Recent logs - Assassin's Creed: Bloodlines™

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Game title Version Latest Report Message
Assassin's Creed: Bloodlines™ v1.19.3 2025-12-23 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c22884, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-12-23 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c22884, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2025-12-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09afa724, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2025-12-17 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b260c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2025-12-17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b260c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-12-16 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b17a44, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-12-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b17a44, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-12-15 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b59dd4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-12-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b59dd4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-12-07 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bef0e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-12-07 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09af2124, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-12-07 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af2124, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3-1146-g9035485abf 2025-12-05 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c11254, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3-1146-g9035485abf 2025-12-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c11254, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3-1146-g9035485abf 2025-12-05 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ba3fd4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3-1146-g9035485abf 2025-12-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ba3fd4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12-35-gdab36b4e9 2025-11-30 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b77114, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12-35-gdab36b4e9 2025-11-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b77114, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.1 2025-11-28 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b567b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.1 2025-11-28 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b567b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.1 2025-11-28 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b569e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.1 2025-11-28 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b569e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2025-11-26 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b658f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2025-11-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b658f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.3 2025-11-24 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c7dd24, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-11-22 Error in shader compilation: info: Compile failed. WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:87: 'function_call_constructor@vec3_vec3@99' : used without being initialised WARNING: 0:103: 'function_call_constructor@float_float@141' : used without being initialised WARNING: 3 compilation warnings. 01000000:80000b28 HWX C T N Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b28 HWX C T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } dif
Assassin's Creed: Bloodlines™ v1.9.4 2025-11-16 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b5c204, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2025-11-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b5c204, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2025-11-15 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bb24c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2025-11-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bb24c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2025-11-13 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b94f74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2025-11-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b94f74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.16.6 2025-11-12 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c51904, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.16.6 2025-11-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c51904, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.3 2025-11-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ba5ba4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-11-08 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b74554, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-11-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b74554, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-10-31 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b7c7b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-10-31 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b7c7b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-10-31 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b76314, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-10-31 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b76314, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2025-10-30 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09acb734, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2025-10-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09acb734, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2025-10-30 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c694f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2025-10-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c694f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2025-10-29 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c694d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2025-10-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c694d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-10-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c08484, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-10-25 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bb6484, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-10-25 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bb6484, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.3 2025-10-18 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b5db34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.3 2025-10-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b5db34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2025-10-17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b83cc4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2025-10-14 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c22704, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2025-10-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c22704, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2025-10-14 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b52024, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2025-10-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b52024, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-10-09 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bdd9e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-10-09 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bdd9e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-10-02 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09e7b254, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-10-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e7b254, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.3 2025-09-30 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09be80a4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.3 2025-09-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09be80a4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.16.6 2025-09-29 MFIC instruction hit (70020024) at 088b63a8
Assassin's Creed: Bloodlines™ v1.19.3 2025-09-28 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c4e634, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-09-28 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c4e634, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.15.4 2025-09-22 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09afc9c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.15.4 2025-09-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09afc9c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.2 2025-09-17 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c3b954, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.2 2025-09-17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c3b954, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-09-13 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c32284, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-09-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c32284, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-09-13 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c32444, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-09-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c32444, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.2 2025-09-09 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bdc1f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.15.4 2025-09-07 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bfa984, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.15.4 2025-09-07 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bfa984, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.15.4 2025-09-06 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ae7b64, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.15.4 2025-09-06 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ae7b64, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2025-09-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c43974, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.15.2 2025-09-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b0ea14, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-09-03 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c05e74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-09-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c05e74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-09-02 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09af74f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-09-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af74f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-08-29 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ccb8e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-08-27 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f10444:00000308 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f10444:00000308 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
Assassin's Creed: Bloodlines™ v1.19.3 2025-08-26 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09cd7b74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2025-08-25 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b18444, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2025-08-25 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b18444, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2025-08-25 Unknown GetPointer deadbeef PC 0897cfec LR 0897cfe0
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2025-08-25 Unknown GetPointerWrite deadbeef PC 0897cfec LR 0897cfe0
Assassin's Creed: Bloodlines™ v1.18.1 2025-08-24 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c4f944, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-08-24 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c4f944, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-08-19 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d93c74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-08-19 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d93c74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-08-18 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d82e64, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-08-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d82e64, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-08-10 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f10444:00000308 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f10444:00000308 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
Assassin's Creed: Bloodlines™ v1.18.1 2025-08-08 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b7a264, 4, 00000000, 0)