Recent logs - eFootball PES 2021 By GABRIEL

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Game title Version Latest Report Message
eFootball PES 2021 By GABRIEL v1.17.1 2024-09-07 Unknown GetPointer 00541e0b PC 0884a908 LR 0884a928
eFootball PES 2021 By GABRIEL v1.10.3 2024-09-07 MIPSCompileOp: Invalid instruction 47774888
eFootball PES 2021 By GABRIEL v1.10.3 2024-09-07 MIPSCompileOp: Invalid instruction 74880000
eFootball PES 2021 By GABRIEL v1.10.3 2024-09-07 MIPSCompileOp: Invalid instruction 61816788
eFootball PES 2021 By GABRIEL v1.10.3 2024-09-07 MIPSCompileOp: Invalid instruction 00008885
eFootball PES 2021 By GABRIEL v1.10.3 2024-09-07 MIPSCompileOp: Invalid instruction 77731888
eFootball PES 2021 By GABRIEL v1.10.3 2024-09-07 Jump to invalid address: 022095dc
eFootball PES 2021 By GABRIEL v1.10.3 2024-09-07 MIPSCompileOp: Invalid instruction 00000881
eFootball PES 2021 By GABRIEL v1.10.3 2024-09-07 Jump to invalid address: 0215c604
eFootball PES 2021 By GABRIEL v1.10.3 2024-09-07 MIPSCompileOp: Invalid instruction 76880000
eFootball PES 2021 By GABRIEL v1.10.3 2024-09-07 MIPSCompileOp: Invalid instruction 77777388
eFootball PES 2021 By GABRIEL v1.10.3 2024-09-07 Jump to invalid address: 02209ddc
eFootball PES 2021 By GABRIEL v1.10.3 2024-09-07 MIPSCompileOp: Invalid instruction 71030071
eFootball PES 2021 By GABRIEL v1.10.3 2024-09-07 MIPSCompileOp: Invalid instruction 71030010
eFootball PES 2021 By GABRIEL v1.10.3 2024-09-07 MIPSCompileOp: Invalid instruction 06065706
eFootball PES 2021 By GABRIEL v1.10.3 2024-09-07 Jump to invalid address: 07338d00
eFootball PES 2021 By GABRIEL v1.10.3 2024-09-07 Jump to invalid address: 07501940
eFootball PES 2021 By GABRIEL v1.17.1 2024-09-06 Unknown GetPointer a46e66e4 PC 0881c410 LR 0881c420
eFootball PES 2021 By GABRIEL v1.17.1 2024-09-05 Unknown GetPointer ffff0003 PC 0884a908 LR 0884a928
eFootball PES 2021 By GABRIEL v1.11.3 2024-09-04 ReadFromHardware: Invalid address facddd01 near PC facddd01 LR 08a3ae18
eFootball PES 2021 By GABRIEL v1.17.1 2024-09-04 Unknown GetPointer 00573c2c PC 0884a908 LR 0884a928
eFootball PES 2021 By GABRIEL v1.17.1 2024-09-02 ReadFromHardware: Invalid address 13962a38 near PC 08849a3c LR 08849a48
eFootball PES 2021 By GABRIEL v1.17.1 2024-09-02 Unknown GetPointer 24924849 PC 0884a908 LR 0884a928
eFootball PES 2021 By GABRIEL v1.10.3 2024-09-01 Branch in RSRTComp delay slot at 0001000c in block starting at 00004c8c
eFootball PES 2021 By GABRIEL v1.10.3 2024-09-01 MIPSCompileOp: Invalid instruction f3006057
eFootball PES 2021 By GABRIEL v1.10.3 2024-09-01 MIPSCompileOp: Invalid instruction 70575017
eFootball PES 2021 By GABRIEL v1.10.3 2024-09-01 Jump to invalid address: 074d1540
eFootball PES 2021 By GABRIEL v1.10.3 2024-09-01 Jump to invalid address: 07512000
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-31 Unknown GetPointer 00373610 PC 0884a908 LR 0884a928
eFootball PES 2021 By GABRIEL v1.15.4 2024-08-31 Jump to invalid address: 0746b400
eFootball PES 2021 By GABRIEL v1.15.4 2024-08-31 Jump to invalid address: 0745bd00
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-29 Jump to invalid address: 072c84c0
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-29 Branch in Jump delay slot at 09cbb2e4 in block starting at 09cbb2e0
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-29 Branch in Jump delay slot at 09cbb2e0 in block starting at 09cbb2e0
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-29 Jump to invalid address: 072ec600
