Recent logs - Assassin's Creed: Bloodlines™

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Game title Version Latest Report Message
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-15 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b366c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-15 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b5c3f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b5c3f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b366c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3-492-g9fddfff66 2019-09-15 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b64ba4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3-492-g9fddfff66 2019-09-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b64ba4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-14 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b3bff4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b3bff4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3-492-g9fddfff66 2019-09-14 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b56034, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3-492-g9fddfff66 2019-09-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b56034, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-14 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 03f10044:41890b54 HWX T N Fog Tex TexProjNNrm UVMtx Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1; attribute mediump vec3 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = (u_texmtx * vec4(normalize(normal), 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRange
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-13 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bdabb4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bdabb4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-13 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09be06b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09be06b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-13 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d4fcd4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d4fcd4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-12 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c03434, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c03434, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-11 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b28534, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b28534, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.7.5 2019-09-10 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09adb4e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.7.5 2019-09-10 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09adb4e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.7.5 2019-09-10 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bdeb34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.7.5 2019-09-10 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bdeb34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2019-09-10 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ae4f34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2019-09-10 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ae4f34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2019-09-10 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d56e64, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2019-09-10 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d56e64, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2019-09-10 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:01800002 Tex 2x StenToAlpha StenUniform TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = v.rgb * 2.0; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 01010000:00000910 HWX T Tex Light: MatUp:1 #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-10 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b43364, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-10 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b43364, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3-432-gfd6c3145d 2019-09-04 Error in shader program link: info: (unknown reason) fs: 00000000:0080f022 Tex TexAlpha 2x TFuncMod AlphaTest >= #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 01010000:00000b18 HWX C T N Tex Light: MatUp:1 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Assassin's Creed: Bloodlines™ v1.6.3-432-gfd6c3145d 2019-09-04 Error in shader program link: info: (unknown reason) fs: 00000000:01a00002 Tex Fog 2x StenToAlpha StenUniform TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 01710000:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:1 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Assassin's Creed: Bloodlines™ v1.6.3-432-gfd6c3145d 2019-09-04 Error in shader program link: info: (unknown reason) fs: 00000000:01a0d022 Tex TexAlpha Fog 2x StenToAlpha StenUniform TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; uniform float u_stencilReplaceValue; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 01f10004:00000b14 HWX T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0 MatUp:1 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-03 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d8d2b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d8d2b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-03 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b33ae4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b33ae4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-03 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09be47c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09be47c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-02 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b60dc4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b60dc4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-30 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b7a164, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b7a164, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-29 DrawActiveTexture() failed: 80004005
Assassin's Creed: Bloodlines™ v1.6.2 2019-08-28 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ba3724, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.2 2019-08-28 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ba3724, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-28 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c52954, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-28 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c52954, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.4-2-g648bc5d 2019-08-27 Wrong magic number b7b056d0
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-26 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09be6f14, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09be6f14, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-26 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c2eca4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c2eca4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-25 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b302a4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-25 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b302a4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2019-08-24 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09cf7ea4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2019-08-24 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09cf7ea4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-24 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d625e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-24 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d625e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-24 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b88f84, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-23 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c71734, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-23 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c71734, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-23 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b4e8e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-23 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b4e8e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-22 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ac4624, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ac4624, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-19 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bd41e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.7.4 2019-08-19 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ce0c14, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-19 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d04394, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-19 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d04394, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-16 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b75b94, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b75b94, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-16 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bd1594, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bd1594, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-15 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09acec44, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09acec44, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-15 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b572c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b572c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-13 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ad2394, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ad2394, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b819e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-12 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b75474, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b75474, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-12 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09be6624, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09be6624, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-12 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b86d64, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b86d64, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-11 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bfee34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bfee34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-11 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b32ef4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b32ef4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2019-08-11 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ad4d54, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2019-08-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ad4d54, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-11 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c381e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-08-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c381e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2019-08-11 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b4c2b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2019-08-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b4c2b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4-987-g30c3fd63e 2019-08-09 sceKernelLoadModule: unsupported options size=1091d2e8, flags=1091d2ec, pos=1, access=1, data=277992176, text=277992180