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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-27 |
1 |
Branch in Jump delay slot at 09cdc4f4 in block starting at 09cd0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-27 |
1 |
Jump to invalid address: 07371400 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-27 |
5 |
Jump to invalid address: 07370780 |
| God of War®: Ghost of Sparta |
v1.17.1-334-g1786a4ddb |
2025-03-27 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01f34551:00000b09 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34551:00000b09 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
|
| God of War®: Ghost of Sparta |
v1.17.1-334-g1786a4ddb |
2025-03-27 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
|
| God of War®: Ghost of Sparta |
v1.17.1-334-g1786a4ddb |
2025-03-27 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01b34051:00000b09 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01b34051:00000b09 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 3: c:0 t:1 MatUp:3
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
gl_Position = outPos;
}
|
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-10-16 |
35 |
Jump to invalid address: 07fc0000 |
| NBA STREET Showdown |
v1.17.1-334-g1786a4ddb |
2026-05-25 |
2 |
Unknown GetPointerWrite ffffffff PC 08aae580 LR 08aae580 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.8.0 |
2026-07-23 |
9 |
80630007=sceAtracSetData(2, 08d4b180, 0000cf18): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-09-01 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 0000d148): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Branch in Jump delay slot at 09ff540c in block starting at 09ff53bc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Branch in Jump delay slot at 09ff53e4 in block starting at 09ff53bc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Branch in Jump delay slot at 09ff53c0 in block starting at 09ff53bc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Branch in Jump delay slot at 09ff5450 in block starting at 09ff53b0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Branch in Jump delay slot at 09ff544c in block starting at 09ff53b0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Branch in Jump delay slot at 09ff5438 in block starting at 09ff53b0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Branch in Jump delay slot at 09ff5434 in block starting at 09ff53b0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Jump to invalid address: 02786c10 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Branch in Jump delay slot at 09ff5430 in block starting at 09ff53b0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Jump to invalid address: 02786cb0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
2 |
Jump to invalid address: 02a80000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Branch in Jump delay slot at 09ff540c in block starting at 09ff53b0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
2 |
Jump to invalid address: 07fd5290 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Branch in Jump delay slot at 09ff53e4 in block starting at 09ff53b0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
7 |
Jump to invalid address: 07fd5120 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
2 |
Jump to invalid address: 027923d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
2 |
Jump to invalid address: 027937f0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Branch in Jump delay slot at 09ff53c0 in block starting at 09ff53b0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
2 |
Jump to invalid address: 02793890 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Jump to invalid address: 07fd4fb0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Branch in Jump delay slot at 09ff5450 in block starting at 09ff53a4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Branch in Jump delay slot at 09ff544c in block starting at 09ff53a4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
4 |
Jump to invalid address: 02ab3f30 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
2 |
Jump to invalid address: 02807dc0 |
| Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Branch in Jump delay slot at 09ff5438 in block starting at 09ff53a4 |
| Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Branch in Jump delay slot at 09ff5434 in block starting at 09ff53a4 |
| Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Branch in Jump delay slot at 09ff5430 in block starting at 09ff53a4 |
| Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Branch in Jump delay slot at 09ff540c in block starting at 09ff53a4 |
| Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Branch in Jump delay slot at 09ff53e4 in block starting at 09ff53a4 |
| Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Branch in Jump delay slot at 09ff53c0 in block starting at 09ff53a4 |
| Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Branch in Jump delay slot at 09ff53a8 in block starting at 09ff53a4 |
| Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Branch in Jump delay slot at 09ff5450 in block starting at 09ff5394 |
| Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Branch in Jump delay slot at 09ff544c in block starting at 09ff5394 |
| Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Branch in Jump delay slot at 09ff5438 in block starting at 09ff5394 |
| Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Branch in Jump delay slot at 09ff5434 in block starting at 09ff5394 |
| Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
2 |
Jump to invalid address: 02786c10 |
| Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Branch in Jump delay slot at 09ff5430 in block starting at 09ff5394 |
| Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
2 |
Jump to invalid address: 02786cb0 |
| Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
2 |
Jump to invalid address: 02a80000 |
| Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Branch in Jump delay slot at 09ff540c in block starting at 09ff5394 |
| Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
2 |
Jump to invalid address: 07fd5290 |
| Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Branch in Jump delay slot at 09ff53e4 in block starting at 09ff5394 |
| Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
8 |
Jump to invalid address: 07fd5120 |
| Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
2 |
Jump to invalid address: 027923d0 |
| Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
2 |
Jump to invalid address: 027937f0 |
| Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Branch in Jump delay slot at 09ff53c0 in block starting at 09ff5394 |
| Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
2 |
Jump to invalid address: 036893c0 |
| Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
1 |
Jump to invalid address: 03d6a940 |
| Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
2 |
MIPSCompileOp: Invalid instruction 00000137 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.7.1 |
2026-09-02 |
8 |
80630007=sceAtracSetData(2, 08d4b180, 00007220): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-25 |
1 |
Branch in branch delay slot at 0965b208 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-25 |
1 |
Branch in branch delay slot at 0965b200 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-25 |
1 |
Branch in branch delay slot at 0965b1f8 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-25 |
1 |
Branch in branch delay slot at 0965b1f0 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-25 |
1 |
Branch in branch delay slot at 0965b188 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-25 |
1 |
Branch in branch delay slot at 0965b180 with different target |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2026-03-07 |
6 |
80630007=sceAtracSetData(2, 08d4b180, 0000db20): atracID uses different codec type than data |
| Virtua Tennis: World Tour |
v1.17.1-334-g1786a4ddb |
2025-03-25 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09fff610, 4, 00000000, 0) |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-12-23 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 0000b2a8): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.8.0 |
2026-02-28 |
12 |
80630007=sceAtracSetData(2, 08d4b180, 0000d378): atracID uses different codec type than data |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
1 |
Jump to invalid address: 06aabbc0 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
1 |
Jump to invalid address: 06aa9e40 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
1 |
Jump to invalid address: 06aa4ec0 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
1 |
Jump to invalid address: 06aacac0 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
1 |
Jump to invalid address: 06aa5ac0 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
1 |
Branch in Jump delay slot at 08c9010c in block starting at 08c900b8 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
1 |
Jump to invalid address: 06aa5140 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
1 |
Branch in Jump delay slot at 08c90108 in block starting at 08c900b8 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
1 |
Jump to invalid address: 06aab580 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
2 |
MIPSCompileOp: Invalid instruction 00000094 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
2 |
MIPSCompileOp: Invalid instruction 00000114 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
2 |
MIPSCompileOp: Invalid instruction 0000007a |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
1 |
MIPSCompileOp: Invalid instruction 000000a8 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
1 |
MIPSCompileOp: Invalid instruction 000000ce |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
1 |
MIPSCompileOp: Invalid instruction 00000014 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
2 |
MIPSCompileOp: Invalid instruction 6214c1b5 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
4 |
MIPSCompileOp: Invalid instruction cd3d33e3 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
2 |
Jump to invalid address: 0a4520e8 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
2 |
MIPSCompileOp: Invalid instruction ee9dcced |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
2 |
MIPSCompileOp: Invalid instruction 9d84d355 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
2 |
MIPSCompileOp: Invalid instruction b012b222 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
2 |
MIPSCompileOp: Invalid instruction 72dff905 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
2 |
MIPSCompileOp: Invalid instruction f334ea2b |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
1 |
80630006=sceAtracSetHalfwayBuffer(2, 08e11470, 00004650, 00010000): multiple fmt definitions |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
1 |
80630006=sceAtracSetHalfwayBuffer(1, 08e01460, 00004650, 00010000): multiple fmt definitions |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
1 |
MIPSCompileOp: Invalid instruction 9fcbda81 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
1 |
80630006=sceAtracSetHalfwayBuffer(1, 08e01460, 00004bc8, 00010000): multiple fmt definitions |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
1 |
80630006=sceAtracSetHalfwayBuffer(0, 08de1450, 00004bc8, 00020000): multiple fmt definitions |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
1 |
80630006=sceAtracSetHalfwayBuffer(0, 08e01460, 00001bb8, 00010000): multiple fmt definitions |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2025-03-24 |
4 |
80630006=sceAtracSetHalfwayBuffer(0, 08e01460, 00008000, 00010000): multiple fmt definitions |