Recent logs - Dragon Ball Z: Tenkaichi Tag Team

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-11 1 MIPSCompileOp: Invalid instruction 74dc2468
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-11 1 Jump to invalid address: 001495a0
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-11 1 WriteToHardware: Invalid address 437ace88 near PC 088a48e0 LR 088a48e0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-16 12 Error in shader compilation: info: ERROR: 0:19: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 320 es // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-16 6 Error in shader compilation: info: ERROR: 0:19: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000012 THR Tex #version 320 es // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-01-11 1 Error in shader compilation: info: ERROR: 0:64: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 02000000:41c00930 HWX T Tex Bones:8 WScale 1 Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in mediump vec4 w1, w2; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6) + mul(w2.w, u_bone7); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(0.0, 0.0, 1.0, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.057776; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.665973; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-01-11 1 Error in shader compilation: info: ERROR: 0:63: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 02000000:41400930 HWX T Tex Bones:6 WScale 1 Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in mediump vec4 w1; in mediump vec2 w2; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(0.0, 0.0, 1.0, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.057776; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.665973; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-01-11 1 Error in shader compilation: info: ERROR: 0:60: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 02000000:40c00930 HWX T Tex Bones:4 WScale 1 Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in mediump vec4 w1; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(0.0, 0.0, 1.0, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.057776; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.665973; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-01-11 1 Error in shader compilation: info: ERROR: 0:53: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.057776; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.665973; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-16 12 Error in shader compilation: info: ERROR: 0:16: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 MIPSCompileOp: Invalid instruction 442722e0
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 MIPSCompileOp: Invalid instruction ef5b6da0
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 MIPSCompileOp: Invalid instruction ef5b6ba0
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 2 MIPSCompileOp: Invalid instruction 4c2b2980
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 2 MIPSCompileOp: Invalid instruction 442724e0
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 MIPSCompileOp: Invalid instruction 46b8f420
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 MIPSCompileOp: Invalid instruction 42acc727
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 2 MIPSCompileOp: Invalid instruction 42212bfd
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 3 MIPSCompileOp: Invalid instruction 43d067d2
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 2 sceKernelSetCompiledSdkVersion603_605 unknown SDK: 306
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 Branch in branch delay slot at 088040dc with different target
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 Branch in RSZeroComp delay slot at 08a668f4 in block starting at 08a668f4
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 sceKernelSetCompiledSdkVersion603_605 unknown SDK: 200316
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 2 MIPSCompileOp: Invalid instruction b7c7fde0
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 MIPSCompileOp: Invalid instruction 7fd04be0
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 2 MIPSCompileOp: Invalid instruction ee848de0
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 MIPSCompileOp: Invalid instruction edd73560
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 MIPSCompileOp: Invalid instruction ecaf34e0
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 MIPSCompileOp: Invalid instruction 78a5e3e0
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 MIPSCompileOp: Invalid instruction 78a06b60
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 MIPSCompileOp: Invalid instruction 70a10660
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 MIPSCompileOp 69f90560 failed
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 MIPSCompileOp: Invalid instruction 9ec130e0
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 ReadFromHardware: Invalid address 294a917d near PC 0881a994 LR 0881a994
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 WriteToHardware: Invalid address 11e2b160 near PC 0880de08 LR 0880de08
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 ReadFromHardware: Invalid address 11e2b160 near PC 0880de08 LR 0880de08
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 Branch in RSRTComp delay slot at 08a735ac in block starting at 08a73590
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 Jump to invalid address: 027f22b0 PC 08a735ac LR 08a61d6c
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 Jump to invalid address: 027f0b50 PC 08a735a4 LR 08a61d6c
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 Trying to compile instruction 00006432 that can't be interpreted
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 Unaligned icache invalidation of deae3bef (deadbeef + 32000) at PC=0883d1ec
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 MIPSCompileOp: Invalid instruction b380c900
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 WriteToHardware: Invalid address 01598a80 near PC 0882be4c LR 0882be20
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 ReadFromHardware: Invalid address 01598a84 near PC 0882be20 LR 0882be20
