Recent logs - IRON MAN

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Game title Version Latest Report Message
IRON MAN v1.6.3 2019-02-19 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:000000ae Tex TexAlpha TClamp TFuncRepl #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 v = t; fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
IRON MAN v1.6.3 2019-02-19 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0000002e Tex TexAlpha TFuncRepl #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 v = t; fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
IRON MAN v1.6.3 2018-09-02 GL ran out of GPU memory; switching to low memory mode
IRON MAN v1.6.3 2018-07-23 WriteToHardware: Invalid address 00000000 near PC 08920ab4 LR 08920ab4
IRON MAN v1.7.4 2019-01-31 Attempting to texture from target (src=00088000 / target=00088000 / flags=7)
IRON MAN v1.6.3 2018-07-26 Unknown GetPointer 0000003c PC 08940008 LR 08940008
IRON MAN v1.2.2 2017-04-07 80020194=sceKernelCreateThread(, 08c44dfc, 00000000, 0, 80000000, 00000000): bogus thread stack size 00000000
IRON MAN v1.7.5-360-g28cc87c89 2019-02-23 00000000=sceDisplaySetHoldMode(00000001): unsupported
IRON MAN v1.7.5-394-g4816e80b4 2019-02-23 Video out requested, not supported: mode=0 size=0,0
IRON MAN v1.2.2 2016-05-14 80020194=sceKernelCreateThread(, 08b2a0a0, 00000000, 0, 80000000, 00000000): bogus thread stack size 00000000
IRON MAN v1.6.3 2018-10-29 Unknown GetPointer 00000039 PC 08940008 LR 08940008
IRON MAN v1.7.5 2019-02-15 Unknown GetPointer 0000003a PC 08940008 LR 08940008
IRON MAN v1.7.5-268-gf94beb518 2019-02-22 Render to texture with different strides 256 != 512
IRON MAN v1.7.5 2019-02-21 Render to texture with incompatible formats 3 != 0 at 00044000
IRON MAN v1.1.1 2017-09-11 Logic op and blend enabled, unsupported.
IRON MAN v1.7.5-394-g4816e80b4 2019-02-19 Render to texture with incompatible formats 3 != 0 at 04044000
IRON MAN v1.7.4 2019-01-05 FBO using existing buffer as depthbuffer, 00000000/00044000 and 00044000/00044000
IRON MAN v1.5.4 2018-03-25 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
IRON MAN v1.7.5-268-gf94beb518 2019-02-23 Render to texture with different formats 3 != 0