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| Game title |
Version |
Latest Report |
Message |
| eFootball PES 2021 By GABRIEL |
v1.20.3 |
2026-03-20 |
Branch in branch delay slot at 080454f4 with different target |
| eFootball PES 2021 By GABRIEL |
v1.20.3 |
2026-03-20 |
An uneaten prefix at end of block: 0804549c |
| eFootball PES 2021 By GABRIEL |
v1.20.3 |
2026-03-18 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 10180000:00200002 Tex Fog FragUber TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: PowerVR Rogue GE8320 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:00200002 Tex Fog FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:00000b00 HWX T N
|
| eFootball PES 2021 By GABRIEL |
v1.20.2 |
2026-03-14 |
PerformMemorySet with invalid range: 041a2980, size 1016087030 |
| eFootball PES 2021 By GABRIEL |
v1.17.1 |
2026-03-13 |
Jump to invalid address: 0bbb2170 |
| eFootball PES 2021 By GABRIEL |
v1.17.1 |
2026-03-13 |
Jump to invalid address: 070b1e60 |
| eFootball PES 2021 By GABRIEL |
v1.17.1 |
2026-03-13 |
MIPSCompileOp: Invalid instruction 71e2da74 |
| eFootball PES 2021 By GABRIEL |
v1.17.1 |
2026-03-13 |
Jump to invalid address: 0bbb1970 |
| eFootball PES 2021 By GABRIEL |
v1.17.1 |
2026-03-13 |
Jump to invalid address: 0bbb1670 |
| eFootball PES 2021 By GABRIEL |
v1.17.1 |
2026-03-13 |
Jump to invalid address: 0bbb1570 |
| eFootball PES 2021 By GABRIEL |
v1.17.1 |
2026-03-13 |
Jump to invalid address: 070b1260 |
| eFootball PES 2021 By GABRIEL |
v1.17.1 |
2026-03-13 |
Jump to invalid address: 0bbb1470 |
| eFootball PES 2021 By GABRIEL |
v1.17.1 |
2026-03-13 |
MIPSCompileOp: Invalid instruction 71e2d774 |
| eFootball PES 2021 By GABRIEL |
v1.20.2 |
2026-03-11 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10180000:00000000 FragUber
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:00000000 FragUber
in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
fragColor0 = v;
}
vs: 00000000:00000128 HWX C Cull
|
| eFootball PES 2021 By GABRIEL |
v1.20.2 |
2026-03-11 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10180000:00200000 Fog FragUber
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:00200000 Fog FragUber
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:00000128 HWX C Cull
|
| eFootball PES 2021 By GABRIEL |
v1.10.3 |
2026-03-11 |
Jump to invalid address: 02e2cb40 |
| eFootball PES 2021 By GABRIEL |
v1.11.3 |
2026-03-08 |
Unknown GetPointer 01b10800 PC 08849a48 LR 0884a928 |
| eFootball PES 2021 By GABRIEL |
v1.20.1 |
2026-03-07 |
PerformMemorySet with invalid range: 041a2980, size 1016087033 |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2026-03-05 |
Branch in branch delay slot at 0803db38 with different target |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2026-03-05 |
Branch in branch delay slot at 0803f350 with different target |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2026-03-05 |
Branch in branch delay slot at 0803db34 with different target |
| eFootball PES 2021 By GABRIEL |
v1.8.0 |
2026-02-16 |
Unknown GetPointer 00b13181 PC 08849a48 LR 0884a928 |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2026-02-16 |
Savedata loading with detected hashmode 5 instead of file's 1 |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2026-02-13 |
Error in shader program link: info: (unknown reason)
fs: 10184000:00000002 Tex Flat FragUber TFuncMod
vs: 40000000:00000002 THR Flat
#version 320 es
// Driver: Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000002 THR Flat
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2026-02-13 |
Error in shader program link: info: (unknown reason)
fs: 10184000:00000002 Tex Flat FragUber TFuncMod
vs: 40000000:00000920 HWX T Flat Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000920 HWX T Flat Cull
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2026-02-13 |
Error in shader program link: info: (unknown reason)
