Recent logs - Rock Band Unplugged™

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Rock Band Unplugged™ v1.14.4 2024-04-19 sceDmacMemcpy(dest=08d15280, src=08d1f9b0, size=576): overlapping read
Rock Band Unplugged™ v1.17.1 2024-04-17 sceDmacMemcpy(dest=08d273a0, src=08d31350, size=784): overlapping read
Rock Band Unplugged™ v1.17.1 2024-04-17 sceDmacMemcpy(dest=08d16840, src=08d20a70, size=368): overlapping read
Rock Band Unplugged™ v1.17.1 2024-04-09 Can't draw: No current render step. Step count: 0
Rock Band Unplugged™ v1.10.3 2024-04-01 sceDmacMemcpy(dest=08d3ab60, src=08d44110, size=192): overlapping read
Rock Band Unplugged™ v1.10.3 2024-03-21 sceDmacMemcpy(dest=08d166c0, src=08d20530, size=384): overlapping read
Rock Band Unplugged™ v1.14.4 2024-03-21 __KernelStopThread: thread 475 does not exist (ApctlThread deleted)
Rock Band Unplugged™ v1.17.1 2024-03-16 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01f10444:00050b01 HWX T N LM TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f10444:00050b01 HWX T N LM TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
Rock Band Unplugged™ v1.10.3 2024-03-08 sceDmacMemcpy(dest=08d39a20, src=08d446d0, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2024-03-06 sceDmacMemcpy(dest=08d15a00, src=08d204f0, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2024-03-03 sceDmacMemcpy(dest=08d394e0, src=08d44a90, size=384): overlapping read
Rock Band Unplugged™ v1.12.3 2024-02-22 sceDmacMemcpy(dest=08d4b910, src=08d55e40, size=384): overlapping read
Rock Band Unplugged™ v1.12.3 2024-02-21 sceDmacMemcpy(dest=08d15d00, src=08d20c70, size=240): overlapping read
Rock Band Unplugged™ v1.12.3 2024-02-21 sceDmacMemcpy(dest=08d160c0, src=08d20ab0, size=384): overlapping read
Rock Band Unplugged™ v1.12.3 2024-02-21 sceDmacMemcpy(dest=08d154c0, src=08d1fb30, size=384): overlapping read
Rock Band Unplugged™ v1.12.3 2024-02-20 sceDmacMemcpy(dest=08d3a6e0, src=08d44b90, size=304): overlapping read
Rock Band Unplugged™ v1.12.3 2024-02-20 sceDmacMemcpy(dest=08d15ac0, src=08d206b0, size=384): overlapping read
Rock Band Unplugged™ v1.12.3 2024-02-17 sceDmacMemcpy(dest=08d4c5d0, src=08d56900, size=384): overlapping read
Rock Band Unplugged™ v1.12.3 2024-02-17 sceDmacMemcpy(dest=08d16c00, src=08d1f630, size=192): overlapping read
Rock Band Unplugged™ v1.12.3 2024-02-17 sceDmacMemcpy(dest=08d39f60, src=08d44790, size=384): overlapping read
Rock Band Unplugged™ v1.12.3 2024-02-17 sceDmacMemcpy(dest=08d3a3e0, src=08d43910, size=384): overlapping read
Rock Band Unplugged™ v1.12.3 2024-02-16 sceDmacMemcpy(dest=08d15880, src=08d1f5b0, size=384): overlapping read
Rock Band Unplugged™ v1.12.3 2024-02-16 sceDmacMemcpy(dest=08d16240, src=08d20ab0, size=384): overlapping read
Rock Band Unplugged™ v1.12.3 2024-02-16 sceDmacMemcpy(dest=08d4c750, src=08d568c0, size=384): overlapping read
Rock Band Unplugged™ v1.12.3 2024-02-14 sceDmacMemcpy(dest=08d39d20, src=08d43cd0, size=384): overlapping read
Rock Band Unplugged™ v1.12.3 2024-02-14 sceDmacMemcpy(dest=08d4bfd0, src=08d56dc0, size=240): overlapping read
Rock Band Unplugged™ v1.12.3 2024-02-14 sceDmacMemcpy(dest=08d3a620, src=08d43790, size=384): overlapping read
Rock Band Unplugged™ v1.12.3 2024-02-14 sceDmacMemcpy(dest=08d16600, src=08d20770, size=384): overlapping read
Rock Band Unplugged™ v1.12.3 2024-02-14 sceDmacMemcpy(dest=08d4c5d0, src=08d56740, size=384): overlapping read
Rock Band Unplugged™ v1.12.3 2024-02-14 sceDmacMemcpy(dest=08d15e80, src=08d1fab0, size=384): overlapping read
Rock Band Unplugged™ v1.12.3 2024-02-12 sceDmacMemcpy(dest=08d276b0, src=08d31a20, size=384): overlapping read
Rock Band Unplugged™ v1.12.3 2024-02-12 sceDmacMemcpy(dest=08d15400, src=08d20830, size=384): overlapping read
Rock Band Unplugged™ v1.12.3 2024-02-12 sceDmacMemcpy(dest=08d39ae0, src=08d44450, size=384): overlapping read
Rock Band Unplugged™ v1.12.3 2024-02-12 sceDmacMemcpy(dest=08d28730, src=08d320a0, size=384): overlapping read
Rock Band Unplugged™ v1.9.3-80-g73bf6098e 2024-01-15 __KernelStopThread: thread 2027 does not exist
Rock Band Unplugged™ v1.13.2 2024-01-01 sceDmacMemcpy(dest=08d27e30, src=08d31de0, size=384): overlapping read
Rock Band Unplugged™ v1.16.6 2023-12-24 sceDmacMemcpy(dest=08d15640, src=08d1f970, size=384): overlapping read
Rock Band Unplugged™ v1.16.6 2023-12-18 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f10444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f10444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMi
Rock Band Unplugged™ v1.16.1 2023-11-29 sceDmacMemcpy(dest=08d282b0, src=08d31ea0, size=384): overlapping read
Rock Band Unplugged™ v1.16.6 2023-11-19 sceDmacMemcpy(dest=08d15f40, src=08d204f0, size=384): overlapping read
Rock Band Unplugged™ v1.10.2 2023-11-18 sceDmacMemcpy(dest=08d15280, src=08d20b70, size=112): overlapping read
Rock Band Unplugged™ v1.16.6 2023-11-16 sceDmacMemcpy(dest=08d39360, src=08d44c90, size=368): overlapping read
Rock Band Unplugged™ v1.10.2 2023-11-15 sceDmacMemcpy(dest=08d27830, src=08d32ae0, size=368): overlapping read
Rock Band Unplugged™ v1.10.2 2023-11-14 sceDmacMemcpy(dest=08d15940, src=08d20ab0, size=304): overlapping read
Rock Band Unplugged™ v1.10.3 2023-11-14 sceDmacMemcpy(dest=08d28a30, src=08d329e0, size=384): overlapping read
Rock Band Unplugged™ v1.10.2 2023-11-13 sceDmacMemcpy(dest=08d15700, src=08d1fa30, size=384): overlapping read
Rock Band Unplugged™ v1.10.2 2023-11-11 sceDmacMemcpy(dest=08d154c0, src=08d1f7f0, size=384): overlapping read
Rock Band Unplugged™ v1.16.6 2023-11-05 sceDmacMemcpy(dest=08d4be50, src=08d55fc0, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2023-11-01 sceDmacMemcpy(dest=08d16b40, src=08d20c70, size=112): overlapping read
Rock Band Unplugged™ v1.10.3 2023-10-27 sceDmacMemcpy(dest=08d160c0, src=08d20cb0, size=240): overlapping read
Rock Band Unplugged™ v1.16.5 2023-10-02 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01f10484:00050b21 HWX T N LM TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f10484:00050b21 HWX T N LM TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = dot(u_lightdir1, toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat
Rock Band Unplugged™ v1.15.4 2023-09-22 sceDmacMemcpy(dest=08d15640, src=08d1f770, size=384): overlapping read
Rock Band Unplugged™ v1.15.4-841-g87569f895 2023-09-06 sceDmacMemcpy(dest=08d166c0, src=08d207f0, size=384): overlapping read
Rock Band Unplugged™ v1.15.4-841-g87569f895 2023-09-06 sceDmacMemcpy(dest=08d3a3d0, src=08d433c0, size=592): overlapping read
Rock Band Unplugged™ v1.15.4 2023-09-13 sceDmacMemcpy(dest=08d3a020, src=08d44d90, size=48): overlapping read
Rock Band Unplugged™ v1.15.4 2023-07-15 sceDmacMemcpy(dest=08d15880, src=08d204b0, size=384): overlapping read
Rock Band Unplugged™ v1.13.2 2023-06-30 sceDmacMemcpy(dest=08d39ea0, src=08d445d0, size=384): overlapping read
Rock Band Unplugged™ v1.15.4 2023-06-26 sceDmacMemcpy(dest=08d15880, src=08d1ff70, size=384): overlapping read
Rock Band Unplugged™ v1.15.4 2023-06-18 sceDmacMemcpy(dest=08d4b550, src=08d56500, size=384): overlapping read
Rock Band Unplugged™ v1.15.4 2023-06-14 sceDmacMemcpy(dest=08d39f60, src=08d439d0, size=384): overlapping read
Rock Band Unplugged™ v1.15.4 2023-06-13 sceDmacMemcpy(dest=08d15c40, src=08d1fcf0, size=384): overlapping read
Rock Band Unplugged™ v1.15.4 2023-06-12 sceDmacMemcpy(dest=08d272f0, src=08d32c20, size=304): overlapping read
Rock Band Unplugged™ v1.16.6 2023-11-13 sceDmacMemcpy(dest=08d279b0, src=08d31960, size=384): overlapping read
Rock Band Unplugged™ v1.15.4 2023-06-09 sceDmacMemcpy(dest=08d15af0, src=08d1f2e0, size=912): overlapping read
Rock Band Unplugged™ v1.15.4 2023-06-09 sceDmacMemcpy(dest=08d169f0, src=08d1f2e0, size=528): overlapping read
Rock Band Unplugged™ v1.14.4 2023-05-21 sceDmacMemcpy(dest=08d4b790, src=08d55680, size=384): overlapping read
Rock Band Unplugged™ v1.14.4 2023-05-18 sceDmacMemcpy(dest=08d15e70, src=08d1f2e0, size=400): overlapping read
Rock Band Unplugged™ v1.14.4 2023-05-14 sceDmacMemcpy(dest=08d16a80, src=08d1fef0, size=384): overlapping read
Rock Band Unplugged™ v1.16.5 2023-09-29 Unknown GetPointerWrite 0000009c PC 08b2654c LR 08a5d4e4
Rock Band Unplugged™ v1.14.4 2023-04-11 __KernelStopThread: thread 300 does not exist (helper deleted)
Rock Band Unplugged™ v1.14.4 2023-04-11 sceKernelLoadModule: unsupported options size=00000014, flags=000045b0, pos=0, access=1, data=2, text=2
Rock Band Unplugged™ v1.14.4 2023-04-05 sceDmacMemcpy(dest=08d15640, src=08d20430, size=384): overlapping read
Rock Band Unplugged™ v1.14.4 2023-03-27 sceDmacMemcpy(dest=08d3a7a0, src=08d43810, size=384): overlapping read
Rock Band Unplugged™ v1.14.4 2023-03-27 sceDmacMemcpy(dest=08d16b40, src=08d200f0, size=384): overlapping read
Rock Band Unplugged™ v1.14.4 2023-03-25 sceDmacMemcpy(dest=08d15b80, src=08d1fbb0, size=384): overlapping read
Rock Band Unplugged™ v1.14.4 2023-03-23 sceDmacMemcpy(dest=08d15280, src=08d1f970, size=576): overlapping read
Rock Band Unplugged™ v1.14.4 2023-03-21 sceDmacMemcpy(dest=08d3a290, src=08d433c0, size=528): overlapping read
Rock Band Unplugged™ v1.14.4 2023-03-21 sceDmacMemcpy(dest=08d16240, src=08d1f8f0, size=384): overlapping read
Rock Band Unplugged™ v1.14.4 2023-03-20 sceDmacMemcpy(dest=08d16b40, src=08d1f5b0, size=384): overlapping read
Rock Band Unplugged™ v1.14.4 2023-03-19 sceDmacMemcpy(dest=08d39de0, src=08d44e10, size=112): overlapping read
Rock Band Unplugged™ v1.14.4 2023-03-19 sceDmacMemcpy(dest=08d395a0, src=08d44a50, size=384): overlapping read
Rock Band Unplugged™ v1.14.4 2023-03-17 sceDmacMemcpy(dest=08d3a620, src=08d44910, size=384): overlapping read
Rock Band Unplugged™ v1.14.4 2023-03-14 sceDmacMemcpy(dest=08d16000, src=08d1f830, size=384): overlapping read
Rock Band Unplugged™ v1.14.4 2023-03-08 Ignoring possible texturing from framebuffer at 041ba000 +0x80 / 128x272
Rock Band Unplugged™ v1.17.1-35-g0159102a1 2024-04-05 Unimplemented HLE function sceHttpsDisableOption
Rock Band Unplugged™ v1.17.1-35-g0159102a1 2024-04-05 Unimplemented HLE function sceHttpsEnableOption
Rock Band Unplugged™ v1.17.1-35-g0159102a1 2024-04-05 NpSignin Init Params: 00000000, 00000000, 00000000, 00000000
Rock Band Unplugged™ v1.14.4 2023-02-07 sceDmacMemcpy(dest=08d16b40, src=08d20730, size=384): overlapping read
Rock Band Unplugged™ v1.14.2 2023-01-28 UI scissor out of bounds in GameSettingsScreen: 302,0-1287,721 / 1600,720
Rock Band Unplugged™ v1.13.2 2022-12-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
Rock Band Unplugged™ v1.13.2 2022-12-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
Rock Band Unplugged™ v1.13.2 2022-12-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
Rock Band Unplugged™ v1.14.4-951-gaa66cc03f 2024-04-19 Ignoring possible texturing from framebuffer at 04198000 +0x136 / 256x272
Rock Band Unplugged™ v1.13.2 2022-10-10 sceDmacMemcpy(dest=08d28430, src=08d32460, size=384): overlapping read
Rock Band Unplugged™ v1.12.2 2022-08-31 sceDmacMemcpy(dest=08d15b80, src=08d1fcf0, size=384): overlapping read
Rock Band Unplugged™ v1.13.1 2022-08-20 sceDmacMemcpy(dest=08d279b0, src=08d319e0, size=384): overlapping read
Rock Band Unplugged™ v1.12.3 2022-07-20 sceDmacMemcpy(dest=08d4bb50, src=08d56a80, size=384): overlapping read
Rock Band Unplugged™ v1.12.3 2022-06-16 sceDmacMemcpy(dest=08d16af0, src=08d1f2e0, size=464): overlapping read
Rock Band Unplugged™ v1.12.3 2022-06-06 sceDmacMemcpy(dest=08d161b0, src=08d1f2e0, size=528): overlapping read
Rock Band Unplugged™ v1.11.3 2022-06-06 Unknown GetPointer 00000000 PC 08a5ebac LR 08a5eb0c