Recent logs - eFootball PES 2021 By GABRIEL

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Game title Version Latest Report Message
eFootball PES 2021 By GABRIEL v1.20.3 2026-03-20 Branch in branch delay slot at 080454f4 with different target
eFootball PES 2021 By GABRIEL v1.20.3 2026-03-20 An uneaten prefix at end of block: 0804549c
eFootball PES 2021 By GABRIEL v1.20.3 2026-03-18 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 10180000:00200002 Tex Fog FragUber TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: PowerVR Rogue GE8320 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00200002 Tex Fog FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00000b00 HWX T N
eFootball PES 2021 By GABRIEL v1.20.2 2026-03-14 PerformMemorySet with invalid range: 041a2980, size 1016087030
eFootball PES 2021 By GABRIEL v1.17.1 2026-03-13 Jump to invalid address: 0bbb2170
eFootball PES 2021 By GABRIEL v1.17.1 2026-03-13 Jump to invalid address: 070b1e60
eFootball PES 2021 By GABRIEL v1.17.1 2026-03-13 MIPSCompileOp: Invalid instruction 71e2da74
eFootball PES 2021 By GABRIEL v1.17.1 2026-03-13 Jump to invalid address: 0bbb1970
eFootball PES 2021 By GABRIEL v1.17.1 2026-03-13 Jump to invalid address: 0bbb1670
eFootball PES 2021 By GABRIEL v1.17.1 2026-03-13 Jump to invalid address: 0bbb1570
eFootball PES 2021 By GABRIEL v1.17.1 2026-03-13 Jump to invalid address: 070b1260
eFootball PES 2021 By GABRIEL v1.17.1 2026-03-13 Jump to invalid address: 0bbb1470
eFootball PES 2021 By GABRIEL v1.17.1 2026-03-13 MIPSCompileOp: Invalid instruction 71e2d774
eFootball PES 2021 By GABRIEL v1.20.2 2026-03-11 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10180000:00000000 FragUber #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00000000 FragUber in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:00000128 HWX C Cull
eFootball PES 2021 By GABRIEL v1.20.2 2026-03-11 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10180000:00200000 Fog FragUber #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00200000 Fog FragUber in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00000128 HWX C Cull
eFootball PES 2021 By GABRIEL v1.10.3 2026-03-11 Jump to invalid address: 02e2cb40
eFootball PES 2021 By GABRIEL v1.11.3 2026-03-08 Unknown GetPointer 01b10800 PC 08849a48 LR 0884a928
eFootball PES 2021 By GABRIEL v1.20.1 2026-03-07 PerformMemorySet with invalid range: 041a2980, size 1016087033
eFootball PES 2021 By GABRIEL v1.19.3 2026-03-05 Branch in branch delay slot at 0803db38 with different target
eFootball PES 2021 By GABRIEL v1.19.3 2026-03-05 Branch in branch delay slot at 0803f350 with different target
eFootball PES 2021 By GABRIEL v1.19.3 2026-03-05 Branch in branch delay slot at 0803db34 with different target
eFootball PES 2021 By GABRIEL v1.8.0 2026-02-16 Unknown GetPointer 00b13181 PC 08849a48 LR 0884a928
eFootball PES 2021 By GABRIEL v1.19.3 2026-02-16 Savedata loading with detected hashmode 5 instead of file's 1
eFootball PES 2021 By GABRIEL v1.19.3 2026-02-13 Error in shader program link: info: (unknown reason) fs: 10184000:00000002 Tex Flat FragUber TFuncMod vs: 40000000:00000002 THR Flat #version 320 es // Driver: Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000002 THR Flat in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
eFootball PES 2021 By GABRIEL v1.19.3 2026-02-13 Error in shader program link: info: (unknown reason) fs: 10184000:00000002 Tex Flat FragUber TFuncMod vs: 40000000:00000920 HWX T Flat Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000920 HWX T Flat Cull in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFootball PES 2021 By GABRIEL v1.19.3 2026-02-13 Error in shader program link: info: (unknown reason) fs: 10184000:00000002 Tex Flat FragUber TFuncMod vs: 40000000:0000000a THR C Flat #version 320 es // Driver: Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:0000000a THR C Flat in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
eFootball PES 2021 By GABRIEL v1.8.0 2026-02-12 Unknown GetPointer 8eaee57f PC 08849a48 LR 0884a928
eFootball PES 2021 By GABRIEL v1.10.3 2026-02-05 Unknown GetPointer 063a0401 PC 08849a48 LR 0884a928
eFootball PES 2021 By GABRIEL v1.9.4 2026-02-04 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 000d
eFootball PES 2021 By GABRIEL v1.9.4 2026-02-04 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0003
eFootball PES 2021 By GABRIEL v1.14.4 2026-01-29 Jump to invalid address: 0bd32970
eFootball PES 2021 By GABRIEL v1.14.4 2026-01-29 Jump to invalid address: 0bd32670
eFootball PES 2021 By GABRIEL v1.14.4 2026-01-29 Jump to invalid address: 0bd32570
eFootball PES 2021 By GABRIEL v1.14.4 2026-01-29 Jump to invalid address: 07232260
eFootball PES 2021 By GABRIEL v1.14.4 2026-01-29 Jump to invalid address: 0bd32470
