To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-09-07 |
Unknown GetPointer 00541e0b PC 0884a908 LR 0884a928 |
eFootball PES 2021 By GABRIEL |
v1.10.3 |
2024-09-07 |
MIPSCompileOp: Invalid instruction 47774888 |
eFootball PES 2021 By GABRIEL |
v1.10.3 |
2024-09-07 |
MIPSCompileOp: Invalid instruction 74880000 |
eFootball PES 2021 By GABRIEL |
v1.10.3 |
2024-09-07 |
MIPSCompileOp: Invalid instruction 61816788 |
eFootball PES 2021 By GABRIEL |
v1.10.3 |
2024-09-07 |
MIPSCompileOp: Invalid instruction 00008885 |
eFootball PES 2021 By GABRIEL |
v1.10.3 |
2024-09-07 |
MIPSCompileOp: Invalid instruction 77731888 |
eFootball PES 2021 By GABRIEL |
v1.10.3 |
2024-09-07 |
Jump to invalid address: 022095dc |
eFootball PES 2021 By GABRIEL |
v1.10.3 |
2024-09-07 |
MIPSCompileOp: Invalid instruction 00000881 |
eFootball PES 2021 By GABRIEL |
v1.10.3 |
2024-09-07 |
Jump to invalid address: 0215c604 |
eFootball PES 2021 By GABRIEL |
v1.10.3 |
2024-09-07 |
MIPSCompileOp: Invalid instruction 76880000 |
eFootball PES 2021 By GABRIEL |
v1.10.3 |
2024-09-07 |
MIPSCompileOp: Invalid instruction 77777388 |
eFootball PES 2021 By GABRIEL |
v1.10.3 |
2024-09-07 |
Jump to invalid address: 02209ddc |
eFootball PES 2021 By GABRIEL |
v1.10.3 |
2024-09-07 |
MIPSCompileOp: Invalid instruction 71030071 |
eFootball PES 2021 By GABRIEL |
v1.10.3 |
2024-09-07 |
MIPSCompileOp: Invalid instruction 71030010 |
eFootball PES 2021 By GABRIEL |
v1.10.3 |
2024-09-07 |
MIPSCompileOp: Invalid instruction 06065706 |
eFootball PES 2021 By GABRIEL |
v1.10.3 |
2024-09-07 |
Jump to invalid address: 07338d00 |
eFootball PES 2021 By GABRIEL |
v1.10.3 |
2024-09-07 |
Jump to invalid address: 07501940 |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-09-06 |
Unknown GetPointer a46e66e4 PC 0881c410 LR 0881c420 |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-09-05 |
Unknown GetPointer ffff0003 PC 0884a908 LR 0884a928 |
eFootball PES 2021 By GABRIEL |
v1.11.3 |
2024-09-04 |
ReadFromHardware: Invalid address facddd01 near PC facddd01 LR 08a3ae18 |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-09-04 |
Unknown GetPointer 00573c2c PC 0884a908 LR 0884a928 |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-09-02 |
ReadFromHardware: Invalid address 13962a38 near PC 08849a3c LR 08849a48 |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-09-02 |
Unknown GetPointer 24924849 PC 0884a908 LR 0884a928 |
eFootball PES 2021 By GABRIEL |
v1.10.3 |
2024-09-01 |
Branch in RSRTComp delay slot at 0001000c in block starting at 00004c8c |
eFootball PES 2021 By GABRIEL |
v1.10.3 |
2024-09-01 |
MIPSCompileOp: Invalid instruction f3006057 |
eFootball PES 2021 By GABRIEL |
v1.10.3 |
2024-09-01 |
MIPSCompileOp: Invalid instruction 70575017 |
eFootball PES 2021 By GABRIEL |
v1.10.3 |
2024-09-01 |
Jump to invalid address: 074d1540 |
eFootball PES 2021 By GABRIEL |
v1.10.3 |
2024-09-01 |
Jump to invalid address: 07512000 |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-08-31 |
Unknown GetPointer 00373610 PC 0884a908 LR 0884a928 |
eFootball PES 2021 By GABRIEL |
v1.15.4 |
2024-08-31 |
Jump to invalid address: 0746b400 |
eFootball PES 2021 By GABRIEL |
v1.15.4 |
2024-08-31 |
Jump to invalid address: 0745bd00 |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-08-29 |
Jump to invalid address: 072c84c0 |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-08-29 |
Branch in Jump delay slot at 09cbb2e4 in block starting at 09cbb2e0 |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-08-29 |
Branch in Jump delay slot at 09cbb2e0 in block starting at 09cbb2e0 |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-08-29 |
Jump to invalid address: 072ec600 |
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2024-08-29 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
fs: 40000000:00000012 Tex TFuncAdd
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:0001d002 THR UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-08-28 |
