Recent logs - v1.9.3-698-g134c9cfcb

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God of War®: Ghost of Sparta v1.9.3-698-g134c9cfcb 2020-06-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f34515:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_l
God of War®: Ghost of Sparta v1.9.3-698-g134c9cfcb 2020-06-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f34515:00000f1d HWX C T N LM Fog RevN Tex Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse
Pro Evolution Soccer 2008 v1.9.3-698-g134c9cfcb 2020-05-16 Ignoring func export sceMp3/f5478233, already implemented in HLE.
Pro Evolution Soccer 2008 v1.9.3-698-g134c9cfcb 2020-05-16 Ignoring func export sceMp3/d8f54a51, already implemented in HLE.
Pro Evolution Soccer 2008 v1.9.3-698-g134c9cfcb 2020-05-16 Ignoring func export sceMp3/d0a56296, already implemented in HLE.
Pro Evolution Soccer 2008 v1.9.3-698-g134c9cfcb 2020-05-16 Ignoring func export sceMp3/d021c0fb, already implemented in HLE.
Pro Evolution Soccer 2008 v1.9.3-698-g134c9cfcb 2020-05-16 Ignoring func export sceMp3/a703fe0f, already implemented in HLE.
Pro Evolution Soccer 2008 v1.9.3-698-g134c9cfcb 2020-05-16 Ignoring func export sceMp3/8f450998, already implemented in HLE.
Pro Evolution Soccer 2008 v1.9.3-698-g134c9cfcb 2020-05-16 Ignoring func export sceMp3/87c263d1, already implemented in HLE.
Pro Evolution Soccer 2008 v1.9.3-698-g134c9cfcb 2020-05-16 Ignoring func export sceMp3/87677e40, already implemented in HLE.
Pro Evolution Soccer 2008 v1.9.3-698-g134c9cfcb 2020-05-16 Ignoring func export sceMp3/7f696782, already implemented in HLE.
Pro Evolution Soccer 2008 v1.9.3-698-g134c9cfcb 2020-05-16 Ignoring func export sceMp3/44e07129, already implemented in HLE.
Pro Evolution Soccer 2008 v1.9.3-698-g134c9cfcb 2020-05-16 Ignoring func export sceMp3/3cef484f, already implemented in HLE.
Pro Evolution Soccer 2008 v1.9.3-698-g134c9cfcb 2020-05-16 Ignoring func export sceMp3/3c2fa058, already implemented in HLE.
Pro Evolution Soccer 2008 v1.9.3-698-g134c9cfcb 2020-05-16 Ignoring func export sceMp3/35750070, already implemented in HLE.
Pro Evolution Soccer 2008 v1.9.3-698-g134c9cfcb 2020-05-16 Ignoring func export sceMp3/354d27ea, already implemented in HLE.
Pro Evolution Soccer 2008 v1.9.3-698-g134c9cfcb 2020-05-16 Ignoring func export sceMp3/2a368661, already implemented in HLE.
Pro Evolution Soccer 2008 v1.9.3-698-g134c9cfcb 2020-05-16 Ignoring func export sceMp3/0db149f4, already implemented in HLE.
Pro Evolution Soccer 2008 v1.9.3-698-g134c9cfcb 2020-05-16 Ignoring func export sceMp3/07ec321a, already implemented in HLE.
MONSTER HUNTER PORTABLE 2nd G v1.9.3-698-g134c9cfcb 2020-04-26 Decoding texture from VRAM mirror at 046e70d0 swizzle=1
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 79, 09bdf660): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 57, 09bdf660): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 56, 09bdf660): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 55, 09bdf660): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 54, 09bdf660): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 53, 09bdf660): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 52, 09bdf660): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 51, 09bdf660): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 50, 09bdf660): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 49, 09bdf660): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 48, 09bdf660): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetFontInfo(0, 8c458f8): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 119, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 112, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 102, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 117, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 118, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 68, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 46, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 116, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 83, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 121, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 114, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 111, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 109, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 77, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 103, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 110, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 105, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 107, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 99, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 101, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 104, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 67, 096ad500): bad font
ねんどろいど じぇねれ~しょん v1.9.3-698-g134c9cfcb 2020-04-23 sceDmacMemcpy(dest=04199c00, src=08e810e0, size=8192): overlapping read
ねんどろいど じぇねれ~しょん v1.9.3-698-g134c9cfcb 2020-04-23 Unknown GetPointer 00000000 PC 089ae7d4 LR 089b0a78
ねんどろいど じぇねれ~しょん v1.9.3-698-g134c9cfcb 2020-04-23 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
ねんどろいど じぇねれ~しょん v1.9.3-698-g134c9cfcb 2020-04-23 VTYPE with morph used: THRU=0 TC=2 COL=4 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=4
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/f5478233, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/d8f54a51, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/d0a56296, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/d021c0fb, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/a703fe0f, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/8f450998, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/87c263d1, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/87677e40, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/7f696782, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/44e07129, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/3cef484f, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/3c2fa058, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/35750070, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/354d27ea, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/2a368661, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/0db149f4, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/07ec321a, already implemented in HLE.
勇者實在太囂張or2 / 용사주제에 건방지다or2 v1.9.3-698-g134c9cfcb 2020-04-22 Loading file directly instead of using handlers: disc0:/PSP_GAME/USRDIR/MGP.PGF
討鬼伝 極 v1.9.3-698-g134c9cfcb 2020-04-22 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p1-01rel0 [Revision 96995]. 01f35100:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:1 t:0 3: c:1 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular3 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w);
eFootball PES 2020 C19 & Nibeck Tv v1.9.3-698-g134c9cfcb 2020-07-25 Savedata version requested on save: 3
eFootball PES 2020 C19 & Nibeck Tv v1.9.3-698-g134c9cfcb 2020-07-25 Savedata version requested: 3
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/d8f54a51, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/d0a56296, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/d021c0fb, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/a703fe0f, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/8f450998, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/87c263d1, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/87677e40, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/7f696782, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/44e07129, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/3cef484f, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/3c2fa058, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/35750070, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/354d27ea, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/2a368661, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/0db149f4, already implemented in HLE.
Crazy Taxi: Fare Wars v1.9.3-698-g134c9cfcb 2020-04-22 Ignoring func export sceMp3/07ec321a, already implemented in HLE.
RENGOKU: The Tower of Purgatory v1.9.3-698-g134c9cfcb 2020-05-01 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
RENGOKU: The Tower of Purgatory v1.9.3-698-g134c9cfcb 2020-05-01 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
RENGOKU: The Tower of Purgatory v1.9.3-698-g134c9cfcb 2020-05-01 Unknown syscall in known module 'ThreadManForKernel': 0x9fa03cd3
RENGOKU: The Tower of Purgatory v1.9.3-698-g134c9cfcb 2020-05-01 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
RENGOKU: The Tower of Purgatory v1.9.3-698-g134c9cfcb 2020-05-01 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca