To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
LUNAR -HARMONY of SILVER STAR- |
v1.12.3-1071-g830420f0c |
2024-02-11 |
Failed to read valid video stream data from header |
LUNAR -HARMONY of SILVER STAR- |
v1.14.4 |
2023-03-19 |
scePsmfPlayerStart(08e5f020, 08e5f030, 0): unable to change audio stream to 9999999 |
LUNAR -HARMONY of SILVER STAR- |
v1.12.3 |
2023-02-11 |
Lots of blits needed for obscure blending: 64 per frame, blend 6/9/0 |
LUNAR -HARMONY of SILVER STAR- |
v1.4.2-425-g7a7ccee5e |
2023-01-26 |
Error in shader compilation: info: 0(158) : error C1503: undefined variable "u_proj"
0(159) : error C1503: undefined variable "col"
0(175) : error C1503: undefined variable "col"
0(178) : error C1503: undefined variable "col"
0(179) : error C1503: undefined variable "col"
0(190) : error C1503: undefined variable "col"
0(193) : error C1503: undefined variable "col"
0(194) : error C1503: undefined variable "col"
0(205) : error C1503: undefined variable "col"
0(208) : error C1503: undefined variable "col"
0(209) : error C1503: undefined variable "col"
0(220) : error C1503: undefined variable "col"
0(223) : error C1503: undefined variable "col"
0(224) : error C1503: undefined variable "col"
0(226) : error C1503: undefined variable "tex"
/ code: #version 330
#define lowp
#define mediump
#define highp
in mediump vec4 w1, w2;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump float u_lightangle0;
uniform mediump float u_lightspotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump float u_lightangle1;
uniform mediump float u_lightspotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump float u_lightangle2;
uniform mediump float u_lightspotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump float u_lightangle3;
uniform mediump float u_lightspotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
uniform sampler1D u_tess_pos_tex;
uniform sampler1D u_tess_tex_tex;
uniform sampler1D u_tess_col_tex;
uniform int u_spline_count_u;
vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) {
vec2 pos = vec2(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) {
vec3 pos = vec3(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) {
vec4 pos = vec4(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
uniform int u_spline_count_v;
uniform int u_spline_type_u;
uniform int u_spline_type_v;
void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) {
for (int i = 0; i < 6; ++i) {
knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2));
}
if ((type.x & 1) != 0) {
if (patch_pos.x <= 2)
knot[0].x = 0.0;
if (patch_pos.x <= 1)
knot[1].x = 0.0;
}
if ((type.x & 2) != 0) {
if (patch_pos.x >= (num_patches.x - 2))
knot[5].x = float(num_patches.x);
if (pa |
LUNAR -HARMONY of SILVER STAR- |
v1.9.0 |
2023-03-19 |
Lots of blits needed for obscure blending: 80 per frame, blend 6/9/0 |
LUNAR -HARMONY of SILVER STAR- |
v1.9.0 |
2023-02-10 |
Lots of blits needed for obscure blending: 96 per frame, blend 6/9/0 |
LUNAR -HARMONY of SILVER STAR- |
v1.9.0 |
2021-03-29 |
Lots of blits needed for obscure blending: 46 per frame, blend 6/9/0 |
LUNAR -HARMONY of SILVER STAR- |
v1.11.3 |
2021-10-30 |