ReadFromHardware: Invalid address 1396b338 near PC 08863d80 LR 08849a48 |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-08-27 |
ReadFromHardware: Invalid address 27b96d28 near PC 08863d80 LR 08849a48 |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-08-27 |
Bad SAS Mix output address: 08b26cc0, grain=164329312 |
eFootball PES 2021 By GABRIEL |
v1.6.3 |
2024-08-23 |
Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul'
0:388: L0001: else statement not preceded by if
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 1.0 //Default: 1.0
#define contrast 1.0 //Default: 1.0 //negative will be... well negative;p
#define red 1.0 //Default: 1.0
#define green 1.0 //Default: 1.0
#define blue 1.0 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.0 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor 2.8 //Default: 2.8 /brightens screen |
eFootball PES 2021 By GABRIEL |
v1.6.3 |
2024-08-23 |
Error in shader program link: info: Link failed because of invalid fragment shader.
fs: postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 1.0 //Default: 1.0
#define contrast 1.0 //Default: 1.0 //negative will be... well negative;p
#define red 1.0 //Default: 1.0
#define green 1.0 //Default: 1.0
#define blue 1.0 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.0 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor 2.8 //Default: 2.8 /brightens screen to compensate for dark lines
#define SLpower |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-08-23 |
Unknown GetPointer 00340000 PC 0884a908 LR 0884a928 |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-08-21 |
Unknown GetPointer 6553676e PC 0884a908 LR 0884a928 |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-08-20 |
ReadFromHardware: Invalid address 000074b9 near PC 000074b9 LR 08824438 |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-08-19 |
MIPSCompileOp: Invalid instruction 0003ffff |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-08-19 |
MIPSCompileOp: Invalid instruction 00720069 |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-08-19 |
Jump to invalid address: 80001ddc |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-08-19 |
MIPSCompileOp: Invalid instruction 7777772f |
eFootball PES 2021 By GABRIEL |
v1.14 |
2024-08-19 |
UI scissor out of bounds in GameSettingsScreen: 64,85-656,1320 / 1504,720 |
eFootball PES 2021 By GABRIEL |
v1.14 |
2024-08-19 |
UI scissor out of bounds in GameSettingsScreen: 0,85-656,1320 / 1504,720 |
eFootball PES 2021 By GABRIEL |
v1.14 |
2024-08-19 |
UI scissor out of bounds in GameSettingsScreen: 280,64-1211,656 / 720,1504 |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-08-16 |
sceGeBreak(mode=0, unknown=08ce04ac): unknown ptr (valid) |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-08-15 |
Unknown GetPointer a46e83a4 PC 0881c410 LR 0881c420 |
eFootball PES 2021 By GABRIEL |
v1.15.4 |
2024-08-15 |
Jump to invalid address: 075953c0 |
eFootball PES 2021 By GABRIEL |
v1.15.4 |
2024-09-01 |
Branch in RSRTComp delay slot at 0001000c in block starting at 00010000 |
eFootball PES 2021 By GABRIEL |
v1.15.4 |
2024-08-15 |
Jump to invalid address: 0ba80500 |
eFootball PES 2021 By GABRIEL |
v1.15.4 |
2024-08-15 |
Jump to invalid address: 077a7740 |
eFootball PES 2021 By GABRIEL |
v1.15.4 |
2024-08-15 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00010014 |
eFootball PES 2021 By GABRIEL |
v1.15.4 |
2024-08-15 |
MIPSCompileOp: Invalid instruction 00000075 |
eFootball PES 2021 By GABRIEL |
v1.15.4 |
2024-08-15 |
MIPSCompileOp: Invalid instruction 00000fce |
eFootball PES 2021 By GABRIEL |
v1.15.4 |
2024-08-15 |
MIPSCompileOp: Invalid instruction 05060502 |
eFootball PES 2021 By GABRIEL |
v1.15.4 |
2024-08-15 |
MIPSCompileOp: Invalid instruction 00000fbc |
eFootball PES 2021 By GABRIEL |
v1.15.4 |
2024-08-15 |
MIPSCompileOp: Invalid instruction 00000fbb |
eFootball PES 2021 By GABRIEL |
v1.15.4 |
2024-08-15 |
MIPSCompileOp: Invalid instruction 00000fba |
eFootball PES 2021 By GABRIEL |
v1.15.4 |
2024-08-15 |
MIPSCompileOp: Invalid instruction 06070502 |
eFootball PES 2021 By GABRIEL |
