To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Message |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-11-03 |
Unknown GetPointerWrite 4741f5fd PC 0888d3ec LR 0888d3fc |
| eFootball PES 2021 By GABRIEL |
v1.13.2 |
2025-11-03 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l2 rate 0000 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-11-03 |
MIPSCompileOp: Invalid instruction 00500a69 |
| eFootball PES 2021 By GABRIEL |
v1.18.1-1101-g4ff642ccc8 |
2025-10-31 |
2153971718=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-10-31 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10180000:00000002 Tex FragUber TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:00000002 Tex FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
|
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-10-31 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
|
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-10-31 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10180000:00200002 Tex Fog FragUber TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:00200002 Tex Fog FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
|
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-10-31 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
|
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-29 |
Unknown GetPointer 0bd42d31 PC 0884d7a4 LR 0884d7c4 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-17 |
Unknown GetPointer 00450000 PC 0884a908 LR 0884a928 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-16 |
MIPSCompileOp: Invalid instruction 000bff81 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-16 |
MIPSCompileOp: Invalid instruction 0001cfff |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-10 |
Jump to invalid address: 0289e480 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-10 |
Jump to invalid address: 02346940 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-10 |
Unknown GetPointerWrite 0000092d PC 08872ba4 LR 08872c0c |
| eFootball PES 2021 By GABRIEL |
v1.17.1 |
2025-10-09 |
Unknown GetPointer f43a0eed PC 08849a48 LR 0884a928 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-09 |
MIPSCompileOp: Invalid instruction 62626f6c |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-09 |
Unknown GetPointerWrite deadbeef PC 08871364 LR 0887137c |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-09 |
MIPSCompileOp: Invalid instruction 9fffc500 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-09 |
MIPSCompileOp: Invalid instruction 00009fff |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-09 |
MIPSCompileOp: Invalid instruction eefff000 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-09 |
MIPSCompileOp: Invalid instruction eeeeeed0 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-09 |
MIPSCompileOp: Invalid instruction 00000cff |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-06 |
Branch in branch delay slot at 0803992c with different target |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-06 |
ReadFromHardware: Invalid address 00000000 near PC 080398dc LR eadbeef0 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-06 |
MIPSCompileOp: Invalid instruction 000006fe |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-06 |
MIPSCompileOp: Invalid instruction 000009fd |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-06 |
MIPSCompileOp: Invalid instruction cfe600be |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-06 |
MIPSCompileOp: Invalid instruction 7fffb2c5 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-06 |
MIPSCompileOp: Invalid instruction 00001bf8 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-06 |
MIPSCompileOp: Invalid instruction 05fd00cf |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-06 |
MIPSCompileOp: Invalid instruction 7000bf93 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-06 |
MIPSCompileOp: Invalid instruction ef307200 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-06 |
MIPSCompileOp: Invalid instruction 0004ffff |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-06 |
WriteToHardware: Invalid address dead5e7f near PC 0803988c LR 08000020 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-06 |
MIPSCompileOp: Invalid instruction 41000008 |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-10-04 |
SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0000 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-04 |
Error in shader compilation: info: (unknown reason)
40000000:00000002 THR Flat
#version 310 es
// Driver: Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000002 THR Flat
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-28 |
Unknown GetPointer dda6eab3 PC 0884d7a4 LR 0884d7c4 |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-10-01 |
Branch in branch delay slot at 087f728c with different target |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-10-01 |
Branch in branch delay slot at 087f9938 with different target |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-10-01 |
An uneaten prefix at end of block: 087fab4c |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-10-01 |
MIPSCompileOp 699e303f failed |
| eFootball PES 2021 By GABRIEL |
v1.10.3 |
2025-10-01 |
Unknown GetPointer 00005a80 PC 0881c410 LR 0881c420 |
| eFootball PES 2021 By GABRIEL |
v1.6.2 |
2025-10-22 |
ReadFromHardware: Invalid address 1482678d near PC 088d2d14 LR 088d2d14 |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-09-27 |
Branch in branch delay slot at 08086260 with different target |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-09-26 |
MIPSCompileOp: Invalid instruction 00afffff |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-10-14 |
MIPSCompileOp: Invalid instruction b50005ff |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-09-26 |
MIPSCompileOp: Invalid instruction 006fffff |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-09-26 |
MIPSCompileOp: Invalid instruction 0005cffe |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-09-26 |
MIPSCompileOp: Invalid instruction b2000008 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-09-26 |
MIPSCompileOp: Invalid instruction cff205ff |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-09-26 |
