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| Game title |
Version |
Latest Report |
Message |
| THE KING OF FIGHTERS '96 |
v1.19.3-787-g5aa0856280 |
2026-01-25 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10180000:00000000 FragUber
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:00000000 FragUber
in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
fragColor0 = v;
}
vs: 00000000:00000028 C Cull
|
| THE KING OF FIGHTERS '96 |
v1.19.3-787-g5aa0856280 |
2026-01-25 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10180d82:00000002 Tex FragUber ReplaceBlend_2A:6_B:3_Eq:0 TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180d82:00000002 Tex FragUber ReplaceBlend_2A:6_B:3_Eq:0 TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
v.rgb = v.rgb * splat3(v.a * 2.0);
fragColor0 = v;
}
vs: 00000000:00000028 C Cull
|
| THE KING OF FIGHTERS '96 |
v1.19.3-787-g5aa0856280 |
2026-01-25 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 10180000:00000002 Tex FragUber TFuncMod
vs: 00000000:00000008 C
#version 320 es
// Driver: Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000008 C
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 pos = position;
vec4 outPos = pos;
gl_Position = outPos;
}
|
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fb0 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fe0 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fc8 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fbc in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fd8 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e25010 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f6c in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fc4 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e25028 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f70 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e25020 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fac in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e25024 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e2501c in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fb4 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fd4 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fb8 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e250a0 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fcc in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f78 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fdc in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fc0 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e2502c in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fd0 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e25030 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fe4 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24ec0 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fa4 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e250a4 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f84 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24ee8 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f00 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24eec in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24efc in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24ed0 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f08 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e25014 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f60 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e25018 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24eb0 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f04 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f94 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f98 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f9c in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f68 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24ef4 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f80 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fa0 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24e90 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24e40 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f74 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24ee4 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f0c in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fa8 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24ee0 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f88 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24ef8 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f90 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24e00 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24ef0 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f7c in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f8c in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f64 in block starting at 09e20000 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 08000034 in block starting at 08000020 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 08000030 in block starting at 08000020 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 08000024 in block starting at 08000020 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 08000038 in block starting at 08000020 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 0800002c in block starting at 08000020 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 08000028 in block starting at 08000020 |
| Resistance: Retribution™ |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Unexpected mpeg first timestamp: 4f209090000 / 5437580181504 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 08e2209c in block starting at 08e215c8 |
| Jackass™: The Game |
v1.19.3-787-g5aa0856280 |
2026-01-22 |
__KernelStopThread: thread 324 does not exist (ApctlThread stopped) |
| Jackass™: The Game |
v1.19.3-787-g5aa0856280 |
2026-01-22 |
__KernelStopThread: thread 324 does not exist (ApctlThread deleted) |
| eFootball PES 2021 By GABRIEL |
v1.19.3-787-g5aa0856280 |
2026-01-21 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 10180000:00000002 Tex FragUber TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: PowerVR Rogue GE8100 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:00000002 Tex FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
|
| eFootball PES 2021 By GABRIEL |
v1.19.3-787-g5aa0856280 |
2026-01-21 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: PowerVR Rogue GE8100 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
|
| eFootball PES 2021 By GABRIEL |
v1.19.3-787-g5aa0856280 |
2026-01-21 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: PowerVR Rogue GE8100 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
|
| eFootball PES 2021 By GABRIEL |
v1.19.3-787-g5aa0856280 |
2026-01-21 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 10180000:00200002 Tex Fog FragUber TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: PowerVR Rogue GE8100 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:00200002 Tex Fog FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
|
| eFootball PES 2021 By GABRIEL |
v1.19.3-787-g5aa0856280 |
2026-01-21 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: thin3d
#version 320 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { vec4 col = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; col.rgb *= oColor0.a; gl_FragColor = col; }
vs: thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
vec3 hsv = rgb2hsv(Color0.xyz);
hsv.x += TintSaturation.x;
hsv.y *= TintSaturation.y;
oColor0 = vec4(hsv2rgb(hsv), Color0.w);
oTexCoord0 = TexCoord0;
} |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-21 |
Branch in Jump delay slot at 09e2eb2c in block starting at 09e20000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-787-g5aa0856280 |
2026-01-20 |
Error in shader program link: info: Link failed because of missing shader.
fs: 10180000:00000002 Tex FragUber TFuncMod
vs: 00000000:00000002 THR
|
| eFootball PES 2021 By GABRIEL |
v1.19.3-787-g5aa0856280 |
2026-01-20 |
Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage.
Error: Linking failed.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544 |
| Resistance: Retribution™ |
v1.19.3-787-g5aa0856280 |
2026-01-20 |
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| Resistance: Retribution™ |
v1.19.3-787-g5aa0856280 |
2026-01-20 |
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| Resistance: Retribution™ |
v1.19.3-787-g5aa0856280 |
2026-01-20 |
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| Resistance: Retribution™ |
v1.19.3-787-g5aa0856280 |
2026-01-20 |
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| Resistance: Retribution™ |
v1.19.3-787-g5aa0856280 |
2026-01-20 |
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| Resistance: Retribution™ |
v1.19.3-787-g5aa0856280 |
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| Resistance: Retribution™ |
v1.19.3-787-g5aa0856280 |
2026-01-20 |
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| Resistance: Retribution™ |
v1.19.3-787-g5aa0856280 |
2026-01-20 |
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| Resistance: Retribution™ |
v1.19.3-787-g5aa0856280 |
2026-01-20 |
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| Resistance: Retribution™ |
v1.19.3-787-g5aa0856280 |
2026-01-20 |
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| Resistance: Retribution™ |
v1.19.3-787-g5aa0856280 |
2026-01-20 |
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| Resistance: Retribution™ |
v1.19.3-787-g5aa0856280 |
2026-01-20 |
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| Resistance: Retribution™ |
v1.19.3-787-g5aa0856280 |
2026-01-20 |
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| Resistance: Retribution™ |
v1.19.3-787-g5aa0856280 |
2026-01-20 |
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| Resistance: Retribution™ |
v1.19.3-787-g5aa0856280 |
2026-01-20 |
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