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Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
Gladiator Begins |
v1.18.1 |
2024-11-09 |
__KernelStopThread: thread 367 does not exist (helper deleted) |
Gladiator Begins |
v1.17.1 |
2024-09-30 |
__KernelStopThread: thread 787 does not exist (helper deleted) |
Gladiator Begins |
v1.17.1 |
2024-09-13 |
__KernelStopThread: thread 4244 does not exist (helper deleted) |
Gladiator Begins |
v1.17.1 |
2024-09-01 |
__KernelStopThread: thread 387 does not exist (helper deleted) |
Gladiator Begins |
v1.17.1 |
2024-08-22 |
__KernelStopThread: thread 728 does not exist (helper deleted) |
Gladiator Begins |
v1.17.1 |
2024-08-17 |
__KernelStopThread: thread 463 does not exist (helper deleted) |
Gladiator Begins |
v1.17.4-1 |
2024-09-16 |
__KernelStopThread: thread 364 does not exist (helper deleted) |
Gladiator Begins |
v1.17.4-1 |
2024-08-13 |
__KernelStopThread: thread 464 does not exist (helper deleted) |
Gladiator Begins |
v1.17.4-1 |
2024-08-12 |
Branch in branch delay slot at 089452e8 with different target |
Gladiator Begins |
v1.14.2 |
2024-08-08 |
__KernelStopThread: thread 436 does not exist (helper deleted) |
Gladiator Begins |
v1.14.2 |
2024-08-08 |
__KernelStopThread: thread 437 does not exist (ApctlThread deleted) |
Gladiator Begins |
v1.14.2 |
2024-08-08 |
__KernelStopThread: thread 437 does not exist (ApctlThread stopped) |
Gladiator Begins |
v1.17.1 |
2024-07-29 |
__KernelStopThread: thread 877 does not exist (helper deleted) |
Gladiator Begins |
v1.17.1 |
2024-07-13 |
__KernelStopThread: thread 764 does not exist (helper deleted) |
Gladiator Begins |
v1.12.3 |
2024-07-07 |
__KernelStopThread: thread 574 does not exist |
Gladiator Begins |
v1.15.4 |
2024-07-07 |
__KernelStopThread: thread 465 does not exist (ApctlThread deleted) |
Gladiator Begins |
v1.17.1 |
2024-06-24 |
__KernelStopThread: thread 1448 does not exist (helper deleted) |
Gladiator Begins |
v1.17.1 |
2024-06-23 |
__KernelStopThread: thread 501 does not exist (helper deleted) |
Gladiator Begins |
v1.17.1 |
2024-06-22 |
__KernelStopThread: thread 590 does not exist (helper deleted) |
Gladiator Begins |
v1.17.1 |
2024-06-10 |
__KernelStopThread: thread 922 does not exist (helper deleted) |
Gladiator Begins |
v1.17.1-669-gd298c6f6f5 |
2024-06-08 |
Unknown GetPointerWrite 00000000 PC 089a07ec LR 089a07ec |
Gladiator Begins |
v1.17.1 |
2024-09-30 |
__KernelStopThread: thread 365 does not exist (helper deleted) |
Gladiator Begins |
v1.17.1 |
2024-05-28 |
800200d2=scePsmfPlayerSetPsmf(08a9dd00, disc0:/PSP_GAME/USRDIR/movie/logo_aq.pmf): too many streams in PSMF video, bogus data |
Gladiator Begins |
v1.17.1 |
2024-05-28 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (d2270ed5), bad data |
Gladiator Begins |
v1.17.1 |
2024-05-17 |
__KernelStopThread: thread 1068 does not exist (ApctlThread deleted) |
Gladiator Begins |
v1.17.1 |
2024-05-09 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
Gladiator Begins |
v1.17.1 |
2024-05-03 |
__KernelStopThread: thread 469 does not exist (helper deleted) |
Gladiator Begins |
v1.17.1 |
2024-05-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
Gladiator Begins |
v1.15.4 |
2024-04-26 |
__KernelStopThread: thread 544 does not exist (helper deleted) |
Gladiator Begins |
v1.16.6 |
2024-04-12 |
__KernelStopThread: thread 508 does not exist (helper deleted) |
Gladiator Begins |
v1.17.1 |
2024-03-21 |
__KernelStopThread: thread 390 does not exist (helper deleted) |
Gladiator Begins |
v1.11.3 |
2024-03-15 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (07ae3adf), bad data |
Gladiator Begins |
v1.17.1 |
2024-03-15 |
__KernelStopThread: thread 386 does not exist (helper deleted) |
Gladiator Begins |
v1.17.1 |
2024-02-08 |
__KernelStopThread: thread 1139 does not exist (helper deleted) |
Gladiator Begins |
