Recent logs - Dragon Ball Z: Tenkaichi Tag Team

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-09-11 1 Jump to invalid address: 07a03800
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-09-11 1 Jump to invalid address: 079f2700
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-09-11 1 Jump to invalid address: 079cf060
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-09-11 1 Jump to invalid address: 079ca410
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-11 1 MIPSCompileOp: Invalid instruction 439ff378
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-11 1 MIPSCompileOp: Invalid instruction 443b4497
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-11 1 MIPSCompileOp: Invalid instruction 43a2a8c9
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-11 1 MIPSCompileOp: Invalid instruction 4429999e
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-11 1 MIPSCompileOp: Invalid instruction 4428f188
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-11 1 MIPSCompileOp: Invalid instruction 44296d05
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-11 1 MIPSCompileOp: Invalid instruction 439fcba2
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-11 1 MIPSCompileOp: Invalid instruction 4429967a
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-11 1 MIPSCompileOp: Invalid instruction 439f16bd
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-11 1 MIPSCompileOp: Invalid instruction b71417e6
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-11 2 MIPSCompileOp: Invalid instruction 44285b95
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-11 2 MIPSCompileOp: Invalid instruction 439ec4e4
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-11 1 MIPSCompileOp: Invalid instruction 4429454e
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-11 1 MIPSCompileOp: Invalid instruction 40b87200
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-11 3 MIPSCompileOp: Invalid instruction 44283d4f
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-11 1 MIPSCompileOp: Invalid instruction 439ff5ca
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-11 1 MIPSCompileOp: Invalid instruction 44294336
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-11 1 MIPSCompileOp: Invalid instruction 439f54fa
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-11 1 MIPSCompileOp: Invalid instruction 4428b0c3
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-01-22 2 MIPSCompileOp: Invalid instruction b6a3de4d
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-01-22 2 MIPSCompileOp: Invalid instruction b6d0dce6
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-11 3 MIPSCompileOp: Invalid instruction 439ea7ce
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-01-22 2 MIPSCompileOp: Invalid instruction b6fac9a1
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-09-10 1 MIPSCompileOp: Invalid instruction 43a279fa
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-09-10 1 MIPSCompileOp: Invalid instruction 432df4c4
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-09-10 1 Jump to invalid address: 0760f600
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-09-10 1 MIPSCompileOp: Invalid instruction 43979673
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 1 MIPSCompileOp: Invalid instruction b5b375ff
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 1 MIPSCompileOp: Invalid instruction b2db4f65
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 1 MIPSCompileOp: Invalid instruction b2845dde
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 1 MIPSCompileOp: Invalid instruction 431f3bca
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 1 MIPSCompileOp: Invalid instruction b1e938d8
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 1 MIPSCompileOp: Invalid instruction 432567ca
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 1 MIPSCompileOp: Invalid instruction b25b01bf
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 1 MIPSCompileOp: Invalid instruction 432dfd8f
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 1 MIPSCompileOp: Invalid instruction b2845dcf
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 1 MIPSCompileOp: Invalid instruction b6802318
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 1 MIPSCompileOp: Invalid instruction 43b514a6
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 1 MIPSCompileOp: Invalid instruction b2f1a794
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 1 MIPSCompileOp: Invalid instruction 4318ac11
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 1 MIPSCompileOp: Invalid instruction 431fddb0
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 1 MIPSCompileOp: Invalid instruction 43237a51
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 1 MIPSCompileOp: Invalid instruction b2233f68
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 1 MIPSCompileOp: Invalid instruction 431a8b70
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 1 MIPSCompileOp: Invalid instruction b12d99f0
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 1 MIPSCompileOp: Invalid instruction b2f8b6c6
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 1 MIPSCompileOp: Invalid instruction b2139418
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 1 MIPSCompileOp: Invalid instruction b2f93ec4
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 3 MIPSCompileOp: Invalid instruction 4327941c
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 2 MIPSCompileOp: Invalid instruction 4326c473
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 1 MIPSCompileOp: Invalid instruction 431d510a
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 1 MIPSCompileOp: Invalid instruction b2845dfc
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 1 MIPSCompileOp: Invalid instruction b2ba73e2
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 2 MIPSCompileOp: Invalid instruction b5337616
