Recent logs - Assassin's Creed: Bloodlines™

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Game title Version Latest Report Message
Assassin's Creed: Bloodlines™ v1.12.3 2021-10-21 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bbd884, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2021-10-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bbd884, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.2 2021-10-20 sceGeBreak(mode=0, unknown=08f6c8fc): unknown ptr (valid)
Assassin's Creed: Bloodlines™ v1.12.3 2021-10-19 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b63324, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.2 2021-10-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01710044:00090b34 HWX T N Fog Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-18 sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfcf0
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-18 sceKernelCreateThread(name=ScePafJob): unsupported attributes 00000008
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-18 sceKernelCreateThread(name=ScePafThread): unsupported options parameter 09fbfd20
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-18 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b95b04, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b95b04, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.2 2021-10-15 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b98644, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.2 2021-10-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b98644, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.2 2021-10-15 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bc0824, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.2 2021-10-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bc0824, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.3 2021-10-14 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c1c424, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.3 2021-10-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c1c424, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.3 2021-10-14 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c1cbf4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.3 2021-10-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c1cbf4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.3 2021-10-13 Render to area containing texture at 04000000 +0x152
Assassin's Creed: Bloodlines™ v1.12.2 2021-10-13 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c67b04, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.2 2021-10-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c67b04, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-12 Branch in Jump delay slot at 04567d70 in block starting at 04567980
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-12 Jump to invalid address: 01002100
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-12 Jump to invalid address: 00800000
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-12 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b6c804, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b6c804, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.2 2021-10-10 Failed decrypting the PRX (ret = -1, size = 3133933, psp_size = 3134272)!
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-10 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c575b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-10 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c575b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12 2021-10-10 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bec1f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12 2021-10-10 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bec1f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-10 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09cd4af4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-10 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09cd4af4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-10 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09dea764, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-10 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09dea764, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-10 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c55754, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-10 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c55754, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.3 2021-10-09 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c1d364, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.3 2021-10-09 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c1d364, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-08 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b6d1e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b6d1e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-07 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d81d74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-06 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b0af34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-06 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b0af34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-06 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b5f414, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-06 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b5f414, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-06 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b519b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-06 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b519b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-06 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c33954, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-06 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c33954, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-06 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ba71a4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-06 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ba71a4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-05 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b0c1b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b0c1b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-05 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b7ee84, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b7ee84, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-05 Error in shader program link: info: (unknown reason) fs: 00000000:02a1d022 Tex TexAlpha Fog 2x StenToAlphaDual StenUniform TFuncMod AlphaTest0 > #version 400 // Intel(R) HD Graphics - GLSL 400 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; uniform float u_stencilReplaceValue; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 01010000:00050b3c HWX C T N Fog Tex TexProjUV UVMtx Light: MatUp:1 Cull #version 400 // Intel(R) HD Graphics - GLSL 400 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296776
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-04 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b0c194, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-04 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b0c194, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-03 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c2a9a4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c2a9a4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-02 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c3d904, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c3d904, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-02 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b0a0f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b0a0f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-10-02 ReadFromHardware: Invalid address 2ccd8c4c near PC 088883d0 LR 088d97a4
Assassin's Creed: Bloodlines™ v1.10.3 2021-10-01 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c9a1b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.3 2021-10-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c9a1b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.2 2021-09-30 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c37074, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.2 2021-09-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c37074, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.2 2021-09-30 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09affbb4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.2 2021-09-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09affbb4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-09-30 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c99ac4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-09-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c99ac4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-09-30 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b56634, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-09-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b56634, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-09-29 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09afd6d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-09-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09afd6d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-09-29 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09be7dd4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-09-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09be7dd4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-09-29 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d2ea54, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-09-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d2ea54, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-09-29 MIPSCompileOp: Invalid instruction 63736964
Assassin's Creed: Bloodlines™ v1.11.3 2021-09-28 Bottom-right corner of source of block transfer is at an invalid address: 0480ffae
Assassin's Creed: Bloodlines™ v1.11.3 2021-09-28 Bottom-right corner of source of block transfer is at an invalid address: 0480ffbe
Assassin's Creed: Bloodlines™ v1.11.3 2021-09-28 Bottom-right corner of source of block transfer is at an invalid address: 0480ffaa
Assassin's Creed: Bloodlines™ v1.11.3 2021-09-28 Bottom-right corner of source of block transfer is at an invalid address: 0480ff96
Assassin's Creed: Bloodlines™ v1.11.3 2021-09-28 Bottom-right corner of source of block transfer is at an invalid address: 0480ff84
Assassin's Creed: Bloodlines™ v1.11.3 2021-09-28 Bottom-right corner of source of block transfer is at an invalid address: 0480ff62
Assassin's Creed: Bloodlines™ v1.11.3 2021-09-28 Bottom-right corner of source of block transfer is at an invalid address: 0480ff52
Assassin's Creed: Bloodlines™ v1.11.3 2021-09-28 Bottom-right corner of source of block transfer is at an invalid address: 0480ff44
Assassin's Creed: Bloodlines™ v1.11.3 2021-09-28 Bottom-right corner of source of block transfer is at an invalid address: 0480ff36
Assassin's Creed: Bloodlines™ v1.11.3 2021-09-28 Bottom-right corner of source of block transfer is at an invalid address: 0480ff2a
Assassin's Creed: Bloodlines™ v1.11.3 2021-09-28 Bottom-right corner of source of block transfer is at an invalid address: 0480ff10
Assassin's Creed: Bloodlines™ v1.11.3 2021-09-28 Bottom-right corner of source of block transfer is at an invalid address: 0480feb2
Assassin's Creed: Bloodlines™ v1.11.3 2021-09-28 Bottom-right corner of source of block transfer is at an invalid address: 0480fea8
Assassin's Creed: Bloodlines™ v1.11.3 2021-09-28 Bottom-right corner of source of block transfer is at an invalid address: 0480fe9e
Assassin's Creed: Bloodlines™ v1.11.3 2021-09-28 Bottom-right corner of source of block transfer is at an invalid address: 0480fe94
Assassin's Creed: Bloodlines™ v1.11.3 2021-09-28 Bottom-right corner of source of block transfer is at an invalid address: 0480fe8a