To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-11 |
1 |
MIPSCompileOp: Invalid instruction 74dc2468 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-11 |
1 |
Jump to invalid address: 001495a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-11 |
1 |
WriteToHardware: Invalid address 437ace88 near PC 088a48e0 LR 088a48e0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-16 |
12 |
Error in shader compilation: info: ERROR: 0:19: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 320 es
// Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-16 |
6 |
Error in shader compilation: info: ERROR: 0:19: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000012 THR Tex
#version 320 es
// Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-01-11 |
1 |
Error in shader compilation: info: ERROR: 0:64: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
02000000:41c00930 HWX T Tex Bones:8 WScale 1 Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in mediump vec4 w1, w2;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6) + mul(w2.w, u_bone7);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(0.0, 0.0, 1.0, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 0.057776;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.665973;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-01-11 |
1 |
Error in shader compilation: info: ERROR: 0:63: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
02000000:41400930 HWX T Tex Bones:6 WScale 1 Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in mediump vec4 w1;
in mediump vec2 w2;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(0.0, 0.0, 1.0, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 0.057776;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.665973;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-01-11 |
1 |
Error in shader compilation: info: ERROR: 0:60: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
02000000:40c00930 HWX T Tex Bones:4 WScale 1 Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in mediump vec4 w1;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(0.0, 0.0, 1.0, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 0.057776;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.665973;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-01-11 |
1 |
Error in shader compilation: info: ERROR: 0:53: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 0.057776;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.665973;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-16 |
12 |
Error in shader compilation: info: ERROR: 0:16: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
MIPSCompileOp: Invalid instruction 442722e0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
MIPSCompileOp: Invalid instruction ef5b6da0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
MIPSCompileOp: Invalid instruction ef5b6ba0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
2 |
MIPSCompileOp: Invalid instruction 4c2b2980 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
2 |
MIPSCompileOp: Invalid instruction 442724e0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
MIPSCompileOp: Invalid instruction 46b8f420 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
MIPSCompileOp: Invalid instruction 42acc727 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
2 |
MIPSCompileOp: Invalid instruction 42212bfd |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
3 |
MIPSCompileOp: Invalid instruction 43d067d2 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
2 |
sceKernelSetCompiledSdkVersion603_605 unknown SDK: 306 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
Branch in branch delay slot at 088040dc with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
Branch in RSZeroComp delay slot at 08a668f4 in block starting at 08a668f4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
sceKernelSetCompiledSdkVersion603_605 unknown SDK: 200316 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
2 |
MIPSCompileOp: Invalid instruction b7c7fde0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
MIPSCompileOp: Invalid instruction 7fd04be0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
2 |
MIPSCompileOp: Invalid instruction ee848de0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
MIPSCompileOp: Invalid instruction edd73560 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
MIPSCompileOp: Invalid instruction ecaf34e0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
MIPSCompileOp: Invalid instruction 78a5e3e0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
MIPSCompileOp: Invalid instruction 78a06b60 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
MIPSCompileOp: Invalid instruction 70a10660 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
MIPSCompileOp 69f90560 failed |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
MIPSCompileOp: Invalid instruction 9ec130e0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
ReadFromHardware: Invalid address 294a917d near PC 0881a994 LR 0881a994 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
WriteToHardware: Invalid address 11e2b160 near PC 0880de08 LR 0880de08 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
ReadFromHardware: Invalid address 11e2b160 near PC 0880de08 LR 0880de08 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
Branch in RSRTComp delay slot at 08a735ac in block starting at 08a73590 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
Jump to invalid address: 027f22b0 PC 08a735ac LR 08a61d6c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
Jump to invalid address: 027f0b50 PC 08a735a4 LR 08a61d6c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
Trying to compile instruction 00006432 that can't be interpreted |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
Unaligned icache invalidation of deae3bef (deadbeef + 32000) at PC=0883d1ec |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
MIPSCompileOp: Invalid instruction b380c900 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
WriteToHardware: Invalid address 01598a80 near PC 0882be4c LR 0882be20 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
ReadFromHardware: Invalid address 01598a84 near PC 0882be20 LR 0882be20 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
