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Game title |
Version |
Latest Report |
Message |
Silent Hill: Shattered Memories |
v1.13.1-242-g6c46095c3 |
2024-08-11 |
Error in shader compilation: info: ERROR: 0:22: Incompatible types in initialization (and no available implicit conversion)
ERROR: 0:26: Use of undeclared identifier 'tsize'
ERROR: 0:28: Use of undeclared identifier 'tsize'
00000000:000007ce Tex TexOffs Depal TClampST TFuncRepl
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Apple A11 GPU - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform vec2 u_texclampoff;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = textureSize(tex, 0).xy;
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> dep |
Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-242-g6c46095c3 |
2023-09-15 |
Error in shader compilation: info: ERROR: 0:22: Incompatible types in initialization (and no available implicit conversion)
ERROR: 0:26: Use of undeclared identifier 'tsize'
ERROR: 0:28: Use of undeclared identifier 'tsize'
0000002e:000003ee Tex TexAlpha Depal TClampST ReplaceBlend_6A:0_B:0_Eq:5 TFuncRepl
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Apple A12 GPU - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
lowp vec4 destColor = fragColor0;
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = textureSize(tex, 0).xy;
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depal |
Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-242-g6c46095c3 |
2023-09-15 |
Error in shader compilation: info: ERROR: 0:21: Incompatible types in initialization (and no available implicit conversion)
ERROR: 0:25: Use of undeclared identifier 'tsize'
ERROR: 0:27: Use of undeclared identifier 'tsize'
00000000:000003e2 Tex TexAlpha Depal TClampST TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Apple A12 GPU - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = textureSize(tex, 0).xy;
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index2 = ((index2 >> depalS |
Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-242-g6c46095c3 |
2023-09-15 |
Error in shader compilation: info: ERROR: 0:21: Incompatible types in initialization (and no available implicit conversion)
ERROR: 0:25: Use of undeclared identifier 'tsize'
ERROR: 0:27: Use of undeclared identifier 'tsize'
00000000:000003ee Tex TexAlpha Depal TClampST TFuncRepl
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Apple A12 GPU - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = textureSize(tex, 0).xy;
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index2 = ((index2 >> depal |
EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.9.4 |
2024-10-12 |
Savedata version requested: 3 |
Ford Racing Off Road |
v1.13.1-242-g6c46095c3 |
2023-05-07 |
Error in shader compilation: info: ERROR: 0:19: Incompatible types in initialization (and no available implicit conversion)
ERROR: 0:23: Use of undeclared identifier 'tsize'
ERROR: 0:25: Use of undeclared identifier 'tsize'
00000000:00000062 Tex TexAlpha Depal TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Apple A11 GPU - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 uv = v_texcoord.xy;
vec2 uv_round;
vec2 tsize = textureSize(tex, 0).xy;
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index2 = ((index2 >> depalShift) & depalMask) | depalOffset;
index3 = ((index3 >> depalShift) & depalMask) | depalOffset;
t1 = texelFetch(pal, ivec2(index1, 0), 0);
t2 = texelFetch(pal, ivec2(index2, 0), |
Ford Racing Off Road |
v1.13.1-242-g6c46095c3 |
2023-05-07 |
Error in shader compilation: info: ERROR: 0:21: Incompatible types in initialization (and no available implicit conversion)
ERROR: 0:25: Use of undeclared identifier 'tsize'
ERROR: 0:27: Use of undeclared identifier 'tsize'