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 Branch in Jump delay slot at 08a7fa44 in block starting at 08a7f9e8
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 Branch in Jump delay slot at 08a7fa0c in block starting at 08a7f9e8
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 ReadFromHardware: Invalid address 00002469 near PC 088048e8 LR 0880dee4
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 MIPSCompileOp: Invalid instruction 40eb2468
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 MIPSCompileOp: Invalid instruction 00eb2468
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 MIPSCompileOp: Invalid instruction 782b2568
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 MIPSCompileOp: Invalid instruction 442c2568
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-01-10 1 WriteToHardware: Invalid address 403a95f0 near PC 088c6358 LR 088c6358
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 WriteToHardware: Invalid address 04ed4768 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 Jump to invalid address: 038de300
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 2 Jump to invalid address: 038de780
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 1 Jump to invalid address: 038de770
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-10 2 Jump to invalid address: 038de560
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-01-10 1 Unknown GE command : 5a3c32e0
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2025-11-05 7 ReadFromHardware: Invalid address 00000059 near PC 00000059 LR 08843cc0
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-09 1 MIPSCompileOp: Invalid instruction ec8752d0
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-09 1 Jump to invalid address: 05ee86e0
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-01-09 1 WriteToHardware: Invalid address 06979bc0 near PC 089bfd98 LR 089bfd98
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-01-09 1 MIPSCompileOp: Invalid instruction 003fffff
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-01-09 1 MIPSCompileOp: Invalid instruction 00bfffff
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-01-09 1 MIPSCompileOp: Invalid instruction f3006fdd
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-01-09 2 MIPSCompileOp: Invalid instruction 000dffff
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-01-09 1 Jump to invalid address: 0fffffc0 PC 083e621c LR 08000000
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-01-09 1 Branch in Jump delay slot at 083e6218 in block starting at 083e0000
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-01-09 1 Jump to invalid address: 0ffffffc PC 083e6218 LR 08000000
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-01-09 1 MIPSCompileOp: Invalid instruction 9fffd300
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-01-09 1 MIPSCompileOp: Invalid instruction 0003bfff
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-01-09 1 MIPSCompileOp: Invalid instruction b00003ff
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-01-09 1 MIPSCompileOp: Invalid instruction 0009fffd
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-01-09 1 Jump to invalid address: 07fff4c0 PC 083e61e4 LR 08000000
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-03-10 2 MIPSCompileOp: Invalid instruction 00009fff
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-01-09 1 Jump to invalid address: 0fffffc0 PC 083e61cc LR 08000000
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-01-09 1 Trying to compile instruction 0000bff0 that can't be interpreted
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-01-09 3 Trying to compile instruction 0000bfb0 that can't be interpreted
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-08 2 MIPSCompileOp: Invalid instruction 00000ffd
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-05-15 8 MIPSCompileOp: Invalid instruction 000003ff
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2024-01-09 1 ReadFromHardware: Invalid address 037501a1 near PC 0881aa08 LR 0881a994
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-09 1 Branch in Jump delay slot at 09edff40 in block starting at 09edff00
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-09 1 Jump to invalid address: 07b7fe00
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-09 1 Jump to invalid address: 07b7fd20
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-09 1 Branch in Jump delay slot at 09edff10 in block starting at 09edff00
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-09 1 Jump to invalid address: 07b7e120
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-09 1 Jump to invalid address: 07b84700
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-04 2 WriteToHardware: Invalid address 0a000014 near PC 0882bec4 LR 0882be98
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-01-09 1 ReadFromHardware: Invalid address 0a04cfc4 near PC 0889bbe0 LR 0889bbe0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-22 5 ReadFromHardware: Invalid address 00000036 near PC 088076a8 LR 08a80000
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-08 1 Bad bounding box data: 00020b
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-08 1 VTYPE with morph used: THRU=0 TC=1 COL=1 POS=2 NRM=1 WT=3 NW=5 IDX=3 MC=3
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-08 1 Block transfer invalid: 01000000/2d0 -> 00000000/0, 944x11x2 (268,316)->(242,260)
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-01-08 1 Drawing region rate add non-zero: 0333, 04b3 of 003f, 02f0
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-02-20 2 Unknown GE command : fef30030
Dragon Ball Z: Tenkaichi Tag Team v1.13.2 2024-01-08 1 WriteToHardware: Invalid address 66f7d1a8 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-01-08 1 MIPSCompileOp: Invalid instruction 9ec989d0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-01-08 1 MIPSCompileOp: Invalid instruction 9eb01050
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-01-08 1 MIPSCompileOp: Invalid instruction 9eade650
Dragon Ball Z: Tenkaichi Tag Team v1.4 2024-10-12 7 ReadFromHardware: Invalid address 1367ed31 near PC 0881a994 LR 0881a994

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