fs: 10184000:00000002 Tex Flat FragUber TFuncMod
vs: 40000000:0000000a THR C Flat
#version 320 es
// Driver: Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:0000000a THR C Flat
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| eFootball PES 2021 By GABRIEL |
v1.8.0 |
2026-02-12 |
Unknown GetPointer 8eaee57f PC 08849a48 LR 0884a928 |
| eFootball PES 2021 By GABRIEL |
v1.10.3 |
2026-02-05 |
Unknown GetPointer 063a0401 PC 08849a48 LR 0884a928 |
| eFootball PES 2021 By GABRIEL |
v1.9.4 |
2026-02-04 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 000d |
| eFootball PES 2021 By GABRIEL |
v1.9.4 |
2026-02-04 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0003 |
| eFootball PES 2021 By GABRIEL |
v1.14.4 |
2026-01-29 |
Jump to invalid address: 0bd32970 |
| eFootball PES 2021 By GABRIEL |
v1.14.4 |
2026-01-29 |
Jump to invalid address: 0bd32670 |
| eFootball PES 2021 By GABRIEL |
v1.14.4 |
2026-01-29 |
Jump to invalid address: 0bd32570 |
| eFootball PES 2021 By GABRIEL |
v1.14.4 |
2026-01-29 |
Jump to invalid address: 07232260 |
| eFootball PES 2021 By GABRIEL |
v1.14.4 |
2026-01-29 |
Jump to invalid address: 0bd32470 |
| eFootball PES 2021 By GABRIEL |
v1.14.4 |
2026-01-29 |
MIPSCompileOp: Invalid instruction 71eefbc8 |
| eFootball PES 2021 By GABRIEL |
v1.14.4 |
2026-01-29 |
Jump to invalid address: 0bd38370 |
| eFootball PES 2021 By GABRIEL |
v1.14.4 |
2026-01-29 |
Jump to invalid address: 0bd38070 |
| eFootball PES 2021 By GABRIEL |
v1.14.4 |
2026-01-29 |
Jump to invalid address: 0bd37f70 |
| eFootball PES 2021 By GABRIEL |
v1.14.4 |
2026-01-29 |
Jump to invalid address: 07237c60 |
| eFootball PES 2021 By GABRIEL |
v1.14.4 |
2026-01-29 |
Jump to invalid address: 0bd37e70 |
| eFootball PES 2021 By GABRIEL |
v1.14.4 |
2026-01-29 |
MIPSCompileOp: Invalid instruction 71f19dcc |
| eFootball PES 2021 By GABRIEL |
v1.16.6 |
2026-01-26 |
MIPSCompileOp: Invalid instruction 004df29f |
| eFootball PES 2021 By GABRIEL |
v1.16.6 |
2026-01-26 |
Unknown GetPointer 00000000 PC 0881c21c LR 0881c6e4 |
| eFootball PES 2021 By GABRIEL |
v1.19.3-787-g5aa0856280 |
2026-01-21 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 10180000:00000002 Tex FragUber TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: PowerVR Rogue GE8100 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:00000002 Tex FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
|
| eFootball PES 2021 By GABRIEL |
v1.19.3-787-g5aa0856280 |
2026-01-21 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: PowerVR Rogue GE8100 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
|
| eFootball PES 2021 By GABRIEL |
v1.19.3-787-g5aa0856280 |
2026-01-21 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: PowerVR Rogue GE8100 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
|
| eFootball PES 2021 By GABRIEL |
v1.19.3-787-g5aa0856280 |
2026-01-21 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 10180000:00200002 Tex Fog FragUber TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: PowerVR Rogue GE8100 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:00200002 Tex Fog FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
|
| eFootball PES 2021 By GABRIEL |
v1.19.3-787-g5aa0856280 |
2026-01-21 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: thin3d
#version 320 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { vec4 col = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; col.rgb *= oColor0.a; gl_FragColor = col; }
vs: thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
vec3 hsv = rgb2hsv(Color0.xyz);
hsv.x += TintSaturation.x;
hsv.y *= TintSaturation.y;
oColor0 = vec4(hsv2rgb(hsv), Color0.w);
oTexCoord0 = TexCoord0;
} |
| eFootball PES 2021 By GABRIEL |
v1.11.3 |
2026-01-21 |
Unknown GetPointer 00000000 PC 08872ce0 LR 08868a7c |
| eFootball PES 2021 By GABRIEL |
v1.19.3-787-g5aa0856280 |
2026-01-20 |
Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage.