00000000:000003e2 Tex TexAlpha Depal TClampST TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Apple A11 GPU - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = textureSize(tex, 0).xy;
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index2 = ((index2 >> depalS |
Star Wars Battlefront: Elite Squadron |
v1.13.1-242-g6c46095c3 |
2023-01-16 |
Error in shader compilation: info: ERROR: 0:21: Incompatible types in initialization (and no available implicit conversion)
ERROR: 0:25: Use of undeclared identifier 'tsize'
ERROR: 0:27: Use of undeclared identifier 'tsize'
00000000:000003e2 Tex TexAlpha Depal TClampST TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Apple A11 GPU - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = textureSize(tex, 0).xy;
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index2 = ((index2 >> depalS |
Samurai Shodown Anthology |
v1.13.1-242-g6c46095c3 |
2022-11-20 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI8ae2, 1, 2, 09fff8d0, 20000000, 0) at 0888d474 |
Samurai Shodown Anthology |
v1.13.1-242-g6c46095c3 |
2022-11-20 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI69d3, bc:2d:cf:d2:69:d3, 20000000, 0) at 0888d5dc |
Samurai Shodown Anthology |
v1.17.1 |
2024-07-31 |
sceNetAdhocMatchingInit(32768) at 0888c690 |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-09-17 |
Truncating vertex count from 28038 to 21845 |
FIFA STREET 2 |
v1.17.1 |
2024-09-17 |
Truncating vertex count from 144768 to 21845 |
eFootball Chelito 19 |
v1.9.4 |
2024-10-12 |
Savedata version requested on save: 3 |
eFootball Chelito 19 |
v1.9.4 |
2024-10-12 |
Savedata version requested: 3 |
God of War: Ghost of Sparta Demo |
v1.13.2 |
2024-10-02 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[C:04161800/512 Z:04118000/512 X:0 Y:1 reint: false] [C:04162000/512 Z:04118000/512 X:0 Y:0 reint: false] |
Silent Hill: Shattered Memories |
v1.13.2 |
2024-10-12 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888):
[C:0404c000/512 Z:04000000/512 X:0 Y:0 reint: false] [C:04000000/512 Z:00000000/0 X:0 Y:152 reint: false] |
God of War®: Ghost of Sparta |
v1.13.2 |
2024-10-07 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[C:04162000/512 Z:04118000/512 X:0 Y:0 reint: false] [C:04161800/512 Z:04118000/512 X:0 Y:1 reint: false] |
God of War®: Ghost of Sparta |
v1.13.2 |
2024-09-29 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[C:04161800/512 Z:04118000/512 X:0 Y:1 reint: false] [C:04162000/512 Z:04118000/512 X:0 Y:0 reint: false] |
Toy Story 3 |
v1.13.2 |
2024-09-24 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040de000 offset: 0 (256x128 stride 256, 565):
[C:040ce000/256 Z:04088000/512 X:0 Y:128 reint: false] [C:040de000/256 Z:04088000/512 X:0 Y:0 reint: false] |
God of War™: Ghost of Sparta |
v1.13.2 |
2024-10-08 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[C:04162000/512 Z:04118000/512 X:0 Y:0 reint: false] [C:04161800/512 Z:04118000/512 X:0 Y:1 reint: false] |
God of War™: Ghost of Sparta |
v1.13.2 |
2024-10-11 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[C:04161800/512 Z:04118000/512 X:0 Y:1 reint: false] [C:04162000/512 Z:04118000/512 X:0 Y:0 reint: false] |
Pro Evolution Soccer 2013 |
v1.17.3 |
2024-10-10 |
sceNetAdhocMatchingInit(32768) at 08a71b9c |
eFootball PES 2021 T. Bendezu "C19" |
v1.17.4-1 |
2024-10-11 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
METAL SLUG XX |
v1.17.4-1 |
2024-10-12 |
sceNetAdhocMatchingInit(65536) at 08865048 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.4-1 |
2024-10-12 |
sceNetAdhocMatchingInit(3000) at 088f31c0 |
Grand Theft Auto: Vice City Stories |
v1.17.4-1 |
2024-10-12 |
sceNetAdhocMatchingInit(13620) at 08a56264 |
METAL SLUG XX™ |
v1.17.4-1 |
2024-10-12 |
sceNetAdhocMatchingInit(65536) at 08864640 |
