Recent logs - FIFA 06

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
FIFA 06 v1.9.4 2020-02-07 Unknown GetPointer 00000000 PC 08b07234 LR 08000030
FIFA 06 v1.9.3 2019-12-26 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:00000002 Tex TFuncMod #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 01330011:00120b10 HWX T N Tex UVEnv Light: 0: c:1 t:0 1: c:1 t:0 MatUp:3 #version 110 #define lowp #define mediump #define highp attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
FIFA 06 v1.9.2 2019-10-03 Unknown GetPointer 00000000 PC 08b7df20 LR 08b7df20
FIFA 06 v1.7.2 2019-04-26 Failed decrypting the PRX (ret = -1, size = 6634741, psp_size = 6635088)!
FIFA 06 v1.9.3 2019-12-24 BREAK instruction hit
FIFA 06 v1.9.4 2020-01-13 Unimplemented HLE function sceNetResolverTerm
FIFA 06 v1.9.4 2020-01-13 Unimplemented HLE function sceNetResolverCreate
FIFA 06 v1.8.0 2019-04-27 Texture cache ran out of GPU memory; switching to low memory mode
FIFA 06 v1.9.4 2020-02-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167444480
FIFA 06 v1.9.4 2020-02-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167509648
FIFA 06 v1.9.4 2020-02-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1200
FIFA 06 v1.2.2-768-g6320a87 2017-08-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -559087616
FIFA 06 v1.5.2 2019-08-27 Loading module sceMpeg_library with version 0102, devkit 00000000
FIFA 06 v1.5.2 2019-05-30 Loading module sceMpegbase_Driver with version 0102, devkit 00000000
FIFA 06 v1.5.2 2019-05-30 Loading module sceVideocodec_Driver with version 0101, devkit 00000000
FIFA 06 v1.5.2 2019-05-30 Loading module sceATRAC3plus_Library with version 0101, devkit 00000000
FIFA 06 v1.5.2 2019-05-30 Loading module sceSAScore with version 0101, devkit 00000000
FIFA 06 v1.5.2 2019-05-30 Loading module sceAudiocodec_Driver with version 0101, devkit 00000000
FIFA 06 v1.5.2 2019-05-30 Loading module sceNetApDialogDummy_Library with version 0101, devkit 00000000
FIFA 06 v1.5.2 2019-05-30 Loading module sceNetApctl_Library with version 0102, devkit 00000000
FIFA 06 v1.5.2 2019-05-30 Loading module sceNetAdhocMatching_Library with version 0101, devkit 00000000
FIFA 06 v1.5.2 2019-05-30 Loading module sceNetResolver_Library with version 0101, devkit 00000000
FIFA 06 v1.5.2 2019-05-30 Loading module sceNetInet_Library with version 0102, devkit 00000000
FIFA 06 v1.5.2 2019-05-30 Loading module sceNetAdhocctl_Library with version 0102, devkit 00000000
FIFA 06 v1.5.2 2019-05-30 Loading module sceNetAdhoc_Library with version 0102, devkit 00000000
FIFA 06 v1.5.2 2019-05-19 Loading module sceNet_Library with version 0101, devkit 00000000
FIFA 06 v1.9.4 2020-02-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=ffffabcd, pos=0, access=1, data=2, text=2
FIFA 06 v1.9.4 2020-02-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
FIFA 06 v1.2.2-768-g6320a87 2017-08-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -559038737
FIFA 06 v1.9.4 2020-02-23 RET: Stack empty!
FIFA 06 v1.9.4 2020-02-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 4000
FIFA 06 v1.9.4 2020-02-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 9600
FIFA 06 v1.9.4 2020-02-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147747272
FIFA 06 v1.9.4 2020-02-23 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
FIFA 06 v1.9.4 2020-02-23 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 92160
FIFA 06 v1.9.4 2020-02-23 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146538036
FIFA 06 v1.9.4 2020-02-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146728056
FIFA 06 v1.9.4 2020-02-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146720128
FIFA 06 v1.9.4 2020-02-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143598036
FIFA 06 v1.9.4 2020-02-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 4259907
FIFA 06 v1.9.4 2020-02-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145463692
FIFA 06 v1.9.4 2020-02-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146507860
FIFA 06 v1.9.4 2020-02-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 800
FIFA 06 v1.9.4 2020-02-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143640460
FIFA 06 v1.9.4 2020-02-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148119992
FIFA 06 v1.9.4 2020-02-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148111360
FIFA 06 v1.9.4 2020-02-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143639068