Recent logs - Hen24 eFootball 24

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Game title Version Latest Report Message
Hen24 eFootball 24 v1.17.1 2024-04-18 sceDmacMemcpy(dest=04154000, src=0948f1b0, size=557056): overlapping read
Hen24 eFootball 24 v1.17.1 2024-04-11 MIPSCompileOp: Invalid instruction 01010101
Hen24 eFootball 24 v1.9.4 2024-04-10 Unknown GetPointer 00000013 PC 08a02afc LR 0887138c
Hen24 eFootball 24 v1.17-121-ga99a9ee70 2024-04-24 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000b
Hen24 eFootball 24 v1.17-121-ga99a9ee70 2024-04-24 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 000f
Hen24 eFootball 24 v1.17-121-ga99a9ee70 2024-04-24 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f
Hen24 eFootball 24 v1.17-121-ga99a9ee70 2024-04-24 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 000f
Hen24 eFootball 24 v1.16.6 2024-04-04 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
Hen24 eFootball 24 v1.10.3 2024-03-31 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
Hen24 eFootball 24 v1.10.3 2024-03-30 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
Hen24 eFootball 24 v1.17.1 2024-03-28 Unknown GetPointer 03e3e72c PC 0881c428 LR 0881c438
Hen24 eFootball 24 v1.17.1 2024-04-21 sceNetAdhocMatchingInit(32768) at 08a719b8
Hen24 eFootball 24 v1.17.1 2024-04-24 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000
Hen24 eFootball 24 v1.17.1 2024-04-24 sceMp3Init: invalid data: not layer 3
Hen24 eFootball 24 v1.17.1 2024-03-22 Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4
Hen24 eFootball 24 v1.17.1 2024-03-17 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a1f464
Hen24 eFootball 24 v1.17.1 2024-04-23 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
Hen24 eFootball 24 v1.17.1 2024-03-12 sceDmacMemcpy(dest=09054040, src=086ce940, size=1251008): overlapping read
Hen24 eFootball 24 v1.17.1 2024-04-25 Game install with no files / data
Hen24 eFootball 24 v1.17.1 2024-04-02 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
Hen24 eFootball 24 v1.17.1 2024-03-11 sceDmacMemcpy(dest=08701400, src=040cc000, size=1043456): overlapping read
Hen24 eFootball 24 v1.17.1 2024-04-22 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
Hen24 eFootball 24 v1.17.1 2024-04-09 Unknown GetPointer 00000140 PC 08824cf4 LR 088113dc
Hen24 eFootball 24 v1.17.1 2024-04-09 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
Hen24 eFootball 24 v1.17.1 2024-03-06 Unknown GetPointerWrite 00000002 PC 08a02afc LR 0887138c
Hen24 eFootball 24 v1.17.1 2024-04-13 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
Hen24 eFootball 24 v1.9.4 2024-04-15 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
Hen24 eFootball 24 v1.17.1 2024-04-09 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
Hen24 eFootball 24 v1.9.4 2024-04-23 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
Hen24 eFootball 24 v1.17.1 2024-04-27 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Hen24 eFootball 24 v1.17.1 2024-02-20 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
Hen24 eFootball 24 v1.17.1 2024-04-18 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Hen24 eFootball 24 v1.9.4 2024-04-27 Savedata version requested on save: 3
Hen24 eFootball 24 v1.9.4 2024-04-27 Savedata version requested: 3