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Game title |
Version |
Latest Report |
Message |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-05-22 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-05-18 |
80630007=sceAtracSetData(2, 08be9680, 00002100): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-05-18 |
80630007=sceAtracSetData(2, 08be9680, 00001e00): atracID uses different codec type than data |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-05-05 |
Waiting thread for 20 that was already waiting for 20 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-04-30 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:199: 'outerProduct' : no matching overloaded function found
ERROR: 0:199: '=' : cannot convert from 'const float' to '4X4 matrix of float'
ERROR: 2 compilation errors. No code generated.
01ff1111:0000bb19 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 MatUp:7 Spline TessC TessT TessN
#version 300 es
// Adreno (TM) 306 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
uniform sampler2D u_tess_points;
uniform sampler2D u_tess_weights_u;
uniform sampler2D u_tess_weights_v;
uniform int u_spline_counts;
vec2 tess_sample(in vec2 points[16], mat4 weights) {
vec2 pos = vec2(0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec3 tess_sample(in vec3 points[16], mat4 weights) {
vec3 pos = vec3(0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec4 tess_sample(in vec4 points[16], mat4 weights) {
vec4 pos = vec4(0.0, 0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
struct Tess {
vec3 pos;
vec2 tex;
vec4 col;
vec3 nrm;
};
void tessellate(out Tess tess) {
ivec2 point_pos = ivec2(position.z, normal.z);
ivec2 weight_idx = ivec2(position.xy);
vec3 _pos[16];
vec2 _tex[16];
vec4 _col[16];
int index_u, index_v;
index_u = (0 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[0] = texelFetch(u_tess_points, ivec2(index_ |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-04-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-04-19 |
__KernelStopThread: thread 297 does not exist |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-04-19 |
Unimplemented HLE function sceKernelStopUnloadSelfModule |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-04-19 |
__KernelStopThread: thread 355 does not exist |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-04-11 |
sceIoAssign(memstick:, msstor0p1:/, fatms0:, IOASSIGN_RDWR, 00000000, 0) |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-04-06 |
sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-04-04 |
Branch in Jump delay slot at 08800854 in block starting at 08800840 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-03-27 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-03-27 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-03-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-03-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=1, text=1 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-03-27 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220 |
SOULCALIBUR: Broken Destiny |
v1.10.2 |
2022-03-24 |
Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed.
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//== |
SOULCALIBUR: Broken Destiny |
v1.10.2 |
2022-03-24 |
Error in shader compilation: info: Compile failed.
ERROR: 0:452: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:452: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:452: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:452: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:456: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:456: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:456: 'assign' : cannot convert from 'int' to '3-component vector of float'
ERROR: 0:487: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:487: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:487: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:487: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:501: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:501: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:501: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:501: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:505: 'mul' : undeclared identifier
ERROR: 0:505: invalid function call
17 compilation errors. No code generated.
postshader
#ifdef GL_ES
precision mediump float;
#endif
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use wi |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-03-14 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000 |
SOULCALIBUR: Broken Destiny |
v1.7.5 |
2022-03-09 |
Error in shader program link: info: (unknown reason)
fs: 00000000:0a817802 Tex LM 2x StenToAlphaDual Sten1 TFuncMod AlphaTest0 !=
#version 300 es
#extension GL_EXT_blend_func_extended : require
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
out vec4 fragColor1;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
if (v.a < 0.002) discard;
fragColor0 = vec4(v.rgb, 1.0);
fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}
vs: 01ff1111:00003b19 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 MatUp:7 Spline TessC TessT
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
uniform sampler2D u_tess_pos_tex;
uniform sampler2D u_tess_tex_tex;
uniform sampler2D u_tess_col_tex;
uniform int u_spline_count_u;
vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) {
vec2 pos = vec2(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) {
vec3 pos = vec3(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) {
vec4 pos = vec4(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
uniform int u_spline_count_v;
uniform int u_spline_type_u;
uniform int u_spline_type_v;
void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) {
for (int i = 0; i < 6; ++i) {
knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2));
}
if ((type.x & 1) != 0) {
if (patch_pos.x <= 2)
knot[0].x = 0.0;
if (patch_pos.x <= 1)
knot[1].x = 0.0;
}
if ((type.x & 2) != 0) {
if (patch_pos.x >= (num_patches.x - 2))
knot[5].x = float(num_patches.x);
if (patch_pos.x == (num_patches.x - 1))
knot[4].x = float(num_patches.x);
}
if ((type.y & 1) != 0) {
if (patch_pos.y <= 2)
knot[0].y = 0.0;
if (patch_pos.y <= 1)
knot[1].y = 0.0;
}
if ((type.y & 2) != 0) {
if (patch_pos.y >= (num_patches.y - 2))
knot[5].y = float(num_patches.y);
if (patch_pos.y == (num_patches.y - 1))
knot[4].y = float(num_patches.y);
}
}
void spline_weight(vec2 t, in vec2 knot[6], out vec2 weights[4]) {
vec2 t0 = (t - knot[0]);
vec2 t1 = (t - knot[1]);
vec2 t2 = (t - knot[2]);
vec2 f30 = t0 / (knot[3] - knot[0]);
vec2 f41 = t1 / (knot[4] - knot[1]);
vec2 f52 = t2 / (knot[5] - knot[2]);
vec2 f31 = t1 / (knot[3] - knot[1]);
vec2 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-03-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-03-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-03-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2022-02-22 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 464 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2022-02-22 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 408 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2022-02-22 |
FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-04-11 |
FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2022-02-22 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2022-02-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2022-02-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-02-20 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10457DATA/SC5SaveData, 08cb4958, 00000002) |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-02-20 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10457DATA/PARAM.SFO~, 08cb4958, 00000002) |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2022-02-16 |
