Recent logs - SOULCALIBUR: Broken Destiny

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Game title Version Latest Report Message
SOULCALIBUR: Broken Destiny v1.14.4 2023-02-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
SOULCALIBUR: Broken Destiny v1.14.1 2023-01-23 UI scissor out of bounds in GamePauseScreen: 159,41-99,2257 / 544,1118
SOULCALIBUR: Broken Destiny v1.14.1 2023-01-23 UI scissor out of bounds in GamePauseScreen: 800,20-303,524 / 544,1118
SOULCALIBUR: Broken Destiny v1.14.1 2023-01-23 UI scissor out of bounds in GamePauseScreen: 0,20-791,524 / 544,1118
SOULCALIBUR: Broken Destiny v1.10.3 2023-01-22 Error in shader compilation: info: 0:387: L0002: No matching function for call to 'mul' 0:391: L0001: Expected literal or '(', got 'else' postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SL
SOULCALIBUR: Broken Destiny v1.13.2 2023-01-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759408
SOULCALIBUR: Broken Destiny v1.13.2 2023-01-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918396
SOULCALIBUR: Broken Destiny v1.13.2 2023-01-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907512
SOULCALIBUR: Broken Destiny v1.13.2 2023-01-16 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316588
SOULCALIBUR: Broken Destiny v1.13.2 2023-01-16 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2
SOULCALIBUR: Broken Destiny v1.13.2 2023-01-16 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1
SOULCALIBUR: Broken Destiny v1.14.4 2023-01-15 00000400=sceGeEdramSetAddrTranslation(00001000)
SOULCALIBUR: Broken Destiny v1.14.1 2023-01-08 UI scissor out of bounds in GameSettingsScreen: 290,0-1497,810 / 1700,810
SOULCALIBUR: Broken Destiny v1.14.4 2023-01-26 __KernelStopThread: thread 336 does not exist (helper deleted)
SOULCALIBUR: Broken Destiny v1.14.1 2023-01-05 UI scissor out of bounds in MainScreen: 26,0-547,1561 / 720,1560
SOULCALIBUR: Broken Destiny v1.13.2 2022-12-09 Unimplemented HLE function sceHttpSetRedirectCallback
SOULCALIBUR: Broken Destiny v1.13.2 2022-11-29 sceNetAdhocMatchingInit(65536) at 08864640
SOULCALIBUR: Broken Destiny v1.12.3 2022-10-23 Rendering to framebuffer offset: 04161800 +64x0
SOULCALIBUR: Broken Destiny v1.13.2 2022-10-18 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
SOULCALIBUR: Broken Destiny v1.13.2 2022-09-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042384
SOULCALIBUR: Broken Destiny v1.13.2 2022-09-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771644
SOULCALIBUR: Broken Destiny v1.13.2 2022-10-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759344
SOULCALIBUR: Broken Destiny v1.12.3 2022-09-06 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
SOULCALIBUR: Broken Destiny v1.13.1 2022-09-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
SOULCALIBUR: Broken Destiny v1.11.3 2022-08-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144920332
SOULCALIBUR: Broken Destiny v1.11.3 2022-08-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144908724
SOULCALIBUR: Broken Destiny v1.11.3 2022-08-22 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316352
SOULCALIBUR: Broken Destiny v1.11.3 2022-08-22 sceKernelLoadModule: unsupported options size=00000014, flags=08987780, pos=0, access=1, data=2, text=2
SOULCALIBUR: Broken Destiny v1.13.1 2022-08-20 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10457DATA/SOUL.BD, 09f9a140, 00000002)
SOULCALIBUR: Broken Destiny v1.12.3 2022-08-08 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 0417b000 offset: 0 (256x16 stride 256, CLUT16)
SOULCALIBUR: Broken Destiny v1.12.3 2022-08-11 VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=1 NW=3 IDX=1 MC=8
SOULCALIBUR: Broken Destiny v1.12.3 2022-08-11 An uneaten prefix at end of block: 08a0d770
SOULCALIBUR: Broken Destiny v1.12.3 2022-08-08 80000107=sceDisplaySetFrameBuf(00000000, 512, 1, 0): must change latched framebuf first
SOULCALIBUR: Broken Destiny v1.13.1 2022-08-04 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
SOULCALIBUR: Broken Destiny v1.13.1 2022-08-04 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
SOULCALIBUR: Broken Destiny v1.13.1 2022-08-04 sceUtilityOskInitStart: invalid status
SOULCALIBUR: Broken Destiny v1.13.1 2022-09-06 Using texture with rendered CLUT: texfmt=5, clutfmt=3
SOULCALIBUR: Broken Destiny v1.13.1 2022-08-02 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04120000 offset: 0 (256x128 stride 256, 5551): [C:04110000/256 Z:00000000/0 X:0 Y:128 reint: false] [C:04120000/256 Z:04110000/512 X:0 Y:0 reint: false]
SOULCALIBUR: Broken Destiny v1.10.3 2022-07-11 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
SOULCALIBUR: Broken Destiny v1.10.2 2022-07-02 Failed decrypting the PRX (ret = -1, size = 3688629, psp_size = 3688976)!
