Recent logs - INFINITE WARRIORS V4(ONIXSTISH)

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Game title Version Latest Report Message
INFINITE WARRIORS V4(ONIXSTISH) v1.16.6 2024-01-27 WriteToHardware: Invalid address 000009b8 near PC 089b83e0 LR 0885e168
INFINITE WARRIORS V4(ONIXSTISH) v1.16.6 2024-01-27 WriteToHardware: Invalid address 000009b0 near PC 089b7db4 LR 089b8260
INFINITE WARRIORS V4(ONIXSTISH) v1.16.6 2024-01-27 ReadFromHardware: Invalid address 3fffffb0 near PC 0885eb54 LR 0885eb30
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-12-22 DL PC = 00000000 WTF!!!!
INFINITE WARRIORS V4(ONIXSTISH) v1.16.6 2023-12-08 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
INFINITE WARRIORS V4(ONIXSTISH) v1.16.6 2023-12-01 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08ad4844
INFINITE WARRIORS V4(ONIXSTISH) v1.16.6 2023-10-24 MIPSCompileOp: Invalid instruction cda41ed0
INFINITE WARRIORS V4(ONIXSTISH) v1.16.6 2023-10-24 MIPSCompileOp: Invalid instruction cd9f1c90
INFINITE WARRIORS V4(ONIXSTISH) v1.16.6 2023-10-24 MIPSCompileOp: Invalid instruction 9fa81fd0
INFINITE WARRIORS V4(ONIXSTISH) v1.16.6 2023-10-24 80630004=sceAtracGetAtracID(deadbeef): invalid codecType
INFINITE WARRIORS V4(ONIXSTISH) v1.16.6 2023-10-24 MIPSCompileOp: Invalid instruction 7614dbd0
INFINITE WARRIORS V4(ONIXSTISH) v1.16.6 2023-10-24 MIPSCompileOp: Invalid instruction 9ffb3190
INFINITE WARRIORS V4(ONIXSTISH) v1.15.3 2023-10-18 Jump to invalid address: 0568c360
INFINITE WARRIORS V4(ONIXSTISH) v1.15.3 2023-10-18 Branch in Jump delay slot at 08e21f20 in block starting at 08e21580
INFINITE WARRIORS V4(ONIXSTISH) v1.15.3 2023-10-18 Jump to invalid address: 03885360
INFINITE WARRIORS V4(ONIXSTISH) v1.15.3 2023-10-18 MIPSCompileOp: Invalid instruction 00010101
INFINITE WARRIORS V4(ONIXSTISH) v1.9.4 2023-11-28 MIPSCompileOp: Invalid instruction ccb60068
INFINITE WARRIORS V4(ONIXSTISH) v1.16.6 2023-12-09 Branch in Jump delay slot at 0800000c in block starting at 08000004
INFINITE WARRIORS V4(ONIXSTISH) v1.9.4 2023-12-09 Jump to invalid address: 0003800c
INFINITE WARRIORS V4(ONIXSTISH) v1.9.4 2023-11-28 Branch in Jump delay slot at 0800000c in block starting at 08000000
INFINITE WARRIORS V4(ONIXSTISH) v1.9.4 2023-12-09 MIPSCompileOp: Invalid instruction 4c010c01
INFINITE WARRIORS V4(ONIXSTISH) v1.11.2-917-g89e70c319 2023-09-08 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:44: 'h_normal' : undeclared identifier ERROR: 0:44: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; layout (early_fragment_tests) in; layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (location = 1) in lowp vec4 v_color0; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; fragColor0.rgb = v_color0.rgb; if (h_normal.x > -0.5) fragColor0.rgb = h_normal.xyz; }
INFINITE WARRIORS V4(ONIXSTISH) v1.11.2-917-g89e70c319 2023-09-08 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:48: 'h_normal' : undeclared identifier ERROR: 0:48: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; layout (early_fragment_tests) in; layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; fragColor0.rgb = v_color0.rgb; if (h_normal.x > -0.5) fragColor0.rgb = h_normal.xyz; }
INFINITE WARRIORS V4(ONIXSTISH) v1.11.2-917-g89e70c319 2023-09-08 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:49: 'h_normal' : undeclared identifier ERROR: 0:49: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; layout (early_fragment_tests) in; layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); fragColor0 = v; fragColor0.rgb = v_color0.rgb; if (h_normal.x > -0.5) fragColor0.rgb = h_normal.xyz; }
INFINITE WARRIORS V4(ONIXSTISH) v1.11.2-917-g89e70c319 2023-09-08 Vulkan error in shader compilation: info: ERROR: 0:40: 'location' : SPIR-V requires location for user input/output ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (location = 0) in vec4 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; gl_PointSize = 1.0; h_normal = vec3(-1.0); }
INFINITE WARRIORS V4(ONIXSTISH) v1.11.2-917-g89e70c319 2023-09-08 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:44: 'h_normal' : undeclared identifier ERROR: 0:44: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; layout (early_fragment_tests) in; layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (location = 1) in lowp vec4 v_color0; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; fragColor0.rgb = v_color0.rgb; if (h_normal.x > -0.5) fragColor0.rgb = h_normal.xyz; }
INFINITE WARRIORS V4(ONIXSTISH) v1.11.2-917-g89e70c319 2023-09-08 Vulkan error in shader compilation: info: ERROR: 0:38: 'location' : SPIR-V requires location for user input/output ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (location = 0) in vec4 position; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; gl_PointSize = 1.0; h_normal = vec3(-1.0); }
INFINITE WARRIORS V4(ONIXSTISH) v1.11.2-917-g89e70c319 2023-09-08 Error in shader compilation: info: Compile failed. ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000012 THR Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
INFINITE WARRIORS V4(ONIXSTISH) v1.11.2-917-g89e70c319 2023-09-08 Error in shader compilation: info: Compile failed. ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
