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| Game title |
Version |
Latest Report |
Message |
| EA FC 2024 BY SPARTAN JR 11 |
v1.7.2 |
2025-10-27 |
Jump to invalid address: 0bb8ed70 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.7.2 |
2025-10-27 |
MIPSCompileOp: Invalid instruction 71e3390c |
| EA FC 2024 BY SPARTAN JR 11 |
v1.7.2 |
2025-10-27 |
Jump to invalid address: 0bb8ec70 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.7.2 |
2025-10-27 |
Jump to invalid address: 0708e960 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.7.2 |
2025-10-27 |
Jump to invalid address: 0bb8eb70 |
| eFootball RB - V. |
v1.8.0 |
2025-11-02 |
Unknown GetPointer 00000000 PC 08a02a0c LR 0881615c |
| EA-Sports FC PC-V |
v1.7.2 |
2025-10-17 |
ReadFromHardware: Invalid address da419528 near PC da419528 LR 08000018 |
| eFootball Chelito 19 |
v1.7.2 |
2025-09-23 |
Jump to invalid address: 02e2ec70 |
| eFootball RB - V. |
v1.9.4 |
2025-11-05 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball RB - V. |
v1.9.4 |
2025-11-05 |
Savedata version requested: 3 |
| eFootball RB - V. |
v1.9.4 |
2025-11-05 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball RB - V. |
v1.9.4 |
2025-11-05 |
Savedata version requested on save: 3 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.8.0 |
2025-10-27 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020 |
| eFootball PC - V. |
v1.7.2 |
2025-08-21 |
ReadFromHardware: Invalid address f11b4714 near PC f11b4714 LR 08000018 |
| eFootball Lop - Play |
v1.9.4 |
2025-11-01 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
| EA-Sports FC Lop-Play |
v1.9.4 |
2025-11-04 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| EA-Sports FC Lop-Play |
v1.9.4 |
2025-11-04 |
sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read |
| EA-Sports FC Lop-Play |
v1.9.4 |
2025-11-05 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2025-11-05 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2025-11-05 |
Savedata version requested: 3 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2025-11-05 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| EA-Sports FC Lop-Play |
v1.9.4 |
2025-11-05 |
Savedata version requested on save: 3 |
| eFootball 2026 StaR Patch |
v1.9.4 |
2025-11-05 |
Savedata version requested: 3 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.9.4 |
2025-10-23 |
Game install with no files / data |
| EA FC 2024 BY SPARTAN JR 11 |
v1.9.4 |
2025-11-05 |
Savedata version requested on save: 3 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.9.4 |
2025-11-05 |
MIPSCompileOp: Invalid instruction 46800499 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.9.4 |
2025-11-05 |
Savedata version requested: 3 |
| eFootball PC - V. |
v1.9.4 |
2025-10-20 |
Unknown GetPointer 10bf2977 PC 0884d5b0 LR 0884d7d4 |
| eFootball Lop - Play |
v1.9.4 |
2025-11-05 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| eFootball Lop - Play |
v1.9.4 |
2025-11-05 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball Lop - Play |
v1.9.4 |
2025-11-05 |
Savedata version requested: 3 |
| eFootball Lop - Play |
v1.9.4 |
2025-11-05 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball Lop - Play |
v1.9.4 |
2025-11-05 |
Savedata version requested on save: 3 |
| eFootball 2024 By Komo Valeri |
v1.9.4 |
2025-11-04 |
Savedata version requested on save: 3 |
| eFootball 26 BY DIWAX GAMING |
v1.9.4 |
2025-11-02 |
MIPSCompileOp: Invalid instruction 01010101 |
| eFootball 26 BY DIWAX GAMING |
v1.9.4 |
2025-11-04 |
Savedata version requested on save: 3 |
| eFootball 26 BY DIWAX GAMING |
v1.9.4 |
2025-11-04 |
Savedata version requested: 3 |
| eFootball PC - V. |
v1.7.2 |
2025-06-18 |
Unknown GetPointer 2c599dc2 PC 0884d5b0 LR 0884d7d4 |
| BETEGAMING12 |
v1.9.4 |
2025-11-04 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| BETEGAMING12 |
v1.9.4 |
2025-11-05 |
Savedata version requested on save: 3 |
| BETEGAMING12 |
v1.9.4 |
2025-11-05 |
Savedata version requested: 3 |
| eFootball 2025 by MP |
v1.9.4 |
2025-11-05 |
Savedata version requested on save: 3 |
| PES 2013 |
v1.7.2 |
2025-06-12 |
Error in shader compilation: info: 0:456: S0001: No matching overload for function 'mix' found
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines
#define SLpower 0.4 //Default: 0.4 /less/more = darker/b |
| PES 2013 |
v1.7.2 |
2025-06-12 |
Error in shader program link: info: Link failed because of invalid fragment shader.
fs: postshader (failed)
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines
#define SLpower 0.4 //Default: 0.4 /less/more = darker |
| eFootball 2025 by Tbose Jama |
v1.9.4 |
2025-11-05 |
Savedata version requested: 3 |
| eFootball Chelito 19 |
v1.7.2 |
2025-05-24 |
sceKernelSetCompiledSdkVersion606 unknown SDK: deadbeff (would crash) |
| eFootball CESAR - PATCH |
v1.9.4 |
2025-11-04 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
| PATCH SPARTAN11 |
v1.9.4 |
2025-11-05 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| PATCH SPARTAN11 |
v1.9.4 |
2025-11-05 |
Savedata version requested on save: 3 |
| PATCH SPARTAN11 |
v1.9.4 |
2025-11-05 |
Savedata version requested: 3 |
| eFootball RB - V. |
v1.9.4 |
2025-11-05 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball RB - V. |
v1.9.4 |
2025-11-05 |
Savedata version requested: 3 |
| eFootball RB - V. |
v1.9.4 |
2025-11-04 |
Savedata version requested on save: 3 |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-06-27 |
Bad vertex address 0013960c! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 0013963c! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 0013974c! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 001396fc! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 0013979c! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 00139594! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 00139774! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 001396ac! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 00139684! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 00139724! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 001396a0! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 001396e6! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 0013965c! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 0013961c! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 0013974a! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 001397c2! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-06-27 |
Bad vertex address 0013946c! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 0013966c! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-06-27 |
Bad vertex address 00139494! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 001397c4! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 001395ee! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 001396bc! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-06-27 |
Bad vertex address 001395bc! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 00139772! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 001395d8! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-06-27 |
Bad vertex address 0013956c! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 0013959c! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-06-27 |
Bad vertex address 0013955c! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-06-27 |
Bad vertex address 001394bc! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 0013970e! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 0013979a! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 0013973e! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 001396d4! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 00139634! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-06-27 |
Bad vertex address 00139584! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 0013951c! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-06-27 |
Bad vertex address 0013950c! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 00139694! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 001394f4! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 00139702! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-06-27 |
Bad vertex address 00139534! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 0013977a! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-06-27 |
Bad vertex address 001395e4! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-06-27 |
Bad vertex address 001394e4! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.7.2 |
2025-04-05 |
Bad vertex address 00139544! |
| eFootball RB - V. |
v1.8.0 |
2025-10-18 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
| eFootball RB - V. |
v1.9.4 |
2025-11-01 |
Unimplemented HLE function sceKernelFindModuleByUID |