Recent logs - v1.19.3-787-g5aa0856280

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Game title Version Latest Report Message
THE KING OF FIGHTERS '96 v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10180000:00000000 FragUber #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00000000 FragUber in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:00000028 C Cull
THE KING OF FIGHTERS '96 v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10180d82:00000002 Tex FragUber ReplaceBlend_2A:6_B:3_Eq:0 TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180d82:00000002 Tex FragUber ReplaceBlend_2A:6_B:3_Eq:0 TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); v.rgb = v.rgb * splat3(v.a * 2.0); fragColor0 = v; } vs: 00000000:00000028 C Cull
THE KING OF FIGHTERS '96 v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10180000:00000002 Tex FragUber TFuncMod vs: 00000000:00000008 C #version 320 es // Driver: Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000008 C in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 pos = position; vec4 outPos = pos; gl_Position = outPos; }
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fb0 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fe0 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fc8 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fbc in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fd8 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e25010 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24f6c in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fc4 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e25028 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24f70 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e25020 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fac in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e25024 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e2501c in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fb4 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fd4 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fb8 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e250a0 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fcc in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24f78 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fdc in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fc0 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e2502c in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fd0 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e25030 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fe4 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24ec0 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fa4 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e250a4 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24f84 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24ee8 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24f00 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24eec in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24efc in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24ed0 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24f08 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e25014 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24f60 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e25018 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24eb0 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24f04 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24f94 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24f98 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24f9c in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24f68 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24ef4 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24f80 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fa0 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24e90 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24e40 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24f74 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24ee4 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24f0c in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fa8 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24ee0 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24f88 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24ef8 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24f90 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24e00 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24ef0 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24f7c in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24f8c in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24f64 in block starting at 09e20000
EA FC 2024 BY SPARTAN JR 11 v1.19.3-787-g5aa0856280 2026-01-23 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020
EA FC 2024 BY SPARTAN JR 11 v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 08000034 in block starting at 08000020
EA FC 2024 BY SPARTAN JR 11 v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 08000030 in block starting at 08000020
EA FC 2024 BY SPARTAN JR 11 v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 08000024 in block starting at 08000020
EA FC 2024 BY SPARTAN JR 11 v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 08000038 in block starting at 08000020
EA FC 2024 BY SPARTAN JR 11 v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 0800002c in block starting at 08000020
EA FC 2024 BY SPARTAN JR 11 v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 08000028 in block starting at 08000020
Resistance: Retribution™ v1.19.3-787-g5aa0856280 2026-01-23 Unexpected mpeg first timestamp: 4f209090000 / 5437580181504
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 08e2209c in block starting at 08e215c8
Jackass™: The Game v1.19.3-787-g5aa0856280 2026-01-22 __KernelStopThread: thread 324 does not exist (ApctlThread stopped)
Jackass™: The Game v1.19.3-787-g5aa0856280 2026-01-22 __KernelStopThread: thread 324 does not exist (ApctlThread deleted)
eFootball PES 2021 By GABRIEL v1.19.3-787-g5aa0856280 2026-01-21 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 10180000:00000002 Tex FragUber TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: PowerVR Rogue GE8100 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00000002 Tex FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; in highp float v_fogdepth; in highp vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
eFootball PES 2021 By GABRIEL v1.19.3-787-g5aa0856280 2026-01-21 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: PowerVR Rogue GE8100 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; in lowp vec4 v_color0; in highp float v_fogdepth; in highp vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
eFootball PES 2021 By GABRIEL v1.19.3-787-g5aa0856280 2026-01-21 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: PowerVR Rogue GE8100 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
eFootball PES 2021 By GABRIEL v1.19.3-787-g5aa0856280 2026-01-21 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 10180000:00200002 Tex Fog FragUber TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: PowerVR Rogue GE8100 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00200002 Tex Fog FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
eFootball PES 2021 By GABRIEL v1.19.3-787-g5aa0856280 2026-01-21 Error in shader program link: info: Link Error: Fragment shader is missing. fs: thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { vec4 col = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; col.rgb *= oColor0.a; gl_FragColor = col; } vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; uniform vec2 TintSaturation; vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); vec3 hsv = rgb2hsv(Color0.xyz); hsv.x += TintSaturation.x; hsv.y *= TintSaturation.y; oColor0 = vec4(hsv2rgb(hsv), Color0.w); oTexCoord0 = TexCoord0; }
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-21 Branch in Jump delay slot at 09e2eb2c in block starting at 09e20000
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-787-g5aa0856280 2026-01-20 Error in shader program link: info: Link failed because of missing shader. fs: 10180000:00000002 Tex FragUber TFuncMod vs: 00000000:00000002 THR
eFootball PES 2021 By GABRIEL v1.19.3-787-g5aa0856280 2026-01-20 Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage. Error: Linking failed. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544
Resistance: Retribution™ v1.19.3-787-g5aa0856280 2026-01-20 Branch in JumpReg delay slot at 08e1190c in block starting at 08e10008
Resistance: Retribution™ v1.19.3-787-g5aa0856280 2026-01-20 Branch in Jump delay slot at 08e11330 in block starting at 08e10008
Resistance: Retribution™ v1.19.3-787-g5aa0856280 2026-01-20 Branch in Jump delay slot at 08e10b04 in block starting at 08e10008
Resistance: Retribution™ v1.19.3-787-g5aa0856280 2026-01-20 Branch in Jump delay slot at 08e10aec in block starting at 08e10008
Resistance: Retribution™ v1.19.3-787-g5aa0856280 2026-01-20 Branch in Jump delay slot at 08e11308 in block starting at 08e10008
Resistance: Retribution™ v1.19.3-787-g5aa0856280 2026-01-20 Branch in Jump delay slot at 08e112dc in block starting at 08e10008
Resistance: Retribution™ v1.19.3-787-g5aa0856280 2026-01-20 Branch in Jump delay slot at 08e1138c in block starting at 08e10008
Resistance: Retribution™ v1.19.3-787-g5aa0856280 2026-01-20 Branch in Jump delay slot at 08e11388 in block starting at 08e10008
Resistance: Retribution™ v1.19.3-787-g5aa0856280 2026-01-20 Branch in Jump delay slot at 08e112f0 in block starting at 08e10008
Resistance: Retribution™ v1.19.3-787-g5aa0856280 2026-01-20 Branch in Jump delay slot at 08e112d8 in block starting at 08e10008
Resistance: Retribution™ v1.19.3-787-g5aa0856280 2026-01-20 Branch in Jump delay slot at 08e1139c in block starting at 08e10008
Resistance: Retribution™ v1.19.3-787-g5aa0856280 2026-01-20 Branch in Jump delay slot at 08e10b08 in block starting at 08e10008
Resistance: Retribution™ v1.19.3-787-g5aa0856280 2026-01-20 Branch in Jump delay slot at 08e10e80 in block starting at 08e10008
Resistance: Retribution™ v1.19.3-787-g5aa0856280 2026-01-20 Branch in Jump delay slot at 08e10af0 in block starting at 08e10008
Resistance: Retribution™ v1.19.3-787-g5aa0856280 2026-01-20 Branch in Jump delay slot at 08e1137c in block starting at 08e10008