Recent logs - METAL GEAR SOLID PEACE WALKER

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Game title Version Latest Report Message
METAL GEAR SOLID PEACE WALKER v1.9.0 2020-09-13 MIPSCompileOp: Invalid instruction 47279fa5
METAL GEAR SOLID PEACE WALKER v1.9.0 2020-09-13 MIPSCompileOp: Invalid instruction 46c2cc57
METAL GEAR SOLID PEACE WALKER v1.9.0 2020-09-13 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0882d1dc
METAL GEAR SOLID PEACE WALKER v1.7.5-403-g128c0ad 2020-09-12 Error in shader compilation: info: 0:8(2): error: `gl_FragColor' undeclared 0:8(2): error: value of type vec4 cannot be assigned to variable of type error depal #version 460 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
METAL GEAR SOLID PEACE WALKER v1.7.5-403-g128c0ad 2020-09-12 Error in shader compilation: info: 0:8(2): error: `gl_FragColor' undeclared 0:8(2): error: value of type vec4 cannot be assigned to variable of type error depal #version 460 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.b * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
METAL GEAR SOLID PEACE WALKER v1.7.5-403-g128c0ad 2020-09-12 Error in shader compilation: info: 0:8(2): error: `gl_FragColor' undeclared 0:8(2): error: value of type vec4 cannot be assigned to variable of type error depal #version 460 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.g * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
METAL GEAR SOLID PEACE WALKER v1.10.3 2020-08-28 __KernelStopThread: thread 1636 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2020-08-28 __KernelStopThread: thread 1346 does not exist
METAL GEAR SOLID PEACE WALKER v1.10.3 2020-08-09 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=0, text=0
METAL GEAR SOLID PEACE WALKER v1.10.3 2020-08-02 sceIoAssign(flash0:, lflash0:0,0, flashfat0:, IOASSIGN_RDWR, 00000000, 0)
METAL GEAR SOLID PEACE WALKER v1.7.5 2020-07-25 __KernelStopThread: thread 3669 does not exist
METAL GEAR SOLID PEACE WALKER v1.7.5 2020-07-25 __KernelStopThread: thread 1432 does not exist
METAL GEAR SOLID PEACE WALKER v1.7.5 2020-07-24 __KernelStopThread: thread 1477 does not exist
METAL GEAR SOLID PEACE WALKER v1.7.5 2020-07-23 __KernelStopThread: thread 1419 does not exist
METAL GEAR SOLID PEACE WALKER v1.7.5 2020-07-22 __KernelStopThread: thread 1811 does not exist
METAL GEAR SOLID PEACE WALKER v1.10.2 2020-07-19 WriteToHardware: Invalid address 00000614 near PC 08000000 LR 08000000
METAL GEAR SOLID PEACE WALKER v1.9.3 2020-07-10 __KernelStopThread: thread 346 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3 2020-07-10 __KernelStopThread: thread 324 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-07-04 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p1-01rel0 [Revision 96995]. 01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-07-01 __KernelStopThread: thread 1795 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-500-gace847347 2020-07-01 __KernelStopThread: thread 1832 does not exist
METAL GEAR SOLID PEACE WALKER v1.10-14-g4569ca60f 2020-06-28 sceKernelLoadModule: unsupported options size=00000014, flags=cccbcac9, pos=0, access=1, data=2, text=2
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-06-28 __KernelStopThread: thread 3188 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-06-19 __KernelStopThread: thread 2758 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-06-18 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
METAL GEAR SOLID PEACE WALKER v1.9.3-500-gace847347 2020-06-14 __KernelStopThread: thread 1576 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-500-gace847347 2020-06-06 __KernelStopThread: thread 2783 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-05-13 __KernelStopThread: thread 1586 does not exist
METAL GEAR SOLID PEACE WALKER v1.4.2-425-g7a7ccee5e 2020-05-08 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
METAL GEAR SOLID PEACE WALKER v1.5.4 2020-05-03 __KernelStopThread: thread 1428 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 79, 09bdf660): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 57, 09bdf660): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 56, 09bdf660): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 55, 09bdf660): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 54, 09bdf660): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 53, 09bdf660): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 52, 09bdf660): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 51, 09bdf660): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 50, 09bdf660): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 49, 09bdf660): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 48, 09bdf660): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetFontInfo(0, 8c458f8): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 119, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 112, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 102, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 117, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 118, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 68, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 46, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 116, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 83, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 121, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 114, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 111, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 109, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 77, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-698-g134c9cfcb 2020-04-23 sceFontGetCharInfo(00000000, 103, 096ad500): bad font
METAL GEAR SOLID PEACE WALKER v1.9.3-972-g774bea4f3 2020-06-02 Unimplemented HLE function sceNetApctlGetState
METAL GEAR SOLID PEACE WALKER v1.9.3-972-g774bea4f3 2020-06-02 Unimplemented HLE function sceNetFreeThreadinfo
METAL GEAR SOLID PEACE WALKER v1.9.3-972-g774bea4f3 2020-06-02 Unimplemented HLE function sceHttpsDisableOption
METAL GEAR SOLID PEACE WALKER v1.9.3-972-g774bea4f3 2020-06-02 Unimplemented HLE function sceHttpsEnableOption
METAL GEAR SOLID PEACE WALKER v1.9.3-633-g240515700 2020-04-15 Texture with unexpected bufw (full=19200)
METAL GEAR SOLID PEACE WALKER v1.9.3-633-g240515700 2020-09-19 Unknown syscall in known module 'sceNp': 0x633b5f71
METAL GEAR SOLID PEACE WALKER v1.4.2-425-g7a7ccee5e 2020-03-21 DrawActiveTexture() failed: 8876086c
METAL GEAR SOLID PEACE WALKER v1.4.2-425-g7a7ccee5e 2020-03-21 Direct3D9: Failed to get the device caps!
METAL GEAR SOLID PEACE WALKER v1.4.2-425-g7a7ccee5e 2020-03-21 Unable to reset D3D device
METAL GEAR SOLID PEACE WALKER v1.9.3-513-g25197451e 2020-03-17 Unknown syscall in known module 'sceAudio': 0x20628e6f
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-17 __KernelStopThread: thread 1435 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-03-16 __KernelStopThread: thread 1418 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-04-01 Unknown GetPointer 00000004 PC 08dc590c LR 08dc5514
METAL GEAR SOLID PEACE WALKER v1.7.2 2020-02-28 Unexpected mpeg first timestamp: 0 / 0
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-01-30 __KernelStopThread: thread 1464 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-01-29 __KernelStopThread: thread 3146 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-01-29 __KernelStopThread: thread 3130 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-01-29 __KernelStopThread: thread 3162 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2020-01-22 __KernelStopThread: thread 382 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2020-01-22 __KernelStopThread: thread 344 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2020-01-22 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2020-01-22 __KernelStopThread: thread 966 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2020-01-20 __KernelStopThread: thread 432 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2020-01-20 __KernelStopThread: thread 408 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2020-01-19 __KernelStopThread: thread 290 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2020-01-19 __KernelStopThread: thread 3883 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2020-01-19 __KernelStopThread: thread 3948 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2020-01-19 __KernelStopThread: thread 275 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2020-01-19 __KernelStopThread: thread 276 does not exist
METAL GEAR SOLID PEACE WALKER v1.6.3-492-g9fddfff66 2020-01-07 __KernelStopThread: thread 2068 does not exist
METAL GEAR SOLID PEACE WALKER v1.6.3 2020-01-04 __KernelStopThread: thread 1470 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-143-gf03417c08 2019-12-08 Render to texture with incompatible formats 3 != 0 at 04000000
METAL GEAR SOLID PEACE WALKER v1.9.3-143-gf03417c08 2019-12-08 sceFontOpenUserFile(09f9cc00, /font/pgf/chinese-traditional-10.125.pgf, 00000000, 09fff3e0): file does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-143-gf03417c08 2019-12-08 Loading file directly instead of using handlers: /font/pgf/chinese-traditional-10.125.pgf
METAL GEAR SOLID PEACE WALKER v1.9.3-143-gf03417c08 2019-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-06-13 Unknown GetPointer 00000000 PC 08000000 LR 08000000
METAL GEAR SOLID PEACE WALKER v1.6.3-492-g9fddfff66 2019-11-22 WriteToHardware: Invalid address 0001d058 near PC 08a8c09c LR 08a8c09c
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-02-15 Unknown GetPointer 00000000 PC 08804114 LR 08000030
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-11-08 __KernelStopThread: thread 1991 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-11-08 __KernelStopThread: thread 1303 does not exist
METAL GEAR SOLID PEACE WALKER v1.6.3-492-g9fddfff66 2019-10-30 MIPSCompileOp: Invalid instruction 4f01f102
METAL GEAR SOLID PEACE WALKER v1.6.3-492-g9fddfff66 2019-10-30 WriteToHardware: Invalid address deadae07 near PC 0887a230 LR 08000020
METAL GEAR SOLID PEACE WALKER v1.6.3-492-g9fddfff66 2019-10-30 MIPSCompileOp: Invalid instruction 439027f9