Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
NARUTO Shippuden: Legends: Akatsuki Rising v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 62182524
NARUTO Shippuden: Legends: Akatsuki Rising v1.18.1 2025-02-09 1 Branch in branch delay slot at 08813d3b with different target
NARUTO Shippuden: Legends: Akatsuki Rising v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 42080030
NARUTO Shippuden: Legends: Akatsuki Rising v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 40ff8a2e
NARUTO Shippuden: Legends: Akatsuki Rising v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 43000124
NARUTO Shippuden: Legends: Akatsuki Rising v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 40ff852c
NARUTO Shippuden: Legends: Akatsuki Rising v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 42fe8c3c
NARUTO Shippuden: Legends: Akatsuki Rising v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 62000024
NARUTO Shippuden: Legends: Akatsuki Rising v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 42000024
NARUTO Shippuden: Legends: Akatsuki Rising v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 420002a2
NARUTO Shippuden: Legends: Akatsuki Rising v1.18.1 2025-02-13 8 MIPSCompileOp: Invalid instruction b00000af
NARUTO Shippuden: Legends: Akatsuki Rising v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 430000a2
NARUTO Shippuden: Legends: Akatsuki Rising v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 42ffff26
NARUTO Shippuden: Legends: Akatsuki Rising v1.18.1 2025-02-09 1 Branch in branch delay slot at 0882ac8f with different target
NARUTO Shippuden: Legends: Akatsuki Rising v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 0241c07c
NARUTO Shippuden: Legends: Akatsuki Rising v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction b30002a4
NARUTO Shippuden: Legends: Akatsuki Rising v1.18.1 2025-02-09 1 Branch in branch delay slot at 0882ac7b with different target
NARUTO Shippuden: Legends: Akatsuki Rising v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 041c2024
NARUTO Shippuden: Legends: Akatsuki Rising v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 62000a7c
NARUTO Shippuden: Legends: Akatsuki Rising v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 4207c092
NARUTO Shippuden: Legends: Akatsuki Rising v1.18.1 2025-02-09 1 Branch in branch delay slot at 0882ac77 with different target
PATCH ARYZZV4 v1.18.1 2025-02-21 2 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
Rock Band Unplugged™ v1.18.1 2025-02-09 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f10444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f10444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-02-09 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 0000040b): duplicate handler
Assassin's Creed: Bloodlines™ v1.18.1 2025-02-09 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b96974, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-02-09 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b96974, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-02-09 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b48944, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-02-09 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b48944, 4, 00000000, 0)
eFootball 2025 v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 77000000
eFootball 2025 v1.18.1 2025-02-09 1 Branch in branch delay slot at 081052c0 with different target
eFootball 2025 v1.18.1 2025-02-09 1 Branch in branch delay slot at 0810528c with different target
eFootball 2025 v1.18.1 2025-02-09 1 Branch in branch delay slot at 081052f8 with different target
eFootball 2025 v1.18.1 2025-02-09 1 Branch in branch delay slot at 081052c4 with different target
eFootball 2025 v1.19.3 2025-10-20 2 Branch in branch delay slot at 0810516c with different target
eFootball 2025 v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 000006e8
eFootball 2025 v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 9fe21ff9
eFootball 2025 v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 05fd9999
eFootball 2025 v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 05fd0000
eFootball 2025 v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 77f9004f
eFootball 2025 v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 77400000
eFootball 2025 v1.18.1 2025-02-15 2 MIPSCompileOp: Invalid instruction 4fe20000
eFootball 2025 v1.18.1 2025-02-09 1 Branch in branch delay slot at 08103b44 with different target
eFootball 2025 v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 9f500000
eFootball 2025 v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 009f8777
eFootball 2025 v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 0159cefd
eFootball 2025 v1.18.1 2025-02-09 1 Branch in branch delay slot at 08105450 with different target
eFootball 2025 v1.18.1 2025-02-09 1 Branch in branch delay slot at 08104fd8 with different target
eFootball 2025 v1.18.1 2025-05-30 4 MIPSCompileOp: Invalid instruction 0000009f
eFootball 2025 v1.18.1 2025-02-09 1 Branch in branch delay slot at 08105320 with different target
eFootball 2025 v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 6beffb00
eFootball 2025 v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction f36dfd30
eFootball 2025 v1.18.1 2025-02-09 1 WriteToHardware: Invalid address deadc5e3 near PC 08103af0 LR deadbeef
eFootball 2025 v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 00001ff5
eFootball 2025 v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction b2000000
eFootball 2025 v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 710000cd
eFootball 2025 v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 4437bfff
eFootball 2025 v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 005fffff
eFootball 2025 v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 001de3b5
eFootball 2025 v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 000debbb
eFootball 2025 v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction d100000a
eFootball 2025 v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 44af4444
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2025-12-05 13 80630007=sceAtracSetData(2, 08d4b180, 00005d58): atracID uses different codec type than data
vFinal. DFU25 v1.18.1 2025-02-09 11 sceNetAdhocMatchingInit(32768) at 08a719b8
SOCOM U.S. Navy SEALs: Tactical Strike v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 007fffff
SOCOM U.S. Navy SEALs: Tactical Strike v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction b000bf70
SOCOM U.S. Navy SEALs: Tactical Strike v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 06fd04ff
SOCOM U.S. Navy SEALs: Tactical Strike v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 007cbcbc
SOCOM U.S. Navy SEALs: Tactical Strike v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 06fc009f
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction b63ea940
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 45262982
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 712271b8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction b72ba95c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 71226c0c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 711cc450
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 71ad2df8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 71ad2f08
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 71ad2ec4
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 71ad2e3c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 71ad2db4
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 711c5a34
Gladiator Begins v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 4031c255
Gladiator Begins v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 00746c75
Gladiator Begins v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction b58637bd
Gladiator Begins v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 40f65c67
Gladiator Begins v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction b6c9539c
Gladiator Begins v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 40f688a9
Gladiator Begins v1.18.1 2025-02-09 1 MIPSCompileOp: Invalid instruction 41200000
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-09 1 Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found ERROR: 0:41: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000928 HWX C T Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-09 1 Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000128 HWX C Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
Crash® of the Titans v1.18.1 2025-02-18 182 BREAK instruction hit
Crash® of the Titans v1.18.1 2025-02-18 2 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed
Crash® of the Titans v1.18.1 2025-02-18 2 Vertices without position found: (12000000) [12000000] P: ? (3b)
Crash® of the Titans v1.18.1 2025-02-18 2 Vertices without position found: (04000000) [04000000] P: ? (3b)
Crash® of the Titans v1.18.1 2025-02-09 1 Unknown GetPointerWrite 00028384 PC 08c59dac LR 08b0d4ac
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 2 Branch in branch delay slot at 09641e48 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-09 1 Branch in branch delay slot at 09641ec4 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 2 Branch in branch delay slot at 09641e44 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 2 Branch in branch delay slot at 09641e40 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-09 1 Branch in branch delay slot at 09641ec0 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-09 1 Branch in branch delay slot at 09641ec8 with different target

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