Recent logs - Def Jam® Fight For NY™: The Takeover

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Game title Version Latest Report Message
Def Jam® Fight For NY™: The Takeover v1.13.1 2025-10-26 sceDmacMemcpy(dest=09650f00, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-10-25 Unknown GetPointerWrite 00008000 PC 08a9deac LR 08929b8c
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-10-20 sceDmacMemcpy(dest=097e76c0, src=08400000, size=116800): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.2 2025-10-19 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000488): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.15.4 2025-10-19 sceDmacMemcpy(dest=09883b40, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-10-15 sceDmacMemcpy(dest=09ae5f80, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.11.3 2025-10-13 sceDmacMemcpy(dest=09860440, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.5.4-998-g08f26439c 2025-10-13 sceKernelLoadModule: unsupported options size=1091f310, flags=1091f314, pos=0, access=1, data=278000408, text=278000412
Def Jam® Fight For NY™: The Takeover v1.15.3 2025-10-12 UNTESTED sceNetAdhocctlJoinEnterGameMode(85debb0, 52:d4:8e:c5:f4:46, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.15.3 2025-10-12 UNTESTED sceNetAdhocctlJoinEnterGameMode(55e6658, 52:d4:8e:c5:f4:46, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-10-16 sceDmacMemcpy(dest=098c7940, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.11.3 2025-10-09 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 000008bd): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.11.3 2025-10-09 sceDmacMemcpy(dest=09601c00, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10 2025-10-08 sceDmacMemcpy(dest=0969ee00, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-10-07 sceDmacMemcpy(dest=099a6180, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2025-10-07 Unknown GetPointer 44dadb3a PC 08844c28 LR 0898b3a4
Def Jam® Fight For NY™: The Takeover v1.10.3 2025-10-06 Unknown GetPointer ffb0c730 PC 08844c28 LR 0898b3a4
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-10-06 ReadFromHardware: Invalid address 1fcf1744 near PC 08a6dbb4 LR 08a6db80
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-10-06 ReadFromHardware: Invalid address 1fcf1754 near PC 08a6dbb4 LR 08a6db80
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-10-05 sceDmacMemcpy(dest=09896140, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.19.3 2025-10-05 UNTESTED sceNetAdhocctlJoinEnterGameMode(82b01e1, cc:0d:d3:26:41:0f, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.19.3 2025-10-05 UNTESTED sceNetAdhocctlJoinEnterGameMode(383a1a8, cc:0d:d3:26:41:0f, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.19.3 2025-10-05 UNTESTED sceNetAdhocctlJoinEnterGameMode(3c345f9, cc:0d:d3:26:41:0f, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.19.3 2025-10-05 UNTESTED sceNetAdhocctlJoinEnterGameMode(5993472, cc:0d:d3:26:41:0f, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.19.3 2025-10-05 UNTESTED sceNetAdhocctlJoinEnterGameMode(57c2f27, cc:0d:d3:26:41:0f, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-10-05 sceDmacMemcpy(dest=09546bc0, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10 2025-10-04 sceDmacMemcpy(dest=09536cc0, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.12.3 2025-10-03 sceDmacMemcpy(dest=09878440, src=08400000, size=104640): overlapping read
Def Jam® Fight For NY™: The Takeover v1.12.3-1383-g940fe6526 2025-10-03 UNTESTED sceNetAdhocctlJoinEnterGameMode(968740d, 00:31:27:ea:b5:73, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.12.3-1383-g940fe6526 2025-10-03 UNTESTED sceNetAdhocctlCreateEnterGameMode(5d0f485, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.11.3 2025-09-30 sceDmacMemcpy(dest=09718700, src=08400000, size=34112): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.2 2025-09-29 sceDmacMemcpy(dest=097835c0, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.2 2025-09-29 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000fa6): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.18.1-1169-g4565cc2f21 2025-09-27 sceDmacMemcpy(dest=095ed7c0, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1-1169-g4565cc2f21 2025-09-26 sceDmacMemcpy(dest=09574240, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1-1169-g4565cc2f21 2025-09-24 sceDmacMemcpy(dest=09593380, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1-1169-g4565cc2f21 2025-09-23 sceDmacMemcpy(dest=09a348c0, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1-1169-g4565cc2f21 2025-09-23 sceDmacMemcpy(dest=0956fd40, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.9.4 2025-09-22 sceDmacMemcpy(dest=09601640, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1-1169-g4565cc2f21 2025-09-20 sceDmacMemcpy(dest=09862740, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-09-03 sceDmacMemcpy(dest=09721740, src=08400000, size=724736): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-09-02 sceDmacMemcpy(dest=09a30cc0, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.16.6 2025-08-31 sceDmacMemcpy(dest=09a2a500, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.9.4 2025-08-30 sceDmacMemcpy(dest=09663400, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.17.3 2025-08-30 WriteToHardware: Invalid address 0000003c near PC 08a6dedc LR 08a6ded4
Def Jam® Fight For NY™: The Takeover v1.17.3 2025-08-30 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 000009c9): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.10.3 2025-08-28 sceDmacMemcpy(dest=098f73c0, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.11.3 2025-08-27 sceDmacMemcpy(dest=095aafc0, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.11.3 2025-08-26 sceDmacMemcpy(dest=09c09d80, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.17.1-980-gabaea0197b 2025-08-24 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000bc0): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-08-23 sceDmacMemcpy(dest=09a4dc00, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-08-22 sceDmacMemcpy(dest=097555c0, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.9.4 2025-08-22 sceDmacMemcpy(dest=095bed00, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.19.3 2025-08-21 UNTESTED sceNetAdhocctlJoinEnterGameMode(1c8acdb, 08:bf:9d:28:1b:e1, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.19.3 2025-08-21 UNTESTED sceNetAdhocctlCreateEnterGameMode(77eaa3e, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.18.1-1169-g4565cc2f21 2025-08-20 sceDmacMemcpy(dest=0991fb80, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1-1169-g4565cc2f21 2025-08-20 sceDmacMemcpy(dest=09914200, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1-1169-g4565cc2f21 2025-08-20 sceDmacMemcpy(dest=0997f300, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1-1169-g4565cc2f21 2025-08-19 SCE_KERNEL_ERROR_FOUND_HANDLER=sceKernelRegisterSubIntrHandler(0000001e, 00000000, 08805a28, 00000a43): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.18.1-1169-g4565cc2f21 2025-08-19 sceDmacMemcpy(dest=09711400, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1-1169-g4565cc2f21 2025-08-18 sceDmacMemcpy(dest=0969bdc0, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-08-16 sceDmacMemcpy(dest=09ae9440, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.11.3 2025-08-15 sceDmacMemcpy(dest=09655f80, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.4 2025-08-12 sceDmacMemcpy(dest=09a63ec0, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.9.4 2025-08-11 sceDmacMemcpy(dest=09b669c0, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.16.6 2025-08-10 sceDmacMemcpy(dest=099abc80, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.17.1 2025-08-09 sceDmacMemcpy(dest=09616440, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.16.6 2025-08-09 sceDmacMemcpy(dest=095b8f00, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-08-07 sceDmacMemcpy(dest=09731000, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-08-05 sceDmacMemcpy(dest=096b13c0, src=08400000, size=68160): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-08-05 sceDmacMemcpy(dest=095b31c0, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-08-03 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000afe): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.10.2 2025-08-03 sceDmacMemcpy(dest=09bd7c40, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-07-31 sceDmacMemcpy(dest=095b2f80, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-07-31 sceDmacMemcpy(dest=09825640, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.2 2025-07-30 sceDmacMemcpy(dest=09a88f40, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.11.3 2025-07-28 sceDmacMemcpy(dest=098d3580, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.11.3 2025-07-25 sceDmacMemcpy(dest=0963a340, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18 2025-07-23 sceDmacMemcpy(dest=097659c0, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.8.0 2025-07-21 sceDmacMemcpy(dest=098d38c0, src=08400000, size=104640): overlapping read
Def Jam® Fight For NY™: The Takeover v1.8.0 2025-07-20 sceDmacMemcpy(dest=099ec300, src=08400000, size=17088): overlapping read
Def Jam® Fight For NY™: The Takeover v1.8.0 2025-07-20 sceDmacMemcpy(dest=096484c0, src=08400000, size=14336): overlapping read
Def Jam® Fight For NY™: The Takeover v1.8.0 2025-07-20 sceDmacMemcpy(dest=097f8a40, src=08400000, size=31360): overlapping read
Def Jam® Fight For NY™: The Takeover v1.8.0 2025-07-20 sceDmacMemcpy(dest=09897f40, src=08400000, size=31360): overlapping read
Def Jam® Fight For NY™: The Takeover v1.8.0 2025-07-20 sceDmacMemcpy(dest=098e10c0, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.8.0 2025-07-20 sceDmacMemcpy(dest=099ca280, src=08400000, size=104640): overlapping read
Def Jam® Fight For NY™: The Takeover v1.19.2 2025-07-17 UNTESTED sceNetAdhocctlJoinEnterGameMode(6c49117, 44:b2:1a:af:f4:ff, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.11.3 2025-07-17 sceDmacMemcpy(dest=09aae7c0, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.19.2 2025-07-13 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10180000:00000002 Tex FragUber TFuncMod vs: 01000000:80000928 HWX C T Light: LightUberShader Cull #version 320 es // Driver: Mali-G52 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000928 HWX C T Light: LightUberShader Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0;
Def Jam® Fight For NY™: The Takeover v1.19.2 2025-07-13 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10180000:00000002 Tex FragUber TFuncMod vs: 00000000:0000000a THR C #version 320 es // Driver: Mali-G52 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:0000000a THR C in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Def Jam® Fight For NY™: The Takeover v1.19.2 2025-07-13 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10180000:00000002 Tex FragUber TFuncMod vs: 01000000:80000b28 HWX C T N Light: LightUberShader Cull #version 320 es // Driver: Mali-G52 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b28 HWX C T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else {
Def Jam® Fight For NY™: The Takeover v1.19.2 2025-07-13 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10180000:00000002 Tex FragUber TFuncMod vs: 00000000:00000928 HWX C T Cull #version 320 es // Driver: Mali-G52 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000928 HWX C T Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Def Jam® Fight For NY™: The Takeover v1.19.2 2025-07-13 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10180000:00000002 Tex FragUber TFuncMod vs: 00000000:00000b28 HWX C T N Cull #version 320 es // Driver: Mali-G52 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000b28 HWX C T N Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Def Jam® Fight For NY™: The Takeover v1.15.4 2025-07-12 UNTESTED sceNetAdhocctlCreateEnterGameMode(4dcd330, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-07-09 sceDmacMemcpy(dest=09b2f440, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.5 2025-07-08 sceDmacMemcpy(dest=0958d940, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.16.6 2025-07-07 sceDmacMemcpy(dest=09933b00, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.9.4 2025-07-07 sceDmacMemcpy(dest=097b16c0, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.11.3 2025-07-05 sceDmacMemcpy(dest=0971fcc0, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.11.3 2025-07-05 sceDmacMemcpy(dest=0994d980, src=08400000, size=99776): overlapping read