Recent logs - Assassin's Creed: Bloodlines™

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Game title Version Latest Report Message
Assassin's Creed: Bloodlines™ v1.10.2 2025-09-17 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c3b954, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.2 2025-09-17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c3b954, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-09-13 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c32284, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-09-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c32284, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-09-13 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c32444, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-09-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c32444, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.2 2025-09-09 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bdc1f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.15.4 2025-09-07 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bfa984, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.15.4 2025-09-07 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bfa984, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.15.4 2025-09-06 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ae7b64, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.15.4 2025-09-06 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ae7b64, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2025-09-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c43974, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.15.2 2025-09-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b0ea14, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-09-03 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c05e74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-09-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c05e74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-09-02 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09af74f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-09-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af74f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-08-29 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ccb8e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-08-27 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f10444:00000308 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f10444:00000308 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
Assassin's Creed: Bloodlines™ v1.19.3 2025-08-26 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09cd7b74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2025-08-25 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b18444, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2025-08-25 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b18444, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2025-08-25 Unknown GetPointer deadbeef PC 0897cfec LR 0897cfe0
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2025-08-25 Unknown GetPointerWrite deadbeef PC 0897cfec LR 0897cfe0
Assassin's Creed: Bloodlines™ v1.18.1 2025-08-24 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c4f944, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-08-24 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c4f944, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-08-19 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d93c74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-08-19 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d93c74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-08-18 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d82e64, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-08-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d82e64, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-08-10 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f10444:00000308 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f10444:00000308 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
Assassin's Creed: Bloodlines™ v1.18.1 2025-08-08 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b7a264, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-08-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b7a264, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.1 2025-08-07 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:65: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:66: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:67: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:76: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:79: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125: '!=' : wrong o 01000000:80000b18 HWX C T N Tex Light: LightUberShader #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b18 HWX C T N Tex Light: LightUberShader in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 20u)) != 0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 21u)) != 0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 22u)) != 0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, wo
Assassin's Creed: Bloodlines™ v1.17.1-1002-g5fd8fae8b5 2025-08-07 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c339f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1-1002-g5fd8fae8b5 2025-08-07 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c339f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.2 2025-08-04 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09be25c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.2 2025-08-04 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09be25c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1-1002-g5fd8fae8b5 2025-08-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b83d34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.3 2025-07-31 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 144665236
Assassin's Creed: Bloodlines™ v1.10.3 2025-07-31 sceKernelCreateSema(TibMutex) unsupported options parameter, size = 145830672
Assassin's Creed: Bloodlines™ v1.10.3 2025-07-31 sceKernelCreateSema(TibMutex) unsupported options parameter, size = 144528672
Assassin's Creed: Bloodlines™ v1.10.3 2025-07-31 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144665236
Assassin's Creed: Bloodlines™ v1.10.3 2025-07-31 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167509712
Assassin's Creed: Bloodlines™ v1.10.3 2025-07-31 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08227844, firstSym=082276c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227854, firstSym=082276e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227858, firstSym=082276e8, varData=00000000, extra=00000000
Assassin's Creed: Bloodlines™ v1.18.1 2025-07-29 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c25fd4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-07-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c25fd4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-07-29 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b81ba4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-07-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b81ba4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-07-29 ReadFromHardware: Invalid address 4b0eadcb near PC 0897d150 LR 089358cc
Assassin's Creed: Bloodlines™ v1.18.1 2025-07-29 ReadFromHardware: Invalid address 4b0eadcb near PC 089358bc LR 0892666c
Assassin's Creed: Bloodlines™ v1.16.6 2025-07-26 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bb4164, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.16.6 2025-07-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bb4164, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.16.6 2025-07-25 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bcf274, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1-1002-g5fd8fae8b5 2025-07-22 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bb4b24, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1-1002-g5fd8fae8b5 2025-07-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bb4b24, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2025-07-22 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bc9764, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2025-07-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bc9764, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2025-07-22 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c17b44, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2025-07-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c17b44, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-07-22 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c1e434, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-07-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c1e434, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-07-21 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09be41a4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-07-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09be41a4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17 2025-07-14 Unusual bezier/spline vtype: 1201cb22, morph: 0, bones: 8
Assassin's Creed: Bloodlines™ v1.17 2025-07-14 Unusual bezier/spline vtype: 1200cb22, morph: 0, bones: 4
Assassin's Creed: Bloodlines™ v1.17 2025-07-14 Unusual bezier/spline vtype: 12008b22, morph: 0, bones: 3
Assassin's Creed: Bloodlines™ v1.17 2025-07-14 Unusual bezier/spline vtype: 12019322, morph: 0, bones: 7
Assassin's Creed: Bloodlines™ v1.17 2025-07-14 Bad vertex address 06d5f0fc!
Assassin's Creed: Bloodlines™ v1.17 2025-07-14 Unusual bezier/spline vtype: 12014b22, morph: 0, bones: 6
Assassin's Creed: Bloodlines™ v1.13.2 2025-07-13 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b507c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.13.2 2025-07-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b507c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-07-09 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bdac44, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-07-09 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09badf74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2025-07-01 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bb83f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2025-07-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bb83f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.2 2025-06-29 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c67f84, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.2 2025-06-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c67f84, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-07-02 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f10444:00000308 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f10444:00000308 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
Assassin's Creed: Bloodlines™ v1.18.1 2025-06-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ba9724, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-06-28 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b5f5b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-06-26 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b4d2b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-06-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b4d2b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1-975-g80e581a093 2025-06-25 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b4c054, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1-975-g80e581a093 2025-06-25 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b4c054, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2025-06-22 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b55604, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2025-06-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b55604, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-06-19 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bb6334, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-06-19 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bb6334, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-06-19 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09da3324, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-06-19 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09da3324, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2025-06-18 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bce804, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2025-06-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bce804, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.2 2025-06-18 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c198d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.2 2025-06-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c198d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.2 2025-06-17 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c3bd24, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.2 2025-06-17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c3bd24, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-06-15 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b75d94, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-06-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b75d94, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.1 2025-06-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bef524, 4, 00000000, 0)