Recent logs - Toy Story 3

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Game title Version Latest Report Message
Toy Story 3 v1.10.1 2020-07-04 Unimplemented HLE function sceNetApctlGetState
Toy Story 3 v1.10.1 2020-07-04 Inter-buffer memcpy 04000000 -> 089b73c0
Toy Story 3 v1.10.1 2020-07-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
Toy Story 3 v1.10.1 2020-07-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
Toy Story 3 v1.9.4 2020-07-04 WriteToHardware: Invalid address 00000577 near PC 08a16be0 LR 08a16c58
Toy Story 3 v1.7.4 2020-06-28 WriteToHardware: Invalid address b19d2506 near PC 08b650fc LR 08b63f14
Toy Story 3 v1.6.3-492-g9fddfff66 2020-06-26 WriteToHardware: Invalid address 00000577 near PC 08b650fc LR 08b63f14
Toy Story 3 v1.9.4 2020-06-24 WriteToHardware: Invalid address b63004f3 near PC 08000000 LR 08000000
Toy Story 3 v1.9.4 2020-06-23 WriteToHardware: Invalid address 000004e7 near PC 08abf7fc LR 08abf7b8
Toy Story 3 v1.9.4 2020-06-21 WriteToHardware: Invalid address b4451800 near PC 08000000 LR 08000000
Toy Story 3 v1.9.4 2020-06-18 Rendering to framebuffer offset: 04162000 +256x0
Toy Story 3 v1.9.4 2020-06-18 Render to area containing texture at 04162000 +256x0
Toy Story 3 v1.9.4 2020-06-17 WriteToHardware: Invalid address b70c04e9 near PC 08000000 LR 08000000
Toy Story 3 v1.7.5 2020-06-16 WriteToHardware: Invalid address bea19ee7 near PC 08000000 LR 08000000
Toy Story 3 v1.4-56-gb1a530b 2020-06-13 WriteToHardware: Invalid address b6fd9902 near PC 08000000 LR 08000000
Toy Story 3 v1.9.4 2020-06-13 WriteToHardware: Invalid address 6e6e741f near PC 08000000 LR 08000000
Toy Story 3 v1.9.4 2020-06-12 ReadFromHardware: Invalid address 400ada5d near PC 400ada5d LR 08a21234
Toy Story 3 v1.9.4 2020-06-12 WriteToHardware: Invalid address 00000577 near PC 08b65350 LR 08b63f14
Toy Story 3 v1.9.4 2020-06-10 WriteToHardware: Invalid address 000005ac near PC 08000000 LR 08000000
Toy Story 3 v1.5.4 2020-05-28 80630007=sceAtracSetData(2, 08d4b180, 00004000): atracID uses different codec type than data
Toy Story 3 v1.5.4 2020-05-28 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
Toy Story 3 v1.5.4 2020-05-28 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
Toy Story 3 v1.5.4 2020-05-28 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
Toy Story 3 v1.5.4 2020-05-28 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
Toy Story 3 v1.5.4 2020-05-28 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
Toy Story 3 v1.5.4 2020-05-28 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
Toy Story 3 v1.5.4 2020-05-28 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
Toy Story 3 v1.5.4 2020-05-28 Rendering to framebuffer offset: 000cc000 +65x0
Toy Story 3 v1.5.4 2020-05-28 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Toy Story 3 v1.5.4 2020-05-31 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
Toy Story 3 v1.9.4 2020-05-25 WriteToHardware: Invalid address 00000577 near PC 08b9163c LR 08b58bd8
Toy Story 3 v1.9.4 2020-05-22 WriteToHardware: Invalid address 000004e7 near PC 08a00dd0 LR 08a48478
Toy Story 3 v1.9.4 2020-05-21 WriteToHardware: Invalid address 022b07ac near PC 08000000 LR 08000000
Toy Story 3 v1.9.4 2020-05-19 WriteToHardware: Invalid address 00000594 near PC 08b650fc LR 08b63f14
Toy Story 3 v1.9.4 2020-05-15 WriteToHardware: Invalid address 241f0bb3 near PC 08000000 LR 08000000
Toy Story 3 v1.6.3-492-g9fddfff66 2020-05-15 WriteToHardware: Invalid address 00029c48 near PC 08b5b460 LR 08b5b460
Toy Story 3 v1.6.3-492-g9fddfff66 2020-05-15 WriteToHardware: Invalid address 00026368 near PC 08b5b460 LR 08b5b460
Toy Story 3 v1.9.4 2020-05-13 WriteToHardware: Invalid address ffff0679 near PC 08000000 LR 08000000
Toy Story 3 v1.9.4 2020-05-10 WriteToHardware: Invalid address 3fd01f1e near PC 08000000 LR 08000000
Toy Story 3 v1.9.4 2020-05-19 WriteToHardware: Invalid address 3e591029 near PC 08000000 LR 08000000
Toy Story 3 v1.9.4 2020-05-08 WriteToHardware: Invalid address c0a5187d near PC 08b65094 LR 08b63f14
Toy Story 3 v1.9.4 2020-05-07 WriteToHardware: Invalid address 00000577 near PC 08ae5d04 LR 08ae60e8
Toy Story 3 v1.9.4 2020-05-04 WriteToHardware: Invalid address 000004e7 near PC 08b541b8 LR 08b54190
Toy Story 3 v1.9.4 2020-05-02 WriteToHardware: Invalid address 000004e7 near PC 08b52084 LR 08b5209c
Toy Story 3 v1.9.4 2020-05-01 WriteToHardware: Invalid address 00000578 near PC 08a0557c LR 08a0557c
