Recent logs - Gladiator Begins

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Game title Version Latest Report Message
Gladiator Begins v1.15.4 2024-04-26 __KernelStopThread: thread 544 does not exist (helper deleted)
Gladiator Begins v1.16.6 2024-04-12 __KernelStopThread: thread 508 does not exist (helper deleted)
Gladiator Begins v1.17.1 2024-03-21 __KernelStopThread: thread 390 does not exist (helper deleted)
Gladiator Begins v1.11.3 2024-03-15 scePsmfPlayerSetPsmf*: incorrect PSMF magic (07ae3adf), bad data
Gladiator Begins v1.17.1 2024-03-15 __KernelStopThread: thread 386 does not exist (helper deleted)
Gladiator Begins v1.17.1 2024-02-08 __KernelStopThread: thread 1139 does not exist (helper deleted)
Gladiator Begins v1.16.6 2024-02-01 __KernelStopThread: thread 465 does not exist (helper deleted)
Gladiator Begins v1.16.6 2024-02-01 __KernelStopThread: thread 490 does not exist (helper deleted)
Gladiator Begins v1.16.6 2024-01-27 __KernelStopThread: thread 416 does not exist (helper deleted)
Gladiator Begins v1.16.6 2024-01-27 __KernelStopThread: thread 1099 does not exist (ApctlThread deleted)
Gladiator Begins v1.16.5 2024-01-19 __KernelStopThread: thread 836 does not exist (helper deleted)
Gladiator Begins v1.16.6 2023-12-31 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 03730101:41800b21 HWX T N LM Bones:7 Light: 0: c:1 t:0 1: c:0 t:0 2: c:1 t:0 MatUp:3 WScale 1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 03730101:41800b21 HWX T N LM Bones:7 Light: 0: c:1 t:0 1: c:0 t:0 2: c:1 t:0 MatUp:3 WScale 1 Cull attribute mediump vec4 w1; attribute mediump vec3 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.
Gladiator Begins v1.16.6 2023-12-31 __KernelStopThread: thread 534 does not exist (helper deleted)
Gladiator Begins v1.16.6 2024-01-27 __KernelStopThread: thread 1098 does not exist (helper deleted)
Gladiator Begins v1.16.6 2023-12-26 __KernelStopThread: thread 418 does not exist (helper deleted)
Gladiator Begins v1.16.6 2023-12-26 __KernelStopThread: thread 673 does not exist (helper deleted)
Gladiator Begins v1.13.2 2023-12-20 __KernelStopThread: thread 1147 does not exist
Gladiator Begins v1.13.2 2023-12-19 __KernelStopThread: thread 366 does not exist
Gladiator Begins v1.16.6 2023-12-01 __KernelStopThread: thread 412 does not exist (helper deleted)
Gladiator Begins v1.16.6 2023-11-29 __KernelStopThread: thread 488 does not exist (helper deleted)
Gladiator Begins v1.16.5 2023-11-21 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 03730101:41800b21 HWX T N LM Bones:7 Light: 0: c:1 t:0 1: c:0 t:0 2: c:1 t:0 MatUp:3 WScale 1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 03730101:41800b21 HWX T N LM Bones:7 Light: 0: c:1 t:0 1: c:0 t:0 2: c:1 t:0 MatUp:3 WScale 1 Cull attribute mediump vec4 w1; attribute mediump vec3 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoor
Gladiator Begins v1.12.3 2023-11-06 __KernelStopThread: thread 471 does not exist
Gladiator Begins v1.15.3 2023-11-05 __KernelStopThread: thread 3720 does not exist (helper deleted)
Gladiator Begins v1.16.6 2023-10-27 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Gladiator Begins v1.16.6 2023-10-27 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
Gladiator Begins v1.16.6 2023-10-27 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
Gladiator Begins v1.16.1 2023-09-27 __KernelStopThread: thread 373 does not exist (helper deleted)
Gladiator Begins v1.16 2023-09-13 __KernelStopThread: thread 1057 does not exist (helper deleted)
Gladiator Begins v1.16 2023-09-13 __KernelStopThread: thread 1058 does not exist (ApctlThread deleted)
Gladiator Begins v1.15.4 2023-09-06 __KernelStopThread: thread 275 does not exist (ApctlThread deleted)
Gladiator Begins v1.15.4 2023-09-06 __KernelStopThread: thread 459 does not exist (helper deleted)
Gladiator Begins v1.16.6 2023-12-04 __KernelStopThread: thread 419 does not exist (helper deleted)
Gladiator Begins v1.15.4 2023-08-31 __KernelStopThread: thread 370 does not exist (helper deleted)