SOULCALIBUR: Broken Destiny v1.12.3 2022-06-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143642516
SOULCALIBUR: Broken Destiny v1.12.3 2022-06-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143634596
SOULCALIBUR: Broken Destiny v1.12.3 2022-06-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2
SOULCALIBUR: Broken Destiny v1.12.3 2022-07-08 sceKernelLoadModule: unsupported options size=00000014, flags=08b6fc98, pos=0, access=1, data=2, text=2
SOULCALIBUR: Broken Destiny v1.12.3 2022-07-08 sceFontGetFontInfo(0, 9ffcb08): bad font
SOULCALIBUR: Broken Destiny v1.12.2 2022-06-08 Savedata version requested on save: 3
SOULCALIBUR: Broken Destiny v1.12.3 2022-05-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
SOULCALIBUR: Broken Destiny v1.12.3 2022-05-18 80630007=sceAtracSetData(2, 08be9680, 00002100): atracID uses different codec type than data
SOULCALIBUR: Broken Destiny v1.12.3 2022-05-18 80630007=sceAtracSetData(2, 08be9680, 00001e00): atracID uses different codec type than data
SOULCALIBUR: Broken Destiny v1.13.2 2022-10-18 Waiting thread for 20 that was already waiting for 20
SOULCALIBUR: Broken Destiny v1.12.3 2022-04-30 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:199: 'outerProduct' : no matching overloaded function found ERROR: 0:199: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 01ff1111:0000bb19 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 MatUp:7 Spline TessC TessT TessN #version 300 es // Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; vec3 nrm; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z); ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_
SOULCALIBUR: Broken Destiny v1.13.1 2022-12-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
SOULCALIBUR: Broken Destiny v1.13.1 2022-07-31 Unimplemented HLE function sceKernelStopUnloadSelfModule
SOULCALIBUR: Broken Destiny v1.12.3 2022-04-12 sceIoAssign(memstick:, msstor0p1:/, fatms0:, IOASSIGN_RDWR, 00000000, 0)
SOULCALIBUR: Broken Destiny v1.13.2 2022-10-18 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
SOULCALIBUR: Broken Destiny v1.12.3 2022-03-27 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480
SOULCALIBUR: Broken Destiny v1.12.3 2022-03-27 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776
SOULCALIBUR: Broken Destiny v1.12.3 2022-03-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2
SOULCALIBUR: Broken Destiny v1.12.3 2022-03-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=1, text=1
SOULCALIBUR: Broken Destiny v1.12.3 2022-03-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220
SOULCALIBUR: Broken Destiny v1.12.3 2022-03-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
SOULCALIBUR: Broken Destiny v1.12.3 2022-08-14 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2
SOULCALIBUR: Broken Destiny v1.12.3 2022-08-14 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1
SOULCALIBUR: Broken Destiny v1.11.3 2022-02-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 464
SOULCALIBUR: Broken Destiny v1.11.3 2022-02-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 408
SOULCALIBUR: Broken Destiny v1.11.3 2022-02-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
SOULCALIBUR: Broken Destiny v1.11.3 2022-02-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
SOULCALIBUR: Broken Destiny v1.13.1 2022-09-17 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
