Recent logs - Assassin's Creed: Bloodlines™

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Game title Version Latest Report Message
Assassin's Creed: Bloodlines™ v1.5.4 2018-07-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c04184, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-07-16 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c04184, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-07-16 Error in shader program link: info: fs: 00000000:0081d022 Tex TexAlpha 2x TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 01010000:00050b58 HWX C T N Tex TexProjUV UVMtx Light: MatUp:1 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); }
Assassin's Creed: Bloodlines™ v1.6.2 2018-07-16 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ba2e34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.2 2018-07-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ba2e34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-07-15 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c86024, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-07-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c86024, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-07-15 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b2b5d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-07-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b2b5d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-07-15 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:00800082 Tex 2x TClamp TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = v.rgb * 2.0; gl_FragColor = v; } vs: 01010000:00000b18 HWX C T N Tex Light: MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Assassin's Creed: Bloodlines™ v1.6.3 2018-07-15 Error in shader program link: info: L0100 A program cannot be linked unless there are any shaders attached to it fs: 00000000:00a00022 Tex TexAlpha Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01010000:0000091c HWX C T Fog Tex Light: MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Assassin's Creed: Bloodlines™ v1.4-2-g648bc5d 2018-07-14 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel0 [Revision 96995]. / code: #version 100 precision highp float; attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; mediump float dot0 = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * dot0; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; mediump float dot1 = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * dot1; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2; mediump float dot2 = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * dot2; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Assassin's Creed: Bloodlines™ v1.6.3 2018-07-14 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09be7d74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-07-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09be7d74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-07-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09be75a4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-07-14 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09be75a4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.2 2018-07-11 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bc04d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.2 2018-07-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bc04d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.2 2018-07-07 Render to texture with different strides 1024 != 512
Assassin's Creed: Bloodlines™ v1.6.2 2018-07-07 Rendering to framebuffer offset: 00162000 +256x0
Assassin's Creed: Bloodlines™ v1.6.3 2018-07-07 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b68994, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-07-07 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b68994, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-07-07 Error in shader program link: info: Varying variable v_fogdepth is used in fragment shader, but not found in vertex shader. fs: 00000000:01a0d002 Tex Fog 2x StenToAlpha StenUniform TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; uniform float u_stencilReplaceValue; varying vec4 v_color0; uniform vec3 u_fogcolor; varying highp float v_fogdepth; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); } vs: 01110000:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:0 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; varying highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Assassin's Creed: Bloodlines™ v1.6.3 2018-07-01 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bdee74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-07-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bdee74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-06-28 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09aead94, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-06-28 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09aead94, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-06-23 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bd9584, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-06-23 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bd9584, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-06-22 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d3f754, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-06-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d3f754, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-06-20 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09acd564, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-06-20 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09acd564, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-06-17 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ada9c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-06-17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ada9c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-06-17 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ad6e04, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-06-17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ad6e04, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-06-17 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b9c844, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-06-17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b9c844, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-06-16 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bfb414, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-06-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bfb414, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-06-15 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bdf114, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-06-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bdf114, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-06-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d45894, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.2-17-g6db008f 2018-06-09 An uneaten prefix at end of block for 08927ae0
Assassin's Creed: Bloodlines™ v1.6.3 2018-06-09 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09aca874, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-06-09 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09aca874, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-06-08 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b84f14, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-06-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b84f14, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.4.2 2018-06-07 Wrong magic number c4e3d800
Assassin's Creed: Bloodlines™ v1.4.2 2018-06-07 Wrong magic number 34040003
Assassin's Creed: Bloodlines™ v1.4.2 2018-06-07 Wrong magic number c4eaac00
Assassin's Creed: Bloodlines™ v1.4.2 2018-06-07 Wrong magic number c4dc9800
Assassin's Creed: Bloodlines™ v1.4.2 2018-06-07 Wrong magic number 2cc40001
Assassin's Creed: Bloodlines™ v1.5.4 2018-06-05 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b71d74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-06-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b71d74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-06-05 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b59eb4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-06-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b59eb4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-06-01 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b730c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-06-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b730c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2018-07-04 GL ran out of GPU memory; switching to low memory mode
Assassin's Creed: Bloodlines™ v1.4.2 2018-05-30 Wrong magic number 299001fc
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-29 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ae81b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ae81b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-29 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b43094, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b43094, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-29 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b5b5f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b5b5f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.2 2018-05-28 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:17: 'u_proj' : undeclared identifier ERROR: 1 compilation errors. No code generated. / code: #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09acf284, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-25 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c061c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-24 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b3c424, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-24 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b3c424, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-24 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b3c5a4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-24 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b3c5a4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-24 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09cc9484, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-23 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c05f54, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-23 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c05f54, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-23 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bd89b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-23 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bd89b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-22 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c40444, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c40444, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-20 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ad70e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-20 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ad70e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-20 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b62fb4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-20 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b62fb4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-20 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bd3624, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-20 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bd3624, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.4.2 2018-05-19 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c834f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.4.2 2018-05-19 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c834f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5 2018-05-18 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bb78e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5 2018-05-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bb78e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-12 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c3c044, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c3c044, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.4.2 2018-05-10 Wrong magic number be3a93a0
Assassin's Creed: Bloodlines™ v1.4.2 2018-05-10 Wrong magic number be648ac0
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-08 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b30da4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b30da4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-07 WriteToHardware: Invalid address 00000001 near PC 089a448c LR 089a4bf4
Assassin's Creed: Bloodlines™ v1.5.4 2018-05-05 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ba3244, 4, 00000000, 0)