Recent logs - Def Jam® Fight For NY™: The Takeover

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Game title Version Latest Report Message
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-06-21 sceDmacMemcpy(dest=097cdfc0, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.20.4 2026-06-21 UNTESTED sceNetAdhocctlJoinEnterGameMode(9d25568, 9c:03:a3:d6:50:77, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.20.4 2026-06-21 UNTESTED sceNetAdhocctlJoinEnterGameMode(41fef96, 9c:03:a3:d6:50:77, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.15.3 2026-06-21 UNTESTED sceNetAdhocctlJoinEnterGameMode(a737e7a, d4:10:f1:ea:00:a9, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-06-16 sceDmacMemcpy(dest=09867e00, src=08400000, size=104640): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-06-16 sceDmacMemcpy(dest=09c41400, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-06-15 sceDmacMemcpy(dest=09607140, src=08400000, size=68160): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-06-15 sceDmacMemcpy(dest=0963f640, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-06-14 sceDmacMemcpy(dest=09b63200, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-06-14 sceDmacMemcpy(dest=096d87c0, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-06-14 sceDmacMemcpy(dest=098bc400, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-06-13 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000a03): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.20.4 2026-06-12 UNTESTED sceNetAdhocctlCreateEnterGameMode(60fd552, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.20.3 2026-06-07 UNTESTED sceNetAdhocctlJoinEnterGameMode(51243d9, f4:09:f2:17:e7:32, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.11.3 2026-06-07 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000d85): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.9.4 2026-06-06 sceDmacMemcpy(dest=09b67180, src=08400000, size=724736): overlapping read
Def Jam® Fight For NY™: The Takeover v1.11.3 2026-06-03 sceDmacMemcpy(dest=09886f00, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.20.4 2026-06-02 UNTESTED sceNetAdhocctlCreateEnterGameMode(62fa77c, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-06-02 sceDmacMemcpy(dest=09b21f40, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-05-31 sceDmacMemcpy(dest=09771600, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.11.3 2026-05-30 sceDmacMemcpy(dest=095d0980, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-05-30 sceDmacMemcpy(dest=096414c0, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.20.4 2026-05-30 UNTESTED sceNetAdhocctlJoinEnterGameMode(b8b438c, 54:fd:d6:51:7f:5f, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.20.4 2026-05-30 UNTESTED sceNetAdhocctlCreateEnterGameMode(7ab7808, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.20.4 2026-05-29 UNTESTED sceNetAdhocctlJoinEnterGameMode(4757876, 54:fd:d6:51:7f:5f, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.20.4 2026-05-28 UNTESTED sceNetAdhocctlCreateEnterGameMode(51e80db, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.11.3 2026-05-27 sceDmacMemcpy(dest=09927500, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.20.4 2026-05-27 UNTESTED sceNetAdhocctlJoinEnterGameMode(6e4247f, e4:91:6a:fd:9d:9f, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.20.4 2026-05-27 UNTESTED sceNetAdhocctlCreateEnterGameMode(6e4247f, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.20.4 2026-05-24 UNTESTED sceNetAdhocctlJoinEnterGameMode(e80db41, 38:24:25:71:a4:bb, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.12.3 2026-05-23 sceDmacMemcpy(dest=0973c000, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.9.4 2026-05-21 sceDmacMemcpy(dest=09984dc0, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-05-20 sceDmacMemcpy(dest=09a03100, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.20.3 2026-05-19 UNTESTED sceNetAdhocctlJoinEnterGameMode(66041f1, 1c:51:13:9f:62:62, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.20.3 2026-05-19 UNTESTED sceNetAdhocctlJoinEnterGameMode(a626b37, f0:e1:5a:52:ea:38, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.9.4 2026-05-16 sceDmacMemcpy(dest=09a28400, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.20.3 2026-05-16 UNTESTED sceNetAdhocctlJoinEnterGameMode(8363067, 10:2a:f5:e5:2a:fa, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.9.4 2026-05-14 sceDmacMemcpy(dest=099f5900, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.9.4 2026-05-12 sceDmacMemcpy(dest=095b2840, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.9.4 2026-05-11 sceDmacMemcpy(dest=095c5500, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.9.4 2026-05-10 sceDmacMemcpy(dest=097d3600, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-05-08 sceDmacMemcpy(dest=098a6fc0, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.15.3 2026-05-05 UNTESTED sceNetAdhocctlCreateEnterGameMode(6370965, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.15.3 2026-05-05 UNTESTED sceNetAdhocctlCreateEnterGameMode(eb13975, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.15.3 2026-05-05 UNTESTED sceNetAdhocctlJoinEnterGameMode(a5ddb18, 30:1c:9e:2f:b0:2f, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.15.4 2026-05-04 sceDmacMemcpy(dest=0982da40, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.15.4 2026-05-03 sceDmacMemcpy(dest=095f0840, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.15.3 2026-04-30 UNTESTED sceNetAdhocctlCreateEnterGameMode(70de442, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.15.3 2026-04-30 UNTESTED sceNetAdhocctlCreateEnterGameMode(efe9d1b, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.15.3 2026-04-30 UNTESTED sceNetAdhocctlJoinEnterGameMode(7f2bf6d, 30:1c:9e:2f:b0:2f, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.15.3 2026-04-27 sceDmacMemcpy(dest=096bc340, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.15.3 2026-04-27 UNTESTED sceNetAdhocctlJoinEnterGameMode(15ac9ba, a0:51:c7:0a:55:93, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.15.3 2026-04-27 UNTESTED sceNetAdhocctlCreateEnterGameMode(83f781a, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.8.0 2026-04-19 sceDmacMemcpy(dest=098a23c0, src=08400000, size=99776): overlapping read
