Recent logs - v1.19.3-787-g5aa0856280

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Game title Version Latest Report Message
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c101bc in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c101b4 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c1018c in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c1016c in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c101b0 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c101a0 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c101ac in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c101b8 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10190 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10130 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10188 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c101a8 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10184 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10180 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10144 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c101c8 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c1017c in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c101c0 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10198 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10174 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10124 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10158 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10154 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10140 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10128 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c101a4 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10160 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10168 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10104 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c1012c in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10164 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10178 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10114 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10110 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c1013c in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c1014c in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10148 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10138 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10120 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c1011c in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c1019c in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c101c4 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10194 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10118 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10170 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10134 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10108 in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c1015c in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c1010c in block starting at 08c10030
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-12-15 Branch in Jump delay slot at 08c10150 in block starting at 08c10030
Jackass™: The Game v1.19.3-787-g5aa0856280 2025-12-14 __KernelStopThread: thread 1783 does not exist (ApctlThread stopped)
Jackass™: The Game v1.19.3-787-g5aa0856280 2025-12-14 __KernelStopThread: thread 1783 does not exist (ApctlThread deleted)
eFootball Euro y Copa America By T. Bendezu v1.19.3-787-g5aa0856280 2025-12-14 Error in shader program link: info: (unknown reason) fs: thin3d #version 310 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { vec4 col = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; col.rgb *= oColor0.a; gl_FragColor = col; } vs: thin3d #version 310 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; uniform vec2 TintSaturation; vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); vec3 hsv = rgb2hsv(Color0.xyz); hsv.x += TintSaturation.x; hsv.y *= TintSaturation.y; oColor0 = vec4(hsv2rgb(hsv), Color0.w); oTexCoord0 = TexCoord0; }
eFootball PES 2021 By GABRIEL v1.19.3-787-g5aa0856280 2025-12-13 An uneaten prefix at end of block for 08a19a18
LocoRoco™ v1.19.3-787-g5aa0856280 2025-12-12 Reimporting: func import scePsmfPlayer/46f61f8b changed
LocoRoco™ v1.19.3-787-g5aa0856280 2025-12-12 Reimporting: func import scePsmfPlayer/df089680 changed
LocoRoco™ v1.19.3-787-g5aa0856280 2025-12-12 Reimporting: func import scePsmfPlayer/2beb1569 changed
LocoRoco™ v1.19.3-787-g5aa0856280 2025-12-12 Reimporting: func import scePsmfPlayer/1078c008 changed
LocoRoco™ v1.19.3-787-g5aa0856280 2025-12-12 Reimporting: func import scePsmfPlayer/f8ef08a6 changed
LocoRoco™ v1.19.3-787-g5aa0856280 2025-12-12 Reimporting: func import scePsmfPlayer/3ea82a4b changed
LocoRoco™ v1.19.3-787-g5aa0856280 2025-12-12 Reimporting: func import scePsmfPlayer/3d6d25a9 changed
LocoRoco™ v1.19.3-787-g5aa0856280 2025-12-12 Reimporting: func import scePsmfPlayer/9b71a274 changed
LocoRoco™ v1.19.3-787-g5aa0856280 2025-12-12 Reimporting: func import scePsmfPlayer/1e57a8e7 changed
LocoRoco™ v1.19.3-787-g5aa0856280 2025-12-12 Reimporting: func import scePsmfPlayer/e792cd94 changed
LocoRoco™ v1.19.3-787-g5aa0856280 2025-12-12 Reimporting: func import scePsmfPlayer/95a84ee5 changed
LocoRoco™ v1.19.3-787-g5aa0856280 2025-12-12 Reimporting: func import scePsmfPlayer/a0b8ca55 changed