SOULCALIBUR: Broken Destiny v1.12.3 2022-02-20 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10457DATA/SC5SaveData, 08cb4958, 00000002)
SOULCALIBUR: Broken Destiny v1.12.3 2022-02-20 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10457DATA/PARAM.SFO~, 08cb4958, 00000002)
SOULCALIBUR: Broken Destiny v1.13.2 2022-11-10 GE Interrupt: newState might be 4
SOULCALIBUR: Broken Destiny v1.13.2 2022-11-10 GE Interrupt: newState might be 3
SOULCALIBUR: Broken Destiny v1.13.2 2022-11-10 GE Interrupt: newState might be 7
SOULCALIBUR: Broken Destiny v1.13.2 2022-11-10 GE Interrupt: newState might be 6
SOULCALIBUR: Broken Destiny v1.13.2 2022-11-10 GE Interrupt: newState might be 5
SOULCALIBUR: Broken Destiny v1.11.3 2022-02-13 Jump to invalid address: 055f4e00 PC 0959958c LR 0881b380
SOULCALIBUR: Broken Destiny v1.11.3 2022-02-13 Jump to invalid address: 055c8200 PC 09599588 LR 0881b380
SOULCALIBUR: Broken Destiny v1.11.3 2022-02-13 Jump to invalid address: 02ea6c60 PC 09599580 LR 0881b380
SOULCALIBUR: Broken Destiny v1.14.4 2023-02-05 sceNetAdhocMatchingInit(32768) at 08930b4c
SOULCALIBUR: Broken Destiny v1.12.3 2022-02-07 80000107=sceDisplaySetFrameBuf(00000000, 512, 3, 0): must change latched framebuf first
SOULCALIBUR: Broken Destiny v1.12.3 2022-01-31 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
SOULCALIBUR: Broken Destiny v1.12.3 2022-01-11 Could not setup streams, unexpected stream count: 65535
SOULCALIBUR: Broken Destiny v1.12.3 2022-01-11 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
SOULCALIBUR: Broken Destiny v1.12.3 2022-01-11 sceKernelLoadModule: unsupported options size=00000014, flags=099fbec0, pos=0, access=1, data=0, text=1
SOULCALIBUR: Broken Destiny v1.12.3 2022-01-11 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=0, text=2
SOULCALIBUR: Broken Destiny v1.12.3 2022-01-10 sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2
SOULCALIBUR: Broken Destiny v1.12.3 2022-01-10 sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1
SOULCALIBUR: Broken Destiny v1.12.3 2022-01-10 sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2
SOULCALIBUR: Broken Destiny v1.12.3 2022-01-04 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000000), bad data
SOULCALIBUR: Broken Destiny v1.13.2 2022-10-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
SOULCALIBUR: Broken Destiny v1.13.2 2022-10-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468
SOULCALIBUR: Broken Destiny v1.12.3 2022-01-28 sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1
SOULCALIBUR: Broken Destiny v1.12.3 2021-12-23 MFIC instruction hit (70020024) at 08832bd0
SOULCALIBUR: Broken Destiny v1.12.3 2021-12-23 Trying to relocate non-loaded section (null)
SOULCALIBUR: Broken Destiny v1.12.3 2021-12-22 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01376DATA/TEKKEN6.BIN, 09fd81d0, 00000002)
SOULCALIBUR: Broken Destiny v1.11.3 2021-12-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146069088
SOULCALIBUR: Broken Destiny v1.13.2 2022-11-20 Could not setup streams, unexpected stream count: 13414
SOULCALIBUR: Broken Destiny v1.13.2 2022-11-20 Unexpected mpeg first timestamp: d59a080000 / 917412249600
SOULCALIBUR: Broken Destiny v1.12.3 2021-12-12 800200d2=scePsmfPlayerSetPsmfCB(0959961c, disc0:/PSP_GAME/USRDIR/movie00.pmf): too many streams in PSMF video, bogus data
SOULCALIBUR: Broken Destiny v1.12.3 2021-12-12 scePsmfPlayerSetPsmf*: incorrect PSMF magic (190038c0), bad data