Recent logs - Indiana Jones® and the Staff Of Kings™

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Game title Version Latest Report Message
Indiana Jones® and the Staff Of Kings™ v1.12.3 2022-07-31 WriteToHardware: Invalid address 000000e4 near PC 08a32208 LR 08a324b8
Indiana Jones® and the Staff Of Kings™ v1.13.1 2022-07-31 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
Indiana Jones® and the Staff Of Kings™ v1.13.1 2022-07-31 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
Indiana Jones® and the Staff Of Kings™ v1.13.1 2022-07-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
Indiana Jones® and the Staff Of Kings™ v1.12.3 2022-07-26 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p1-01rel0 [Revision 96995]. 01f14444:00000b3d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos
Indiana Jones® and the Staff Of Kings™ v1.10.2 2022-07-20 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08229844, firstSym=082296c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08229854, firstSym=082296e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08229858, firstSym=082296e8, varData=00000000, extra=00000000
Indiana Jones® and the Staff Of Kings™ v1.10.2 2022-07-20 Crazy varData address 01011006, skipping rest of module
Indiana Jones® and the Staff Of Kings™ v1.10.2 2022-07-20 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
Indiana Jones® and the Staff Of Kings™ v1.10.2 2022-07-20 sceSasSetADSRMode(08a86580, 30, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Indiana Jones® and the Staff Of Kings™ v1.10.2 2022-07-20 sceSasSetADSRMode(08a86580, 29, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Indiana Jones® and the Staff Of Kings™ v1.10.2 2022-07-20 sceSasSetADSRMode(08a86580, 28, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Indiana Jones® and the Staff Of Kings™ v1.10.2 2022-07-20 sceSasSetADSRMode(08a86580, 27, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Indiana Jones® and the Staff Of Kings™ v1.10.2 2022-07-20 sceSasSetADSRMode(08a86580, 26, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Indiana Jones® and the Staff Of Kings™ v1.10.2 2022-07-20 sceSasSetADSRMode(08a86580, 25, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Indiana Jones® and the Staff Of Kings™ v1.12.3 2022-06-30 WriteToHardware: Invalid address 000000e4 near PC 08b44568 LR 08b3e5ac
Indiana Jones® and the Staff Of Kings™ v1.12.3 2022-05-19 WriteToHardware: Invalid address 000000e4 near PC 089e9290 LR 089e926c
Indiana Jones® and the Staff Of Kings™ v1.12.3 2022-05-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
Indiana Jones® and the Staff Of Kings™ v1.12.3 2022-05-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
Indiana Jones® and the Staff Of Kings™ v1.12.3 2022-05-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
Indiana Jones® and the Staff Of Kings™ v1.12.3 2022-05-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
Indiana Jones® and the Staff Of Kings™ v1.12.3 2022-05-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
Indiana Jones® and the Staff Of Kings™ v1.12.3 2022-04-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1
Indiana Jones® and the Staff Of Kings™ v1.12.3 2022-03-16 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
Indiana Jones® and the Staff Of Kings™ v1.10.3 2022-03-03 Render to area containing texture at 04110000 +256x0
Indiana Jones® and the Staff Of Kings™ v1.10.3 2022-03-03 Rendering to framebuffer offset: 04110000 +256x0
Indiana Jones® and the Staff Of Kings™ v1.10.3 2022-03-03 Inter-buffer memcpy 04000000 -> 04044000
Indiana Jones® and the Staff Of Kings™ v1.10.3 2022-03-03 sceKernelLoadModule: unsupported options size=00000014, flags=08afc3d8, pos=0, access=1, data=1, text=1
Indiana Jones® and the Staff Of Kings™ v1.10.3 2022-03-03 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
Indiana Jones® and the Staff Of Kings™ v1.10.3 2022-03-03 sceKernelLoadModule: unsupported options size=00000014, flags=0897230c, pos=0, access=1, data=1, text=1
Indiana Jones® and the Staff Of Kings™ v1.12.3 2022-03-01 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
