Recent logs - n+™
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Game title |
Version |
Latest Report |
Message |
n+™ |
v1.14.4 |
2024-01-07 |
__KernelStopThread: thread 716 does not exist (ApctlThread stopped) |
n+™ |
v1.12.3-796-g49a17e9ab |
2022-01-29 |
Error in shader program link: info: WARNING: Could not find vertex shader attribute 'w2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'color1' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'w1' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'fog' to match BindAttributeLocation request.
ERROR: Input of fragment shader 'v_fogdepth' not written by vertex shader
fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Apple A11 GPU - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D testtex;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 00000000:0000001a THR C Tex
#version 300 es
// Apple A11 GPU - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
n+™ |
v1.11.3 |
2021-09-04 |
WriteToHardware: Invalid address fedf007d near PC 08000000 LR 08000000 |
n+™ |
v1.11.3 |
2021-08-28 |
Unknown GetPointer 00000000 PC 08863620 LR 08863620 |
n+™ |
v1.17 |
2024-02-05 |
Unimplemented HLE function sceNetResolverTerm |
n+™ |
v1.11.3 |
2021-06-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
n+™ |
v1.11.3 |
2021-06-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
n+™ |
v1.16.4 |
2024-04-13 |
Unimplemented HLE function sceNetResolverCreate |
n+™ |
v1.17 |
2024-04-13 |
Unimplemented HLE function sceNetInetClose |
n+™ |
v1.8.0 |
2019-04-09 |
GL ran out of GPU memory; switching to low memory mode |
n+™ |
v1.7.2 |
2018-11-06 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000138, pos=0, access=1, data=2, text=2 |
n+™ |
v1.7.2 |
2018-11-06 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
n+™ |
v1.7.2 |
2018-11-06 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2 |
n+™ |
v1.7.2 |
2018-11-06 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1 |
n+™ |
v1.9.4 |
2021-07-14 |
BREAK instruction hit |
n+™ |
v1.9.4 |
2024-06-25 |
80111101=sceUtilityUnloadModule(00000000): invalid module id |
n+™ |
v1.9.4 |
2024-05-30 |
A save request is already running, not starting a new one |