eFootball PES 2021 By GABRIEL v1.14.4 2026-01-29 MIPSCompileOp: Invalid instruction 71eefbc8
eFootball PES 2021 By GABRIEL v1.14.4 2026-01-29 Jump to invalid address: 0bd38370
eFootball PES 2021 By GABRIEL v1.14.4 2026-01-29 Jump to invalid address: 0bd38070
eFootball PES 2021 By GABRIEL v1.14.4 2026-01-29 Jump to invalid address: 0bd37f70
eFootball PES 2021 By GABRIEL v1.14.4 2026-01-29 Jump to invalid address: 07237c60
eFootball PES 2021 By GABRIEL v1.14.4 2026-01-29 Jump to invalid address: 0bd37e70
eFootball PES 2021 By GABRIEL v1.14.4 2026-01-29 MIPSCompileOp: Invalid instruction 71f19dcc
eFootball PES 2021 By GABRIEL v1.16.6 2026-01-26 MIPSCompileOp: Invalid instruction 004df29f
eFootball PES 2021 By GABRIEL v1.16.6 2026-01-26 Unknown GetPointer 00000000 PC 0881c21c LR 0881c6e4
eFootball PES 2021 By GABRIEL v1.19.3-787-g5aa0856280 2026-01-21 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 10180000:00000002 Tex FragUber TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: PowerVR Rogue GE8100 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00000002 Tex FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; in highp float v_fogdepth; in highp vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
eFootball PES 2021 By GABRIEL v1.19.3-787-g5aa0856280 2026-01-21 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: PowerVR Rogue GE8100 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; in lowp vec4 v_color0; in highp float v_fogdepth; in highp vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
eFootball PES 2021 By GABRIEL v1.19.3-787-g5aa0856280 2026-01-21 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: PowerVR Rogue GE8100 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
eFootball PES 2021 By GABRIEL v1.19.3-787-g5aa0856280 2026-01-21 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 10180000:00200002 Tex Fog FragUber TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: PowerVR Rogue GE8100 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00200002 Tex Fog FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
eFootball PES 2021 By GABRIEL v1.19.3-787-g5aa0856280 2026-01-21 Error in shader program link: info: Link Error: Fragment shader is missing. fs: thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { vec4 col = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; col.rgb *= oColor0.a; gl_FragColor = col; } vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; uniform vec2 TintSaturation; vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); vec3 hsv = rgb2hsv(Color0.xyz); hsv.x += TintSaturation.x; hsv.y *= TintSaturation.y; oColor0 = vec4(hsv2rgb(hsv), Color0.w); oTexCoord0 = TexCoord0; }
eFootball PES 2021 By GABRIEL v1.11.3 2026-01-21 Unknown GetPointer 00000000 PC 08872ce0 LR 08868a7c
eFootball PES 2021 By GABRIEL v1.19.3-787-g5aa0856280 2026-01-20 Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage. Error: Linking failed. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544
eFootball PES 2021 By GABRIEL v1.10.3 2026-01-18 Unknown GetPointer 0000e300 PC 0881c410 LR 0881c420
eFootball PES 2021 By GABRIEL v1.14.1 2026-01-16 UI scissor out of bounds in GameSettingsScreen: 222,0-1155,721 / 1387,720
eFootball PES 2021 By GABRIEL v1.10.3 2026-01-16 Unknown GetPointer 0000e340 PC 0881c410 LR 0881c420
eFootball PES 2021 By GABRIEL v1.11.3 2026-01-13 Unexpected mpeg first timestamp: d59a080000 / 917412249600
eFootball PES 2021 By GABRIEL v1.19.3 2026-01-11 SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f
eFootball PES 2021 By GABRIEL v1.9.4 2026-01-10 Unknown GetPointer 100624f1 PC 08849a48 LR 0884a928
eFootball PES 2021 By GABRIEL v1.10.3 2026-01-17 Unknown GetPointer 00000000 PC 08811304 LR 088113c4
eFootball PES 2021 By GABRIEL v1.19.3 2025-12-31 Branch in Jump delay slot at 0817dd0c in block starting at 0817dcf0
eFootball PES 2021 By GABRIEL v1.19.3 2025-12-31 Branch in branch delay slot at 0817db80 with different target
eFootball PES 2021 By GABRIEL v1.11.3 2025-12-30 sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1
eFootball PES 2021 By GABRIEL v1.11.3 2025-12-30 sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2
eFootball PES 2021 By GABRIEL v1.14.4 2025-12-25 Replacement rowPitch=512, but w=6400 (level=0)
eFootball PES 2021 By GABRIEL v1.12.3-1071-g830420f0c 2026-02-21 Failed to read valid video stream data from header
eFootball PES 2021 By GABRIEL v1.19.3-787-g5aa0856280 2025-12-13 An uneaten prefix at end of block for 08a19a18
eFootball PES 2021 By GABRIEL v1.8.0 2025-12-12 Unknown GetPointer 5245726f PC 08849a48 LR 0884a928
eFootball PES 2021 By GABRIEL v1.8.0 2025-12-10 Unknown GetPointer 00001000 PC 08849a48 LR 0884a928
eFootball PES 2021 By GABRIEL v1.19.3-787-g5aa0856280 2025-12-12 Error in shader program link: info: Link failed because of missing shader. fs: 10180000:00000002 Tex FragUber TFuncMod vs: 00000000:0000000a THR C
eFootball PES 2021 By GABRIEL v1.18.1 2025-12-07 ReadFromHardware: Invalid address 5f21bd9b near PC 0884a91c LR 08849a54
eFootball PES 2021 By GABRIEL v1.18.1 2025-12-07 ReadFromHardware: Invalid address 5f361e2b near PC 0884a91c LR 08849a54
eFootball PES 2021 By GABRIEL v1.18.1 2025-12-07 Unknown GetPointer 000000e0 PC 08849a48 LR 0884a928
eFootball PES 2021 By GABRIEL v1.19.3-787-g5aa0856280 2025-12-01 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10180000:00000002 Tex FragUber TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00000002 Tex FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 00000000:0000000a THR C
eFootball PES 2021 By GABRIEL v1.19.3-787-g5aa0856280 2025-12-12 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10184000:0001d000 Flat FragUber AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:0001d000 Flat FragUber AlphaTest0 > uniform uint u_alphacolorref; flat in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 40000000:00000002 THR Flat
eFootball PES 2021 By GABRIEL v1.19.3-787-g5aa0856280 2025-12-01 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 00000000:0000000a THR C
eFootball PES 2021 By GABRIEL v1.19.3-787-g5aa0856280 2025-12-12 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10184000:00000002 Tex Flat FragUber TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:00000002 Tex Flat FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; flat in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 40000000:00000002 THR Flat
eFootball PES 2021 By GABRIEL v1.19.3-787-g5aa0856280 2025-12-01 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10184000:00000000 Flat FragUber #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:00000000 Flat FragUber flat in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 40000000:00000002 THR Flat
eFootball PES 2021 By GABRIEL v1.18.1 2025-11-26 ReadFromHardware: Invalid address 00000004 near PC 08856d18 LR 08856d18
eFootball PES 2021 By GABRIEL v1.19.3 2025-11-26 Branch in branch delay slot at 08866350 with different target
eFootball PES 2021 By GABRIEL v1.18.1-1606-gf573b0c72c 2025-11-23 Unknown GetPointer 0004c250 PC 08849a48 LR 0884a928
eFootball PES 2021 By GABRIEL v1.19.3 2025-11-26 SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v0 l2 rate 0000
eFootball PES 2021 By GABRIEL v1.11.3 2025-11-20 MIPSCompileOp: Invalid instruction 631b4d29
eFootball PES 2021 By GABRIEL v1.11.3 2025-11-20 MIPSCompileOp: Invalid instruction 9d08e74c
eFootball PES 2021 By GABRIEL v1.11.3 2025-11-20 MIPSCompileOp: Invalid instruction 4da5e65e
eFootball PES 2021 By GABRIEL v1.11.3 2025-11-20 MIPSCompileOp: Invalid instruction 4e274998
eFootball PES 2021 By GABRIEL v1.11.3 2025-11-20 MIPSCompileOp: Invalid instruction d05e2fb3
eFootball PES 2021 By GABRIEL v1.11.3 2025-11-20 MIPSCompileOp: Invalid instruction 65ffcf85
eFootball PES 2021 By GABRIEL v1.11.3 2025-11-20 MIPSCompileOp: Invalid instruction b1908326
eFootball PES 2021 By GABRIEL v1.11.3 2025-11-20 MIPSCompileOp: Invalid instruction 7790c999
eFootball PES 2021 By GABRIEL v1.11.3 2025-11-20 MIPSCompileOp: Invalid instruction b0413dc0
eFootball PES 2021 By GABRIEL v1.19.3 2025-11-14 SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0004
eFootball PES 2021 By GABRIEL v1.18.1 2025-11-28 WriteToHardware: Invalid address 00000004 near PC 08863d64 LR 08856f20
eFootball PES 2021 By GABRIEL v1.18.1 2025-11-03 Unknown GetPointerWrite 4741f5fd PC 0888d3ec LR 0888d3fc
eFootball PES 2021 By GABRIEL v1.13.2 2025-11-08 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l2 rate 0000
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-11-03 MIPSCompileOp: Invalid instruction 00500a69
eFootball PES 2021 By GABRIEL v1.18.1-1101-g4ff642ccc8 2025-10-31 2153971718=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
eFootball PES 2021 By GABRIEL v1.19.3 2025-10-31 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10180000:00000002 Tex FragUber TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00000002 Tex FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
eFootball PES 2021 By GABRIEL v1.19.3 2025-10-31 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
eFootball PES 2021 By GABRIEL v1.19.3 2025-10-31 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10180000:00200002 Tex Fog FragUber TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00200002 Tex Fog FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
eFootball PES 2021 By GABRIEL v1.19.3 2025-10-31 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-29 Unknown GetPointer 0bd42d31 PC 0884d7a4 LR 0884d7c4