Lots of blits needed for obscure blending: 42 per frame, blend 6/9/0 |
LUNAR -HARMONY of SILVER STAR- |
v1.6.3-492-g9fddfff66 |
2020-05-23 |
Lots of blits needed for obscure blending: 35 per frame, blend 6/9/0 |
LUNAR -HARMONY of SILVER STAR- |
v1.6.3-492-g9fddfff66 |
2020-04-28 |
Lots of blits needed for obscure blending: 38 per frame, blend 6/9/0 |
LUNAR -HARMONY of SILVER STAR- |
v1.6.3-492-g9fddfff66 |
2020-02-16 |
Jump to invalid address: 0c53fffc |
LUNAR -HARMONY of SILVER STAR- |
v1.9.3-71-g29950c0ad |
2023-11-28 |
Lots of blits needed for obscure blending: 52 per frame, blend 6/9/0 |
LUNAR -HARMONY of SILVER STAR- |
v1.9.3 |
2019-10-08 |
80630006=sceAtracSetDataAndGetID(0925efc0, 0002a000): invalid RIFF header |
LUNAR -HARMONY of SILVER STAR- |
v1.9.3 |
2023-11-28 |
Lots of blits needed for obscure blending: 36 per frame, blend 6/9/0 |
LUNAR -HARMONY of SILVER STAR- |
v1.6.3-492-g9fddfff66 |
2020-04-25 |
Lots of blits needed for obscure blending: 50 per frame, blend 6/9/0 |
LUNAR -HARMONY of SILVER STAR- |
v1.9.0 |
2021-04-11 |
Lots of blits needed for obscure blending: 40 per frame, blend 6/9/0 |
LUNAR -HARMONY of SILVER STAR- |
v1.6.3-492-g9fddfff66 |
2021-02-07 |
Lots of blits needed for obscure blending: 51 per frame, blend 6/9/0 |
LUNAR -HARMONY of SILVER STAR- |
v1.0-109-gd3110b5 |
2015-11-20 |
Lots of blits needed for obscure blending: 44 per frame, blend 6/9/0 |
LUNAR -HARMONY of SILVER STAR- |
v1.0-33-ge6af3cf |
2015-11-12 |
Lots of blits needed for obscure blending: 68 per frame, blend 6/9/0 |
LUNAR -HARMONY of SILVER STAR- |
v1.0-33-ge6af3cf |
2015-08-14 |
Lots of blits needed for obscure blending: 56 per frame, blend 6/9/0 |
LUNAR -HARMONY of SILVER STAR- |
v1.0-33-ge6af3cf |
2015-08-12 |
Lots of blits needed for obscure blending: 48 per frame, blend 6/9/0 |
LUNAR -HARMONY of SILVER STAR- |
v1.6.3-492-g9fddfff66 |
2020-12-28 |
Lots of blits needed for obscure blending: 32 per frame, blend 6/9/0 |
LUNAR -HARMONY of SILVER STAR- |
v1.8.0 |
2021-04-29 |
Lots of blits needed for obscure blending: 30 per frame, blend 6/9/0 |
LUNAR -HARMONY of SILVER STAR- |
v1.6.3-492-g9fddfff66 |
2021-05-03 |
Lots of blits needed for obscure blending: 34 per frame, blend 6/9/0 |
LUNAR -HARMONY of SILVER STAR- |
v1.9.3 |
2022-03-05 |
Lots of blits needed for obscure blending: 27 per frame, blend 6/9/0 |
LUNAR -HARMONY of SILVER STAR- |
v1.9.4 |
2022-12-06 |
Lots of blits needed for obscure blending: 26 per frame, blend 6/9/0 |
LUNAR -HARMONY of SILVER STAR- |
v1.0.1-98-g98d7afa |
2015-06-30 |
CALL to illegal address 0a51a87c - ignoring! data=51a87c |
LUNAR -HARMONY of SILVER STAR- |
v1.6.3-492-g9fddfff66 |
2019-10-21 |
Lots of blits needed for obscure blending: 29 per frame, blend 6/9/0 |
LUNAR -HARMONY of SILVER STAR- |
v1.0-33-ge6af3cf |
2015-04-30 |
Lots of blits needed for obscure blending: 84 per frame, blend 6/9/0 |
LUNAR -HARMONY of SILVER STAR- |
v1.0-33-ge6af3cf |
2015-04-29 |
Lots of blits needed for obscure blending: 45 per frame, blend 6/9/0 |
LUNAR -HARMONY of SILVER STAR- |
v1.9.3 |
2023-05-04 |
Lots of blits needed for obscure blending: 28 per frame, blend 6/9/0 |
LUNAR -HARMONY of SILVER STAR- |