Toy Story 3 v1.9.3-80-g73bf6098e 2020-04-30 __KernelStopThread: thread 3884 does not exist
Toy Story 3 v1.9.3-80-g73bf6098e 2020-04-30 __KernelStopThread: thread 3882 does not exist
Toy Story 3 v1.9.4 2020-04-30 WriteToHardware: Invalid address 3efd5c82 near PC 08b65350 LR 08b63f14
Toy Story 3 v1.9.3-80-g73bf6098e 2020-04-28 __KernelStopThread: thread 1083 does not exist
Toy Story 3 v1.9.3-80-g73bf6098e 2020-04-28 __KernelStopThread: thread 1082 does not exist
Toy Story 3 v1.9.4 2020-04-22 WriteToHardware: Invalid address c00f16d9 near PC 08000000 LR 08000000
Toy Story 3 v1.9.4 2020-04-17 WriteToHardware: Invalid address 36e058d3 near PC 08000000 LR 08000000
Toy Story 3 v1.9.4 2020-04-16 WriteToHardware: Invalid address 40600594 near PC 08000000 LR 08000000
Toy Story 3 v1.6.3-492-g9fddfff66 2020-04-16 Error in shader program link: info: (unknown reason) fs: 00010000:0080d002 Tex 2x TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Toy Story 3 v1.9.4 2020-04-16 WriteToHardware: Invalid address 3bde27dd near PC 08ae7898 LR 08ae7898
Toy Story 3 v1.9.4 2020-04-10 WriteToHardware: Invalid address bf7c915a near PC 08000000 LR 08000000
Toy Story 3 v1.9.4 2020-04-10 WriteToHardware: Invalid address bffec8b2 near PC 08000000 LR 08000000
Toy Story 3 v1.9.4 2020-04-09 WriteToHardware: Invalid address 000004e7 near PC 08b85600 LR 08b83e28
Toy Story 3 v1.9.4 2020-04-09 WriteToHardware: Invalid address bdc40d56 near PC 08a15ce4 LR 08a15d48
Toy Story 3 v1.9.4 2020-04-07 WriteToHardware: Invalid address 000004e7 near PC 08c34b84 LR 08b56ab0
Toy Story 3 v1.6.3-432-gfd6c3145d 2020-04-06 Error in shader program link: info: (unknown reason) fs: 00000000:0080d002 Tex 2x TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 01170000:00000b18 HWX C T N Tex Light: 0: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Toy Story 3 v1.6.3-432-gfd6c3145d 2020-04-06 Error in shader program link: info: (unknown reason) fs: 00010000:00c0d002 Tex TexProj 2x TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = textureProj(tex, v_texcoord); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 01170000:00050b58 HWX C T N Tex TexProjUV UVMtx Light: 0: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); }
Toy Story 3 v1.6.3-432-gfd6c3145d 2020-04-06 Error in shader program link: info: (unknown reason) fs: 00000000:00a0d002 Tex Fog 2x TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01170000:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Toy Story 3 v1.6.3-432-gfd6c3145d 2020-04-06 Error in shader program link: info: (unknown reason) fs: 00000000:00c00002 Tex TexProj 2x TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = textureProj(tex, v_texcoord); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 01170000:00050b58 HWX C T N Tex TexProjUV UVMtx Light: 0: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); }
Toy Story 3 v1.6.3-432-gfd6c3145d 2020-04-06 Error in shader program link: info: (unknown reason) fs: 00002a82:00a0d002 Tex Fog 2x ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); v.rgb = v.rgb * u_blendFixA; fragColor0 = v; } vs: 01170000:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Toy Story 3 v1.6.3-432-gfd6c3145d 2020-04-06 Error in shader program link: info: (unknown reason) fs: 00000000:00800002 Tex 2x TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Toy Story 3 v1.6.3-432-gfd6c3145d 2020-04-06 Error in shader program link: info: (unknown reason) fs: 00010000:0080d002 Tex 2x TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Toy Story 3 v1.9.4 2020-04-04 WriteToHardware: Invalid address 3411fd75 near PC 08000000 LR 08000000
Toy Story 3 v1.9.4 2020-04-04 WriteToHardware: Invalid address bc7c4c62 near PC 08000000 LR 08000000
Toy Story 3 v1.9.4 2020-04-04 WriteToHardware: Invalid address 3cb18f03 near PC 08000000 LR 08000000
Toy Story 3 v1.9.4 2020-04-02 WriteToHardware: Invalid address 3d754520 near PC 08000000 LR 08000000
Toy Story 3 v1.9.4 2020-03-18 WriteToHardware: Invalid address 000004e7 near PC 08a03498 LR 08ab577c
Toy Story 3 v1.9.4 2020-04-29 Savedata version requested: 3
Toy Story 3 v1.9.4 2020-02-19 WriteToHardware: Invalid address 00000577 near PC 08b90678 LR 08b90678
Toy Story 3 v1.9.4 2020-01-26 WriteToHardware: Invalid address b488e69e near PC 08000000 LR 08000000
Toy Story 3 v1.9.4 2020-01-10 WriteToHardware: Invalid address 3eaeceeb near PC 08000000 LR 08000000
Toy Story 3 v1.8.0 2020-01-06 Direct3D9: Failed to get the device caps!
