Recent logs - eFootball PES 2021 By GABRIEL

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Game title Version Latest Report Message
eFootball PES 2021 By GABRIEL v1.18.1 2025-11-03 Unknown GetPointerWrite 4741f5fd PC 0888d3ec LR 0888d3fc
eFootball PES 2021 By GABRIEL v1.13.2 2025-11-03 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l2 rate 0000
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-11-03 MIPSCompileOp: Invalid instruction 00500a69
eFootball PES 2021 By GABRIEL v1.18.1-1101-g4ff642ccc8 2025-10-31 2153971718=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
eFootball PES 2021 By GABRIEL v1.19.3 2025-10-31 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10180000:00000002 Tex FragUber TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00000002 Tex FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
eFootball PES 2021 By GABRIEL v1.19.3 2025-10-31 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
eFootball PES 2021 By GABRIEL v1.19.3 2025-10-31 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10180000:00200002 Tex Fog FragUber TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00200002 Tex Fog FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
eFootball PES 2021 By GABRIEL v1.19.3 2025-10-31 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-29 Unknown GetPointer 0bd42d31 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-17 Unknown GetPointer 00450000 PC 0884a908 LR 0884a928
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-16 MIPSCompileOp: Invalid instruction 000bff81
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-16 MIPSCompileOp: Invalid instruction 0001cfff
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-10 Jump to invalid address: 0289e480
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-10 Jump to invalid address: 02346940
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-10 Unknown GetPointerWrite 0000092d PC 08872ba4 LR 08872c0c
eFootball PES 2021 By GABRIEL v1.17.1 2025-10-09 Unknown GetPointer f43a0eed PC 08849a48 LR 0884a928
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-09 MIPSCompileOp: Invalid instruction 62626f6c
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-09 Unknown GetPointerWrite deadbeef PC 08871364 LR 0887137c
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-09 MIPSCompileOp: Invalid instruction 9fffc500
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-09 MIPSCompileOp: Invalid instruction 00009fff
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-09 MIPSCompileOp: Invalid instruction eefff000
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-09 MIPSCompileOp: Invalid instruction eeeeeed0
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-09 MIPSCompileOp: Invalid instruction 00000cff
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-06 Branch in branch delay slot at 0803992c with different target
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-06 ReadFromHardware: Invalid address 00000000 near PC 080398dc LR eadbeef0
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-06 MIPSCompileOp: Invalid instruction 000006fe
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-06 MIPSCompileOp: Invalid instruction 000009fd
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-06 MIPSCompileOp: Invalid instruction cfe600be
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-06 MIPSCompileOp: Invalid instruction 7fffb2c5
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-06 MIPSCompileOp: Invalid instruction 00001bf8
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-06 MIPSCompileOp: Invalid instruction 05fd00cf
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-06 MIPSCompileOp: Invalid instruction 7000bf93
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-06 MIPSCompileOp: Invalid instruction ef307200
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-06 MIPSCompileOp: Invalid instruction 0004ffff