Mortal Kombat: Unchained |
v1.17.4-1 |
2024-10-12 |
Failed to read valid video stream data from header |
Burnout™ Legends |
v1.13.2 |
2024-09-16 |
Ignoring possible texturing from framebuffer at 04174000 +0x214 / 64x272 |
Battlegrounds3 |
v1.13.2-947-g7b47ba802 |
2022-11-28 |
MFIC instruction hit (70020024) at 08832bd0 |
Battlegrounds3 |
v1.13.2-947-g7b47ba802 |
2022-11-28 |
Trying to relocate non-loaded section (null) |
ゴッド・オブ・ウォー 落日の悲愴曲 |
v1.14.4-951-gaa66cc03f |
2024-09-06 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
God of War: Ghost of Sparta Demo |
v1.14.4 |
2024-10-09 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
God of War: Chains of Olympus |
v1.14.4-993-gf03dc23df |
2024-10-12 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
God of War: Chains of Olympus |
v1.14.4-98-gb56b28f77 |
2024-10-12 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
God of War™: Ghost of Sparta |
v1.14.4-967-gceaaaaeff |
2024-10-11 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
God of War®: Ghost of Sparta |
v1.14.4-951-gaa66cc03f |
2024-10-11 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
eFootball PES 2021 T. Bendezu "C19" |
v1.9.4 |
2024-10-12 |
Savedata version requested: 3 |
WWE'12 |
v1.9.4 |
2024-01-14 |
sceDmacMemcpy(dest=041a2d50, src=094daae0, size=65552): overlapping read |
NARUTO: Ultimate Ninja Heroes 2 |
v1.9.4 |
2024-09-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
WWE'12 |
v1.9.3 |
2022-12-15 |
sceDmacMemcpy(dest=0412f030, src=095e5850, size=65552): overlapping read |
WWE 2K19 by GamerNafZ™ and Finn |
v1.9.4 |
2024-10-12 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
Prince of Persia - Revelations |
v1.9.4 |
2024-10-11 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
Prince of Persia - Revelations |
v1.9.4 |
2024-10-12 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
God of War™: Ghost of Sparta |
v1.9.4 |
2024-10-12 |
Rendering to framebuffer offset: 04161800 +64x0 |
WWE 2K19 by GamerNafZ™ and Finn |
v1.9.4 |
2024-10-12 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
WWE'12 |
v1.9.4 |
2024-10-12 |
Rendering to framebuffer offset: 040cc000 +65x0 |
MX vs ATV™ Reflex |
v1.9.4 |
2024-10-05 |
Rendering to framebuffer offset: 04000000 +256x0 |
God of War: Chains of Olympus |
v1.9.4 |
2024-10-11 |
Rendering to framebuffer offset: 04162000 +256x0 |
DRAGONBALL: EVOLUTION |
v1.9.4 |
2024-06-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
Burnout™ Legends |
v1.9.4 |
2024-10-10 |
Attempted set for logic op: f |
God of War: Chains of Olympus |
v1.9.4 |
2024-09-18 |
Savedata version requested: 3 |
PES 2013 |
v1.9.4 |
2024-10-11 |
Savedata version requested on save: 3 |
Pro Evolution Soccer 2012 |
v1.9.4 |
2024-10-11 |
Savedata version requested on save: 3 |
PES 2014 |
v1.9.4 |
2024-10-12 |
Savedata version requested on save: 3 |
Pro Evolution Soccer 2013 |
v1.9.4 |
2024-10-12 |
Savedata version requested on save: 3 |
PES 2014 |
v1.9.4 |
2024-10-12 |
Savedata version requested on save: 3 |
Pro Evolution Soccer 2012 |
v1.9.4 |
2024-10-12 |
Savedata version requested: 3 |
PES 2013 |
v1.9.4 |
2024-10-12 |
Savedata version requested: 3 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.9.4 |
2024-10-11 |
An uneaten prefix at end of block for 08c3a5d4 |
Pro Evolution Soccer 2013 |
v1.9.4 |
2024-10-12 |
Savedata version requested: 3 |
X-Men Origins: Wolverine |
v1.9.4 |
2024-10-10 |
An uneaten prefix at end of block for 08bbc6a4 |
Assassin's Creed: Bloodlines™ |
v1.9.4 |
2024-10-11 |
An uneaten prefix at end of block for 08927e54 |
BEN 10: Protector of Earth |
v1.9.4 |
2024-10-12 |
sceDmacMemcpy(dest=04088000, src=091ae240, size=557056): overlapping read |
BEN 10: Protector of Earth |
v1.9.4 |
2024-10-12 |
