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Game title |
Version |
Latest Report |
Message |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.17.1-669-gd298c6f6f5 |
2024-06-23 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.17.1 |
2024-05-24 |
Unknown GE command : 35a5f568 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.17.1 |
2024-05-16 |
Jump to invalid address: 028b6810 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.17.1 |
2024-05-16 |
Jump to invalid address: 028b67f0 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.16.6 |
2024-01-27 |
WriteToHardware: Invalid address 000009b8 near PC 089b83e0 LR 0885e168 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.16.6 |
2024-01-27 |
WriteToHardware: Invalid address 000009b0 near PC 089b7db4 LR 089b8260 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.16.6 |
2024-01-27 |
ReadFromHardware: Invalid address 3fffffb0 near PC 0885eb54 LR 0885eb30 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-12-22 |
DL PC = 00000000 WTF!!!! |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.16.6 |
2023-12-08 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.16.6 |
2023-12-01 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08ad4844 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.16.6 |
2023-10-24 |
MIPSCompileOp: Invalid instruction cda41ed0 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.16.6 |
2023-10-24 |
MIPSCompileOp: Invalid instruction cd9f1c90 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.16.6 |
2023-10-24 |
MIPSCompileOp: Invalid instruction 9fa81fd0 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.16.6 |
2023-10-24 |
80630004=sceAtracGetAtracID(deadbeef): invalid codecType |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.16.6 |
2023-10-24 |
MIPSCompileOp: Invalid instruction 7614dbd0 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.16.6 |
2023-10-24 |
MIPSCompileOp: Invalid instruction 9ffb3190 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.15.3 |
2023-10-18 |
Jump to invalid address: 0568c360 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.15.3 |
2023-10-18 |
Branch in Jump delay slot at 08e21f20 in block starting at 08e21580 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.15.3 |
2023-10-18 |
Jump to invalid address: 03885360 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.15.3 |
2023-10-18 |
MIPSCompileOp: Invalid instruction 00010101 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.9.4 |
2023-11-28 |
MIPSCompileOp: Invalid instruction ccb60068 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.16.6 |
2023-12-09 |
Branch in Jump delay slot at 0800000c in block starting at 08000004 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.9.4 |
2023-12-09 |
Jump to invalid address: 0003800c |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.9.4 |
2023-11-28 |
Branch in Jump delay slot at 0800000c in block starting at 08000000 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.9.4 |
2023-12-09 |
MIPSCompileOp: Invalid instruction 4c010c01 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.11.2-917-g89e70c319 |
2023-09-08 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:44: 'h_normal' : undeclared identifier
ERROR: 0:44: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (location = 1) in lowp vec4 v_color0;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
fragColor0.rgb = v_color0.rgb;
if (h_normal.x > -0.5)
fragColor0.rgb = h_normal.xyz;
}
|
INFINITE WARRIORS V4(ONIXSTISH) |
v1.11.2-917-g89e70c319 |
2023-09-08 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:48: 'h_normal' : undeclared identifier
ERROR: 0:48: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
fragColor0.rgb = v_color0.rgb;
if (h_normal.x > -0.5)
fragColor0.rgb = h_normal.xyz;
}
|
INFINITE WARRIORS V4(ONIXSTISH) |
v1.11.2-917-g89e70c319 |
2023-09-08 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:49: 'h_normal' : undeclared identifier
ERROR: 0:49: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
fragColor0 = v;
fragColor0.rgb = v_color0.rgb;
if (h_normal.x > -0.5)
fragColor0.rgb = h_normal.xyz;
}
|
INFINITE WARRIORS V4(ONIXSTISH) |
v1.11.2-917-g89e70c319 |
2023-09-08 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'location' : SPIR-V requires location for user input/output
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (location = 0) in vec4 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
gl_PointSize = 1.0;
h_normal = vec3(-1.0);
}
|
INFINITE WARRIORS V4(ONIXSTISH) |
v1.11.2-917-g89e70c319 |
2023-09-08 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:44: 'h_normal' : undeclared identifier
ERROR: 0:44: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (location = 1) in lowp vec4 v_color0;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
fragColor0 = v;
fragColor0.rgb = v_color0.rgb;
if (h_normal.x > -0.5)
fragColor0.rgb = h_normal.xyz;
}
|
INFINITE WARRIORS V4(ONIXSTISH) |
v1.11.2-917-g89e70c319 |
2023-09-08 |
Vulkan error in shader compilation: info: ERROR: 0:38: 'location' : SPIR-V requires location for user input/output
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (location = 0) in vec4 position;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
gl_PointSize = 1.0;
h_normal = vec3(-1.0);
}
|
INFINITE WARRIORS V4(ONIXSTISH) |
v1.11.2-917-g89e70c319 |
2023-09-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000012 THR Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
INFINITE WARRIORS V4(ONIXSTISH) |
v1.11.2-917-g89e70c319 |
2023-09-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
INFINITE WARRIORS V4(ONIXSTISH) |
v1.11.2-917-g89e70c319 |
2023-09-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
INFINITE WARRIORS V4(ONIXSTISH) |
v1.16.6 |
2024-01-27 |
ReadFromHardware: Invalid address 0000002c near PC 0881c7a4 LR 0881c86c |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.16.6 |
2024-01-27 |
ReadFromHardware: Invalid address 0000001c near PC 0881b4e4 LR 0881b610 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.15.4 |
2023-07-01 |
WriteToHardware: Invalid address 00000000 near PC 0887d15c LR 0887d15c |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.8.0 |
2024-04-22 |
WriteToHardware: Invalid address 0a000000 near PC 089bfd98 LR 089bfd98 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.15.4 |
2023-06-26 |
WriteToHardware: Invalid address 0000002c near PC 0880dcc8 LR 0880dcc8 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026e8940 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
MIPSCompileOp: Invalid instruction 071db440 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026cec20 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Branch in Jump delay slot at 08a70008 in block starting at 08a6fcc0 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026e8c40 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026e9100 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026c64e0 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026ce2d0 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026c65b0 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026e8ac0 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026d2d70 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
MIPSCompileOp: Invalid instruction 9fff8fff |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026d2cb0 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
MIPSCompileOp: Invalid instruction 7fff6fff |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026d2d10 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026e8b80 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026d2cd0 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026d2b70 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026d2b90 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026ce270 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026e8d00 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026e8a00 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026d2c10 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
ReadFromHardware: Invalid address ffff9d24 near PC 08a6fd54 LR 08a61d88 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026c6700 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026ce2a0 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026e8db0 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026d2bb0 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026d2bd0 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026d2c70 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026d2db0 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026ce0d0 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026c6850 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026d2d30 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026cdc80 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026ceba0 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026cec00 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026ce4c0 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026c6620 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026d2c90 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026ce240 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026d2d90 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026e87b0 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026c6770 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
MIPSCompileOp: Invalid instruction 40a3d704 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
MIPSCompileOp: Invalid instruction cdc82b40 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026cf220 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026d2cf0 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026cdd00 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026cf130 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026cdd50 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026ce340 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026d2c50 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026c6690 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026ce210 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026c6550 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026cf150 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
Jump to invalid address: 026d2bf0 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
MIPSCompileOp: Invalid instruction 402b851b |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
MIPSCompileOp: Invalid instruction 00000001 |
INFINITE WARRIORS V4(ONIXSTISH) |
v1.6.3 |
2023-06-25 |
MIPSCompileOp: Invalid instruction 4db11840 |