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-06 WriteToHardware: Invalid address dead5e7f near PC 0803988c LR 08000020
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-06 MIPSCompileOp: Invalid instruction 41000008
eFootball PES 2021 By GABRIEL v1.19.3 2025-10-04 SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0000
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-04 Error in shader compilation: info: (unknown reason) 40000000:00000002 THR Flat #version 310 es // Driver: Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000002 THR Flat in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-28 Unknown GetPointer dda6eab3 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By GABRIEL v1.19.3 2025-10-01 Branch in branch delay slot at 087f728c with different target
eFootball PES 2021 By GABRIEL v1.19.3 2025-10-01 Branch in branch delay slot at 087f9938 with different target
eFootball PES 2021 By GABRIEL v1.19.3 2025-10-01 An uneaten prefix at end of block: 087fab4c
eFootball PES 2021 By GABRIEL v1.19.3 2025-10-01 MIPSCompileOp 699e303f failed
eFootball PES 2021 By GABRIEL v1.10.3 2025-10-01 Unknown GetPointer 00005a80 PC 0881c410 LR 0881c420
eFootball PES 2021 By GABRIEL v1.6.2 2025-10-22 ReadFromHardware: Invalid address 1482678d near PC 088d2d14 LR 088d2d14
eFootball PES 2021 By GABRIEL v1.19.3 2025-09-27 Branch in branch delay slot at 08086260 with different target
eFootball PES 2021 By GABRIEL v1.18.1 2025-09-26 MIPSCompileOp: Invalid instruction 00afffff
eFootball PES 2021 By GABRIEL v1.18.1 2025-10-14 MIPSCompileOp: Invalid instruction b50005ff
eFootball PES 2021 By GABRIEL v1.18.1 2025-09-26 MIPSCompileOp: Invalid instruction 006fffff
eFootball PES 2021 By GABRIEL v1.18.1 2025-09-26 MIPSCompileOp: Invalid instruction 0005cffe
eFootball PES 2021 By GABRIEL v1.18.1 2025-09-26 MIPSCompileOp: Invalid instruction b2000008
eFootball PES 2021 By GABRIEL v1.18.1 2025-09-26 MIPSCompileOp: Invalid instruction cff205ff
eFootball PES 2021 By GABRIEL v1.18.1 2025-09-26 MIPSCompileOp: Invalid instruction 7000cfe0
eFootball PES 2021 By GABRIEL v1.18.1 2025-09-26 Jump to invalid address: 03fcc000
eFootball PES 2021 By GABRIEL v1.18.1 2025-09-26 MIPSCompileOp: Invalid instruction efd009ff
eFootball PES 2021 By GABRIEL v1.18.1 2025-09-26 Invalid replacement op 6affb200 at 083a7b54
eFootball PES 2021 By GABRIEL v1.18.1 2025-09-26 Jump to invalid address: 07febfc0
eFootball PES 2021 By GABRIEL v1.18.1 2025-10-14 MIPSCompileOp: Invalid instruction effffd10
eFootball PES 2021 By GABRIEL v1.18.1 2025-09-26 MIPSCompileOp: Invalid instruction 000006ff
eFootball PES 2021 By GABRIEL v1.18.1 2025-10-14 MIPSCompileOp: Invalid instruction efd72ff5
eFootball PES 2021 By GABRIEL v1.18.1 2025-10-14 MIPSCompileOp: Invalid instruction 002dfffe
eFootball PES 2021 By GABRIEL v1.18.1 2025-10-14 MIPSCompileOp: Invalid instruction 00018dff
eFootball PES 2021 By GABRIEL v1.18.1 2025-10-14 MIPSCompileOp: Invalid instruction 000005ff
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-09-25 Unknown GetPointer 0000cabf PC 0881c410 LR 0881c420
eFootball PES 2021 By GABRIEL v1.19.3 2025-09-21 Unexpected mpeg first timestamp: 0 / 0
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-09-20 Error in shader program link: info: (unknown reason) fs: 10180000:00200002 Tex Fog FragUber TFuncMod #version 310 es #extension GL_ARM_shader_framebuffer_fetch : require // Driver: Mali-T720 - GLSL 310 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00200002 Tex Fog FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull #version 310 es // Driver: Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b20 HWX T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); }
eFootball PES 2021 By GABRIEL v1.19.3 2025-09-18 SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08bb3a00, 303ce0c0): invalid address
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-09-16 Unknown GetPointer 00080500 PC 0884a908 LR 0884a928