sceDmacMemcpy(dest=04000000, src=091ae240, size=557056): overlapping read |
BEN 10: Protector of Earth |
v1.9.4 |
2024-10-12 |
sceDmacMemcpy(dest=04088000, src=092875c0, size=557056): overlapping read |
God of War™: Ghost of Sparta |
v1.9.4 |
2024-03-17 |
80631003=sceAtracSetAA3DataAndGetID(08c60dc0, 0001e000, 0022f9d4, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
NBA2K12 |
v1.9.4 |
2024-10-11 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first |
Star Wars Battlefront: Elite Squadron |
v1.9.4 |
2024-10-04 |
Video out requested, not supported: mode=0 size=0,0 |
Disney•Pixar UP |
v1.9.4 |
2024-10-11 |
Video out requested, not supported: mode=0 size=0,0 |
Prince of Persia - Revelations |
v1.9.4 |
2024-10-12 |
Video out requested, not supported: mode=0 size=0,0 |
Mortal Kombat: Unchained |
v1.9.4 |
2024-10-12 |
Could not setup streams, unexpected stream count: 13414 |
Crash® of the Titans |
v1.9.4 |
2024-10-12 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
Prince of Persia - Rival Swords |
v1.9.4 |
2024-10-12 |
Video out requested, not supported: mode=0 size=0,0 |
Dante's Inferno™ |
v1.9.4 |
2024-10-12 |
Video out requested, not supported: mode=0 size=0,0 |
Toy Story 3 |
v1.9.4 |
2024-10-12 |
Video out requested, not supported: mode=0 size=0,0 |
NBA2K12 |
v1.9.4 |
2024-10-12 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first |
Mortal Kombat: Unchained |
v1.9.4 |
2024-10-12 |
Video out requested, not supported: mode=0 size=0,0 |
METAL GEAR SOLID PEACE WALKER |
v1.9.4 |
2024-10-12 |
Video out requested, not supported: mode=0 size=512,272 |
Def Jam® Fight For NY™: The Takeover |
v1.9.4 |
2024-10-12 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520 |
Dante's Inferno™ |
v1.9.4 |
2024-10-11 |
Video out requested, not supported: mode=0 size=0,0 |
Prince of Persia - Revelations |
v1.9.4 |
2024-10-12 |
Video out requested, not supported: mode=0 size=0,0 |
Prince of Persia: The Forgotten Sands™ |
v1.9.4 |
2024-10-12 |
Video out requested, not supported: mode=0 size=0,0 |
God of War™: Ghost of Sparta |
v1.9.4 |
2024-09-13 |
Unexpected mpeg first timestamp: 0 / 0 |
WWE'12 |
v1.9.4 |
2024-10-03 |
80630007=sceAtracSetData(2, 08d4b180, 00014df8): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-10-03 |
80630007=sceAtracSetData(2, 08d4b180, 000132a0): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-10-06 |
80630007=sceAtracSetData(2, 08d4b180, 00016ec8): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-10-11 |
80630007=sceAtracSetData(2, 08d4b180, 000111d0): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-10-11 |
80630007=sceAtracSetData(2, 08d4b180, 0000eed0): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-10-11 |
80630007=sceAtracSetData(2, 08d4b180, 0001fe10): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-10-12 |
80630007=sceAtracSetData(2, 08d4b180, 00007f00): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-10-09 |
80630007=sceAtracSetData(2, 08d4b180, 0001b298): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-10-12 |
80630007=sceAtracSetData(2, 08d4b180, 00008fa8): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-10-11 |
80630007=sceAtracSetData(2, 08d4b180, 00003b70): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2024-10-11 |
80630007=sceAtracSetData(2, 08bd5600, 00004000): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-10-12 |
80630007=sceAtracSetData(2, 08d4b180, 000058f8): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2024-10-12 |
80630007=sceAtracSetData(2, 08bd5600, 00004c00): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-10-11 |
80630007=sceAtracSetData(2, 08d4b180, 00012350): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-10-10 |
80630007=sceAtracSetData(2, 08d4b180, 00019740): atracID uses different codec type than data |