Recent logs - n+™

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Game title Version Latest Report Message
n+™ v1.14.4 2024-01-07 __KernelStopThread: thread 716 does not exist (ApctlThread stopped)
n+™ v1.12.3-796-g49a17e9ab 2022-01-29 Error in shader program link: info: WARNING: Could not find vertex shader attribute 'w2' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'color1' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'w1' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'fog' to match BindAttributeLocation request. ERROR: Input of fragment shader 'v_fogdepth' not written by vertex shader fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require // Apple A11 GPU - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es // Apple A11 GPU - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
n+™ v1.11.3 2021-09-04 WriteToHardware: Invalid address fedf007d near PC 08000000 LR 08000000
n+™ v1.11.3 2021-08-28 Unknown GetPointer 00000000 PC 08863620 LR 08863620
n+™ v1.17 2024-02-05 Unimplemented HLE function sceNetResolverTerm
n+™ v1.11.3 2021-06-09 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
n+™ v1.11.3 2021-06-09 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
n+™ v1.16.4 2023-09-27 Unimplemented HLE function sceNetResolverCreate
n+™ v1.17 2024-02-05 Unimplemented HLE function sceNetInetClose
n+™ v1.8.0 2019-04-09 GL ran out of GPU memory; switching to low memory mode
n+™ v1.7.2 2018-11-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000138, pos=0, access=1, data=2, text=2
n+™ v1.7.2 2018-11-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
n+™ v1.7.2 2018-11-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
n+™ v1.7.2 2018-11-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
n+™ v1.9.4 2021-07-14 BREAK instruction hit
n+™ v1.9.4 2024-02-05 80111101=sceUtilityUnloadModule(00000000): invalid module id
n+™ v1.9.4 2024-03-17 A save request is already running, not starting a new one