eFootball PES 2021 By GABRIEL v1.5.3 2024-08-29 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 40000000:00000012 Tex TFuncAdd #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00000000:0001d002 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-28 ReadFromHardware: Invalid address 1396b338 near PC 08863d80 LR 08849a48
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-27 ReadFromHardware: Invalid address 27b96d28 near PC 08863d80 LR 08849a48
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-27 Bad SAS Mix output address: 08b26cc0, grain=164329312
eFootball PES 2021 By GABRIEL v1.6.3 2024-08-23 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: else statement not preceded by if postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen
eFootball PES 2021 By GABRIEL v1.6.3 2024-08-23 Error in shader program link: info: Link failed because of invalid fragment shader. fs: postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen to compensate for dark lines #define SLpower
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-23 Unknown GetPointer 00340000 PC 0884a908 LR 0884a928
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-21 Unknown GetPointer 6553676e PC 0884a908 LR 0884a928
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-20 ReadFromHardware: Invalid address 000074b9 near PC 000074b9 LR 08824438
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-19 MIPSCompileOp: Invalid instruction 0003ffff
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-19 MIPSCompileOp: Invalid instruction 00720069
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-19 Jump to invalid address: 80001ddc
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-19 MIPSCompileOp: Invalid instruction 7777772f
eFootball PES 2021 By GABRIEL v1.14 2024-08-19 UI scissor out of bounds in GameSettingsScreen: 64,85-656,1320 / 1504,720
eFootball PES 2021 By GABRIEL v1.14 2024-08-19 UI scissor out of bounds in GameSettingsScreen: 0,85-656,1320 / 1504,720
eFootball PES 2021 By GABRIEL v1.14 2024-08-19 UI scissor out of bounds in GameSettingsScreen: 280,64-1211,656 / 720,1504
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-16 sceGeBreak(mode=0, unknown=08ce04ac): unknown ptr (valid)
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-15 Unknown GetPointer a46e83a4 PC 0881c410 LR 0881c420
eFootball PES 2021 By GABRIEL v1.15.4 2024-08-15 Jump to invalid address: 075953c0
eFootball PES 2021 By GABRIEL v1.15.4 2024-09-01 Branch in RSRTComp delay slot at 0001000c in block starting at 00010000
eFootball PES 2021 By GABRIEL v1.15.4 2024-08-15 Jump to invalid address: 0ba80500
eFootball PES 2021 By GABRIEL v1.15.4 2024-08-15 Jump to invalid address: 077a7740
eFootball PES 2021 By GABRIEL v1.15.4 2024-08-15 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00010014
eFootball PES 2021 By GABRIEL v1.15.4 2024-08-15 MIPSCompileOp: Invalid instruction 00000075
eFootball PES 2021 By GABRIEL v1.15.4 2024-08-15 MIPSCompileOp: Invalid instruction 00000fce
eFootball PES 2021 By GABRIEL v1.15.4 2024-08-15 MIPSCompileOp: Invalid instruction 05060502
eFootball PES 2021 By GABRIEL v1.15.4 2024-08-15 MIPSCompileOp: Invalid instruction 00000fbc
eFootball PES 2021 By GABRIEL v1.15.4 2024-08-15 MIPSCompileOp: Invalid instruction 00000fbb
eFootball PES 2021 By GABRIEL v1.15.4 2024-08-15 MIPSCompileOp: Invalid instruction 00000fba
eFootball PES 2021 By GABRIEL v1.15.4 2024-08-15 MIPSCompileOp: Invalid instruction 06070502
