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| Game title |
Version |
Latest Report |
Hits |
Message |
| NARUTO Shippuden: Legends: Akatsuki Rising |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 62182524 |
| NARUTO Shippuden: Legends: Akatsuki Rising |
v1.18.1 |
2025-02-09 |
1 |
Branch in branch delay slot at 08813d3b with different target |
| NARUTO Shippuden: Legends: Akatsuki Rising |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 42080030 |
| NARUTO Shippuden: Legends: Akatsuki Rising |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 40ff8a2e |
| NARUTO Shippuden: Legends: Akatsuki Rising |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 43000124 |
| NARUTO Shippuden: Legends: Akatsuki Rising |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 40ff852c |
| NARUTO Shippuden: Legends: Akatsuki Rising |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 42fe8c3c |
| NARUTO Shippuden: Legends: Akatsuki Rising |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 62000024 |
| NARUTO Shippuden: Legends: Akatsuki Rising |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 42000024 |
| NARUTO Shippuden: Legends: Akatsuki Rising |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 420002a2 |
| NARUTO Shippuden: Legends: Akatsuki Rising |
v1.18.1 |
2025-02-13 |
8 |
MIPSCompileOp: Invalid instruction b00000af |
| NARUTO Shippuden: Legends: Akatsuki Rising |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 430000a2 |
| NARUTO Shippuden: Legends: Akatsuki Rising |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 42ffff26 |
| NARUTO Shippuden: Legends: Akatsuki Rising |
v1.18.1 |
2025-02-09 |
1 |
Branch in branch delay slot at 0882ac8f with different target |
| NARUTO Shippuden: Legends: Akatsuki Rising |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 0241c07c |
| NARUTO Shippuden: Legends: Akatsuki Rising |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction b30002a4 |
| NARUTO Shippuden: Legends: Akatsuki Rising |
v1.18.1 |
2025-02-09 |
1 |
Branch in branch delay slot at 0882ac7b with different target |
| NARUTO Shippuden: Legends: Akatsuki Rising |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 041c2024 |
| NARUTO Shippuden: Legends: Akatsuki Rising |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 62000a7c |
| NARUTO Shippuden: Legends: Akatsuki Rising |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 4207c092 |
| NARUTO Shippuden: Legends: Akatsuki Rising |
v1.18.1 |
2025-02-09 |
1 |
Branch in branch delay slot at 0882ac77 with different target |
| PATCH ARYZZV4 |
v1.18.1 |
2025-02-21 |
2 |
Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc |
| Rock Band Unplugged™ |
v1.18.1 |
2025-02-09 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f10444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f10444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin. |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-02-09 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 0000040b): duplicate handler |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-02-09 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b96974, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-02-09 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b96974, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-02-09 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b48944, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-02-09 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b48944, 4, 00000000, 0) |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 77000000 |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
Branch in branch delay slot at 081052c0 with different target |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
Branch in branch delay slot at 0810528c with different target |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
Branch in branch delay slot at 081052f8 with different target |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
Branch in branch delay slot at 081052c4 with different target |
| eFootball 2025 |
v1.19.3 |
2025-10-20 |
2 |
Branch in branch delay slot at 0810516c with different target |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 000006e8 |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 9fe21ff9 |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 05fd9999 |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 05fd0000 |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 77f9004f |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 77400000 |
| eFootball 2025 |
v1.18.1 |
2025-02-15 |
2 |
MIPSCompileOp: Invalid instruction 4fe20000 |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
Branch in branch delay slot at 08103b44 with different target |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 9f500000 |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 009f8777 |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 0159cefd |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
Branch in branch delay slot at 08105450 with different target |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
Branch in branch delay slot at 08104fd8 with different target |
| eFootball 2025 |
v1.18.1 |
2025-05-30 |
4 |
MIPSCompileOp: Invalid instruction 0000009f |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
Branch in branch delay slot at 08105320 with different target |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 6beffb00 |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction f36dfd30 |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
WriteToHardware: Invalid address deadc5e3 near PC 08103af0 LR deadbeef |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 00001ff5 |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction b2000000 |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 710000cd |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 4437bfff |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 005fffff |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 001de3b5 |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 000debbb |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction d100000a |
| eFootball 2025 |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 44af4444 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2025-12-05 |
13 |
80630007=sceAtracSetData(2, 08d4b180, 00005d58): atracID uses different codec type than data |
| vFinal. DFU25 |
v1.18.1 |
2025-02-09 |
11 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| SOCOM U.S. Navy SEALs: Tactical Strike |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 007fffff |
| SOCOM U.S. Navy SEALs: Tactical Strike |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction b000bf70 |
| SOCOM U.S. Navy SEALs: Tactical Strike |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 06fd04ff |
| SOCOM U.S. Navy SEALs: Tactical Strike |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 007cbcbc |
| SOCOM U.S. Navy SEALs: Tactical Strike |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 06fc009f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction b63ea940 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 45262982 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 712271b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction b72ba95c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 71226c0c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 711cc450 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 71ad2df8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 71ad2f08 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 71ad2ec4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 71ad2e3c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 71ad2db4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 711c5a34 |
| Gladiator Begins |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 4031c255 |
| Gladiator Begins |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 00746c75 |
| Gladiator Begins |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction b58637bd |
| Gladiator Begins |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 40f65c67 |
| Gladiator Begins |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction b6c9539c |
| Gladiator Begins |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 40f688a9 |
| Gladiator Begins |
v1.18.1 |
2025-02-09 |
1 |
MIPSCompileOp: Invalid instruction 41200000 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-09 |
1 |
Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found
ERROR: 0:41: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000928 HWX C T Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-09 |
1 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000128 HWX C Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| Crash® of the Titans |
v1.18.1 |
2025-02-18 |
182 |
BREAK instruction hit |
| Crash® of the Titans |
v1.18.1 |
2025-02-18 |
2 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed |
| Crash® of the Titans |
v1.18.1 |
2025-02-18 |
2 |
Vertices without position found: (12000000) [12000000] P: ? (3b) |
| Crash® of the Titans |
v1.18.1 |
2025-02-18 |
2 |
Vertices without position found: (04000000) [04000000] P: ? (3b) |
| Crash® of the Titans |
v1.18.1 |
2025-02-09 |
1 |
Unknown GetPointerWrite 00028384 PC 08c59dac LR 08b0d4ac |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
2 |
Branch in branch delay slot at 09641e48 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-09 |
1 |
Branch in branch delay slot at 09641ec4 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
2 |
Branch in branch delay slot at 09641e44 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
2 |
Branch in branch delay slot at 09641e40 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-09 |
1 |
Branch in branch delay slot at 09641ec0 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-09 |
1 |
Branch in branch delay slot at 09641ec8 with different target |