v1.16.6 |
2024-02-01 |
__KernelStopThread: thread 465 does not exist (helper deleted) |
Gladiator Begins |
v1.17.1 |
2024-09-21 |
__KernelStopThread: thread 490 does not exist (helper deleted) |
Gladiator Begins |
v1.17.1-669-gd298c6f6f5 |
2024-06-08 |
__KernelStopThread: thread 416 does not exist (helper deleted) |
Gladiator Begins |
v1.16.6 |
2024-01-27 |
__KernelStopThread: thread 1099 does not exist (ApctlThread deleted) |
Gladiator Begins |
v1.16.5 |
2024-01-19 |
__KernelStopThread: thread 836 does not exist (helper deleted) |
Gladiator Begins |
v1.16.6 |
2023-12-31 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
03730101:41800b21 HWX T N LM Bones:7 Light: 0: c:1 t:0 1: c:0 t:0 2: c:1 t:0 MatUp:3 WScale 1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 03730101:41800b21 HWX T N LM Bones:7 Light: 0: c:1 t:0 1: c:0 t:0 2: c:1 t:0 MatUp:3 WScale 1 Cull
attribute mediump vec4 w1;
attribute mediump vec3 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord. |
Gladiator Begins |
v1.16.6 |
2023-12-31 |
__KernelStopThread: thread 534 does not exist (helper deleted) |
Gladiator Begins |
v1.16.6 |
2024-01-27 |
__KernelStopThread: thread 1098 does not exist (helper deleted) |
Gladiator Begins |
v1.16.6 |
2023-12-26 |
__KernelStopThread: thread 418 does not exist (helper deleted) |
Gladiator Begins |
v1.16.6 |
2023-12-26 |
__KernelStopThread: thread 673 does not exist (helper deleted) |
Gladiator Begins |
v1.13.2 |
2023-12-20 |
__KernelStopThread: thread 1147 does not exist |
Gladiator Begins |
v1.13.2 |
2023-12-19 |
__KernelStopThread: thread 366 does not exist |
Gladiator Begins |
v1.16.6 |
2023-12-01 |
__KernelStopThread: thread 412 does not exist (helper deleted) |
Gladiator Begins |
v1.16.6 |
2023-11-29 |
__KernelStopThread: thread 488 does not exist (helper deleted) |
Gladiator Begins |
v1.16.5 |
2023-11-21 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
03730101:41800b21 HWX T N LM Bones:7 Light: 0: c:1 t:0 1: c:0 t:0 2: c:1 t:0 MatUp:3 WScale 1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 03730101:41800b21 HWX T N LM Bones:7 Light: 0: c:1 t:0 1: c:0 t:0 2: c:1 t:0 MatUp:3 WScale 1 Cull
attribute mediump vec4 w1;
attribute mediump vec3 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoor |
Gladiator Begins |
v1.12.3 |
2023-11-06 |
__KernelStopThread: thread 471 does not exist |
Gladiator Begins |
v1.15.3 |
2023-11-05 |
__KernelStopThread: thread 3720 does not exist (helper deleted) |
Gladiator Begins |
v1.16.6 |
2023-10-27 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
Gladiator Begins |
v1.16.6 |
2023-10-27 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
Gladiator Begins |
v1.16.6 |
2023-10-27 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
Gladiator Begins |
v1.16.1 |
2023-09-27 |
__KernelStopThread: thread 373 does not exist (helper deleted) |
Gladiator Begins |
v1.16 |
2023-09-13 |
__KernelStopThread: thread 1057 does not exist (helper deleted) |
Gladiator Begins |
v1.16 |
2023-09-13 |
__KernelStopThread: thread 1058 does not exist (ApctlThread deleted) |
Gladiator Begins |
v1.17.1 |
2024-06-22 |
__KernelStopThread: thread 275 does not exist (ApctlThread deleted) |
Gladiator Begins |
v1.15.4 |
2023-09-06 |
__KernelStopThread: thread 459 does not exist (helper deleted) |
Gladiator Begins |
v1.16.6 |
2023-12-04 |
__KernelStopThread: thread 419 does not exist (helper deleted) |
Gladiator Begins |
v1.15.4 |
2023-08-31 |
__KernelStopThread: thread 370 does not exist (helper deleted) |
Gladiator Begins |
v1.15.4 |
2023-08-24 |
__KernelStopThread: thread 446 does not exist (helper deleted) |
Gladiator Begins |
v1.15.4 |
2023-08-24 |
__KernelStopThread: thread 447 does not exist (ApctlThread deleted) |
Gladiator Begins |
v1.15.4-717-g56c2974e5 |
2023-08-01 |