INFINITE WARRIORS V4(ONIXSTISH) v1.11.2-917-g89e70c319 2023-09-08 Error in shader compilation: info: Compile failed. ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
INFINITE WARRIORS V4(ONIXSTISH) v1.16.6 2024-01-27 ReadFromHardware: Invalid address 0000002c near PC 0881c7a4 LR 0881c86c
INFINITE WARRIORS V4(ONIXSTISH) v1.16.6 2024-01-27 ReadFromHardware: Invalid address 0000001c near PC 0881b4e4 LR 0881b610
INFINITE WARRIORS V4(ONIXSTISH) v1.15.4 2023-07-01 WriteToHardware: Invalid address 00000000 near PC 0887d15c LR 0887d15c
INFINITE WARRIORS V4(ONIXSTISH) v1.8.0 2024-04-22 WriteToHardware: Invalid address 0a000000 near PC 089bfd98 LR 089bfd98
INFINITE WARRIORS V4(ONIXSTISH) v1.15.4 2023-06-26 WriteToHardware: Invalid address 0000002c near PC 0880dcc8 LR 0880dcc8
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026e8940
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 MIPSCompileOp: Invalid instruction 071db440
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026cec20
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Branch in Jump delay slot at 08a70008 in block starting at 08a6fcc0
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026e8c40
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026e9100
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026c64e0
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026ce2d0
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026c65b0
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026e8ac0
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026d2d70
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 MIPSCompileOp: Invalid instruction 9fff8fff
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026d2cb0
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 MIPSCompileOp: Invalid instruction 7fff6fff
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026d2d10
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026e8b80
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026d2cd0
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026d2b70
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026d2b90
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026ce270
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026e8d00
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026e8a00
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026d2c10
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 ReadFromHardware: Invalid address ffff9d24 near PC 08a6fd54 LR 08a61d88
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026c6700
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026ce2a0
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026e8db0
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026d2bb0
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026d2bd0
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026d2c70
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026d2db0
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026ce0d0
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026c6850
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026d2d30
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026cdc80
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026ceba0
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026cec00
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026ce4c0
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026c6620
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026d2c90
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026ce240
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026d2d90
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026e87b0
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026c6770
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 MIPSCompileOp: Invalid instruction 40a3d704
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 MIPSCompileOp: Invalid instruction cdc82b40
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026cf220
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026d2cf0
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026cdd00
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026cf130
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026cdd50
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026ce340
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026d2c50
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026c6690
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026ce210
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026c6550
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026cf150
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 Jump to invalid address: 026d2bf0
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 MIPSCompileOp: Invalid instruction 402b851b
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 MIPSCompileOp: Invalid instruction 00000001
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 MIPSCompileOp: Invalid instruction 4db11840
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 MIPSCompileOp: Invalid instruction 4be7f440
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 MIPSCompileOp: Invalid instruction 4739dcc0
INFINITE WARRIORS V4(ONIXSTISH) v1.6.3 2023-06-25 MIPSCompileOp: Invalid instruction 40215643
INFINITE WARRIORS V4(ONIXSTISH) v1.15.4 2023-06-24 MIPSCompileOp: Invalid instruction 4edddfa0