Gladiator Begins v1.15.4 2023-08-24 __KernelStopThread: thread 446 does not exist (helper deleted)
Gladiator Begins v1.15.4 2023-08-24 __KernelStopThread: thread 447 does not exist (ApctlThread deleted)
Gladiator Begins v1.15.4-717-g56c2974e5 2023-08-01 Branch in Jump delay slot at 08a686f8 in block starting at 08a686f8
Gladiator Begins v1.15.4-717-g56c2974e5 2023-08-01 Jump to invalid address: 025e3810
Gladiator Begins v1.14.4 2023-07-30 Branch in branch delay slot at 08973894 with different target
Gladiator Begins v1.15.3 2023-07-16 __KernelStopThread: thread 894 does not exist (helper deleted)
Gladiator Begins v1.9.3 2023-08-01 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed
Gladiator Begins v1.15.4 2023-06-24 sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1
Gladiator Begins v1.12.3 2023-06-10 __KernelStopThread: thread 856 does not exist
Gladiator Begins v1.12.3 2023-06-10 __KernelStopThread: thread 363 does not exist
Gladiator Begins v1.15.3 2023-05-16 __KernelStopThread: thread 837 does not exist (helper deleted)
Gladiator Begins v1.15.4 2023-09-07 __KernelStopThread: thread 366 does not exist (helper deleted)
Gladiator Begins v1.15.2 2023-05-05 __KernelStopThread: thread 363 does not exist (helper deleted)
Gladiator Begins v1.11.3 2023-05-05 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Gladiator Begins v1.11.3 2023-05-05 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Gladiator Begins v1.14.4 2023-04-21 __KernelStopThread: thread 1245 does not exist (ApctlThread stopped)
Gladiator Begins v1.16.6 2024-04-10 __KernelStopThread: thread 456 does not exist (helper deleted)
Gladiator Begins v1.12.3 2023-04-05 scePsmfPlayerSetPsmf*: unexpected streamID 1d
Gladiator Begins v1.12.3 2023-04-05 scePsmfPlayerSetPsmf*: incorrect PSMF magic (c71d50f0), bad data
Gladiator Begins v1.16.6 2024-04-01 __KernelStopThread: thread 462 does not exist (helper deleted)
Gladiator Begins v1.14.4 2023-04-03 __KernelStopThread: thread 413 does not exist (helper deleted)
Gladiator Begins v1.14.4 2023-04-03 __KernelStopThread: thread 1531 does not exist (helper deleted)
Gladiator Begins v1.14.4 2023-04-03 __KernelStopThread: thread 1035 does not exist (helper deleted)
Gladiator Begins v1.14.4 2023-04-03 __KernelStopThread: thread 1036 does not exist (ApctlThread deleted)
Gladiator Begins v1.14.4 2023-04-03 __KernelStopThread: thread 455 does not exist (helper deleted)
Gladiator Begins v1.14.4 2023-04-03 __KernelStopThread: thread 456 does not exist (ApctlThread deleted)
Gladiator Begins v1.14.4 2023-04-03 sceFontGetCharInfo(00000000, 83, 09fbf06c): bad font
Gladiator Begins v1.15.3 2023-07-18 BREAK instruction hit
Gladiator Begins v1.14.4 2023-04-03 Unimplemented HLE function sceNetResolverTerm
Gladiator Begins v1.8.0 2023-07-01 scePsmfPlayerSetPsmf*: too many streams in PSMF video, bogus data
Gladiator Begins v1.14.4 2023-03-05 __KernelStopThread: thread 458 does not exist (helper deleted)
Gladiator Begins v1.14.4 2023-02-21 __KernelStopThread: thread 2912 does not exist (helper deleted)
Gladiator Begins v1.14.4 2023-02-21 __KernelStopThread: thread 520 does not exist (helper deleted)
Gladiator Begins v1.14.4 2023-01-28 __KernelStopThread: thread 597 does not exist (helper deleted)
Gladiator Begins v1.17.1 2024-03-26 __KernelStopThread: thread 309 does not exist (helper deleted)
Gladiator Begins v1.14.1 2022-12-27 scePsmfPlayerSetPsmf*: incorrect PSMF magic (d788f920), bad data
Gladiator Begins v1.13.2 2022-12-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
Gladiator Begins v1.10.3 2022-12-02 sceKernelLoadModule: unsupported options size=00000014, flags=08993c74, pos=0, access=1, data=2, text=2
Gladiator Begins v1.10.3 2022-12-02 sceKernelLoadModule: unsupported options size=00000014, flags=09fbf920, pos=0, access=1, data=1, text=1
Gladiator Begins v1.10.3 2022-12-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
Gladiator Begins v1.10.3 2022-12-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=1, text=1
Gladiator Begins v1.13.2 2022-10-13 Unimplemented HLE function Kprintf
Gladiator Begins v1.16.6 2024-04-22 sceNetAdhocMatchingInit(32768) at 0899dcb8
Gladiator Begins v1.13.1 2022-09-02 WriteToHardware: Invalid address 000000af near PC 08851e88 LR 08851e88
Gladiator Begins v1.13.1 2022-08-04 scePsmfPlayerSetPsmf*: incorrect PSMF magic (f66f77cc), bad data
Gladiator Begins v1.14.1 2024-03-15 800200d2=scePsmfPlayerSetPsmf(08a9dc80, disc0:/PSP_GAME/USRDIR/movie/logo_aq.pmf): too many streams in PSMF video, bogus data
Gladiator Begins v1.12.3 2022-07-31 scePsmfPlayerSetPsmf*: incorrect PSMF magic (3164ae46), bad data
Gladiator Begins v1.12.3 2022-03-21 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
Gladiator Begins v1.12.2 2022-03-02 WriteToHardware: Invalid address 3ffffffc near PC 089c9fc0 LR 089c9fc0
Gladiator Begins v1.12.2 2022-03-02 ReadFromHardware: Invalid address 3ffffffc near PC 089c9fc0 LR 089c9fc0
Gladiator Begins v1.14.4 2023-08-01 Branch in Jump delay slot at 089646a0 in block starting at 0896469c
Gladiator Begins v1.12.3 2021-12-25 An uneaten prefix at end of block: 089bf468
Gladiator Begins v1.14.4 2023-08-01 WriteToHardware: Invalid address 000000af near PC 08000000 LR 08000000
Gladiator Begins v1.11.3 2021-07-10 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=2, text=2
Gladiator Begins v1.11.3 2021-07-10 sceKernelLoadModule: unsupported options size=00000014, flags=08af0100, pos=0, access=1, data=2, text=2
Gladiator Begins v1.11.3 2021-06-13 Error in shader program link: info: Compile failed. ERROR: 0:48: ';' : syntax error; ERROR: 1 compilation errors. No code generated. WARNING: 0:9: 'attribute' : deprecated as of language version 130 WARNING: 0:10: 'attribute' : deprecated as of language version 130 WARNING: 0:11: 'attribute' : deprecated as of language version 130 WARNING: 0:38: 'varying' : deprecated as of language version 130 WARNING: 0:39: 'varying' : deprecated as of language version 130 WARNING: 0:40: 'varying' : deprecated as of language version 130 WARNING: 0:41: 'varying' : deprecated as of language version 130 WARNING: 0:43: 'function_call_constructor@vec4_vec4@0' : used without being initialised WARNING: 8 compilation warnings. Success. WARNING: 0:10: 'varying' : deprecated as of language version 130 WARNING: 0:11: 'varying' : deprecated as of language version 130 WARNING: 0:13: 'varying' : deprecated as of language version 130 WARNING: 0:14: 'varying' : deprecated as of language version 130 WARNING: 0:17: 'function_call_constructor@vec4_vec4@0' : used without being initialised WARNING: 0:18: 'texture2D' : function or matching overload deprecated as of language version 130 WARNING: 6 compilation warnings. fs: 00000000:00200822 Tex TexAlpha LM Fog TFuncMod #version 130 // Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; varying lowp vec4 v_color0; varying lowp vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01f30101:00000b35 HWX T N LM Fog Tex Light: 0: c:1 t:0 1: c:0 t:0 2: c:1 t:0 3: c:0 t:0 MatUp:3 Cull #version 130 // Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.
Gladiator Begins v1.6.3-432-gfd6c3145d 2021-05-14 GL ran out of GPU memory; switching to low memory mode
Gladiator Begins v1.10.3 2021-03-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
Gladiator Begins v1.10.3 2021-03-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
Gladiator Begins v1.10.3 2021-03-31 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
Gladiator Begins v1.10.3 2021-03-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
Gladiator Begins v1.10.3 2021-03-31 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
Gladiator Begins v1.10.3 2021-03-31 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
Gladiator Begins v1.11.3 2021-03-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
Gladiator Begins v1.15.4 2023-09-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
Gladiator Begins v1.15.3 2024-04-22 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000000), bad data
Gladiator Begins v1.14.1-26-gc730ba765 2022-12-23 Waiting thread for 20 that was already waiting for 20