Recent logs - Assassin's Creed: Bloodlines™

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Game title Version Latest Report Message
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-21 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c32dc4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c32dc4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2024-04-21 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c3d094, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-21 Branch in Jump delay slot at 08af1e30 in block starting at 08af1e28
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-21 Branch in Jump delay slot at 08af1e2c in block starting at 08af1e28
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-21 Branch in Jump delay slot at 08af1e28 in block starting at 08af1e28
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-20 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09af78e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-20 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af78e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-20 Error in shader program link: info: (unknown reason) fs: postshader #ifdef GL_ES precision mediump float; #endif // Simple Bloom shader; created to use in PPSSPP. // Without excessive samples and complex nested loops // (to make it compatible with low-end GPUs and to ensure ps_2_0 compatibility). #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; varying vec2 v_texcoord0; uniform vec4 u_setting; void main() { //get the pixel color vec3 color = texture2D(sampler0, v_texcoord0.xy).xyz; gl_FragColor.rgb = color; float gray = (color.r + color.g + color.b) / 3.0; float saturation = (abs(color.r - gray) + abs(color.g - gray) + abs(color.b - gray)) / 3.0; //show the effect mainly on bright parts of the screen float step = 0.001 * gray / max(saturation, 0.25) * u_setting.x; //sum the neightbor pixels vec3 sum = vec3(0); for (int x = -3; x <= 3; x += 2) { for (int y = -3; y <= 3; y += 2) { color = texture2D(sampler0, v_texcoord0 + vec2(x, y)*step).xyz; gray = (color.r + color.g + color.b) / 3.0; saturation = (abs(color.r - gray) + abs(color.g - gray) + abs(color.b - gray)) / 3.0; sum += color * gray * gray / max(saturation, 0.25); } } sum /= 16.0; //mix the color gl_FragColor.rgb += sum * u_setting.y; gl_FragColor.a = 1.0; } vs: postshader #ifdef GL_ES precision mediump float; precision mediump int; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-19 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bbfbc4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-19 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bbfbc4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-18 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09be96a4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-18 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b06444, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b06444, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-17 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c26ed4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c26ed4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.3 2024-04-16 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c2bf44, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.3 2024-04-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c2bf44, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-16 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c3b154, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c3b154, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-15 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ba4e34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ba4e34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-15 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c560c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c560c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.13.2 2024-04-14 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bc7e74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.13.2 2024-04-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bc7e74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1-74-g39fdba4f6 2024-04-13 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b518d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1-74-g39fdba4f6 2024-04-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b518d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2024-04-12 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b06084, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2024-04-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b06084, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-12 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bbbdb4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bbbdb4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-12 80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-12 80630007=sceAtracSetData(2, 08d4b180, 00010910): atracID uses different codec type than data
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-12 80630007=sceAtracSetData(2, 08d4b180, 00004200): atracID uses different codec type than data
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-12 80630007=sceAtracSetData(2, 08d4b180, 0000d260): atracID uses different codec type than data
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-12 80630007=sceAtracSetData(2, 08d4b180, 000032b0): atracID uses different codec type than data
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-12 80630007=sceAtracSetData(2, 08d4b180, 00009638): atracID uses different codec type than data
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-11 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09af99f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af99f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-11 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b66b34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b66b34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.3 2024-04-10 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c228d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.3 2024-04-10 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c228d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-09 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b59e84, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-09 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b59e84, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-09 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bcd054, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-09 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bcd054, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-08 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09cadbc4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09cadbc4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2024-04-06 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c5c434, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2024-04-06 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c5c434, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-06 Utility access thread still running, state: shutting down, dialog=2/1
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-06 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b4e444, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-06 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b4e444, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-05 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c0c344, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c0c344, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-05 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bca7b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bca7b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-05 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bbcd04, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-05 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b18914, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b18914, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.16.6 2024-04-03 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c36db4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.16.6 2024-04-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c36db4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b6f464, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-02 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bf8074, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bf8074, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-02 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09beb4c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09beb4c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-01 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09beb684, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09beb684, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-03-31 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b6b9f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-03-30 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b00234, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-03-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b00234, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-03-29 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d68b64, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-03-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d68b64, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2024-03-29 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09aea244, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2024-03-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09aea244, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.16.6 2024-03-29 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c1f784, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.16.6 2024-03-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c1f784, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.16.6 2024-03-28 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bfc324, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.16.6 2024-03-28 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ba9e54, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.16.6 2024-03-28 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ba9e54, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-03-28 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c8b654, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-03-28 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c8b654, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-03-27 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c79e54, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-03-27 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c79e54, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-03-27 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c4cf94, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-03-27 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c4cf94, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.15.4 2024-03-27 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b189a4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.16.6 2024-03-27 __KernelStopThread: thread 314 does not exist (helper deleted)
Assassin's Creed: Bloodlines™ v1.17.1 2024-03-27 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b67f54, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-03-27 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b67f54, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-03-26 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c5e934, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-03-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c5e934, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-03-26 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b62b74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-03-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b62b74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.2 2024-03-24 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09eba5b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.2 2024-03-24 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eba5b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2024-03-24 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f10444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }