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Game title |
Version |
Latest Report |
Message |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-09-03 |
sceDmacMemcpy(dest=09721740, src=08400000, size=724736): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-09-02 |
sceDmacMemcpy(dest=09a30cc0, src=08400000, size=72384): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.16.6 |
2025-08-31 |
sceDmacMemcpy(dest=09a2a500, src=08400000, size=17792): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.9.4 |
2025-08-30 |
sceDmacMemcpy(dest=09663400, src=08400000, size=17792): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.17.3 |
2025-08-30 |
WriteToHardware: Invalid address 0000003c near PC 08a6dedc LR 08a6ded4 |
Def Jam® Fight For NY™: The Takeover |
v1.17.3 |
2025-08-30 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 000009c9): duplicate handler |
Def Jam® Fight For NY™: The Takeover |
v1.10.3 |
2025-08-28 |
sceDmacMemcpy(dest=098f73c0, src=08400000, size=641344): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2025-08-27 |
sceDmacMemcpy(dest=095aafc0, src=08400000, size=17792): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2025-08-26 |
sceDmacMemcpy(dest=09c09d80, src=08400000, size=17792): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.17.1-980-gabaea0197b |
2025-08-24 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000bc0): duplicate handler |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-08-23 |
sceDmacMemcpy(dest=09a4dc00, src=08400000, size=641344): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-08-22 |
sceDmacMemcpy(dest=097555c0, src=08400000, size=203968): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.9.4 |
2025-08-22 |
sceDmacMemcpy(dest=095bed00, src=08400000, size=641344): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.19.3 |
2025-08-21 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(1c8acdb, 08:bf:9d:28:1b:e1, 20000000, 0) at 0897ed90 |
Def Jam® Fight For NY™: The Takeover |
v1.19.3 |
2025-08-21 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(77eaa3e, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
Def Jam® Fight For NY™: The Takeover |
v1.18.1-1169-g4565cc2f21 |
2025-08-20 |
sceDmacMemcpy(dest=0991fb80, src=08400000, size=17792): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.18.1-1169-g4565cc2f21 |
2025-08-20 |
sceDmacMemcpy(dest=09914200, src=08400000, size=17792): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.18.1-1169-g4565cc2f21 |
2025-08-20 |
sceDmacMemcpy(dest=0997f300, src=08400000, size=641344): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.18.1-1169-g4565cc2f21 |
2025-08-19 |
SCE_KERNEL_ERROR_FOUND_HANDLER=sceKernelRegisterSubIntrHandler(0000001e, 00000000, 08805a28, 00000a43): duplicate handler |
Def Jam® Fight For NY™: The Takeover |
v1.18.1-1169-g4565cc2f21 |
2025-08-19 |
sceDmacMemcpy(dest=09711400, src=08400000, size=641344): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.18.1-1169-g4565cc2f21 |
2025-08-18 |
sceDmacMemcpy(dest=0969bdc0, src=08400000, size=203968): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-08-16 |
sceDmacMemcpy(dest=09ae9440, src=08400000, size=72384): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2025-08-15 |
sceDmacMemcpy(dest=09655f80, src=08400000, size=72384): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.7.4 |
2025-08-12 |
sceDmacMemcpy(dest=09a63ec0, src=08400000, size=641344): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.9.4 |
2025-08-11 |
sceDmacMemcpy(dest=09b669c0, src=08400000, size=641344): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.16.6 |
2025-08-10 |
sceDmacMemcpy(dest=099abc80, src=08400000, size=641344): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2025-08-09 |
sceDmacMemcpy(dest=09616440, src=08400000, size=17792): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.16.6 |
2025-08-09 |
sceDmacMemcpy(dest=095b8f00, src=08400000, size=641344): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-08-07 |
sceDmacMemcpy(dest=09731000, src=08400000, size=72384): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-08-05 |
sceDmacMemcpy(dest=096b13c0, src=08400000, size=68160): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-08-05 |
sceDmacMemcpy(dest=095b31c0, src=08400000, size=72384): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-08-03 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000afe): duplicate handler |
Def Jam® Fight For NY™: The Takeover |
v1.10.2 |
2025-08-03 |
sceDmacMemcpy(dest=09bd7c40, src=08400000, size=72384): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-07-31 |
sceDmacMemcpy(dest=095b2f80, src=08400000, size=72384): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-07-31 |
sceDmacMemcpy(dest=09825640, src=08400000, size=72384): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.10.2 |
2025-07-30 |
sceDmacMemcpy(dest=09a88f40, src=08400000, size=17792): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2025-07-28 |
sceDmacMemcpy(dest=098d3580, src=08400000, size=641344): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2025-07-25 |
sceDmacMemcpy(dest=0963a340, src=08400000, size=72384): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.18 |
2025-07-23 |
sceDmacMemcpy(dest=097659c0, src=08400000, size=17792): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.8.0 |
2025-07-21 |
sceDmacMemcpy(dest=098d38c0, src=08400000, size=104640): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.8.0 |
2025-07-20 |
sceDmacMemcpy(dest=099ec300, src=08400000, size=17088): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.8.0 |
2025-07-20 |
sceDmacMemcpy(dest=096484c0, src=08400000, size=14336): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.8.0 |
2025-07-20 |
sceDmacMemcpy(dest=097f8a40, src=08400000, size=31360): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.8.0 |
2025-07-20 |
sceDmacMemcpy(dest=09897f40, src=08400000, size=31360): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.8.0 |
2025-07-20 |
sceDmacMemcpy(dest=098e10c0, src=08400000, size=17792): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.8.0 |
2025-07-20 |
sceDmacMemcpy(dest=099ca280, src=08400000, size=104640): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.19.2 |
2025-07-17 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(6c49117, 44:b2:1a:af:f4:ff, 20000000, 0) at 0897ed90 |
Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2025-07-17 |
sceDmacMemcpy(dest=09aae7c0, src=08400000, size=17792): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.19.2 |
2025-07-13 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 10180000:00000002 Tex FragUber TFuncMod
vs: 01000000:80000928 HWX C T Light: LightUberShader Cull
#version 320 es
// Driver: Mali-G52 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000928 HWX C T Light: LightUberShader Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
|
Def Jam® Fight For NY™: The Takeover |
v1.19.2 |
2025-07-13 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 10180000:00000002 Tex FragUber TFuncMod
vs: 00000000:0000000a THR C
#version 320 es
// Driver: Mali-G52 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:0000000a THR C
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
Def Jam® Fight For NY™: The Takeover |
v1.19.2 |
2025-07-13 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 10180000:00000002 Tex FragUber TFuncMod
vs: 01000000:80000b28 HWX C T N Light: LightUberShader Cull
#version 320 es
// Driver: Mali-G52 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b28 HWX C T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
|
Def Jam® Fight For NY™: The Takeover |
v1.19.2 |
2025-07-13 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 10180000:00000002 Tex FragUber TFuncMod
vs: 00000000:00000928 HWX C T Cull
#version 320 es
// Driver: Mali-G52 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000928 HWX C T Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
Def Jam® Fight For NY™: The Takeover |
v1.19.2 |
2025-07-13 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 10180000:00000002 Tex FragUber TFuncMod
vs: 00000000:00000b28 HWX C T N Cull
#version 320 es
// Driver: Mali-G52 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000b28 HWX C T N Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
Def Jam® Fight For NY™: The Takeover |
v1.15.4 |
2025-07-12 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(4dcd330, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-07-09 |
sceDmacMemcpy(dest=09b2f440, src=08400000, size=17792): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.7.5 |
2025-07-08 |
sceDmacMemcpy(dest=0958d940, src=08400000, size=203968): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.16.6 |
2025-07-07 |
sceDmacMemcpy(dest=09933b00, src=08400000, size=72384): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.9.4 |
2025-07-07 |
sceDmacMemcpy(dest=097b16c0, src=08400000, size=72384): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2025-07-05 |
sceDmacMemcpy(dest=0971fcc0, src=08400000, size=17792): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2025-07-05 |
sceDmacMemcpy(dest=0994d980, src=08400000, size=99776): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.19.2 |
2025-07-04 |
sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring |
Def Jam® Fight For NY™: The Takeover |
v1.19.2 |
2025-07-04 |
sceAudiocodecInit(09f1a840, 4097): replacing existing context |
Def Jam® Fight For NY™: The Takeover |
v1.9.4 |
2025-07-03 |
sceDmacMemcpy(dest=09b67640, src=08400000, size=641344): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.9.4 |
2025-07-01 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000a99): duplicate handler |
Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2025-06-30 |
sceDmacMemcpy(dest=0963cd00, src=08400000, size=72384): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.10.3 |
2025-06-25 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000ba7): duplicate handler |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-25 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(5017923, 0e:9a:57:16:1f:94, 20000000, 0) at 0897ed90 |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-23 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 0000054f): duplicate handler |
Def Jam® Fight For NY™: The Takeover |
v1.17.1-1250-g049dd8bb79 |
2025-06-20 |
sceDmacMemcpy(dest=09a0d8c0, src=08400000, size=72384): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.12.3 |
2025-06-19 |
Unimplemented HLE function sceUtilityGetNetParam |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-18 |
sceDmacMemcpy(dest=098ceb00, src=08400000, size=68160): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-18 |
sceDmacMemcpy(dest=09796ec0, src=08400000, size=203968): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-17 |
sceDmacMemcpy(dest=099bc7c0, src=08400000, size=724736): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.19.1 |
2025-06-17 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(77eab21, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-16 |
sceDmacMemcpy(dest=09c55240, src=08400000, size=17792): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.19.1 |
2025-06-14 |
Unexpected mpeg first timestamp: 3ab28282d2b / 4033648012587 |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-14 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 000010ff): duplicate handler |
Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2025-06-12 |
sceDmacMemcpy(dest=09abc740, src=08400000, size=641344): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-12 |
sceDmacMemcpy(dest=09629940, src=08400000, size=72384): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2025-06-12 |
sceDmacMemcpy(dest=09a9aec0, src=08400000, size=641344): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-12 |
sceDmacMemcpy(dest=09777cc0, src=08400000, size=31680): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-12 |
sceDmacMemcpy(dest=099fd680, src=08400000, size=31360): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.19.1 |
2025-06-12 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(9c03ffa, b4:71:52:34:b4:ee, 20000000, 0) at 0897ed90 |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-11 |
sceDmacMemcpy(dest=09921ec0, src=08400000, size=203968): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.13.1 |
2025-06-11 |
sceDmacMemcpy(dest=09750ac0, src=08400000, size=641344): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-11 |
sceDmacMemcpy(dest=09a0c440, src=08400000, size=72384): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-11 |
sceDmacMemcpy(dest=0990d600, src=08400000, size=104640): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-11 |
sceDmacMemcpy(dest=099bc7c0, src=08400000, size=641344): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2025-06-11 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(90111de, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-11 |
sceDmacMemcpy(dest=098f5bc0, src=08400000, size=72384): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-11 |
sceDmacMemcpy(dest=095ac7c0, src=08400000, size=72384): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.19 |
2025-06-10 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(bc95c02, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
Def Jam® Fight For NY™: The Takeover |
v1.19 |
2025-06-10 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(6998de6, b4:71:52:34:b4:ee, 20000000, 0) at 0897ed90 |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-10 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(13649ed, f0:27:03:d8:03:f5, 20000000, 0) at 0897ed90 |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-10 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(13649ed, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-10 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(618ff6a, 50:69:3f:a6:9a:8e, 20000000, 0) at 0897ed90 |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-10 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(618ff6a, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2025-06-10 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(c1ea131, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2025-06-10 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(45c424c, fc:da:e6:06:d8:24, 20000000, 0) at 0897ed90 |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-06-10 |
sceDmacMemcpy(dest=09ac3540, src=08400000, size=641344): overlapping read |