Error: Linking failed.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544 |
| eFootball PES 2021 By GABRIEL |
v1.10.3 |
2026-01-18 |
Unknown GetPointer 0000e300 PC 0881c410 LR 0881c420 |
| eFootball PES 2021 By GABRIEL |
v1.14.1 |
2026-01-16 |
UI scissor out of bounds in GameSettingsScreen: 222,0-1155,721 / 1387,720 |
| eFootball PES 2021 By GABRIEL |
v1.10.3 |
2026-01-16 |
Unknown GetPointer 0000e340 PC 0881c410 LR 0881c420 |
| eFootball PES 2021 By GABRIEL |
v1.11.3 |
2026-01-13 |
Unexpected mpeg first timestamp: d59a080000 / 917412249600 |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2026-01-11 |
SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f |
| eFootball PES 2021 By GABRIEL |
v1.9.4 |
2026-01-10 |
Unknown GetPointer 100624f1 PC 08849a48 LR 0884a928 |
| eFootball PES 2021 By GABRIEL |
v1.10.3 |
2026-01-17 |
Unknown GetPointer 00000000 PC 08811304 LR 088113c4 |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-12-31 |
Branch in Jump delay slot at 0817dd0c in block starting at 0817dcf0 |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-12-31 |
Branch in branch delay slot at 0817db80 with different target |
| eFootball PES 2021 By GABRIEL |
v1.11.3 |
2025-12-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1 |
| eFootball PES 2021 By GABRIEL |
v1.11.3 |
2025-12-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2 |
| eFootball PES 2021 By GABRIEL |
v1.14.4 |
2025-12-25 |
Replacement rowPitch=512, but w=6400 (level=0) |
| eFootball PES 2021 By GABRIEL |
v1.12.3-1071-g830420f0c |
2026-02-21 |
Failed to read valid video stream data from header |
| eFootball PES 2021 By GABRIEL |
v1.19.3-787-g5aa0856280 |
2025-12-13 |
An uneaten prefix at end of block for 08a19a18 |
| eFootball PES 2021 By GABRIEL |
v1.8.0 |
2025-12-12 |
Unknown GetPointer 5245726f PC 08849a48 LR 0884a928 |
| eFootball PES 2021 By GABRIEL |
v1.8.0 |
2025-12-10 |
Unknown GetPointer 00001000 PC 08849a48 LR 0884a928 |
| eFootball PES 2021 By GABRIEL |
v1.19.3-787-g5aa0856280 |
2025-12-12 |
Error in shader program link: info: Link failed because of missing shader.
