Recent logs - Assassin's Creed: Bloodlines™

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Game title Version Latest Report Message
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-28 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b73064, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-28 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b73064, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-28 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b0c2f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-28 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b0c2f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-28 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09e1c774, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-28 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e1c774, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-27 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c94384, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-27 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c94384, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-27 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09baf1c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-27 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09baf1c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-27 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b51ee4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-27 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b51ee4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-26 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ba58d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ba58d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-26 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bfd284, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bfd284, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-26 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c609a4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c609a4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-25 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c1c734, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-25 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c1c734, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-25 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c452c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-25 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c452c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2022-05-25 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b01664, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2022-05-25 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b01664, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2022-05-24 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b95244, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.0 2022-05-23 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b3fde4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.0 2022-05-23 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b3fde4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-21 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09cf0c44, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09cf0c44, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-21 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c22ef4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c22ef4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-21 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c4dde4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c4dde4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-21 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09e24f54, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e24f54, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-20 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 03f10444:40c00b34 HWX T N Fog Tex Bones:4 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 WScale 1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_
Assassin's Creed: Bloodlines™ v1.9.0 2022-05-19 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bb1204, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.0 2022-05-19 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bb1204, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel0 [Revision 96995]. 01f10044:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-18 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b72634, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b72634, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2022-05-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148119992
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-17 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d04a44, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d04a44, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-16 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b593b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b593b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-14 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b02e74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b02e74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-13 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c20c44, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c20c44, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-13 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b74464, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b74464, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-12 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b75bb4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b75bb4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2022-05-12 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ada6e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2022-05-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ada6e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-09 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09baf324, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-09 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09baf324, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-08 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b535b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b535b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2022-05-07 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09da43e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2022-05-07 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09da43e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-07 Unimplemented HLE function sceKernelDcacheWritebackAll
Assassin's Creed: Bloodlines™ v1.8.0 2022-05-07 Unknown GetPointer 00000000 PC 08a5499c LR 08a53ee8
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-07 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bb7bc4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-07 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bb7bc4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-07 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel1 [Revision 96995]. 03f10444:40c00b34 HWX T N Fog Tex Bones:4 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 WScale 1 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <=
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-06 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d8b594, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-06 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d8b594, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.2 2022-05-06 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09e11544, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.2 2022-05-06 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e11544, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2022-05-05 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b31cf4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2022-05-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b31cf4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-04 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09af11c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-04 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af11c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-04 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b70b94, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-04 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b70b94, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2022-05-04 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b95484, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2022-05-04 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b95484, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-04 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c63204, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-04 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c63204, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-03 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b63034, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b63034, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-03 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c2a084, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c2a084, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-03 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bbd1d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bbd1d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-05-02 __KernelStopThread: thread 663 does not exist
Assassin's Creed: Bloodlines™ v1.10.1 2022-05-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2
Assassin's Creed: Bloodlines™ v1.10.1 2022-05-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1
Assassin's Creed: Bloodlines™ v1.10.1 2022-05-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144849144
Assassin's Creed: Bloodlines™ v1.10.1 2022-05-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144841164
Assassin's Creed: Bloodlines™ v1.10.1 2022-05-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 108
Assassin's Creed: Bloodlines™ v1.10.1 2022-05-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145732183
Assassin's Creed: Bloodlines™ v1.12.3 2022-04-30 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bd3e74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-04-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bd3e74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-04-30 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c28bc4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-04-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c28bc4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-04-28 DXT5 texture extends beyond valid RAM: 04097ee0 + 833 x 16384
Assassin's Creed: Bloodlines™ v1.12.3 2022-04-28 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b68324, 4, 00000000, 0)