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| Game title |
Version |
Latest Report |
Message |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c101bc in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c101b4 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c1018c in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c1016c in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c101b0 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c101a0 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c101ac in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c101b8 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10190 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10130 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10188 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c101a8 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10184 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10180 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10144 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c101c8 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c1017c in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c101c0 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10198 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10174 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10124 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10158 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10154 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10140 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10128 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c101a4 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10160 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10168 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10104 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c1012c in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10164 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10178 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10114 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10110 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c1013c in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c1014c in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10148 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10138 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10120 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c1011c in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c1019c in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c101c4 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10194 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10118 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10170 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10134 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10108 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c1015c in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c1010c in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10150 in block starting at 08c10030 |
| Jackass™: The Game |
v1.19.3-787-g5aa0856280 |
2025-12-14 |
__KernelStopThread: thread 1783 does not exist (ApctlThread stopped) |
| Jackass™: The Game |
v1.19.3-787-g5aa0856280 |
2025-12-14 |
__KernelStopThread: thread 1783 does not exist (ApctlThread deleted) |
| eFootball Euro y Copa America By T. Bendezu |
v1.19.3-787-g5aa0856280 |
2025-12-14 |
Error in shader program link: info: (unknown reason)
fs: thin3d
#version 310 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { vec4 col = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; col.rgb *= oColor0.a; gl_FragColor = col; }
vs: thin3d
#version 310 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
vec3 hsv = rgb2hsv(Color0.xyz);
hsv.x += TintSaturation.x;
hsv.y *= TintSaturation.y;
oColor0 = vec4(hsv2rgb(hsv), Color0.w);
oTexCoord0 = TexCoord0;
} |
| eFootball PES 2021 By GABRIEL |
v1.19.3-787-g5aa0856280 |
2025-12-13 |
An uneaten prefix at end of block for 08a19a18 |
| LocoRoco™ |
v1.19.3-787-g5aa0856280 |
2025-12-12 |
Reimporting: func import scePsmfPlayer/46f61f8b changed |
| LocoRoco™ |
v1.19.3-787-g5aa0856280 |
2025-12-12 |
Reimporting: func import scePsmfPlayer/df089680 changed |
| LocoRoco™ |
v1.19.3-787-g5aa0856280 |
2025-12-12 |
Reimporting: func import scePsmfPlayer/2beb1569 changed |
| LocoRoco™ |
v1.19.3-787-g5aa0856280 |
2025-12-12 |
Reimporting: func import scePsmfPlayer/1078c008 changed |
| LocoRoco™ |
v1.19.3-787-g5aa0856280 |
2025-12-12 |
Reimporting: func import scePsmfPlayer/f8ef08a6 changed |
| LocoRoco™ |
v1.19.3-787-g5aa0856280 |
2025-12-12 |
Reimporting: func import scePsmfPlayer/3ea82a4b changed |
| LocoRoco™ |
v1.19.3-787-g5aa0856280 |
2025-12-12 |
Reimporting: func import scePsmfPlayer/3d6d25a9 changed |
| LocoRoco™ |
v1.19.3-787-g5aa0856280 |
2025-12-12 |
Reimporting: func import scePsmfPlayer/9b71a274 changed |
| LocoRoco™ |
v1.19.3-787-g5aa0856280 |
2025-12-12 |
Reimporting: func import scePsmfPlayer/1e57a8e7 changed |
| LocoRoco™ |
v1.19.3-787-g5aa0856280 |
2025-12-12 |
Reimporting: func import scePsmfPlayer/e792cd94 changed |
| LocoRoco™ |
v1.19.3-787-g5aa0856280 |
2025-12-12 |
Reimporting: func import scePsmfPlayer/95a84ee5 changed |
| LocoRoco™ |
v1.19.3-787-g5aa0856280 |
2025-12-12 |
Reimporting: func import scePsmfPlayer/a0b8ca55 changed |
| LocoRoco™ |
v1.19.3-787-g5aa0856280 |
2025-12-12 |
Reimporting: func import scePsmfPlayer/235d8787 changed |
| LocoRoco™ |
v1.19.3-787-g5aa0856280 |
2025-12-12 |
Reimporting: func import scePsmfPlayer/b9848a74 changed |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.19.3-787-g5aa0856280 |
2025-12-09 |
__KernelStopThread: thread 1183 does not exist (ApctlThread deleted) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.19.3-787-g5aa0856280 |
2025-12-09 |
__KernelStopThread: thread 1183 does not exist (ApctlThread stopped) |
| eFootball PES 2021 By GABRIEL |
v1.19.3-787-g5aa0856280 |
2025-12-12 |
Error in shader program link: info: Link failed because of missing shader.
