Recent logs - Silent Hill Origins Bahasa Indonesia By Indra Constantine

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Game title Version Latest Report Message
Silent Hill Origins Bahasa Indonesia By Indra Constantine v1.14.4 2024-07-14 Ignoring possible texturing from framebuffer at 04170000 +256x128 / 512x256
Silent Hill Origins Bahasa Indonesia By Indra Constantine v1.7.5 2024-07-07 Render to texture using CLUT with offset at 04000000 +0x152
Silent Hill Origins Bahasa Indonesia By Indra Constantine v1.7.5 2024-07-07 Rendering to framebuffer offset: 00170000 +256x0
Silent Hill Origins Bahasa Indonesia By Indra Constantine v1.7.5 2024-07-07 Render to texture using CLUT with different strides 512 != 1024
Silent Hill Origins Bahasa Indonesia By Indra Constantine v1.7.5 2024-07-07 Render to texture with different strides 512 != 1024
Silent Hill Origins Bahasa Indonesia By Indra Constantine v1.7.5 2024-07-07 Render to texture with different formats 3 != 0
Silent Hill Origins Bahasa Indonesia By Indra Constantine v1.7.5 2024-07-07 Render to texture with incompatible formats 7 != 0 at 0404c000
Silent Hill Origins Bahasa Indonesia By Indra Constantine v1.7.5 2024-07-07 FBO using existing buffer as depthbuffer, 00170000/00000000 and 00000000/00000000
Silent Hill Origins Bahasa Indonesia By Indra Constantine v1.7.5 2024-07-07 Render to area containing texture at 00020000 +960x0
Silent Hill Origins Bahasa Indonesia By Indra Constantine v1.17.1 2024-07-14 Rendering to framebuffer offset at 04170000 +256x0 (stride 512)
Silent Hill Origins Bahasa Indonesia By Indra Constantine v1.9.3-708-g259ae2862 2023-09-06 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/04000000
Silent Hill Origins Bahasa Indonesia By Indra Constantine v1.9.3-708-g259ae2862 2023-09-06 FBO using existing buffer as depthbuffer, 04170000/04000000 and 04000000/04000000
Silent Hill Origins Bahasa Indonesia By Indra Constantine v1.9.3-708-g259ae2862 2023-09-06 Render to area containing texture at 04020000 +960x0
Silent Hill Origins Bahasa Indonesia By Indra Constantine v1.17.1 2024-07-14 00000400=sceGeEdramSetAddrTranslation(00001000)
Silent Hill Origins Bahasa Indonesia By Indra Constantine v1.9.4 2023-09-06 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/04000000
Silent Hill Origins Bahasa Indonesia By Indra Constantine v1.13.2 2022-10-31 Ignoring possible texturing from framebuffer at 04170000 +256x128 / 512x272
Silent Hill Origins Bahasa Indonesia By Indra Constantine v1.7.5 2022-09-20 Render to area containing texture at 00000000 +0x152
Silent Hill Origins Bahasa Indonesia By Indra Constantine v1.7.5 2024-07-07 Rendering from framebuf with offset 040d43c0 -> 000d4000+480x0
Silent Hill Origins Bahasa Indonesia By Indra Constantine v1.14.4 2024-04-13 Ignoring possible texturing from framebuffer at 04170000 +128x128 / 512x256
Silent Hill Origins Bahasa Indonesia By Indra Constantine v1.13.2 2022-10-31 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888): [C:0404c000/512 Z:04000000/512 X:0 Y:0 reint: false] [C:04000000/512 Z:00000000/0 X:0 Y:152 reint: false]
Silent Hill Origins Bahasa Indonesia By Indra Constantine v1.13.2 2024-07-07 Rendering to framebuffer offset: 04170000 +256x0
Silent Hill Origins Bahasa Indonesia By Indra Constantine v1.12.3 2022-05-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
Silent Hill Origins Bahasa Indonesia By Indra Constantine v1.12.3 2022-05-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Silent Hill Origins Bahasa Indonesia By Indra Constantine v1.12.3 2024-07-07 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888)
Silent Hill Origins Bahasa Indonesia By Indra Constantine v1.9.3-708-g259ae2862 2024-07-14 Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0