GE Interrupt: newState might be 4 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2022-02-16 |
GE Interrupt: newState might be 3 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2022-02-16 |
GE Interrupt: newState might be 7 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2022-02-16 |
GE Interrupt: newState might be 6 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2022-02-16 |
GE Interrupt: newState might be 5 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-02-15 |
__KernelStopThread: thread 302 does not exist |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2022-02-13 |
MIPSCompileOp: Invalid instruction 01010001 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2022-02-13 |
Jump to invalid address: 055f4e00 PC 0959958c LR 0881b380 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2022-02-13 |
Jump to invalid address: 055c8200 PC 09599588 LR 0881b380 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2022-02-13 |
Jump to invalid address: 02ea6c60 PC 09599580 LR 0881b380 |
SOULCALIBUR: Broken Destiny |
v1.12.3-985-g81fcb3cd0 |
2022-05-12 |
sceNetAdhocMatchingInit(32768) at 08930b4c |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-02-07 |
80000107=sceDisplaySetFrameBuf(00000000, 512, 3, 0): must change latched framebuf first |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-01-31 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-01-26 |
__KernelStopThread: thread 4094 does not exist |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-05-15 |
__KernelStopThread: thread 336 does not exist |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-01-11 |
Could not setup streams, unexpected stream count: 65535 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-01-11 |
Unexpected mpeg first timestamp: fffffffffff / 17592186044415 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-01-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=099fbec0, pos=0, access=1, data=0, text=1 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-01-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=0, text=2 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-01-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-01-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-01-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-01-04 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000000), bad data |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-05-26 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-05-26 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-01-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2021-12-23 |
MFIC instruction hit (70020024) at 08832bd0 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2021-12-23 |
Trying to relocate non-loaded section (null) |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-04-02 |
FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2021-12-22 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01376DATA/TEKKEN6.BIN, 09fd81d0, 00000002) |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2021-12-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146069088 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2021-12-16 |
__KernelStopThread: thread 308 does not exist |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2021-12-16 |
Could not setup streams, unexpected stream count: 13414 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2021-12-16 |
Unexpected mpeg first timestamp: d59a080000 / 917412249600 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2021-12-15 |
FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/00000000 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2021-12-12 |
800200d2=scePsmfPlayerSetPsmfCB(0959961c, disc0:/PSP_GAME/USRDIR/movie00.pmf): too many streams in PSMF video, bogus data |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2021-12-12 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (190038c0), bad data |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2021-11-29 |
__KernelStopThread: thread 293 does not exist |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2022-02-22 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2021-11-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=2, text=2 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2022-02-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2021-11-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=1, text=1 |
SOULCALIBUR: Broken Destiny |
v1.10.3-1207-ge01d53870 |
2021-10-27 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a62670 |
SOULCALIBUR: Broken Destiny |
v1.12.2 |
2021-10-19 |
FBO created from existing depthbuffer as color, 040cc000/00000000 and 04110000/040cc000 |
SOULCALIBUR: Broken Destiny |
v1.12.2 |
2021-10-19 |
FBO created from existing depthbuffer as color, 040cc000/00000000 and 04000000/040cc000 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-01-31 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1 |
SOULCALIBUR: Broken Destiny |
v1.9.3 |
2021-10-16 |
ReadFromHardware: Invalid address 00bcbf70 near PC 00bcbf70 LR 08000018 |
SOULCALIBUR: Broken Destiny |
v1.9.3 |
2021-10-16 |
Trying to write block exit to illegal destination 00bdbf70: pc = 00bcbf70 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2021-10-09 |
Unknown GetPointer 00000000 PC 00000000 LR 08a62670 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2021-09-29 |
MIPSCompileOp: Invalid instruction b1002400 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2021-09-29 |
MIPSCompileOp: Invalid instruction b3002c00 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2021-09-29 |
MIPSCompileOp: Invalid instruction b2002827 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2021-09-29 |
MIPSCompileOp: Invalid instruction 40302192 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2021-09-29 |
MIPSCompileOp: Invalid instruction 75270caf |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2021-09-29 |
MIPSCompileOp: Invalid instruction b0002000 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2021-09-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a900, pos=0, access=1, data=2, text=2 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2021-09-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a900, pos=0, access=1, data=1, text=1 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-01-03 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-01-03 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-01-03 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664 |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-01-03 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2021-09-06 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228844, firstSym=082286c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228854, firstSym=082286e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228858, firstSym=082286e8, varData=00000000, extra=00000000
|
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2021-09-06 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=2, text=2 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2021-09-06 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=1, text=1 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2021-09-06 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 29328 |
SOULCALIBUR: Broken Destiny |
v1.11.3 |
2021-09-02 |
Normal projection mapping without normal? |
SOULCALIBUR: Broken Destiny |
v1.12.3 |
2022-03-27 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144940664 |