Recent logs - Def Jam® Fight For NY™: The Takeover

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Game title Version Latest Report Message
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-03-24 sceDmacMemcpy(dest=099d1800, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-03-22 sceDmacMemcpy(dest=09842f80, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-03-22 sceDmacMemcpy(dest=096a2c00, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.20.2 2026-03-22 UNTESTED sceNetAdhocctlCreateEnterGameMode(8034b6d, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.7.1 2026-03-21 sceDmacMemcpy(dest=0983c480, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.11.3 2026-03-20 sceDmacMemcpy(dest=09595d80, src=08400000, size=99776): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-03-17 sceDmacMemcpy(dest=09aff1c0, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-03-16 sceDmacMemcpy(dest=095b1e40, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-03-15 sceDmacMemcpy(dest=095b0040, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-03-15 sceDmacMemcpy(dest=0992e380, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-03-15 sceDmacMemcpy(dest=09994580, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-03-12 sceDmacMemcpy(dest=0991d400, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.20.1 2026-03-11 UNTESTED sceNetAdhocctlJoinEnterGameMode(54a49f8, 60:01:81:05:6b:bb, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.19.3 2026-03-11 UNTESTED sceNetAdhocctlCreateEnterGameMode(54a49f8, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.20.1 2026-03-07 UNTESTED sceNetAdhocctlJoinEnterGameMode(135019e, 60:b8:cd:25:e6:60, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-02-26 sceDmacMemcpy(dest=098cfc40, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-02-26 sceDmacMemcpy(dest=0980c040, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-02-25 sceDmacMemcpy(dest=098cb440, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-02-25 sceDmacMemcpy(dest=099884c0, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-02-23 sceDmacMemcpy(dest=0975d080, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-02-22 sceDmacMemcpy(dest=095e8cc0, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-02-19 UNTESTED sceNetAdhocctlJoinEnterGameMode(527289c, a0:7e:c2:26:fd:d1, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-02-17 sceDmacMemcpy(dest=09546bc0, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.19.3 2026-02-14 UNTESTED sceNetAdhocctlJoinEnterGameMode(745a451, 84:c2:ae:2e:e0:8c, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.19.3 2026-02-14 UNTESTED sceNetAdhocctlCreateEnterGameMode(ce02127, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.14.4 2026-02-12 sceDmacMemcpy(dest=095efa40, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-02-12 sceDmacMemcpy(dest=096a9300, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-02-06 sceDmacMemcpy(dest=0984bac0, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2026-02-03 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 000009bb): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.9.4 2026-02-01 sceDmacMemcpy(dest=09a14380, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.17.1 2026-02-01 sceDmacMemcpy(dest=09604680, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-01-29 sceDmacMemcpy(dest=09619200, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.17.1 2026-01-29 sceDmacMemcpy(dest=0982e540, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.9.4 2026-01-26 sceDmacMemcpy(dest=09867700, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-01-26 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000ba6): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-01-26 sceDmacMemcpy(dest=0968fd80, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-01-25 sceDmacMemcpy(dest=096e9640, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2026-01-25 Error in shader compilation: info: ERROR: 0:456: 'mix' : no matching overloaded function found ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float' ERROR: 2 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #de
Def Jam® Fight For NY™: The Takeover v1.6.3 2026-01-25 Error in shader program link: info: ERROR: 0:456: 'mix' : no matching overloaded function found ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float' ERROR: 2 compilation errors. No code generated. fs: postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_hig
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-01-25 sceDmacMemcpy(dest=098c6b00, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.9.4 2026-01-20 sceDmacMemcpy(dest=09621bc0, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-01-18 sceDmacMemcpy(dest=098a2200, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.9.4 2026-01-17 sceDmacMemcpy(dest=09ac0ec0, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-01-17 sceDmacMemcpy(dest=09855540, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.12.3 2026-01-12 sceDmacMemcpy(dest=09b21140, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.19.3 2026-01-11 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 --NATIVE-DAT����RY-47ddd68336564254-2 Content-Disposition: form-data; name="verify" Content-Length: 202 Content-Transfer-Encoding: binary sceKernelLoadModule: unsupported options size=%08x, flags=%08x, pos=%d, access=%d, data=%d, text=%dsceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Def Jam® Fight For NY™: The Takeover v1.15.4 2025-12-31 UNTESTED sceNetAdhocctlJoinEnterGameMode(3a1aba2, 74:f2:1e:de:d0:bc, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.15.4 2025-12-31 UNTESTED sceNetAdhocctlCreateEnterGameMode(e811c6c, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-12-30 sceDmacMemcpy(dest=098d6e80, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.14.2 2025-12-26 UI scissor out of bounds in GameSettingsScreen: 473,0-1848,1082 / 2340,1038