LocoRoco™ v1.19.3-787-g5aa0856280 2025-12-12 Reimporting: func import scePsmfPlayer/235d8787 changed
LocoRoco™ v1.19.3-787-g5aa0856280 2025-12-12 Reimporting: func import scePsmfPlayer/b9848a74 changed
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.19.3-787-g5aa0856280 2025-12-09 __KernelStopThread: thread 1183 does not exist (ApctlThread deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.19.3-787-g5aa0856280 2025-12-09 __KernelStopThread: thread 1183 does not exist (ApctlThread stopped)
eFootball PES 2021 By GABRIEL v1.19.3-787-g5aa0856280 2025-12-12 Error in shader program link: info: Link failed because of missing shader. fs: 10180000:00000002 Tex FragUber TFuncMod vs: 00000000:0000000a THR C
FIFA 09 v1.19.3-787-g5aa0856280 2025-12-06 __KernelStopThread: thread 534 does not exist (ApctlThread stopped)
FIFA 09 v1.19.3-787-g5aa0856280 2025-12-06 __KernelStopThread: thread 534 does not exist (ApctlThread deleted)
Street Fighter® Alpha 3 Max v1.19.3-787-g5aa0856280 2025-12-12 sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring
Marvel™ Ultimate Alliance v1.19.3-787-g5aa0856280 2025-12-04 __KernelStopThread: thread 425 does not exist (ApctlThread deleted)
Marvel™ Ultimate Alliance v1.19.3-787-g5aa0856280 2025-12-04 __KernelStopThread: thread 425 does not exist (ApctlThread stopped)
Medal of Honor Heroes™ v1.19.3-787-g5aa0856280 2025-12-02 __KernelStopThread: thread 754 does not exist (ApctlThread deleted)
Medal of Honor Heroes™ v1.19.3-787-g5aa0856280 2025-12-02 __KernelStopThread: thread 754 does not exist (ApctlThread stopped)
eFootball PES 2021 By GABRIEL v1.19.3-787-g5aa0856280 2025-12-01 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10180000:00000002 Tex FragUber TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00000002 Tex FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 00000000:0000000a THR C
eFootball PES 2021 By GABRIEL v1.19.3-787-g5aa0856280 2025-12-12 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10184000:0001d000 Flat FragUber AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:0001d000 Flat FragUber AlphaTest0 > uniform uint u_alphacolorref; flat in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 40000000:00000002 THR Flat
eFootball PES 2021 By GABRIEL v1.19.3-787-g5aa0856280 2025-12-01 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 00000000:0000000a THR C
eFootball PES 2021 By GABRIEL v1.19.3-787-g5aa0856280 2025-12-12 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10184000:00000002 Tex Flat FragUber TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:00000002 Tex Flat FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; flat in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 40000000:00000002 THR Flat
eFootball PES 2021 By GABRIEL v1.19.3-787-g5aa0856280 2025-12-01 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10184000:00000000 Flat FragUber #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:00000000 Flat FragUber flat in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 40000000:00000002 THR Flat
FIFA 06 v1.19.3-787-g5aa0856280 2025-11-30 __KernelStopThread: thread 318 does not exist (ApctlThread deleted)
FIFA 06 v1.19.3-787-g5aa0856280 2025-11-30 __KernelStopThread: thread 318 does not exist (ApctlThread stopped)
FIFA 06 v1.19.3-787-g5aa0856280 2025-11-30 __KernelStopThread: thread 792 does not exist (ApctlThread deleted)
FIFA 06 v1.19.3-787-g5aa0856280 2025-11-30 __KernelStopThread: thread 792 does not exist (ApctlThread stopped)
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2025-11-29 Branch in Jump delay slot at 09de8940 in block starting at 09de0000
PES 2018 GLGM PATCHS v1.19.3-787-g5aa0856280 2025-11-28 Error in shader compilation: info: Compile failed. ERROR: 0:10: Unexpected syntax error; ERROR: main() function is missing. ERROR: 2 compilation errors. No code generated. 01000000:80000b20 HWX T N Light: LightUberShader Cull #version 320 es // Driver: PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b20 HWX T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; (null) vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightamb
Toy Story 3 v1.19.3-787-g5aa0856280 2025-11-28 __KernelStopThread: thread 2310 does not exist (helper deleted)
PES 2019 VANDAMMEEDITION v1.19.3-787-g5aa0856280 2025-11-28 Branch in Jump delay slot at 08068870 in block starting at 08068854
PES 2019 VANDAMMEEDITION v1.19.3-787-g5aa0856280 2025-11-28 Branch in Jump delay slot at 08068870 in block starting at 08060020
GTI Club Supermini Festa! v1.19.3-787-g5aa0856280 2025-11-27 INVALID_MODE=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first
GTI Club Supermini Festa! v1.19.3-787-g5aa0856280 2025-11-27 INVALID_MODE=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first
MYFP26 ENGLISH v1.19.3-787-g5aa0856280 2025-11-27 Branch in branch delay slot at 080593bc with different target
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-787-g5aa0856280 2025-11-27 Branch in Jump delay slot at 08e31a90 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-787-g5aa0856280 2025-11-27 Branch in Jump delay slot at 08e31bc0 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-787-g5aa0856280 2025-11-27 Branch in Jump delay slot at 08e31a50 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-787-g5aa0856280 2025-11-27 Branch in Jump delay slot at 08e31be4 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-787-g5aa0856280 2025-11-27 Branch in Jump delay slot at 08e31bbc in block starting at 08e21dc8