Def Jam® Fight For NY™: The Takeover v1.8.0 2026-04-19 sceDmacMemcpy(dest=097b8400, src=08400000, size=99776): overlapping read
Def Jam® Fight For NY™: The Takeover v1.8.0 2026-04-18 sceDmacMemcpy(dest=095e9340, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.19.3 2026-04-05 UNTESTED sceNetAdhocctlJoinEnterGameMode(13e309f, 00:31:27:ea:b5:73, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.19.3 2026-04-05 UNTESTED sceNetAdhocctlCreateEnterGameMode(55cdf54, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-03-28 sceDmacMemcpy(dest=09a35580, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.2 2026-03-28 sceDmacMemcpy(dest=0985ccc0, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-03-24 sceDmacMemcpy(dest=099d1800, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-03-22 sceDmacMemcpy(dest=09842f80, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-03-22 sceDmacMemcpy(dest=096a2c00, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.20.2 2026-03-22 UNTESTED sceNetAdhocctlCreateEnterGameMode(8034b6d, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.7.1 2026-03-21 sceDmacMemcpy(dest=0983c480, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.11.3 2026-03-20 sceDmacMemcpy(dest=09595d80, src=08400000, size=99776): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-03-17 sceDmacMemcpy(dest=09aff1c0, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-03-16 sceDmacMemcpy(dest=095b1e40, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-03-15 sceDmacMemcpy(dest=095b0040, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-03-15 sceDmacMemcpy(dest=0992e380, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-03-15 sceDmacMemcpy(dest=09994580, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-03-12 sceDmacMemcpy(dest=0991d400, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.20.1 2026-03-11 UNTESTED sceNetAdhocctlJoinEnterGameMode(54a49f8, 60:01:81:05:6b:bb, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.19.3 2026-03-11 UNTESTED sceNetAdhocctlCreateEnterGameMode(54a49f8, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.20.1 2026-03-07 UNTESTED sceNetAdhocctlJoinEnterGameMode(135019e, 60:b8:cd:25:e6:60, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-02-26 sceDmacMemcpy(dest=098cfc40, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-02-26 sceDmacMemcpy(dest=0980c040, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-02-25 sceDmacMemcpy(dest=098cb440, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-02-25 sceDmacMemcpy(dest=099884c0, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-02-23 sceDmacMemcpy(dest=0975d080, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-02-22 sceDmacMemcpy(dest=095e8cc0, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-02-19 UNTESTED sceNetAdhocctlJoinEnterGameMode(527289c, a0:7e:c2:26:fd:d1, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-02-17 sceDmacMemcpy(dest=09546bc0, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.19.3 2026-02-14 UNTESTED sceNetAdhocctlJoinEnterGameMode(745a451, 84:c2:ae:2e:e0:8c, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.19.3 2026-02-14 UNTESTED sceNetAdhocctlCreateEnterGameMode(ce02127, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.14.4 2026-02-12 sceDmacMemcpy(dest=095efa40, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-02-12 sceDmacMemcpy(dest=096a9300, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-02-06 sceDmacMemcpy(dest=0984bac0, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2026-02-03 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 000009bb): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.9.4 2026-02-01 sceDmacMemcpy(dest=09a14380, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.17.1 2026-02-01 sceDmacMemcpy(dest=09604680, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-01-29 sceDmacMemcpy(dest=09619200, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.17.1 2026-01-29 sceDmacMemcpy(dest=0982e540, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.9.4 2026-01-26 sceDmacMemcpy(dest=09867700, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-01-26 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000ba6): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-01-26 sceDmacMemcpy(dest=0968fd80, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-01-25 sceDmacMemcpy(dest=096e9640, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2026-01-25 Error in shader compilation: info: ERROR: 0:456: 'mix' : no matching overloaded function found ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float' ERROR: 2 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #de
Def Jam® Fight For NY™: The Takeover v1.6.3 2026-01-25 Error in shader program link: info: ERROR: 0:456: 'mix' : no matching overloaded function found ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float' ERROR: 2 compilation errors. No code generated. fs: postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_hig
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-01-25 sceDmacMemcpy(dest=098c6b00, src=08400000, size=72384): overlapping read