Indiana Jones® and the Staff Of Kings™ v1.12.3 2022-02-16 __KernelStopThread: thread 302 does not exist
Indiana Jones® and the Staff Of Kings™ v1.12.3 2021-12-13 WriteToHardware: Invalid address 000000e4 near PC 08c1ce0c LR 094553e0
Indiana Jones® and the Staff Of Kings™ v1.10.2 2021-12-09 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
Indiana Jones® and the Staff Of Kings™ v1.10.2 2021-12-09 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 573
Indiana Jones® and the Staff Of Kings™ v1.12.1 2021-10-10 80630006=sceAtracSetData(2, 08e88340, 00008000): invalid RIFF header
Indiana Jones® and the Staff Of Kings™ v1.11.3 2021-08-22 WriteToHardware: Invalid address 000000e4 near PC 08a7be34 LR 08a7c178
Indiana Jones® and the Staff Of Kings™ v1.11.3 2021-08-17 80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header
Indiana Jones® and the Staff Of Kings™ v1.11.3 2021-08-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Indiana Jones® and the Staff Of Kings™ v1.11.3 2021-08-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Indiana Jones® and the Staff Of Kings™ v1.10.3 2021-07-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
Indiana Jones® and the Staff Of Kings™ v1.11.3 2021-07-12 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Indiana Jones® and the Staff Of Kings™ v1.11.3 2021-05-08 FBO created from existing depthbuffer as color, 040cc000/00000000 and 04000000/040cc000
Indiana Jones® and the Staff Of Kings™ v1.11.3 2021-04-20 80630006=sceAtracSetData(2, 08ea83c0, 00008000): invalid RIFF header
Indiana Jones® and the Staff Of Kings™ v1.11.3 2021-04-01 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
Indiana Jones® and the Staff Of Kings™ v1.11.3 2021-03-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040
Indiana Jones® and the Staff Of Kings™ v1.11.3 2021-03-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628
Indiana Jones® and the Staff Of Kings™ v1.11.3 2021-05-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765
Indiana Jones® and the Staff Of Kings™ v1.11.3 2021-05-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
Indiana Jones® and the Staff Of Kings™ v1.11.3 2021-03-14 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
Indiana Jones® and the Staff Of Kings™ v1.11.3 2021-09-27 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
Indiana Jones® and the Staff Of Kings™ v1.12.3 2022-07-22 FBO created from existing depthbuffer as color, 04110000/00000000 and 04160000/04110000
Indiana Jones® and the Staff Of Kings™ v1.12.3 2022-07-22 FBO created from existing depthbuffer as color, 04110000/00000000 and 0415e000/04110000
Indiana Jones® and the Staff Of Kings™ v1.12.3-491-gcc767622d 2022-08-09 FBO created from existing depthbuffer as color, 04110000/00000000 and 0415c000/04110000
Indiana Jones® and the Staff Of Kings™ v1.11 2021-02-12 FBO using existing buffer as depthbuffer, 04116200/04088000 and 04088000/00000000
Indiana Jones® and the Staff Of Kings™ v1.11 2021-02-12 FBO using existing buffer as depthbuffer, 040cc000/04088000 and 04088000/00000000
Indiana Jones® and the Staff Of Kings™ v1.11 2021-02-12 FBO using existing buffer as depthbuffer, 04156900/04088000 and 04088000/00000000
Indiana Jones® and the Staff Of Kings™ v1.11 2021-02-12 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
Indiana Jones® and the Staff Of Kings™ v1.11.3 2021-09-06 GE Interrupt: newState might be 7
Indiana Jones® and the Staff Of Kings™ v1.11.3 2021-09-06 GE Interrupt: newState might be 6
Indiana Jones® and the Staff Of Kings™ v1.11.3 2021-09-06 GE Interrupt: newState might be 5
Indiana Jones® and the Staff Of Kings™ v1.12.3 2022-04-02 GE Interrupt: newState might be 4
Indiana Jones® and the Staff Of Kings™ v1.12.3 2022-04-02 GE Interrupt: newState might be 3
Indiana Jones® and the Staff Of Kings™ v1.11.3 2021-09-06 GE Interrupt: newState might be 1
Indiana Jones® and the Staff Of Kings™ v1.11.3 2021-09-06 GE Interrupt: newState might be 0
Indiana Jones® and the Staff Of Kings™ v1.10.3 2021-02-08 sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2