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 2 MIPSCompileOp: Invalid instruction b6002316
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 2 Jump to invalid address: 05b33300
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-10 40 Jump to invalid address: 05b23c00
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-09-10 1 Unaligned icache invalidation of 94c21fd4 (94c20000 + 8148) at PC=00010184
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-09-10 1 MIPSCompileOp: Invalid instruction 42cfc484
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-09-10 1 MIPSCompileOp: Invalid instruction b3093bd0
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-09-10 1 MIPSCompileOp: Invalid instruction b2375849
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-09-10 1 MIPSCompileOp: Invalid instruction b3093bca
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-09-10 1 MIPSCompileOp: Invalid instruction b07811e3
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-09-10 2 MIPSCompileOp: Invalid instruction b06caadf
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-09-10 1 MIPSCompileOp: Invalid instruction b04aa080
Dragon Ball Z: Tenkaichi Tag Team v1.14.1 2023-09-10 2 MIPSCompileOp: Invalid instruction 00034c01
Dragon Ball Z: Tenkaichi Tag Team v1.14.1 2023-09-10 1 Jump to invalid address: 01a02000
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-09-10 1 Unaligned icache invalidation of ffffda8c (00000100 + -9844) at PC=00010158
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-09-10 1 MIPSCompileOp: Invalid instruction 422ccada
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-09-10 1 MIPSCompileOp: Invalid instruction 422cd883
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-242-g6c46095c3 2023-09-15 5 Error in shader compilation: info: ERROR: 0:22: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:26: Use of undeclared identifier 'tsize' ERROR: 0:28: Use of undeclared identifier 'tsize' 0000002e:000003ee Tex TexAlpha Depal TClampST ReplaceBlend_6A:0_B:0_Eq:5 TFuncRepl #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Apple A12 GPU - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { lowp vec4 destColor = fragColor0; vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depal
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-242-g6c46095c3 2023-09-15 5 Error in shader compilation: info: ERROR: 0:21: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:25: Use of undeclared identifier 'tsize' ERROR: 0:27: Use of undeclared identifier 'tsize' 00000000:000003e2 Tex TexAlpha Depal TClampST TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Apple A12 GPU - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalS
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-242-g6c46095c3 2023-09-15 5 Error in shader compilation: info: ERROR: 0:21: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:25: Use of undeclared identifier 'tsize' ERROR: 0:27: Use of undeclared identifier 'tsize' 00000000:000003ee Tex TexAlpha Depal TClampST TFuncRepl #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Apple A12 GPU - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depal
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-09-10 1 WriteToHardware: Invalid address deae2387 near PC 090ecc50 LR 0887d10c
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-09-10 2 Branch in branch delay slot at 090ecc58 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-09-10 1 WriteToHardware: Invalid address 92ef8a40 near PC 0883c798 LR 0883c798
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-09-09 2 MIPSCompileOp: Invalid instruction f3e0b1d9
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-09-09 3 MIPSCompileOp: Invalid instruction 77b0174f
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-09-09 1 MIPSCompileOp: Invalid instruction ec480568
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-09-09 1 Jump to invalid address: 05689a60 PC 08e20f24 LR 08e20580
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2023-09-09 1 MIPSCompileOp: Invalid instruction 43bab572
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2023-09-09 1 MIPSCompileOp: Invalid instruction 42073c83
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2023-09-09 1 MIPSCompileOp: Invalid instruction 43bb76f9
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2023-09-09 1 MIPSCompileOp: Invalid instruction 4206887f
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2023-09-09 1 MIPSCompileOp: Invalid instruction 43bbe79b
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2023-09-09 1 MIPSCompileOp: Invalid instruction 420559db
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2023-09-09 2 MIPSCompileOp: Invalid instruction 42047b8c
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2023-09-09 1 MIPSCompileOp: Invalid instruction b67e1bcd
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2023-09-09 2 MIPSCompileOp: Invalid instruction 43bbe671
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2023-09-09 2 MIPSCompileOp: Invalid instruction 42057c6e
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2023-09-09 2 MIPSCompileOp: Invalid instruction b5fe1bc8
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2023-09-09 1 MIPSCompileOp: Invalid instruction 43bccafa
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2023-09-09 1 MIPSCompileOp: Invalid instruction 42024070
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-09-09 1 WriteToHardware: Invalid address a2edf8c8 near PC 08902b8c LR 08902b8c
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-09-09 1 WriteToHardware: Invalid address 02833000 near PC 0883c798 LR 0883c798
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-09-09 1 Jump to invalid address: 038d2320

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