eFootball PES 2021 By GABRIEL v1.15.4 2024-08-15 MIPSCompileOp: Invalid instruction 00000fb9
eFootball PES 2021 By GABRIEL v1.15.4 2024-08-15 Branch in branch delay slot at 04084220 with different target
eFootball PES 2021 By GABRIEL v1.15.4 2024-08-15 Branch in RSRTComp delay slot at 0001000c in block starting at 00010008
eFootball PES 2021 By GABRIEL v1.14.1 2024-08-14 UI scissor out of bounds in MainScreen: 180,516-397,61 / 960,576
eFootball PES 2021 By GABRIEL v1.14.1 2024-08-14 UI scissor out of bounds in MainScreen: 0,516-576,61 / 960,576
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-13 Unknown GetPointer 00520200 PC 0884a908 LR 0884a928
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-10 Unknown GetPointer 004c0300 PC 0884a908 LR 0884a928
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-10 Unknown GetPointer 7b00b212 PC 0881c410 LR 0881c420
eFootball PES 2021 By GABRIEL v1.9.4 2024-08-10 WriteToHardware: Invalid address deadb4ef near PC 000102e0 LR 00010140
eFootball PES 2021 By GABRIEL v1.9.4 2024-08-10 Branch in RSZeroComp delay slot at 000104c0 in block starting at 000102a0
eFootball PES 2021 By GABRIEL v1.9.4 2024-08-10 Branch in RSZeroComp delay slot at 00010288 in block starting at 00010288
eFootball PES 2021 By GABRIEL v1.9.4 2024-08-10 MIPSCompileOp: Invalid instruction 00f8f8f8
eFootball PES 2021 By GABRIEL v1.9.4 2024-08-10 Branch in RSZeroComp delay slot at 00010280 in block starting at 00010140
eFootball PES 2021 By GABRIEL v1.9.4 2024-08-10 MIPSCompileOp: Invalid instruction 00757575
eFootball PES 2021 By GABRIEL v1.9.4 2024-08-10 MIPSCompileOp: Invalid instruction 007e7e7e
eFootball PES 2021 By GABRIEL v1.9.4 2024-08-10 Branch in RSZeroComp delay slot at 00010290 in block starting at 00010290
eFootball PES 2021 By GABRIEL v1.9.4 2024-08-10 MIPSCompileOp: Invalid instruction 7e7e7e7e
eFootball PES 2021 By GABRIEL v1.9.4 2024-08-10 MIPSCompileOp: Invalid instruction 75757575
eFootball PES 2021 By GABRIEL v1.9.4 2024-08-10 MIPSCompileOp: Invalid instruction 75757500
eFootball PES 2021 By GABRIEL v1.9.4 2024-08-10 MIPSCompileOp: Invalid instruction 71717171
eFootball PES 2021 By GABRIEL v1.9.4 2024-08-10 MIPSCompileOp: Invalid instruction 41913ca9
eFootball PES 2021 By GABRIEL v1.9.4 2024-08-10 MIPSCompileOp: Invalid instruction 00017777
eFootball PES 2021 By GABRIEL v1.9.4 2024-08-10 Jump to invalid address: 0733b9c0
eFootball PES 2021 By GABRIEL v1.9.4 2024-08-10 MIPSCompileOp: Invalid instruction 40271057
eFootball PES 2021 By GABRIEL v1.9.4 2024-08-10 MIPSCompileOp: Invalid instruction 77200000
eFootball PES 2021 By GABRIEL v1.9.4 2024-08-10 Jump to invalid address: 073bb780
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-10 Unknown GetPointer a46e2864 PC 0881c410 LR 0881c420
eFootball PES 2021 By GABRIEL v1.10.2 2024-08-09 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-09 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-09 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-09 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-06 Unknown GetPointer 00003380 PC 08a1f15c LR 08a1d620
eFootball PES 2021 By GABRIEL v1.17.4-1 2024-08-06 Garbage libstub address a864a408 or end 00006608
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-06 ReadFromHardware: Invalid address 13980568 near PC 08849a3c LR 08849a48
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-04 Unknown GetPointer 8a007ce3 PC 08849a48 LR 0884a928