Recent logs - Dragon Ball Z: Tenkaichi Tag Team

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.20.3-103-g030c7a9e6b 2026-04-16 2 Branch in Jump delay slot at 08a80a60 in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3-103-g030c7a9e6b 2026-04-16 2 Branch in Jump delay slot at 08a80a00 in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-31 1 Branch in Jump delay slot at 08a809d8 in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3-103-g030c7a9e6b 2026-04-16 2 Branch in Jump delay slot at 08a80a40 in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3-103-g030c7a9e6b 2026-04-16 2 Branch in Jump delay slot at 08a80a5c in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3-103-g030c7a9e6b 2026-04-16 2 Branch in Jump delay slot at 08a80a28 in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3-103-g030c7a9e6b 2026-04-16 2 Branch in Jump delay slot at 08a809c0 in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3-103-g030c7a9e6b 2026-04-16 2 Branch in Jump delay slot at 08a80a9c in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3-103-g030c7a9e6b 2026-04-16 2 Branch in Jump delay slot at 08a80a84 in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3-103-g030c7a9e6b 2026-04-16 2 Branch in Jump delay slot at 08a80a58 in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3-103-g030c7a9e6b 2026-04-16 2 Branch in Jump delay slot at 08a80a20 in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3-103-g030c7a9e6b 2026-04-16 2 Branch in Jump delay slot at 08a809e0 in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3-103-g030c7a9e6b 2026-04-16 2 Branch in Jump delay slot at 08a809fc in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3-103-g030c7a9e6b 2026-04-16 2 Branch in Jump delay slot at 08a80a6c in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-31 1 Branch in Jump delay slot at 08a809b4 in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3-103-g030c7a9e6b 2026-04-16 2 Branch in Jump delay slot at 08a809f4 in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-31 1 Branch in Jump delay slot at 08a809c8 in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3-103-g030c7a9e6b 2026-04-16 2 Branch in Jump delay slot at 08a809f0 in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3-103-g030c7a9e6b 2026-04-16 2 Branch in Jump delay slot at 08a80a0c in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3-103-g030c7a9e6b 2026-04-16 2 Branch in Jump delay slot at 08a809dc in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3-103-g030c7a9e6b 2026-04-16 2 Branch in Jump delay slot at 08a80a08 in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3-103-g030c7a9e6b 2026-04-16 2 Branch in Jump delay slot at 08a809ec in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-31 1 Branch in Jump delay slot at 08a809c4 in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3-103-g030c7a9e6b 2026-04-16 2 Branch in Jump delay slot at 08a80a38 in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-31 1 Branch in Jump delay slot at 08a809b8 in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3-103-g030c7a9e6b 2026-04-16 2 Branch in Jump delay slot at 08a80a3c in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3-103-g030c7a9e6b 2026-04-16 2 Branch in Jump delay slot at 08a80a14 in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3-103-g030c7a9e6b 2026-04-16 2 Branch in Jump delay slot at 08a80a18 in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-31 1 Branch in Jump delay slot at 08a809e8 in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3-103-g030c7a9e6b 2026-04-16 2 Branch in Jump delay slot at 08a80a04 in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-31 1 Branch in Jump delay slot at 08a809d4 in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3-103-g030c7a9e6b 2026-04-16 2 Branch in Jump delay slot at 08a80a1c in block starting at 08a805d0
Dragon Ball Z: Tenkaichi Tag Team v1.13.2 2026-01-28 1 ReadFromHardware: Invalid address 3e1aee80 near PC 089f23e0 LR 089f23fc
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2026-01-25 1 Error in shader compilation: info: Compile failed. ERROR: 0:36: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2026-01-25 1 Error in shader compilation: info: Compile failed. ERROR: 0:32: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000920 HWX T Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2026-01-25 1 Error in shader compilation: info: Compile failed. ERROR: 0:36: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2026-01-25 1 Error in shader compilation: info: Compile failed. ERROR: 0:37: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1679-g195662497 2026-01-24 1 WriteToHardware: Invalid address 43550221 near PC 088a48e0 LR 088a48e0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-07-11 2 Branch in Jump delay slot at 08e2209c in block starting at 08e215c8
Dragon Ball Z: Tenkaichi Tag Team v1.13.2 2026-01-21 1 ReadFromHardware: Invalid address 00000353 near PC 08934090 LR 089349a4
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-787-g5aa0856280 2026-01-20 1 Error in shader program link: info: Link failed because of missing shader. fs: 10180000:00000002 Tex FragUber TFuncMod vs: 00000000:00000002 THR
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 1 Branch in Jump delay slot at 0883c2f0 in block starting at 0883c2f0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 1 Branch in Jump delay slot at 08a7bc68 in block starting at 08a7bc48
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 1 Branch in Jump delay slot at 08a7bc64 in block starting at 08a7bc48
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 1 Branch in Jump delay slot at 08a7bc9c in block starting at 08a7bc48
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 1 Branch in Jump delay slot at 08a7bca0 in block starting at 08a7bc48
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 1 Branch in Jump delay slot at 08a7bc84 in block starting at 08a7bc48
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 1 Branch in Jump delay slot at 08a7bcac in block starting at 08a7bc48
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 1 Branch in Jump delay slot at 08a7bc48 in block starting at 08a7bc48
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 1 Branch in Jump delay slot at 08a7bc88 in block starting at 08a7bc48