MIPSCompileOp: Invalid instruction 7000cfe0 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-09-26 |
Jump to invalid address: 03fcc000 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-09-26 |
MIPSCompileOp: Invalid instruction efd009ff |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-09-26 |
Invalid replacement op 6affb200 at 083a7b54 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-09-26 |
Jump to invalid address: 07febfc0 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-10-14 |
MIPSCompileOp: Invalid instruction effffd10 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-09-26 |
MIPSCompileOp: Invalid instruction 000006ff |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-10-14 |
MIPSCompileOp: Invalid instruction efd72ff5 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-10-14 |
MIPSCompileOp: Invalid instruction 002dfffe |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-10-14 |
MIPSCompileOp: Invalid instruction 00018dff |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-10-14 |
MIPSCompileOp: Invalid instruction 000005ff |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-09-25 |
Unknown GetPointer 0000cabf PC 0881c410 LR 0881c420 |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-09-21 |
Unexpected mpeg first timestamp: 0 / 0 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-09-20 |
Error in shader program link: info: (unknown reason)
fs: 10180000:00200002 Tex Fog FragUber TFuncMod
#version 310 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Driver: Mali-T720 - GLSL 310
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:00200002 Tex Fog FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
#version 310 es
// Driver: Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-09-18 |
SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08bb3a00, 303ce0c0): invalid address |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-09-16 |
Unknown GetPointer 00080500 PC 0884a908 LR 0884a928 |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-09-14 |
SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid sample rate v3 l3 rate 03 |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-09-14 |
SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v0 l0 rate 000c |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-09-10 |
Unknown GetPointer 1d734400 PC 08849a48 LR 0884a928 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-09-07 |
Unknown GetPointer 006a1300 PC 08849a48 LR 0884a928 |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-09-06 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 >
vs: 40000000:00000920 HWX T Flat Cull
#version 320 es
// Driver: Mali-G57 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000920 HWX T Flat Cull
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-09-05 |
Unknown GetPointer 3d003c00 PC 08849a48 LR 0884a928 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-09-04 |
80020001=sceKernelCreateEventFlag((invalid), 00000200, 00000000, 00000000): invalid name |
| eFootball PES 2021 By GABRIEL |
v1.14.2 |
2025-09-01 |
UI scissor out of bounds in MainScreen: 2311,11-1067,597 / 1920,1080 |
| eFootball PES 2021 By GABRIEL |
v1.14.2 |
2025-09-01 |
UI scissor out of bounds in MainScreen: 0,0-2276,608 / 1920,1080 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1 |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-08-24 |
SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid sample rate v2 l3 rate 03 |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-08-24 |
SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000 |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-09-05 |
Branch in Jump delay slot at 08020400 in block starting at 08020020 |
| eFootball PES 2021 By GABRIEL |
v1.9.4 |
2025-08-15 |
Unknown GetPointer 500f81e8 PC 08849a48 LR 0884a928 |
| eFootball PES 2021 By GABRIEL |
v1.17.1 |
2025-08-13 |
ReadFromHardware: Invalid address 13987ef8 near PC 08849a3c LR 08849a48 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-08-12 |
Unknown GetPointer 7e4686c2 PC 0884d7a4 LR 0884d7c4 |
| eFootball PES 2021 By GABRIEL |
v1.17.1 |
2025-08-11 |
WriteToHardware: Invalid address 3f010003 near PC 088258d0 LR 088258dc |
| eFootball PES 2021 By GABRIEL |
v1.11.3 |
2025-08-09 |
Unknown GetPointer d6bf9b29 PC 0884d5a0 LR 0884d7c4 |
| eFootball PES 2021 By GABRIEL |
v1.9.4 |
2025-10-19 |
Unknown GetPointer ffffffff PC 08849a48 LR 0884a928 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-08-02 |
Unknown GetPointer 0c0c1060 PC 08849a48 LR 0884a928 |
| eFootball PES 2021 By GABRIEL |
v1.17.1 |
2025-07-30 |
ReadFromHardware: Invalid address 1398aff8 near PC 08849a3c LR 08849a48 |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-07-30 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10180000:00000002 Tex FragUber TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:00000002 Tex FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: 00000000:0000000a THR C
|
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-07-30 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 00000000:0000000a THR C
|
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-07-30 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:00000001 Clear
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000001 Clear
in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
fragColor0 = v;
}
vs: 00000000:0000000a THR C
|
| eFootball PES 2021 By GABRIEL |
v1.11.3 |
2025-07-29 |
Jump to invalid address: 0bb00500 |
| eFootball PES 2021 By GABRIEL |
v1.11.3 |
2025-07-29 |
Jump to invalid address: 07351600 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-07-28 |
Unknown GetPointer 00008dc0 PC 0881c410 LR 0881c420 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-07-28 |
Unknown GetPointer 00001680 PC 0881c410 LR 0881c420 |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-07-20 |
Branch in branch delay slot at 0882f354 with different target |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-07-20 |
MIPSCompileOp 69dad3a0 failed |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-07-20 |
An uneaten prefix at end of block: 0882aa1c |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-07-20 |
Invalid replacement op 6a0ed67f at 095751d8 |