fs: 10180000:00000002 Tex FragUber TFuncMod
vs: 00000000:0000000a THR C
|
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-12-07 |
ReadFromHardware: Invalid address 5f21bd9b near PC 0884a91c LR 08849a54 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-12-07 |
ReadFromHardware: Invalid address 5f361e2b near PC 0884a91c LR 08849a54 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-12-07 |
Unknown GetPointer 000000e0 PC 08849a48 LR 0884a928 |
| eFootball PES 2021 By GABRIEL |
v1.19.3-787-g5aa0856280 |
2025-12-01 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10180000:00000002 Tex FragUber TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:00000002 Tex FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: 00000000:0000000a THR C
|
| eFootball PES 2021 By GABRIEL |
v1.19.3-787-g5aa0856280 |
2025-12-12 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10184000:0001d000 Flat FragUber AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:0001d000 Flat FragUber AlphaTest0 >
uniform uint u_alphacolorref;
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
|
| eFootball PES 2021 By GABRIEL |
v1.19.3-787-g5aa0856280 |
2025-12-01 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 00000000:0000000a THR C
|
| eFootball PES 2021 By GABRIEL |
v1.19.3-787-g5aa0856280 |
2025-12-12 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10184000:00000002 Tex Flat FragUber TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:00000002 Tex Flat FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
|
| eFootball PES 2021 By GABRIEL |
v1.19.3-787-g5aa0856280 |
2025-12-01 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10184000:00000000 Flat FragUber
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:00000000 Flat FragUber
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
|
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-11-26 |
ReadFromHardware: Invalid address 00000004 near PC 08856d18 LR 08856d18 |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-11-26 |
Branch in branch delay slot at 08866350 with different target |
| eFootball PES 2021 By GABRIEL |
v1.18.1-1606-gf573b0c72c |
2025-11-23 |
Unknown GetPointer 0004c250 PC 08849a48 LR 0884a928 |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-11-26 |
SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v0 l2 rate 0000 |
| eFootball PES 2021 By GABRIEL |
v1.11.3 |
2025-11-20 |
MIPSCompileOp: Invalid instruction 631b4d29 |
| eFootball PES 2021 By GABRIEL |
v1.11.3 |
2025-11-20 |
MIPSCompileOp: Invalid instruction 9d08e74c |
| eFootball PES 2021 By GABRIEL |
v1.11.3 |
2025-11-20 |
MIPSCompileOp: Invalid instruction 4da5e65e |
| eFootball PES 2021 By GABRIEL |
v1.11.3 |
2025-11-20 |
MIPSCompileOp: Invalid instruction 4e274998 |
| eFootball PES 2021 By GABRIEL |
v1.11.3 |
2025-11-20 |
MIPSCompileOp: Invalid instruction d05e2fb3 |
| eFootball PES 2021 By GABRIEL |
v1.11.3 |
2025-11-20 |
MIPSCompileOp: Invalid instruction 65ffcf85 |
| eFootball PES 2021 By GABRIEL |
v1.11.3 |
2025-11-20 |
MIPSCompileOp: Invalid instruction b1908326 |
| eFootball PES 2021 By GABRIEL |
v1.11.3 |
2025-11-20 |
MIPSCompileOp: Invalid instruction 7790c999 |
| eFootball PES 2021 By GABRIEL |
v1.11.3 |
2025-11-20 |
MIPSCompileOp: Invalid instruction b0413dc0 |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-11-14 |
SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0004 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-11-28 |
WriteToHardware: Invalid address 00000004 near PC 08863d64 LR 08856f20 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-11-03 |
Unknown GetPointerWrite 4741f5fd PC 0888d3ec LR 0888d3fc |
| eFootball PES 2021 By GABRIEL |
v1.13.2 |
2025-11-08 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l2 rate 0000 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-11-03 |
MIPSCompileOp: Invalid instruction 00500a69 |
| eFootball PES 2021 By GABRIEL |
v1.18.1-1101-g4ff642ccc8 |
2025-10-31 |
2153971718=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-10-31 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10180000:00000002 Tex FragUber TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:00000002 Tex FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
|
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-10-31 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
|
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-10-31 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10180000:00200002 Tex Fog FragUber TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:00200002 Tex Fog FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
|
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-10-31 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
|
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-29 |
Unknown GetPointer 0bd42d31 PC 0884d7a4 LR 0884d7c4 |