Branch in Jump delay slot at 08a686f8 in block starting at 08a686f8 |
Gladiator Begins |
v1.15.4-717-g56c2974e5 |
2023-08-01 |
Jump to invalid address: 025e3810 |
Gladiator Begins |
v1.14.4 |
2023-07-30 |
Branch in branch delay slot at 08973894 with different target |
Gladiator Begins |
v1.15.3 |
2023-07-16 |
__KernelStopThread: thread 894 does not exist (helper deleted) |
Gladiator Begins |
v1.9.3 |
2023-08-01 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed |
Gladiator Begins |
v1.15.4 |
2023-06-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1 |
Gladiator Begins |
v1.12.3 |
2023-06-10 |
__KernelStopThread: thread 856 does not exist |
Gladiator Begins |
v1.12.3 |
2023-06-10 |
__KernelStopThread: thread 363 does not exist |
Gladiator Begins |
v1.15.3 |
2023-05-16 |
__KernelStopThread: thread 837 does not exist (helper deleted) |
Gladiator Begins |
v1.17.1 |
2024-07-26 |
__KernelStopThread: thread 366 does not exist (helper deleted) |
Gladiator Begins |
v1.15.2 |
2023-05-05 |
__KernelStopThread: thread 363 does not exist (helper deleted) |
Gladiator Begins |
v1.11.3 |
2023-05-05 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000 |
Gladiator Begins |
v1.11.3 |
2023-05-05 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000 |
Gladiator Begins |
v1.14.4 |
2023-04-21 |
__KernelStopThread: thread 1245 does not exist (ApctlThread stopped) |
Gladiator Begins |
v1.17.1 |
2024-07-25 |
__KernelStopThread: thread 456 does not exist (helper deleted) |
Gladiator Begins |
v1.12.3 |
2023-04-05 |
scePsmfPlayerSetPsmf*: unexpected streamID 1d |
Gladiator Begins |
v1.12.3 |
2023-04-05 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (c71d50f0), bad data |
Gladiator Begins |
v1.17.1 |
2024-06-21 |
__KernelStopThread: thread 462 does not exist (helper deleted) |
Gladiator Begins |
v1.14.4 |
2023-04-03 |
__KernelStopThread: thread 413 does not exist (helper deleted) |
Gladiator Begins |
v1.14.4 |
2023-04-03 |
__KernelStopThread: thread 1531 does not exist (helper deleted) |
Gladiator Begins |
v1.14.4 |
2023-04-03 |
__KernelStopThread: thread 1035 does not exist (helper deleted) |
Gladiator Begins |
v1.14.4 |
2023-04-03 |
__KernelStopThread: thread 1036 does not exist (ApctlThread deleted) |
Gladiator Begins |
v1.14.4 |
2023-04-03 |
__KernelStopThread: thread 455 does not exist (helper deleted) |
Gladiator Begins |
v1.14.4 |
2023-04-03 |
__KernelStopThread: thread 456 does not exist (ApctlThread deleted) |
Gladiator Begins |
v1.14.4 |
2023-04-03 |
sceFontGetCharInfo(00000000, 83, 09fbf06c): bad font |
Gladiator Begins |
v1.15.3 |
2023-07-18 |
BREAK instruction hit |
Gladiator Begins |
v1.14.4 |
2023-04-03 |
Unimplemented HLE function sceNetResolverTerm |
Gladiator Begins |
v1.8.0 |
2023-07-01 |
scePsmfPlayerSetPsmf*: too many streams in PSMF video, bogus data |
Gladiator Begins |
v1.14.4 |
2023-03-05 |
__KernelStopThread: thread 458 does not exist (helper deleted) |
Gladiator Begins |
v1.14.4 |
2023-02-21 |
__KernelStopThread: thread 2912 does not exist (helper deleted) |
Gladiator Begins |
v1.14.4 |
2023-02-21 |
__KernelStopThread: thread 520 does not exist (helper deleted) |
Gladiator Begins |
v1.14.4 |
2023-01-28 |
__KernelStopThread: thread 597 does not exist (helper deleted) |
Gladiator Begins |
v1.17.1 |
2024-09-30 |
__KernelStopThread: thread 309 does not exist (helper deleted) |
Gladiator Begins |
v1.14.1 |
2022-12-27 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (d788f920), bad data |
Gladiator Begins |
v1.13.2 |
2022-12-06 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2 |
Gladiator Begins |
v1.10.3 |
2022-12-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=08993c74, pos=0, access=1, data=2, text=2 |
Gladiator Begins |
v1.10.3 |
2022-12-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbf920, pos=0, access=1, data=1, text=1 |