10: 'in' : supported in GLSL 1.30 or later ERROR: 0:11: 'out' : supported in GLSL 1.30 or later ERROR: 0:12: 'out' : supported in GLSL 1.30 or later ERROR: 0:13: 'out' : supported in GLSL 1.30 or later postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif uniform vec4 u_texelDelta; in vec4 a_position; out vec4 v_texcoord0; in vec2 a_texcoord0; out vec4 v_texcoord1; out vec4 v_texcoord2; out vec4 v_texcoord3; void main() { gl_Position = a_position; v_texcoord0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy); v_texcoord1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy); v_texcoord2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy); v_texcoord3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy); gl_Position.z = 2.0 * gl_Position.z - gl_Position.w; }
Sonic Rivals™ 2 v1.6.3 2019-01-18 Error in shader compilation: info: ERROR: 0:1: '' : Version number not supported by OGL driver ERROR: 0:9: 'in' : supported in GLSL 1.30 or later ERROR: 0:10: 'out' : supported in GLSL 1.30 or later WARNING: 0:19: 'texture' : function not available in current GLSL version - trying implict argument conversion ERROR: 0:19: 'texture' : no matching overloaded function found - implicit conversion not allowed ERROR: 0:19: 'x' : field selection requires structure, vector, or matrix on left hand side WARNING: 0:20: 'texture' : function not available in current GLSL version - trying implict argument conversion ERROR: 0:20: 'texture' : no matching overloaded function found - implicit conversion not allowed ERROR: 0:20: 'y' : field selection requires structure, vector, or matrix on left hand side WARNING: 0:21: 'texture' : function not available in current GLSL version - trying implict argument conversion ERROR: 0:21: 'texture' : no matching overloaded function found - implicit conversion not allowed ERROR: 0:21: 'z' : field selection requires structure, vector, or matrix on left hand side postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif uniform vec4 u_time; uniform sampler2D sampler0; in vec2 v_texcoord0; out vec4 _gl_FragColor; void main() { int vPos = int((v_texcoord0.y + (u_time.x * 0.5)) * 272.0); float line_intensity = mod(float(vPos), 2.0); float off = line_intensity * 0.0005000000237487256526947021484375; vec2 shift = vec2(off, 0.0); vec2 colorShift = vec2(0.001000000047497451305389404296875, 0.0); float r = texture(sampler0, (v_texcoord0 + colorShift) + shift).x; float g = texture(sampler0, (v_texcoord0 - colorShift) + shift).y; float b = texture(sampler0, v_texcoord0).z; vec4 c = vec4(r, g * 0.9900000095367431640625, b, 1.0) * clamp(line_intensity, 0.85000002384185791015625, 1.0); float rollbar = sin((v_texcoord0.y + u_time.x) * 4.0); _gl_FragColor = c + vec4(rollbar * 0.0199999995529651641845703125); }
Sonic Rivals™ 2 v1.6.3 2019-01-18 Error in shader compilation: info: ERROR: 0:1: '' : Version number not supported by OGL driver ERROR: 0:6: 'out' : supported in GLSL 1.30 or later ERROR: 0:7: 'in' : supported in GLSL 1.30 or later ERROR: 0:8: 'in' : supported in GLSL 1.30 or later postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; gl_Position.z = 2.0 * gl_Position.z - gl_Position.w; }
Sonic Rivals™ 2 v1.7.4 2020-01-18 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.b * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Sonic Rivals™ 2 v1.7.4 2020-01-18 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Sonic Rivals™ 2 v1.7.4 2020-01-18 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.g * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Sonic Rivals™ 2 v1.7.4 2020-01-18 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Sonic Rivals™ 2 v1.7.1 2018-12-28 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Sonic Rivals™ 2 v1.7.1 2018-12-28 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.g * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Sonic Rivals™ 2 v1.7.1 2018-12-28 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Sonic Rivals™ 2 v1.7.1 2018-12-28 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.b * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Sonic Rivals™ 2 v1.7.4 2018-12-25 Failed decrypting the PRX (ret = -1, size = 2319156, psp_size = 2319504)!
Sonic Rivals™ 2 v1.3.0.1 2017-06-13 MIPSCompileOp: Invalid instruction 9c9c9c9c
Sonic Rivals™ 2 v1.2.2 2017-05-09 CALL to illegal address 0ba07a94 - ignoring! data=2019c4
Sonic Rivals™ 2 v1.2.2 2017-05-09 CALL to illegal address 0ba06468 - ignoring! data=2015e8
Sonic Rivals™ 2 v1.2.2 2017-05-09 Render to texture with different formats 3 != 0
Sonic Rivals™ 2 v1.2.2 2017-05-09 CALL to illegal address 01a05bc0 - ignoring! data=20124e
Sonic Rivals™ 2 v1.2.2 2017-05-09 CALL to illegal address 01a05b98 - ignoring! data=201225
Sonic Rivals™ 2 v1.2.2 2017-05-09 Decoding texture from VRAM mirror at 046008e0 swizzle=0
Sonic Rivals™ 2 v1.2.2 2017-05-09 CALL: Stack full!
Sonic Rivals™ 2 v1.2.2 2017-05-09 Render to texture with different strides 64 != 512
Sonic Rivals™ 2 v1.3.0.1 2017-05-23 Unknown GE command : 5a206c6c
Sonic Rivals™ 2 v1.9.4 2019-10-28 RET: Stack empty!
Sonic Rivals™ 2 v1.3.0.1 2017-03-26 A save request is already running, not starting a new one
Sonic Rivals™ 2 v1.6.3 2018-09-01 WriteToHardware: Invalid address 0000006c near PC 0895729c LR 08950c58
Sonic Rivals™ 2 v1.6.3 2018-09-01 ReadFromHardware: Invalid address 000000a0 near PC 0895729c LR 08950c58
Sonic Rivals™ 2 v1.6.3-492-g9fddfff66 2020-04-01 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
Sonic Rivals™ 2 v1.9.4 2020-06-19 UNIMPL sceUtilityGameSharingInitStart(08a7ad28)
Sonic Rivals™ 2 v1.6.3 2018-11-10 ReadFromHardware: Invalid address 000000a0 near PC 089572e8 LR 08950c58
Sonic Rivals™ 2 v1.6.3 2018-11-10 WriteToHardware: Invalid address 0000006c near PC 089572fc LR 08957300