Toy Story 3 v1.9.4 2019-12-25 WriteToHardware: Invalid address bf351232 near PC 08ac4f48 LR 08aa7734
Toy Story 3 v1.8.0 2019-12-25 WriteToHardware: Invalid address 13a76142 near PC 08000000 LR 08000000
Toy Story 3 v1.9.4 2019-12-17 WriteToHardware: Invalid address 3f7e3579 near PC 08000000 LR 08000000
Toy Story 3 v1.9.4 2019-12-15 WriteToHardware: Invalid address 3f897537 near PC 08000000 LR 08000000
Toy Story 3 v1.5.4 2019-12-14 WriteToHardware: Invalid address 000004e7 near PC 08b8560c LR 08b8975c
Toy Story 3 v1.9.4 2019-12-14 Unknown GetPointer 00000000 PC 08975ba0 LR 08000020
Toy Story 3 v1.9.4 2019-11-30 WriteToHardware: Invalid address c0024a36 near PC 08000000 LR 08000000
Toy Story 3 v1.8.0 2019-11-02 WriteToHardware: Invalid address 00000578 near PC 0880f678 LR 0880f4f8
Toy Story 3 v1.8.0 2019-10-29 WriteToHardware: Invalid address 000004e7 near PC 089fb708 LR 08ad8728
Toy Story 3 v1.8.0 2019-10-26 Unknown GetPointer 00000000 PC 08b56e48 LR 08af5bb0
Toy Story 3 v1.9.4 2020-05-07 WriteToHardware: Invalid address 000004e7 near PC 08a05a7c LR 08a05a7c
Toy Story 3 v1.6.3-492-g9fddfff66 2019-10-22 Error in shader compilation: info: (unknown reason) 00000000:00000001 Clear #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
Toy Story 3 v1.6.3-492-g9fddfff66 2019-10-22 Error in shader compilation: info: (unknown reason) 00010000:0080d022 Tex TexAlpha 2x TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; }
Toy Story 3 v1.9.3 2019-10-18 WriteToHardware: Invalid address 3c2414fd near PC 08000000 LR 08000000
Toy Story 3 v1.9.2 2019-10-06 80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first
Toy Story 3 v1.8.0 2019-10-05 WriteToHardware: Invalid address b5b666a4 near PC 08000000 LR 08000000
Toy Story 3 v1.8.0 2019-09-30 WriteToHardware: Invalid address 00000578 near PC 08913510 LR 08913440
Toy Story 3 v1.8.0 2019-09-28 WriteToHardware: Invalid address 000004e7 near PC 08ae84d4 LR 08ae84d4
Toy Story 3 v1.8.0 2019-09-27 WriteToHardware: Invalid address 44c80578 near PC 08a43784 LR 00000002
Toy Story 3 v1.8.0 2019-09-23 WriteToHardware: Invalid address b614d1b5 near PC 08000000 LR 08000000
Toy Story 3 v1.6.3-492-g9fddfff66 2019-09-20 Unknown GetPointer 00000000 PC 08b8fdc8 LR 08b8f5b0
Toy Story 3 v1.8.0 2019-09-20 WriteToHardware: Invalid address 3ee7f643 near PC 08000000 LR 08000000
Toy Story 3 v1.9.4 2020-06-15 Unknown GetPointer 00000000 PC 08aed958 LR 08aed958