fs: 10180000:00000002 Tex FragUber TFuncMod
vs: 00000000:0000000a THR C
|
| FIFA 09 |
v1.19.3-787-g5aa0856280 |
2025-12-06 |
__KernelStopThread: thread 534 does not exist (ApctlThread stopped) |
| FIFA 09 |
v1.19.3-787-g5aa0856280 |
2025-12-06 |
__KernelStopThread: thread 534 does not exist (ApctlThread deleted) |
| Street Fighter® Alpha 3 Max |
v1.19.3-787-g5aa0856280 |
2025-12-12 |
sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring |
| Marvel™ Ultimate Alliance |
v1.19.3-787-g5aa0856280 |
2025-12-04 |
__KernelStopThread: thread 425 does not exist (ApctlThread deleted) |
| Marvel™ Ultimate Alliance |
v1.19.3-787-g5aa0856280 |
2025-12-04 |
__KernelStopThread: thread 425 does not exist (ApctlThread stopped) |
| Medal of Honor Heroes™ |
v1.19.3-787-g5aa0856280 |
2025-12-02 |
__KernelStopThread: thread 754 does not exist (ApctlThread deleted) |
| Medal of Honor Heroes™ |
v1.19.3-787-g5aa0856280 |
2025-12-02 |
__KernelStopThread: thread 754 does not exist (ApctlThread stopped) |
| eFootball PES 2021 By GABRIEL |
v1.19.3-787-g5aa0856280 |
2025-12-01 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10180000:00000002 Tex FragUber TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:00000002 Tex FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: 00000000:0000000a THR C
|
| eFootball PES 2021 By GABRIEL |
v1.19.3-787-g5aa0856280 |
2025-12-12 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10184000:0001d000 Flat FragUber AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:0001d000 Flat FragUber AlphaTest0 >
uniform uint u_alphacolorref;
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
|
| eFootball PES 2021 By GABRIEL |
v1.19.3-787-g5aa0856280 |
2025-12-01 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 00000000:0000000a THR C
|
| eFootball PES 2021 By GABRIEL |
v1.19.3-787-g5aa0856280 |
2025-12-12 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10184000:00000002 Tex Flat FragUber TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:00000002 Tex Flat FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
|
| eFootball PES 2021 By GABRIEL |
v1.19.3-787-g5aa0856280 |
2025-12-01 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10184000:00000000 Flat FragUber
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:00000000 Flat FragUber
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
|
| FIFA 06 |
v1.19.3-787-g5aa0856280 |
2025-11-30 |
__KernelStopThread: thread 318 does not exist (ApctlThread deleted) |
| FIFA 06 |
v1.19.3-787-g5aa0856280 |
2025-11-30 |
__KernelStopThread: thread 318 does not exist (ApctlThread stopped) |
| FIFA 06 |
v1.19.3-787-g5aa0856280 |
2025-11-30 |
__KernelStopThread: thread 792 does not exist (ApctlThread deleted) |
| FIFA 06 |
v1.19.3-787-g5aa0856280 |
2025-11-30 |
__KernelStopThread: thread 792 does not exist (ApctlThread stopped) |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2025-11-29 |
Branch in Jump delay slot at 09de8940 in block starting at 09de0000 |
| PES 2018 GLGM PATCHS |
v1.19.3-787-g5aa0856280 |
2025-11-28 |
Error in shader compilation: info: Compile failed.
ERROR: 0:10: Unexpected syntax error;
ERROR: main() function is missing.
ERROR: 2 compilation errors. No code generated.
01000000:80000b20 HWX T N Light: LightUberShader Cull
#version 320 es
// Driver: PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
(null) vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightamb |
| Toy Story 3 |
v1.19.3-787-g5aa0856280 |
2025-11-28 |
__KernelStopThread: thread 2310 does not exist (helper deleted) |
| PES 2019 VANDAMMEEDITION |
v1.19.3-787-g5aa0856280 |
2025-11-28 |
Branch in Jump delay slot at 08068870 in block starting at 08068854 |
| PES 2019 VANDAMMEEDITION |
v1.19.3-787-g5aa0856280 |
2025-11-28 |
Branch in Jump delay slot at 08068870 in block starting at 08060020 |
| GTI Club Supermini Festa! |
v1.19.3-787-g5aa0856280 |
2025-11-27 |
INVALID_MODE=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first |
| GTI Club Supermini Festa! |
v1.19.3-787-g5aa0856280 |
2025-11-27 |
INVALID_MODE=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first |
| MYFP26 ENGLISH |
v1.19.3-787-g5aa0856280 |
2025-11-27 |
Branch in branch delay slot at 080593bc with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-787-g5aa0856280 |
2025-11-27 |
Branch in Jump delay slot at 08e31a90 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-787-g5aa0856280 |
2025-11-27 |
Branch in Jump delay slot at 08e31bc0 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-787-g5aa0856280 |
2025-11-27 |
Branch in Jump delay slot at 08e31a50 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-787-g5aa0856280 |
2025-11-27 |
Branch in Jump delay slot at 08e31be4 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-787-g5aa0856280 |
2025-11-27 |
Branch in Jump delay slot at 08e31bbc in block starting at 08e21dc8 |