Indiana Jones® and the Staff Of Kings™ v1.11.3 2022-07-20 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Indiana Jones® and the Staff Of Kings™ v1.10.3 2022-07-20 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
Indiana Jones® and the Staff Of Kings™ v1.10.3 2022-07-20 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
Indiana Jones® and the Staff Of Kings™ v1.10.3 2022-07-20 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
Indiana Jones® and the Staff Of Kings™ v1.10.3 2022-07-20 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
Indiana Jones® and the Staff Of Kings™ v1.10.3 2022-07-20 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
Indiana Jones® and the Staff Of Kings™ v1.10.3 2022-07-20 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
Indiana Jones® and the Staff Of Kings™ v1.10.3 2022-07-20 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
Indiana Jones® and the Staff Of Kings™ v1.11.3 2022-07-20 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Indiana Jones® and the Staff Of Kings™ v1.10.3 2021-02-08 sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1
Indiana Jones® and the Staff Of Kings™ v1.11.3 2022-07-20 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Indiana Jones® and the Staff Of Kings™ v1.10.3 2022-07-20 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
Indiana Jones® and the Staff Of Kings™ v1.10.3 2022-07-20 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
Indiana Jones® and the Staff Of Kings™ v1.10.3 2022-07-20 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
Indiana Jones® and the Staff Of Kings™ v1.10.3 2022-07-20 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
Indiana Jones® and the Staff Of Kings™ v1.10.3 2022-07-20 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
Indiana Jones® and the Staff Of Kings™ v1.10.3 2022-07-20 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
Indiana Jones® and the Staff Of Kings™ v1.10.3 2022-07-20 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
Indiana Jones® and the Staff Of Kings™ v1.10.3 2022-07-20 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
Indiana Jones® and the Staff Of Kings™ v1.10.3 2021-02-02 RET: Stack empty!
Indiana Jones® and the Staff Of Kings™ v1.9.4 2020-12-03 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Indiana Jones® and the Staff Of Kings™ v1.9.4 2020-12-15 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
Indiana Jones® and the Staff Of Kings™ v1.9.4 2020-12-15 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
Indiana Jones® and the Staff Of Kings™ v1.9.4 2021-04-06 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Indiana Jones® and the Staff Of Kings™ v1.9.4 2022-07-20 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Indiana Jones® and the Staff Of Kings™ v1.9.4 2022-07-20 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Indiana Jones® and the Staff Of Kings™ v1.10.3 2020-11-30 Render to area containing texture at 04162000 +256x0
Indiana Jones® and the Staff Of Kings™ v1.9.4 2020-12-15 Rendering to framebuffer offset: 04162000 +256x0
Indiana Jones® and the Staff Of Kings™ v1.9.4 2020-12-03 Render to texture with different formats 0 != 3
Indiana Jones® and the Staff Of Kings™ v1.9.4 2020-12-03 Render to texture with different strides 1024 != 512
Indiana Jones® and the Staff Of Kings™ v1.10.3 2020-11-30 Ignoring possible render to texture at 04161800 +0x64 / 480x272
Indiana Jones® and the Staff Of Kings™ v1.10.3 2020-11-04 sceKernelLoadModule: unsupported options size=00000014, flags=08a870f0, pos=0, access=1, data=2, text=2
Indiana Jones® and the Staff Of Kings™ v1.10.3 2020-11-04 sceKernelLoadModule: unsupported options size=00000014, flags=08b8c790, pos=0, access=1, data=1, text=1
Indiana Jones® and the Staff Of Kings™ v1.12.3-491-gcc767622d 2022-08-09 FBO created from existing depthbuffer as color, 04110000/00000000 and 0415a000/04110000
Indiana Jones® and the Staff Of Kings™ v1.13.1 2022-08-12 FBO created from existing depthbuffer as color, 04110000/00000000 and 04158000/04110000