Branch in Jump delay slot at 08a7fa44 in block starting at 08a7f9e8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
Branch in Jump delay slot at 08a7fa0c in block starting at 08a7f9e8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
ReadFromHardware: Invalid address 00002469 near PC 088048e8 LR 0880dee4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
MIPSCompileOp: Invalid instruction 40eb2468 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
MIPSCompileOp: Invalid instruction 00eb2468 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
MIPSCompileOp: Invalid instruction 782b2568 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
MIPSCompileOp: Invalid instruction 442c2568 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-01-10 |
1 |
WriteToHardware: Invalid address 403a95f0 near PC 088c6358 LR 088c6358 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
WriteToHardware: Invalid address 04ed4768 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
Jump to invalid address: 038de300 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
2 |
Jump to invalid address: 038de780 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
1 |
Jump to invalid address: 038de770 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-10 |
2 |
Jump to invalid address: 038de560 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-01-10 |
1 |
Unknown GE command : 5a3c32e0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2025-11-05 |
7 |
ReadFromHardware: Invalid address 00000059 near PC 00000059 LR 08843cc0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-09 |
1 |
MIPSCompileOp: Invalid instruction ec8752d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-09 |
1 |
Jump to invalid address: 05ee86e0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-01-09 |
1 |
WriteToHardware: Invalid address 06979bc0 near PC 089bfd98 LR 089bfd98 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-01-09 |
1 |
MIPSCompileOp: Invalid instruction 003fffff |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-01-09 |
1 |
MIPSCompileOp: Invalid instruction 00bfffff |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-01-09 |
1 |
MIPSCompileOp: Invalid instruction f3006fdd |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-01-09 |
2 |
MIPSCompileOp: Invalid instruction 000dffff |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-01-09 |
1 |
Jump to invalid address: 0fffffc0 PC 083e621c LR 08000000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-01-09 |
1 |
Branch in Jump delay slot at 083e6218 in block starting at 083e0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-01-09 |
1 |
Jump to invalid address: 0ffffffc PC 083e6218 LR 08000000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-01-09 |
1 |
MIPSCompileOp: Invalid instruction 9fffd300 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-01-09 |
1 |
MIPSCompileOp: Invalid instruction 0003bfff |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-01-09 |
1 |
MIPSCompileOp: Invalid instruction b00003ff |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-01-09 |
1 |
MIPSCompileOp: Invalid instruction 0009fffd |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-01-09 |
1 |
Jump to invalid address: 07fff4c0 PC 083e61e4 LR 08000000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-03-10 |
2 |
MIPSCompileOp: Invalid instruction 00009fff |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-01-09 |
1 |
Jump to invalid address: 0fffffc0 PC 083e61cc LR 08000000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-01-09 |
1 |
Trying to compile instruction 0000bff0 that can't be interpreted |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-01-09 |
3 |
Trying to compile instruction 0000bfb0 that can't be interpreted |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-08 |
2 |
MIPSCompileOp: Invalid instruction 00000ffd |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-05-15 |
8 |
MIPSCompileOp: Invalid instruction 000003ff |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-01-09 |
1 |
ReadFromHardware: Invalid address 037501a1 near PC 0881aa08 LR 0881a994 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-09 |
1 |
Branch in Jump delay slot at 09edff40 in block starting at 09edff00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-09 |
1 |
Jump to invalid address: 07b7fe00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-09 |
1 |
Jump to invalid address: 07b7fd20 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-09 |
1 |
Branch in Jump delay slot at 09edff10 in block starting at 09edff00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-09 |
1 |
Jump to invalid address: 07b7e120 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-09 |
1 |
Jump to invalid address: 07b84700 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-04 |
2 |
WriteToHardware: Invalid address 0a000014 near PC 0882bec4 LR 0882be98 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-01-09 |
1 |
ReadFromHardware: Invalid address 0a04cfc4 near PC 0889bbe0 LR 0889bbe0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-22 |
5 |
ReadFromHardware: Invalid address 00000036 near PC 088076a8 LR 08a80000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-08 |
1 |
Bad bounding box data: 00020b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-08 |
1 |
VTYPE with morph used: THRU=0 TC=1 COL=1 POS=2 NRM=1 WT=3 NW=5 IDX=3 MC=3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-08 |
1 |
Block transfer invalid: 01000000/2d0 -> 00000000/0, 944x11x2 (268,316)->(242,260) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-08 |
1 |
Drawing region rate add non-zero: 0333, 04b3 of 003f, 02f0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-02-20 |
2 |
Unknown GE command : fef30030 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.2 |
2024-01-08 |
1 |
WriteToHardware: Invalid address 66f7d1a8 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-01-08 |
1 |
MIPSCompileOp: Invalid instruction 9ec989d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-01-08 |
1 |
MIPSCompileOp: Invalid instruction 9eb01050 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-01-08 |
1 |
MIPSCompileOp: Invalid instruction 9eade650 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.4 |
2024-10-12 |
7 |
ReadFromHardware: Invalid address 1367ed31 near PC 0881a994 LR 0881a994 |