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 1 Branch in Jump delay slot at 08a7bcac in block starting at 08a7bbd8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 1 Branch in Jump delay slot at 08a7bc88 in block starting at 08a7bbd8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 1 Branch in Jump delay slot at 08a7bc9c in block starting at 08a7bbd8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 1 Branch in Jump delay slot at 08a7bc64 in block starting at 08a7bbd8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 1 Branch in Jump delay slot at 08a7bc44 in block starting at 08a7bbd8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 1 Branch in Jump delay slot at 08a7bca0 in block starting at 08a7bbd8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 1 Branch in Jump delay slot at 08a7bc84 in block starting at 08a7bbd8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 1 Branch in Jump delay slot at 08a7bc68 in block starting at 08a7bbd8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 1 Branch in Jump delay slot at 08a7bc48 in block starting at 08a7bbd8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 1 Branch in Jump delay slot at 08a7bc40 in block starting at 08a7bbd8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-19 1 Branch in Jump delay slot at 08e22260 in block starting at 08e21f28
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-19 1 Branch in Jump delay slot at 08e22260 in block starting at 08e215c8
Dragon Ball Z: Tenkaichi Tag Team v1.13.2 2026-03-22 4 ReadFromHardware: Invalid address 00000001 near PC 088a304c LR 088a2f84
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-17 1 Branch in branch delay slot at 08fc6b48 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-17 1 Jump in likely branch delay slot with link at 08fdb8cc
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-01-17 1 WriteToHardware: Invalid address 00cd00cc near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Tenkaichi Tag Team v1.13.2 2026-03-30 3 ReadFromHardware: Invalid address 00000050 near PC 08834da4 LR 08835da0
Dragon Ball Z: Tenkaichi Tag Team v1.13.2 2026-01-17 1 ReadFromHardware: Invalid address 051ae5a9 near PC 08a29048 LR 08a29060
Dragon Ball Z: Tenkaichi Tag Team v1.13.2 2026-05-23 9 WriteToHardware: Invalid address 000000d0 near PC 08930960 LR 0893096c
Dragon Ball Z: Tenkaichi Tag Team v1.13.2 2026-05-23 7 ReadFromHardware: Invalid address 00000040 near PC 08930960 LR 0893096c
Dragon Ball Z: Tenkaichi Tag Team v1.13.2 2026-02-14 4 ReadFromHardware: Invalid address 0000ff7a near PC 08834da4 LR 08835da0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-15 1 Branch in JumpReg delay slot at 08e211c4 in block starting at 08e20580
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-01-15 1 Jump to invalid address: 05258400
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-01-15 1 Jump to invalid address: 05257d80
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-957-g52cf10274c 2026-01-15 1 ReadFromHardware: Invalid address 00000004 near PC 08000000 LR 08000000
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-14 59 SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCoreWithMix(08b65a00, 13028040, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-12 1 Branch in RSRTComp delay slot at 0880cd34 in block starting at 0880cd30
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-12 1 Branch in Jump delay slot at 09dcb3c4 in block starting at 09dc0000
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-12 1 Branch in Jump delay slot at 09dcb1e0 in block starting at 09dc0000
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-12 1 Branch in Jump delay slot at 09dcb1d0 in block starting at 09dc0000
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-12 1 Branch in Jump delay slot at 09dcb3c0 in block starting at 09dc0000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-01-12 1 MIPSCompileOp: Invalid instruction 6e4b3a54
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-01-11 1 Branch in Jump delay slot at 098eec00 in block starting at 098eec00
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-01-11 1 Jump to invalid address: 063bc900
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-01-11 1 Jump to invalid address: 063bb500
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-01-11 1 Branch in Jump delay slot at 098eecc0 in block starting at 098eecc0
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-01-11 1 Jump to invalid address: 063bcc00
Dragon Ball Z: Tenkaichi Tag Team v1.20.4 2026-10-01 2 Branch in Jump delay slot at 08e301e0 in block starting at 08e20580
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-01-08 1 WriteToHardware: Invalid address 12faae9c near PC 0880dda8 LR 0880df50
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-01-08 1 ReadFromHardware: Invalid address 12faae9c near PC 0880dda8 LR 0880df50
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 1 Error in shader compilation: info: Compile failed. ERROR: 0:43: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000920 HWX T Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000220; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = -0.174533; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 1 Error in shader compilation: info: Compile failed. ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000220; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = -0.174533; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 1 Error in shader compilation: info: Compile failed. ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000220; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = -0.174533; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 1 Error in shader compilation: info: Compile failed. ERROR: 0:48: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000220; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = -0.174533; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 2 Error in shader compilation: info: Compile failed. ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 2 Error in shader compilation: info: Compile failed. ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000012 THR Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 2 Error in shader compilation: info: Compile failed. ERROR: 0:35: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000030 Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 pos = position; vec4 outPos = pos; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 1 Error in shader compilation: info: Compile failed. ERROR: 0:49: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000150; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(-10.000000, 10.000000, -10.000000)*viewPos.w; float rotAngle = 0.139626; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 1 Error in shader compilation: info: Compile failed. ERROR: 0:50: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000150; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(-10.000000, 10.000000, -10.000000)*viewPos.w; float rotAngle = 0.139626; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 2 Error in shader compilation: info: Compile failed. ERROR: 0:17: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }

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