Def Jam® Fight For NY™: The Takeover v1.17.1 2025-12-26 sceDmacMemcpy(dest=09938840, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.17.1 2025-12-26 sceDmacMemcpy(dest=09a61440, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.17.1 2025-12-26 sceDmacMemcpy(dest=095f4900, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-12-25 sceDmacMemcpy(dest=09acde00, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.17.1 2025-12-24 sceDmacMemcpy(dest=095b2840, src=08400000, size=724736): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-12-19 WriteToHardware: Invalid address 1aafd72a near PC 08a6db80 LR 08a6db80
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-12-19 ReadFromHardware: Invalid address 1aafd726 near PC 08a6dd48 LR 08a6dd48
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-12-19 ReadFromHardware: Invalid address 1bd36d2f near PC 08a6db80 LR 08a6db80
Def Jam® Fight For NY™: The Takeover v1.9.4 2025-12-18 sceDmacMemcpy(dest=09621100, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.14.4 2025-12-13 sceDmacMemcpy(dest=0984f8c0, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.14.4 2025-12-13 sceDmacMemcpy(dest=09d23140, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-12-13 sceDmacMemcpy(dest=09ae13c0, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1-38-g2daca0fedf 2025-12-09 sceDmacMemcpy(dest=09782a40, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.11.3 2025-12-13 sceDmacMemcpy(dest=09ab8740, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.11.3 2025-12-08 sceDmacMemcpy(dest=095e9080, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.19.2 2025-12-07 UNTESTED sceNetAdhocctlJoinEnterGameMode(2b15208, e8:e9:49:2d:73:23, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-12-07 sceDmacMemcpy(dest=09aa0980, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-12-06 sceDmacMemcpy(dest=09872e80, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.9.4 2025-12-05 sceDmacMemcpy(dest=09640b00, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.17.1 2025-12-04 Unknown GetPointer e8e09b58 PC 08a9ddd8 LR 0891ba48
Def Jam® Fight For NY™: The Takeover v1.19.3 2025-12-04 UNTESTED sceNetAdhocctlJoinEnterGameMode(3a12209, f0:98:46:b5:f8:72, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-02-23 sceDmacMemcpy(dest=09a5b780, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-11-27 sceDmacMemcpy(dest=09923180, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.19.3 2025-11-20 UNTESTED sceNetAdhocctlJoinEnterGameMode(dd2392b, 64:57:fb:40:b8:0b, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.19.3 2025-11-20 UNTESTED sceNetAdhocctlJoinEnterGameMode(6aca597, 64:57:fb:40:b8:0b, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.19.3 2025-11-20 UNTESTED sceNetAdhocctlCreateEnterGameMode(6aca597, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-11-12 sceDmacMemcpy(dest=097f7900, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-11-11 sceDmacMemcpy(dest=097b8180, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-11-11 sceDmacMemcpy(dest=099c4f00, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-11-10 sceDmacMemcpy(dest=0987b740, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-11-10 sceDmacMemcpy(dest=09a1a480, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-11-06 ReadFromHardware: Invalid address 25f2dabe near PC 08a6ed68 LR 08a6ed68
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-11-06 ReadFromHardware: Invalid address 1aae0b76 near PC 08a6dd48 LR 08a6dd48
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-11-06 ReadFromHardware: Invalid address 1bd1a17f near PC 08a6db80 LR 08a6db80
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-11-05 sceDmacMemcpy(dest=097906c0, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-11-01 sceDmacMemcpy(dest=099ca040, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.9.4 2025-10-31 sceDmacMemcpy(dest=09745100, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-10-28 Jump to invalid address: 00000000 PC 0896e778 LR 0896e778
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-10-28 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000c43): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-10-28 sceDmacMemcpy(dest=098a16c0, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-10-28 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 000006c6): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-10-28 ReadFromHardware: Invalid address 1ab855c6 near PC 08a6dd48 LR 08a6dd48
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-10-27 ReadFromHardware: Invalid address 25e1033e near PC 08a6ed68 LR 08a6ed68
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-10-27 ReadFromHardware: Invalid address 1a9c33f6 near PC 08a6dd48 LR 08a6dd48
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-10-27 WriteToHardware: Invalid address 1a9c33fa near PC 08a6db80 LR 08a6db80
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-10-27 ReadFromHardware: Invalid address 1bbfc9ff near PC 08a6db80 LR 08a6db80
Def Jam® Fight For NY™: The Takeover v1.13.1 2025-10-26 sceDmacMemcpy(dest=09650f00, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-10-25 Unknown GetPointerWrite 00008000 PC 08a9deac LR 08929b8c
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-10-20 sceDmacMemcpy(dest=097e76c0, src=08400000, size=116800): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.2 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000488): duplicate handler