v1.9.4 |
2023-03-01 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
LUNAR -HARMONY of SILVER STAR- |
v1.9.3 |
2021-06-02 |
Lots of blits needed for obscure blending: 33 per frame, blend 6/9/0 |
LUNAR -HARMONY of SILVER STAR- |
v1.9.3 |
2024-05-15 |
Lots of blits needed for obscure blending: 25 per frame, blend 6/9/0 |
LUNAR -HARMONY of SILVER STAR- |
v1.9.0 |
2024-05-31 |
Lots of blits needed for obscure blending: 31 per frame, blend 6/9/0 |
LUNAR -HARMONY of SILVER STAR- |
v1.4.2-425-g7a7ccee5e |
2024-05-15 |
Loading module sceFont_Library with version 0101, devkit 03050010 |
LUNAR -HARMONY of SILVER STAR- |
v1.4.2-473-gbb1f65118 |
2024-05-15 |
Loading module scePsmfP_library with version 0101, devkit 05000010 |
LUNAR -HARMONY of SILVER STAR- |
v1.4.2-473-gbb1f65118 |
2019-05-19 |
Loading module sceFont_Library with version 0101, devkit 03090510 |
LUNAR -HARMONY of SILVER STAR- |
v1.4.2-473-gbb1f65118 |
2024-05-15 |
Loading module sceCcc_Library with version 0101, devkit 05000010 |
LUNAR -HARMONY of SILVER STAR- |
v1.4.2-473-gbb1f65118 |
2024-05-15 |
Loading module scePsmf_library with version 0101, devkit 05000010 |
LUNAR -HARMONY of SILVER STAR- |
v1.9.4 |
2024-05-31 |
Ignoring func export sceLibFont/bc75d85b, already implemented in HLE. |
LUNAR -HARMONY of SILVER STAR- |
v1.9.4 |
2024-05-31 |
Ignoring func export sceLibFont/099ef33c, already implemented in HLE. |
LUNAR -HARMONY of SILVER STAR- |
v1.9.4 |
2024-05-31 |
Ignoring func export sceLibFont/67f17ed7, already implemented in HLE. |
LUNAR -HARMONY of SILVER STAR- |
v1.9.4 |
2024-05-31 |
Ignoring func export sceLibFont/5c3e4a9e, already implemented in HLE. |
LUNAR -HARMONY of SILVER STAR- |
v1.9.4 |
2024-05-31 |
Ignoring func export sceLibFont/27f6e642, already implemented in HLE. |
LUNAR -HARMONY of SILVER STAR- |
v1.9.4 |
2024-05-31 |
Ignoring func export sceLibFont/dcc80c2f, already implemented in HLE. |
LUNAR -HARMONY of SILVER STAR- |
v1.9.4 |
2024-05-31 |
Ignoring func export sceLibFont/a834319d, already implemented in HLE. |
LUNAR -HARMONY of SILVER STAR- |
v1.9.4 |
2024-05-31 |
Ignoring func export sceLibFont/574b6fbc, already implemented in HLE. |
LUNAR -HARMONY of SILVER STAR- |
v1.9.4 |
2024-05-31 |
Ignoring func export sceLibFont/ee232411, already implemented in HLE. |
LUNAR -HARMONY of SILVER STAR- |
v1.9.4 |
2024-05-31 |
Ignoring func export sceLibFont/681e61a7, already implemented in HLE. |
LUNAR -HARMONY of SILVER STAR- |
v1.9.4 |
2024-05-31 |
Ignoring func export sceLibFont/ca1e6945, already implemented in HLE. |
LUNAR -HARMONY of SILVER STAR- |
v1.9.4 |
2024-05-31 |
Ignoring func export sceLibFont/3aea8cb6, already implemented in HLE. |
LUNAR -HARMONY of SILVER STAR- |
v1.9.4 |
2024-05-31 |
Ignoring func export sceLibFont/980f4895, already implemented in HLE. |
LUNAR -HARMONY of SILVER STAR- |
v1.9.4 |
2024-05-31 |
Ignoring func export sceLibFont/0da7535e, already implemented in HLE. |
LUNAR -HARMONY of SILVER STAR- |
v1.9.4 |
2024-05-31 |
Ignoring func export sceLibFont/57fcb733, already implemented in HLE. |
LUNAR -HARMONY of SILVER STAR- |
v1.6.3-492-g9fddfff66 |
2022-09-05 |
BREAK instruction hit |