v1.15.4 |
2024-08-15 |
MIPSCompileOp: Invalid instruction 00000fb9 |
eFootball PES 2021 By GABRIEL |
v1.15.4 |
2024-08-15 |
Branch in branch delay slot at 04084220 with different target |
eFootball PES 2021 By GABRIEL |
v1.15.4 |
2024-08-15 |
Branch in RSRTComp delay slot at 0001000c in block starting at 00010008 |
eFootball PES 2021 By GABRIEL |
v1.14.1 |
2024-08-14 |
UI scissor out of bounds in MainScreen: 180,516-397,61 / 960,576 |
eFootball PES 2021 By GABRIEL |
v1.14.1 |
2024-08-14 |
UI scissor out of bounds in MainScreen: 0,516-576,61 / 960,576 |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-08-13 |
Unknown GetPointer 00520200 PC 0884a908 LR 0884a928 |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-08-10 |
Unknown GetPointer 004c0300 PC 0884a908 LR 0884a928 |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-08-10 |
Unknown GetPointer 7b00b212 PC 0881c410 LR 0881c420 |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2024-08-10 |
WriteToHardware: Invalid address deadb4ef near PC 000102e0 LR 00010140 |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2024-08-10 |
Branch in RSZeroComp delay slot at 000104c0 in block starting at 000102a0 |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2024-08-10 |
Branch in RSZeroComp delay slot at 00010288 in block starting at 00010288 |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2024-08-10 |
MIPSCompileOp: Invalid instruction 00f8f8f8 |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2024-08-10 |
Branch in RSZeroComp delay slot at 00010280 in block starting at 00010140 |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2024-08-10 |
MIPSCompileOp: Invalid instruction 00757575 |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2024-08-10 |
MIPSCompileOp: Invalid instruction 007e7e7e |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2024-08-10 |
Branch in RSZeroComp delay slot at 00010290 in block starting at 00010290 |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2024-08-10 |
MIPSCompileOp: Invalid instruction 7e7e7e7e |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2024-08-10 |
MIPSCompileOp: Invalid instruction 75757575 |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2024-08-10 |
MIPSCompileOp: Invalid instruction 75757500 |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2024-08-10 |
MIPSCompileOp: Invalid instruction 71717171 |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2024-08-10 |
MIPSCompileOp: Invalid instruction 41913ca9 |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2024-08-10 |
MIPSCompileOp: Invalid instruction 00017777 |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2024-08-10 |
Jump to invalid address: 0733b9c0 |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2024-08-10 |
MIPSCompileOp: Invalid instruction 40271057 |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2024-08-10 |
MIPSCompileOp: Invalid instruction 77200000 |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2024-08-10 |
Jump to invalid address: 073bb780 |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-08-10 |
Unknown GetPointer a46e2864 PC 0881c410 LR 0881c420 |
eFootball PES 2021 By GABRIEL |
v1.10.2 |
2024-08-09 |
FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000 |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-08-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2 |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-08-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-08-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2 |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-08-06 |
Unknown GetPointer 00003380 PC 08a1f15c LR 08a1d620 |
eFootball PES 2021 By GABRIEL |
v1.17.4-1 |
2024-08-06 |
Garbage libstub address a864a408 or end 00006608 |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-08-06 |
ReadFromHardware: Invalid address 13980568 near PC 08849a3c LR 08849a48 |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-08-04 |
Unknown GetPointer 8a007ce3 PC 08849a48 LR 0884a928 |