eFootball PES 2021 By GABRIEL v1.19.3 2025-09-14 SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid sample rate v3 l3 rate 03
eFootball PES 2021 By GABRIEL v1.19.3 2025-09-14 SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v0 l0 rate 000c
eFootball PES 2021 By GABRIEL v1.18.1 2025-09-10 Unknown GetPointer 1d734400 PC 08849a48 LR 0884a928
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-09-07 Unknown GetPointer 006a1300 PC 08849a48 LR 0884a928
eFootball PES 2021 By GABRIEL v1.19.3 2025-09-06 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 > vs: 40000000:00000920 HWX T Flat Cull #version 320 es // Driver: Mali-G57 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000920 HWX T Flat Cull in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-09-05 Unknown GetPointer 3d003c00 PC 08849a48 LR 0884a928
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-09-04 80020001=sceKernelCreateEventFlag((invalid), 00000200, 00000000, 00000000): invalid name
eFootball PES 2021 By GABRIEL v1.14.2 2025-09-01 UI scissor out of bounds in MainScreen: 2311,11-1067,597 / 1920,1080
eFootball PES 2021 By GABRIEL v1.14.2 2025-09-01 UI scissor out of bounds in MainScreen: 0,0-2276,608 / 1920,1080
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-14 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
eFootball PES 2021 By GABRIEL v1.19.3 2025-08-24 SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid sample rate v2 l3 rate 03
eFootball PES 2021 By GABRIEL v1.19.3 2025-08-24 SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000
eFootball PES 2021 By GABRIEL v1.19.3 2025-09-05 Branch in Jump delay slot at 08020400 in block starting at 08020020
eFootball PES 2021 By GABRIEL v1.9.4 2025-08-15 Unknown GetPointer 500f81e8 PC 08849a48 LR 0884a928
eFootball PES 2021 By GABRIEL v1.17.1 2025-08-13 ReadFromHardware: Invalid address 13987ef8 near PC 08849a3c LR 08849a48
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-08-12 Unknown GetPointer 7e4686c2 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By GABRIEL v1.17.1 2025-08-11 WriteToHardware: Invalid address 3f010003 near PC 088258d0 LR 088258dc
eFootball PES 2021 By GABRIEL v1.11.3 2025-08-09 Unknown GetPointer d6bf9b29 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By GABRIEL v1.9.4 2025-10-19 Unknown GetPointer ffffffff PC 08849a48 LR 0884a928
eFootball PES 2021 By GABRIEL v1.18.1 2025-08-02 Unknown GetPointer 0c0c1060 PC 08849a48 LR 0884a928
eFootball PES 2021 By GABRIEL v1.17.1 2025-07-30 ReadFromHardware: Invalid address 1398aff8 near PC 08849a3c LR 08849a48
eFootball PES 2021 By GABRIEL v1.19.3 2025-07-30 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10180000:00000002 Tex FragUber TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00000002 Tex FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 00000000:0000000a THR C
eFootball PES 2021 By GABRIEL v1.19.3 2025-07-30 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 00000000:0000000a THR C
eFootball PES 2021 By GABRIEL v1.19.3 2025-07-30 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00000001 Clear #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000001 Clear in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:0000000a THR C
eFootball PES 2021 By GABRIEL v1.11.3 2025-07-29 Jump to invalid address: 0bb00500
eFootball PES 2021 By GABRIEL v1.11.3 2025-07-29 Jump to invalid address: 07351600
eFootball PES 2021 By GABRIEL v1.18.1 2025-07-28 Unknown GetPointer 00008dc0 PC 0881c410 LR 0881c420
eFootball PES 2021 By GABRIEL v1.18.1 2025-07-28 Unknown GetPointer 00001680 PC 0881c410 LR 0881c420
eFootball PES 2021 By GABRIEL v1.19.3 2025-07-20 Branch in branch delay slot at 0882f354 with different target
eFootball PES 2021 By GABRIEL v1.19.3 2025-07-20 MIPSCompileOp 69dad3a0 failed
eFootball PES 2021 By GABRIEL v1.19.3 2025-07-20 An uneaten prefix at end of block: 0882aa1c
eFootball PES 2021 By GABRIEL v1.19.3 2025-07-20 Invalid replacement op 6a0ed67f at 095751d8